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[personal profile] mbarker
Original posting 2022/1/21
Hum, just started reading another book, where the very beginning started simply "It was her birthday." Of course, then they wandered off into how different her birthday was from the normal cake and family celebration expectations, so we understood right away that things were going to be different. Which suggested something to me.

See, here's a few life passages (yes, I googled...)
1. Birth
2. Puberty
3. Marriage
4. Having children
5. Death

Or what about this list:
1. Rite to birthright
2. Rite to Adulthood
3. Right to marriage
4. Rite to Eldership
5. Rite to ancestorship

Or maybe Gail Sheehy's list?
1. Trying 20s -- trying work and partner
2. Catch 30s -- shake and bake
3. Forlorn 40s -- let's try again?
4. Refreshed/Resigned 50s -- let go and renew

Or take your favorite list of problems, starting/ending school, starting/ending work, starting/ending relationships, moving, crime... whatever you like.

Now, turn it inside out. That's right, let your character look at that normal expected stage of life or transition, but with a very unusual and special twist to it. What happened to turn that birthday, that first day of school, that start of a new job into... marvels and wonders? Fear and trembling? Shock and awe? You decide!

Then go from there. What happens next? And then...
Write! 
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting 2022/01/15
Let's see... I have a random prompt generator, stocked with various bits and pieces. Tell you what. Pick a number between one and six, and see what you got!

1. Problem: Psychosocial and environmental problems. Genre: Overcoming the Monster: Hero and the bad guy. Surprise: abduction, eloping, running away. Oddment: a quilted snake in the living room.
2. Problem: Christmas! Genre: Monster in the house. Plots: Mystery, elementary, my dear Watson. Oddment: dragon kittens in my backpack.
3. Character: firemen (emergency worker). Problem: death of a spouse. Genre: voyage and turn, boldly exploring. Surprise: ask/offer help. Oddment: pictures in the kitchen.
4. Character: private eye. Problem: runaway pet. Genre: whydunit. Surprise: revenge, good payback, forgiveness. Oddment: pictures in the trash.
5. Character: doctor. Problem: change of personal habits. Genre: Quest, seeking and finding. Plot: doing good, diplomatic, long or short fork when eating with elves. Oddment: a jar of plastic ants in the bathroom.
6. Problem: when you get engaged. Genre: tragic plot, failure of a strong character. Surprise: dark secrets, hidden abilities. Oddment: wallet in your luggage.

There you go! I left out some of the odds and ends from the generator, but I think there's enough there to get you started. Take those bits and pieces, add setting, characters, events, and so forth to your taste, and...
Write! 
mbarker: (MantisYes)
[personal profile] mbarker
Original Posting 2021/10/15
I was poking around in some old files and found this list. I think it must be a list of possible actions or events for stories, and I think I added the ones after the dashes as possible alternatives? Anyway, I thought some of you might find it useful for brainstorming. When you want to think about what might happen next in your story… Run down the list and see what catches your eye, what kind of problem could your character be involved with?

Supplicate, ask for help – offer help, deliverance, rescue
victim of misfortune – receiving good fortune
disaster
abduction – eloping, running away, vacation
obtaining – giving away
hatred – love
rivalry – boosting
adultery – reinforcing marriage
madness – sanity
murder – saving lives, giving life
self-sacrifice – self-fulfillment, expression
dark secret – hidden abilities
love blocked – love aided
ambition – promoting others
revenge – good payback, forgiveness
pursuit – helping to freedom
revolt – support
daring expedition
mystery
fatal curiosity – curiosity repaid
mistaken jealousy
faulty judgment – mistaken forgiveness
remorse
recovery/loss

Something there for almost anybody!
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[personal profile] mbarker
Original posting 2021/6/5

Over at https://writingexcuses.com/2021/05/30/16-22-scenes-and-set-pieces/ this week, they are talking about writing scenes (and set pieces?) for role-playing games and interactive fiction. This week, they recommended thinking about several key elements for a scene. The elements they suggested are setting, challenge, adversaries, rewards, and story development. Basically, where are we, what is the problem or task, who is opposing us, what are the stakes (or maybe consequences?), and how does this scene fit into the overall story.

Now, an interesting question is just how well do these elements play in writing scenes for ... what should I call it? Regular fiction? Short stories, novels, and so forth? And did they miss some things? I have to admit, they seem to be focusing more on providing a background, a stage set, where the players can then act out their version of the scene. They didn't really talk much about the steps in the action, what I guess you could call the fine structure of the scene. That may be a difference between writing for RPGs and writing fiction, of course.

Anyway, something to think about. What are the pieces you put together to make a scene? We talk about them as the building blocks of stories, but what are they? How do you build one?
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[personal profile] mbarker
Original Posting 2021/3/12
Writer's Digest, December 1991, pages 30-33, had an article by David L. Carroll talking about style. He starts off by suggesting that of course, any professional's lifelong aim is to learn to write as well as you possibly can. At the same time, there are some shortcuts and tricks of the trade that can be useful. Then he provides descriptions of 14 of these "tricks." Here they are!

1. After making a strategic or dramatic point, move away from your subject for a moment, then return with sudden force. In other words, introduce the topic, then relax a moment with some other idea, and then come back to the original subject in a way that ties the two together.

2. Three ways to keep your reader emotionally involved: 1. Present a mystery, then unravel it in stages. 2. Create a situation of jeopardy than resolve it. 3. Identify a problem that readers are personally experiencing, then help them overcome it.

3. Use action to make a significant point. Show, don't tell. Dynamic imagery and motion!

4. Use a series of short sentences to build tension. Usually at a moment of tense action, short sentences with strong verbs adds intensity and builds drama.

5. Be careful using the dash. It's powerful, but don't overdo it.

6. Vary the lengths of your sentences and paragraphs. Mix it up.

7. When you're stuck for the right way to say it, try… Sometimes you need to use a grammatical device such as asking a question, giving a command, a quotation, a different subject, different punctuation, a joke, get personal with the reader, examples, emotions, an anecdote, a list, facts,…

8. Shift emotional directions in the middle of a sentence. "Sudden emotional changes can be stimulating to readers if done properly."

9. Introduce a string of short, descriptive words and phrases to make an emphatic point. Short sentences with strong adjectives and images might do the trick.

10. Avoid unnecessary connectives. Watch out for those transition words.

11. Don't weaken your prose with too many unnecessary adverbial qualifiers.

12. Use intentional redundancy on occasion. Sometimes, repeat yourself.

13. Make your sentences rise to a climax; let them reveal their most significant information at the end.

14. Use grace notes. Little asides and action that add humor or emotional color can make your story better.

There you go. Some little tricks you might consider while writing, or while revising.

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[personal profile] mbarker
 Original Posting 2020/12/24

Writer's Digest, October 1992, pages 29-30, had an article by William M. Ross called The Power of Plot Irony. The subtitle suggests that "this technique can instill your story plots with drama, depth – and unexpected consequences."


He starts out by reminding us that the traditional good plot "has a problem/resolution structure: a character faces a problem, struggles with it over the course of the story, and then solves it at the end with a striking action." Good definition, but how do you make the struggle, the story, compelling? Well, plot irony "can give your story the kind of unexpected plot turns that keep readers turning pages."


Next, he describes a story by Max Brand called "Wine on the Desert" as an example plot irony. An outlaw wanted for murder, fleeing the sheriff, visits his old friend Tony who has a vineyard irrigated by vats of rainwater. Tony is friendly, but the outlaw shoots holes in the vats to keep the sheriff from having the water he needs to follow him. Then he orders Tony to fill his canteen with water. The outlaw grabs the canteen and heads into the desert.


So far, a man on the run, friendship betrayed, rugged setting, lots of action. But… Where's the irony? Well, as the outlaw finds out deep in the desert, Tony filled the canteen with wine, not water. That's the irony.


Now, he explains that plot irony is not achieved by a single incident, but by a pattern of incidents in a specific configuration. You need three interlocking events. First, someone misperceives a situation. Second, he acts on the basis of this misperception. Third, as a result of the action, he experiences unanticipated consequences, either positive or negative.


Since this is usually revealed at the end of the story, often say they like the final twist. What they really mean is they like the ironic pattern which is revealed at the end.


In the story about wine, the outlaw mistakenly believes that his friend Tony filled his canteen with water. He acts on the misperception by running further into the desert. He suffers unanticipated consequences at the end. Separately, these incidents are not ironic, but together they are.


Next, Ross takes a look at a story by O. Henry, The Furnished Room, which he says fails! The misperception is not really wrong, which means that the ending doesn't quite work. So, make sure that your character has a serious misperception. Next, O. Henry doesn't really tie the three incidents together. Specifically, there's really no unintended consequences. So make sure that your protagonist's misperception causes the action and the unanticipated consequences. Finally, O. Henry didn't characterize his characters very well. So even if you're going to use plot irony, don't neglect characterization.


Next, Ross looks at Jack Finney's Of Missing Persons and assures us that in this story, the characterization supports the well constructed irony. The ironic events tie together. The misperception is a major one. And the character traits match the perceptions and the actions.


Finally, Ross walks us through his own construction of a play using plot irony. He started with two brothers, and a situation. Jeopardy, one of the brothers is very invested in his business. But, he starts embezzling money. The other brother threatens him. The first brother sees his other brother as a threat. (A mistaken perception?) So, he lures him out and shoots him. (The action due to the misperception!). Now, a detective lays out all of his evidence, and the first brother pulls out the gun again, explains what happened, and tries to kill the detective. However, the detective had already emptied the bullets from the gun. Then the detective reveals that the dead brother had collected money to help out his brother! That's the irony, the revelation of the misperception.


So, now it's your turn. Have a character misperceive a situation. Then have them act on that misperception. And finally, let them experience unanticipated consequences of the action, either positive or negative. To make it plausible, make sure your characters have the traits that they need so that the perceptions and the actions feel real.


There you go. A dash of irony for your stories!


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[personal profile] mbarker
Original Posting 9/4/2019

Had a little spare time, and was considering what we need for a short story. So...Let's see, we probably need a character, right? Well, let's start out by giving them a job. Strolling through the Internet, we findhttps://en.wikipedia.org/wiki/International_Standard_Classification_of_OccupationsWow! 10 major groups, with lots of subgroups? Let's take the 10 major groups...1. Managers2. Professional3. Technicians and associate professionals4. Clerical support workers5. Service and sales workers6. Skilled agricultural, forestry and fishery workers7. Craft and related trades workers8. Plant and machine operators, and assemblers9. Elementary occupations10. Armed forces occupationsSo! Pick a number from one to ten! Then go look at the subcategories of that group. Pick an interesting occupation, and...Feel free to embellish your character with a little back history. How old are they, where did they come from, what about family, relationships, friends? What's their name? And then consider…Add a conflict!So, a goal, and someone (or something) blocking it. What does our character want? Let's take a wander through the Internet again... Aha!https://www.gbnews.ch/who-are-we-steven-reiss-16-basic-desires-that-motivate-our-actions-and-define-our-personalities/Here we go! A list of 16 fundamental desires, with end goals that go with them. So, pick a number from 1 to 16, and... here is what you have chosen:1. Power: achievement, competence, leadership2. Independence: freedom, Ego integrity3. Curiosity: knowledge, truth4. Acceptance: positive self-image, self-worth5. Order: cleanliness, stability, organization6. Saving: collection, property7. Honor: morality, character, loyalty8. Idealism: fairness, justice9. Social contact: friendship, justice10. Family: children11. Status: wealth, titles, attention, awards12. Vengeance: winning, aggression13. Romance: beauty, sex14. Eating: food, dining, hunting15. Physical exercise: fitness16. Tranquility: relaxation, safetySo your character desires something. Go ahead and make it concrete, what is it that they want? How do they think they are going to get it?And, of course, add someone or something getting in the way. An antagonist, someone jealous, angry, or whatever, certainly personalizes the conflict. But a flood, hurricane, comet falling from the sky, or some other impersonal disaster can also make life hard on your character.And what is the endgame? We're doing quickie short stories here, so what is the change, realization, success or failure, what's the point? Considering what the character wanted, what are they going to get?Hum? Stroll through the Internet again? Well... Oh, here's this. Achievements that matter the most?https://www.cam.ac.uk/women-at-cambridge/chapters-and-themes/chapter-1-the-achievements-that-matter-most-and-why1. Being able to pursue interesting, high-quality work that has a positive impact.2. Securing awards, promotions, and other acknowledgments of achievement.3. Maintaining a happy and healthy family life as well as a career.4. Handling challenge, complexity, and change.5. Being a role model or pioneer.6. Exercising leadership, authority, and influence.7. Having a positive effect on and engagement with others.8. Demonstrating authenticity, integrity, and roundedness.What the heck, those sound like they could be fun. So pick a number from 1 to 8, see what you have chosen, then consider that in light of your character and their desire, and… Figure out what they might achieve at the end of your story along those lines.So, character, conflict, and at least a sketchy achievement/climax? It must be time to write your story! Go ahead and start sketching out that tale!Bonus! Over herehttps://docs.google.com/spreadsheets/d/1thvbJEjTVYlkASPG7bTHvGdNaU8npypOhD7jr1yBGGo/edit?usp=sharingThere's a spreadsheet that will give you random mix-and-match of the three elements. Each time you open it, it will give you a new randomized triplet, or you can press CTRL-R to get a new combination. See if that helps spark some ideas!
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[personal profile] mbarker
Original Posting 8/30/2019

I'm rather slowly working my way through Creating Character Arcs by K. M. Weiland. Chapter 1 talked about the Lie that the character believes. Some belief, some model, something that is out of step with reality, but the character believes it, and it causes problems, symptoms for them. Chapter 2, that I want to talk about today, is another conceptual chapter, where K. M. takes a look at what the character wants as opposed to what the character needs. The Lie that the character believes is the reason for the character arc, for their change. But, what they want usually is a perceived cure for the symptoms of that Lie. What they need, on the other hand, is truth. Truth with a capital T!So, what the character wants, often is a goal. What does the character want? Is it a major story goal? Looking at the goal, we are often taking the plot and making the goal an extension or reflection of something that really matters to the character at some deep level. So think about why does the character want this? Fairly often, what the character wants is external, physical.On the other hand, what the character needs is Truth, an antidote to the lie. Typically this isn't physical, although it often manifests as something physical or visual. It's a realization that transforms the character's view of the world and of themselves. Fairly often, the character is called to sacrifice what they want for what they need. Sometimes, this sets up them actually getting what they want.So, some questions to consider.1. How is the Lie holding the character back?2. How does the lie make the character unhappy or unfulfilled?3. What truth will disapprove the lie?4. How will the character learn the truth?5. What does the character want more than anything?6. How is the plot goal related to or an extension of what the character wants?7. Does the character believe that what he wants will solve personal problems?8. Is what he wants blocking what he needs?9. Does What He Needs block What He Wants, or, will he only be able to get What He Wants after getting What He Needs?10. How will the character's life be different once they embrace What He Needs?Remember, what he wants versus what he needs drives the internal conflict, and provides gasoline for the fire of the outer conflict.So, we have a lie, an untruth, that our character believes. Because of that, they want something. However, that's not what they need. So...As an exercise, take a look at a story with a positive character arc. Last time I asked you to identify the Lie that the character believes in this story. This time, add what the character wants, and what the character needs. See if you can pick those out and identify them in a short phrase or sentence. The lie the character believes, what the character wants, and what the character needs. Three pieces of information that shape the character arc. Watch for Part 4, where we'll talk about your character's ghost!
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[personal profile] mbarker
Original Posting 8/17/2019

I decided to start reading Creating Character Arcs by K. M. Weiland. I'll try to remember to put the Amazon link in here, but you can find it there pretty easily. Incidentally, she offers a free related book at https://www.kmweiland.com/free-characters-book that you might want to get.(Link? Right. https://www.amazon.com/Creating-Character-Arcs-Masterful-Development-ebook/dp/B01M6VC68U/ should get you there, I think.)So, in the front material, she raises some interesting questions. Which arc is right for your character? Positive arc, negative arc, flat arc? You don't want to pit the plot against the characters. Instead, we want to blend the structure and character development, but how do you do that? What are the pitfalls you might run into? What about using overarching character arcs for trilogies or series?Now, you might think that character arcs are pretty simple. Just three steps. The protagonist starts one way, through the story learns some lessons, and bam, the protagonist changes. But, of course, it's not quite that simple when you look at the details.First, character arc and structure go together. Plot is structure, but what is character arc? Well... "The character drives the plot, and the plot molds the character's arc. They cannot work independently."Then, guess what, character arc ties into theme, too! So with plot, character arc, and theme all working together...In the last bit of the introduction, K.M. suggests that there are three basic arcs we need to look at. First, the positive change arc. The character starts out with personal unfulfillment, lacks, problems. The story challenges their beliefs. And, eventually, they conquer their demons and change to a better person. Second, the flat arc. Typically, these are heroes who are acting as catalysts to change around them. Often, minor characters experience growth around them. Third, the negative change arc. It's the positive change arc, flipped. Here, the character ends up worse than they began.Okay? So this book is about characters who change, who start out with some problem or issue, and either improve, stay the same, or get worse. Now, how does that work? Well, K.M. says she is going to mostly talk about the positive change arc, but we will cover all three. So, watch for the next episode in this series!
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[personal profile] mbarker
 Original Posting April 22, 2019

Here's something to think about. First, go over to https://cacm.acm.org/magazines/2019/4/235626-fighting-for-lava/fulltext if you want more details.Basically, they posit a possible set of tunnel-boring energy extraction companies who compete to (a) cool the lava fields in the US (b) make money, and (c) provide carbon-free energy! They tunnel from a power plant close to the lava fields, then run cool water into the tunnels where it is heated by the lava into steam, and the steam powers turbines. The steam is then recycled back into the tunnels. Now, they use this futuristic scenario as a setting for doing some fun mathematical puzzling over how to acquire segments for tunneling.But for our purposes, let's consider that the companies are doing their thing, tunneling away around the lava fields, then running water through the tunnels to drive turbines, feeding power to the electric grid of America! Wow, sounds almost like free energy, doesn't it? But...WHAT COULD GO WRONG?I mean, let's consider. The system is pretty simple, right? Digging tunnels (whoops, we got too close to the lava?). Running water through established tunnels (What do you mean, the tunnel stopped up? The steam blew a hole through the side of the tunnel? It's not supposed to do that!). Running turbines off the steam. (The turbines ran hot, and melted? Can that happen?) Or what happens when a terrorist reveals that they have mined the tunnels, and are prepared to blow a hole into the lava fields? Or maybe...Go ahead, what's your catastrophic prediction for this system? I mean, lava, superheated steam, high speed turbine, high voltage electricity... what could go wrong?ZAP!Tell us about it. And maybe tell us about the poor engineers, maintenance people, or whoever is trying to deal with your nightmare in the lava fields?
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[personal profile] mbarker
 Original Posting Nov. 25, 2017

I’m behind, I’m behind. But luckily, over here there’s a whole posting about Nano!

https://madgeniusclub.com/2017/11/24/no-mo-nano/

Dig out your tell, don’t shows, and switch them around? Make it show, show, show!

Ah, boring? Well, what’s the problem, and why does the main character care? Remember, the first syllable of character is care! Mix in other POV, add try-fail...

ChAos? First draft! Where did you want to go? Where are you going now?

Consider world building. Sometimes you need a little infodump. Level it out latter, go ahead and dump!

Romance? Problems? Pets? Make sure we know what’s going on in your character’s head. Quirks. More scene descriptions.

Mostly, write, write, write!
Yay, us! Only 5 more days and counting down...
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[personal profile] mbarker
Original Posting March 23, 2017

Writer's Digest, March 2001, had an article by Nancy Kress on pages 10-12. The title was "Out Of the Frying Pan and Into the Fire." The subtitle was "Why bad things should happen to good plots: creating problems for your characters keeps your plot moving and your readers entertained."

Nancy starts with a short anecdote about novelist Maureen McHugh. Apparently Maureen has a sign above her computer. She says, "It is the only thing I know about how to plot."

Wow! What do you think the sign says?

Actually, it says, "THINGS GET WORSE."

All right! Nancy reminds us that "stories are about things that went wrong." The basic story plot is first, something happens that someone doesn't like, second, the problem gets fixed or it doesn't. Of course, that's not quite enough to build a plot about. So what should you be looking at? Nancy recommends thinking about four questions.

1. What can go wrong for the protagonist? Your character want to do something positive, reasonably straightforward, and knows how it's supposed to go. Then the writer gets into it. What can go wrong? And let the character deal with that.

Nancy gives the example of a woman on her way home from work with just enough time to go to the bank and cash a check before she picks up her son at daycare. What could go wrong? Some possibilities! An accident on the way. At the bank, a robbery, and Susan is taken hostage. At daycare, the little boy doesn't want to go home. No matter which one you introduce, now the character has some extra things to do and think about.

Now admittedly, lots of stories have built-in problems. Mysteries usually start with a murder, and someone's trying to find out who done it. Along the way, lots of things can go wrong.

2. How can solutions make situations worse? Well, suppose that your character tries to do something to fix the problem. And in the process of fixing it, makes things worse.

For example, Susan could drive away from the accident to call for help. But when she gets back, the police and ambulance are taking care of things. Should she tell them she caused it? Or, as a hostage, Susan might try to escape. And get shot in the process! Whoops. Or maybe thinking about her little boy not wanting to go home, Susan quits work to spend more time with him. But… Now she doesn't have that income.

3. What else can go wrong? Novels often have multiple unrelated troubles. Pile them on! Make sure they have some natural relationship, but adding problems can keep the story going.

4. What can go wrong for the other characters? Your protagonist has got lots of other people around. "Sometimes, you can generate interesting plot developments by asking what can go wrong for these people."

That poor woman trying to cash a check and pick up her child? There's a husband who certainly might have some reactions to all that other stuff. But he could also have some problems in his own life. An affair, new job, heart attack, being arrested? Those are certainly going to affect Susan.

Clearly, these questions are not a formula for mechanical plotting. Instead, they're to help you brainstorm, to take that idea for a story and turn it into a full-fledged plot. Go ahead, use them to find your own personal exciting combinations.

So that's the article. But, there's a sidebar on page 11 that summarizes these four questions. Here's how Writer's Digest put it.

– Think about what your character is trying to accomplish. What are some of the things that can go wrong?
– Don't let your character off the hook too easily – think of how solutions to the character's problem can make the situation even worse.
– Once you've established a primary problem, throw your character a few curveballs by developing additional woes.
– Allow your secondary characters to have problems of their own. How do these troubles affect your protagonist?

So, there you go. What can go wrong, how can fixing it make it worse, what else could go wrong, and who else can have problems?

Lots of ways to build up that fire!
tink


[identity profile] mbarker.livejournal.com
Hum. Over here at
http://johndbrown.com/writers/

John Brown shares some of his thinking about writing. It's kind of interesting, and since I'm trying to ignore my back right now (this has been a holiday week, and somewhere in the process, I did something that has caused my lower back to get upset. But I'm trying to ignore it, hoping that it will settle down again soon... so...)

In the meantime, let's take a look at what John Brown thinks about creating suspense for a reader, in regards to the problem. Now, from the top page, John reminds us that writing really isn't about a bunch of rules. Writing is about story. And the point of story, what you're trying to do, is make something happen in a reader. What do you think that is?

Yes! Bonus points to the fellow in the back who yelled out, "Suspense!" Right you are. Readers want to feel suspense. And in the pages on problem, character, plot, and structure, John talks about what conditions make the reader feel suspense.

At which point, we should take a look at how problem and suspense interact, right? Right! So over here
http://johndbrown.com/2010/10/the-key-conditions-for-reader-suspense-part-1-problem/

John talks about that. He gives an example -- starting with a man turning on his sprinklers. Boring! But... add in a little action in the background, with an intruder pointing a gun at the man's daughter, and threatening something... and pretty soon, there's some real suspense there. What's going to happen?

John looks at stories, and points out that what we really want is to feel hope and fear for the character. Curiosity, sympathy, worry... and that wonderful cathartic release when we find out what happens. It's not really action, explosions, chases, and so forth in the text that does the job. It's something that happens in the reader. Dramatic tension can happen in a very quiet scene, IF the reader is worried about the character.

Okay. So how do we get dramatic tension? Basically, we want to hope and fear for a character. We want to feel as if something might happen, and feel tension about the possibilities. So there are really four ingredients: a character that we like, uncertainty about what will happen, hope for desirable outcomes, and fear for undesirable outcomes. Pretty simple, really. Give us someone that we empathize with, and put them in a situation where we don't know what will happen.

So what kind of problems do we throw at our character?

John Brown suggests that there are three main types of problems in stories that he likes.
1. Danger/Threat. Something poses a significant threat to the character's happiness. We hope that the character will avoid or overcome the threat, but we fear they may not. What kind of threat? Well, life, security/well-being, relationships, meaningfulness, freedom, and possessions are obvious things that could be threatened. Take a look at John's page for more details, he describes each of these. Basically, though, someone or something threatens some aspect of the character's life. Plenty of stories focus on what happens when things go wrong, and can the character handle it?

2. Lack/opportunity. With a danger or threat, someone or something is going to take away something important to the character. Lack and opportunity problems are the other side of this -- the character has never had money, a chance, happiness... and now they might! Rags to riches, Cinderella, there are lots of stories that use this kind of problem. We like to watch someone struggled to achieve their happiness.

3. Mystery. This is a little more intellectual problem -- the puzzle, the mystery, the challenge to our curiosity. Here, the character acts as our surrogate, trying to solve the mystery. Fairly often, there are some other problems -- threats or lacks -- also involved.
Now. One of the filters for good stories is that the problems need to be hard to solve. To build the fear, worry, and uncertainty, the problem needs to be significant and hard to solve. The character has to really work to win!

John suggests that there are four things that make a problem really urgent. Basically, we want it to seem probable -- not a long shot. Very often, stories show us several people failing, and then the main character tries. We also want it to be immediate -- something that's going to happen soon. Time limits, ticking clocks, really help to make the problem urgent. Third, it needs to be significant. The mugger who wants two bucks for coffee at Starbucks -- hey, toss it to him and go on. But the robber who wants every penny of your life savings? Ah, now that's serious. Make the threat significant (other discussions often talk about raising the stakes). Finally, the problem needs to be specific. Sure, generic drugs are cheaper, but for your story, you want specific, detailed problems. Make the threat specific and tied to the character.

Okay? So you've got a problem, and you've sharpened it up so that we know it seems probable, immediate, significant, and specific. What about uncertainty? What makes things uncertain? A hard problem, limits on the characters, interference from other problems and desires... and surprises! Revelations, twists, turns. Don't let the reader go to sleep. Think about what they expect, then give it a twist. Surprise us

All right? That's a summary of John Brown's discussion of suspense and the story problem. To make the story really sizzle, look closely at the problem. It needs to be a hard problem, whether it's a threat or lack or mystery, and it needs to be urgent, because it seems likely, has a time limit that is soon, involves high stackes, and has the details that we love! Then make sure there are enough twists and turns to keep us reading.

Dramatic tension -- a reader in suspense is worth two cliffhangers?
[identity profile] mbarker.livejournal.com
Original Posting 24 April 2011

Let's see... before I forget.

Another couple of weeks, right? So about May 8?

And on your marks, get set...

Whoops? Topics? Right, right.

Character: Secretary
Setting: Travel Station (Airport, bus station, train station... take your pick. Somewhere that people and transportation get together. Yes, a space station, or even a roost for flying dragons could certainly qualify)
Problem: Missed connections

Where was the secretary going? Why? And what will happen if they don't make it? What do they do now?

Okay?

Good! Let's see, you were set, so next comes... GO!

Write, write, write.
And post.
[identity profile] mbarker.livejournal.com
Original Posting 30 Dec 2009

Go right over here http://madgeniusclub.blogspot.com/2009/11/plot-is-king-to-catch-spirit-of-thing.html
and you can read the original Sarah Hoyt posting. Or...

Here's the headings:
Title:
Character:
Problem:
Goal:
Action:
Mirror Moment:
Resolution:
In the text around this, Sarah suggests that the three key elements are character, problem, and resolution. You might also want to think about setting and the plot -- what your character tries to do to get to the resolution.

That mirror moment thing? Basically that's a point where the character realizes that the goal he's been aiming at isn't what he really wants. It's the sudden realization that what we say we want and what we actually want aren't quite the same.

Anyway, I thought some of you might enjoy trying out yet another worksheet. It's a way to help organize your thinking. And no, you don't have to do it this way.

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