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 Original Posting 2021/4/17

Writer's Digest, July 1994, p. 24-27, had an article by Michael Ray Taylor about fleshing out your writing. He suggest you draw. Oh, not literally, most of us aren't artists enough for that. No, DRAW is an acronym for delineate, ruminate, analogize, and write. Here's his four steps.

Delineate. Make a list. Refine and develop your ideas by listing, and then picking examples. Then for each example, make a list of the sensory aspects of that idea or example. He suggests timing yourself, give yourself 5 to 10 minutes per point.

Ruminate. Summon a vision. Look at your list about one idea or element. Close your eyes, and think about it. Is it primarily visual? What does it suggest? You can add things to your list at this point. This also is timed, 3 to 5 minutes per item.

Analogize. What's it like? For each item, come up with some other things, idea, or image that describes it in an unusual or creative way. Go ahead and write those comparisons down on your list. Again, this is time, about 10 minutes per item, and keep going.

Write. Sketch the flesh. Now, go ahead and create descriptive sentences using the analogies and other thoughts you had. Go ahead and make us see and feel each and every element.

Now, take all the pieces you put together and put them into finished piece. Setting, action, characterization, plot… Put it all together. DRAW gives you a number of written sketches you can use as part of your writing.
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[personal profile] mbarker
Original Posting 2021/3/12
Writer's Digest, December 1991, pages 30-33, had an article by David L. Carroll talking about style. He starts off by suggesting that of course, any professional's lifelong aim is to learn to write as well as you possibly can. At the same time, there are some shortcuts and tricks of the trade that can be useful. Then he provides descriptions of 14 of these "tricks." Here they are!

1. After making a strategic or dramatic point, move away from your subject for a moment, then return with sudden force. In other words, introduce the topic, then relax a moment with some other idea, and then come back to the original subject in a way that ties the two together.

2. Three ways to keep your reader emotionally involved: 1. Present a mystery, then unravel it in stages. 2. Create a situation of jeopardy than resolve it. 3. Identify a problem that readers are personally experiencing, then help them overcome it.

3. Use action to make a significant point. Show, don't tell. Dynamic imagery and motion!

4. Use a series of short sentences to build tension. Usually at a moment of tense action, short sentences with strong verbs adds intensity and builds drama.

5. Be careful using the dash. It's powerful, but don't overdo it.

6. Vary the lengths of your sentences and paragraphs. Mix it up.

7. When you're stuck for the right way to say it, try… Sometimes you need to use a grammatical device such as asking a question, giving a command, a quotation, a different subject, different punctuation, a joke, get personal with the reader, examples, emotions, an anecdote, a list, facts,…

8. Shift emotional directions in the middle of a sentence. "Sudden emotional changes can be stimulating to readers if done properly."

9. Introduce a string of short, descriptive words and phrases to make an emphatic point. Short sentences with strong adjectives and images might do the trick.

10. Avoid unnecessary connectives. Watch out for those transition words.

11. Don't weaken your prose with too many unnecessary adverbial qualifiers.

12. Use intentional redundancy on occasion. Sometimes, repeat yourself.

13. Make your sentences rise to a climax; let them reveal their most significant information at the end.

14. Use grace notes. Little asides and action that add humor or emotional color can make your story better.

There you go. Some little tricks you might consider while writing, or while revising.

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[personal profile] mbarker
 Original Posting 12/16/2019

In Chapter 10, Weiland tackles the second half of the second act. Got that? Take the second act, aka the middle, divvy it into two halves and a midpoint, and... we’re now slipping down the second half, sliding toward the second doorway of no return and the climax! So, what’s happening?Well, start with the hero having gone through the midpoint, through that revelation, and now... he or she is active, is really trying! Got the Truth in mind, and is starting to do the right things. But... he’s still relishing a little lie. We need some strong action, the character starting to control the conflict, and... pull together all the pieces you need for the third act. Do watch out, there’s a pinch in here, where the antagonist shows they are still formidable, and might beat the hero. But...Lots of action. The hero charges in, thinking they know what’s right now! But there’s still some blind spots...Weiland lays out six pieces of the character arc that you can put into the second half of the second act (call it the second squared?). You choose where, you choose the pacing, you get to mix this up the way you like it. So what are the parts?1 Let the character act enlightened! He or she has learned some things, and had the midpoint revelation, so... now they can do some things they couldn’t have done (or wouldn’t have thought of doing) before. The hero has some new tools to tackle things, and can make better progress.2 But... trap the character between that old Lie and the new Truth! Go ahead and let him or her suffer with difference between that old lie and the new truth. They want to do the right thing, but... is it really the right thing? Doubts and fears...3 Let the character fight to escape effects of the Lie. The character knows the truth now, and is trying to go that way. They are starting to do the right thing, but that may mean giving up some things they want! Show us that tension, the fight...4 contrast the before and after mindsets. Watch for ways to mirror or reflect actions and thoughts, events, from the first half of the second act here in the second half. But reversed, with the change highlighted.5 Provide a false victory! Maybe what he wants seems easily reachable? But now, there’s something wrong with that easy deal. To get it, he’s going to give up the thing he needs, turn back from the truth to the lie. And... he grabs it! But, naturally, it isn’t gonna be a good thing.6 blatantly demonstrate the crux of your character’s arc. Just before the big third act, go ahead and make it explicit, what he needs, and what that Truth was. Dialogue, action, internal monologue, whichever works, but... play this up! The character will need this in the third act!Weiland provides a set of questions to help you with this. Here we go!1 How is your hero starting to control the conflict?2 How does the midpoint revelation help the hero see the conflict differently?3 What tools does the revelation give the hero to be more effective?4 How is the character still holding onto the Lie?5 How is the new Truth fighting the old Lie?6 How is the hero still not quite in line with the truth?7 How does the hero’s mindset still support the Lie?8 How do the hero’s actions show increasing belief in the Truth?9 What before and after scenes can show the difference in the character between the first and second half?10 What false victory ends the Second act? What does the hero give up about the Truth to apparently get what he wants?11 How have you blatantly shown us the Truth?This part of the story is a chance for the hero to shine! Things are starting to go right, they have the Truth to figure out, he’s changed! Oh, there’s still a betrayal to come (the false victory), but... he’s on the right path, at last!And he’s getting set for the third plot point, coming soon!Exercise? Probably the best is to take a look at a story that you like, and see how these six points play out there. Maybe see how the questions got answered there? Then think about how they might work in your work in progress?
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[personal profile] mbarker
Original Posting 5/31/2019
 
Writer's Digest, May 1993, pages 30-34 and 50, have an article by Renni Browne and Dave King with the title Meet "The Beat." But, what kind of a beat do they mean? They actually start with a chunk of dialogue, that they tighten up by removing some mechanics. What they call beats. "Beats are the little bits of action interspersed through a scene, such as a character walking to a window or removing his glasses and rubbing his eyes – the literary equivalent of what is known in the theater as stage business." Physical gestures, or sometimes internal monologue. "Beats enable your readers to picture the action in a scene, allow you to vary the rhythm of the dialogue, and help reveal your character's personalities."
 
They're useful, but it's easy to get carried away. Too many beats can damage the flow, which is what they are showing us with their first example. Even interesting and well-written beats can be irritating.
 
Sometimes authors overuse beats because they're not sure that the dialogue really carries the story. As usual, don't go too far. Give your readers some hints, but allow them to fill in blanks. To put enough beats in to anchor the dialogue. You need to balance dialogue and beats.
 
So, how do you figure out when to include a beat. Give your readers enough detail so they can picture the action, but leave them free to imagine some parts of it. Also, use beats to vary the rhythm. High tension, keep the beats minimal. Relaxing a bit, and in some beats. Sometimes a continued action in steps actually helps support the dialogue. Try reading it aloud, and see if the pauses need a little beat.
 
Also, beats defined characters. See if you can use a beat to help do that.
 
Do be careful about pointless, distracting, clichéd, and repetitive beats. Try to make your beats fresh and unique.
 
How do you find beats? Keep your eyes open. Seriously, watch people. What do they do? Watch movies and TV? Of course, you might dig them out as your reading. Both good ones and bad ones!
 
So, you might use beats to turn up the tension, or to provide breathing space in a tense scene. Sometimes they do both.
 
So, think about your beats. Try not to have too many or too few, but just the right ones!
 
For me, at least, thinking about it as stage business seems like the easiest approach. Your characters are busy talking on the stage in your mind. Now, are they doing things at the same time? Are they things that you want the reader to know about, or are they just the ordinary stuff that the reader is going to imagine anyway? Sure, big Jim just pulled a knife out of his pocket and started cleaning his fingernails as he says, "Are you sure you want to do that?" You don't have to mention it, but… It does add a little bit to the menace of the scene.
 
Go ahead, get with the beat. Or maybe it's "the beat goes on..."?
 
There's a checklist on page 33 that you might want to use:
1. How many beats do you have? How often does it interrupt?
2. What are your beats describing? Everyday actions?
3. How often do you repeat a beat?
4. Do your beats illuminate your characters? Are they individual?
5. Do your beats fit the rhythm of your dialogue? Read it aloud to check!
 
tink
 
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[personal profile] mbarker
 Original Posting Sept. 14, 2018

Writer's Digest, October 1993, had an article on pages 32-35 by Carol-Lynn Marrazzo with the title Show and Tell. It's not about the school pastime, it's about using both show and tell in your storytelling. She starts out by explaining that her readers were telling her that the climax just fell flat, they felt distanced. "Even though I'd used dialogue and description to show what was happening… readers said they wanted more." So she did some analysis of stories by writers that she admired.

"In story after story, I found that climactic moments contained two elements: a physical action or manifestation (crying, trembling, etc.), and narrative. Telling." In that moment of realization, when the characters internalize change, the narrators told us what they were thinking and feeling.

Carol-Lynn next shows us an example from Eudora Welty. A bit of action, but what it means is focused and heightened with narrative. Show and tell!

Then she expands on it a little bit. "You can do this in your own stories. For example, if you show a character doing something at a critical juncture in the story – breaking eggs, unbuttoning a blouse, drawing an ace from a marked deck – in that bit of storytime you have the opportunity to tell that character's thoughts or feelings."

Sometimes it's just a very short characterization. Carol-Lynn gives an example of the" "sweat of regret." That "of regret" is clearly the narrator naming the experience. So, you can use this technique to heighten characterization in later drafts, during revision. Watch for these little sprinkles of telling, and make sure that they're the right ones. Or, of course, you may be more expansive. There is an example from James Joyce, with a rather lengthy chunk of narration. It depends on the character. "If your character has been freely sharing observations and feelings throughout the story, and then goes mute at a critical turn, your reader may feel cheated."

Internal monologue, a.k.a. narrative, helps us to really understand what the character is feeling. Physical signals are good, but tell us the true feelings!

Try what Carol-Lynn does throughout her article. Take a scene from a writer that you admire, and highlight the pieces of narrative, the telling intertwined in the showing. You may be surprised at how much is there.

Now, Carol-Lynn warns that you have to know your characters and your stories very well to do this effectively. But, separate the showing and the telling, then look for inconsistencies and contradictions. Study the telling, modifiers, adverbs, adjectives, little descriptive phrases and clauses. Make sure they match your story and your characters.

"Pay special attention to the narrative. Learn to identify ineffective telling, and let it help you find and focus your story. Then, use artful telling to heighten your character's deepest thoughts and feelings, to get to the heart of things and bring your story to life."

There you go. Show and tell.
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[personal profile] mbarker
Original Posting Aug. 4, 2017

Writer's Digest, March 1999, on pages 26-29 and page 51, has an article by J. V. Jones with the title "Once Upon a Character." The subheading points out "If you can master the magic of making sorcerers, giants and elves seem real to readers, no genre-fiction characters will be beyond you." Now there's a challenge!

Jones starts out by suggesting that you've done your background – research, a map, trying out swords, and you're ready to write… So your protagonist runs into a band of evil dwarves! And the start of that wonderful process of bringing together the companions is on. But… All too often, that mixed bag of companions is more like a bunch of carbon copies of every fantasy trope. So how do you make them complex, surprising, unforgettable characters?

Genre fiction often is full of stereotypes. But how can you do better?

1. Names!

Jones recommends getting a name that really fits. Not something unpronounceable. Something that throws light on the character. "A well-chosen name can evoke images and feelings in readers minds before the character even walks on stage."

Also, help the readers keep your characters straight. Large casts? Well, you can use their appearance to some extent, but let's face it, that's not that easy to remember. Memorable physical traits and appearances? Pick out one thing and make it memorable!

2. The Dwarf Is in the Details

Physical characteristics are useful, but you may need to go beyond that. Enticing, exotic details described in a way that makes them stick in our head. Clothing, weaponry, manners of speaking, dialect… One of the great things about fantasy is you can use all of these details.

3. Play against archetype!

Inside someone's head, using the POV, you get to show us just what makes that character work. But, don't overplay your hand. Make sure that the reader can identify with the character. Even archetypes are humans, too. Faults, foibles, failings. Consider breaking traditions. Oh, and Jones also gives us a sidebar suggesting that you may want to avoid these cliché figures:

– The firebreathing religious leader determined to squelch new ideas.
– The evil corporate chief who cares nothing for the environment slashes employees/inhabitants of the nearest star system.
– The scientist who can't see the danger his project poses.
– The brave but mysterious adventurer who turns out to be a long-lost noble.
– The misunderstood visitor who needs help to return home.
– The bloodthirsty military leader for whom the ends justify the means.
– The especially stupid authority figure who will not listen to reason and will botch every decision, thereby causing all the problems of the story.
– The thoughtless "good" King/leader who listens to stupid authority figures.
– The evil overlord who is pure evil.
– The has-a-good-heart-and-knows-what's-right-but-is-sadly-misunderstood younger sibling.
– Anyone astoundingly beautiful.

4. A good first impression.

With a good name, distinguishing characteristics, enough contradictions in personality to feel real, you come to the first appearance. When your character comes on stage for the first time, make sure that the reader gets a strong impression of the new character. "How can I present him/her in such a way as to make him/her interesting?" Book the readers, leave them wanting to read more about this character. Give them some good lines.

5. And of course, actions speak louder…

Name, faults, irrational fears and idiosyncrasies. Introduced in a memorable way. And action! Give the character something remarkable to do.

"That is the essence of a memorable character: human fears and human longings, and actions that rise above both."

There you go. So make those characters sing! Or swing their swords, or whatever.

Practice? Take something you are working on, and pick out a major character. Make sure you have a great name, distinguishing characteristics, a real personality, that first appearance that makes us want to know more about that person, and, of course, great actions. So make your characters work!

tink


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[personal profile] mbarker
Original Posting March 5, 2017

Writer's Digest October 1995 on pages 35-37, and page 60, have an article by William H. Lovejoy with the title "Creating Action Scenes That Move." The subtitle is "The two worst things that can happen in action scenes are for the events to be unbelievable or to have the action come to a screeching halt. Before your hero takes a step, learn the techniques to keep the action moving."

That sounds exciting, doesn't it? William starts off with two heroes – well, a hero and heroine. The hard-boiled detective is in a fistfight. But, with one punch he knocks out his opponent, and readers just don't believe it. On the other hand, our tired heroine is running through the dark forest, and runs, and runs, and the reader just get bored. So what happened? Well, here are the tips from William.

Get Real. Unless you're writing science fiction and fantasy, you need to obey real physical constraints. Hand-to-hand personal confrontations usually are short. Make sure you remember the physical capabilities of your character. Even the greatest hero, probably gets hurt a little bit. Deal realistically with weapons. Most of us need research.

Get their hearts pumping. Words and pace make speed. Keep it moving. Paragraphs, sentences, words get shorter. Make it faster. Simple words. Read it aloud, and make sure the pace and rate go faster and faster and faster…

Make them talk. Dialogue! You can inject uncertainty, keep the readers aware of what's happening, and dialogue is just more interesting. It needs to sound right.

Use some restraint. You want unusual, one-of-a-kind action scenes. Don't just repeat things. No gratuitous violence, all right. There has to be a reason for an action scene that's violent. "The purpose of the scene must be clear – to evoke a response and readers, to move the plot along, to reveal character traits, or whatever."

Prepare the reader, research the weapons, and pump up the pace! Avoid unbelievable or boring, and make your readers happy!

There we go. An action scene! Let's see. Sports, war, avoiding the runaway sheep, even chopping and dicing vegetables for dinner, there's plenty of action to go around. So if you want to practice, pick your action, lay in a couple or three characters, and... ring the bell, and may the best pepper steak win!

Go ahead. Write my day.
tink


[identity profile] mbarker.livejournal.com
Original Posting Oct. 14, 2015

Writer's Digest, April 2003, pp. 24-27, had an article by Laurie Rosin with the title 10 Tips for a Stellar Revision. The focus was on 10 basic concepts to help you do revision. While the details are worth reading, here's a short summary of what I thought were the important points.

1. A revision takes as long as it takes. Don't get in a hurry. Relax, take your time, and see what you can learn from the process.
2. Revise toward a marketable length. Especially first-time novelists often write too long, and have trouble revising this huge mass of material. Think about cutting unnecessary material before you polish. Is everything as tight as possible?
3. Torque the power of your scenes. Scenes, characters, settings -- make sure it all works towards your story. Frame your scenes with a quick here's where we are, who's there, how much of a gap from the last scene, who is the point of view and what are they thinking?
4. Begin scenes close to the action. In media res isn't just for openings!
5. Tease the reader forward into the next chapter."Each chapter's conclusion should leave the reader excited, anticipating what might happen next. Good endings, linked to powerful beginnings in the succeeding chapter, keep your audience fully engaged." What is the protagonist planning/worrying about? What is the antagonist doing? Look ahead, but save the full impact for the next scene.
6. Replace discussion with action. Meetings and routine activities are dull. Skip it, and keep your characters in action!
7. Give your antagonist some depth. Bold, intelligent villains make heroes shine! What does he want, why, and what is he willing to do to get there?
8. Make sure your dialogue matters. Characters should talk like themselves, not all the same. Make the dialogue real!
9. Incorporate your research where appropriate. The job is inform and entertain. Help the reader learn something new, give them some fun facts, something interesting.
10. Dramatize, dramatize, dramatize. Make the events immediate and real. Watch for stretches of narrative without dialogue -- you're probably telling! Let the point of view character show us the story, instead of the storyteller.

Okay? So rvise. Revse. Revise!
[identity profile] mbarker.livejournal.com
Original posting 25 Nov 2010

Okay, quick catch up. (#23) First of all, over here http://community.livejournal.com/writercises/146911.html I reflected a bit on making characters 3-dimensional or rounded as part of nanowrimo. After all, a flat character doesn't take much -- just toss a label at him or her, and move on. Kind of like telling, instead of showing, right? Except we're out to fill in around the edges, so what does it take to make a character a bit more rounded? First, realize that even that redshirt or bit player may have something to show us, so spend a little bit more time thinking it through. Second, like onions, ogres, and probably other things, be aware of the layers. Multiple agendas, feelings, beliefs, all that stuff. Give them some depth, and see what happens! Third, think about goals, motivations, and conflicts (aka GMC) for them. What does this character want? Why are they doing things? What conflicts are they involved in? And, last, consider how this character changes in your story. What drives their change, what shows it to us, and what does it mean for the character and for us? Okay? Make those characters well-rounded, and see how that turns into plots that people really want to read.

(#24) Action! Over here, http://community.livejournal.com/writercises/147151.html we talked about some ways to tackle the action scenes that movies and such have made a part of our stories. I suggested starting by walking slowly through the action, making sure that you have all the little details clear in your mind. Then decide what the best way to portray that to your reader is, based on the POV character and other dramatic needs. Especially consider what your POV character is likely to really see, understand, and think is worth commenting on. An ordinary housewife watching a military attack sees one set of things, the master sergeant sees a different set of things. What you use in your description tells us as much about the POV character as it does about the action in the middle of things.

(#25) Let your body do the talking? Right! Over here http://community.livejournal.com/writercises/147394.html I chattered about using the characters' bodies -- heads, legs, arms, torsos -- as part of the expression. After all, someone who is just saying nasty stuff isn't nearly as obviously angry as the character who is leaning forward, hand raised in a fist, ready to punch the lights out of the other person at the slightest hint of resistance. And as for the person who is saying calm stuff even though their legs are shuffling them from side to side, head bobbing, eyes narrowed? Plenty of possibilities, and we all know that body language is a key part of how we relate to other people. So think about what kinds of reactions all your characters are having, and where it fits, show us some of the physical signs of what they are feeling.

Rounded characters, a bit of action, and don't forget the body language! Busy days, as we watch the nanowrimo clock wind down. And I'd be willing to bet that some of you are enjoying Thanksgiving, too. A turkey or ham? Stuffing. Mashed potatoes, corn, or what kind of veggies? Biscuits, rolls, some kind of fresh bread? How about some cornbread? Cake or pie? We actually went to the nearby CostCo the other day, and I'm slowly working my way through a pumpkin pie for Thanksgiving. Really good.

And, of course, even while taking a small nap to let your Thanksgiving feast settle, you might want to consider? maybe after the parades or football games?

Write!
[identity profile] mbarker.livejournal.com
Original posting 20 November 2010

Drat, skipped a day again. Yesterday was an odd day for me, as far as nanowrimo goes. I mean, I'm making my words, but somehow? middle of the afternoon, I found myself just sitting there saying I'm not so sure this is going anywhere. Then I took a look at Holly Lisle's Plot notions, and got confused, because she starts with characters? and I wasn't quite so sure I knew my characters in the kind of depth she seems to expect, even if I do know the story I'm telling! So? I took the afternoon off. And went ahead and wrote some words in the evening, just to keep things moving.

Then today, I took a look at a set of YouTube talks by Dan Wells on story structure (5 of them, about an hour's easy listening). Very interesting, because he seems to be stressing a much more event-oriented approach to plot. And along the way, I decided I liked doing events, not trying to delve deeply into my characters' background and personalities.

Link for the first chunk is http://www.youtube.com/watch?v=KcmiqQ9NpPE

And then? I was waiting for Mitsuko, and the TV was on. The daily kid's program, oddly enough. And they had a little tiny vignette. See, there's the big, strong, somewhat dumb character, and the short curious friendly character, and a couple of others. Big, Dumb is a brown slab of a character costume. Short is a little white ball of one. The others are more human.

And they're all playing ball. And the ball gets lost. Short goes to find it, and runs into a stranger! Who is holding the ball, and says, "Hey, you! Is this yours?" Short says, "Yes. Can I have it back?" The stranger shrugs, and tosses it to Short. Then he turns to leave.

And Short says, "Wait. Thank you!" The stranger turns around and kind of sneers. "You're welcome." Then Short says, "Say, would you like to play with us?" The stranger says, "Your friends won't like me." And Short says, "Sure they will."

And then the friends show up. And they aren't very happy to see a stranger. They ask Short if the stranger hurt him, and so forth. The stranger starts to leave again!

And Short says, "Hey, let's play tag. You're it!" and touches the stranger. Who looks around, shaking his head, and says, "Tag? Well?" So the stranger touches one of the friends, who immediately starts screaming. And Big, Dumb grabs the stranger.

At which point Short pushes Big, Dumb who starts to trip and fall on the screaming friend. And the stranger pulls Big, Dumb back, so that he falls on the stranger. Then they all help get everyone standing again. And now we're all friends.

For some reason, that little vignette caught my attention. And reminded me of other "little stories." And I realized that these little stories usually are just actions, very little character development. And yet they are FUN! I mean, yeah, the stranger goes from being a rude unknown to being a new friend, but really, we still don't know what's making him tick. And that's okay.

Anyway, that's what I'm chewing on yesterday and today. The balance between action or event-oriented storytelling and the internal stuff, the psychological intrigue of the internal world.

Let's see. Over here http://community.livejournal.com/writercises/145852.html I reflected a bit on the way that just letting the words flow in nanowrimo can be relaxing, maybe even cleansing. Fun, per se? And then here http://community.livejournal.com/writercises/145935.html I borrowed from Bradbury again, and his lists of words. So many writers talk about making lists, lists of words, lists of phrases, lists of one-line scene ideas? sit down and make your lists! Before writing, while you're writing, whenever you need to stretch a bit. Make a list, check it twice, gonna write out some naughty and nice, nanowrimo month is running along.

By the way, this is the third of the four weekends in nanowrimo this year. And if you're going to be tied up with Thanksgiving (oh, turkey, pumpkin pie, mashed potatoes, stuffing, ah, all that great eating!) you may consider this the last weekend that you can devote to nanowrimo. So let the words roll! Make those wordmills grind hard and long.

Write!
[identity profile] mbarker.livejournal.com
original posting 21 May 2009

Writers' Digest, October 2004, pages 26 to 33, has a collection of short "nuggets of wisdom" related to getting published. Maria Schneider is the author of the compilation. Take a deep breath, and here we go:
"If your novel seems to be dragging, one of the first places to look is at the heart of your lead character. Is he giving up too easily? Are there too many scenes where he's thinking and not doing?" James Scott Bell
Hum. What action is the lead character taking in each and every scene? Are there too many scenes sitting in the kitchen at the table thinking and talking about what to do, where to go, who to see, waiting for Godot? As someone said, bring in a man with a gun and get that scene moving.

Who said leave out the boring parts? Or was it leave out the parts that readers skip? Anyway, that's the principle. Make sure there's action in every scene, and that the lead character is doing things. And even if he's on the ropes, oppressed by all that opposition, bleeding from the rocks you've been throwing up into his tree -- your lead character can't give up. Oh, he can have doubts and fears and uncertainty, but he needs to keep going.

Cue the impossible dream and tighten up that tale, raise those stakes, make the tension sing...

Write!
[identity profile] mbarker.livejournal.com
Original posting 7 January 2009

(6x6 Saturday? That's like day after tomorrow? Hurry, hurry!)

The Logic of Emotion

Writer's Digest, July 2005, pages 28 to 31 have an article by Eric M. Witchey with the title, "The Logic of Emotion." Basically, this lays out an approach to character-driven stories. Now why would you want a character-driven story? Well, they sell faster, and readers like them. Why? Because readers get engaged in the emotional reality of characters. So what's that mean?

"The character needs an emotional foundation of motivations. Those motivations drive decisions, the decisions lead to actions and the actions create conflicts that the character can't walk away from. When the conflicts are resolved, the character enters a new emotional state -- and from those emotions flow new decisions, actions and conflicts. Emotion drives Decision drives Action drives Conflict drives Emotion -- ED ACE." Five components that work together to produce character-driven stories.
  1. Emotion. What does the character feel at the beginning of the scene? Let the reader know! There are lots of ways to do that, and your selection of sensory details and subjective commentary will be unique. But make sure that your scene starts with the character's emotions.
  2. Decision. With an established emotional state, let the character make some decisions. Make sure they are consistent, and that they show the reader what's going on. Explicit decisions, choosing an action that builds on characterization, character needs, and character history.
  3. Action. Let the character do something. Whatever they do, it shows the reader what kind of person this is.
  4. Conflict. Opposition! Self versus self, person versus the environment, or that old standby person versus person. Willful opposition builds tension and make stories come alive. Especially when the character has shown us their emotions, their decisions, and their actions -- and now they run into opposition.
  5. Emotion. The conflict pushes the character into a new emotional state. Show that transition, the reactions and feelings. And start the cycle again.
"Reader engagement depends on a connection with character motivation and emotional change. You have to create a sense that your characters have lives filled with emotions that drive their decisions and actions."
An exercise? Well, take your work in progress, and look at a scene. Does the beginning clearly show how the character feels? Is there a decision by the character that moves us into action? Does the action run into opposition? And does the opposition create emotional consequences? If you're missing one or more steps, consider how to fill it in. And keep the rhythm going.

Another exercise might be to take two emotions, and work out what kind of decision-action-conflict chain could move the character from one to the other. Take someone walking into their house, smiling and happy looking ahead to the three-day weekend, and bring them to the brink of tears? Or perhaps to silent raging? You pick the emotions, and connect the dots.

And don't forget to write!
[identity profile] mbarker.livejournal.com
Original posting 17 August 2008

Chapter 17: Action Scenes

(continuing our series from Make A Scene by Jordan Rosenfeld)

Hollywood has taught us to think of action as larger-than-life last-minute escapades. However, small personal actions still count. Action scenes rely on some kind of physical movement in a space or context of the writer's creation, with a sense of time passing. Readers feel as if they are participating in action when:
  1. Events unfold in real time, so that the reader feels as if they are participating in the events
  2. The pace is rapid, and there is some kind of physical movement
  3. The protagonist makes quick decisions or reactions, depending on instinct more than intellect
  4. Unexpected consequences raise the dramatic tension
Act first, think later. When the protagonist is caught by surprise, forcing reactions. That's what action scenes are all about. They feel fast and intense. Usually the action is unexpected or surprising. They match well with suspense scenes, epiphanies or contemplative scenes. Readers do sometimes skim through them, so don't expect slow detailed reading. Just like the protagonist, the reader wants to find out what happens, so they aren't going to read slowly and carefully.

Opening action scenes. Most of the scene will be unfolding or exploding action. Even if you want to start slow, think about getting to the action soon.

In medias res - start in the middle of the action -- is a standard recommendation, and works well. Readers have to keep reading to figure out what is going on. Make sure that the reader can follow the essential action, that they know what is going on even if they don't know why or how it will be resolved.

Open with foreshadowing. Small actions or narrative summary that hints at the coming action are sometimes useful. Keep it short, keep the hints subtle, and let the action take over as soon as possible. Be very careful not to make the action an anti-climax by removing the surprise or sizzle.

Character development and plot in the action scene? Action is one way to show the true nature of characters. Every scene needs to involve characters in interaction, reaction, and change, but action scenes force the character to actually walk the talk, acting out their true beliefs. Don't forget that characters can make mistakes, especially in action. Push your characters to discover unexpected facets of themselves through actions. Make sure that the actions are serious, that they can't be undone, so that the character has to face the consequences.

Ending the action scenes. There are lots of ways to end the action. No matter how you do it, though, make sure that the action has changed the protagonist, and that there are consequences that the protagonist will have to deal with. Most of the endings slow down the pace and offer a chance for reflection, increase the tension and suspense so that the reader has to keep going, or end with a bang, a revelation that changes the characters and the plot.

Slow it down. A little bit of exposition or reflection, quietly slowing down the pace, and often ending in a foreshadowing image.

The cliffhanger or suspense ending. Don't stop, run the action right out to the edge and leave the reader turning the pages for the next step. Just delay the conclusion of the action.

A revelation that changes everything. At the very end of the scene, reveal the consequences of the action to the reader and the protagonist. One trick here is that the revelation often is an emotional high point -- action scenes often do not have much emotional impact, but the revelation can change to.

And Rosenfeld's checklist for action scenes:
  1. Is the focus of the protagonist on reaction, instinct instead of thought?
  2. Is there physical movement that conveys a sense of time?
  3. Is there less reflective or emotional content -- keep punching!
  4. Does the action change the protagonist and the plot?
  5. Do the actions produce consequences for future scenes?
Coming up, we have flashback, epiphany, climactic, and final scenes. But for right now, let's set Rosenfeld aside and consider your very own action scene.

First, of course, you might want to take an action scene apart. Admittedly, we all know them from movies and TV, but dig one out of a novel, and see how it works. How did they start it? How do they keep the action moving and realistic? And how did they end it?

Second, think about writing an action scene of your very own. Where would an action scene make more sense than dialogue? Are you going for the high action of the movies and television or for somewhat smaller tramping around the campsite, rafting down the river, or doing something else that doesn't involve car chases, explosions, and other special effects? How do you start the scene, how do you keep it realistic, and how do you finish it? I still remember reading someone's little battle scene and asking them to walk through the action, because I couldn't figure out how the characters were positioned. We ended up talking about doing a paper chart and actually having the characters move across the chart -- and discovered that at least one character was indeed popping from place to place in a rather incredible way. I won't say that the scene was great after we reworked it, but at least people looked the right direction and so forth.

You might take some simple actions -- getting in the car and turning it on, getting a cup of coffee or tea, buying a newspaper -- and write those scenes up as practice. It can be surprisingly difficult to get the character into the right position, get the keys out of his pocket, and actually turn on the engine. Then consider showing us that the character is happy, upset, or otherwise trying to deal with emotions in the middle of the action.

I think action scenes often are considered pretty simple. But selecting the right parts of the actions to suit your story, and providing enough details without going overboard or without simply sliding over the action, is more difficult than it may appear. Action scenes are some of the bread-and-butter basics for writers, and you might as well practice writing them. You need to be able to convincingly convey that these characters are doing something right now.

So, write!

(or should that be plots, characters, actions! Write that scene?)

The writer's job is to help readers see what's happening now in the center ring -- of your story.
[identity profile] mbarker.livejournal.com
Original posting 4 May 2008

Make a Scene by Jordan E. Rosenfeld

Chapter 2: Strong Scene Launches

And we're back, with more notes from Make A Scene by Jordan E. Rosenfeld. The introduction and chapter one were last - do you remember what they covered? Right, that's it. Keep the reader entertained. And scenes are the basic elements of stories, with characters in action right in front of us. Each scene has a beginning where it gets started, a middle that fills in the conflicts and consequences, and an ending that sets up the next scene and wraps up this scene. Okay? For more details, read the last posting or get a copy of the book and read it -- it's pretty good! And now, on to the beginning of scenes, where we drag the readers into the scene.

First of all, since the beginning of the scene may actually pick up in the middle of action or continue something from before, Jordan suggests using the term launch -- where the reader's attention is engaged again. He suggests starting to construct a scene launch by asking two questions:
1. Where are my characters in the plot? Where did I leave them and what are they doing now?
2. What is the most important piece of information that needs to be revealed in this scene?
You need to think about which kind of launch to use. Jordan suggests four flavors: characters, actions, narrative summary, or setting.

Character launches focus on getting the main characters out there. You should probably think about the scene intentions of the characters -- what is the purpose, goal, or intention of the character? This involves four decisions:
1. What are the immediate desires of the character?
2. When do the characters achieve their intention or encounter some type of opposition?
3. Does the intention makes sense to the plot?
4. Who helps your characters achieve their goal, and who opposes them?
Scene intentions usually involve some kind of conflict. It doesn't matter what your character's intentions are, but you must know them from the beginning of each scene so that you can make sure that they are enacted, met, or thwarted.

Action launches are a good way to avoid getting tied up in narrative summary, trying to explain things. Just jump right in and start the action without explaining anything. You do need to pay attention to time and momentum -- it takes time for actions, but once started, they keep going until they are finished. The keys are:
1. Get straight to the action. Jump off the cliff, don't waste time looking at it.
2. Hook the reader with big or surprising actions. Big or surprising action at the launch of a scene allows for more possibilities within the scene.
3. Make sure the action is true to the character. It should create conflict, too.
4. Act first, think later. Lead with the action, then let characters react and think about what they have done.
Narrative launches. We've said so much about avoiding narrative summary, but the launch of a scene is one place where a short, well-written narrative summary can work out. We need to get to the action quickly, but a narrative summary can help sometimes. The keys are:
1. Use a narrative summary where it saves time.
2. Use narrative summary to communicate information before action. A little bit of background or setting can go a long way.
3. Use narrative when thoughts or intentions cannot be revealed in action. Some characters cannot speak or act easily, so narration can let the reader know what they think and feel.
Setting launches. If the setting details are important to the plot or character development, you may need to include the setting in the launch of the scene. In particular, unusual, exotic, or challenging locations that bear dramatically on the characters and the plot can launch us in the right direction. For effective scene launches:
1. Use specific visual details.
2. Let the scenery set the tone and the language of the scene.
3. Use scenery to reflect a character's feelings and perceptions.
4. Show how the character sees the scenery.
The real danger with scene launches for the writer is that they are short and easy to rush through, trying to get to the real meat of the scene. Don't do it. Take the time to get the scene launch right -- or at least go back and revise it into what it needs to be. The scene launch invites the reader to come along, and should be as intriguing and alluring as possible.

So we need to launch the scene, providing the reader with something that gets them oriented and interested in reading in this scene. I think that along with Jordan's question about what's the most important information to be revealed in this scene we need to think about how to make the reader curious about that this information. We want them to read the scene looking for an answer, trying to figure out that piece of information. You want them to be puzzled and curious.

I do think that every scene launch needs to involve all four of Jordan's flavors -- the characters, the action, probably a little narrative summary, and setting. I think the difference is likely to be more in emphasis. So a character launch shows us the characters more than the action or setting, an action launch emphasizes what's going on, and the setting launch tells us more about where we are than the others. But the character launch needs to have some conflict in it, the action launch certainly has to have someone who is doing all that dancing, and the setting launch needs to include someone looking around, at the very least. Still, I think Jordan makes a good point - think about which one you are trying to do, and focus on getting that emphasis right. Think about how that launch leads the reader into your scene.

So your assignment for this chapter is to take a look at a book or story of your choosing, and find at least one scene launch. Take a close look at how the author introduces the scene and gets you into it. Did they use a character, action, narrative summary, or setting launch? If they used a narrative summary, how long is it and what happens right after it? How does the launch orient you as a reader, and how does it get you interested in reading further? I think as writers we often try to explain too much, and miss the fact that some mystery and suspense can be very good for getting the reader interested.

When we write, we invite others to come along?
[identity profile] mbarker.livejournal.com
 original posting 26 April 2008

Make a Scene

Fair warning, I picked up a new book recently. I think it looks interesting, so I am planning to walk through it relatively slowly with postings here. The book is called Make a Scene: Crafting a Powerful Story One Scene at a Time by Jordan E. Rosenfeld, Writer's Digest Books 2008.

In the introduction, Jordan tells us that he's going to talk about scenes. And there's a useful little two paragraph bit at the end of the introduction:
"To help you avoid tactics that could bore the reader, I leave you with this caveat: the audience is watching. Never forget this. Even though the audience isn't actually present at the moment of your writing, you should write (and especially revise) as if the reader is sitting behind your desk, awaiting your finished pages. What this means is that, if your eye is ultimately on publication, is your job to entertain and inform the reader through clear writing and powerful scenes; if you are using fancy prose or showy strategies to amuse yourself or prove something, you aren't keeping your audience in mind."

"Though it's not wise to write first drafts with the super-ego breathing its foul, critical breath down your neck, your readers should be the most precious people imaginable after your characters. You see, most readers are not writers; they don't know how hard it is to write. They have very little patience or empathy for your struggles. They just want a good story, and they will put down one that doesn't hold their interest. It's up to you to ensure that they don't lose is in your story."
Interesting point, reminding us of the audience -- the reader. I know we've talked in the past about just who is the reader and what is their role in the business of writing. We usually come down to saying that you write to yourself as reader in some ways, or at least to an idealized friend who is sitting there listening to your story, waiting to hear how it comes out. Sometimes I think they must be very patient.

But I do think Jordan reminds us of an essential touchstone for our writing -- does it entertain the reader? Keep that in mind, and damn the critics, write!

Chapter 1: Functions of a Scene


Jordan starts out by saying that what makes stories really come to life is strong and powerful scenes. Unfortunately, he tells us that there really isn't a formula for scenes -- although he does offer to tell us some of the ingredients, and let us put them together creatively and see what happens.

[Remember W. Somerset Maugham's dictum? "There are three rules for writing the novel. Unfortunately, no one knows what they are." But at least Jordan offers us some ingredients for baking scenes . . . er, making scenes. I'm going to put chocolate chips in mine, they are good in most things :-]

So what's a scene? "Scenes are capsules in which compelling characters undertake significant actions in a vivid and memorable way that allows the events to feel as though they are happening in real time." Jordan then provides a list of basic ingredients:
  • Characters who are complex and layered, and who undergo change throughout your narrative
  • A point of view through which the scenes are seen
  • Memorable and significant action that feels as if it is unfolding in real time
  • Meaningful, revealing dialogue when appropriate
  • New plot information that advances your story and deepens characters
  • Conflict and drama that tests your characters and ultimately reveals their personalities
  • A rich physical setting that calls on all the senses and enables the reader to see and enter into the world you've created
  • A spare amount of narrative summary or exposition
The key to this is action -- events with people acting in what seems like real time -- but well-balanced scenes include many different things.

[people doing something, spiced with talk, a few clues, conflict, and served in a fine setting? Sounds like a fine tale, doesn't it?]

Along with these basics, Jordan promises that later chapters will talk about dramatic tension, scene subtext, scene intentions, pacing, and scene length. But that is later.

Jordan also talks about the difference between show and tell in a couple of ways. First, Jordan points out that telling, aka narrating or narrative summary, is explaining. And while we need a little, we need to avoid over-explaining -- trust your reader! Second, using detailed, specific sensory clues, we help the reader build visual images in the eye of their imagination. "You want the reader to see what you describe as vividly as you see your dreams at night." Narrative summary, however, is more like someone whispering in their ear, describing what's happening. You want your reader to feel as if they are in the scene, not having someone lecture to them about it.

This chapter ends with a very short section talking about scene length. Long scenes are 15 pages or more, and usually slow down the pace, or include a lot of detailed action or dialogue. Short scenes run less than ten pages. They can make the flow feel choppy, but are good for differentiating characters, picking up the pace, and  making the reader feel the rush or urgency.

[or as the White Rabbit said, "Begin at the beginning and go on till you come to the end; then stop." Lewis Carroll.]

Jordan doesn't talk about the scenes that are just right, but they're probably in the range between 10 to 15 pages.

Jordan finishes his Chapter 1 with the comment that every scene needs to have a beginning, middle, and an end. The beginning is vivid, memorable, and drags the reader into the scene. Middles are where the stakes are raised, characters run into conflict, and consequences flow. Scene endings set the stage for the next scenes, leaving the reader with unforgettable feelings, tastes, or impressions. And of course, that's what the rest of part one is all about!

So that's Jordan's Chapter 1. Scenes are the building blocks of stories. They involve characters in action, doing things that feel like they are happening right in front of us. They come in long, short, and just right, sort of like the three bears' pajamas. And that's about it -- the next chapters talk about how to get the scene started, what to fill it with, and how to wrap up the loose ends.

Your assignment? How about taking a chapter in your favorite book or story, which could be one of yours, and identify at least one scene? Take a good hard look at how it starts, what happens in it, and what marks the end of the scene. How do you know that you are going from one scene to the next?

You might also want to consider the checklist:
  1. Does the scene have strong characters? Do they change in the scene?
  2. Is the point of view in the scene clear, and consistent?
  3. Is there significant action in the scene? Does it happen in real time?
  4. Is the dialogue in the scene meaningful?
  5. Does the scene reveal information that moves the plot forward and deepens characters?
  6. Does the scene have conflict and drama?
  7. Does the scene have a strong physical setting, with all the senses engaged?
  8. Does the scene avoid too much narrative summary, exposition, or information dumps?
Okay? Ready to make a scene? Or at least are you interested in seeing what else Jordan has to say about making a scene?

When we write, we let others see scenes of the mind.
[identity profile] mbarker.livejournal.com
original posting 22 April 2008

Ramp up the action: Keep your scenes active to give your readers the heart-pounding intensity they demand.

That's the banner headline on the Writing Clinic article by Paul Bagdon in Writers Digest, Oct. 2004, pp. 55-57. Bagdon looks at the first chapter of a thriller , but I think the advice is good for any writer.

First, open with action. The piece that Bagdon is looking at has a little teaser about what that day was supposed to be, setting the stage for something cataclysmic to happen, but then it spends several paragraphs on background material. Bagdon says, "The problem is that now -- on the very first page -- isn't the time to present that material. The reader needs to be hooked -- dragged directly into the adventure --to the point where there's no possibility of her putting the book back on the shelf."

So the initial problem is to avoid spending too much time doing setup and background. Jump into the middle of the action and keep going. Especially in a novel, there's plenty of time later to come back and explain whatever background is really necessary, but the beginning of the story -- the place where you are convincing a reader that they really want to read this book -- that's not where you want to slow down and dump that information up all over the page. So cut, cut, cut.
"It's the writer's obligation to create dynamic and engaging situations and scenes in the first paragraphs and pages of an action-adventure novel. Readers (and editors) not only expect such leads --they demand them."
Second, consider the mix of Active vs. Passive. Readers of thrillers are looking for action, what Bagdon calls "good ol' spine-tingling, I-can't-put-this-book-down action." But he adds that in the mix of the thriller we also need a fully articulated protagonist and a plot with rich enough dynamics to support all that tension, intrigue, and violence.

Next, Bagdon points out that action needs to be written in an active way, presented as direct experience perceived by a character through physical senses, emotions, fears, and feelings to make it vital and engaging. Don't let up -- keep the reader right there beside the person having the experience. Beware of stepping back and narrating or describing, keep it acutely active. Write totally in the protagonist's senses and emotions. Make it purely active, a vehicle that lets the reader move, feel, hear, and see what the protagonist does.

But ?

Not just nonstop feverishness and vehemence. "Unintrusive narrative is as much an essential part of a successful thriller as is dialogue or description."
"Visceral, active scenes keep your thriller focused and provide the reader with the heart-pounding intensity he seeks."
So, we've really got two simple pieces of advice. Start with action, and then make sure that your action is really active!

And, of course, write!

When we write, we act.
[identity profile] mbarker.livejournal.com
Original posting 26 February 2008

(I think the shrimp, or maybe those little red eggs. Worms work pretty good, too? Oh, you don't want fishy readers, you want them warm and comfy? Does that mean you won't be using the good lines?)

How do you get the reader to start reading? There are many recommendations to hook the reader, but what does that mean?

Nanny Kress, in a column entitled Your Opening Quest in Writer's Digest, Jan. 2005, pp. 20-22, talks about ways to create compelling openings. Ways to set that hook, to raise questions and suggest change is coming.

First, try out-of-the-ordinary. "The easiest way to raise a question in the reader's mind is by opening with an action that's clearly a change from the normal or expected." Start with action, and make sure:
1. The action suggests that a change has just occurred or is about to happen in the character's life
2. The action makes the reader wonder why it is happening, what the character will do next, or what the consequences will be
Second, hook the reader with provocative details about characters or setting that suggest change is upon us. Make sure the details:
1. Are very specific
2. Promise conflict to come
3. Indicate a change from the norm - something special - for this place and characters
4. Make readers try to figure out what's going on, and then keep reading to find out if they guessed right
Third, try starting with a grand sweeping statement of universal truths or assumptions. This used to be popular, and it still grabs the attention and raises questions about the story to follow. Some suggestions if you want to try this:
1. A bit of humor helps, because modern readers are likely to see such grand statements as a bit pompous
2. Quickly get down to specifics and action.
3. Make sure the opening raises questions that will absorb the reader
"Questions that require answers are what keep readers going -- and the place to start raising those questions is with your very first sentence."

So, take a look at a few stories that you really like, and see how they get started. Then try putting that same hook-and-jerk into the starting lines for one of your own stories. Polishing that beginning - once you get the reader going, they'll come along for the ride, but if you don't snag them at the start, they aren't likely to see the rest?

When we write, we learn about ourselves.
[identity profile] mbarker.livejournal.com
Tightening the Screws On Plot and Structure (16)

Chapter 7 on Scenes in Plot & Structure by James Scott Bell starts right out with two pithy paragraphs.
"A good plot is about disturbance to characters' inner and outer lives."

"Scenes are what we use to illustrate and dramatize those disturbances. Scenes are the essential building blocks of plot. And the plot is only as strong as its weakest block."
So we are going to talk about scenes for a little bit. Bell starts by telling us that a scene is a fictional unit, and that we need to make them unforgettable. Fresh, surprising, emotionally intense, with characters we care about doing things that we must pay attention to. Tension, originality. Most often, unforgettable scenes have an intense clash between two characters who have the strongest possible reasons for their opposition.

Bell suggests four chords of fiction that thread throughout the scenes. The two major chords are action and reaction. The two minor chords are setup and deepening. They are often combined in a scene. Oh, and don't forget to separate scenes and beats. A scene takes place in a single location, usually in real time. A beat is a unit within a scene, a stroke of action, an exchange of dialogue, etc.

The action chord is when a character does something to attain an objective. In the scene, the character has a scene purpose. This is a step towards the story goal. Usually, there is conflict and confrontation, with someone frustrating the character, pushing them away from achieving their objective.

Reaction scenes are the emotional response of a character when something happens to them (often bad). Instead of getting the information that would help, the character gets information that makes it harder for them. How do they feel when they are tired, frustrated, and nothing seems to be working? Sometimes reaction is just a beat within a scene.
"Character takes action, is frustrated by conflict, and usually ends up with a setback. He reacts to this development, thinks things over, and decides on another action."
Action and reaction, a ping-pong game to keep the reader watching.

Setup scenes or beats are units that occur to provide a basis for subsequent scenes. They introduce the characters, what they are doing, and their motivations. They reveal the problem that leads to the central predicament of the book. At various places in the story, there may need to be other setup scenes or beats. To avoid making them dull, make sure there are some problems, some conflict, in every scene. Remember, setup scenes are a minor chord, and should be kept to a minimum. Most of them will occur early in the book, leading to a series of action and reaction scenes that drive the rest of the book.

Deepening scenes? Or beats? These are the spices, added to deepen the reader's understanding of the character or setting. Don't overdo it, but the little interludes where a character suddenly tells a story or displays an unexpected talent can be good for pacing, and help to make your story rich.

Not a scene? Bell talks about summarizing, the editorial descriptions that move the reader from one scene to another. I'd also think about scenic descriptions, those word pictures that some authors provide to help us "see" the setting.

Okay. That's probably enough of Chapter 7 for this time. There's a bit more in the book about three essentials for a scene (hook, intensity, and prompt) and Bell's Intensity Scale, but those will have to wait for a while.

An exercise? How about taking a chapter or so of a book you like, and analyzing how it uses scenes? Is the chapter one long scene or several short ones? Can you identify the beats in a scene, and how is the mix and balance between action and reaction, setup and deepening? What kind of scene do you feel comfortable writing, and which do you think you need to practice?
[identity profile] mbarker.livejournal.com
Meandering Our Way through Plot and Structure (13)

Where were we before we fell into the summer doldrums? Ah, yes, muddling through the middles in Plot & Structure by James Scott Bell (nothing to do with Muggles, honestly). That means we're in Chapter 5 and we are about to ARM ourselves for confrontation. Action, reaction, more action. Your lead character needs to be doing something to move the plot along. Plot results from the character taking actions to solve problems trying to gain their goal or desires. So we need a character with an objective and the action towards it, along with opposition, obstacles, problems to overcome.

One of the problems is that often you have characters who are on the same side with similar interests. This can result in lifeless scenes without much interest. To spice them up, you need to add conflict or tension. Maybe the surroundings, or perhaps other characters, can add opposition. However internal tension is probably the strongest driver. All you have to do is think about why the characters would not cooperate. Fear, competition, all those good emotions and motives. Of course, as someone suggested, if things are getting boring, have someone pull a gun. Instant tension.

Write actions and justify them. Remember that the lead character should almost always lose, not attain their desires or their goals, actually end up in a worse situation. Action.

And then reaction. Emotional, but then a commitment to more action.

One of the big problems of act two or the middles is keeping the reader interested. Action, reaction, more action, but what keeps them going? Two big principles: stretch the tension and raise the stakes. Now let's see, Bell has 10 pages about stretching and raising.

Stretching the tension. Step one: set up the tension. What problem has the potential to seriously hurt the character? Step Two: Stretch the physical. Slow down. Put in every detail of action, thoughts, dialogue, and description. What is the worst thing from the outside can happen to your character? What is the worst trouble that your character can get into? Have you provided the setup for the danger for the readers? Step three: stretch the emotional. Show us the roiling emotions and doubts and anxieties. Now what is the worst thing from the inside that can happen to your character? What is the worst information that the character could get? Have we set up the reader to care about the lead character? Make sure that you stretch the big picture and the small details.

Raising the stakes. Always ask yourself "who cares?" What will the lead character lose? Is it important enough? Look at the plot stakes -- the threat to the lead character from the outside. What physical harm can occur, what new forces can come in, and what professional duty or commitments are at stake? Look at the character stakes -- the psychological or personal image damage is involved? How can things get more emotionally wrenching, who does the lead care about that can get caught up in trouble, and are there dark secrets waiting to be revealed? Finally, look at the social stakes. Are the conditions in the society dire? What are the social aspects of the story that could affect the characters, are there large issues that they are dealing with, or are there groups of characters that can line up on sides?

Be mean to your characters. Make lists of things that can go wrong and sort them from least to worst. Most of the time you want trouble to increase as the story moves along. And your readers will want to know what happens.

Okay. There's a couple more pages at least talking about middles, but we'll stop at this point. Arm yourself with action, reaction, and more action. Then stretch the tension. Set it up, and stretch the physical and emotional tension. Finally raise the stakes -- plot stakes, character stakes, or social stakes. Got it?

Write!
[identity profile] mbarker.livejournal.com
Walking through the Action

We're coming down to the final days of Nanowrimo, but there's still some odds and ends that might help you keep your story smooth and your word count up. So let's take a look at action scenes -- fisticuffs and other blazing actions. How do you put them together -- especially keeping the bits and pieces going the right way at the right time -- and what do you put in them?

I couldn't find a reference for it offhand, but I seem to remember in the sports and physical fitness fields that there is a saying or a approach to basically starts with thinking it through -- visualizing the steps or the actions before actually doing them. I do know that there are various people pointing out that if you plan to hit a hole-in-one or some other specific target, visualizing and focusing on exactly that makes it much more likely that you will do it.

Anyway, the key here is that as writers, we need to think through the exact actions. Not just, "he stepped forward" but "he stepped forward with his right foot, his right arm rising at the same time, his fingers curled" or something precise like that. I still remember reading one description of a protagonist running across a field -- but the various actions and conflicts along the way seemed to have the right and left descriptions mixed up, so at times, my mental picture ended up twisting madly to get him facing the next direction. I ended up commenting on that, and the writer and I walked his protagonist across a sheet of paper, step-by-step, with each of the incidents marked on it. Then he rewrote the piece -- and it was exciting action!

So take the time to walk your characters through the actions. Figure out if they need to swing their legs up as they jump, or whatever, to make it work out. You may even have to get up and try out some things -- just be careful not to hurt yourself :-)

So once you know all of the steps of the action, what do you include in your write up? There's a number of possibilities. For example, you might consider sportscasts of various kinds. Even the live real-time broadcast usually picks out a few things, highlighting specific parts of the action. And as for the various summaries, they pick out the really exciting parts. They don't show minute after minute of the football team going back to the huddle, getting set, slowly slogging their way forward. No, they pick out the key block, the quarterback falling back, and the long pass . . . into the hands of the receiver, who scores?

Or take a cue from the TV shows and movies. One approach to action scenes is to do it with quick flashes and cuts, a shot here, some light and dark there, and something flashing past - and we're done. Almost impressionistic, and very very fast. Another approach is the slow motion close-up details version of an action scene. As the action starts, everything slows down. The camera focuses tightly on each and every detail of the action. As a writer, you can do either one of these. You can pull back and let the action occur in a flashing tumble, or you can go in and give all the little detailed steps. The thing to think about is how it fits your story. Also how does the point of view character -- first-person narrator or third person limited POV character -- experience the action? Is he or she a policeman, military, or other trained observer who is going to notice lots of detail? Or he or she an average bloke who probably won't get it all right, and will miss some of it in the shock of realizing that it's really happening?

As with most things, I think I'd suggest starting out with a list of possible details -- what could you show about the action -- and then pick a selected set -- two or three -- that really suit your story. Something that helps with characterization and plot, will be exciting and interesting to the readers, and that isn't the way everyone else does it. Imagine that cliche car chase -- how could you show us that in a whole new light? Tell it from the POV of the kidnapped character in the trunk of the car? Or how about . . . Anyway, pick your details. Make them effective -- one's that make the readers lean forward, trying to help the characters.

Another twist that is sometimes used is to skip the action. This is especially useful for the third time that a similar action occurs. Instead of walking through yet another encounter with the bully, skip to the next scene, with the character trying to see through eyelids that are puffy. Now the reader isn't quite sure what happened, and the characters can fill in -- through dialogue and such -- the backstory. Build up to it, perhaps with the character preparing, and . . . skip ahead! Don't do this too often, since many readers really enjoy those action scenes, but as a change of pace, this can work quite well.

We've already lightly touched on the notion of changing the point of view. This can sometimes be very helpful with action that is difficult for the reader -- instead of immersing them in the action, give them some distance by having this scene viewed by a news reporter, someone who isn't up-close-and-personal with the action. Even switching from third person limited either to a cinematic view or even to an omniscient point of view can help give the reader a little bit of extra distance from the action. This might be particularly useful for violent action or other kinds that the reader may have difficulty with.

So really two pieces of advice. First, take the time and figure out the details of the action scene. Make a little map, get up and move through the actions, maybe even have action figures (okay, pieces of paper with names on them) that you step through the action. Make sure you know how the action will unfold. Second, then, decide how you are going to portray that action to the reader -- deliberately vague and flashy, slow-motion, which details, real-time or skip-and-recall, and what point of view? Plenty of choices.

And for nanowrimo, you may even want to play the alternatives game -- write it up more than one way, with the plan to select and revise later. After all, it's a whole lot easier to decide which alternative you like when you've got them already written out. And for nanowrimo, extra words are not a problem.

tink
(about 1,100 words)
dreaming of turkeys and pies and other Thanksgiving delights?

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