mbarker: (Burp)
[personal profile] mbarker
Original Posting 2022/4/28
Whoops. I realized, I should probably go over the table of contents for the book. First off, the book is called Crafting Scenes by Raymond Obstfeld. And…

The first chapter is What a scene is — and isn’t. Then chapter two is about starting a scene, chapter three is about the length of a scene, chapter four is point of view, chapter five is setting, and chapter six is ending the scene. I notice that he sneakily does not have a chapter about the middle of the scene. Huh.

Chapter seven, which I will run through next, is entitled Shape to Fit: Focusing a Scene on Character, Plot, or Theme. 

Then we have several focused chapters, dealing with specific types of scenes. Chapter 8 is the P cubed equation: Making Payoff Scenes Work. Nine is Hello, Stranger: First Meetings. Ten is When characters Collide: Action & Suspense Scenes. Eleven is What’s So Funny? Comic Scenes. 12 is Love &Lust: Romantic and Sex Scenes. and thirteen is The Long Goodbye: Final Scenes.

Then we’ll finish off with chapter 14, From Mess to Masterpiece: Structuring and chapter 15, From First to Final Draft: Revising.

So, while we have talked about beginning a scene and ending one, we still have quite a ways to go! Nine more chapters, all about those scenes you love.
Write? 
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting 2022/4/18
Let’s see. Crafting Scenes, by Raymond Obstfeld. He’s talked about what scenes are, and in chapter 2, about starting scenes. Then he’s tackled length, point of view, setting… aha! It must be time to talk about ending scenes! Indeed, chapter six is Fond Farewell or Good Riddance: Ending a Scene. Let’s see what he says!

He starts out by suggesting that the ending of a scene needs to project a physical sensation that comments on the scene that’s just ended and makes future scenes desirable. The last lines need to create a feeling in the reader, of completion and anticipation. Make the reader satisfied with what they have just read AND make them want to turn the page and keep reading.

He recommends thinking about each scene as a complete story, with beginning, middle, and end. Then make sure your ending leaves the reader with an emotional or intellectual impact or both. The end should be a reward for the reader.

Now, he says there are two kinds of scene endings, ones that emphasize plot or ones that emphasize character. 

Plot endings are a mainstay of genre writing. Basically, we’re taking the reader on a well-loved ride, and giving them the best ride we can. One key to this is cliff-hangers. Now, frequently earlier scenes in a chapter may just ratchet up the suspense, until the final cliffhanger in the chapter. 

There’s a sidebar pointing out that a cliffhanger plus a jumpcut really boosts the suspense level. I.e., ending a scene with a cliffhanger (he was hanging by his fingertips above the grinding wheels) and then starting the next scene somewhere else, with a flashback or whatever, means the reader wants to know what happened to the cliffhanger and… is still waiting to get it.

The other major type of plot ending is the if-I’d-only-known, where we imply that if they had known what was going to happen next, they would have done something different. This does mean the narrator, whether the character in the novel or an omniscient narrator, needs a dash of oversight knowledge.

Next, Raymond tells us that plot endings usually reveal a change in the direction of the plot, while character endings tend to reveal a change in the character or at least our understanding of the character. An insight into the character, in other words. Some key variations include:

I-know-what-this-means internal monologue. A reflection about the meaning of the scene events.

Poignant dialogue. Especially an exchange that just stops.

Poignant description. Often something in the setting, or some mundane seeming action be the character. But putting it last boosts the reader’s attention.

Final word? Well, Raymond reflects on writing literary and genre, and that you may use both kinds of scene endings in both of them. Yes, genre tends to lean towards cliffhangers, and literary toward character endings, but… mix it up!

His workshop points out that often we tend to stretch the ending, adding a bit more to try to make sure we hit the point. But usually it’s best to trim the extra, to stop.
So we will! Write? 
mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/4/11
It must be time for chapter five! You are here: Using setting! A stage, a place, a location? Sure… where are the events of your scene taking place? Raymond tells us that writers sometimes don’t take advantage of setting because they are focused on the dynamics of plot, character, and dialogue. But… the right setting can enhance the impact a lot. It can add thematic dimension or suspense. A different setting can make a scene more exciting, more intense, or more comical. I mean, think about the Wizard of Oz set in… Times Square? Nope… How important is setting? Well, think about some of your favorite story, novel, or film scenes, and imagine setting them some place else.

So, how much setting description do you need? Enough to achieve your goal, but not so much that it detracts from the rest of the scene. Think about the dominating purpose of your scene, then decide how much setting description works. Beware of overdescribing, because you love those purple plains strewn with lots of metaphors. Imply and suggest instead. Also, watch out for clumping, which is infodumping your setting description, all in one huge lump! Figure out what’s essential, then scatter those bits in between actions. A good trick is to ask a question, then give us some description, and then answer the question. The reader will pay attention, and the little delay boosts suspense, too.

Setting also can help with pacing! Both within a scene, and the scenes can help control the overall pacing. For example, suspense novels often have sedentary scenes with plenty of setting description in between the action-packed chases. Detective novels often use settings to help keep the reader interested. 

Setting can even tie into theme. Oh, it might just be interesting, exciting, or suspenseful. But it can be a key part of the story, too. Consider “fish out of water” stories. That clash of cultures and backgrounds makes the story.  Also, sea stories, westerns, jungle tales… the setting helps make the story.

Raymond suggests that there isn’t any best technique here. Try out an interesting setting to pick up the pace, or pick one that fits the theme. Try out longer passages of description, or short punchy ones. Basically, write the scene the way you feel like the writing it. You’re discovering your story, and setting can be part of the discovery.

His workshop focuses on three keys. 1, describe the characteristics of the setting. 2, the setting affects the character(s) in the following ways? 3, the setting affects the plot in the following ways? He suggests tackling this at two levels, one being the grand scene of the general setting, and one being the specific scene you are working on.

Go ahead. Where is your scene? What’s in the background? Is there an elephant in the living room?
Write! 
mbarker: (Me typing?)
[personal profile] mbarker
Original Posting 2022/4/3
Alright, where were we? Ah, chapter four. He said, She said: Deciding on Point of View. Where is the reader watching the events from? Raymond starts off by asking us to imagine writing about a basketball game. Player, cheerleader, coach, someone in the stands… hey, just pick one and start writing? But, different points of view have different advantages and disadvantages, so picking the right one can change how the reader sees the scene. Point of view not only influences what we see about the events, but also how we see the characters, and how much we care about the events. So…

Who's the narrator? Often, it’s just the character who is experiencing the events. But sometimes, having someone else tell the story helps, both by adding suspense to the plot, and by developing character. Or, it might be that the events involve several people, and being able to bop around is best. Which means, we have thre options, first person, second person, and third person (I did it, you saw it, and they came, too?). Let’s take a look at these.

First-person (I, me, my). When the narrator talks about “I did it,” it’s first person narration. Advantages? It’s popular, and it is very friendly. It also brings the events up close and personal, so they have impact. Dangers? It’s easy to get carried away with all those thoughts. Make sure the extras add characterization. Variations? Sometimes writers use a first person POV, but the action is about someone else. Or even have different chapters or scenes use a different first person POV.

Second-person (you!). “You walk into the room…” This is rare! It kind of gives a tone to the story, as if someone is giving advice or something. But it makes it hard for the reader to feel involved, too.

Third-person (He, she, they). “They didn’t know what they would find…” Two big varieties. Omniscient, and limited. Omniscient let’s you bop around from head to head, while limited usually sticks with one character, at least for a time. Dangers? Too many points of view can dilute tension, and too much headbopping gets confusing. Which is probably why third limited is so popular!

Next, Raymond takes a look at how reliable your narrator is. Again, there are times when you want the narrator to be reliable, and times when you want them to be unreliable. Even worse, sometimes the narrator may be telling us what they think is true, but… we can see they don’t really understand. 

And, naturally, you may want to think about who your narrator is. Gender, age, race, education, all those little bits and pieces of character may shape your narrator.

This time, Raymond finishes up with the advice to experiment. Try out different points of view! Write some using one point of view, then go back and do it again using a different point of view. See what feels right, see what is involving, and see what you think would be fun to write!
Write? 
mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/3/28
Here we go again! This time, Raymond turns his sights on size. How long should your scenes be? The title of chapter 3 is Size-wise: Determining Scene Length. He starts off by suggesting that beginning writers tend to make their scenes either too long or too short. Too long destroys the pace and momentum, while too short means readers can’t get involved. So…

What’s the right length? As long as the reader is paying attention and not one bit longer. Two things, the purpose of the scene and its position in the scenes, help determine the right length.

Back in chapter one, Raymond talked about the purposes of scenes. Here, we’re looking at how that affects length. Not so much word counts, as how long can you keep the reader’s attention. Attention span is the key here! Suggestions…

Go short for information dumps, scenes that explain the plot. Also, keep technical information short! Third, scenic descriptions can be short. Finally, erotic scenes should be short, unless you are deliberately trying for comedy. For all of these, imply or suggest, more than giving us every single detail ad nauseum.

Long? Conversations, especially when they reveal character. Emotional scenes, too, can be good at length. Suspense! When you keep the reader dangling, waiting, wondering…

So, that’s some suggestions or hints about length. What about positioning? Well, Raymond suggests it’s like visual arts. Contrasting elements bring out the differences, while similar elements tend to blend. So, put some contrast in to keep it interesting.

His final word, or summary, of this chapter, starts with a reminder. It’s simple. You don’t have to determine the length right away! When you start to write a scene, just write it. Then, later, you can stretch it out or trim it down to suit.

His workshop starts by pointing out that every scene has a hot spot, a moment that the scene is built around. So, he suggests, start by finding that hot spot, and draw a box around it (or highlight it, for electronic media). Then start reading backwards from there. Does that paragraph contribute to the hot spot? Underline or highlight anything that you think might not be useful. Then read the paragraph before that, and repeat. By going backwards, you get a different view of what the writing contributes to this scene, and can be more objective about trimming or changing anything that doesn’t help.

So, there you go! How long should that scene be? Well… 
Write! 
mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/3/24
Okay, here we go with chapter 2 of the Novelist’s Essential Guide to Crafting Scenes by Raymond Obstfeld. Title? Jump right in — the words are fine: Starting a scene. Raymond starts by reminding us that like a complete story, each scene has a beginning, middle, and end. So, what is the mission, the goal, of the beginning?

Simple, really. Hook the reader! Make the reader want to keep reading. Some of them also introduce conflict, establish stakes, or develop the theme, but the key thing is taht it makes the reader want more. So how do we do that?

One method is beginning in the middle, aka in media res. Grab the readers interest and make them care, then go back and fill in the details. Or sometimes start just after the action that kicks things off. 

Or maybe you like dialogue? That’s action, too, you know? Which gets the reader involved in trying to figure out the context, and it’s interesting, and helps a little with characterization. 

Or maybe you want to use a jump cut? After all, you may have just finished one scene, and now… give us a new bit of action or dialogue that seems disconnected from that old scene. Like a jump cut in a movie.

Yet another approach is the “big promise” opening. Often melodramatic, but it doesn’t have to be. Just give us a broad sweeping statement or claim, and make it interesting enough that we want to see how you follow it up.

Now, sometimes, you may want to just start at the “natural” beginning. For example, a description of setting when the setting plays a major role in what’s coming. Or maybe with someone waking up, although watch for the cliche… Or you might start with the catalyst action that kicks off the story.

Of course, another beginning is having one character describe another character. Often a side character describing the main character. You get immediate suspense about who is this character. 

Which brings us to beginning with character description. Usually, either self-description in first person POV, or maybe just description via third person POV. Fairly often, the self-description is… shall we say unreliable?  Not always, but often.

Hum, what about a dream? Well, Raymond warns that they can be irritating to readers, when you reveal that it was all a dream. But they can work.

So, wrap up. How do you know which one to use to start a scene? You don’t. You may have to try several different openings, and then pick the best.

Workshop? Raymond suggests you start with an opening line, and see where it takes you. Write an opening sentence that guarantees the reader will want to read the rest of the paragraph. Maybe more than one, then pick out the best. And then write the rest of the paragraph.

His suggestion for an exercise? Take this opening line, and write the next three sentences. Try writing it three times, once with a menacing tone, once with a comedic tone, and one with a combination. The opening line?

“Someone’s sitting there,” the man in the uniform said as Bill started to straddle the stool.

There you go! Write!
mbarker: (Me typing?)
[personal profile] mbarker
Original Posting 2022/3/12
Hi, all. I noticed in my to be read pile I had this intriguing little tome. It's the Novelist's Essential Guide to Crafting Scenes by Raymond Obstfeld, and I think I'll walk through it, and share my notes with you. So... let's get started!

Chapter 1 is entitled What a scene is - and isn't. He starts out by reminding us that when we think of a movie (or any story) we generally don't remember the whole thing. No, we focus on moments, little pieces. Scenes, by any other name!

So what's a scene? Well, in theater, it means action in a single setting. In fiction, we tend to use the same rule, but... you could write a more complex scene spanning multiple settings. So what defines a scene? Raymond says it is the focus, the purpose. He suggests these are common purposes:
- giving the reader information needed to further plot
- Show the conflict between characters
- Highlight some specific trait or action to develop a particular character
- Creating suspense
Often, scenes combine these purposes. So, the writer needs to know why the scene exists and makes it memorable to justify it.

Memorable? Something needs to surprise the reader! Readers have expectations about the scenes, and you need to play with those expectations. Make the scene unexpected! Fresh dialog, an unusual situation, or maybe just wonderful style?

However... Raymond points out that while you want to make your scene do all this when it's finished, sometimes you need to just dive in and start writing. Then go back and make it wonderful.

Then Raymond reminds us that good writing often depends on misdirection, on keeping the reader interested in one thing while you slide some other goodies in where they aren't looking.

He finishes this chapter with a note that scenes are part of a bigger work, and need to be considered in how they contribute to that, too...

And for fun, he gives us a little workshop to finish the chapter. Basically, suppose you have a scene, and you are trying to decide if it belongs in your story or not. Well, fill in one of these four sentences.

1. Plot. The purpose of this scene is (finish the sentence!)
2. Character. When the reader finishes this scene, he should feel (finish it!)
3. Theme. When the reader finishes this scene, he should think ???
4. Suspense. When the reader finishes this scene, he should wonder (what?)

If you can't fill in one of these, what is that scene doing there?
There you go! Chapter one done, and 14 more to go! 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2022/3/9
And the last of the bunch! Climax (or battle), what does it mean?, what am I going to do now? and where are we now? All from  https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

19. Battle
During the battle, the goals of the protagonist and the opponent should be crystal clear. There should be no confusion about what each side is fighting for. The story’s plot and subplots usually converge of this point. The winner of the battle achieves their goal.

My comment: The climax, the face-off between the hero and the villian, the final showdown. This is where the whole plot has been aiming, now make it come alive!

20. Self-revelation
The moment after the battle where the protagonist comes to a deeper understanding of their self and what they fought for and perhaps won. The revelation should be meaningful and life-altering. Show, don’t tell, what the protagonist learned/understood. The revelation can be moral and/or psychological.
At the same time, and usually surprising the audience, the opponent can have a change of heart through the protagonist’s revelation.

My comment: Okay, so here the protagonist sees what they have done to themselves, and what they have done, in this story. Final revelation, as the battle fades away...

21. Moral decision
The moral decision is the course of action that the protagonist will take once the self-revelation happens. The protagonist, if that’s the route they’re going for, can even choose to dismiss the moral and/or psychological revelations. It is through the moral decision that the audience learns what the protagonist is truly ‘made of.’

My comment: Now that the hero knows themselves, what are they going to do? What are they planning to do with the rest of their life?

22. New equilibrium
The new stasis in the story world. The ‘new normal’ the protagonist lives in once the goal has been achieved or lost.
 
My comment: And what about the world around them? Has it changed? What happens to it in the aftermath of that battle?

So, we have the battle, and the results of that, both for the protagonist now and in the future, and for the world around them. 

It's interesting that these 22 steps really don't say much about the plot. There's a lot of reflection on the character, the setting or world, and so forth, and on how the revelations of the story affect the character.

Go ahead. Make Truby's steps your own! Take your work in progress, and see how these steps fit your work. Make some notes about the things that don't quite fit, too. And think about whether you want to incorporate some of these steps in your process, your outlining, or whatever.
Write? 
mbarker: (Me typing?)
[personal profile] mbarker
Original posting 2022/3/8
One more time! More revelations, and a really big problem. https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

16. Audience revelation
At this moment, the audience is privy to crucial information before the protagonist.
This is when the audience sees something that the hero doesn’t and learns a vital piece of information. This gives the audience a clearer picture of the stakes and the power of the opponent. In addition, it also heightens the tension of the story.

My comment: Maybe a hidden twist? Something that the audience can see, but our poor battered hero can't? Oh, no, will they realize that in time?

17. Third revelation and decision
The protagonist is given all the facts that are crucial to the story (like the true identity of the opposition or whatever the audience learned before the protagonist), and the actions they’ll have to perform in order to achieve their desire. This information usually emboldens the protagonist and gives them an extra motivation to reach their goal.

My comment: Gotcha! Now the protagonist knows what they have to do, and what it's going to take. So... grit your teeth, and let's do it!

18. Gate, gauntlet, visit to death
The highest moment of tension before the final showdown between the hero and the opponent.
Visit to Death: Can be psychological, and might appear at an earlier moment in the story (perhaps in the apparent defeat).

My comment: The blackest moment of all! 

So, in these three, the stage is being set, and we're really watching the protagonist wrestle with what they have to do. Will they do it?

Go ahead, see if you have these steps in your work in progress. Do you need them?
Write! 
mbarker: (ISeeYou2)
[personal profile] mbarker
Original posting 2022/3/7
A few more steps from https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

12. Drive
The way that I think about this is a football drive. Which are the plays that the protagonist is going to ‘call’ in order to achieve their goal?

My comment: Aha! Now we're laying out the middle. These are the steps that the protagonist plans to take, what they expect to have happen on the way to that goal. I suppose these might also be the try-fail cycles (remember those?), where the protagonist tries to do something, and... yes-but, no-and hits. Yes, they succeed, but in succeeding, learn about a new challenge, or no, they fail, and in failing, learn about more problems.

13. Attack by ally
The hero of our story is never perfect, otherwise, what would be the point of the story?
The attack by an ally is the moment when the protagonist begins to diverge from their moral compass and gets called out by a true ally. This can result in a schism between the protagonist and the ally (because no one likes a goody-two-shoes). This attack also gives the story a deeper conflict, where the protagonist must decide whether or not to follow a moral path.

My comment: One of those problems along the way! The faults and failures of the protagonist get called out by an ally! And what does the protagonist do?

14. Apparent defeat
All hope is lost and the protagonist is about to give up in the pursuit of their desire. This is the lowest point in the story and the reader might be uncertain if the protagonist will succumb to the opponent, or rally and succeed.

My comment: The dark valley, the black hole in the middle of the story? This also sounds like some of the other plot structures I've seen. 

15. Second revelation and decision: Obsessive drive, changed desire and motive
Yay, the protagonist rallied! Perhaps with a changed perspective on their desire or a different goal, the protagonist continues in their pursuit.

There can also be an ‘apparent victory’ for the protagonist at this point. However, the stakes will be raised even higher when the ‘apparent victory’ dissipates.

My comment: And the protagonist bounces back! Keep going, and raising those stakes. So, it feels to me as if that drive step is really where we take the plan from step 10 and really lay out what's going to happen. Then we have some major plot points to hit, the attack by an ally, the defeat, and the second revelation/decision. So we're filling in the middle, step by step.

As usual, you might consider applying these steps to a work in progress.
Write? 
mbarker: (Me typing?)
[personal profile] mbarker
Original posting 2022/3/6
And, here we go again! This time, a plot piece, and plan and counter-plan? From https://luisanaduarte.com/2018/03/02/trubys-22-steps/

9. First revelation and decision: Changed desire and motive
A threshold in the story that becomes a point of no return for the protagonist. Usually prompted by new information. The revelation can change the protagonist’s desire. Each revelation adds levels of complexity to the plot.

My comment: another actual plot piece! So we got the spark and the goal, the thing that kicked off the action, and where the character thinks they are going. Now we get some kind of revelation and change in what the character wants. So something started the character moving, and now as they get started, bam! Something pitches them into a real journey beyond what they ever imagined they would be doing.

10. Plan
The protagonist’s blueprint to achieve their desired goal. If you want a good story, the protagonist shouldn’t succeed on their first try to execute the plan.

My comment: okay, so we’re digging into what the character plans to do, what they are going to try to do. Lay it all out...

11. Opponent’s plan and main counterattack
Whether because they are trying to achieve their own goal, or actively keeping the protagonist from achieving theirs, the opponent attacks the protagonist’s plan. These attacks can and should come at different points in the story and can be both overt or covert in nature.

My comment: On the other side, we have the plans that the antagonist is making. Ho, ho, ho...

The first threshold of no return? Sure, here we go, out into the big bold world... And both sides lay out their plans for what is going to happen. Of course, we all know what happens to plans, right? Especially when the bad guys have a little plan of their own.

Exercise? Sure, try out these steps on your own work.

Write!

mbarker: (Smile)
[personal profile] mbarker
Original posting 2022/3/5
Okay, next batch from https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

Looks like one bit of plot/action, a goal, and a whole group of other characters…

4. Inciting event
The ‘spark’ moment that brings the character’s situation from bad to worse. This event also challenges the character into action.

My comment: aha! Here we go with an actual event, the kickoff start to things! Okay…

5. Desire
The goal that drives the character and the story. Usually, the desire grows/intensifies as the story progresses, raising the stakes for the character.

My comment: what does the character want? Okay, that’s what is specific to this story, to that spark we just noted.

6. Ally or allies
The best buds. Those characters that give aid/advice to the main character. The allies can also have a goal. Sometimes, the ally’s and main character’s goals are the same, promoting collaboration.

My comment: Who does the character have along for the trip? It’s good to have friends!

7. Opponent and/or mystery
Opponent: This ‘bad guy’ doesn’t want the main character to achieve their goal. This relationship is usually the most important one in the story as it provides conflict to the story.
Mystery: The opponent can be a mystery at its roots, therefore giving the protagonist the task of discovering their antagonist, and defeating them.

My comment: okay, the antagonist. If we have allies, there’s probably somebody causing trouble, too.

8. Fake-ally opponent
A ‘sneaky’ character whom the protagonist initially believes is their ally. There is usually heartbreak and deception for the protagonist when the truth is discovered.

My comment: ah, it isn’t bad enough that there’s a protagonist, we need someone who betrays the good guy, too? Okay…

So, in this set of steps, we add in something that kicks off the action, a goal for where we are going, and a set of other characters, both pro and con. 

Again, if you like, you could try applying these steps to your own work in progress. Or even start a new work, just playing with these steps, to see where you go!
Write! 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2022/3/4
Hum, that’s interesting. I was listening to the Writing Excuses podcast this week, and they mentioned a plot structure I hadn’t run into before. Truby’s 22 Steps? Google gave me a set of links to examine, and… interesting. Let’s take a look at some of them…

https://luisanaduarte.com/2018/03/02/trubys-22-steps/ has the whole set, with some descriptions. Looking at them, let’s take the first three, since they seem to be somewhat independent of plot or action, more digging into the character…

1. Self-revelation, need, and desire
Self-revelation: The character’s realization of what they need to change/accomplish.
Need: Both a psychological and a moral need.
Desire: The character’s main goal.
These three are elemental when discovering where your character will end up.

My comment: Okay. Start with what the character thinks they need to change or accomplish. Add in a need, and a desire. Mix well, to get an idea of where this character is going.

2. Ghost and story world
Ghost: The history of the character. That which still haunts the character and may cause struggle. Basically,  the character’s ‘backstory.’
Story World: Simply, the world surrounding the character and their daily life.

My comment: aha! The character’s background, where are they coming from, and what is the world like around them. Sure…

3. Weakness and need
Weakness: The flaws in the character. Can be moral and/or psychological. Usually, characters have both. In other words, the internal damage of the character that impedes them from becoming their best self.
Need: The change the character must go through in order to become their best self.

My comment: So, we have a flawed character, who needs  something to become great? Okay, where do they have problems, and what do they need to achieve.

It seems to me as if these three steps are really aimed at understanding the character. What do they think they need, where are they coming from (and what surrounds them), and what do they actually need? Sure, let’s work up the character to start.

What do you think? Do you usually start with these steps?

Exercise? Well, if you have a work in progress or one that you are thinking about, consider these three steps. Can you fill in the details of these for your character?
Write! 
mbarker: (Burp)
[personal profile] mbarker
Original Posting 2022/2/25
Over here, https://writingexcuses.com/2022/02/20/17-8-the-alchemy-of-creativity/ they spent considerable time chewing over the question of how one goes from idea to expression, or perhaps how does one shift from one form to another. Interestingly enough, it seemed clear that some people on the podcast basically have a movie running in their head, and need to figure out how to convert that to prose, while others seem to have words running wild, and are more likely to start with drafting, and then work their way into revisions. Anyway, different approaches for different folks.

I have to admit, I'm a word person. Movies? Nah, not in my head. But I can sort of see how some people might start with that kind of visual playground, and need to convert it into words. And, of course, there are folks who are doing what one of the people mentioned, basically starting with a script, seeing what kind of movie that prompts in their head, and then annotating the script with various notes about the cameras, the settings, the scenes, all of that, and then taking that and converting it into a storyboard...

There was also a bit of amusement when one person pointed out that they are a dessert first writer. I.e., they write the parts that excite them first, then have to step back and put it all together. This might be opposed to the "in order" writer, who starts at the beginning and goes on until the end.

Whew! So we have outliners and pantsers or discovery writers, those who prefer to lay it all out in some kind of outline (or perhaps a mindmap or othe visual format?) and those who dive right into the writing, working out the structure as they get the words down... And we have movie in the head people and words and feelings folks? Plus we have dessert first writers and in order writers...

Fun and games! What kind of process do you find yourself using? Do you recognize these differences? Is there something else that shapes your writing, and makes it different from the way other people seem to tackle things?

Something to ponder this weekend, maybe? 
Write? 
mbarker: (Me typing?)
[personal profile] mbarker
Original Posting 2022/01/14
Writer's Digest, January 1994, had an article on pages 42 and 43 by Loriann Hoff Oberlin with the title Learn from My Mistakes. Loriann lays out six mistakes that she feels she has made, along with suggestions about why they are mistakes and what you can do about them. Let's take a look at the mistakes, and what she says about them. You might want to think about your own responses to each of them.

1. Not following up. Actually, she starts with a short anecdote about submitting a manuscript to a new magazine, and not hearing anything. Until she happened to be reading an issue of the magazine and realized her article had been published! The trick here is don't just assume that the parts you can't see are running smoothly, be proactive. Make a phone call, send a follow-up email, check what's going on.

2. Personalizing rejection. "Whether it's an abrupt response to a phone call, a form rejection slip jammed into an SASE, or a kiss off letter from a new editor, rejection is never easy." Ouch! When you get rejections, Loriann recommends admitting your anger to yourself and a friend, but don't argue with the editors. You're going to get rejections, and you may never understand why. One suggestion is to look for publications that pay on acceptance. Your article may not be published, but at least you got paid.

3. Shooting for the stars. You can certainly submit to big-name magazines and publications, but that also means the competition is harder. "Set realistic goals and view your writing as a career."

4. Lacking confidence. "You want me to do what?" You may be surprised at opportunities that come up, but go ahead and take a shot at them. You can boost your confidence level with workshops, classes, and conferences. Join some organizations, experiment with different genres, try out some different projects.

5. Drifting with the clouds. "Success can be an evanescent joy.… The moral is to be confident, but be realistic and never complacent." Just because you're starting to succeed, don't let up. Keep working on it.

6. Failing to read and write every day. Deadlines everywhere, work that needs to be done, I'll just put off reading and writing? "If you fail to read and write every day, you're cheating your creativity. Be kind to yourself. Take time to recharge your batteries, gather new ideas, and try different approaches." Books, the library, all kinds of places can provide ideas and information. You need to feed your creativity. You also need to play with your writing, experiment and grow.

Some of this seems to be tied to the old freelance magazine market, but I think it's worth thinking about anyway. Even with do-it-yourself publication on Amazon or other social media sites, part of the process is handled by other people. You need to make sure they are doing their job. Rejections – what about one star reviews on Amazon! Ouch. Trying to do too much too soon, or not feeling ready to take the next step? We all get caught between those two extremes. And having success blind us to the need to keep working… Oh yeah. Or what about feeding your creativity on an ongoing basis?

What are your mistakes? Have you stopped to think about what went wrong, and how can I avoid it in the future? What can I do to make sure that the next time I don't trip over that same stumbling block?
Some things to think about. And of course, write about! 
mbarker: (Me typing?)
[personal profile] mbarker
Original posting 2022/01/10
Today (Jan. 10) is Seijin no Hi in Japan. That's Coming of Age day, when they celebrate everyone who turned 20 during the last year. Which means they are legal adults.

Of course, change, life transitions, are not all celebrations. Sometimes we don't really like change, even if we may have chosen to go that way...

Over here, https://www.nytimes.com/2020/07/16/well/mind/managing-life-transitions.html there's an article with five suggestions for ways to deal with transitions. 1. Focus on your superpower, the part of the transition that you do best (goodbye, muddle, new beginning). 2. Identify your emotions. Fear, sadness, shame. And figure out how you want to deal with them. 3. Shed something. Fairly often, you have to toss old stuff as you move ahead. 4. Try something creative. Do something new! 5. Rewrite your life story. Find your own meaning in the middle of the life quake. Tell yourself what it means to you.

Hum. Stages of life, changes... that notion that we all go through some changes as we go through life, or as our characters go through their stories. Seems like beginnings, ends, and of course, changes like graduations, marriage, starting a job, leaving a job, having children, retiring... you know, the change points of life, these can all provide some interesting depth to your story. I mean, along with solving the mystery, catching the bad guy, finding the romantic moment, or whatever, your character also might be dealing with these little speed bumps in the highway of their life.

Okay? Something else to think about as you tackle that tale of ... well, whatever, and...
Write! 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2022/01/08
The tv ad says that tomorrow, they're going to have another episode of Hisatsu Shigotonin (Secret Workmen). The funny thing about this is that I've watched the series, and several of the specials, and I'm still looking forward to tomorrow's show, even knowing that it will repeat the formula.

See, these are formula dramas. In this one, there will be some kind of problem, maybe the guys in power pushing around someone, or some kind of bullying. Things will get worse, someone may even die, and... eventually, one of the people who is losing will take their money, usually a fairly small amount, and wander off to the temple where they will offer it. And then... the secret workmen are gathered, and they talk it over. And pick up a bit of the money. Now the music starts playing, and we see the various workmen preparing... a bit of rope, a long nail, this and that. Then they quickly make their way, across the roofs, through the alleys, and otherwise, to wherever the bad guys are, and... they kill them. While the music plays...

Anyway, if you have seen a few of these, you recognize the overall form, and know more or less what is going to happen. Heck, when we all watched Columbo, we knew darn well that he was going to catch that bad guy, one way or another. The fun was finding out just how he was going to do it this time. Same thing with the shigotonin, half the fun is seeing how they manage to kill the bad guys this time around.

There's a certain kind of story that we love to see or read again, and again, and again. Oh, sure, there are variations, but the basic formula really does need to be there.

So, give us that same old story, with a few new decorations, and we'll enjoy it! I mean, when you dance a waltz, you really don't need to do it a whole new way, right? So, get us out there on the dance floor, and lead us through the same old steps, okay?

Write!

mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting 2022/01/07
You may have heard of the pomodoro method or technique. I know I'd heard of it, mostly as the notion that you should write in short sprints, instead of grand marathons. Kind of like doing wind sprints instead of long distance runs. Of course, I had the impression that 20 minutes was the recommended chunk, but... over here, https://en.m.wikipedia.org/wiki/Pomodoro_Technique they say it's 25 minutes. Then a break.

It's an interesting idea. Figure out some scene, or other bit of what you are working on, then sit down and write, write, write for 20 minutes (or 25!). Then take a short break, think about where you are going next, and... do another chunk.

Oh, the tomato? It turns out that the originator used a tomato shaped kitchen timer, and named the approach after that. Except, being Italian, he used the Italian term for it. So, it's the tomato approach! Not rotten tomatoes, but...

I have to admit, I do tend to write in short bursts, with some kind of break in between. Oh, sometimes I manage to sit down and really grind it out for a longer period, but... life brings so many interruptions, so getting a short uninterrupted chunk is a lot easier than the long stretches.

Something to think about. And maybe try using a tomato to chunk that work out.

Write?

mbarker: (Burp)
[personal profile] mbarker
Original Posting 2022/01/06
Huh. I was trying to remember Lester Dent's formula, and tried plugging "pulp writing formula" into Google, which immediately coughed up Michael Moorcock's summary of it from Wikipedia. Except... it seemed to suggest dividing your story into four parts, and then gave short versions of three parts? So, I went over to https://en.m.wikipedia.org/wiki/Lester_Dent and skimmed it... and there it is! Quote:

Dent's "Master Fiction Plot", often referred to as the "Lester Dent Formula" is a widely circulated guide to writing a salable 6,000-word pulp story. It has been recommended to aspiring authors by Michael Moorcock, among others. Moorcock summarizes the formula by suggesting: "split your six-thousand-word story up into four fifteen hundred word parts. Part one, hit your hero with a heap of trouble. Part two, double it. Part three, put him in so much trouble there's no way he could ever possibly get out of it...All your main characters have to be in the first third. All your main themes and everything else has to be established in the first third, developed in the second third, and resolved in the last third.[28]

That's bizarre. Split your story into four parts. Part one, two, three... what about four?

Wait a minute. So I visited http://www.paper-dragon.com/1939/dent.html which is what I remembered. Ah, yes. Start with a different murder method, a different thing for your villain to be seeking, a different place, or a menace to the hero (one or more of those). Then the four parts. Get the hero in trouble and introduce everyone. Next, more trouble! Third, yeah, you guessed it, more trouble again. Fourth, the hero climbs out of trouble through his own efforts. But at least here, there is a fourth part!
Keep that pot boiling! 
mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/01/02
Hum... over here, https://writingexcuses.com/2021/12/26/16-52-structure-is-a-promise/, they're talking about how the various frameworks, structures, or whatever you like to call them make promises to the reader. For example, there's the hero's journey, seven-point story structure, Save the Cat beats, Hollywood formula, M.I.C.E. Quotient, and various others. Probably some others that I can't think of right now.

Along with the various tropes and so forth of genres! I mean, when you stumble across that first dead body in the living room, you might guess you are in for a mystery ride, with a private eye, or perhaps a detective, or even a funny stranger who just stumbled into things, but you have some idea what is ahead. Lots of suspects, clues and red herrings galore, maybe a chase scene or two, and the infamous gathering where we find out what it all means...

Anyway, it's something to consider. Which frameworks or structures do you like to use? What do they do for you? How do you keep them from becoming too obvious to the reader, and still make it easy for the reader to follow along? What twists or combinations do you use, or might you consider trying?

What about new genres or different ones to try? Want to mix a little romance into your mystery? Or vice versa? How about science fiction or fantasy added to your tale? A bit of historical retrospective? Go ahead, mix them up and see what happens!
Write! 

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 7th, 2025 11:03 am
Powered by Dreamwidth Studios