mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting 2021/4/17

Writer's Digest, July 1994, p. 24-27, had an article by Michael Ray Taylor about fleshing out your writing. He suggest you draw. Oh, not literally, most of us aren't artists enough for that. No, DRAW is an acronym for delineate, ruminate, analogize, and write. Here's his four steps.

Delineate. Make a list. Refine and develop your ideas by listing, and then picking examples. Then for each example, make a list of the sensory aspects of that idea or example. He suggests timing yourself, give yourself 5 to 10 minutes per point.

Ruminate. Summon a vision. Look at your list about one idea or element. Close your eyes, and think about it. Is it primarily visual? What does it suggest? You can add things to your list at this point. This also is timed, 3 to 5 minutes per item.

Analogize. What's it like? For each item, come up with some other things, idea, or image that describes it in an unusual or creative way. Go ahead and write those comparisons down on your list. Again, this is time, about 10 minutes per item, and keep going.

Write. Sketch the flesh. Now, go ahead and create descriptive sentences using the analogies and other thoughts you had. Go ahead and make us see and feel each and every element.

Now, take all the pieces you put together and put them into finished piece. Setting, action, characterization, plot… Put it all together. DRAW gives you a number of written sketches you can use as part of your writing.
mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting 9/11/2019

Writer's Digest, May, 1991, pages 36-37, have an article by Terence A. Dalrymple about revealing a character's thoughts. "... Revealing a character's thoughts can be essential to both characterization and plot development. You have also likely discovered that revealing thoughts believably is tremendously difficult."Terence starts out by pointing out the obvious and not very effective method of having the character talk to themselves. Yes, people do talk to themselves sometimes, but readers tend to see these as a convenience for the author, not a believable element of the story. So what are some other ways?Punctuation. Quotation marks, parentheses, italics can all identify the character's thoughts. You normally would use a tagline such as Myrtle thought with this. Be careful with quotation marks, it's easy to get mixed up with dialogue. Italics can work, although they are usually used for emphasis. Parentheses... Well, this attracts attention and announces that you are doing something. Probably not the best idea.Paraphrasing. Use tags about thought or wondered, and just paraphrase the thinking. It fits fairly naturally. Don't exaggerate, he screamed in his head. Watch out for tonal modifiers, he thought quietly. And redundancy isn't good, he thought to himself.Show it. We all know show, don't tell. If you can show what's on their minds instead of telling us what they think, it's usually better. We are all used to inferring thoughts from words and deeds. You can do the same thing in your fiction. Sometimes you need to reveal a thought. But readers like action.Take a look at your own writing. You probably use one of these methods mostly. You might want to consider, is there another one that fits the pace and the structure better? Experiment, try out one of these other methods."If you agonize over your character's thoughts, your readers won't have to."In other words, yes, you want your reader to know what your character is thinking. But, do it the right way, so that readers don't even notice that you let them peek inside your character.
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original Posting 5/27/2019

Writer's Digest, January 1994, on pages 44-46 has an article by Hal Blythe and Charlie Sweet talking about anecdotes. As the subtitle says, "Anecdotes told by one character to another are an effective means of accomplishing a host of storytelling objectives."
 
They start out by recounting part of Jaws, when Robert Shaw and Richard Dreyfuss are waiting for the great white shark to attack, and Shaw tells a war story. Even while it lets us the viewers catch our breath, it adds to the tension. Now, having characters tell anecdotes to other characters is fairly common in stories, on paper, stage, and movies. So, how can you add this tool to your toolbox? Why would you want to? Well, it at least provides variety, right? But it also has a number of other advantages.
 
First, it helps you deliver information. Sure, writers may get away with infodumping, but playwrights and others usually dramatize information. Even little stories about other characters can help with this.
 
Second, anecdotes are engaging for the audience! Show, right? Well, anecdotes make things very clear. "In short, the more your audience can picture what's happening (instead of trying to decipher abstractions), and the more they wonder about what's going on, the more involved though be in your story." Simple, right?
 
Third, anecdotes often are used to illustrate themes. "An effective means of simplifying a difficult concept is to create a narrative that dramatizes your story's major insights." These anecdotes "translate complex ideas into more easily understood situations, characters, and actions."
 
Fourth, anecdotes can deepen characterization. Readers need insight into characters, and a well constructed anecdote can give them that insight. Often, they can explain motivation.
 
Fifth, anecdotes can save words. You can accomplish multiple goals. Exposition, engaging the audience, characterization, and theme? All in a short anecdote.
 
So, what if you wanted to let your audience in on a character's motivation for a dream? Well, you could just describe it, perhaps in a flashback. But you want to emphasize it, so, think about dramatizing it. When one character tells another character about something, that anecdote gets a little extra polish. They provide an example in their article. Engagement, exposition, theme, characterization, all compressed into a few words. Not bad!
 
Now, to make the-story-within-the-story most effective, use it sparingly. If a short story has four or five anecdotes, people are likely to notice. You can vary the presentation, picking a different speaker and listener, and maybe changing the length. Remember that the anecdotes don't have to be autobiographical every time, for that matter, they don't have to be about humans. The old stories about animals may be just the right anecdote for your story. Do try to have your anecdotes serve multiple functions. It's not just content. "The fact that a character chooses to tell a story, how he relates it, and to whom he tells it can all divulge something about the teller."
 
So, kind of like the cream filling in an Oreo, think about adding a-story-within-a-story, an anecdote, to your story! Where can it add just the right touch?
 
tink
mbarker: (Burp)
[personal profile] mbarker
 Original Posting May 1, 2019

Writer's Digest, August 1993, pages 25-27 and 59, have an article by Michael Orlofsky talking about discreet dialect. The subtitle is "When handled poorly, dialect can demean your characters and make them into superficial stereotypes. Follow these precepts, and you'll craft dialect that'll have editors saying, 'this dog will hunt.'"Michael starts by pointing out that dialect can be problematic. Substandard English, boorish concerns, perpetuate stereotypes and don't create good dialect! Basically, we all need to be honest and careful in the characterization that dialect portrays. "I think all writers need to take dialect personally. Our challenge is implicit in all the diverse and wonderful voices and sounds we hear." Beware of the natural tendency to try to write dialect that re-creates speech patterns verbatim. All too often, this undermines the character, making them parodies or stereotypes. Simply overusing contractions, dropped letters (a.k.a. elisions) and other misspelled words really doesn't make a dialect. "The best dialogue is rarely written exactly the way it's heard."So, how do we distill dialogue and dialect to their essence? Well, dialogue must reveal personality. "My cardinal rule is this: when it comes to dialect, a little contriving goes a long way." Personality and sound often come from just one word. It's easy to read, and it can convey the character. So, how do you create dialogue that has cultural verisimilitude but dodges the stereotyping bullet, the hard to understand bullet, and the bias bullet. Try these alternatives.Euphony and rhythm. No, not you phony, the sounds! Take a look at Hemingway. Standard English, but it has a Spanish flavor. Short sentences, simple clauses, no contractions.Word choice. Sometimes ethnic, cultural, and regional groups have words that are unique, but not quite slang. Valley girl talk might be a common example. Regional usage. You're going to need context clues to help the reader understand these terms, visual descriptions, whatever.Slang. This is word choice, pushed a little bit further. It's a quick and easy way to sketch dialect. Be aware, it's dated very quickly. "Basically, slang is the substitution of a usual word or phrase with an unusual word or phrase." Or, I would've said it's substituting an unusual word or phrase for a more usual word or phrase. Take a look at Shakespeare's slang. "The trick is to avoid obviously short-lived slang and to opt for slang that so classic or entertaining that it, too, lives beyond its own time."Foreign terms. Some of the immigrants will use their own words. A single word, sometimes a translated phrase, you can use the other language.Weltanschauung. A German word for world outlook, or philosophy of life. This is probably one of the most subtle, and yet very effective, ways to portray cultural identity. How does this individual look at life differently because of their culture or society? "You probably can't learn the sensitivity and sensibility needed to understand other cultures – you're born with it. But you can cultivate what you have. Listen. Watch. Interview. Research. Read."Jargon! Groups within groups often have special words or phrases, their own jargon. Workgroups, religious groups, all kinds of groups develop their own special language. "What a character does for a living should enter into his speech and help us know him."Simile, metaphor, and colloquialism. Certain parts of a country have their own phrases. Keep track of those similes and colloquialisms when you hear them.Gestures and underlining. Dialect is not always words, sometimes it's body language. Snapping fingers, gesturing hands, and so forth. Underlining gives a word a little bit more stress, which might be just what you need to remind us that it's dialect."Each of these techniques is designed to vividly render dialect while maintaining the honesty and dignity of the character."I'm not sure that I would say he has exactly defined how you use all these, but it's an interesting collection of tools for tackling the problem of dialect. You might use it as a checklist, see whether you can use one or more of his tools. He has a lot of examples in his article, but finding the article is probably going to be kind of hard. Anyway, it's something to think about. How do you use dialect to help with characterization, and what are the writing tools to build that dialect into your dialogue?
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Sept. 14, 2018

Writer's Digest, October 1993, had an article on pages 32-35 by Carol-Lynn Marrazzo with the title Show and Tell. It's not about the school pastime, it's about using both show and tell in your storytelling. She starts out by explaining that her readers were telling her that the climax just fell flat, they felt distanced. "Even though I'd used dialogue and description to show what was happening… readers said they wanted more." So she did some analysis of stories by writers that she admired.

"In story after story, I found that climactic moments contained two elements: a physical action or manifestation (crying, trembling, etc.), and narrative. Telling." In that moment of realization, when the characters internalize change, the narrators told us what they were thinking and feeling.

Carol-Lynn next shows us an example from Eudora Welty. A bit of action, but what it means is focused and heightened with narrative. Show and tell!

Then she expands on it a little bit. "You can do this in your own stories. For example, if you show a character doing something at a critical juncture in the story – breaking eggs, unbuttoning a blouse, drawing an ace from a marked deck – in that bit of storytime you have the opportunity to tell that character's thoughts or feelings."

Sometimes it's just a very short characterization. Carol-Lynn gives an example of the" "sweat of regret." That "of regret" is clearly the narrator naming the experience. So, you can use this technique to heighten characterization in later drafts, during revision. Watch for these little sprinkles of telling, and make sure that they're the right ones. Or, of course, you may be more expansive. There is an example from James Joyce, with a rather lengthy chunk of narration. It depends on the character. "If your character has been freely sharing observations and feelings throughout the story, and then goes mute at a critical turn, your reader may feel cheated."

Internal monologue, a.k.a. narrative, helps us to really understand what the character is feeling. Physical signals are good, but tell us the true feelings!

Try what Carol-Lynn does throughout her article. Take a scene from a writer that you admire, and highlight the pieces of narrative, the telling intertwined in the showing. You may be surprised at how much is there.

Now, Carol-Lynn warns that you have to know your characters and your stories very well to do this effectively. But, separate the showing and the telling, then look for inconsistencies and contradictions. Study the telling, modifiers, adverbs, adjectives, little descriptive phrases and clauses. Make sure they match your story and your characters.

"Pay special attention to the narrative. Learn to identify ineffective telling, and let it help you find and focus your story. Then, use artful telling to heighten your character's deepest thoughts and feelings, to get to the heart of things and bring your story to life."

There you go. Show and tell.
[identity profile] mbarker.livejournal.com
Original posting 19 June 2010

Writers Digest, May 2006, pages 42 to 45, has an article by Jessica Morrell with the title, "The Seduction of Subtlety." It's excerpted from Between the Lines by Jessica Morrell. It focuses on... well, what would you guess? No, not seduction...

Jessica starts out with the writing maxim, "less is more." "Subtlety is needed on all levels: in diction, style, voice and grammar, as well as in plot and characterization. A lack of subtlety leads to redundancy and overstatement, too-obvious characters, overblown dialogue, scenes that carry on or explode instead of delivering dramatic moments, and plots and subplots that take off like runaway trains."

"Subtlety is difficult to explain, but when it's present in fiction, the writing whispers and contains a poignancy that lingers..."

So where do we start with subtlety? How about setting and character? Some settings are blatant, but many merely suggest or hint at the menace, danger, or lurking disaster. Sometimes something as small as describing the river as turbulent can help hint at future events without necessarily drowning someone.

Similarly, characters with murderous intentions or dangerous secrets may simply have a mysterious note, evading answers, or being vague about their past. "Most characters, particularly antagonists and villains, must be unmasked over time, until their pasts and secrets are exposed in the climactic moments." Small oddities can hint at greater stresses, without shoving the reader's faces into the dirt at the start. Select details that murmur volumes, instead of an avalanche that shoves the reader over the edge.

Character descriptions are sometimes tricky. Fictional characters tend to be bigger than life, heroic figures striding across the fictional stage. Still, sometimes you'll want to have moments of normalcy, nuance, even subtle gestures. If nothing else, consider it as background to give the reader a chance to rest in between those huge actions. Intense scenes gain in intensity by contrast with quiet moments and reflections.

Be wary of spending too much time in the character's head. Unending rumination wears readers out. Readers don't need to know every thought. Save this for the explosive, painful realizations, the difficult decisions, and the hunting or painful memories. Don't be afraid to challenge your protagonist's beliefs -- that's often how change happens.

Emotions may be the lifeblood of fiction. Emotions are what energize characters, stories, and readers. And to write drama instead of melodrama, you need to be subtle with emotions. "The basic emotions are anger, disgust, sadness, contempt, happiness, fear and surprise..." with variations and combinations of each. Make sure you are working with these basic emotions, and that your character exhibits emotions physically. So what can you do for believable emotional expressions?
  • avoid cliches and generic responses, like blinking back tears and pounding heartbeats. Find fresh depictions of emotions with images and language of your own.
  • give your characters eccentric, specialized, individual ways to reveal emotions. Sure, the emotional core sets the reaction, but individual interests and twists shape how it gets expressed.
  • analyze emotions in books, plays, and TV/video/movies, noticing how they are underplayed and portrayed (and sometimes overdone!)
  • identify what your characters fear the most. Illness, poverty, loneliness, death? Is it rational or emotional? What will they do, how will they try to avoid their fears? What will they do to try to achieve their desires?
  • avoid stating emotions -- and look for instances where you've written bald declarations, then rewrite them. Use actions and reactions to show us how the character feels.
  • make emotions significant and motivating. Greed, love, hate, jealousy, guilt, fear, etc. make things happen.
  • make choices emotional, and have characters regret their choices at times.
  • let your characters have a range of emotions, from simmering to full boil. No one reacts with the same intensity to everything.
Finally, consider subtext. Readers expect to see emotions depicted in action, dialogue, and in subtext. So what is subtext? It's really unsaid or implied, and can be more potent than explicit text. Subtext can add tension, symbolism, and meaning. It's often small clues, or body language that suggests the subtext. It may be somewhat opposed to the overt action -- like a dog barking madly while backing away in fear. You might use props or tasks to let the characters reveal how they're feeling underneath.

"Fiction, like life, is often lived between the lines, and as in life, subtlety is a powerful and fresh means of being in the world. Find ways to insert subtlety -- the unspoken, the innuendo, the nuanced moments that aren't directly represented, and the actions that speak of feelings that are too volatile to express aloud."

That's what Jessica had to say. So..

Let's consider an exercise. Take a work in progress, or even a piece of writing from somewhere. Now go through it, and identify the various emotions being expressed. Consider how they are being expressed. Are these too direct, too cliche? Pick out at least one that you would like to make more subtle, and consider how to do that. Can you use a physical action, a line of dialogue, or that funny subtext? Go ahead and make that scene more subtle.

You might also consider the contrary exercise -- take that same scene and build it up into melodrama. Go ahead and let the heroine bat her eyelashes at the hero, who can pose heroically against the sunset. And so on...

Hey, have fun adjusting the level of subtlety in this scene.
Write!
[identity profile] mbarker.livejournal.com
 Original Posting 2 August 2009

Writer's Digest, August 2006, pages 70 to 73, have an article about professions for characters by Michael J. Vaughn. The title is, "What's My Line?"

I wonder just how many people recognize that as the name of the contest, with three subjects who tried to convince the contestants that they were the real deal. Or have I got my TV shows confused?

Anyway, Michael's article points out that at a party, after the exchange of names, the next thing that we often ask about is what someone does. What's their work? Jobs are a big part of everyone's life. Even if your story doesn't really involve work, figuring out occupations for your characters can help. Some of the ways that this does this include:
  1. Framing the point of view. A character's occupation helps determine how they look at things and react to them. A surgeon and a brick layer have different reactions to disease.
  2. Making the story work. Often work and jobs are not just background and reference, but part of the central conflict. What the character does, who they see, what they are trying to achieve often revolves around work.
  3. Establishing character. Dealing with work and stories about what happened at work are part and parcel of how we all look at each other. Your characters can tell stories about what happened in their works too!
  4. Painting a canvas. Some jobs let the characters -- or even make characters -- show us the background. A policeman walking a beat, a newspaper reporter chasing stories, even a house painter going door to door through the neighborhood all give us opportunities to show the setting.
A key part of all of these is authenticity. Realistic details of that particular kind of work. So how do you find out about different kinds of work?
  1. First and foremost, what do you do? Don't forget summer jobs and other opportunities that you've had for real experience.
  2. Upgrade a hobby. If you did it as a hobby, someone probably does it professionally. You might even have met them.
  3. Be a journalist. Go out and talk to people, do the research. Most people are very happy to tell you about their work. You may even get invited to take a walk through the factory, or spend some time on that fishing boat. Go backstage with the people and find out what it really is like, then add it to your story.
  4. Try it out. When you have chances to do things, give it a shot. Keep your eyes open, and soak those memories away. You might be surprised where they'll turn up in your writing.
Look at your characters. Ask each one, "What's your line?" Listen to the answers. Asks more questions, check out how they deal with that, listen to their jokes. Then use that as part of who they are in your story.

Write?
[identity profile] mbarker.livejournal.com
Original posting 9 April 2009

Writer's Digest, April 2008, page 73, offers the contest prompt:
"A character walks into a kitchen at the end of the day. He finds on the kitchen table something that isn't supposed to be there." From The Pocket Muse by Monica Wood
Something that shouldn't be on the kitchen table? How did it get there? Who put it there? Why? What does it mean?

Lots of questions -- and you get to answer all of them!

Or you could do variations on this? The office, the bedroom, the glove box in the car (does anybody keep gloves in their glove box?)... lots of places for things to turn up. And then we get to find out why the purple envelope in the office mail made the boss run screaming into the street -- or whatever the character does in reaction.

Actually, even the kitchen offers some variations. In the sink, the refrigerator, the oven -- I'm not sure why Monica specified the kitchen table, but you should feel free to drape your object in the best place for your character to discover it.

Let the little neurons drift along and make connections. Something that shouldn't be there, but is. And what happened then?

Last night upon the stair, I saw a man who wasn't there.
He isn't there again tonight, oh, gosh...
[identity profile] mbarker.livejournal.com
Original posting 26 March 2009

YA writing?

Writer's Digest November 2005, pages 56 and 57, talks about teen fiction -- young adults. Liesa Abrams lays out several suggestions about how to write for the commercial teen fiction market.
"First and foremost, what makes a good YA book is a core coming-of-age story. No matter what genre -- from straight fiction to horror to fantasy -- the characters must confront basic questions about their identities and their relationship to the world."
  1. You need a hook. A one line concept that makes your story stand out. This isn't just genre. Liesa suggests that "taking a story and adding vampires or flying cars could transform your idea into a horror or a science-fiction genre book, but it doesn't necessarily provide a commercial hook." [tink shudders -- nor would most genre readers or authors agree that such a simple conversion does the job. Just because your cars fly doesn't mean you are writing science fiction!] Liesa recommends thinking about your own and other people's experience for stranger than fiction stories. Think of interesting, quirky headlines. Dig out those hot button topics. What about wish fulfillment for teens?
  2. Keep it authentic. Make sure that your teen characters' emotions and behavior are real. This emotions are close to the surface and intense. Teams don't diss themselves for being teens. In fact, one of the real dangers is teens that act like adults. Precocious, smart -- that's okay. But make sure they're teenagers, not mouthpieces for an adult.
  3. Tighten it up. Commercial YA manuscripts average 40,000 to 65,000 words. Sure, there are exceptions, and post-HP, that length is more open, but keep it tight. "The story she's quickly with a minimum of extraneous detail." Scenes need to move the story forward. Get someone with fresh eyes to identify anything that you can cut.
A sidebar suggests some ways to make sure your teens talk right. First, read teen books and magazines; watch teen TV shows. Keep the dialogue fast-paced, with plenty of interruptions and colloquial speech patterns. Especially for older YA books, think about cursing and talking about sex -- it's all the rage. Be careful of graphic sex, though. And watch your cultural references -- actors and songs get old pretty fast. For that matter, slang dates itself is very quickly and often feels like an affectation. Get a teenager to check.

Authentic characters, a concept that people want to read, and a tight, well-written manuscript. Sounds like a good recipe for any novel.

So get out there and write.

The magic age of science fiction is ...
[identity profile] mbarker.livejournal.com
Original posting 21 March 2009

Memorable characters

Writer's Digest, January 2006, page 33 has a little sidebar about six ways to create memorable characters. Are you ready?
  1. Know your character inside and out.
  2. Make your characters interesting, larger-than-life. Readers want to live vicariously!
  3. Make the reader care about your character. Readers like to wonder will the character overcome these impossible conflicts.
  4. Make sure the character cares passionately about what's happening. Characters need emotions. Why should readers care if characters don't.
  5. Give your protagonist a weakness -- a fatal flaw. Readers identify with flaws, because everyone has one.
  6. Base your character on a real person, not just a mystery individual.
Short and to the point. Know your character, make them bigger than life, give them hard times, let characters care, don't forget the flaw, and make your model a real one.

Go forth and write.
[identity profile] mbarker.livejournal.com
Original posting 19 March 2009

Random dialogue?

Writer's Digest, January 2006, pages 34 to 37 (and a little bit on page 65) has some suggestions by Michael Levin under the title "12 random (but useful) thoughts about dialogue." For more details, read the original article?
  1. Keep your characters ignorant. Actors and writers sometimes make the mistake of letting characters know what's coming. Sure, as a writer, you know where the plot is going -- but the characters don't. "Even though you know how the scene will end before you start to write it, don't let your characters act or speak as if they know where it's going." Let them be surprised.
  2. Become the character. Put yourself in the character's shoes. Then write the dialogue that they speak.
  3. It's not a transcript. Take your time and pick out the important dialogue. You don't need all of the hemming and hawing that we are likely to do while getting ready.
  4. Make every word count. He uses examples from Amy Tan to show that even short three word quotes can do a lot. Make your words work.
  5. Realistic dialogue involves rising conflict. Lajos Egri describes three kinds of conflict. Nothing happens, or static conflict, is the story that doesn't go anywhere -- and bores readers. Jumping conflict takes us from setup to resolution without any steps in the middle, which may be okay for stage magicians, but is just confusing for readers. Step by step, slowly they turned -- rising conflict -- with a confrontation that moves little by little to the inexorable conclusion. That's what you want in your story, in every scene, and in every bit of dialogue. Levin suggests thinking about dialogue in terms of arguments, which usually start with a tense moment, rise in intensity, and then explode into conflict. So good dialogue is as easy as having an argument with someone.
  6. More on why less is more. Go back and look at a movie or a story that you liked. Usually, the scenes are much shorter and the dialogue less wordy than what you remember.
  7. Writing dialogue is a multi-draft thing. First draft -- get the basic ideas down. Second draft, make it sound the way that character should sound.
  8. Yes, you can use adverbs -- judiciously. Readers don't read. They use your writing as a script to let them play the part of the main character and the other characters. Make sure they understand how to read each line. Usually, the dialogue is clear. If it's not, go ahead and adverb.
  9. Avoid repeating what the reader already knows. When a previous scene shows something, don't have a character repeat it.
  10. Stick to people you know. When you try to make a character from a stereotype -- Southerner, mobster, foreigner, whatever -- you're likely to end up with a stereotype. Use the people you know.
  11. When rewriting dialogue... read it aloud. Read it into a tape recorder and listen to it. Dialogue is best spoken!
  12. If it ain't broke, don't fix it. When you write a great line of dialogue, don't tinker with it just to be tinkering with it. Just because it's familiar to you, doesn't mean it got less good -- it's just that you've read it so many times. Leave it alone.
Some things to think about when working on dialogue. Your assignment? Try putting them to use on your work in progress. Or take a look at dialogue in the book that you enjoy, and see if these principles seem to work.

And of course, write.

Two airplanes that passed in the dark? It doesn't have quite the same romance as ships, now, does it?
[identity profile] mbarker.livejournal.com
original posting 18 February 2009

Eschew Pathetic, Annoying Heroes

Writers Digest, June 2006, page 47 and 48, has an article by Dawn Wilson with the title, "from zero to Hero." It focuses on making sure that your main character really is great, not just grating, someone that readers want to spend time with. Annoying, pathetic, boring -- you don't want the reader to describe your hero that way. So what does Dawn recommend?

1. Identify with the protagonist -- and eliminate extremes.

100% good and 100% vicious are both pretty unlikely, unless you're doing melodrama or farce. So give your heroes some vices, and your antagonists some good qualities. "Assign your hero characteristics you can relate to or admire." These characteristics may not drive major plot twists, but they can add some subtlety and nuance.

2. Don't associate negative experiences with your character

When you think about a character, you're likely to make associations based on your personal experience. Be careful to avoid tying your protagonist to your own negative experiences, because it may make it hard for you to write about him.

3. Argue with your hero

"Picture yourself talking with your main character about why he's so annoying and driving you nuts. It helps me if I imagine myself in a place my main character frequents." Picturing your character in your imagination, in their own setting, lets you work with them on establishing who they are and why they're doing things.

4. Get feedback

Writing group, critic, stranger -- have someone read it and give you an honest appraisal. You're not looking for a debate, or for a yes-man, but for real opinions.

Look at this as fine tuning -- not a complete rewrite of the character. Make them likable, but don't make them do things that are uncharacteristic. It doesn't take much to make the protagonist a little more well-rounded and palatable to readers -- but you need to make those small changes.

And the sidebar checklist for the writer:

Your hero may be in trouble if:
  1. You find yourself getting all the witty dialogue and one-liners to another character
  2. You concentrate on the hero's less flattering characteristics
  3. When you get to her scene, you stop writing and promise to continue tomorrow
  4. The story flows well until the protagonist enters the scene
  5. You secretly want to hit him repeatedly with a baseball bat
Stop, and take some time to restore your relationship with your hero.

Your assignment? Take a work in progress and look hard at the hero. Is this someone you want to spend time with? Is it someone your readers will want to spend time with? What's their secret vice or virtue? Why is their main characteristic so annoying? How can turn it into something the reader will identify with?

You may also want to take a look at a novel or story that you enjoy, and how that hero is presented. What flaws do they have? How do those make them someone that we want to spend time with? How do their virtues play out so that we want to read about them?

And, of course, write.
[identity profile] mbarker.livejournal.com
Original posting 11 February 2009

Keeping the Reader on the Edge of the Page

Writer's Digest, January 2006, pages 30 to 33, has an article by Susan DeLay with the title "I Couldn't Put It Down!" Here four literary agents suggest how to make your story a page turner. "Transforming characters into real people can make the difference between a so-so novel and a page turner."

So what are the marks of a page turner?
  • employs conflict, tension, and high drama
  • has memorable characters
  • generates an emotional response in readers
  • tells a great story
There's a lot of quotes from the four agents. For example, in answer to the question, "what makes a book a page turner?" they responded:
  • "a book that keeps the reader 'hooked'... the writer must create an exciting world where readers can easily lose themselves."
  • "a page turner is a book I'll talk about to anyone who'll listen."
  • "page turners have inwardly conflicted characters and layered, woven plots that build novels with memorable depth and power."
  • "it's an interesting story told at a brisk pace with great dialogue and action, unresolved conflict, plot twists and fascinating characters placed in tense situations."
They also asked and answered the questions, "how can a writer take his book to the heights of a page turner?", "how can a writer create memorable characters?", and "how can a writer take the reader on an emotional roller coaster?" The sidebars suggest

Six ways to raise the stakes:
  1. Give your protagonist insurmountable odds. Let him face a problem at every turn.
  2. Add a time deadline. The protagonist has to solve a problem but in a very specific period of time, or else.
  3. End chapters with a cliffhanger that will pull readers into the next chapter.
  4. Crank up the tension in small ways. Is your character driving? Make it at night -- on a lonely, isolated highway -- in a blinding rainstorm.
  5. Keep track of what's going on with the antagonist. If the readers know the hero's in danger, they'll hold their breath.
  6. Keep things moving. If nothing is happening, your reader may nod off, or worse -- stop turning the pages and put down the book.
Six ways to create memorable characters:
  1. Know your character inside and out. Forget the adage, "know thyself." Instead, "Know thy character."
  2. Make your characters interesting, larger-than-life. Let your readers live vicariously through your characters.
  3. Make the reader care about your character. Make the reader wonder if the character will ever overcome his impossible circumstances.
  4. Make sure the character cares passionately about what's happening. Give her emotions. If she doesn't care, why should the reader?
  5. Give your protagonist a weakness -- a fatal flaw. Everyone has one, including your reader. It will help the reader identify, and as a result they'll care more about what happens.
  6. Base your character on a real person, not just a mystery individual you invented.
And since there's no sidebar about an emotional roller coaster, here are some quotes:
  • "When the readers are wrapped up in the lives of the characters, it creates an emotional bond and they'll care more about what happens."
  • "If you have something compelling to say and work hard to hone your craft, then I believe readers will be able to fuel your passion and power. Once the reader is passionate about what you've written, you're more than halfway there."
  • "The best way to entangle the reader in your story and get her emotionally involved is to raise the stakes of your character on a personal level. The main problem for your protagonist should be relatively obvious. What can make the problem matter more? That's where you get to the guts of your hero or heroine. Getting inside the point-of-view character's head gives readers a chance to connect emotionally."
  • "I love to pick up a novel and feel changed by it. For that matter I like to pick up a novel and feel anything. Too many novels don't move me toward knowledge, emotion or growth. I think every agent is on the lookout for the 'wow' moment, when your work smacks them as fresh, fun, well crafted and moving."
So . . . make it grab the reader, raise the stakes, add memorable characters, and take the reader on an emotional rollercoaster ride. Hum, sounds like fun?

Exercise? Take your work in progress, and look at the various checkpoints listed. How about it? Do you need to raise the stakes? Make the characters a little more memorable? And . . . is that dip in the tracks ready for the emotional crash?

Write!
[identity profile] mbarker.livejournal.com
original posting 5 February 2009

Will you remember me in the morning?

Writer's Digest, February 2006, the column on Fiction Essentials by James Scott Bell, on pages 18 to 19, suggests that you add one or more of these important traits to your lead character to make a hero that everyone will remember. "Grit, Wit, and 'It'"

Bell starts out by reminding us that John Gardner pointed out that memorable characters make memorable novels. So you want to have compelling, interesting characters. Stop and think about it -- when you think about a novel, a really great story, don't you think about the person in the middle? So what makes a character unforgettable?
  1. Grit. Courage in the face of challenges, threats, catastrophe. When the going gets tough... and the way that characters show grit is through action. You need to set it up, and then prove it. So early in the story, there need to be some smaller challenges -- and the character can either stand up to these or give in. Then, in the climax, that's when the character really shows true grit. "Be sure to play up your character's inner battle at the time of challenge. This will add a layer of depth to the confrontation. No one except James Bond goes into battle without fear."
  2. Wit. Laughing with a character is good. Someone who provides you with sharp insights, often self deprecating. You can show your character making fun of him or herself early in the book. Or perhaps you want to take the edge off of some of the sentimentality? Characters with wit that the reader enjoys are hard to forget.
  3. It. Apparently this is an oldie, that means personal magnetism. The kind of person that walks into a room and everyone looks, either in admiration or envy. So how do you build that kind of a character? Bell suggests starting with a visual image -- find the magazine picture that fits your character. Second, take them to an imaginary party. What do the other people at the party do when your character walks in? What do they say? Third, do some foreshadowing. Have a scene early in the story where someone is drawn to the main character.
So that's the suggestions. Add one or more of these characteristics to your character, and see what happens.

Exercise? How about starting with the characters that you remember from your favorite stories. What makes them unforgettable? Is it one of these three characteristics, or is it something else? Whatever it is, think about how it was shown to you in that story. Now borrow that characteristic and that method of exposing it, and translate it into your own work in progress. Think about how your main character might display that characteristic.

And write.

when you wish upon a star . . .
[identity profile] mbarker.livejournal.com
Original posting 19 January 2009

Making the Bad Guy Human

Writers Digest, August 2005, pages 20 and 21, in the Fiction Essentials column by James Scott Bell, discusses the need to make the antagonist -- the villain -- a real person.

"Fiction readers thrive on danger. They want to see your protagonist challenged, threatened or uneasy. Sure, there's pleasure in vivid prose. But sooner or later (preferably, sooner) your protagonist must be opposed, or the story starts to drag." And, of course, most opposition comes from bad guys -- strong opponents. Sometimes the opposition is simply through competition, or through some difference of opinion. But in most cases, the opposition is someone "who operates from a negative set of values." A guy in a black hat -- but you need to make him a well-rounded, realistic character.
  1. What makes bad guys run? Don't just blame it on the evil. Get to know your bad guy, including whatever is positive. And in particular, what drives them. "A bad guy ought to be competent. He gets results. If he doesn't, he's not threatening." Think about how many real villains have a certain charm to them, and how that adds to the horror.
  2. The Sympathy Factor. Bell quotes Dean Koontz, "the best villains are those that evoke pity and sometimes even genuine sympathy as well as terror." Bell suggests thinking through your villain's life this way. First, think about what they look like. It's okay if this is a stereotyped person. Second, think about their objective. What is it that they are trying to do or achieve that brings them into conflict with the main character? Remember that from their point of view, they are the hero of their story. Third, dig into their motivation. Why do they want this? Why are they obsessed with it? What is pushing, driving, exciting and tempting them? Fourth, think about a sympathetic background for your villain. Bell likes to use a major turning point in their childhood, a powerful secret that can be revealed late in the story. Perhaps the key here is that you need to know your villain deeply.
  3. Digging deeper. Still not quite sure you know who this villain is? Try these questions to help you understand the opposition:
  • What are his talents? How do these talents help him get what he wants?
  • What do people like about him? What admirable qualities does he have?
  • What do other characters think about him?
  • Why are people drawn to him, what fascination does he offer the reader?
Think about making your villain complex and memorable. Not just a mustache-twirling desperado tying heroines onto railroad tracks and pushing the hero towards the edge of the cliff, but a real person who likes their coffee black.

Exercise? Take your work in progress, and identify the opposition. Do you know where they are headed, what drives them, and their background? Will readers understand, even if they can't forgive and forget, why this person opposes your hero? Where can you add some dialogue, some action, or other bits to help the reader see the opposition as a human?

And for the enhanced version -- turn your story over? What if the antagonist were telling the story? Switch the points of view, and tell us what happens when the Big Bad Wolf gets cheated by those nasty little pigs.

Make sure that everyone in your stories is a real person, not just a cardboard puppet being manipulated by the author.

And beer for my horses . . .
[identity profile] mbarker.livejournal.com
Original posting 1 January 2009

Writer's Digest, May 2005, pages 38 to 41, has an article by I. J. Schecter with the title, "The Right Look," discussing physical descriptions of characters. Portraits in words, so to speak.
"It's hard for readers to connect with someone they can't picture. That's why it's your job to ensure that if characters in your story were to jump off the page and walk down the street, they'd be instantly recognizable. Painting a character's portrait can be accomplished in just a paragraph or two as long as it's done right."
Schecter points out that there are two reasons that a good physical portrait helps your story. "First, it teaches the reader something about the character's background, habits or lifestyle." We're used to interpreting physical features as signs of background. So go ahead and use it. "The second major benefit of solid physical description is that it provides a window into the character's physical or emotional world." Again, we all know or like to think we know how to interpret various physical features.

Some of the key techniques to show us the physical identity of a character include:
  1. Make your description entertaining and relevant. Be careful to fit things into the context of the story -- adding a peg leg just so that you can tell us about it isn't a good idea -- but idiosyncratic characteristics described in suitable ways can be very good.
  2. Use indirect description. Instead of directly describing things, use viewpoints and actions of others to suggest. Don't be afraid to hint at something, and then let us as readers wonder about it for a while before we find out just what it is.
  3. Resist over-describing. "As in all writing, when it comes to physical description, less is more. Seldom do you need more than a few details, judiciously placed." Make them potent, distinctive, and don't waste words.
  4. Avoid vague or muddled imagery. You want the reader to read the passage once and immediately know the character. You need a strong definitive picture.
"The difference between unfocused writing and thoughtful, engaging character description is the difference between accepting your first effort and pushing yourself to keep at it until it's exact. Be the kind of writer who accepts only exactness."
The article comes with a useful checklist for your character descriptions:
  1. Reading this, do I get an immediate, distinct impression of this person's appearance?
  2. Is there anything cliched or generic about the description? Could the words I'm using be applied to lots of different people?
  3. Is the description excessive? Would readers be more intrigued if they didn't know as much about this person's appearance right away?
And, just for fun, they even have exercises! I'm going to summarize it rather
than quoting it.
  1. Pick a random character.
  2. Put them in a new setting.
  3. Write three paragraphs. In each one, physically describe this character in this setting. Paragraph 1 is from the point of view of an omniscient narrator. Paragraph 2 is a description from the point of view of a friend of the character. Paragraph 3 is a description from the point of view of an enemy.
  4. Read your three paragraphs, evaluating the power, precision, and consistency. Revise them to be more specific, and more evocative.
Repeat this same exercise with someone from the real world. Put them in the opening scene of a novel. Make sure that an anonymous stranger reading the novel would recognize the person.

Feel free to repeat as desired with characters from fiction and from the real world. Use settings both real and fictional.

Think of it as quick sketches for the word artist.

Play it again, Sam?
[identity profile] mbarker.livejournal.com
Original posting 17 Oct 1993

>>> Item number 19203 from WRITERS LOG9310C --- (62 records) ----- <<<
Date: Sun, 17 Oct 1993 18:00:04 JST
Reply-To: WRITERS <WRITERS@NDSUVM1.BITNET>
Sender: WRITERS <WRITERS@NDSUVM1.BITNET>
From: Mike Barker <barker@AEGIS.OR.JP>
Subject: METACRIT: It's been done before

[meta-comment on critiques - is this TECH?]

"It's been done before. See xxx, yyy, zzz,..." seems to be a popular critique, and there is a certain justice in it. After all, it is somewhat embarrassing when an editor says "Shakespeare did this, and his version is more readable than yours."

(it is even worse when someone says "they did that on Gilligan's Island, and they stole it from the Three Stooges." And the real pits are when someone says "Didn't I see that on When The World Turns..." Luckily, most editors won't admit that they know these versions:-)

However, I am unconvinced. Kuhn, over in the scientific paradigm land, points out that many important discoveries come about when new people, somewhat unaware of the prevailing "wisdom", take a fresh look at exactly those old points that "everybody knows" don't go anywhere. It is embarrassingly evident in literature that the lists of "cliches" are often close matches to current bestsellers and prize-winning new author's works.

So why does one re-telling get booed while another gets printed?

I think part of the difference lies in types of stories. Those stories which primarily depend on a single twist or some similar trick are likely to fail if they have been done before in a similar way - try to rewrite an O'Henry short story, for example, and you are likely to end up with something pretty stale.

But, if you work at characterization, setting, and the rest of the details, if your story has that elusive quality of "depth" to it, then it is more likely to stand up even if it echoes an older story.

If you happen to know it is like other stories, then spend the time to work out a new slant, a new approach, a new solution or some other variation if possible - or at least make sure your story digs deeper and shows some other details than those other stories. But don't get hung up on avoiding all possible echoes of previous stories, or in trying to read all the libraries of the world to avoid ever redoing some theme.

Just make sure your story is the best one you can write. Make sure it is really your story, told as only you can tell it.

Then (when someone points out the other well-known writers' versions) laugh and admit that those other storytellers were pretty smart, figuring out what you were going to write before you wrote it. You can also borrow the old line about "great minds work in similar ruts" if you like.

So what if it's been done before - birth, death, love, even lunch has been done before, but it's still worth doing again now and then...

(If you believe in reincarnation, then all of it really has been done before... again and again and again. Take one eight-fold path and call me in the next life:-)
[identity profile] mbarker.livejournal.com
Writers Digest, September 2004, page 55 and 56, has an article by Michelle Bardsley concerning three kinds of personalities that are often used in romance. It starts with a quotation about just what character is. A character is "a set of inherent qualities in the imitation of a human being. What we call a character in a novel, play or movie bear close resemblance to human being but is not one." Interesting thought. While we may model our characters on real people, they are trimmed and cleaned up, fitted to our stories. Just as dialogue is not really the way people talk, even though it suggests the way they talk, so to a character is not really a person, even though it suggests a person to the reader.

Now, what are the characters that Michelle describes. Well, she calls them alpha, beta, and gamma characters (yeah, I know, that's jargon for A, B, and C). And for each one, she lists the attraction factor, fault line, bedroom antics (this is romance after all), and occupations.

So the alpha character is attractive because of physical and mental strength, fierce loyalty, and taking action. The alpha's faults are stubbornness, not liking having his views challenged, and not displaying emotion. Bedroom antics? Raw passion, and expects matching enthusiasm. Occupations include law enforcement, military officer, CEO, politician, pilot, and athlete. These are the alpha heroes, the man of action who take charge and make things happen.

The beta character is a good listener, practical and hard-working, and funny . He has faults -- he doesn't like to take risks, he hides behind humor, and he's too cautious. In the bedroom, he sets the mood with romantic gestures and takes it slow. For occupations, these are care providers, singers, veterinarians, accountants, counselors, and artists. The beta character can be a hero, but he is a man of words, not action.

Gamma characters are unafraid to lead, do consider others' ideas, and take calculated risks. They get in trouble because they overthink situations, avoid changes in the status quo, and work themselves into an early grave. Passionate, but romantic, setting the pace without demanding, their style in the bedroom keeps the pot boiling. They might be a doctor, lawyer, writer, scientist, forest ranger, or lifeguard. Gamma heroes are both men of action and of words.

Three short characterizations, for the man of action, the man of words, and the blend. Obviously, you will want to add details, building the cardboard cutout into a more well rounded character, but it's an interesting place to start. Will your hero be alpha, beta, or gamma? And how will the heroine react? Will she help him fight his inner demons, push him to go ahead and act, or get him out from behind the others?

Write!
[identity profile] mbarker.livejournal.com
Writers Digest, September 2004, page 10 has a quick tip by Erika Dreifus. Basically, Erika points out that when we are looking for telling details about a character, it can be useful to remember that everyone has to earn a living. Work situations are familiar and an important part of real life, so use them to help enrich the story with believable details. Some prompts to help you define the character:
1. Write your character's resume
2. Write your character's current job description
3. Write your character's fantasy job description -- what would they like to be doing?
4. Fill out a job application for your character
5. Describe your character through a coworker's eyes
6. describe your character's greatest professional accomplishment
7. Describe your character's greatest professional regret or failure
8. Write a scene in which your character confronts a challenge at work
Now Erika doesn't suggest these, but they are obvious twists. For one thing, give your character a yearly review. What does their boss think about their work? What about a customer or client -- what do they think about your character? How about the company or business - is it doing well, slipping, maybe about to go under?

Put your character to work - and let that work show in the story.
[identity profile] mbarker.livejournal.com
2D? 3D? Well-rounded characters!

On another list, there was a discussion of what goes into making up a 3D character. It seems to me that this might be useful for the nanowrimo triathlon (characters, setting, plot -- three events, all wrapped up in one blur of words. Sounds like a triathlon to me.) So this is my reflections on what goes into making a character jump off the page.

"There are no small parts, only small actors." Milan Kundera? Konstantin Stanislavisky? Whoever said it, the point is that even the little bit parts -- the taxicab driver, the doorman, and so forth -- can be a great part if the actor makes it stand out. And I think the same thing happens with characters. Sure, we have our spear carriers, our redshirts, and the other "minor" characters, but if we spend a little time making them real, making them live and breathe in our story, they don't have to be 2D -- they can be 3D too!

"Onions have layers. Ogres have layers. Onions have layers. You get it? We both have layers." Shrek said it, but I think maybe it works for characters too. If they have layers, then they're more likely to be 3D. Of course, you may have to peel them, and you're going to cry when you do that? But the key is that they don't just do one thing, that they have multiple agendas, different feelings and beliefs and inconsistencies -- kind of like real people :-) think about what is pushing them at different layers, from the obvious to the inner quirkiness.

Goals, motivations, conflicts. These are the engines that make characters do things in plots. If they are organic -- the character is acting because of them -- then the character feels real. If the character is acting because the writer is pulling his strings a la Pinocchio, then the character feels like a puppet. And puppets are really 2D, no matter how well carved. So cut the strings, and let the character tell you where they are going, what they are doing, and why they are doing it.

Change -- no, not spare change. We usually remember to give the protagonist some kind of a character arc, a change in who they are. Sometimes it's simply a recognition of what's already there, sometimes it's breaking out from the prison of who they have been, but that change of person is part of making the story really work. Depending on the genre or type of story, you may have more or less introspection and recognition of that internal change, but even in action thrillers, it's often part of what's going on. And other characters also can change. That shift in actions, persona, and so forth -- characters learning about life and doing something different -- is also part of the difference between flat characters and rounded characters.

Do they feel real? Or just painted on the backdrop? That's the origin of the 2D/3D metaphor, and I think it makes sense. If the character just seems to be sketched in for background, and not really doing anything significant in the story, then they are going to feel 2D. But let them get up and do something, and now they're starting to feel 3D. So as someone commented, part of it is back to show vs. tell. If you (the writer) describe them (ye olde narrative summary), they will be 2D characters on the backdrop. If they start acting -- action, dialogue, and all that stuff -- so that readers feel involved in the lives of the characters, then they will be 3D -- heck, they're going to be real. Show the characters in action.

Admittedly, in the rush to nanowrimo quotas, you may not want to spend too much time pondering characterization. At the same time, adding the extra bits and pieces to make your characters more than just pencil sketches on the background can be both a way to make rounded characters and more words for the quota. So let your characters do things, let them show your readers just what kind of a character they are, and watch your word count go up.

tink
(about 700 words)
A hippo in a tutu? Now that's something to clap for :-)

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 24th, 2025 11:02 am
Powered by Dreamwidth Studios