[identity profile] mbarker.livejournal.com
Original posting 22 August 2011

I'm sure that many of you subscribe to A Word a Day from wordsmith. Today's happens to be parvenu as you can see over here http://wordsmith.org/words/parvenu.html It's all about the new rich, who haven't quite settled in. The Beverly Hillbillies, for example.

Anyway, it struck me that while it's useful to have these words that characterize a trait -- adjectives talking about what we see in the people around us -- as writers, we need to take the next step. What activity, action, what do the people who have this trait do that shows us what we're talking about?

In other words, what do those who we might label parvenu do? Think of a scene that would show us what parvenu action really is all about. The nouveau riche meets old wealth? Or is it the nouveau riche, old society, and a person without wealth? What kind of activity fits that label?

Go ahead and write out that little sketch. You probably don't want to use the label in it.

Something for your journal. Pick out traits that are often described in single words or short phrases, and make up sketches of what they really mean.

Write!
[identity profile] mbarker.livejournal.com
 original posting 26 April 2008

Make a Scene

Fair warning, I picked up a new book recently. I think it looks interesting, so I am planning to walk through it relatively slowly with postings here. The book is called Make a Scene: Crafting a Powerful Story One Scene at a Time by Jordan E. Rosenfeld, Writer's Digest Books 2008.

In the introduction, Jordan tells us that he's going to talk about scenes. And there's a useful little two paragraph bit at the end of the introduction:
"To help you avoid tactics that could bore the reader, I leave you with this caveat: the audience is watching. Never forget this. Even though the audience isn't actually present at the moment of your writing, you should write (and especially revise) as if the reader is sitting behind your desk, awaiting your finished pages. What this means is that, if your eye is ultimately on publication, is your job to entertain and inform the reader through clear writing and powerful scenes; if you are using fancy prose or showy strategies to amuse yourself or prove something, you aren't keeping your audience in mind."

"Though it's not wise to write first drafts with the super-ego breathing its foul, critical breath down your neck, your readers should be the most precious people imaginable after your characters. You see, most readers are not writers; they don't know how hard it is to write. They have very little patience or empathy for your struggles. They just want a good story, and they will put down one that doesn't hold their interest. It's up to you to ensure that they don't lose is in your story."
Interesting point, reminding us of the audience -- the reader. I know we've talked in the past about just who is the reader and what is their role in the business of writing. We usually come down to saying that you write to yourself as reader in some ways, or at least to an idealized friend who is sitting there listening to your story, waiting to hear how it comes out. Sometimes I think they must be very patient.

But I do think Jordan reminds us of an essential touchstone for our writing -- does it entertain the reader? Keep that in mind, and damn the critics, write!

Chapter 1: Functions of a Scene


Jordan starts out by saying that what makes stories really come to life is strong and powerful scenes. Unfortunately, he tells us that there really isn't a formula for scenes -- although he does offer to tell us some of the ingredients, and let us put them together creatively and see what happens.

[Remember W. Somerset Maugham's dictum? "There are three rules for writing the novel. Unfortunately, no one knows what they are." But at least Jordan offers us some ingredients for baking scenes . . . er, making scenes. I'm going to put chocolate chips in mine, they are good in most things :-]

So what's a scene? "Scenes are capsules in which compelling characters undertake significant actions in a vivid and memorable way that allows the events to feel as though they are happening in real time." Jordan then provides a list of basic ingredients:
  • Characters who are complex and layered, and who undergo change throughout your narrative
  • A point of view through which the scenes are seen
  • Memorable and significant action that feels as if it is unfolding in real time
  • Meaningful, revealing dialogue when appropriate
  • New plot information that advances your story and deepens characters
  • Conflict and drama that tests your characters and ultimately reveals their personalities
  • A rich physical setting that calls on all the senses and enables the reader to see and enter into the world you've created
  • A spare amount of narrative summary or exposition
The key to this is action -- events with people acting in what seems like real time -- but well-balanced scenes include many different things.

[people doing something, spiced with talk, a few clues, conflict, and served in a fine setting? Sounds like a fine tale, doesn't it?]

Along with these basics, Jordan promises that later chapters will talk about dramatic tension, scene subtext, scene intentions, pacing, and scene length. But that is later.

Jordan also talks about the difference between show and tell in a couple of ways. First, Jordan points out that telling, aka narrating or narrative summary, is explaining. And while we need a little, we need to avoid over-explaining -- trust your reader! Second, using detailed, specific sensory clues, we help the reader build visual images in the eye of their imagination. "You want the reader to see what you describe as vividly as you see your dreams at night." Narrative summary, however, is more like someone whispering in their ear, describing what's happening. You want your reader to feel as if they are in the scene, not having someone lecture to them about it.

This chapter ends with a very short section talking about scene length. Long scenes are 15 pages or more, and usually slow down the pace, or include a lot of detailed action or dialogue. Short scenes run less than ten pages. They can make the flow feel choppy, but are good for differentiating characters, picking up the pace, and  making the reader feel the rush or urgency.

[or as the White Rabbit said, "Begin at the beginning and go on till you come to the end; then stop." Lewis Carroll.]

Jordan doesn't talk about the scenes that are just right, but they're probably in the range between 10 to 15 pages.

Jordan finishes his Chapter 1 with the comment that every scene needs to have a beginning, middle, and an end. The beginning is vivid, memorable, and drags the reader into the scene. Middles are where the stakes are raised, characters run into conflict, and consequences flow. Scene endings set the stage for the next scenes, leaving the reader with unforgettable feelings, tastes, or impressions. And of course, that's what the rest of part one is all about!

So that's Jordan's Chapter 1. Scenes are the building blocks of stories. They involve characters in action, doing things that feel like they are happening right in front of us. They come in long, short, and just right, sort of like the three bears' pajamas. And that's about it -- the next chapters talk about how to get the scene started, what to fill it with, and how to wrap up the loose ends.

Your assignment? How about taking a chapter in your favorite book or story, which could be one of yours, and identify at least one scene? Take a good hard look at how it starts, what happens in it, and what marks the end of the scene. How do you know that you are going from one scene to the next?

You might also want to consider the checklist:
  1. Does the scene have strong characters? Do they change in the scene?
  2. Is the point of view in the scene clear, and consistent?
  3. Is there significant action in the scene? Does it happen in real time?
  4. Is the dialogue in the scene meaningful?
  5. Does the scene reveal information that moves the plot forward and deepens characters?
  6. Does the scene have conflict and drama?
  7. Does the scene have a strong physical setting, with all the senses engaged?
  8. Does the scene avoid too much narrative summary, exposition, or information dumps?
Okay? Ready to make a scene? Or at least are you interested in seeing what else Jordan has to say about making a scene?

When we write, we let others see scenes of the mind.
[identity profile] mbarker.livejournal.com
Original Posting: Sat, 17 Jun 1995 13:28:35 EDT

He pressed a key on the keyboard, then stared at the screen.

On the bookshelves over his head, a foot-tall plastic "Creature from the Black Lagoon" lifted its arms over copies of computer documents with large "X" marks on their covers, strange dragons being slain by armored programmers, and other peculiar pieces of computer lore. The computer screen sat over a flaming pink pig's nose flanked by two bulging pink eyes--bloodshot, naturally.

"Christ, they think I know everything," he muttered.

He pressed a twisted combination of keys involving his little finger holding down Ctrl while his other fingers danced on the regular keys, and a new window opened in his editor, complete with email headings and flashing cursor.

Then he started to type. He typed a few words. Then he deleted them. Then he typed them in again. He added more.

He stopped and glanced through a paperback "Webster's New World Thesaurus" once. The front backing was bent, and the edges discolored where his thumb rubbed. He flipped to one part, read the entry under "books," then flipped to another part and looked for "tome." Finally, he set the book down and typed "peculiar pieces of computer lore."

A few sentences later, he stopped again. He leaned back, pressed the up arrow key, and then read what he had written so far. He fixed a typo (blodshot, indeed), then changed the order a bit, and fiddled a bit more.

He leaned back, rubbed his nose, pushed his glasses up, and shook his head.

"How can a writer show, not tell? Let's see--use third person. Details. Senses. Stay out of the character's head--if you're tempted to get inside, figure out what kind of action, what kind of movement or dialogue, something the character can DO that would show what they are thinking--and put that where you snuck into his head. And, sadly, practice, practice, practice. Then rewrite."

He talked to himself, re-read what he had written, scratched suddenly at the soft skin inside his elbow where his shirt had slid down, and took a sip of cold coffee.

He grimaced.

Then he read the whole thing a few more times, from the beginning. He added a few words here, deleted some there. He cut out the part about the soft skin inside his elbow suddenly itching--only the character would know it itched. He grumbled and decided not to use "hesitantly" to describe his typing--instead he described hesitant typing and let the reader figure it out.

He typed out a summary of the key points. Then he backed up and tried to work it into the scene he'd described. It didn't fit very well, but after trying several things, with a curse he stopped trying to make it a natural part of the scene and just summarized the attempt to work it in.

So he scrolled down, and looked at the screen with its list of points.

Tink's quick and dirty guide to Show, don't Tell.
  1. Use third person impersonal.
  2. Use details.
  3. Use senses--sight, sound, feeling, taste, smell.
  4. Use actions, dialogue--stay out of your character's heads
  5. Practice.
  6. Revise.
  7. Use scenes. Scenes are in a setting, they have people doing things, they are not summaries.
He let his fingers curl on the keyboard, took a deep breath, and saved the file. Later he would log in and post it.

[well, it ain't exactly Hemingway, but maybe it will help? If you're looking for an exercise, take a scene from a T.V. show or wherever you find one and write it up in your own words. Then go back over it and pick out every spot where you summarized or snuck into the characters' heads. Then rewrite. Review it again. Rewrite...]

(I was asked for advice on how to show, not tell...this is the result. would anyone else like to take a crack at the problem? it isn't easy, and I don't think I've done a very good job on answering it...)

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