mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/01/02
Hum... over here, https://writingexcuses.com/2021/12/26/16-52-structure-is-a-promise/, they're talking about how the various frameworks, structures, or whatever you like to call them make promises to the reader. For example, there's the hero's journey, seven-point story structure, Save the Cat beats, Hollywood formula, M.I.C.E. Quotient, and various others. Probably some others that I can't think of right now.

Along with the various tropes and so forth of genres! I mean, when you stumble across that first dead body in the living room, you might guess you are in for a mystery ride, with a private eye, or perhaps a detective, or even a funny stranger who just stumbled into things, but you have some idea what is ahead. Lots of suspects, clues and red herrings galore, maybe a chase scene or two, and the infamous gathering where we find out what it all means...

Anyway, it's something to consider. Which frameworks or structures do you like to use? What do they do for you? How do you keep them from becoming too obvious to the reader, and still make it easy for the reader to follow along? What twists or combinations do you use, or might you consider trying?

What about new genres or different ones to try? Want to mix a little romance into your mystery? Or vice versa? How about science fiction or fantasy added to your tale? A bit of historical retrospective? Go ahead, mix them up and see what happens!
Write! 
mbarker: (Burp)
[personal profile] mbarker
Original Posting 2022/01/01
Happy New Year!

Yep, it's that time again. Celebrations, lots of fun, and... maybe a little pause to consider what you want to accomplish this year. I'm seeing several writers regroup, making lists of things they want to tackle this year, and thought maybe you might like to do that...

I mean, one of the things about New Year's resolutions is that they are goals you set for yourself, and you get to decide how public or private you want to keep them. But it is a good turning point to sit back and consider...

Do you want to join a writing group? There are online versions around. Critiques, writing prompts, and other helps to keep you going. (Psst? Take a look at https://moreoddsthanends.home.blog/ if you want to join in a weekly challenge!)

Or maybe you just want to set yourself a goal of writing at a certain time or place regularly? Lots of people find that discipline useful.

Maybe take a book, or some other guideline, and work your way through the approach they suggest? Hero's Journey, Save the Cat!, there is a lot of guidance out there, take your pick. But set yourself a goal, and work on it!

For that matter, take the plunge and plan on posting something here on Writers from time to time! Weekly, monthly, whatever works for you. As I used to suggest, either a post about technique (aka tech!) or a submission (sub!) are good ways to participate.

Heck, close your eyes, and let your dreams take wing. What kinds of things could you see yourself doing, what do you wish you were doing, what do you really want to try? I'm sure there are many ways to go, and you can make your own this year!

Anyway, might be a good time to sit back, and think about what you want to achieve this year. Then think about how to do it, what are the steps, the habits, all that to get there. And, of course, decide to start. One step, just to get started....

Write!
[identity profile] mbarker.livejournal.com
Original Posting Oct. 31, 2015

Don't panic, just think about it. I mean you could start with the four parts

1. A likable character
2. Opposition/conflict
3. He is, her own efforts
4. A worthwhile goal

Or maybe you prefer thinking about who hurts (characters!), What can go wrong (plot!), and who is going to pay what? (The climax!).

Actually, I think I like the notion of organizing on the run. First, think about your ending! That's right, go ahead and lay out where we are headed, what incredible wonderful climax you are headed for. Write that first! Then you've got a choice, either go back and write a beginning, with that inciting incident and the characters that lead up to that ending, or you could do some pieces for the middle – try-fail cycles are your friend! Your character wants to achieve something, they have something they want to try, for least one scene, and action, cameras, dialogue, all that good stuff leading up to failure (no, and it gets worse!) Or sometimes what looks like success (yes, but new problems rear their ugly head). Repeat as needed.

You might want to think about using a genre, or perhaps one of the beat formulas? Five beats -- inciting event, first doorway of no return, complications, second doorway of no return, no the climax? Or perhaps the Hero's Journey?

Wait a minute, we've been here before. Take a look over here

http://writercises.livejournal.com/313019.html

Where I talk about Save the Cat meets Nanowrimo, with a bunch of suggestions about ways to quickly figure out what you were going to be writing about. And then there's

http://writercises.livejournal.com/313310.html

Which talks about the idea of jumpstarting your daily writing or at least your writing of a scene by thinking about some questions, doing a little brainstorming before writing.

OK? So the starting flag is tomorrow, and the writers are already warming up their fingers, little brain cells, and all that stuff? Sounds good.

Now all we got to do is write?
[identity profile] mbarker.livejournal.com
[I know, it's long, but... I thought you might want it for your Halloween writing pleasure! Don't forget, we've got a contest running! So you might just be in the mood to write a story -- and Blake has some advice about how to do that.]

Blake Snyder, in his book on screenwriting with the title "Save the Cat!" describes a process for writing that you might find useful. This is my summary. For more details, of course, read the book. I think you'll find it worthwhile.
 
1. What's it about? Summarize your story in one line. Blake suggests that great loglines -- one line summaries -- have four key qualities. They're ironic, meaning they hook your interest. They create a compelling mental picture. They tell you who the audience is. Finally, they have a killer title. That's right, a one line summary plus a killer title!

2. What genre is it? Audiences want the same thing only different. The way you do that is figure out what it's like. Now Blake doesn't recommend the standard genres -- romance, western, and so on. He's got 10 that he thinks covers things pretty well. You're welcome to come up with your own, or use his.
  1.        Monster in the house: a confined space, somebody did something wrong, and there is a monster loose!
  2.        Golden fleece: the quest! A hero, their search, and their internal growth.
  3.        Out of the bottle: a wish fulfilled, and then...
  4.        Dude with a problem: an ordinary guy in extraordinary circumstances.
  5.        Rites of passage: growing up and other crises at any age
  6.        Buddy love: the odd couple learns to like it (romance fits in here!)
  7.        Whydunit: crime and digging into the hidden side of ourselves
  8.        Fool Triumphant: the underdog beats the institution
  9.        Institutionalized: the group versus the individual
  10.        Superhero: the extraordinary person in an ordinary world
3. Who is the main character? What is their primal goal? Who's the bad guy? What do they want? Use adjectives to let us know who these people are.

4. Fill out the beats. Blake uses 15 steps as the structure. I know, I know, that's so mechanical. But you can always start with these 15 points and then change it to suit yourself. Again, you'll need to read the book to get the details, but here's a short list:
  1.        Opening Image: the starting point
  2.        Theme Stated: someone poses a question or makes a statement that is the theme.
  3.        Set up: introduce the main characters, show what's missing, get ready
  4.        Catalyst: the life-changing event that makes things happen
  5.        Debate: the hero waffles. Do I really want to do this? Ask a question.
  6.        Break into two: the hero takes the step across the threshold
  7.        B Story: the love story, the other line.
  8.        Fun and games: the good stuff. Show off the idea and enjoy it.
  9.        Midpoint: up or down, the hero is at an extreme. Raise the stakes, and get set for all is lost a.k.a. false defeat.
  10.        Bad guys close in: the bad guys start to win.
  11.        All is lost: opposite of the midpoint, false defeat, everything has gone wrong. Often with a whiff of death, even in comedies.
  12.        Dark night of the soul. The main character really struggles.
  13.        Break into three: but maybe... The B story, the hero thinking it through, there is a solution.
  14.        Finale. The hero triumphs, the bad guys lose, and the world is changed.
  15.        Final image: usually the opposite of the opening image, shows that things have changed.
5. If that's too complicated, try this one. Blake suggests using a cork board and cards. 4 rows -- act one, act two, act two, and act three. Yes, act two gets split into two pieces, before the midpoint and after the midpoint. And there are five key parts -- the opening set piece, the break into two, the midpoint, the all is lost point near the end of the second act two, and the break into three. Aside from that, you can put about 10 cards on a row, 40 cards altogether. That's for a two-hour movie. Obviously, for short stories, multivolume epics, and other variations, you might have fewer or more cards.

Oh, and on each card besides a short description of the scene, you need two notations. One is the +/- notation. This is the emotional change in a character that happens in this scene. Second is the >< notation which is where you indicate the core conflict of this scene -- how are two people butting heads in this scene.

6. With those five, you're ready to write. So go ahead and write it out. Now in Blake's chapter 6, he suggests some helpful rules to consider:
  1.        Save the Cat: early in your story, have the hero do something so that the audience likes him and wants him to win.
  2.        The pope in the pool: exposition, infodumps, backstory are boring, so bury them in something funny or exciting.
  3.        Double mumbo-jumbo: audiences only accept one piece of magic. One incredible coincidence. Two times is too much.
  4.        Don't lay too much pipe: too much set up before you turn on the water
  5.        too much marzipan: too many great ideas spoil the broth
  6.        watch out for that glacier: slow danger is
  7.        covenant of the arc: every character must change
  8.        keep the press out: keep it cozy, not a worldwide mess
7. Last, but not least, revise your draft. Take a look at these questions
  1.        Does my hero lead? Strong goal stated, works to get information, active, tells people what to do?
  2.        Do I "talk the plot" or do the actors do things?
  3.        Is the bad guy bad enough? Does he challenge the hero?
  4.        Turn, turn, turn -- do things go faster and more intense as we move along? Are there more and more revelations, changes, and twists?
  5.        Emotional rainbow: mix it up!
  6.        Do you have flat dialogue? Take the names off and see if you can tell who's talking.
  7.        Take a step back: does the hero grow? Start far enough back to let the hero change.
  8.        A limp and an eye patch: even minor characters should be memorable. Speech, look, manner -- make them stand out.
  9.        Primal urges. Do your characters act out of primal, basic desires? Love, survival, protecting family, revenge?
That's it. Simple, right?

Now sit down and start writing.
[identity profile] mbarker.livejournal.com
original posting 15 June 2011

This is probably one of the more controversial chapters in Blake Snyder's book. Pages 21 to 45 talk about the problem of avoiding cliche while embracing it, and gives you a set of 10 categories to use or abuse. Part of Blake Snyder's point here is that to make great movies (or great novels, great whatevers) you really have to know what's already been done -- and take advantage of it, with a twist. To avoid the cliche, you have to know what the cliche is.

So he starts out by suggesting that once you've got your one line and your title that you've tried out on friends and strangers, the next step is to figure out what your story is like. And, being the generous guy that he is, he suggests 10 categories (or genres) to get you started. Now these aren't things like romantic comedy, because it's hard to figure out what those stories are. Instead, here's the 10 that Blake Snyder suggests you try:
1. Monster in the house. One monster, one house. Will they escape?
2. Golden fleece. The quest, where the hero discovers himself.
3. Out of the bottle. Wishes? I wish I had a... And then what happens?
4. Dude with the problem. Ordinary guy, extraordinary circumstances. Big problems.
5. Rites of passage. Changes. Victory through experience.
6. Buddy love. Walk with me (love stories in disguise!)
7. Whydunit. Evil lurks in the hearts of men -- why?
8. The fool triumphant. Underdog bites establishment bad guy.
9. Institutionalized. Who will win, the group, or the individual?
10. Superhero. Extraordinary person, ordinary world.
Now in the book, he gives examples. Some of them are a little bit surprising! Buddy movies are love stories? Anyway...

Blake Snyder points out that quite a few movies are practically step by step (beat for beat) identical. Story templates work.

"The point I'm trying to get across here is -- it works. And it works for a reason. Because the laws of physics that govern storytelling work every time, in every situation. Your job is to learn why it works and how these story called fit together. When it seems like you're stealing -- don't. When it feels like a cliche -- give it a twist.... The rules are there for a reason. Once you get over feeling confined by these rules, you'll be amazed at how freeing they are." (p. 42)

A lot of people take one look at the categories and start trying to find exceptions. That's not really the point. The point is that these categories can help you tell stories. That's all. What is your story most like? Learn the language, rhythm, and goals of these categories. Use them to make your story stronger. Sure, most of these have roots all the way back in Greece and Rome and ancient fairytales. So what? Honor the traditions, and tell your own story.

Exercises next!
[identity profile] mbarker.livejournal.com
original posting 13 June 2011

And the last exercise from Blake Snyder for his chapter on What Is It -- give me a one line description and a title...

My blank is a serial killer.

"Drama or comedy. Name an unusual person, animal, or thing that a paranoid can suspect of being a murderer. Example: "My boss is a serial killer." A guy gets promoted every time a dead body turns up at the corporation -- is the murderer his employer?"

Just who's killing all these people? And why? What's going on here?

Okay, that's the exercises for chapter 1. So we've got this idea of putting together a one line hook that is emotionally involving (ironic), implies a whole story when you hear it, and outlines the audience. Along with a great title. And we've got some games to help us kick off our thinking.

That's just chapter 1! The first 19 pages. Stay tuned, and we'll look at chapter 2, where Blake Snyder talks about "Give me the same thing... Only different!"

In the meantime, who was that killer that just walked by?
[identity profile] mbarker.livejournal.com
original posting 13 June 2011

Blake Snyder also provided this one. Start with the conflict!

VERSUS!!!

"Drama or comedy. Name several pairs of people to be on opposite sides of a burning issue. Example: a hooker and a preacher fall in love when a new massage parlor divides the residents of a small town."

Okay. Pick your burning issue (not the bush, please), and then set up some pairs to be in opposition. You might surprise us a bit -- I mean, I never expected that the hooker would be opposed to the massage parlor, did you?

Go ahead, write it up.
[identity profile] mbarker.livejournal.com
original posting 10 June 2011

Number three from Blake Snyder. Put your thinking caps on because it's time
for...

Blank School

"Works for both drama and comedy. Name five examples of an unusual type of school, camp, or classroom. Example: "Wife School": women sent by their rich husbands soon rebel.

Who's teaching, what are they teaching, and just how do the students take it?

Write!
[identity profile] mbarker.livejournal.com
Original Posting 8 June 2011

Here's another one from Blake Snyder.

FBI out of water.

"This works for comedy or drama. Name five places that an FBI agent in the movies has never been sent to solve a crime. Example: "Stop or I'll baste!": Slob FBI agent is sent undercover to a Provence Cooking School."

Of course, you can twist this several other ways. The SEAL sent to a kindergarten... Well, that's almost been done. Anyway, pick your character such as an FBI agent, then think of unusual places that they might have to go. Simple, right?

So, write!
[identity profile] mbarker.livejournal.com
original posting 6 June 2011

While I was traveling recently, I acquired several books. Among them was a book with the title "Save the Cat!" by Blake Snyder. It's got a subtitle, "The Last Book on Screenwriting You'll Ever Need." I've seen it mentioned several places as a good book for writers, even if you're not interested in screenwriting. And being something of an omnivorous reader, well, I'm going to read it.
Save the cat? )
 More exercises, coming soon!

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