[identity profile] mbarker.livejournal.com
original posting 4 January 2009

Just in case you were wondering, today's the first day of the 2009 Writers 6x6!

Yeah!

So what does that mean? Well, some of us are going to write one story each week for the next six weeks and put them up here. Somewhere between 300 and 5,000 words. And we will be posting on Saturdays -- so keep your eyes open.

That doesn't mean that we have to stop all the other fun and fantasy. If you want to talk about an interesting insight, go ahead. But I have to admit I'm probably thinking about this week's story. Nothing up this sleeve, and, well, yeah, there's a little pile of scribbly notes in that pocket, but ignore them, here, just pull the curtain across them.

Hey! If you'd like some hints about putting together a story, let's take a look at some of the bits and pieces from Plot And Structure.

The intro talks about the need to get motivated, try stuff, play, get those first drafts out there, and keep going. Good thoughts for the 6x6 scribbling, eh? See http://community.livejournal.com/writercises/157549.html for a little summary, or read the book -- James Scott Bell.

Then there's the notion of LOCK. Lead character, Objective, Confrontation, and Knockout ending. Someone that we want to empathize with, who wants to go somewhere or do something, and runs into conflicts, complications, and problems on the way. And then there's the climax, the knockout ending that makes the reader say, "WOW! I didn't expect that, but it's really satisfying." Over here http://community.livejournal.com/writercises/158673.html is a summary. And this one http://community.livejournal.com/writercises/158902.html talks a little bit more about it, including this handy template:
  • My lead is a [fill in the blank]
  • Her objective is to [fill in the blank]
  • She is confronted by [fill in the blank] who oppose her because [fill in more blanks]
  • The ending will be a knockout when [fill in the final blank]
Fill in the blanks, and you're partway to a story!

But what about the plot? Well, we can use the old standby three act structure. Over here's there's more details http://community.livejournal.com/writercises/159814.html but for now, let's consider it as a disturbance and two doorways. The disturbance is at the beginning, when something takes the hero out of their normal routine. It could be small, or it could be catastrophic -- your choice. But the hero starts moving. The doorways are one-way doorways. The first one commits the hero to the action. This is where the hero decides they are going to do it. And then the complications really start! The second doorway ushers in the climax -- and usually has the hero at their worst, beaten, bleeding, and close to surrender. But then, they turn around, and . . . beat the odds, win the impossible gamble, do it! Simple, right? But it's amazing how many stories and novels use this structure.

What, no ideas yet? Okay, okay, take a look at these. http://community.livejournal.com/writercises/160687.html and http://community.livejournal.com/writercises/160805.html and http://community.livejournal.com/writercises/161770.html all provide some approaches to the fun of ideas. The first one talks about digging into your own beliefs and attitudes. The second one has a number of suggestions about ways to spark ideas. What if, borrow a plot, flip a genre, randomize, and have fun! And the third one helps you decide which ideas are really good -- hook, line, sinker!

And you probably thought this was going to be a quiet session of introspection? Huh. Pick a number from one to six? Got it? Good, here's your quote:
  1. "Determine never to be idle... It is wonderful how much may be done if we are always doing." Thomas Jefferson
  2. "We have too many high sounding words, and too few actions that correspond with them." Abigail Adams
  3. "I have witnessed the softening of the hardest of hearts by a simple smile." Goldie Hawn
  4. "My philosophy is that not only are you responsible for your life, but doing the best at this moment puts you in the best place for the next moment." Oprah Winfrey
  5. "For me, it's that I contributed,... That I'm on this planet doing some good and making people happy. That's to me the most important thing, that my hour of television is positive and upbeat and antidote for all the negative stuff going on in life." Ellen DeGeneres
  6. "Nothing is a waste of time if you use the experience wisely." Rodin
Okay? Now, take your quote. What does it mean to you? Can you imagine a character trying to live by it, and having trouble? What kinds of trouble? Go ahead, build on that. Mix well with the LOCK and the disturbance with two doorways. Scramble well, season as needed, and . . . we'll be posting on Saturday.

Do it. Talking about it isn't enough.

Come on, six weeks, you can do it. One little story this week. See you at the storyboards.
[identity profile] mbarker.livejournal.com
Original posting 26 December 2007

Genre Tips for Plot and Structure (28)

It's beginning to look a lot like a plot, all around the scenes?

Anyway, before we torture any other old songs with words of writing, let's get to Plot & Structure by James Scott Bell, shall we? Along about page 218 in chapter 14 where Bell gives various tips. Perhaps the most important is the two-fold injunction to know the chosen genre's conventions and always add something fresh. Good advice for all genres!

Mystery. First bit of advice is the suggestion to start with the scene of the crime and plot backwards from that. Take one killer, a good strong motive, and the murder or crime that gets committed. Then work out from that what clues need to be planted in the plot and what other suspects, distractions, etc. will keep the readers guessing.

Thriller. Often like a mystery, but where the mystery is a puzzle or maze full of clues, the thriller is a narrowing chase towards a climactic confrontation. Probably easiest to start with that scene, then plot and write towards that. Make sure your opposition has a good solid motive throughout, too!

Literary. Mood, texture, impressions -  that's the literary goal. So think about resonances, images that will stick to your readers' minds.

Romance. Think about all the things that might keep two lovers apart. Frustration can be good for romance, so pile it on!

Science-fiction and Fantasy. The joy and danger of these genres is the ease with which the writer can change the rules. So don't do it! Establish your world and keep it naturally woven into the story. Make sure there's a real story there, beyond just speculative visions.

Bell cites Brenda Ueland's book "If You Want to Write" where Brenda asserts, "Everybody is talented, original and has something important to say . . . Everybody is original, if he tells the truth, if he speaks from himself."

Plot and structure are tools you use to connect with your readers, but you will be pouring yourself out in the story, that's what makes it unique. So start pouring.

That about does it for Plot & Structure. There's an appendix where Bell summarizes the key points in five pages, and another appendix with a four-step kickstart based around writing the backcover description first, but maybe we'll leave those for purchasers of the book. Right now, it's almost time to start thinking about a story a week!
[identity profile] mbarker.livejournal.com
Original posting 18 Dec 2007

Tricking out with Plot and Structure (27)

All right! Just in time for the holidays, when you may be off watching movies, talking to stranger-than-fiction folks, and doing other odds and ends, Chapter 14 in Plot & Structure by James Scott Bell looks at tips and tools. But probably the key here is to realize that you can and should collect your own. Watch for how things are done, talked about, written; think about whether it works for you or not and how you would do it; and add another little wrench to your tool chest.

Some starters for your kit? Sure. All borrowed from Bell's chapter, go right to the source for the actual explanations in depth.

First off, take that old saying about show, don't tell. Put it in your own words. Think of some good examples. Take a piece of your writing and redo it, replacing each bit that tells the reader something with a bit that shows them the something.

Oh. Bell says showing is like watching a scene in a movie, what the characters say or do reveals all. Telling, now, that's where the writer just explains it for us, summarizing and telling us what's going on inside the characters. Description versus exposition. Or in the original words, show, don't tell.

Beware the list. Bell gets this from Perry Mason books. Erle Stanley Gardner apparently got rushed from time to time, producing bits such as "Perry Mason was urbane, fair, logical, and smilingly frank to the jury." Well, yes, but how about showing us, Mr. Gardner?

Learn from soap operas. They just keep going and going, but there's an art to juggling the storylines, interlacing cliffhanger after cliffhanger, questions, and so forth. Pot boiling? Don't resolve so soon, leave readers dangling. Cut away from one scene that has just dangled a cliffhanger in front of us to another scene, then do it again. Braid those plots!

Plot journal. This seems to be a common practice among better writers, of spending at least part of their writing time talking to themself in journal form about the plot and the writing. Kind of encourages you to take a bit of a step back and think about what you're doing.

Raymond Chandler's provocation. If the story is starting to drag, send some guy with a gun into the scene. It's a surprise, everyone has to react and it gets the story moving again. A telegram arrives, the fire alarm goes off, there is a power outage or whatever, toss in something unexpected and see how your characters handle it.

Start with chapter two. Fairly often we fill chapter one with setup, and it is boring. Chapter two, then, is where the action starts, so skip that setup and start with chapter two.

Step back. Go ahead and write act I or some major chunk with passion. Then set it aside. Come back in awhile, and read it as a first-time reader.

Bell calls it unanticipated. I call it a quota of alternatives. Whatever you call it, learn to stop at the cliches and make a list of alternatives, then pick the one that no one expects. Like the Spanish Inquisition!

Analyze plots. Bell gives us a heavy duty version involving 6 books at the same time, but the basic idea is to take a book of the type you want to write. Read it, and spend at least a day thinking about it. Next, make a set of index cards, one per scene. Number the cards, and fill in the setting, point-of-view character, 2 line summary, and scene type (action, reaction, setup, deepen, etc.)  Next, read through your cards, running through the plot in your head. Finally, lay out the pack in three acts, looking for the beats and doorways that make it up.  As Bell put it, actually taking the time to learn six or so plots like this puts you a big step ahead of those who are waiting for inspiration.

Invert the rifle rule. Chekhov told us that if we put a rifle over the fireplace in Act 1, then somewhere in the play we need to pull the trigger. Bell points out that as writers (or maybe rewriters) part of the trick is making sure that when a character pulls the trigger later in the novel, we go back and plant that gun under the seat early on.

A notebook.  What an old-fashioned idea? And yet . . . You might want somewhere to keep plot ideas, character notes (including name lists, odd sketches, and what not), research, a clean plot summary, and questions. Or whatever headings help you -- this is your notebook after all!

So, that's the main part of this chapter. Bell's got some notes and tips about genres, and if we're lucky, we'll get to those next week. But in the meantime, think about what you might glean out of the family gatherings, office parties and other seasonal delights. Who was that character in the black fur? How did the N'yarker talk? Why did that action movie put everyone to sleep, while the cartoon about the little kitten and the great dane made everyone sniffle?

And just think, we'll be doing 6x6 soon. So tuck those tales away!

T(h)ink
(enjoying the quirkiness of "Batteries Not Included," showing now on Japanese TV for the holidays.  "I think we got elves." Good line!)
[identity profile] mbarker.livejournal.com
Original posting 10 December 2007

Stumbling toward Plot and Structure (26)

And here we go again! Sorry about last week, I was at a conference and didn't have my book. What book? Ah, Plot & Structure by James Scott Bell, of course. Where we now find ourselves about to plunge into Chapter 13, a discussion of common plot problems and cures. Or at the very least, some calamine lotion to help with the itches.

So let's get to it!

Problem: Scenes Fall Flat

Every scene needs some tension, some edge to it. Might be action - external stuff - or internal tension such as the characters worrying, but you need that spark. So what can you do if it isn't there?

Bell suggests looking for the "hot spot" -- the moment or exchange that is the focus of the scene. If there isn't one, you might consider dropping the whole scene. But if there is one, highlight it. Then back up. Is the paragraph before it necessary? What about each sentence, or each phrase? Keep moving backward, clearing out (cutting) anything that doesn't lead the reader right to the hot spot.

Problem: Flashback Blockages

Watch out for flashbacks that kill the momentum and frustrate your reader. Some hints are:

Is this flashback necessary? Is this really the best way to present the info? Could you drop it in some other way?

Is this flashback a scene? It should be just as immediate, confrontational, and a unified dramatic action as any other scene you write.

Did you trigger the flashback? Introducing and getting back from a flashback can be stumbling points. One way to keep it smooth is to provide a strong sensory detail that triggers the flashback for the character - something they see, hear, smell. Then write the flashback. Then go back to the sensory detail again to get back.

Don 't get tense in your flashback. You can use one or two "had" verbs to start, but then just use plain old past tense.

Consider the alternatives such as a backflash in dialogue or thought. A bit of dialogue can convey important background. Or a character can think about it.

Problem: The Tangent!

My favorite digression. But when you thought the story was going thataway and suddenly there's this other path, what do you do? Couple of obvious possibilities are to forge ahead ignoring the allure of the byways, confident that sticking to the plan is best . . . or swerve and take a trip into another place!

Bell suggests a blockbuster approach. Set aside your mainline effort for a moment, and in a new file (or a blank sheet) do a little free-form outlining of the next few scenes as if you had no idea what was next. Let your "inner players" free to stage what they think should happen. Summarize this, and ask yourself: if this happened, what consequences would follow?" Summarize. Take a break. Then look at the tangent and decide rationally if it is better or not.

Problem: Twisting Characters to fit the Plot

Oops. Sometimes the little metal soldiers get all bent out of shape as the author tries to force them to follow the plot. Not so good for anyone. So . . .

Some ideas include spending a little time writing free-form journal notes from the POV of the character ... go out for a night on the town with the character. Where does he or she go to relax, who does he or she talk with, what happens when someone throws mud (literally or metaphorically)? Go back and get to know the characters better, then make sure that the plot flows naturally from who they are.

Problem: the Mid Novel Slog

Your writing has gotten dull and you just don't know where this treadmill is going? Take a break, and then either go back, jump cut, or randomize! Go back? Back up to where things were cooking and then consider taking off on a little different angle. Jump cut is just that, jump ahead and perhaps sideways, and pick up there. Look for a high-conflict juicy scene that excites you and write that. Then figure out how to fill the gap.

Randomize? Bell suggests flipping the dictionary open and finding a strong word on that page. Then flip it open again and pick another. Now write something that uses those two words. What does this fragment suggest about your story?

Problem: Shutdown.

Oops. The imagination is on strike, and there is nothing doing.

Don't despair, everyone gets stuck now and then. Here are some kickstarts. Take a look, then pick one and use it.

First, you may need a recharge. If your inner editor is blocking the works, remember that you have permission to be bad and that you can and will go back later and polish. But right now you need to get it down first!

Or may be you're just feeling fraudulent? Who are you fooling, claiming to be an author? Take a break, consider what you are about, talk with a friend. I'd also suggest reading some slush or bad printed stuff -- come on, you can do better than that!

Second, relive your scenes. Go back through, and imagine yourself in the scenes. Punch up the feelings, let things dance and shift, pickup the pace. Make sure your scenes grab the reader and don't let go at the endings. Good endpoints include the moment when a major decision has to be made, just as something terrible happens, a hint at something bad about to happen, a strong display of emotion, or with a question posed but not yet answered.

In other words, tighten up your existing work.

Third, recapture your vision. Sometimes we need to step back and take a look at the over all shape and goal. Think about the meaning and there. Remind yourself of your mission as a writer. Many people find a short pithy statement of their reason d'writing to be useful.

Bell starts his exercises by suggesting you list your own major plot problems, prioritize that list, and plan how you are going to improve. Then second, he suggests looking at a novel you have read that didn't work for you. Identify that was wrong, and how you could do better.

Great! That's Chapter 13! So now we have Chapter 14, A collection of tips and bits, plus a couple of appendices to look at, and that will finish up Plot and Structure.

A couple more weeks, eh? Just about in time to ramble with 6x6.
[identity profile] mbarker.livejournal.com
Original posting 27 November 2007

Spinning Webs with Plot and Structure (25)

And just in time for 6x6, here comes chapter 12 of James Scott Bell's handy little book on Plot & Structure. What's so good about that? Well, chapter 12 is about plot patterns, which can be quite handy when you are trying to fill out a plot in a hurry.

Skipping lightly past the question of just how many basic patterns there are, with vexatious references to 36, 3, 20 and 7 as particular favorites, let's take a look at the patterns. You may also want to take a look at 20 Master Plots (see http://community.livejournal.com/writercises/47510.html for a list, or http://community.livejournal.com/writercises/tag/master+plots for a bunch of stuff) or perhaps the Writer's Journey (see http://community.livejournal.com/writercises/1390.html for a book review).

Bell starts out with the venerable and still widely used Quest. Our hero searches for something. The Lead needs something or is somehow incomplete in the ordinary world where they start. The thing they are searching for must be vital. And there need to be major obstacles to getting it. Usually the Lead changes significantly at the end.

The structure of the Quest is very straight forward. In the beginning, the Lead needs something and gets motivated to go look for it. The doorway of no return is where the Lead starts the Quest. Encounters, conflicts, and setbacks make up the middle. The second doorway is often a major crisis or set back and often involves some discovery or mayor clue. And the finale, the climax, revolves around finding the object of the search and learning the lesson of the search.

I think I'll skip lightly through the list of patterns that Bell describes. We all know these, and making up your own description of the fundamentals and the structure is good practice. Or you can buy the book. It's pretty good. So Bell also describes:
  1. Revenge - they done him wrong, and now he is going to return the favor
  2. Love - it takes two to tangle, and will these two do it?
  3. Adventure - What a thrilling place to go, what a rollercoaster ride!
  4. Chase - will they catch up or not? Who will win?
  5. One against (I would call this Taking A Stand) - to dream the impossible dream
  6. One Apart (aka the anti-hero) - the outsider
  7. [Rise in] Power - from rags to riches, and what happens next
  8. Allegory - don't take this literally (e.g. Animal Farm)
Are any of these unfamiliar? But the trick is to put your own characters in their own setting with their own goals, conflicts, etc. using the pattern as an underlying guide. Or perhaps mix a couple of them? For example, suppose one person is intent on their quest, while the other is busy with love. Oops!

That's chapter 12. I'd suggest two exercises. First, think about your favorite stories and novels, and make up your own list of your patterns. (These are a few of my favorite tales?) Second, pick out the bones of those patterns, perhaps in a one page summary.

Third, of course, (No one expects the Spanish Inquisition!) would be to do a short story based around one of those patterns, or perhaps combining two. You could do that for the 6x6 coming up!

And that's the short version of Chapter 12! Watch for chapter 13, common plot problems and what you can do about them, coming soon to a mailing list near you!

tink
tink
and
tink again!

(then write!)
[identity profile] mbarker.livejournal.com
Original posting 20 November 2007

Black to faxing up with Plot and Structure (24)

Let's see, where were we? Deep inside Plot & Structure by James Scott Bell. Chapter 11 on Revising Your Plot to be exacting. We'd looked at steps one to three - let it cool, prepare yourself, and read it through. Next?

Step 4: Brood over it. Take little time and think about what you found in reading. Bell suggests about a week! During this time, jot down notes, or maybe put down some thoughts in a journal, but don't jump into revisions. Look over your notes.

Step 5: Write the Second draft. Two big approaches to this. One is to start over and just write everything fresh. The other is to use copy-and-paste, revising and adding where needed. Use the one that works best for you, but don't resist a major rewrite where needed.

Step 6: Refine. Set the draft aside for awhile, then take another look at it. Tighten, cut, deepen as needed, but it should be getting pretty close this time. One thing to watch for are your "darlings"- the words, phrases, or bits of business that are there to please you, the writer. If you think they are going to distract the reader, cut.

Step 7: Polish. Now it's time to check the details and make it shine. Look at each scene and check:
  1. Is there a good solid hook to pull the reader in at the beginning?
  2. Are suspenseful scenes drawn out to raise the tension?
  3. Can you delay giving the reader information and explanations? A little puzzlement and tension helps keep the reader awake!
  4. Are there enough surprises?
  5. Are character reaction scenes deep and interesting?
  6. Do the scene and chapter endings have prompts to make the readers keep reading?
  7. Are there places you can replace a description of how a character feels with actions?
  8. Are your words visual, sensory-laden ones?
Then check the dialogue. Some questions:
  1. Cut words. Even Cyrano had to breathe, and talked in short phrases, not long intricate paragraphs.
  2. Make sure both sides, and even some spear carriers, get good lines.
  3. Does your dialogue surprise the reader and raise the tension? Let the characters outfox each other, and tease the reader en passant.
  4. Make sure there is conflict in the dialogue, even among friends.
  5. (not in Bell's list, but tink recommends) Make sure your characters have their own voices - they shouldn't all talk the same way. One way to check - if you take the attribution tags (all those "he saids" and "she saids") off, can you still tell who is talking?
Okay? Feel free to add your own final checks to get that polish just right. Maybe you know you need to check accept and except to make sure you are using the right one, or that no one could possibly scratch his chin on every page? Whatever, add it in.

Exercises? Bell suggests three. First is to grab a hunk of your writing and try the read-through markup. Read and mark where the story drags, where the sentences don't make sense, where you think you might need to add, and where you may need to cut. Second, check the scene starts and endings in your sample. Do they have good hooks and prompts? Think about some alternatives, pick the best, and make the revisions. Third, as you are reading novels, keep track of the four areas - drag, nonsense, add, cut. If things work or don't work for you as a reader, try to figure out why - and how you can use it or improve it.

There we go. Revision in a nutshell. Take a look at self-editing for authors if you want a bit more depth. And next week, we'll take a look at Chapter 12 and the ever-popular question of just how many plots there are, anyway?
[identity profile] mbarker.livejournal.com
original posting 15 November 2007

Reading Through with Plot and Structure (23)

A bit late, but . . .  here we are again with our old chum James Scott Bell and that perennial favorite Plot & Structure (no, don't clap yet, wait for the cue)

Moving right along, we're in Chapter 11, revision! And we've done two steps, letting it cool and preparing mentally (aka girding up our ego and id and all those neuroses). So now it's time for step three, read it through. (psst? If you want to, you can cheer a little now. Don't overdo it, though:-)

Okay, this is gonna take sometime. First up is a quick read through just to get an overall impression. Don't let yourself get bogged down, and don't start tinkering yet.

If you feel that you really want to mark things up, use a quick system. Bell suggests a checkmark on pages where you think the story is dragging, parens around sentences that don't make sense, a circle in the margin if something needs to be added, and a question mark where you think you might need to cut. I suggest that colored markers can be your friends, but make a legend (red means cut, green means edit, etc.) But whatever you do, don't slow down, keep going.

Why? Well, we're going to triage. That means dealing with the big stuff first.

So our first concern is answering the question, What story am I telling?

See, sometimes when we finish the draft and look at what we've written, there's another story there trying to get out. So we need to look and decide which story we really want to tell.

Some questions that may help with this analysis:
  • are there parts of the story that surprised you? Why? Do you want to expand any of those parts?
  • What are the characters really doing in this story, now that you can look at the whole thing? Do they have issues that you want to explore more deeply?
  • Look at the places that drag or jump. These may be scenes or reactions that you could deal with more deeply. What are the characters really thinking at those points? What are their passions, frustrations, and desires?
  • Imagine alternative plot developments. What would happen if your plot went off at a tangent at some point in the tale? You don 't have to use these, but they may suggest other streams to use in your plot.
If any of this catches fire for you, consider writing a summary of your plot with the modifications or additions that this has suggested.  Do a two or three page synopsis and rework it, adding the new thoughts, characters, and themes.

Next, look at structure. Think about:
  • Does your story fall naturally into three acts?
  • Is there an early upset in the Lead character's world?
  • Does the first "doorway of no return" happen before one-fifth?
  • Do the stakes go up enough?
  • Does the second "doorway of no return" put the Lead on track to the climax?
  • Does the rhythm and pace match your intent and the style?
  • Are the characters strongly motivated?
  • Are coincidences established?
  • Does something happen right at the start? Did you show us a person with a problem in a concrete setting, facing change or threat?
  • Is the timeline logical?
  • Is the story too predictable in its sequences? Should it be rearranged?
The key at this point is making sure the plot structure is solid. Take notes of changes, adjust your synopsis, and then consider the next five areas. And take notes!

Questions about the Lead character
  • Is this character memorable, compelling, interesting? Will they keep the reader intrigued all the way through the plot? Lead characters need to be alive for the readers - is yours?
  • Does the character avoid clichés? Does he surprise us? What is unique or special?
  • Does the character have a strong objective?
  • Does the character grow? How?
  • Does the Lead show inner strength?
Questions about the opposition
  • Is the opposition interesting?
  • Is the opposition fully realized or just a cardboard puppet?
  • Are the actions of the opposition justified and sensible from that point of view?
  • Is the opposition believable?
  • Is the opposition as strong or stronger than the Lead?
Questions about the Glue
  • Is the conflict really important to both the Lead and the opposition?
  • What keeps them from walking away?
Questions about the scenes
  • Are the really big scenes ( with an Ed Sullivan accent : -) big, surprising, original, and unanticipated? Have you gotten all you can out of them?
  • Is there enough conflict in the scenes?
  • Which scene is the least memorable? Why not cut it? Now, take a look at the new "least memorable" scene and ask yourself about whether to cut it, too.
  • What else can you cut to make the story move forward relentlessly?
  • Does the climactic scene go too fast, just because you were in a hurry? What can you do to make it more, to wring every bit out of it? Would a ticking clock help?
  • If the middle sags, consider whether a new minor subplot can help it?
Questions about minor characters
  • What is their purpose, their contribution to the plot?
  • Are they unique and colorful?
  • Can you get rid of some? Combine them?
Okay, lots of questions, and lots of notes. But remember, find the big problems and take care of them first, then think about the little stuff.

So that's step 3, reading through the draft to find out what to work on. Use a simple system to mark as you go. Then think about what the real story is. Next, check the structure. And then look at your Lead character, the opposition, the glue that keeps them in the fight, the scenes, and the minor characters.

And you probably thought revision was about grammar, spelling and typos, didn't you??A generation of English teachers have taught us how to be proofreaders, but right now you need to be an editor, deciding which story to include and which to cut, how big that headline should be, and which story goes on the front page. Re-vision, not proofreading.

Okay, I'm going to stop here, and we'll pick up with step 4 next week. In the meantime, take a look at the questions and think about which ones you think are the most helpful for you. Yon might even put together your own cheat sheet to guide your rereading.

And don't forget to

tink

(write, of course!)

[oh, yeah. CUE! Now you clap!]
[identity profile] mbarker.livejournal.com
Original posting 6 November 2007

Returning to Plot and Structure (22)

This may not be as useful for the nanowrimowers, but it certainly is helpful for the rest of us, and they may want to use it in December (or January or February :-) So Chapter 11 in Plot & Structure by James Scott Bell talks about Revising Your Plot. It's not an in-depth treatment like Self-Editing for Fiction Writers by Browne and King, and there are other treatments of the revision process, but it's still a good summary and review.

The first point he makes is that you need to finish your first draft. Seems simple, but it really is necessary. I know I'm likely to get stopped in the middle trying to revise something just a little bit -- and hours later remember that I really need to finish. Set your quotas, and keep going. Getting off track -- trying to dig up just the right word in the thesaurus, or deciding that now is the time to do that in-depth research on exactly what kind of honey was available to serfs in the Middle Ages, or whatever your favorite way out avoiding writing is -- are some of the best ways to not finish. So before you start revising, finish writing the first draft.

Bell lays out seven steps. We may not actually get through all of them in this episode, but let me give you the names of the seven steps.
Step 1.        Let it cool
Step 2.        Get mentally prepared
Step 3.        Read it through
Step 4.        Brood over what you've done
Step 5.        Write the second draft
Step 6.        Refine
Step 7.        Polish
You might want to compare this with Holly Lisle's one-pass revision process over at http://hollylisle.com/fm/Workshops/one-pass-revision.html

Let's take a look at step one. Let it cool. Most of us try to jump from writing to revision without that pause in the middle. But you really need to stop and forget the story and characters, at least a little bit. Get some distance so when you look at the words, you can actually see them. Otherwise you're very likely to read what's in your mind, not what's written down. So Bell wants you to step aside, do some other writing, maybe start your next novel, or read. Different people have different cooling off periods, but Bell suggests two or three weeks. I've also seen people call this drawer time - put it in a drawer and forget about it, then discover this manuscript by an unknown writer that you get to revise! Whatever works for you, but consider how to get that distance from your own writing that lets you be a good reviewer.

Second step. Get mentally prepared. Some writers enjoy writing and hate reviewing and revising. Others fall in love with revising. Make sure that you are starting with the right mental attitude. You might make a list. Bell suggests:
  • I am going to strengthen my book by rewriting strategically
  • I know what to do for each step, so rewriting strategically is fun
  • Rewriting is what separates the pros from the wannabes
  • I want to be a pro, not a wannabe
Make up your own list, and make sure that you know where you are going with your revision. Then get in there and do it.

The next step is probably the biggest, because we're going to do a review, trying to answer a number of questions about our novel, analyzing what it says to us, checking the structure, looking at the characters, testing the glue, and checking the bolts on each scene. I think instead of trying to rush through that, I'm going to devote the entire next episode just to looking at how you read through for your review as part of the revision process. Okay?

So we are going to start by letting our novel cool for a while, and then thinking about getting our own mind in the starting blocks for revision. And next will be reading!

Just for fun, how do you cool off between writing and revision? How do you get your mind off of that plot, those characters, and those scenes that have been your focus -- so that you can actually take a good hard look at the story that you have written?
[identity profile] mbarker.livejournal.com
Original Posting 31 October 2007

Zipping along in plot and structure (21?)

Actually, this may be timely for those who are about to head into nanowrimo. In the book Plot & Structure by James Scott Bell, chapter 10 is all about plotting systems. There's a lot of meat here, so let's get started.

The first question is whether to outline or not. Bell talks about the long-running feud between NOPs and OPs. No outline people (NOPs) like to take off without a plan, seeing what pops out as they go. Outline people (Ops) prefer to have a very specific plot, 3 x 5 cards pinned securely to a board or 30 or 40 pages of plot treatment and character sheets in hand. There's good things and bad things about both of them.

You may want to play around with it, and see which way really works for you. Borrow some pieces from the other approach, and keep your writing lively and on focus. Bell does suggest using the LOCK system (you remember, lead character, objective, confrontation, and the knockout) and the back cover copy. The marketing copy that makes the reader by your book -- and makes you want to keep writing.

Some suggestions for NOPs. Even if you don't want to outline, you might want to try some of these. First, set yourself a writing quota. Maybe that's every day 2000 words, or maybe it's two hours at the keyboard, but set yourself a daily target. Second, start your writing each day by re-reading what you wrote yesterday. This isn't an editing and major change point, although you may want to add new pieces -- insert a whole new scene or flashback. Third, one day every week record your plot journey on a plot grid. That's probably all for a real dyed-in-the-wool no-outlines-for-me person. Bon voyage!

OPs! There are lots of systems that you might want to try. This is just an overview, and you should feel free to mix and match and modify to suit you. First, try index cards. Write scene ideas on them, and spread them out or put them in order as a pack, on the floor, or pinned to a corkboard or wall. You may want to pick out the ending, then the major scenes, and then put everything in order. Don't be afraid to shift things around, and add in pieces where you need them.

An interesting way to provoke your brain to think is to put them all in order and number them with pencil. Then shuffle the cards and look at them two at a time in this random order. Look for new connections and fresh perspectives.

Second, try the headlights system. When you're driving at night, you can only see a little ways -- so you drive that far and see what's next. This is the progressive outlining approach. Start with what you know and write a little ways, the opening chapter and maybe some ideas about the next few chapters. Ask yourself what the characters' emotions are at this point and how they'll react next. What is the next action that they need to take? Is there a strong scene up ahead that needs some buildup and transitions? Are there any new characters that need to be woven in, or are there plot developments because of the characters in this scene? Then write a little more, and outline a little more. Write a little, outline a little, rinse and repeat until you finish.

Third, there are narrative outlines. Many writers produce 20 or 40 pages of narrative outlines, a large canvas overview. These may get rewritten several times before they ever start writing the real story.

Fourth, the David Morrell method. "It's a simple concept. You write a letter to yourself. You ask yourself questions about your idea. The most important question is, Why? Keep asking that one over and over." Even NOPs like this one!

Fifth, there's the Borg method (you remember the Borg? Star Trek cybernetic
assimilation?). Here's Bell's steps for an all-encompassing system:
  1. Define the LOCK elements (lead character, objective for the lead, confrontation by an opposing force, and a knockout ending)
  2. Write your back cover copy
  3. Create the overall structure. Three acts, two doorways of no return, etc.
  4. Describe your characters. You may like to use character sheets or biographies. Bell does a simple grid with the headings: name, description, role, objective and motive, secret, emotions evoked.
  5. Create summaries for each act
  6. Create chapter summary lines
  7. Do full chapter summaries
  8. Take a break -- you deserve it
  9. Write the novel
  10. Revise the novel
  11. (and he forgot to say it) submit it!
Bell has two exercises in this chapter. The first one is a fairly unscientific list of opposed choices for you to make, with the suggestion that people who like one end of the scale probably prefer outlines while people at the other end probably don't. The second one is I think interesting. Make a list of at least 10 of your favorite novels. Look at the list. Are they mostly plot and action, or are they mostly character driven? If you prefer character driven novels, you are probably a NOP. If you prefer a plot driven approach, you may want to have an outline in hand. Write what you like to read.

Okay? Something to think about as our nanowrimo challengers start into their frenzy! To outline or not to outline, that is the question. Whether tis easier on the fingers and minds to work to a plan or dance merrily in the morning sun, that is the play wherein we'll capture the nodding head of the writers!

Anyway, write now!
[identity profile] mbarker.livejournal.com
Original Posting 23 October 2007

Plodding along in Plot and Structure (20)

Whoops! Almost forgot the next thrilling episode. Let's see, Plot & Structure by James Scott Bell, Chapter 9 entitled the character arc in plot. Starts right out with the premise that great plots have great characters. And while character creation and implementation rightfully belongs to another book, character change is clearly a part of plots. Memorable plots are not just action, but what action does to the characters. We put a character into a crucible of story that changes them, so that they will emerge a different person. Let your characters grow! Let the events of the plot have impacts on the characters. Create character change in your novels that deepens the plot and expresses the theme.

Character arc is a description of what happens inside of a character. Where did they start, what happened to them, and where are they at the end? Bell suggests that arcs have:
  • A beginning point, where we meet the character and get a sense of their layers
  • A doorway through which the character must pass, almost always reluctantly is
  • Incidents that impact the layers
  • A deepening disturbance
  • A moment of change, often an epiphany
  • An aftermath
Beginning point -- this is where we describe who the person is. The layers? Well, one way to think about a person is like an onion, with layers from the core, beliefs, values, dominant attitudes, and fleeting opinions. The layers get softer as you get further from the core, with easier changes. But watch the ripples build up and dig in.

Way down in the middle is the self-image, with pressures from all over working their way through the layers. It's not easy, but when the self-image shifts, everything is likely to change.

Impacting incidents. Fairly often these involve a motif, or at least having the character reflect on their own self. You need to have pressures to change. And then they get deeper and stronger.

The aftermath, of course, is where we show a change. The person may have declared a change, but we're all from Missouri -- show us the change!

Probably the hardest part of this is that moment of change, the epiphany. Showing the reader the realization that comes to the character and shifts their way of viewing the world -- without melodrama. One way to do this is to skip ahead, simply showing what happens afterwards.

Bell suggests a character arc table. Very simply, start with the main scenes or beats of your story. Make each of these a column, with a short one-word or phrase heading describing the scene. Then in the first column, describe in a few words just who the character is internally. Go to the last column and describe who they should be at this point. Then fill in the columns to show the progression of change, the pressures and the shift that justifies the final outcome. You may find that thinking about the changing character suggests some scenes or actions that you want to add.

Bell suggests three exercises related to character arc. The first one is to analyze a favorite story or novel that has a strong change in the lead character. He suggests that you underline all the passages where the lead is significantly challenged, and then put a checkmark by the passages that show how the challenges affect the character. You might want to use two different colors of highlighter.

The second one is to profile your lead character's personality at the beginning of the plot in terms of the layers -  beliefs, values, dominant attitudes, opinions. And make a list of what things will happen in your plot to challenge or change these elements.

Third and final is to construct a character arc table with the major incidents in your plot, along with the change in your character's inner life.

So that's Chapter Nine! Basically a reminder that plot doesn't do the job by itself, it works with character and setting. Characters acting and reacting, with their own changes reverberating through the personalities - now that sounds like fun!

So, write!
[identity profile] mbarker.livejournal.com
Original Posting 16 October 2007

Complicating Plot and Structure (19)

Wandering through the book Plot & Structure by James Scott Bell, we find our way to chapter 8 where Bell talks about complex plots. Straightforward fast plots are easy enough, but how do you make it a little bit more complicated. Readers remember little bit more complex plots, but only if they seem simple. That's a contradiction you might want to keep them in mind.

The first suggestion about making memorable complex plots is to think about theme. This is a value or lessen or insight -- a new way of seeing things -- that you want the reader to take away from your story. One way to help clarify it in your own mind is to write it down in one line or sentence. You don't want to force your story to fit the theme, you want your characters and their struggle to create a theme.

The second suggestion is subplots. Add in those extra strands and themes, weave them in so that they feel organic, and make sure that they add to the overall effect. Sometimes these are the personal or interior reflections of the overall theme.

The third suggestion is to think about symbols and motifs. This is tricky because it can be overdone so easily, but done carefully and lightly these can add quite a bit. Symbols represent something else, while motifs are repeated images or phrases. These often come out of the sensory detail that you write into the scenes.

The fourth suggestion has to do with long novels. Especially with the current trend towards thick bricks of books, you may be dealing with a sweep of time and space that is just plain bigger than old-time novelists had to deal with. Bell suggests breaking it into shorter pieces and dealing with each one of them using the LOCK and three act structure.

Parallel plots. Simply two or more plot lines running in parallel. One of the nice things about these is making each plot complete and having a suspense build each time you switch to the other plot.

Structure and style games include nonlinear stories of various kinds. One of the keys to making these work is remembering that the reader wants to know what happened. One way or another, they want a coherent story. Presenting things in a nonlinear way -- the readers will try to fit it into a coherent narrative. Make sure that at the end of your novel they have the pieces they need.

Okay. This chapter is sketchy, since frankly this is the advanced piece. Still, Bell provides several interesting exercises. First, take a piece of paper (or a word table) with three columns. In the first column, list rich or outstanding details from your scenes. In the middle column, list the main characters. And in the last column, list the major settings. Then look across the table for connections between the columns. Pick two or three connections that really stand out, and consider how you might emphasize these in your novel as motifs or symbols.

Second, figure out what you want the reader to learn from your novel. Write it down in one sentence. Then consider ways to bring this out naturally. Avoid the old-fashioned "and the moral of the story is . . ." but make sure there are natural places to see this.

Third, relax and see what images you think of for your novel. You might try playing some music that stirs you, and just let it wash across your mind. Jot down the images and scenes that float up while you're doing this. Repeat this occasionally while writing and revising your novel. You may be surprised at what your subconscious wants to put into the novel.

So that's the chapter on complex plots. Next we'll take a look at character arcs.

Of course, in the meantime, write!
[identity profile] mbarker.livejournal.com
Original posting 10 October 2007

One More Step Toward Plot and Structure (18)

So here we are, nibbling at scenes in Chapter 7 of Plot & Structure by James Scott Bell. Scenes are the building blocks, and they need to do four chords: action and reaction; along with setup and deepening. Your scenes need to include a hook, have intensity, and finish with a prompt to keep the reader moving into the next scene (HIP). And right now, on page 125, Bell is about to talk about the intensity scale. How do you balance show and tell, intense moments, great emotion, and vivid writing against the descriptions and shortcuts?

Bell suggests making a little diagram of your scene, or even of several scenes. Along the bottom is the scene progression, the passing of time. Along the side is the level of intensity. Use a scale of zero to 10, with zero as no intensity, dry and boring background, just telling the reader about it, while 10 is over the top melodramatic madness. You judge the intensity, and decide the points you're going to put on your chart.

You don't want your chart to be all zero or all 10, or even really get too close to the edges. You wanted to rise and fall. Many scenes will have a natural kind of a build in intensity, starting low and then peaking at some point. Others might start high to engage the reader, drop down, and then build again. The key is for you to be in control of the intensity. You want plenty of showing -- 5 and above  -- but you also want variation. The intensity chart gives you a visual map of what you are doing.

One way to use the intensity scale is to pick out the big scenes that really are the framework of your novel. Make sure that these are high intensity, with plenty of showing. Then provide the transitions, and look at how you're using intensity across the whole novel.

Okay? Let's take a look at Bell's exercises. His first one is to take a random novel, open to a scene, and read it. Then analyze whether it is an action or reaction scene. If it is an action scene, where do you learn about the character's objective and conflict? Does the scene ending make you want to read on? If it is a reaction scene, what emotion does the character feel and how does the author show it? What does the character decide to do, or how do they change?

The second one is to find an action scene and chart the intensity using the intensity scale.

Third, is to take one of your scenes and analyze the hook, intensity, and prompt. How can you make each one of them stronger?

I have to admit that when I read something like this I feel like an artist being told to copy old masters. I know it will do good things for me, but it feels kind of boring. I want to jump in and splash some paint on that canvas instead of taking little steps. But then I think of . . . say the Picasso exhibition we saw recently in Spain, with the notation that Picasso did something like 83 studies of one older painting!

And then I notice in reading a novel that I'm seeing the prompts - those little trailing hooks and hints of what is coming that keep me turning the pages.

Kewl!

So hang in there, and write!
[identity profile] mbarker.livejournal.com
Original posting 3 October 2007

Slithering along in Plot and Structure (17)

So here we are again, with James Scott Bell and a fine book Plot & Structure. We're looking at scenes in Chapter 7, and have already talked about action and reaction, setup and deepening. Now we're about to charge on into Bell's advice for making sure that your scenes always give readers the best they can. What you need are hipboots!

Well, not exactly. Bell suggests that your scenes need to be hip -- hook, intensity, and prompt (HIP).

Hook? Yup, just like we used at the start of the story, you need to make sure that each scene grabs the reader's attention and pulls them into the narrative. It may seem logical to start with a lengthy description of the location and characters, but that's not really a good way to start. Instead, think about dialogue, teasers, action, or even careful mood setting description. Don't always use the same thing. Try different approaches, vary the methods, and keep the reader interested in what is going to happen next. Whether you call it hooks or bait, make sure that the beginning of your scene catches the reader's attention.

Once you've got them paying attention, that's where intensity comes in. Whether it's physical tension or danger or emotional turmoil, keep the tension climbing. The key to this of course is conflict. Characters with opposing agendas, environmental dangers, make sure that your scenes have intensity.

The last ingredient for scenes that sizzle is prompts. This is the ending of the scene, where you need to provide the reader with a hint of what's coming so they keep reading. Make them turn the page and stay up an extra hour reading your book. Don't let your scenes trail off, give them a twist that makes the reader keep going. It's a hint of impending disaster, a flood of emotional release, or a haunting image. A mysterious line of dialogue, a secret revealed, a decision or a vow, an announcement of something unexpected or disasters, new information that reverses and surprises us with a new understanding of the story, or even a question that's just left hanging. Any one of these can provide readers with a reason to keep reading, and that's the prompt. And if you're having trouble because the scene just wants to trail off, try cutting a paragraph or two. Maybe the scene ended before you stopped writing.

Okay. Bell is going to talk about The Intensity Scale next, but I think we'll devote a full posting to that, especially since he uses diagrams that I'm going to have to figure out how to describe in words. Not to worry, for now, practice taking a scene that seems a bit slow or flabby and making it HIP - tighten up the hook, wind up the intensity, and make sure that the ending has a prompt to keep the reader going.

And keep writing!
[identity profile] mbarker.livejournal.com
Tightening the Screws On Plot and Structure (16)

Chapter 7 on Scenes in Plot & Structure by James Scott Bell starts right out with two pithy paragraphs.
"A good plot is about disturbance to characters' inner and outer lives."

"Scenes are what we use to illustrate and dramatize those disturbances. Scenes are the essential building blocks of plot. And the plot is only as strong as its weakest block."
So we are going to talk about scenes for a little bit. Bell starts by telling us that a scene is a fictional unit, and that we need to make them unforgettable. Fresh, surprising, emotionally intense, with characters we care about doing things that we must pay attention to. Tension, originality. Most often, unforgettable scenes have an intense clash between two characters who have the strongest possible reasons for their opposition.

Bell suggests four chords of fiction that thread throughout the scenes. The two major chords are action and reaction. The two minor chords are setup and deepening. They are often combined in a scene. Oh, and don't forget to separate scenes and beats. A scene takes place in a single location, usually in real time. A beat is a unit within a scene, a stroke of action, an exchange of dialogue, etc.

The action chord is when a character does something to attain an objective. In the scene, the character has a scene purpose. This is a step towards the story goal. Usually, there is conflict and confrontation, with someone frustrating the character, pushing them away from achieving their objective.

Reaction scenes are the emotional response of a character when something happens to them (often bad). Instead of getting the information that would help, the character gets information that makes it harder for them. How do they feel when they are tired, frustrated, and nothing seems to be working? Sometimes reaction is just a beat within a scene.
"Character takes action, is frustrated by conflict, and usually ends up with a setback. He reacts to this development, thinks things over, and decides on another action."
Action and reaction, a ping-pong game to keep the reader watching.

Setup scenes or beats are units that occur to provide a basis for subsequent scenes. They introduce the characters, what they are doing, and their motivations. They reveal the problem that leads to the central predicament of the book. At various places in the story, there may need to be other setup scenes or beats. To avoid making them dull, make sure there are some problems, some conflict, in every scene. Remember, setup scenes are a minor chord, and should be kept to a minimum. Most of them will occur early in the book, leading to a series of action and reaction scenes that drive the rest of the book.

Deepening scenes? Or beats? These are the spices, added to deepen the reader's understanding of the character or setting. Don't overdo it, but the little interludes where a character suddenly tells a story or displays an unexpected talent can be good for pacing, and help to make your story rich.

Not a scene? Bell talks about summarizing, the editorial descriptions that move the reader from one scene to another. I'd also think about scenic descriptions, those word pictures that some authors provide to help us "see" the setting.

Okay. That's probably enough of Chapter 7 for this time. There's a bit more in the book about three essentials for a scene (hook, intensity, and prompt) and Bell's Intensity Scale, but those will have to wait for a while.

An exercise? How about taking a chapter or so of a book you like, and analyzing how it uses scenes? Is the chapter one long scene or several short ones? Can you identify the beats in a scene, and how is the mix and balance between action and reaction, setup and deepening? What kind of scene do you feel comfortable writing, and which do you think you need to practice?
[identity profile] mbarker.livejournal.com
Moseying Along Our Way through Plot and Structure (15)

Once more we venture into the pages of Plot & Structure by James Scott Bell. We're on page 99, about to start walking through Chapter 6 on endings. Plenty of tricks and tools so far, from the LOCK (lead character, objective, confrontation, and knock out), through a disturbance and two doorways of no return, 20 ways to ideas and the filter of passion/potential/precision, hooking the reader, establishing a bond, and forcing the reader into the middle where we find the opposition, adhesive, ARM (action, reaction, more action), stretching the tension and raising the stakes all before we get to endings. Right now are going to look at endings that knock your readers out.

Your ending needs to do two things. It should feel perfect for your novel, and it should surprise your reader. You have to tie up all your loose ends with a flourish that really isn't predictable. You need a knockout ending. Keep the tension on until the last possible moment, making it look like the opposition is going to win. Then let the lead find the strength to fight back with a knockout blow.

Bell recommends adding the "ah!" and the "uh-oh!" The ah comes with the main action of the story wrapped up, and a final scene where something from the hero's personal life is resolved. A little ray of hope.

Quite a few stories also add a sense of foreboding, the "uh-oh!" This is the hand clawing out of the grave, or the other tiny hint that the resolution isn't quite as solid as the hero thinks.

There are three basic endings, the positive ending where the lead gets his objective, the negative ending where the lead loses his objective, and the ambiguous ending where we aren't quite sure. An ambiguous ending needs to cause strong feelings and feel right. It isn't just that we as writers get to skip the ending, it needs to be positively ambiguous. Now, while I've got you confused about that, let me toss in a couple of variations on positive and negative endings. First, the lead may gain his desire but have a negative result. He gets the job, but finds out that losing friends isn't worth it. Or he may lose his desire, but get something better. He lost the job, but kept his pride and self respect. When the hero is on the horns of a dilemma, sacrifice is one of the options.

How do you get these wonderful endings? Bell suggests that we usually don't start with it, but instead, just write towards a generic ending. But when you get close to the end, sit down and make a list of at least ten alternate endings. This is brainstorming time, do it quick and easy. Bell suggests this should take less than 30 minutes. Then set it all aside and let your back brain work on the problem for a day or so. Come back and pick the top four. Push them out a little bit, see where they would go Set aside a little bit again. Then pick the top surprise, and work it into the ending you had planned. Go back and justify it with clues and foreshadowing planted throughout the novel

Tying up loose ends? Well, yes, the end of the novel usually means the loose ends are tied up. But take a look at the ones you have. Are they crucial or ancillary? Try to pick the ones that your readers really need resolved, and make sure you have the scenes or hints to finish them. For some minor ones, have some character explain it. But for others, you may need to work on scenes. Be cautious about epilogues - you really want to put the climax of your story as close to the end of the novel as possible. Incidentally, Bell suggests that finding loose threads is an excellent job for your first readers - listen to their questions and make sure you tie up those loose threads.

Last page resonance. Your last page should make the ending more than satisfying, it needs to be memorable. I know this is the ending, and you may just want to put it away and send it off, but this is a part of the book where you need to focus. Make sure that the language is the best you can do. Sometimes you can have some particularly telling dialogue, but make sure you have hints of it previously. A bit of description may top off the story with reminders of what has been and what may be. Or there's the hint of the character's feelings, his or her hope for tomorrow, reborn. Be gentle with something like that, don't overstate it. Less is more here.

Avoid the final page rush. Bell suggests giving yourself time to daydream throughout writing the novel, and then making sure you keep up your practice of daydreaming when writing the ending. Also, think big. The ending is where you really want to have big bold writing and thoughts, so go for it. Cutting back is easier than trying to stretch writing that is too timid. Finally, take your time with the ending. If you can, avoid writing it under time pressure. Give yourself some slack so that you can write it, rewrite it, and then fix it up again

We actually got through the chapter on endings. Bell's exercises start with analyzing the last couple of chapters from five novels that you like. What kind of endings do they have? Why do you like that kind of thing? You probably will like to write the same kind of ending that you enjoy reading, so take a good hard look at your preferences. It's

Second, Bell suggests thinking about the ending that you had in mind. Go ahead and try writing the climactic scene. You may not use this, but it least it will help you understand where you're headed and what your characters are doing.

The third exercise is to try dreaming up some alternative endings. Start by making a list of ten one line possibilities. Then pick two or three that seem the most interesting, and sketch them in short summaries of 250 words or less.

Fourth, make a list of the loose ends in your novel. Some writers keep a separate document No matter how you got your list, for each one figure out how you are going to tie them up, through scenes, small plot developments, minor characters talking, or whatever.

So there you have it! Endings, in one posting. Of course, next week we'll come back and take a look at scenes, but hey, we've got an overview of all three parts now, right? Beginnings (with their disturbance), middles (through the first doorway of no return), and endings (through the second doorway of no return into the climax).

So write, already.
[identity profile] mbarker.livejournal.com
Originally posted 30 August 2007

Meandering Our Way through Plot and Structure (14)

[darn, I can't remember whether I posted one of these this week or not? Oh, well, if I did, here's a bonus, and if I didn't, here's to catching up!]

And as fall begins, we find ourselves deep in the heart of Plot & Structure by James Scott Bell looking at middles. Not the ones with bellybuttons, but the middles of stories, which often share that unfortunate tendency to flab and drag. But never fear, Bell has pointed out the need for good opposition, adhesive to keep them together, and ARM-- action, reaction, more action. Stretch the tension and raise the stakes. But what do you do when everything starts to drag?

That's today's final part about middles, at least in Chapter 5. How to energize a lethargic middle. Sounds like someone has been eating too much? Here's Bell's list of some points to spark things up:
  1. Analyze the stakes, and make sure that the main character will lose something significant if he or she does not achieve his or her objective
  2. Strengthen the adhesive -- make sure that the lead  and  the opposition are really stuck together
  3. Add another level of complication, just when you thought things were bad, there's one more twist
  4. Add another character that makes the Lead's life much more difficult
  5. Add another subplot -- use this carefully, since subplots need to be organically related to the main plot, not just tacked on. Romantic subplots, family issues, lurking secrets might work.
  6. Push on through the wall. Sometimes the problem is just that you are tired. Keep going. Take some time off, relax, have some fun, and then push ahead again.
Okay, what if the middle really is overweight and bloated? Too much going on and you know that you don't want to write an 800 page brick. Three suggestions:
  1. Combine or cut characters, taking two or more characters and turn them into one. Too many allies or too many opponents? Some minor characters may be cute but unnecessary.
  2. Absorb a subplot. Tighten it up and make it disappear in the main plot actions. Skip the sidetrips.
  3. Trim the dullness. If the scenes aren't full of conflict, the talk doesn't sizzle with tension, and the reaction scenes just keep on going - tighten them up.
Bell ends Chapter 5 with five exercises. The first four focus on your story -- define what your Lead will lose if they don't achieve the objective. Make sure the opposition character is well rounded -- what is admirable about the character, why are they doing bad things, and where are they stronger then the hero? Take a scene that you've written it has conflict or tension, and stretch it. Then look at the stakes -- plot, character, and society -- and raise them to the max.

Finally, number five is to pick a novel that didn't work for you. Now reread it and see if you can figure out how to fix it up. Write a letter to the author suggesting changes -- you don't have to mail it, but really make it a good critique and suggestions for improvement.

Beginnings, middles, what do you think is next? You probably got it right, but I think I'll make you wait until next week when we dive into Chapter 6.

And remember - opposition, glue, ARM, stretch that tension, raise those stakes, and keep that middle tight and tough!

Write?
[identity profile] mbarker.livejournal.com
Meandering Our Way through Plot and Structure (13)

Where were we before we fell into the summer doldrums? Ah, yes, muddling through the middles in Plot & Structure by James Scott Bell (nothing to do with Muggles, honestly). That means we're in Chapter 5 and we are about to ARM ourselves for confrontation. Action, reaction, more action. Your lead character needs to be doing something to move the plot along. Plot results from the character taking actions to solve problems trying to gain their goal or desires. So we need a character with an objective and the action towards it, along with opposition, obstacles, problems to overcome.

One of the problems is that often you have characters who are on the same side with similar interests. This can result in lifeless scenes without much interest. To spice them up, you need to add conflict or tension. Maybe the surroundings, or perhaps other characters, can add opposition. However internal tension is probably the strongest driver. All you have to do is think about why the characters would not cooperate. Fear, competition, all those good emotions and motives. Of course, as someone suggested, if things are getting boring, have someone pull a gun. Instant tension.

Write actions and justify them. Remember that the lead character should almost always lose, not attain their desires or their goals, actually end up in a worse situation. Action.

And then reaction. Emotional, but then a commitment to more action.

One of the big problems of act two or the middles is keeping the reader interested. Action, reaction, more action, but what keeps them going? Two big principles: stretch the tension and raise the stakes. Now let's see, Bell has 10 pages about stretching and raising.

Stretching the tension. Step one: set up the tension. What problem has the potential to seriously hurt the character? Step Two: Stretch the physical. Slow down. Put in every detail of action, thoughts, dialogue, and description. What is the worst thing from the outside can happen to your character? What is the worst trouble that your character can get into? Have you provided the setup for the danger for the readers? Step three: stretch the emotional. Show us the roiling emotions and doubts and anxieties. Now what is the worst thing from the inside that can happen to your character? What is the worst information that the character could get? Have we set up the reader to care about the lead character? Make sure that you stretch the big picture and the small details.

Raising the stakes. Always ask yourself "who cares?" What will the lead character lose? Is it important enough? Look at the plot stakes -- the threat to the lead character from the outside. What physical harm can occur, what new forces can come in, and what professional duty or commitments are at stake? Look at the character stakes -- the psychological or personal image damage is involved? How can things get more emotionally wrenching, who does the lead care about that can get caught up in trouble, and are there dark secrets waiting to be revealed? Finally, look at the social stakes. Are the conditions in the society dire? What are the social aspects of the story that could affect the characters, are there large issues that they are dealing with, or are there groups of characters that can line up on sides?

Be mean to your characters. Make lists of things that can go wrong and sort them from least to worst. Most of the time you want trouble to increase as the story moves along. And your readers will want to know what happens.

Okay. There's a couple more pages at least talking about middles, but we'll stop at this point. Arm yourself with action, reaction, and more action. Then stretch the tension. Set it up, and stretch the physical and emotional tension. Finally raise the stakes -- plot stakes, character stakes, or social stakes. Got it?

Write!
[identity profile] mbarker.livejournal.com
Originally posted 14 August 2007

Plodding Bewilderingly Through Plot and Structure (12)

So having almost forgotten to do this last week, where are we? Aha, chapter 5, middles. Those come after beginnings and I'm sure you're surprised to know they come before the ending. So what's filling the middle? Scenes! Scenes that stretch the tension, raise the stakes, keep readers worried, and build towards the climax in a way that seems inevitable, unrelenting, and remorseless. Actually Plot & Structure by James Scott Bell only has inevitable -- I added the other two. There's more detail coming up in Chapter 7, but this chapter focuses on the big picture.

Bell starts with death. Physical death, psychological death, and professional death. Action stories frequently have literal physical death hovering around the corner or down in the basement. But even coming-of-age stories often focus on a reason to live. Psychological loss -- the little death inside of us -- drives many great plots. Professional death, the loss of work, the meaninglessness of work, the professional duties -- the work world also drives many a plot.

A key to keeping the middle lively is a good opposition. Bell recommends a person, and even if it is a group pick a spokesperson who leads the opposition. Finally, make the opposition stronger than the lead character. Make the reader worry that the sympathetic character is going to be squashed. The other key point is to take time to figure out why the opposition character wants to stop the lead character, and what's good about the opposition character. You need to have empathy or emotional understanding even when the opposition character is a thoroughgoing melodramatic villain.

Now one of the important ingredients in a confrontation between your opposition and your lead character is adhesive -- glue. If the lead character can simply walk away and still achieve their objective, the reader may ask why they don't just ignore that stupid idiot. So you need a strong relationship or circumstance that holds the people together. Some other books talk about this as the crucible that forces the characters together. The lead needs to have a good strong reason to keep going and stick around. You have to figure out why the lead and the opposition can't withdraw from the action. The long middle then becomes various scenes of confrontation, mostly ending with setbacks for your lead forcing him or her to analyze the situation again and take some other action toward the objective. Some suggestions about glue:
  1. Life-and-death. If the opposition has strong enough reason to kill, that's superglue. Staying alive is an automatic goal for most of us.
  2. Professional duty. Lawyers, police, military people have duties that keep them involved even if they don't want to be.
  3. Moral duty. When a child is kidnapped, the parents don't stop to count the cost and neither do nearby people.
  4. Obsessions are strong glue.
  5. Physical locations -- if no one can get off the island or escape the boat, then they have to face each other.
Okay. So that's the start of chapter 5, talking about the middles. We'll be looking at threats and opposition, and how you keep the opposition and the lead character together despite their ongoing confrontations. So next time we'll look at action, reaction, and more action -- ARM yourself!

And don't forget, write.
tin
k (oops, slipped)
[identity profile] mbarker.livejournal.com
Originally posted 9 August 2007

[drat, drat, I forgot to post this - sorry for the delay. Is it next week yet?]

Waddling Slowly through Plot & Structure (11)

Let's see. Somewhere in Plot & Structure by James Scott Bell? Oh yes, chapter 4, did getting your reader hooked and establishing a bond between the reader and the lead character. So it must be time for . . .

Presenting the story world! Or as Bell says, "What sort of world does your lead inhabit? Not merely the setting, though that is important. But what is life like for the lead?"

In other words, what is the life and routine that are about to become disturbed? What kind of work does the lead do? What do they want, what are they dreaming about? When they say, "there's no place like home," where do what they want to go?

Along with that, the beginning often sets the tone. This is the narrator's voice, his or her attitude, what kind of a book is this -- melodramatic action or laid-back contemplation? A mystery with a murder on every page or a romance with a kiss on every page? Serious, comic, dramatic, hard-boiled, overdone?

[We interrupt this chapter for a sidebar. Bell borrows from The 38 Most Common Fiction Writing Mistakes by Bickham the recommendation to start the story from the first sentence. Sounds simple, and yet often the story stalls with excessive description with no character or action in view, backward looks attempting to fill in the back story before actually starting the plot, or a lack of threat, with no disturbance or difficulty in sight. Get the story started!]

The next thing that the beginning does is to compel the reader to move on into the middle. An interesting lead character has a problem, a disturbance that pushes them into the middle, and the reader is dragged along. The beginning shows us the first door of no return, and the lead character walking through it. And the reader wants to know what will happen next.

But what about the information that we know the reader needs? Can't we just give him a dump of information? Just a chunk of exposition to move things along? Bell suggests that sometimes, if you keep it short, you can get away with this. The problem is that most of us don't really keep it short. In response, Bell developed three rules to help control his own expository tendencies. Here they are, although you'll need to read the book for details:
  1. Act first, explain later. Always start with a character in motion, and then drop in little bits of information as necessary.
  2. When you explain, use an iceberg. Give the reader the 10% that is necessary to understand what is happening, and leave 90% hidden for now.
  3. Set information inside confrontation. Within intense conflict, the character can drop crucial information in front of the reader.
Skip past some examples . . .

And some exercises! Here we go.
  1. Take a look at the opening chapter of your work in progress, or write one now, or even borrow one from a book that you like. What techniques do you use to grab the reader from the very first paragraph? Is there a feeling of motion? If not, try using some of the techniques from this chapter to rewrite.
  2. What is the story world? Do you really know it in detail? What in your beginning gives the reader a detailed sense of it, without blocks of descriptive dump?
  3. How do you introduce your lead character? What makes this character memorable? Brainstorm five possibilities for your lead character in each of the following categories:
    a.        Identification: how is the lead "like us?"
    b.        Sympathy: Jeopardy, hardship, underdog status, vulnerability
    c.        Likability: wittiness? Cares for other people?
    d.        Inner conflict: what two voices or agendas are battling inside your lead character?
  4. What disturbs your character' s world? What change has set off ripples or waves?
  5. Why is your opposition doing what they're doing? What explains the way they are acting? What aspects of their character are charming, attractive, or seductive? Remember that your villain is a hero in their own eyes.
Okay? So that is Chapter 4, all about beginnings. Frankly, I often think that we should start with the other parts of the story and then finish with the beginning. It's the hardest part of the story to get right, and probably will need the most revision, so don't sweat it too much if the first draft doesn't seem to have everything just perfect. I've seen at least one editor advise that you should spend 90% of your effort on the beginning, since that is the part that pulls the reader in - and if they don't make it past that, having a great middle and end probably won't matter. I think that's an exaggeration, but you definitely need to work on the beginning. I find that often just finding the right place to start takes a few versions and revisions.

So, let's see. We start with a LOCK: a lead character, with an objective, running into confrontations, with a knockout ending. Take the world and disturb it, then force them through the doorway of no return into the middle, and finally into another doorway of no return that leads to the ending. Wheel and deal and expand those ideas, then sort them out by looking for passion, potential, and precision. Once you get into writing the story, make sure that the beginning drags the reader in, gives them a bond with the lead character, shows them the story world, sets the tone, forces the reader on into the middle, and introduces the loyal opposition.

Write!
[identity profile] mbarker.livejournal.com
We are slowly working our way through Plot & Structure by James Scott Bell. In his chapter 4, he talks about beginnings. He suggests we need to get the reader involved, connect the reader with the lead character, introduce the story world, establish the general tone or genre of the story, force the reader to keep reading, and introduce the opposition. And that's just for starters!

The next section concerns the use of prologues. I'm not sure that I agree with Bell about using them, especially since so many editors advise new writers to avoid them. Get right into the action goes the cry. Still, since so many people want to try them, I suppose we should talk about how to use them best. Bell points out that effective prologues do one thing -- entice the reader to go on and read Chapter 1. Sounds simple, right? And there are only really three kinds of prologue.

First, the action prologue. A big scene, maybe a death. Suspense fiction loves to use these to kick things off. Excitement, suspense, what is going to happen? Then cut to Chapter 1. The prologue may or may not involve the lead character, but it needs to be big on action, relatively short, usually end with trouble, and at some point you want to tie it into the main plot or at least explain what happened. I suppose in some sense this is the disturbance writ large, upsetting lives before the story even starts.

Second, a frame story. This is where a character looks back and tells us the story. The inner story or extended flashback has consequences rolling into the now of the frame. One of the drawbacks to a frame is that we know this character will live, says he or she is telling the story in the frame. The frame needs to establish the feeling and tone for the main plot, should be interesting good reading in itself, and should show how the events of the past affect the prologue character now.

Third, there are teasers. A little scene at the beginning that happens later on in the book. Don't finish the scene, leave the reader wondering how it ends. And then when the scene happens in the ordinary sequence of the story, finish it out. Teasers need to be highly charged scenes, and stop short of resolution so that the reader wants to find out what happened. You can use the same words, or you can tackle it a little bit differently.

Okay. So one way to start the beginning is with one of these forms of prologue. In some books you'll find extended prologues, while others don't use the labels but still use the format. Fair warning, many editors recommend not using them, but just going ahead and starting your story.

The next part that Bell talks about is establishing a bond between the reader and the lead character. One of the tricks here is that the lead character needs to be a strong, rich character. Bell refers to Egri's advice "about living, vibrating human beings being the secret of great and enduring writing. Egri suggested that if you truly know yourself, deeply and intimately, you'll be able to create great, complex, and interesting characters." But when you have a character, how do you get readers to relate to him or her? Bell suggests four dynamics: identification, sympathy, likability, and inner conflict.

Identification means that we believe the lead character is like us. If circumstances were right, that could be us in the plot with those reactions. The lead character needs to be trying to accomplish something, be fearful and honestly react, and not be perfect. Normal human flaws are part of what makes us identify with a lead character. Superman without any flaws isn't someone we can empathize with. But give him some understandable fears and failings, and suddenly we can put ourselves in his shoes.

Sympathy strengthens the emotional investment in the lead character. Don't overdo it, but when the hero is in jeopardy, faces hardship that is undeserved, is coming up from behind (the infamous underdog), or has vulnerabilities -- that's when we feel sympathy and root for the lead character.

Likability, well, that's someone who does things that we like. They do favors for other people, they're witty, they make us feel good about ourselves. Think about people you like, and what it is that they do, then see if your lead character can do some of those things.

Inner conflict. Having doubts and concerns about what to do next makes the character more interesting. This doesn't mean waffling or grandiose extended bouts of self-examination, but just real honest uncertainty.

All right? So we've taken a look at getting the reader hooked and developing a bond between the reader and the lead character. You might take a look at the beginning chapter in a book you like, and consider how the writer got your interest and developed a link between you and the lead character. And don't forget, we've still got several bits of the beginning to go.

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