mbarker: (MantisYes)
[personal profile] mbarker
Original posting 2021/9/23
Let's see. Over on Writing Excuses, they are walking through the elements of the M. I. C. E. Quotient. Next week, they'll hit the E (Event!) but... right now, they have milieu, inquiry, and character pieces. So, a quick roundup so far?

Milieu is place, or setting. Typically, it starts with the character crossing a threshold of some kind, entering the milieu, and ends when the character exits the milieu. Conflicts in the middle (or should that be muddle?) are mostly things blocking the character from leaving. Heist stories and survival stories. https://writingexcuses.com/2021/09/05/16-36-deep-dive-into-milieu/

Inquiry stories start with a question, and end when the character finds the answer. The conflicts in the middle are things blocking finding the answer. Mysteries, and many science fiction stories. https://writingexcuses.com/2021/09/12/16-37-deep-dive-into-inquiry/

Character stories start with the question "Who am I?" and end with the declaration "This is who I am!" Heavy on internal conflicts, an exploration of self-discovery. Wanting to change, to be somebody different. Coming of age stories. https://writingexcuses.com/2021/09/19/16-38-deep-dive-into-character/

There's a running attempt to talk about obstacles versus complications in these different types of stories. I think if you start with the old try-fail cycle, and the paired no-and, yes-but endings which often go with that, you might be able to figure it out. Basically, obstacles result in failure, the standard no, we didn't succeed, AND now we've got some new problems. Complications arise when yes, we succeed, BUT now we've got new problems. 

So in a milieu story, the obstacles keep the character from exiting, and add new issues. The complications look as if we're succeeding in getting closer to exiting, but... now we've got different issues.

In an inquiry story, the obstacles keep the character from finding the answer, and add new questions. The complications... well, we've gotten a little farther, but there's these other issues now...

And, of course, in character stories, the obstacles make the character want to turn back, to hold onto that old self-identity, and add more burdens, too. The complications mean the character may have moved a bit forward, but... now there are these other little problems, too!

Y'a know, I don't think I helped that discussion of obstacles and complications at all. Well, maybe the original podcasts will clear it up for you...

Anyway, probably the key to get from all this is these three (soon to be four!) elements of stories. They tend to be nested, so the character may very well step through a door, start looking for the way out, find a dead body on the floor, start trying to figure out who did it, find the killer, and now... get out of the house! Okay? 

How can you use this? Well, two possibilities. First, as you are writing, especially for those who prefer discovery writing, thinking about these elements provides at least a little guidance. Second, when you are editing, looking for the elements can help uncover problems, especially when threads are either not finished, or simply out of order.

Okay? So... there's three of the MICE elements. I'll try to remember to fill in the last one, event, next week. Events are mostly about changes in the status quo, something happens, and we gotta react to it. But we'll talk about that next week!

In the meantime, keep writing!
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2021/7/29
Let's see. Our old friend, tv tropes (https://tvtropes.org) has a number of pages in this general area. Crime and Punishment tropes, criminals, organized crime tropes, crime fiction... hum? I suspect detective literature or mystery literature is probably where we are headed, although... oh, detective fiction!

Detective drama ... a type of mystery fiction... follows the cases of a central detective character as they investigate a crime, usually from initial investigation to arrest. Police detective or private detective, perhaps an amateur sleuth? Two main varieties, closed, where the audience doesn't know who dun it, and the open variety, where the audience has the omniscient view, and watches to see how the detective unravels it (think Columbo!).

Mystery tropes has a huge list of things you might want to consider using...

Mystery fiction, mystery story, or just plain mystery? A genre that focuses on a mysterious happening. Figuring out who dun it drives the story.

And, of course, we want to mix in an emergency room. Perhaps the victim is found in the emergency room? Or the detective does the grand reveal there? Or... up to you! Still, crime and emergency rooms do kind of go together...
Yipes! Did we say this weekend as a target for the story? I hope some of you have gotten more done than I have... 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original Posting 2021/3/12
Writer's Digest, December 1991, pages 30-33, had an article by David L. Carroll talking about style. He starts off by suggesting that of course, any professional's lifelong aim is to learn to write as well as you possibly can. At the same time, there are some shortcuts and tricks of the trade that can be useful. Then he provides descriptions of 14 of these "tricks." Here they are!

1. After making a strategic or dramatic point, move away from your subject for a moment, then return with sudden force. In other words, introduce the topic, then relax a moment with some other idea, and then come back to the original subject in a way that ties the two together.

2. Three ways to keep your reader emotionally involved: 1. Present a mystery, then unravel it in stages. 2. Create a situation of jeopardy than resolve it. 3. Identify a problem that readers are personally experiencing, then help them overcome it.

3. Use action to make a significant point. Show, don't tell. Dynamic imagery and motion!

4. Use a series of short sentences to build tension. Usually at a moment of tense action, short sentences with strong verbs adds intensity and builds drama.

5. Be careful using the dash. It's powerful, but don't overdo it.

6. Vary the lengths of your sentences and paragraphs. Mix it up.

7. When you're stuck for the right way to say it, try… Sometimes you need to use a grammatical device such as asking a question, giving a command, a quotation, a different subject, different punctuation, a joke, get personal with the reader, examples, emotions, an anecdote, a list, facts,…

8. Shift emotional directions in the middle of a sentence. "Sudden emotional changes can be stimulating to readers if done properly."

9. Introduce a string of short, descriptive words and phrases to make an emphatic point. Short sentences with strong adjectives and images might do the trick.

10. Avoid unnecessary connectives. Watch out for those transition words.

11. Don't weaken your prose with too many unnecessary adverbial qualifiers.

12. Use intentional redundancy on occasion. Sometimes, repeat yourself.

13. Make your sentences rise to a climax; let them reveal their most significant information at the end.

14. Use grace notes. Little asides and action that add humor or emotional color can make your story better.

There you go. Some little tricks you might consider while writing, or while revising.

[identity profile] mbarker.livejournal.com
Original Posting Jan. 31, 2016

Over here

http://madgeniusclub.com/2016/01/27/mysteriously/

Sarah Hoyt talks about mysteries. No, not the sweet mystery of life, although if you haven't seen Young Frankenstein, you should. But in this case, we're talking the mysteries of novels, or actually, novels that are mysteries! Yes, the cozies, the hard boiled, the private detective, the police procedural, and anything else where whodunit is a key question. Puzzles! There's a dead body in the living room, and instead of just stepping over it, we want to know who did it, how, and all those fun questions. Sometimes we just want to know how to catch the rascal, but that's a question for Elmer Fudd.

Cozies go for the hearts and minds, focusing on the pain of death. Hard boiled gets into the bloody nuts and bolts (okay, intestines, broken ribs, and other body parts) along with a good hard stroll through gritty alleys and such. Police procedurals are how we wish the police did things, more or less. (and yes, Sarah skipped the PI subgenre. Guess what, there's a private eye somewhere in there!).

Strictures on structure? We've got a few...

1. A dead body (aka murder!) as close to the beginning as possible. If they don't stumble over that dead body up front, at least give us a foreshadowing or other hint that nastiness hides in the nasturtiums, okay?
2. Normally, mysteries revolve around a murder. Yes, there are plenty of other crimes, but... the canonical mystery starts with a dead body.
3. There's a reason for the character to be involved. Friend, discovered the body, the last act was to call or write, something links the character and the death.
4. The murderer appears early in the book. Not usually as the murderer, but... visible.
5. A timer! Something counting down to horrible keeps things moving.
6. Watch out for interviews and other boring hunts for a clue. Use a timing device, make some of the meetings dangerous, or maybe someone is trying to kill the character? Or even all three!
7. The private life of the character (detective) often is rocky, providing extra thrills to keep things moving.
8. Give the readers all the clues. You can bury them in various ways, but give them a fair chance. Detectives who suddenly figure it out because they have information the reader doesn't usually get thrown across the room.
9. Tie up everything! If you don't tie it up, highlight it so we know it was deliberate.
10. Let the reader see that everything has gone back to normal, order is restored.
11. Plenty of other genres can (and do) use mystery structure.
12. Mystery shorts ... go read Sarah's description.
13. Make sure the bad guy(s) get punished!
14. Make your villain motivated. Give them a good solid reason for killing.

So, there you have it. Plenty of how to write your mystery advice around. Do be aware that mystery readers tend to be very picky, and want you to do it right if you're going to do it. So read some of the stuff!

Then go ahead and kill that sucker. In the kitchen with a pipe? Okay...

tink
[identity profile] mbarker.livejournal.com
Original Posting 23 March 2012

Fair warning. I found my pile of moldy clippings from Writer's Digest... So I guess I'll do some summaries for you!

August 1994, pages 36, 37, and a column on page 60, had an article by Michael Seidman, with the title "Give a Clue." Michael was a mystery editor, and he's talking about how to plant clues in your stories. He starts off with an interesting paragraph.

"Clues are crucial to all fiction. When characters are trying to make decisions, to choose between the options you give them in the course of a story, their choices will be based on clues, those indicators that tell them how other characters will react to the decisions they make. Because reactions are what your story is about -- and because every scene leads to a reaction -- the clues that you offer will be basic to the development of the characters and the direction of the plot."

So what is a clue? Well, it can be almost anything. Physical evidence, body language, comments, whatever you show to the readers and the characters. You choose the clues, and the red herrings -- the false clues that lead everyone astray. You don't want to make them too obvious, but you also don't want to keep them completely secret. You want to let the reader have a chance.

Probably one of the best sources of clues is human nature, normal behavior. Michael mentions that nine times out of 10 in a house occupied only by a woman, the toilet seat will be down. So the toilet seat being up might suggest there has been a male visitor. But, you don't want to make it too obvious, so what you probably would do is mention the spots on the porcelain rim, or something similar. This points obliquely to the raised toilet seat, since the detective couldn't see the spots if the seat was down.

Lipstick stains, empty glasses, all kinds of things can hint at what's been happening. Why are people doing things, what is going to happen? Motivation and foreshadowing. That's what the clues are best at. Put them out front, but make your reader have to dig for it, and think about it.

Another source of clues is personal behavior. Michael mentions "tells" that reveal someone lying. Set it up as a breadcrumb trail, where in one scene someone notices that the character drums their fingers on the table, and then in another scene we find out that they were lying at the time. Then when you want to, having the character drum their fingers on the table can signal to the reader that they are lying without any further comment.

"Spreading the information throughout the novel has several advantages. You'll not only avoid the pitfall of calling attention to your clue, but you'll also be forced to show, not tell."

Sometimes you do want to make the clues blatant. Usually to give a context for the reader to think about. For example, maybe there are telltale signs of the poison involved. You might go ahead and reveal that these signs go with this poison -- which raises the question of just who knows how to administer that poison?

Be careful about foreshadowing. Yes, we all know that if there's a gun over the fireplace, someone needs to pull the trigger. But if there's too much foreshadowing, too much pointing out what's coming up, too much hinting... Have you ever played with small children who keep pointing to where someone is hiding? At some point it's not much fun anymore. "... Give the reader only enough to pique interest and play fair."

Clues, red herrings, false trails... Ambiguity and misdirection. Smoke and mirrors, making a puzzle that keeps the reader guessing, and leaves them amazed and pleased at the end.

"I should've seen that coming! All the information was there..." Now that's a happy reader!

So, plant your clues, sprinkle well with red herrings, and keep us guessing.

Write!
[identity profile] mbarker.livejournal.com
Hum. Over here at
http://johndbrown.com/writers/

John Brown shares some of his thinking about writing. It's kind of interesting, and since I'm trying to ignore my back right now (this has been a holiday week, and somewhere in the process, I did something that has caused my lower back to get upset. But I'm trying to ignore it, hoping that it will settle down again soon... so...)

In the meantime, let's take a look at what John Brown thinks about creating suspense for a reader, in regards to the problem. Now, from the top page, John reminds us that writing really isn't about a bunch of rules. Writing is about story. And the point of story, what you're trying to do, is make something happen in a reader. What do you think that is?

Yes! Bonus points to the fellow in the back who yelled out, "Suspense!" Right you are. Readers want to feel suspense. And in the pages on problem, character, plot, and structure, John talks about what conditions make the reader feel suspense.

At which point, we should take a look at how problem and suspense interact, right? Right! So over here
http://johndbrown.com/2010/10/the-key-conditions-for-reader-suspense-part-1-problem/

John talks about that. He gives an example -- starting with a man turning on his sprinklers. Boring! But... add in a little action in the background, with an intruder pointing a gun at the man's daughter, and threatening something... and pretty soon, there's some real suspense there. What's going to happen?

John looks at stories, and points out that what we really want is to feel hope and fear for the character. Curiosity, sympathy, worry... and that wonderful cathartic release when we find out what happens. It's not really action, explosions, chases, and so forth in the text that does the job. It's something that happens in the reader. Dramatic tension can happen in a very quiet scene, IF the reader is worried about the character.

Okay. So how do we get dramatic tension? Basically, we want to hope and fear for a character. We want to feel as if something might happen, and feel tension about the possibilities. So there are really four ingredients: a character that we like, uncertainty about what will happen, hope for desirable outcomes, and fear for undesirable outcomes. Pretty simple, really. Give us someone that we empathize with, and put them in a situation where we don't know what will happen.

So what kind of problems do we throw at our character?

John Brown suggests that there are three main types of problems in stories that he likes.
1. Danger/Threat. Something poses a significant threat to the character's happiness. We hope that the character will avoid or overcome the threat, but we fear they may not. What kind of threat? Well, life, security/well-being, relationships, meaningfulness, freedom, and possessions are obvious things that could be threatened. Take a look at John's page for more details, he describes each of these. Basically, though, someone or something threatens some aspect of the character's life. Plenty of stories focus on what happens when things go wrong, and can the character handle it?

2. Lack/opportunity. With a danger or threat, someone or something is going to take away something important to the character. Lack and opportunity problems are the other side of this -- the character has never had money, a chance, happiness... and now they might! Rags to riches, Cinderella, there are lots of stories that use this kind of problem. We like to watch someone struggled to achieve their happiness.

3. Mystery. This is a little more intellectual problem -- the puzzle, the mystery, the challenge to our curiosity. Here, the character acts as our surrogate, trying to solve the mystery. Fairly often, there are some other problems -- threats or lacks -- also involved.
Now. One of the filters for good stories is that the problems need to be hard to solve. To build the fear, worry, and uncertainty, the problem needs to be significant and hard to solve. The character has to really work to win!

John suggests that there are four things that make a problem really urgent. Basically, we want it to seem probable -- not a long shot. Very often, stories show us several people failing, and then the main character tries. We also want it to be immediate -- something that's going to happen soon. Time limits, ticking clocks, really help to make the problem urgent. Third, it needs to be significant. The mugger who wants two bucks for coffee at Starbucks -- hey, toss it to him and go on. But the robber who wants every penny of your life savings? Ah, now that's serious. Make the threat significant (other discussions often talk about raising the stakes). Finally, the problem needs to be specific. Sure, generic drugs are cheaper, but for your story, you want specific, detailed problems. Make the threat specific and tied to the character.

Okay? So you've got a problem, and you've sharpened it up so that we know it seems probable, immediate, significant, and specific. What about uncertainty? What makes things uncertain? A hard problem, limits on the characters, interference from other problems and desires... and surprises! Revelations, twists, turns. Don't let the reader go to sleep. Think about what they expect, then give it a twist. Surprise us

All right? That's a summary of John Brown's discussion of suspense and the story problem. To make the story really sizzle, look closely at the problem. It needs to be a hard problem, whether it's a threat or lack or mystery, and it needs to be urgent, because it seems likely, has a time limit that is soon, involves high stackes, and has the details that we love! Then make sure there are enough twists and turns to keep us reading.

Dramatic tension -- a reader in suspense is worth two cliffhangers?
[identity profile] mbarker.livejournal.com
Original posting 30 May 2010

One of the recent samurai dramas -- kind of like a western, except set in old Japan -- focused on an interesting problem. The rich older merchant was trying to find his daughter who had been missing for many years. In fact, his wife had disappeared with his daughter when she was very young, and she would now be a young woman.

On that show, he had advertisements, and a staff who were busily screening people who claimed to be his daughter. Mother's name, favorite pet, etc. all went into a test designed to find the real daughter. Of course, someone on the staff -- a senior assistant -- had decided to cheat and trained a young woman.

Unfortunately, the real daughter first was turned away because she didn't have fancy clothes. But the heroes got her dressed up and into the testing. Where she and the fake daughter ended up tied, and the rich merchant came to personally quiz them. The key question seemed to be how his wife had felt about returning. The fake daughter said that the mother had bitterly regretted leaving, and even as she died, told her daughter to come back. The real daughter said what nonsense, the mother hated him, and had told her so. He wavered, then made his pick -- the fake, who had fed him his dreams as related by the senior assistant.

Except... when he asked her to sing a lullaby that they used to sing together, she didn't know it. And when she tried to fake it, she stumbled.

Oddly enough, the real daughter happily sang the right song -- even if she did have rough edges aplenty!

Anyway -- your task, should you choose to accept it, is to make up a story about a rich person searching for his missing progeny. Perhaps adopted at birth, or separated later, but one way or another, he (or she) has misplaced their daughter (or son), and now wants to find them.

Feel free to put them in a setting that you prefer. Oh, a Vietnam vet who wants to find the daughter he left there? Or perhaps... Go ahead, imagine advertising, screening, and all that. How do you identify such a person? DNA testing? Sure, why not?

And what happens when the prodigal comes home, but isn't quite what was expected?

Go ahead. Imagine such a reunion. How do they get together again, and what happens when they do?

Write?
[identity profile] mbarker.livejournal.com
Original posting 3 May 2009

Writer's Digest, September 2004, pages 42 to 45, have an article by Stephen D. Rogers with the title, "Mean Streets & Friendly Editors." Stephen starts out by suggesting that private eye short stories represent a sense of justice, feeding the desire for heroes that people look for in times of stress. So how do you write one?

First, figure out what a private eye does. This is someone investigating crimes for pay -- kind of a mercenary detective? They talk to witnesses, gather background information and clues, and hopefully solve the mystery. Unlike policeman, no one has to talk to a private eye, so they need to bluff and charm to get people to talk. The stories need to be exciting and authentic, even though real private eyes do a lot of dull routine work.

Private eyes are often a last hope. The system isn't handling things, so someone hires a private investigator.

The private investigator's character is critical. They need to be a person first. Well-rounded, real. Pay attention to how their business works. Are they independently wealthy, or struggling to make ends meet?

Plotting? The private investigator gets hired and start running into trouble. Witnesses aren't available, everyone lies, the authorities don't want the private investigator stirring things up. What's your P.I. going to do? Along with the mystery that's at the core of the story, private investigators are a lot like football players, trying their best to run up the field with everyone out to get them.

There are books and online groups. The article suggests http://groups.yahoo.com/group/Shortmystery/, http://groups.yahoo.com/group/crime-writers/, and http://groups.yahoo.com/group/DetecToday/ or perhaps http://www.thrillingdetective.com/

The sidebar lays out the structure of a private investigator short story:
  • 3000 to 6000 words
  • characters typically include the private investigator, the client, and three interviewees. Interviewees are a mix of witnesses, experts, and suspects.
  • the plot is discovery, with the private investigator searching for the truth. Use this search to explore settings and subcultures.
  • reversals include lies, refusal to talk, and other attempts to sabotage the investigation. Make sure they are motivated. Use threats of violence to raise the stakes.
  • the climax comes when the private investigator overcomes the obstacles and achieves some kind of justice. Stories end at the moment of solution, or may have a closure scene with the client.
  • among the variations are untrustworthy clients, private investigator focusing on one prime suspect to break the case, and bleak endings
Michael Bracken, an anthology editor, says, "What I look for above all else is good storytelling. Beyond that, I want to see characters with a sense of veracity who appear true to their profession, true to their setting, and true to their professed morals."

So who did it? Only the private investigator knows for sure.
Write a story.
[identity profile] mbarker.livejournal.com
Original Posting 1 March 2009

Guess who's coming to dinner?

Writer's Digest, April 2007, page 19 has the writing prompt:
On your birthday, instead of buying you a present, your spouse announces that he invited a mystery guest to dinner. You're stunned when you learn who it is. Write about your dining experience with this guest.
That's it. Your spouse tells you they have invited a special guest to your birthday dinner, and you are stunned. Tell us about that dinner.

Write!
[identity profile] mbarker.livejournal.com
Original posting 7 March 2008

Before we go to far, you might want to think about how you, as a writer, like to set up your mysteries. Or suspense.

How do you get a reader interested, how do you keep them reading, how do you convince them that somewhere down the way, you are going to reveal something interesting?

'saright? Something to contemplate on a weekend in March, eh?

Over at http://nancyfulda.livejournal.com/195030.html Nancy raises the question, and talks a bit about what doesn't quite make it (leaving out stuff? Just skipping right over important info? Nah, that's not a mystery, that's just a mistake, isn't it?).

My first response was that as writers, we need to raise questions - and then answer them. Part of what we do in the first part of the writing is to show that we can be trusted, that we will not leave the reader dangling on the edge of the precipice without sooner or later throwing them a rope, bringing in the helicopter with a skyhook, or somehow getting them out of that predicament. And having built up their trust, we can take them on a deeper dip over the edge of the cliff - and then raise them up again. Kind of like a roller coaster ride, give them a glimpse of what's coming, and then chug up the incline for a while, and . . . zoom down the incline . . . then around the curve! And then do it again.

Hum. Let's see. Mystery by expectation? Suspense in the interruptions?

How do you create that air of mystery, anyway?

When we write, we learn about ourselves.
[identity profile] mbarker.livejournal.com
Original posting 26 December 2007

Genre Tips for Plot and Structure (28)

It's beginning to look a lot like a plot, all around the scenes?

Anyway, before we torture any other old songs with words of writing, let's get to Plot & Structure by James Scott Bell, shall we? Along about page 218 in chapter 14 where Bell gives various tips. Perhaps the most important is the two-fold injunction to know the chosen genre's conventions and always add something fresh. Good advice for all genres!

Mystery. First bit of advice is the suggestion to start with the scene of the crime and plot backwards from that. Take one killer, a good strong motive, and the murder or crime that gets committed. Then work out from that what clues need to be planted in the plot and what other suspects, distractions, etc. will keep the readers guessing.

Thriller. Often like a mystery, but where the mystery is a puzzle or maze full of clues, the thriller is a narrowing chase towards a climactic confrontation. Probably easiest to start with that scene, then plot and write towards that. Make sure your opposition has a good solid motive throughout, too!

Literary. Mood, texture, impressions -  that's the literary goal. So think about resonances, images that will stick to your readers' minds.

Romance. Think about all the things that might keep two lovers apart. Frustration can be good for romance, so pile it on!

Science-fiction and Fantasy. The joy and danger of these genres is the ease with which the writer can change the rules. So don't do it! Establish your world and keep it naturally woven into the story. Make sure there's a real story there, beyond just speculative visions.

Bell cites Brenda Ueland's book "If You Want to Write" where Brenda asserts, "Everybody is talented, original and has something important to say . . . Everybody is original, if he tells the truth, if he speaks from himself."

Plot and structure are tools you use to connect with your readers, but you will be pouring yourself out in the story, that's what makes it unique. So start pouring.

That about does it for Plot & Structure. There's an appendix where Bell summarizes the key points in five pages, and another appendix with a four-step kickstart based around writing the backcover description first, but maybe we'll leave those for purchasers of the book. Right now, it's almost time to start thinking about a story a week!
[identity profile] mbarker.livejournal.com
original posting: Fri, 8 Jul 1994 18:35:01 JST

or: How Can A Story Convey Internal Struggles

Hi, all. Michael raised an interesting point which I have been pondering. It wasn't really central to his discussion, but noting his concern with portraying psychological depth and techniques of writing, I started to think about just what part the old theme of "man against himself" has in writing, and how the "standard techniques" present that struggle.

Grant me a thousand words or so (a picture and a half?) to pound that point into the dust?

[since I suspect many of you are still recovering from an extended weekend, you may postpone reactions for a while. I hope you enjoyed the 4th--and brought back memories of fireworks and hot buttered corn and all that jazz!]

I suppose I should start by noting that many discussions of literature attempt to loosely divide the set of possible conflicts into three major groups--man against himself, man against man, and man against nature (the book where I learned these wasn't up to modern standards--please feel free to change man into homo sap or whatever nonsexist term you prefer, and correct other sexual references as needed).

So I start with the recognition that psychological struggles--man against himself--are a very common playground for writers. In most cases, they use a variety of techniques to play out their plots.

Perhaps one of the most common is "projecting" the internal struggle onto external life, sometimes even converting the whole internal conflict into an "external" one. For example, Dr. Jeckle and Mr. Hyde (sp?), most or all of Shakespeare's plays, Dracula, and many, many other "oldies" and even some "newies" clearly use the tired-and-true techniques as backdrops for this oldest play of old--man struggling with himself (check out the Bible and other ancient historical sources--cripes, even the mythologies are very little more than "external" projections of man's struggle with himself).

[or perhaps our best analogies and metaphors for what's going on inside are built from those outside ourselves? which one is the mirror, which the image?]

On considering the matter carefully, I'm not at all sure that there is any kind of story that does not involve the struggle of an individual to understand and deal with him or herself. Even the purest adventure-action story usually involves at least some minor (and often rather major!) internal struggle by one or more of the characters trying to deal with personality flaws, fear, hatred, etc.

There are a number of "plotting systems" that focus on identifying a "critical flaw" (or similar personality trait or problem), developing the conflict and rising tension to aggravate and display that internal problem, and then using a shift, reversal, or other method of resolving the external and internal conflict that has been constructed. Since these systems focus on the purely internal as the driving force underlying the entire plot construction and selection, it seems obvious that these are quite focused on internal struggles--even when the result is a hard-bitten detective madly chasing cares and dodging Freudian slips as they close in on the suspects...

Let's see--some of those old tired-and-true techniques:

Mystery--the presentation of parts and clues in an order which "teases" the reader into reading, then reveals the "hidden secret"--while it has obvious uses in almost any kind of writing, its appeal to the reader and challenge to the intellect seem peculiarly appropriate as a component of writing that deals with psychological conflicts and truths. After all, the depths of the mind (and especially those quirks of the unconscious, right and left brain, and other intrigues of the psychological world) are perhaps the most resistant of mysteries even to those of us who live with one all of our lives. We may be the foremost experts on that mind--and how mysterious it is!

[which is one of the delightful dilemmas of life--I must chose, yet I know precisely how little I know! and I thrash onward, struggling with that limited self I know too well...]

Suspense--the deliberate delaying of closure to maintain interest--also seems quite well-suited to writing that deals with internal thoughts, desires, and drives. After all, the tool is rooted in those desires and needs, and--when used to direct and heighten interest, or even in twisted ways to frustrate and mislead the reader--is one of the most psychological of writers' tricks.

Pandora, Love, Dilemma, Revenge...most of the old "tricks of the trade" seem rooted rather solidly in psychological caprice. The proper study of man is man--and seemingly that's what the writers have been up to for a long, long time.

Resolutions--lord, that's an on-going discussion. Join the confusion. For the nonce, let me just note that Randy's point about the basic need being the reader's psychological closure (versus resolving the conflict) is extraordinarily good (if I can ever pin it down enough to use it). Randy also made the excellent point that the end of the story and the resolution of the story are not at all identical, and can occur in various combinations (e.g. resolution before end, coincident, and resolution well after end). [points freely translated by me--if there are errors, they are mine]

[I have several files from Randy and Chris which I am still mulling over dealing with "endings" and "resolutions" and such fine points.]

I think Michael's point that most resolutions are not truly final may also provide some enlightenment for our continuing discussion.

Let me see - a quick checklist:
  1. scenes - character, dialogue, action, setting
  2. avoid narrative summaries - the narrator speaks
  3. show, don't tell
  4. let character emerge through action, reaction, and dialogue
  5. limit flashbacks, analysis, and history
  6. don't use dialogue or interior monologues to feed info to your reader
  7. introduce us to the character through how they act and talk
  8. 3rd person, past tense - except when 1st or omniscient or others do a better job
  9. make dialogue show emotion, don't tell us
  10. kill -ly adverbs -- use the right verb!
  11. not "He wondered..." -- use "Why did he..." (more natural)
  12. use beats -- little actions between dialogue lines
  13. short paragraphs, scenes, and speeches
  14. avoid repetition
  15. watch proportion and balance
  16. avoid cliches
hum--seems as though these old techniques are focused on bringing out character--that hidden psychological beast, with all its claws and varied furs, that hides beneath the external details and reveals itself in such maddeningly incomplete and fragmentary glimpses. Admittedly, it is not as simple and easy as sliding into the brain of the person might be--but most of us aren't telepaths anyway, and find even "stream-of-consciousness" writing to be relatively unfamiliar, not at all similar to the babbling brook that runs inside our cranium in the instants when we are not occupied with various disturbances outside and inside our skin.

Even when I look at attempts like Georges Polti's to categorize the various fragments out of which we "build" plots (or stories), the focus is on internal drives--sometimes being played out in the outside world--and the psychological thrashing of those conflicts. Polti makes a point of stating that one of the key ways to vary the basic building blocks of his 32 plot elements is to "collapse" two or more of his "essential characters" into a single person who embodies the inherent conflict and characteristics of those multiple "actors." I'd argue that one of the ways we can most easily display an internal struggle is to separate out the actors and give them at least fictional independence to "show off" their dispositions...

Perhaps this whole discussion really belongs with our recent notation that the writer's and readers' emotions are involved and "touched" by truly great writing. While not overtly identical, in the same way it might be said that part of the basic plot in great writing is always a human struggle with him/herself--coming face-to-face with the fact of our individual humanity in one guise or another, accepting it, and learning to deal with it in some way (note that being defeated by it is one way to deal with it--not perhaps the currently accepted mode, but quite common in older tragedies).

I did want to thank Michael for his quote:
- "Once upon a time, a man complained that the shoes he was trying on were
- much too tight. To which the seller replied: `You have no right to
- complain unless you yourself can make a better shoe.' So the man went
- out and found himself a better shoemaker..." --Pierre Elliott Trudeau--
- Canadian Prime Minister (1968-1979, 1980-1984)
Interesting quote. As I read it, it is talking to the craftsperson about making sure the product fits the customer--or in our terms, that the writing suits the audience.

Who is your audience? What do they expect? Nasty questions that cut to the core of writing...

thoughtfully,
tink
[identity profile] mbarker.livejournal.com
You remember the advice given to Alice? Practice imagining six impossible things before breakfast? This reminds me of that.

From What If? by Anne Bernays and Pamela Painter, p.126 Stranger Than Truth

The Exercise
"A man is having an affair with his secretary. He goes to bed with her in a motel room. When he wakes up in the morning he's in the same motel room but the woman next to him is his wife."
They suggest writing up a couple pages of dialogue, with a few lines of action. Hold the description, assume it's already in place. Personally, I'd suggest go ahead and write the tale. But at the very least, put us in the motel room where the man has just woken to a mystery.

The purpose of this, by the way, is to get exercise -- practice -- at imagining an improbable scene and bringing it to life. This is a separate issue from making a story.

Go ahead. Write it up. Feel free to try some variations -- a comic approach, a tragic swerve, maybe something from the Outer Limits? You might even consider the simple linguistic switch, pointing out that sometimes a secretary is a wife, too? and then there's ... yep, make a list of variations and play that wordy tune again, Sam.
[identity profile] mbarker.livejournal.com
original postings: Tue, 13 May 1997 11:17:50 EDT

just for a little zing in the thinking...

(p. 115) "...we might begin with the proposition that mystery arises at that point where different kinds of beings are in communication. In mystery there must be strangeness; but the estranged must also be thought of as in some way capable of communion. There is mystery in an animal's eyes at those moments when a man feels that he and the animal understand each other in some inexpressible fashion."

"While the mystery of sex relations, which leads to the rhetoric of courtship, is grounded in the communication of beings biologically estranged, it is greatly accentuated by the purely social differentiation which, under the division of human labor, can come to distinguish the 'typically masculine' from the "typically feminine."

"Similarly, the conditions for 'mystery' are set by any pronounced social distinctions..."

"And all such 'mystery' calls for a corresponding rhetoric, in form quite analogous to sexual expression: for the relations between classes are like the ways of courtship, rape, seduction, jilting, prostitution, promiscuity, with variants of sadistic torture or masochistic invitation to mistreatment. Similarly, there are strong homosexual analogies in 'courtly' relations between persons of the same sex but of contrasting social status...."

From A Rhetoric of Motives
Kenneth Burke
University of California Press 1969
[identity profile] mbarker.livejournal.com
original posting: Tue, 11 Nov 1997 00:10:12 EST

On Mon, 10 Nov 1997 11:54:40 PST, Celia asked:
:)
:) Where on your scale do you put the first person story that is written
:) from the view of a Doctor Watson type character. This character is the
:) POV character, but everything is filtered through the perceptions and
:) activities of another character. Ergo, not really first person at all. Or
:) is it?

First off, thank you for the opportunity to drag out my Complete Sherlock Holmes and do some checking.
 
As you say, the stories are told from the first person POV (Dr. Watson). This is almost a cliche now in mystery stories (although still with lots of life in it)--telling the story from the POV of the "great detective's assistant" (or other sidekick). I consider them very much as first person POV tales.

A little different question might be why should the "first person" be the sidekick instead of the "great detective" himself (or herself)?

I think there are at least two reasons. First, this allows the "secret thinking" of the great detective to remain a mystery, making it easier for the reader to pummel their brains in competition with the detective. One of the great "tricks" of the Nero Wolfe series by Rex Stout was that the person who did all the running around was NOT the great detective, but the assistant. So we could be relatively sure that the detective did not have any knowledge except what "we" had reported to him--and he still out-thought us!

Second, I think it is a little easier for the reader to "imagine themselves" in the shoes of the sidekick. Watching the great detective lay down in the wet grass or otherwise surprise us, then eventually being surprised when they resolve the puzzle...being "Dr. Watson" is much easier for the reader than being "Sherlock Holmes."

Hum...you do bring up a point, though. The first person narrator may or may not be the protagonist--the primary actor around whom the story turns. So perhaps we should consider when it is useful for the narrator to also be the protagonist?

Could the narrator be the antagonist?

Incidentally, the first person narrator usually is a more rounded or full character than the third person narrator (who frequently is little more than a POV). So perhaps when the character of the narrator is important to the story, we should use first person?
[identity profile] mbarker.livejournal.com
original posting: Thu, 3 Aug 1995 14:46:24 EDT

[for those who haven't had the pleasure before--first, a few words from me. then the answers you might have thought you would find here. and, if we're lucky, something to end it all...with a BANG!]

the smoke hovers. your eyes sting.

the ancient figure that ushered you into this strange cavern of shadows seems to have vanished while you were blinking.

and...

in the east, sunrise blares up from the darkened hulks of sleeping mammoths and other detritus of the city. streaks slide in and up, widen, and slowly feed blood into the dark sky, beating it into blue life for another day.

in the west, a hungry thunderstorm slavers and scratches across the quivering backs of foothills. from time to time, it roars out a challenge to the world, afraid of nothing and showing it. do not tease it, for it is cornered and sorely fearful, and its bite is worse than its bark.

in the north, the frozen wastes quietly snore their way into crystalline dreams of glory. They glint, remembering the ancient days when ice gripped the wide spaces to the south in a clean white glove of tender glacial calm. They crackle in the cold air, as ears ache and noses drip, with sympathy for the poor enslaved relatives forced into cubes by human technology. They snort, nightmares recurring, as they think of being dunked in soda or alcohol at the hands of a human. Imagine! melting, melting, turning into mere water, just for human tastes.

in the south, outlaws cuss, horses rear, and other quaint relics of a mythical past fan their six-guns and stand tall, no matter how short they may be...

all this, while in the mystical write direction, words tumble and shimmer, coating ideas with fractal colors and incoherence, cracked! and limited by punctuation, mere passing letters on the river of ink...

in the center, spinning slowly inside a tangled web of grammar, lies...

[oh, heck, let me put down my tropes and yack at you.

this is writers. glad you could drop by. feel free to take part in the continuing mailstorm, and don't feel too surprised if things aren't exactly what you expected. just keep on writing, keep on reading, and you may be surprised to find that while it isn't what you thought you wanted, it may be exactly what you needed...:-]

and with a flashing clash of ? and !, he brought the wild sentence to a .

and there was a submission:

the beginning.
by a. writer

(next, your words, please?...yes, fill in the blank and send it soon!)

tink
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[Please feel free to print this FAQ and keep a copy for when you have questions! In fact, the author would be pleased if you did that.]

The meat in this sandwich - v. 17, July 4, 1995

[long out out of warranty, and so removed]
-=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=--=-=-=-=-=-
the end with a bang?

well, ignoring the bad jokes which the phrase may suggest, let me recommend:

Write until it hurts.
Then write about the hurting.
Submit, and submit again.
And bang!

they sold happily ever after...

that's it!
[identity profile] mbarker.livejournal.com
original posting: Thu, 03 May 2001 10:43:04 -0400

Wandering home this evening, I happened to notice a new sign in front of a local apartment building: "Our Residents See Things No One Else Does."

And I pondered...

Does this indicate something about the residents?  Their selection of mood-altering substances, their medical history, perhaps something unusual about their eyes?  Who knows what odd things can be seen, with eyes of verdigris and crystal thin?

Or does it indicate something special about the things?  Do the ghosties and ghoulies accost these dwellers?  Are there tiny twinkles lurking in the foyer, strange vines twining up the elevator shafts, perhaps even nymphettes most pert sitting in the toilet bowls?

Or yet again, does it refer to those others, those "no ones" who aren't a part of our residency?  Are they so unobservant?

Let your mind ponder a bit, and consider writing a little fantasy, a little poking of wonder into words, a tale of the residents in that hall who see things no one else does...

Go ahead, you know you have a tale to tell!

Tell it.
[identity profile] mbarker.livejournal.com
original posting: Wed, 16 Oct 2002 22:09:00 -0400

(from watching an ad about life insurance, no less!)

Here's the plot.

First, pick a likely gaggle of characters.  Feel free to use the ones you're working with on something else.

Second, pick one of them.  For their own reasons (what are they?), they have recently:
  1. Drawn up a last will and testament
  2. Bought additional life insurance
  3. Gone out to check graveyard plots
  4. Drawn up a "living will"
  5. Checked out the local mortuary
  6. Bought a coffin
Now, let's assume that this recent activity becomes known to the other characters (feel free to invent ways for them to learn about this).

What do they do?  What questions do they ask our pallbearer?  What kind of response do they get from the person who is looking at the trappings of mortality?

Write up that scene.  Let them argue about the appropriateness of buying your own coffin, while sitting in the local pizza parlor.  Or perhaps the airport is the background for a chit-chat about investing in a grassy spot in the cemetery?

Anyway, let the cold wind blow a little shiver up your characters' lives, and tell us about how they react.
[identity profile] mbarker.livejournal.com
Original Posting: Thu, 19 Jan 1995 21:59:27 EST

Hi, Walter. Walter wrote

Could anyone out there provide a "formula" or some simple advice on writing a mystery short story?

My seventh grade daughter has an English assignment to do so.

[sigh.

once upon a dark and stormy screen, a man in a mac whispered in my ear.

he was shut down while talking.

somehow I knew that what he was whispering wasn't your ordinary writers' gossip, and that made all the difference when I set out on the Case of the Missing Mystery...

if you are really in a hurry, go to the end and work backward...]

Ronald B. Tobias, in "20 Master Plots (And How to Build Them)" has a section on the riddle. There also are several handbooks put out by the Mystery Writers of America.

The riddle has metamorphed into the mystery. But, you ask, what's a mystery?

"...It is a challenge to the reader to solve the problem.
"Your mystery should have at its heart a paradox that begs a solution. The plot itself is physical, because it focuses on events (who, what, where, when and why) that must be evaluated and interpreted (the same as the riddle must be interpreted). Things are not what they seem on the surface. Clues lie within the words. The answer is not obvious (which wouldn't satisfy), but the answer _is_ there. And in the best tradition of the mystery, the answer is in plain view." (p. 113, Tobias)

A formula? How about this approach?
  1. Pick four characters.
  2. Pick one who has something bad done to them (classically, being killed...but really anything evil, like having the door of your school locker crazy glued shut.)
  3. For each of the other three, make a list of clues why they might be the one... and why they might not be the one! Try to make the clues ambigious.
  4. Now, decide who is going to try to figure out the mystery. You can have a detective, a school teacher, or whoever. Let them question people, search, sort through--finding all the clues along the way...and perhaps call a conference, where they start to accuse one, then turn that into a revelation of who the real criminal is...You? You crazy glued your own locker shut, just because you didn't do your homework for this English assignment and didn't like what that crazy writing group suggested?
Framework:

Part one --general puzzle (persons, places, events)
Part two --specifics (how they relate to each other in detail)
Part three --solution (motives and the real sequence of events)

Notice that part one and two involve presenting a set of events which seem to have happened, not the real sequence. E.g., perhaps during a scene when someone hears a car backfire, the fatal shot is fired.

[sigh. looking at all the words, I knew the man in the mac wouldn't be happy. so I decided to try again...]

Perhaps we should take a crack at mystery again. The basic question that the writer of a mystery needs to make the reader ask is "who done it?". Sometimes mysteries are built around why or how someone did it, but mostly they start with the question of who did it.

Something as simple as...

I yanked at the door to my locker.
I screamed as two fingernails bent backwards.
Then I kicked the locker.
The gleaming line around the edges showed me that someone didn't want me getting into that locker.
I had a pretty good idea who it might be. Well, at least I thought I did.

and we're off and running. do I (the character) know who it is? NO! when I grab them in the cafeteria (library, gym room...) they will have a good reason why it wasn't them. also some hints as to who else it might be.

write a visit with each of them.

then ask them all to meet you in the library where you reveal that Josey is wearing perfume to hide the smell of crazy glue.

or whatever clues you've decided on.

[not yet, not yet. I thought about that poor little mac, and I knew I was going to give it one more try...]

Okay. Start with a riddle. (see your local library or bookstore for a collection and pick one).

E.g. What runs around all day and lies under the bed all night?

Shoes.

(I never promised you a good riddle...)

basic story...

you overhear two other people talking about parts of this riddle while eating (or doing something else). not the solution, just parts of the question.

I took a bite of the hamburger and chewed.
Phil was talking to Anne near me.
"So, they run around all day?"
I swallowed. Then I swished my drink around, trying to cut the ketchup overload.
"And then they just lie under the bed all night?"
I set the hamburger down, picked up the tray, and dumped it.
On the way to my next class, I wondered who Phil was talking about.
Lying _under_ the bed?

and so on... half the fun here is building up the interest as the narrator slowly grows more and more puzzled. But, well, not quite ready to admit to eavesdropping, yet...

Finally (not too long), let the narrator beg Phil for the answer. And groan, blush, end of story when Phil provides it.

[hey! I like that one! fairly simple, straightforward, yet individually unique in the resulting stories...

the man in the mac pushed me into the trashcan, and the disk ejected...
but I knew he was happy, because we had found the missing mystery. It was here all the time!]

hope this helps someone...
[identity profile] mbarker.livejournal.com
Original posting: Wed, 17 Nov 1993 18:00:04 JST

Hi, Allen, jc, et all. I think we're doing "it's been done before" again, with the focus on twist endings. Anyway, let me add my usual endless babbling to the good words jc had to say.

I think maybe the best place to look at how to handle "twist" endings is over in the mystery genre. They are probably the most conspicious and blatant about the story being a puzzle - almost a struggle - between the writer and the reader, with the writer presenting all the pieces and (in the best mysteries) the reader still wondering just who did it, how, etc.

The great mysteries, though, as jc suggests, can be read a second or more times, and still are interesting, even though you know exactly who did it. Some of the keys seem to be in providing a depth of characterization, "other information", and "extraneous plotting" that provide enough other interest that the underlying puzzle really isn't that important.

The mystery genre is fairly harsh about requiring that all the clues and information needed to solve the puzzle be available to the reader, preferably well ahead of time. Frankly, the readers also require it - there is nothing worse than having a writer "pull a rabbit out of the hat" at the end and thus solve the mystery. It is almost as bad as having the writer pull a god out of the blue and resolve the drama that way (deus ex machina, anyone?).

On the other hand, IF the clues and information have been there all along and the reader still doesn't know the solution, then they are delighted when the detective fits it together and catches the criminal. There's a kind of intellectual pleasure in watching the great detectives winnow through exactly the same clues and information you had and show you how to fit it together and solve the mystery.

Part of the trick for the writer is "burying" the clues ahead of time. (I think I've seen articles on this - Mystery Writers Handbook, maybe? Didn't take the time to dig it out, you'll have to settle for notions off the top of my fevered id...)

Some of the ways I can think of to bury clues:

1. buried in rubble - simply include the information as part of a massive amount of information. e.g., the police surgeon details the clothing, etc. and contents of pocket including A, B, C, D, E, and F. Found near the body... D turns out to be the crucial clue, but since it is simply presented without emphasis, most readers skip right by it.

2. the dog that didn't bark - absence of G is crucial. Sherlock Holmes made this famous, but it still throws readers regularly - missing keys, etc. are noticed by the detective, but not by the reader. Be a little careful, because readers can get upset. The best thing is to provide them with the information that G would normally be present in another part of the story or another context (capture a thief and turn out his pockets, including the keys that weren't in the victim's pocket...)

3. purloined letter - hidden by obviousness. knives in a kitchen, the doorman that no one notices, the mailbox that no one checked, etc. if presented as part of the background without special emphasis, the reader skips right by such normal items... until the detective points out that George, the doorman, was there that night too, even though no one has included him as a suspect...

4. misinterpretation by the reader - this is tricky. basically, it involves deliberately leading the reader into implications and suppositions that hide the true meaning of the clue(s) from them. unless it is carefully done, it is very likely to convince the reader that you have misled them as a writer. a good way to cover - use your "Watson" or other minor character as a foil - let them misinterpret it, and be baffled by the detective, then the reader can chuckle at their own mistake because obviously Watson also goofed.

If you want an example - lots of jokes depend on this. consider almost any of the ones about "the doctor" doing something - reader/listener jumps ahead, thinking the doctor is a man - and then revealing that "the doctor" was a woman.

5. Unusual usage - the ice cubes used to lift the table the necessary two inches, the nylons used as a fanbelt (which let her drive the car even though the fanbelt was broken), etc. - the trick is to present something that can be left and described in plain view whose normal use misleds the reader. popular mechanics used to have lists of these "emergency tricks" and I think there are books of them now. part of the trick of getting away with this is making a fuss about the water around the table legs or the condition of her nylons - which clues the reader without giving away the trick.

6. Bits and pieces - presented separately and clearly, but in an order that makes it difficult for the reader to recognize how to put it together into the rube goldberg sequence that makes it work. this is the MacGyver or A-Team or even Mission:Impossible puzzle - you've seen all the pieces, but until they show you how to put them together, they seem insignificant. Notice that while these shows use this kind of puzzle, they normally don't use this resolution as the main plot climax - it is a subplot, playing along with the main part.

The key to all these tricks (IMHO), though, is to start at the end - what are the pieces that the detective puts together to solve the problem? then go back through the story and find natural hiding holes for all these. For example, a lipstick might be an important clue. ok - can you have the criminal passed out? then the detective can go through her purse, looking for ID, and incidentally (haha!) finding the lipstick and ignoring it (as the reader ignores it, since it is perfectly ordinary then).

I suspect the writer may also be the best judge of whether the story has enough depth to stand, even when the trick is known. After all, the writer knows the trick, knows where they've stuffed every clue - all they need to ask themself is whether the story is interesting even ignoring that part. Is there background, changes or revelations about the characters, and action to make the reader come back even when the trick is well-known?

Incidentally, if you want to see a set of SF stories that fall pretty flat the second time around, try the Star Surgeon stories by James White. The first time through, the focus is on figuring out what is wrong with the patient, and the reader puzzles with the protagonist. The second time through - blah!

For a contrast, try Borders of Infinity by Lois McMaster-Bujold. The puzzles are there, and the reader tries to guess. But even after that, you can read and reread the stories for the depth of characterization and emotion, for the sheer fun of the roller-coaster ride.

I think if you grab this ( http://community.livejournal.com/writercises/49414.html TECH: Well-Worn SF Ideas ) I listed the "common slushpile twists" one of the SF editors provided.

Be aware that Card, for example, in Ender's Game, breaks one; Footfall (Pournelle and Niven) runs over well-trod ground - alien invasion; and other writers have made their name deliberately taking on ideas like this that have been done a few too many times - but not the way they did them!

A notion for the birth idea - suppose you assumed that fetuses, unknown to science, actually form a telepathic link with the mother's brain, and experience everything in the womb. And suppose that it is only the trauma and shock of birth that destroys that link and the already well-developed patterns of thought. The patterns of thought imprinted during this time are actually what later develops into the individual...

Heck, you could even postulate that all fetuses are linked - until birth. Imagine being torn from a telepathic community. no wonder they yell!

Anyway, now you have a good reason for a thinking, feeling baby - who may even know that birth will be the end of this life! You've also got a significant struggle - the baby knows this telepathic life, and knows it is ending.

Go ahead and use it - if you want to. I don't think anyone has done that one yet...

and even if they have - put your own spin and depth into it, so that the story doesn't live or die on the twist, and it will be your story.

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