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[personal profile] mbarker
  Original Posting Feb. 13, 2018

Writer's Digest, May 1994, had an article by Nancy Kress, with the title "Meanwhile, Back at the Ranch…" And a subtitle "Transitions are the signposts that guide readers smoothly – or not – through your story." Aha. Those funny little transitions.

Nancy starts by pointing out that we all struggle to smooth out the bumps between paragraphs and scenes. Well, what are the guidelines for transitions?

First, there are lots of transitions you don't need! Nancy says she sees more student writing with superfluous transitions than missing ones! Superfluous transitions call attention to the mechanics. But which ones don't you need? Well, first look for the ones within a single scene, instead of between scenes.

"Eliminate transitions between types of narrative modes." Dialogue, description, action, thought, and exposition are the ways we narrate our stories, and most of the time, you don't need to signal when you're switching. For instance, between dialogue and thought, you don't need to say Henry thought or something like that. The reader will figure out that you are telling us about thoughts.

"Eliminate transitions between flashbacks." The tense change, from past tense to past perfect tense, often is enough to let the reader know that we've switched. Yes, we can remember that first summer, but "Her first summer had been so different." is enough to let us know we've jumped into a flashback.

"Minimize locomotion writing." Unless the trip is necessary, just do a cut. Tell us where we've arrived, maybe when it is, and go on. We don't really need to know all the steps.

"Don't become the Weather Channel!" Weather reports are often used for transitions. If it's important, maybe. But be careful, don't overdo it.

At the same time, there are transitions you do need. At the start of each new scene or chapter, orient the reader. Time and space, who's there. The straightforward approach is to do this immediately. Although, that can get tiresome. So you might change it up, some action, some dialogue, and then orient. Do watch for what I call lurking characters – scenes where you think two people are talking, and there's a whole chorus group just waiting to surprise me when they start talking.

Oh, if your story uses multiple points of view, make sure that the scene transitions also tell us which POV this scene uses.

Transitions you might need. Nancy talks about large chunks of time. The easiest thing is, skip the time between chapters, and start with a clear indication of how much time has gone by. It was 1936, six years later… You can also fill in with a little expository summary. That's right, you get to tell, not show! Toss in a little characterization, maybe reveal some interesting changes, and… On with the parade.

Nancy summarizes her advice in three principles:

1. If you can leave a transition out, do.
2. Make clear the where, when, and who of each new scene.
3. Present the where, when, and who in varied ways that also contribute to characterization, description, or plot.

"Transitions are the guideposts that direct readers through your story. Provide them as needed – but put them by the side of the road, where they belong, not under your story's wheels."

So, a squeaky wheel needs some grease, but not too much. Make those transitions help your reader slide right through the story!

Practice? The obvious thing is take a work in progress, or a piece you like, or something like that. Now look closely. You might even want to highlight the transitions that are there. Is this transition necessary? Try taking it out and see what happens. Look for the beginnings of scenes. Does it have a clear who, when, and where? Does it need a smoother transition? Again, try adjusting the transition in that beginning and see what happens. Then look at the ways that the transitions are handled across the scenes. Do you use the same one repeatedly, too many times? Could you do a little bit more with characterization, description, or plot in the transitions? You might even consider adding to your revision checklist a piece about checking the transitions?

Write?
mbarker: (Me typing?)
[personal profile] mbarker
Original posting Sept. 22, 2017

Writer's Digest, February 2001, has an article by William Hutchinson on pages 36-38 and 53, talking about your second draft. As the subtitle puts it, "Spilling a story out of your heart and onto the page is easy sometimes. Putting your thoughts into usable form can be the tricky part." But William provides you with a guide…

How do you sort out the first draft and turn it into a great second draft? Well, here's one approach.

1. Start with 250

Do a story summary. If you've got several stories or your story has lots of twists and turns, you might expand the summary to 500 words, but keep it simple. You're looking for the story inside your plot.

2. Set the total count

Now, how many words do you think it takes to tell your story the way you want to tell it. You may have overwritten, and need to cut a lot, or you might need to add. Decide how long you think your story should be.

3. Count chapters

All right, now you know how many words. But how many chapters? This is partly style, genre, and what kind of a story you're trying to tell. Some people like one page chapters, others have long chapters with many scenes and points of view. Thrillers are likely to have short chapters, romance longer chapters. Action? Brief chapters. Character driven? Probably longer meditative chapters. Estimation? Say 2500 words per chapter, so divide your length by that size and see what you come up with.

4. Separate scenes

Most chapters have more than one scene. Three or four chapters is fairly common. Go ahead and lay out how you think the chapters break up into scenes.

"If you're lucky, your first draft will reveal the story you want to tell; not necessarily the story you set out to tell, but the story that has emerged in the writing. Outlining means focusing in on that single thread, recognizing extraneous plot twists and characters for the distractions they truly are and ruthlessly eliminating them, no matter how painful that may be."

5. List your scenes

Make a written list of the scenes in your current manuscript. Check for good scene construction. Does each scene have a beginning, middle, and end? Does it start with action? Does it clearly and quickly establish where we are and who is present?

Now check whether the scene advances the plot, establishes character, and describes setting.

6. Add and subtract

Now, fit that list of scenes into the distribution of scenes over chapters that you have developed. Cut, combine, add, shift the order. Eliminate scenes about people, places, and things that don't match the story you're telling now. Subplots about people that aren't really important to your story? Cut them. Scenic travel that doesn't do anything? Hop a jet plane, and get to the action.

7. Eliminate repetition

One or two good scenes are better than several mediocre scenes – get rid of the extras! If your characters keep doing the same things, show us the best version or two, and then something new.

8. Consolidate

Combining scenes and characters can give your scenes richer texture. One outstanding secondary character will stick in the readers mind, where several bit players just vanish.

9. Build bridges

You may need some bridge scenes to advance the story. Go ahead!

10. Count to three

Construct your outline, using the classic three-part dramatic structure. The first act is about the first third of your manuscript, and it's the character section. Lots of description, get us into that world, and quote tantalizing nibbles of plot." Development and exposition of characters is what you should be focusing on here. The second act? About half of your manuscript. Conflict! Complications. Plot driven, lots of action, keep it moving. The third act, the resolution, is your shortest. 15 to 20% of the pages. "When the monster dies, the movie's over."

So that's it. Then you get to write that second draft! Yay.

Practice? Well, take something you've written, a first draft that you haven't cleaned up, and walked through the steps. Here's the short version that William provided in a sidebar:

1. Summarize your story in 250 words.
2. Set the total word length of the book.
3. Divide the number of words by 2500 to decide how many chapters you need.
4. Divide your chapters into scenes.
5. Make a list of the scenes in the current draft.
6. Cut, combine, add, and reorder scenes.
7. Eliminate repetition.
8. Make sure scenes and characters work together.
9. Create bridge scenes as needed.
10. Make sure you have a beginning, middle, and end.

10 steps, and you're on your way to your second draft.
Write?

tink
[identity profile] mbarker.livejournal.com
Original Posting Oct. 14, 2015

Writer's Digest, April 2003, pp. 24-27, had an article by Laurie Rosin with the title 10 Tips for a Stellar Revision. The focus was on 10 basic concepts to help you do revision. While the details are worth reading, here's a short summary of what I thought were the important points.

1. A revision takes as long as it takes. Don't get in a hurry. Relax, take your time, and see what you can learn from the process.
2. Revise toward a marketable length. Especially first-time novelists often write too long, and have trouble revising this huge mass of material. Think about cutting unnecessary material before you polish. Is everything as tight as possible?
3. Torque the power of your scenes. Scenes, characters, settings -- make sure it all works towards your story. Frame your scenes with a quick here's where we are, who's there, how much of a gap from the last scene, who is the point of view and what are they thinking?
4. Begin scenes close to the action. In media res isn't just for openings!
5. Tease the reader forward into the next chapter."Each chapter's conclusion should leave the reader excited, anticipating what might happen next. Good endings, linked to powerful beginnings in the succeeding chapter, keep your audience fully engaged." What is the protagonist planning/worrying about? What is the antagonist doing? Look ahead, but save the full impact for the next scene.
6. Replace discussion with action. Meetings and routine activities are dull. Skip it, and keep your characters in action!
7. Give your antagonist some depth. Bold, intelligent villains make heroes shine! What does he want, why, and what is he willing to do to get there?
8. Make sure your dialogue matters. Characters should talk like themselves, not all the same. Make the dialogue real!
9. Incorporate your research where appropriate. The job is inform and entertain. Help the reader learn something new, give them some fun facts, something interesting.
10. Dramatize, dramatize, dramatize. Make the events immediate and real. Watch for stretches of narrative without dialogue -- you're probably telling! Let the point of view character show us the story, instead of the storyteller.

Okay? So rvise. Revse. Revise!
[identity profile] mbarker.livejournal.com
Original posting 14 November 2010

Oddly enough, although today has been somewhat restful, I haven't really produced very many words so far. But I did get interested in a series that Darcy Pattison has been writing -- 30 days to a stronger scene -- and she's been putting out one a day in November. If you go over here http://www.darcypattison.com/tag/scene/ I think you can see most of them, or even sign up for her e-mail postings. Something else to keep you writing!

Reading through it, I found it interesting first to be reminded of kind of the key points about scenes. Mostly materials and points that I had seen before, but it's good to be reminded again. One thing that particularly caught my eye was the notion that a scene is both external action and internal change. Oh, I know that's not the first time I've seen this, but for some reason balancing the two seems like something I should pay more attention to.

Maybe it's just that this podcast http://www.writingexcuses.com/2010/10/31/writing-excuses-5-9-character-arcs/ had emphasized character arcs, and then I see Darcy also putting a little bit more attention on the internal side than some writing advice seems to, but it's something I'm going to think about. I also appreciated the advice about listing possible scenes, and then selecting among those -- and taking a scene and developing it through lists of what she calls beats (and I would tend to call bits of action) before writing. Fun!

And over here in the aging Nanowrimo notes http://community.livejournal.com/writercises/144414.html, we have some hints about using beats (where this means little actions among the dialogue).  The kind of interspersed fiddling with the menu, playing with a pen, or whatever that helps to keep your dialogue from being just two or more talking heads.

Scenes. The basic building blocks of a plot. Where a character sets out to do something, runs into obstacles and complications, and most of the time fails. Followed by a short regrouping and reaction, which sets up the next scene. Scene-by-scene, slowly they turned? and the plot grew! Yeah!

Sigh. Why is it that doing the research and thinking to make the writing time productive feels like somehow slacking off? Oh, well, time to hit the wordmills!

Tilting at wordmills, the author felt like Don Quixote, and wondered where Pablo had vanished?

Write!
[identity profile] mbarker.livejournal.com
original posting Nov. 2, 2010

Once upon a time in the land of nanowrimo, you got to the end of the scene (or will get to one, sooner or later, as the words run trippingly off your fingers. At least I don't think you can write one scene that is 50,000 words long. I'm not sure that the reader would have the slightest chance of being able to keep all of that in their head at one time! Not to mention this incredibly elaborated parenthetical remark about getting to the end of the scene :-) And, the odds are reasonably good that you should start another scene. But what should this next scene do for you? Well, most of the scenes between the beginning and the climax complicate things. Something gets in the way of your characters immediate gratification, they don't get what they want right away because frankly, having dessert right away is kind of boring. Delayed gratification, that's the trick.

So what goes in the middle? Well, over here at http://community.livejournal.com/writercises/140680.html I borrowed from the book Scene and Structure by Jack Bickham a list of seven different possibilities. Let's take a relatively short look at them (or you could just roll a die and pick that one, although where you're going to find seven sided die is a good question).

First, the scene could simply push the character away from quick attainment of goal. He was going to sign the check, but he insists on adding up the balance first. And the balance isn't right? And... one thing after another makes it harder and harder to quickly attain that goal.

Second, you can mix in some unexpected, unrelated problems. We almost had the check when the black turtle ninjas crashed through the window and forced everyone to the floor. Then the white foxes came rolling through. And did we mention the tornado?

Third is very like the second one -- somewhat unrelated problems that have to be solved before getting back to that check. The pen runs out of ink. Looking for ink, the desk drawer is locked, and the key is lost? And more and more things stack up, making it harder and harder to get that darn check signed.

Fourth, subplots. Your main character or other characters can certainly have other things going on. Jane insists on everyone having dinner before signing the check. Little Boy Blue wants to know about the sheep in the backyard, and who's going to clean up?

Fifth is simply adding tension. Put those deadlines, ticking clocks, threats and costs into scenes. Sure, our hero is about to get the check signed, but having eaten dinner, Little Boy Blue points out that the post office in town closes at 9, and we've only got 20 minutes to get there. Do you want to bet that we can have enough flat tires, bad directions, and other problems to turn 20 minutes into a race to the door, only to find that ...

Sixth is more of an arrangement of scenes. At the beginning, there are often a large variety of possibilities open to the hero. Lots of people could sign that check, but one scene after another, we find out why those other people aren't right for the job. Sure, we could get a loan, but... the bank doesn't believe that itinerant cameramen living with their aging aunt who is about to lose her house are exactly the best risks? And then... work through the possibilities and cancel them out, one by one, until finally our hero is just going to have to face Dad once more.

Seventh, revelations. One of the great things about scenes is that they can be used to reveal complications and history, background, the reason that Sally kept her hand inside the purse as they walked into the house. And again, each revelation can make it more necessary to achieve the goal or less likely to get there, or even both! Sure, Sally had her hand on a gun the whole time, but Dad isn't going to sign with a gun to his head. And why does Sally feel this way about Dad, anyway?

Go ahead. Mix a few more scenes into the play, and see how they can complicate the path from here to there. Poor George. He just wanted to get a check signed, and now look what's happened. It's not enough that Dad gets obsessive compulsive about checking his balance, the ninjas destroy the house, the pen runs out of ink, Jane makes sure everyone eats before the signing, the Post Office is closing, and anyone and everyone else who might have loaned George the money turned him down flat. No, on top of all of that, Sally has to get revenge? Will George ever get that check signed?

Stay tuned for the great climax, coming in... oh, say 45,000 words or so?

Go, Nanowrimowers, go!
[identity profile] mbarker.livejournal.com
Writer's Digest, March 2004, page 42 to 49, has a bonus section with the title, "Novel Writing Boot Camp," by Bob Mayer. I'm probably not going to summarize all of the bits and pieces, but let's pick out some of the odds and ends.

The sidebar on page 45 is very short. It points out that at the start of a new chapter or a change of perspective (I think they mean point of view) you need to quickly orient the reader. Four questions that you can use as a checklist at the beginning of every chapter and scene:
  1. Where's the locale?
  2. When in the timeline does this scene occur, particularly in relation to the preceding scene?
  3. What's the point of view, and if it is tied to a character, which one?
  4. Who's here?
The beginning of your scene -- the first two paragraphs -- needs to firmly and quickly tell the reader where they are, and when.
[identity profile] mbarker.livejournal.com
Original posting 13 August 2009

[psst? Working on those contest stories? a quest, a quest, my kingdom for a ...]

Over on her blog, Jacqueline Lichtenberg takes a strong stance about scenes. Basically, she considers scenes to be the fundamental building block for writing. And while she admits that they may be hard to see in polished professional work, she recommends working on making building blocks and then learning how to mesh them into a larger story.

She identifies six key characteristics of scenes. Let's take a look at her six fundamentals.
  1. Beginning, middle, end. Start with a narrative hook, at the midpoint raise the stakes and have something change, and end with a cliffhanger/setup/foreshadowing of the next scene. Drag the reader into the scene, make something happen, and link to the next scene.
  2. Every scene needs to provide character arc. Emotional tension needs to rise or fall in the scene. Change is caused by conflict, as we move towards resolution.
  3. Every scene advances the plot. There must be at least one plot moving event in the scene. (Elsewhere Jacqueline says that plot is the sequence of events)
  4. Every scene needs to advance the story. Something needs to change in how the main character sees things. An event, learning, dialogue, figure it out -- somehow the character sees the world differently. (Elsewhere Jacqueline says that story is how the character interprets events -- what they mean to the character.)
  5. Every scene needs conflict and resolution. There's a chain: hook->conflict->resolution->handoff (cliffhanger with implied action/tension).
Okay? She points out that the purpose of the scene is four-fold. First, to grab attention. That's the job of the first characteristic. Second, to hold attention. That's what the character arc does for us. Third, to deliver a message. This is done by a combination of the plot moving event (3) and its meaning or story (4). Fourth, to make the reader want more. That's what the fifth characteristic, especially the cliffhanger at the end does for us. A little reward -- the resolution -- and a tease to keep us coming back.

The sixth characteristic is probably the hardest to swallow. Basically, scenes are a standard length in most genres. According to Jacqueline, this works out to be 750 words -- or about three minutes of reading. Longer scenes are possible, but they run into readers and publishers who like them short. This size is based on the market, and Jacqueline suggests it may be shrinking.

It's kind of an interesting notion. The concrete blocks of writing... one scene at a time. Stack them up, clunk, clunk, clunk...and there's a wall!

What do you think? Are those basic characteristics of every scene? What about that length notion? Hum?

I have to admit, I haven't read any of this author's writing -- I just saw these blog postings listed somewhere and took a look at them. Alien romances? Science fiction romance, futuristic or paranormal romances?

Jacqueline Lichtenberg

6 Tricks of Scene Structure
http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure.html

6 Tricks of Scene Structure - Part 2
http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html
[identity profile] mbarker.livejournal.com
Original Posting 16 July 2009

Writer's Digest, December 2006, pages 91 and 92, have an article by James Scott Bell with the title Fiction: Strengthen Your Scenes. They're also a couple of sidebars for us to look at. Bell is talking about ways to add drama and conflict to the scene. Your characters may be colorful, but they need to be doing something. Here's some suggestions about ways to make the scene (yes, I know that's a dated cliche, but it seemed to fit :-)
  1. Dialogue flow. Try writing the scene only in dialogue. Let it flow, and then look back and see what the scene is about and what your characters may have said that you didn't expect.
  2. Cut or hide exposition. Narrative exposition bloats and chokes good scenes. Put some action into it, let the characters argue, think about other ways to explain things.
  3. Flip the obvious. We all automatically use familiar types. The truck driver is almost always a burly, grizzled man, with a beat-up cap. Try making it a woman, or try putting your truck driver in a suit. Break the stereotypes.
  4. Closed eyes technique. Rich detail is crucial to a vivid physical setting. Close your eyes and imagine the setting. Then write down what you see is if you were a reporter. You can always pull out extra details later.
  5. Hotspot. "Every scene should have that moment or exchange that's the focal point -- the essential part." If it doesn't have a hotspot, can you drop the scene? Usually a hotspot is a line of dialogue or perhaps an action that changes everything or reveals something. To check your hotspot, consider: why is this scene in your story? What does it do for the story? What is the one point in this scene that has to be there? What would you lose if you drop the scene?
Look at the material before and after the hotspot. How much of it can you take out, or can you sharpen it to support the central purpose -- make the hotspot sizzle?

Sidebar number one describes three kinds of scenes.
  • set up scenes provide the necessary background information to set up actions by the characters. These scenes provide motivation.
  • verifying scenes show your characters living -- establishing skills and abilities. These scenes show that characters can do things.
  • flashback scenes take us back and show us past action. Don't overdo it, and make sure the action deserves to be dramatized. Provide adequate transitions into the flashback and back out of it.
Sidebar number two is a table provided by Nancy Kress with quick fixes for weak scenes. Symptom, diagnosis, and cure for six diseases of the scene.
Symptom: scene is too slow getting started
Diagnosis: excess exposition
Cure: get characters on stage and interacting, preferably with conflict

Symptom: scene is too talky
Diagnosis: excess dialogue
Cure: add action tags, gestures, or thoughts. Replace some speech with action.

Symptom: reader can't visualize concrete details
Diagnosis: White room syndrome (blank setting)
Cure: add descriptive details that underscore the mood of the scene

Symptom: boring
Diagnosis: lack of information, no advance in plot
Cure: cut the scene. If necessary, combine some elements in another scene

Symptom: flagging tension
Diagnosis: lack of scene variety, neglected plot
Cure: rearrange scene order [tink suggests you may also want to look at raising the stakes and adding more conflict]

Symptom: scene start strong but fizzles
Diagnosis: misplaced scene climax
Cure: rewrite with emotional high point of scene at end
So there you have it. Some ways to add strength to your scenes, a little bit of classification to help you understand what your scenes are doing for you, and a quick guide to some problems you might have with your scenes.

Exercise? Take your work in progress, and try applying one of the methods that Bell suggests. Or consider your scenes in terms of the three categories, set up, verifying, and flashback. Finally, consider your scenes in terms of the symptoms that Nancy mentions -- do you need to apply first aid?

Write!
[identity profile] mbarker.livejournal.com
original posting 7 April 2009

Setting the scene

Writer's Digest, November 2005, pages 22 to 23, in the Freelancer's Workshop column, and article by David A. Fryxell about scenes. How do you give your readers a feeling of place? Six points:
  1. Start with setting. Like the establishing shot on a TV show, sometimes you can start with setting. Usually you need to have something happen relatively fast within the scene, but you can still say where things are happening right up front.
  2. Be specific. Avoid generalities. Specific, vivid details make the scene feel real. The example David uses is don't write, "birds sat on the car." Be precise, "two goldfinches sat on the hood of a blue Mustang convertible." Which one gives you a feeling of reality?
  3. Put it into motion. Let something happen on the stage, have characters interacting, and suddenly that scrap of setting description isn't static anymore.
  4. Attach setting to dialogue. Someone says something, they said, and a little bit about the setting. The sugar of the dialogue helps the scenery description medicine go down?
  5. Easy on the adjectives. Select strong details, and leave out the piles of adjectives and descriptive blather.
  6. Use all your senses. Not just what you can see, but what you can hear, what you can smell, what you can feel -- and don't be afraid of using a strong metaphor.
So there you go. Now what to do about it? Well, as an exercise, take your work in progress, and look at that scene you're working on. Does it have a setting? Apply David's six points to help your scene really fit into the setting that makes it come alive.

And write!
[identity profile] mbarker.livejournal.com
Original posting 2 November 2008

Chapter 26: Scene Assessment and Revision

Wrapping up Make a Scene by Jordan Rosenfeld, we take a look at judging your scenes and revising them. Rosenfeld suggests that when you finish with the draft or just even a scene, you should set it aside for a while. Let it cool off. Then after a while you'll be ready to revise it.

The first step is identifying vignettes. Rosenfeld calls these free-floating vignettes -- small, graceful literary sketches that don't necessarily do anything for the plot and are really extraneous. Oh, you may prefer baroque or rococo styles hung about with descriptions of whaling and so forth, but the current mode is more sparse. So how can you tell if something doesn't fit the plot context, or is missing important elements of the scene? Start by considering these questions about the scene:
  • Is new plot information introduced?
  • does it relate to the significant situation?
  • does it build on the last scene?
  • is the protagonist involved, informed, or affected?
  • does the reader feel smarter and more involved because of it?
  • does the clock tick? Does the scene move us forward in time?
Relevant scenes will usually have yes answers for all of these questions. No to any of these means you have a vignette, and you need to decide whether to expand it to fill in the missing element or simply to cut [I suggest cutting to a save file -- you may never actually use it, but at least for me, tucking it away for later use is easier than throwing it in the trash].

Why not keep the vignette? You're building a set of scenes for the reader. Vignettes puzzle the reader, because they don't seem to do anything. The key question is whether the narrative makes sense and flows without the scene. If the answer is yes, save that vignette for later. [Oil and vignette salad, anyone?]

Turning vignettes into healthy scenes often involves filling in one of the following elements:

Character motivation. When characters behave in unrealistic or unrelated ways, it's time to think about the character and figure out what they really want to do and why.

Pertinent dialogue. Dialogue can be lots of fun to write, but you need to make sure it goes somewhere, is interesting and exciting, and pertains. Clean it up, get some conflict into it, and don't let the talking heads take over.

Setting. Sometimes the setting doesn't matter or it is so ill-defined that the characters might as well be in a white room. How important is your setting? Do you need to change it, tell the reader about it, or cut it?

Information. A scene where nothing is revealed probably means nothing happens. What happens next? How can you reveal that?

Action. Every scene doesn't have to be a whirlwind of gunplay and car chases, but readers to get bored with sitting on the porch. "Remember to think in forward motion." What action would get your plot or characters moving in interesting ways? And as someone said, if things are boring, bring a gun in! Sometimes those surprise entrances and offstage explosions can be helpful.

Conflict. Make the conflict real and difficult. Consider the consequences, and up the ante if you need to.

If you decide to cut the vignette, after you cut it, take a minute to go back and reread. If the plot suddenly is missing something, or you feel like you really want that there after all, put it back. Then fix it up so that it belongs there. The good news is that electronic editing makes this kind of revision and undoing a whole lot easier.

You may find that you have stretches of narrative summary that you'd like to cut back on. The guiding questions are:
  • Will cutting this narrative hurt the plot or characters? No? Cut.
  • can I use dialogue, flashback, or action to reveal the background information or explanations from the narrative summary? Yes? Replace it.
  • is this information repeated in another scene? Yes? Cut it.
Scene architecture -- when you're revising, you can look at how the structure of the scenes hangs together, how the scene itself works and how it connects with its neighbors. So you want to check whether each scene:
  • has a beginning, middle, and end?
  • has a vivid launch that engages the reader immediately?
  • has rich subtext, with texture, themes, and imagery?
  • makes things harder for the characters and raises the stakes?
  • ends with the reader eager to keep reading?
  • has a logical ending that still leaves the next scene room for launching?
And then of course, the scene itself deserves a checklist. Are the setting and senses well-established? Do the characters jump off the page? Is there enough tension and suspense to keep readers turning pages? Specifically, for each and every scene:

Visual and Sensual Details
  • is there a vivid, effective setting that doesn't overwhelm the story?
  • Are the time, place, and culture revealed in details?
  • do the background objects reflect plot and character for the reader?
  • is there enough sensory detail to make it feel real?
Characters
  • do the first two paragraphs include a distinctive protagonist?
  • are there useful minor characters stirring the plot as catalysts or antagonists?
  • do voice, dialogue, and behavior -- the action -- reveal character? Avoid using narrative summary to reveal character.
  • are the points of view consistent?
  • does the protagonist get a chance to act or react?
  • is the protagonist forced to reevaluate or change?
  • is the protagonist engaged in the plot?
Plot
  • is there at least one new piece of information introduced?
  • is information revealed in the last scenes built on?
  • does revealed information say something about the significant situation and its consequences?
  • is significant information revealed slowly, creating mystery and suspense? Is there a sense of secrets yet to come?
  • are flashback scenes instead of backstory used where needed?
Dramatic Tension
  • "employ subtlety over melodrama?" [Although melodrama has its place :-)]
  • does the scene create an emotional response in the reader, not just in the characters?
  • is there a feeling of potential conflict?
  • are the goals and plans of the protagonist thwarted, delaying and sidetracking his satisfaction? [Frustrated protagonists make the best kind]
  • are unexpected changes thrown in without immediate explanations?
  • does power and understanding shift back and forth?
  • is the rug pulled out from under your protagonist? Are pieces of plot information introduced that change or alter the protagonist in some way?
  • do setting and senses create a tense atmosphere?
There, you've got it. 26 chapters, all about making a scene, and a lot of information. I recommend buying the book -- I skipped a lot of examples and elaboration that you probably want to read.

A practice exercise for revising? One thing to consider is that story or novel that you liked. Go through and look at how it fits Rosenberg's checklist. Are there vignettes left hanging? What about the narrative summaries -- those infamous infodumps? Does the overall architecture of scenes hang together (or we shall assuredly hang apart? :-) What about each scene? Does Rosenberg's checklist of setting, characters, plot, and tension help to see why this scene does the job?

You can always take your own work and run it through the wringer, too. Right now you could also borrow the Halloween stories.

Nanowrimowers, naturally, are excused from revision at this time -- next month, or maybe in January or February, though, you might very well want to think about these guidelines for revision.

I suppose the other twist that you could use is to consider these as guidelines for writing. After all, taking a checklist and trying to make sure you cover the main points while writing should make it a little easier during revision? Just as long as the checklist doesn't become a barrier to the writing. But some of the reminders about making sure each scene has strong setting, vivid characters, a remorseless plot, and plenty of twists and changes could certainly help fill in some of the edges.

discard a pet hypothesis before breakfast -- you'll feel lighter all day!
[identity profile] mbarker.livejournal.com
Tightening the Screws On Plot and Structure (16)

Chapter 7 on Scenes in Plot & Structure by James Scott Bell starts right out with two pithy paragraphs.
"A good plot is about disturbance to characters' inner and outer lives."

"Scenes are what we use to illustrate and dramatize those disturbances. Scenes are the essential building blocks of plot. And the plot is only as strong as its weakest block."
So we are going to talk about scenes for a little bit. Bell starts by telling us that a scene is a fictional unit, and that we need to make them unforgettable. Fresh, surprising, emotionally intense, with characters we care about doing things that we must pay attention to. Tension, originality. Most often, unforgettable scenes have an intense clash between two characters who have the strongest possible reasons for their opposition.

Bell suggests four chords of fiction that thread throughout the scenes. The two major chords are action and reaction. The two minor chords are setup and deepening. They are often combined in a scene. Oh, and don't forget to separate scenes and beats. A scene takes place in a single location, usually in real time. A beat is a unit within a scene, a stroke of action, an exchange of dialogue, etc.

The action chord is when a character does something to attain an objective. In the scene, the character has a scene purpose. This is a step towards the story goal. Usually, there is conflict and confrontation, with someone frustrating the character, pushing them away from achieving their objective.

Reaction scenes are the emotional response of a character when something happens to them (often bad). Instead of getting the information that would help, the character gets information that makes it harder for them. How do they feel when they are tired, frustrated, and nothing seems to be working? Sometimes reaction is just a beat within a scene.
"Character takes action, is frustrated by conflict, and usually ends up with a setback. He reacts to this development, thinks things over, and decides on another action."
Action and reaction, a ping-pong game to keep the reader watching.

Setup scenes or beats are units that occur to provide a basis for subsequent scenes. They introduce the characters, what they are doing, and their motivations. They reveal the problem that leads to the central predicament of the book. At various places in the story, there may need to be other setup scenes or beats. To avoid making them dull, make sure there are some problems, some conflict, in every scene. Remember, setup scenes are a minor chord, and should be kept to a minimum. Most of them will occur early in the book, leading to a series of action and reaction scenes that drive the rest of the book.

Deepening scenes? Or beats? These are the spices, added to deepen the reader's understanding of the character or setting. Don't overdo it, but the little interludes where a character suddenly tells a story or displays an unexpected talent can be good for pacing, and help to make your story rich.

Not a scene? Bell talks about summarizing, the editorial descriptions that move the reader from one scene to another. I'd also think about scenic descriptions, those word pictures that some authors provide to help us "see" the setting.

Okay. That's probably enough of Chapter 7 for this time. There's a bit more in the book about three essentials for a scene (hook, intensity, and prompt) and Bell's Intensity Scale, but those will have to wait for a while.

An exercise? How about taking a chapter or so of a book you like, and analyzing how it uses scenes? Is the chapter one long scene or several short ones? Can you identify the beats in a scene, and how is the mix and balance between action and reaction, setup and deepening? What kind of scene do you feel comfortable writing, and which do you think you need to practice?
[identity profile] mbarker.livejournal.com
Writers Digest, October 2004, pages 45 to 47 had an article by Martha Alderson describing how she organizes her historical novels. The same idea really applies to any kind of novel. Here's how Martha describes it. "Trying to keep track of plots, subplots, characters and themes in a novel you're writing can be difficult. . . . How do you track and interweave all the threads of a successful historical novel -- the dates, history and research; the action plot line; the character development and the thematic significance -- without the whole becoming a tangled mess? The approach I take is to create a visual representation of my story: a historical timeline."

Martha describes using a 6 foot piece of butcher paper with post-it notes, but the same basic approach seems to work with a spreadsheet or even a Word table. One of the nice things about a spreadsheet is that it is designed to allow you to insert new rows or even new columns. However you keep track of it, you might want to start with Martha's columns.

Column 1: Dates/Historical Plot. This is the frame of the story. It needs to start with the date that your story begins. Add events and issues that occur during that time period. Martha points out that even if you aren't basing your story on history, having a background of at least one major and one minor event and maybe a trivial event gives your story a little more richness or depth. What's going on around your story?

Column 2: Summaries. This is where Martha keeps summaries of longer periods that may not even show up in the scenes of the story. That way when a scene starts "seven years later . . ." this column shows what's happened during those seven years.

Column 3: Scene/Action Plot. This is the column for the scenes that actually make up the story. The conflicts, confrontations and turning points show up here. Martha suggests that the notes you put here should focus on the conflict, tension or suspense -- the pivot in the scene.

Column 4: Character Development. Even short stories usually have some growth or change in the characters. You may need to divide this column into several parts, but at the very least you need to record the main character's achievements. You can also keep important character background information in this column.

Column 5: Thematic Details. The theme is why -- what you want readers to realize or take away story. You can use this column to collect plot details that contribute to the theme and meaning , the sights and sounds, smells and tastes, slang  and vocabulary choice, all the little stuff that gives your story texture. This

The trick of course is to fill in the timeline or table working down and across, going back and revising where necessary, and making it a real working document that makes writing the scenes easier.

An exercise you might try is to take a story or working on or story you like and try making up a table like this. Or ask yourself what other column you might like to see to describe your own writing?

In any case, feel free to use the tool to help yourself get organized, but don't forget to write.
[identity profile] mbarker.livejournal.com
aka Multiple Versions -- Alternate History Can Be Your Friend?

Whenever we make a decision, there are usually multiple possibilities. We may decide to buy a Chevrolet, but we could've bought a Rolls-Royce, a Toyota, a Hyundai, or what about motorcycles? All kinds of possibilities, right? (as long as they're black, as our friend Ford might advise us :-) Now normally in life and in writing, we may make a list of possibilities and think about them, but when we make a decision, we do one thing -- or write one version. We pick out what we think will be the most effective and useful path, and beat our way down it. And of course once we start down it, we usually never think again about those other possibilities.

However, sometimes it's easier to explore the possibilities, especially in writing or in plotting and character development, by trying out several of them. In software engineering we might call it prototyping, and in some areas it's called pilot testing -- or trial runs -- but the good news is that in writing it's fairly easy to write out a different version. Your hero could go into the basement, run upstairs, or simply hide in the closet with the telephone and call the police? Write out all three versions, at least roughly, and see where they go. Down in the basement, they get to face the killer in the dark by themselves which might very well bring out certain character traits. Upstairs? Well, now the hero gets to figure out how to escape out the window and over the rooftops. Hiding in the closet takes us in yet another direction, as the hero realizes that everyone else in the fraternity was killed -- and the police think he did it?

You get the idea. It's pretty simple to do. At a major decision point or plot twist, make a list of possibilities. What could happen? You need to do that anyway, just so that you can figure out which way you want to go with your plot. And go ahead and write up the scene or direction you would normally go.

But think about taking one or two or even more of those unused possibilities -- and write up that scene. Make it real, with the setting, characters, and actions/reactions that would happen if . . . you can always cut out the versions that you don't need or use later, but you might discover that one of those other possibilities goes somewhere interesting.

If you prefer, consider some of the alternative actions that other characters might take. Your hero goes into the basement -- what does the antagonist do? Turn and walk out of the house, then blow the dynamite charge they set? Pick up the will from the table and leave? Take their gun out and go down the steps, slowly, slowly . . . what do you think the villain will do? What happens then?

The trick here is to think about alternatives, and then to draft up one or more. Even if you decide not to use them, you will have learned a little bit more about the characters, setting, plot interactions, and so forth. That will make your main line richer. You might not have even thought about what was in the closet before that cowardly version of the hero decided to hide there -- and now you know there is a down coat hanging in there, ready for someone to use when they walk out into the snow.

So write up extra scenes. Sure, when you get to revision and editing you'll want to cut the extra ones, and focus on the scenes that fit and support your plot. But that description of the mantle that you put in the version where the hero built a fire in the fireplace might turn out to be useful? Or the sketch of the villain's war history? Bits and pieces from those alternate lines of plot history can often be woven into your main story.

And sometimes you'll find that the alternate is better than the plan, and decide to take that road less travelled by. And that may make all the difference.

And in the meantime, for nanowrimo, you've got more words.
tink
(about 700 words, for fun)

You've got words -- that new nanowrimo movie, starring Ida Writesalot and Clicky Keyboards, the greasy one.
[identity profile] mbarker.livejournal.com
How are all the nanowrimowers today? Word count rising?

I thought I'd take a look at a list of "scene sequences" today. I know you may not be thinking at this level right now, but you might need to add some scenes as you're moving along. And our friend Jack Bickham in his book Scene & Structure has some suggestions:
1. scenes move main character further and further from quick attainment of goal
2. scenes develop series of new and unexpected troubles, although not obviously related
3. scenes require character to handle unrelated problem before returning to original action line
4. interleaved subplots
5. plot assumption puts deadline (ticking clock) into action
6. plot arranged so that options dwindle
7. plot arranged so that complications and developments previously hidden are revealed
So let's consider these possibilities.

Move the main character further and further from quick attainment of the goal? These are scenes that move the main character away from that easy goal. He wanted to have breakfast, but the dishes aren't washed. And someone moved the groceries around. And then he notices that they are out of dishwashing soap. And... pretty soon he's in a different county trying to explain that he really wasn't involved in the robbery at the 24 hour store, and he's still hungry. Try-fail cycles -- your hero never gets there the easy way. There are always plenty of things dragging him away from this straightforward accomplishment.

New and unexpected troubles, not obviously related. The ninja come in through the kitchen window, the phone rings to say that Joe hit a deer last night with the hero's car and needs someone to pay for the tow charges, and the lightning bolt hits burning out the electricity in the house -- and the electronic lighter for the gas burner. Anything and everything, from weather, earthquake, fire, flood, and other acts of nature that the characters can't control but must react to through all of the interruptions and tugs and pulls of social life down to the sudden realization that if he doesn't find a bathroom soon, his pajama bottoms are going to be damp -- your characters can expect curveballs around every corner (don't you love mixing metaphors?)

Unrelated problems that have to be solved before getting back to the real thing. The kid at the front door who insists on being paid for newspaper delivery right now. The flat tire that keeps the car from going anywhere. Uncle Bob on the telephone fretting about whether or not to go out with a new girlfriend. Does saving the world have to wait for all those other odds and ends? Well . . .

Interleaved subplots. You may or may not want to mix up the main character with subplots, but remember that many of your other characters will have their own agendas and plots running along. So while the main character is working hard to save the world, his sister may very well be getting ready for her dates and trying hard to talk with your hero about what's happening to the social whirl as the giant tomatoes eat the city. And what about poor Wimpy, trying vainly to borrow money to buy a burger for which he will gladly repay you after the end of the world? Go ahead, introduce their desires (Goals), the reasons behind them (Motivations), and all the stumbling blocks along their way (Conflicts) and lay out those subplots threaded through the main plot.

Deadlines and ticking clocks are often thought about as fodder for suspense or thrillers, but they can be useful almost anywhere. We make appointments, people tell us that they have to have things by a certain date or time, and then life gets in the way. Filling out the form and mailing it should only take a few minutes -- but getting a few minutes, finding an envelope, buying stamps, putting the whole thing together, and actually getting into a mailbox somehow ends up spread over two or three days? And you know if that form isn't in the county office, Harvey is going to have to close down the restaurant. Set the clock, then go ahead and put in the times -- then fill in what's happening against the relentless march of time. Tick, tick, tick.

Dwindling options. The real trick here is to think of it as your character having several possible options, perhaps even feeling that this is so easy, there are plenty of places to get lunch. And then they start trying to do them. The Italian place has the school football team meeting there today, and they have no empty tables. The Chinese place? There's a sign on the door -- it's New Year's Day? In what country? Anyway, they're closed. The Golden Arches on the corner seems to have a fire in the kitchen, and the ambulances and firetrucks are blocking everything. The policeman suggested riding down here, and behind the small woods, where the pet cemetery used to be, there's a strange new restaurant. . . start with a list of possible options and walk through them. As the character tries each one, you have opportunities for flashbacks and memories, interaction with other characters, and some evidence of how our hero deals with confusion, frustration, and change. Lots of fun.

Hidden complications and developments. The secrets behind the characters, their families, their friends, backstory -- slowly it all starts to be revealed, in scene after scene, with the protagonist and other characters reacting and changing and growing. How does the protagonist deal with finding out that his father -- his stepfather, really -- was a brick layer before he went into partnership with the mob. And his real father was gunned down somewhere over the Atlantic? Or once he gets the form filed with the county office, he has to pay the registration fee? There's always another secret, always more things to learn, to be revealed, to change the way that the protagonist and the other characters think about what's happening. Why did the redhaired man cross the street?

More about Scene & Structure right over here http://community.livejournal.com/writercises/54622.html

So there you have it. Seven suggestions about ways to keep the pot boiling as you stack those words into scenes and weave those scenes into a grand stew. Make the main character take the long route, add surprises, mix in puzzles and extra problems, weave subplots, set deadlines, walk down the options, and revel in secrets. And most of all, quite sincerely, keep writing!

(1090 words, more or less)
tink
today is yesterday's dream of tomorrow - are you enjoying it?
[identity profile] mbarker.livejournal.com
Chapter 17: Action Scenes

(continuing our series from Make A Scene by Jordan Rosenfeld)

Hollywood has taught us to think of action as larger-than-life last-minute escapades. However, small personal actions still count. Action scenes rely on some kind of physical movement in a space or context of the writer's creation, with a sense of time passing. Readers feel as if they are participating in action when:
1. Events unfold in real time, so that the reader feels as if they are participating in the events
2. The pace is rapid, and there is some kind of physical movement
3. The protagonist makes quick decisions or reactions, depending on instinct more than intellect
4. Unexpected consequences raise the dramatic tension
Act first, think later. When the protagonist is caught by surprise, forcing reactions. That's what action scenes are all about. They feel fast and intense. Usually the action is unexpected or surprising. They match well with suspense scenes, epiphanies or contemplative scenes. Readers do sometimes skim through them, so don't expect slow detailed reading. Just like the protagonist, the reader wants to find out what happens, so they aren't going to read slowly and carefully.

Opening action scenes. Most of the scene will be unfolding or exploding action. Even if you want to start slow, think about getting to the action soon.

In medias res - start in the middle of the action -- is a standard recommendation, and works well. Readers have to keep reading to figure out what is going on. Make sure that the reader can follow the essential action, that they know what is going on even if they don't know why or how it will be resolved.

Open with foreshadowing. Small actions or narrative summary that hints at the coming action are sometimes useful. Keep it short, keep the hints subtle, and let the action take over as soon as possible. Be very careful not to make the action an anti-climax by removing the surprise or sizzle.

Character development and plot in the action scene? Action is one way to show the true nature of characters. Every scene needs to involve characters in interaction, reaction, and change, but action scenes force the character to actually walk the talk, acting out their true beliefs. Don't forget that characters can make mistakes, especially in action. Push your characters to discover unexpected facets of themselves through actions. Make sure that the actions are serious, that they can't be undone, so that the character has to face the consequences.

Ending the action scenes. There are lots of ways to end the action. No matter how you do it, though, make sure that the action has changed the protagonist, and that there are consequences that the protagonist will have to deal with. Most of the endings slow down the pace and offer a chance for reflection, increase the tension and suspense so that the reader has to keep going, or end with a bang, a revelation that changes the characters and the plot.

Slow it down. A little bit of exposition or reflection, quietly slowing down the pace, and often ending in a foreshadowing image.

The cliffhanger or suspense ending. Don't stop, run the action right out to the edge and leave the reader turning the pages for the next step. Just delay the conclusion of the action.

A revelation that changes everything. At the very end of the scene, reveal the consequences of the action to the reader and the protagonist. One trick here is that the revelation often is an emotional high point -- action scenes often do not have much emotional impact, but the revelation can change to.

And Rosenfeld's checklist for action scenes:
1. Is the focus of the protagonist on reaction, instinct instead of thought?
2. Is there physical movement that conveys a sense of time?
3. Is there less reflective or emotional content -- keep punching!
4. Does the action change the protagonist and the plot?
5. Do the actions produce consequences for future scenes?
Coming up, we have flashback, epiphany, climactic, and final scenes. But for right now, let's set Rosenfeld aside and consider your very own action scene.

First, of course, you might want to take an action scene apart. Admittedly, we all know them from movies and TV, but dig one out of a novel, and see how it works. How did they start it? How do they keep the action moving and realistic? And how did they end it?

Second, think about writing an action scene of your very own. Where would an action scene make more sense than dialogue? Are you going for the high action of the movies and television or for somewhat smaller tramping around the campsite, rafting down the river, or doing something else that doesn't involve car chases, explosions, and other special effects? How do you start the scene, how do you keep it realistic, and how do you finish it? I still remember reading someone's little battle scene and asking them to walk through the action, because I couldn't figure out how the characters were positioned. We ended up talking about doing a paper chart and actually having the characters move across the chart -- and discovered that at least one character was indeed popping from place to place in a rather incredible way. I won't say that the scene was great after we reworked it, but at least people looked the right direction and so forth.

You might take some simple actions -- getting in the car and turning it on, getting a cup of coffee or tea, buying a newspaper -- and write those scenes up as practice. It can be surprisingly difficult to get the character into the right position, get the keys out of his pocket, and actually turn on the engine. Then consider showing us that the character is happy, upset, or otherwise trying to deal with emotions in the middle of the action.

I think action scenes often are considered pretty simple. But selecting the right parts of the actions to suit your story, and providing enough details without going overboard or without simply sliding over the action, is more difficult than it may appear. Action scenes are some of the bread-and-butter basics for writers, and you might as well practice writing them. You need to be able to convincingly convey that these characters are doing something right now.

So, write!
(or should that be plots, characters, actions! Write that scene?)

The writer's job is to help readers see what's happening now in the center ring -- of your story.
[identity profile] mbarker.livejournal.com
From Make a Scene by Jordan Rosenfeld, we're now on Chapter 16: Dialogue Scenes.  And without further ado . . .

Dialogue is a very versatile element in fiction writing, and it's used in most scenes. This chapter talks about scenes that are primarily dialogue. Dialogue scenes usually feel fast to the readers, so they pick up the pace and move the plot forward. You can also use them to build conflict with characters arguing and expressing themselves. You can also build tension with characters struggling for position or caring.

Opening a dialogue scene. Before starting a scene, decide if you're going to use dialogue to convey action or to reveal character, plot, or background information. Don't use dialogue is filler, with characters prattling along. You probably don't want to start in the middle of a conversation, because it's confusing. Instead, use a scenic launch, or narrative, action or character -- then move into dialogue. Try to start by:
  • get the reader settled firmly in the setting to begin
  • start the conversation in the first couple paragraphs
  • make the protagonist an active part of the conversation; don't let them just listen in
  • make sure the reader knows who is talking
  • build the dialogue around conflict and opposition
Dialogue for big revelations. Use dialogue to give the reader information about the plot or characters. Dialogue can show who characters are, reveal effects on other characters, and introduce new plot information. Reveal characters by:
  • show them speaking under pressure or in conflict. Dialogue should not be mundane.
  • use conversational style to reveal true nature
  • express feelings or thoughts about significant events or situations
Always suit your dialogue to the character. Each of them should talk in their own way.

Reveal plot information by:
  • make sure the information is earned. Don't let mysterious strangers reveal important information without a reason. Deus ex machina applies to information, too.
  • show the protagonist's emotional reaction to the new information
  • the greatest emotional impact is in the middle of the scene or at the end.
Make your revelations important, and build into them. Make sure that the revelation has consequences, that the plot and the protagonist change.

Use tension and subtext to make dialogue scenes rich. Build your dialogue around bartering or negotiation. Rosenfeld calls this tug-of-war dialogue. Think of each character asking for something and withholding something at the same time. Different points of view, dynamics of relationships, exchanges of insults or arguments, attempted manipulations or seductions, attempts to convince another character of something, and fending off accusations -- all of these can use tug-of-war dialogue. Even without actual physical movements, this kind of tug-of-war can help make a dialogue scene feel active.

But if people are just volleying words back and forth, you can lose the sense of a meaningful interaction. To keep that, pay attention to subtext. People don't always say what they mean, they withhold information and feelings, and they use language to manipulate each other. So use flashbacks, body language, setting details and objects, symbolic objects, or even avoiding certain topics.

Ending dialogue scenes. So dialogue scenes give the reader more understanding of the characters or of a plot element. Revelations near the beginning of the scene usually mean that the rest of the scene explorers their feelings and reactions. However, an effective approach is to make the revelation near the end of the scene, so the reader rushes into the next scene to find out what happened. If the next scene turns to something else, the reader is left with a mystery, wondering just how the characters will react. So you want to end your dialogue scene with the protagonist:
  • on the final words of a spoken revelation
  • shook up in some way
  • starting an action in response to the revelation
  • starting to reflect on what happened
Rosenfeld suggests that dialogue scenes should:

1. Does your dialogue scene reveal new information about characters or the plot?
2. Does the dialogue feel like action to a reader and add energy to a scene that would otherwise be plodding
3. Does the dialogue scene have enough setting details for foreshadowing, subtext, and an even pace?
4. Does the dialogue reveal plot information in a realistic way, not just a convenient way?
5. Does the dialogue that a character uses reveal intentions?
6. Does the dialogue use opposing forces or a tug-of-war to build tension?

That's what Rosenfeld had to say about dialogue scenes.

So, let's see. What about an assignment? Perhaps the first might be to consider an existing novel and a scene that is largely dialogue that you remember? Perhaps the final scene in many mysteries, where the great detective explains just who done it? How does the author start the scene, and how do they keep us grounded in the scene in the midst of all that flying dialogue? How do they wrap up the scene?

Or take a scene that you've been working on, and consider doing it as a dialogue scene. Does it fit? How does writing it as a dialogue scene help or hinder? Consider replacing the car chase (action!) scene with a dialogue scene -- how does that change the pacing and approach?

Take a look at your story overall. Does it have a dialogue scene in it? Is there a good place for one? What would it do to the structure? Why would you add one -- or take one out and replace it with plain old fisticuffs and other violence?

Go ahead. Consider the advantages and disadvantages of a dialogue scene. Remember the talking heads of TV, and make sure your chatterboxes have at least a sketch of a setting around them. Then let the voices rise, let tempers flare, let the exchange of conversation show us characters engaged with plot.

And don't forget,
write!

When we write, characters talk.
[identity profile] mbarker.livejournal.com
Chapter 15: Contemplative Scenes

Walking through Make a Scene by Jordan Rosenfeld, in Part Three about scene types, suspense scenes, and dramatic scenes, we now turn our attention to contemplative scenes.

"Contemplation -- the act of careful consideration or examination of thoughts and feelings and smaller details -- is the antithesis of action." Rosenfeld suggests that good contemplative scenes:
  • have more interior monologue than action or dialogue
  • are slow-paced, letting the reader get a deep intimate look at the protagonist's inner life
  • focus on the protagonist interacting with self and setting more than other characters
  • give the protagonist time to digest what is happened and decide what to do next
  • let the character reflect and the reader catch their breath before or after an intense scene
These are good for thoughtful consideration and reflection, but they're also slow. So you need to balance the pace.

Interior monologue is the mark of contemplative scenes. The protagonist is thinking, and the reader learns things about the plot and character from those thoughts. The old convention of italics for interior monologue is usually now simple, elegant exposition. Remember that interior monologue is very intimate, with the reader inside the mind of the character.

Contemplative scenes often open with interior monologue, setting description, or transitional action. You need to let the reader know quickly that we're going to slow down.

If you start to contemplative scene with interior monologue, make sure that the thoughts are related to the scene that just ended. Don't make readers guess what the protagonist is reflecting about.

Setting description, on the other hand, gives the reader a little bit of physical reality, then dives into the thoughts. Use the setting details to kick off the character of thinking and feeling. This little bit of interaction with the setting can provide an alternative to action for contemplative scenes.

Sometimes, of course, you can do a little bit of transitional action, usually finishing up the action of the last scene. Then slow down and contemplate.

Character and plot -- a contemplative scene is really there to give in-depth understanding of the character, and how they are reacting to whatever's going on. You want a contemplative scene to focus on the protagonist:
  • having realistic and appropriate responses to an event
  • struggling with something that has happened recently or is about to happen
  • making a plan, thinking about options, or coming to a decision
One of the difficulties of a contemplative scene is keeping dramatic tension high. Mostly, you do that by including internal conflict, including unspecified dangers, or creating an eerie or tense atmosphere. Danger or mystery on the horizon, or settings that make the reader nervous, are likely to keep the tension high.

Setting is often used to provide mood and ambience for contemplation scenes. Setting details can provide balance for the thoughts and feelings. You can keep the contemplation in touch with reality with occasional detail of the setting.

Contemplative scenes usually end with a little return of energy and action. You might end with a sudden action cliffhanger, or with a moment of decision. You can end with a surprise, or a bit of foreshadowing pointing to what's coming next. You need to set up the next scene, and get the reader ready to go again.

Rosenfeld's checkpoints for contemplative scenes:
1. Does the contemplative scene balance or slow down action?
2. Does the contemplative scene signal that it is a contemplative scene as quickly as possible?
3. Does the contemplative scene focus on the inner life of the protagonist?
4. Does the protagonist grapple with a conflict, dilemma, or decision?
5. Are setting details used to create dramatic tension and establish a mood?
6. Does the end of the scene return the reader to action?
Next we will be taking a look at dialogue scenes, but for right now, let's reflect on those contemplative scenes.

Assignments? Probably the first question is whether you want to use a contemplative scene or not? While Rosenfeld suggests that traditional literary fiction uses them, he also admits that most genre and other writing uses them very sparingly if at all. I think in most of these you're more likely to see the contemplative paragraph.

In any case, you might try looking at a book that you enjoy and identifying a contemplative scene. Or take a piece of your writing and consider how you might use a contemplative scene in it. How would you introduce it, and how would you spend time letting the protagonist think out loud without boring the reader? How do you mark the ending of a contemplative scene, and return to the car chases?

'saright? Something to think about, eh?
and write!

When we write, we introduce unknown friends to each other.
[identity profile] mbarker.livejournal.com
TECH: Make a Scene #13: Suspense Scenes

[continuing the series on Make a Scene by Jordan Rosenfeld]

What do you think will happen next? That's the real question behind suspense. Rosenfeld suggests that suspense is a state of uncertainty producing anxiety. And you know, it doesn't matter whether we're waiting for something good to happen or something bad to happen, the reader is still hanging on the edge of the precipice. And the longer you as writer delay the outcome of the scene, the more your readers will enjoy it. So which scenes are suspense scenes?

1. The protagonist starts out in trouble or quickly gets mired in danger
2. Emotional, physical, or spiritual stakes for the character get more complicated
3. Emotional intensity increases and does not let up
4. Events or characters exert pressure on the protagonist to change or to act in some way

Suspense scenes add emotional zip, raise the emotional ante, and complicate things. They're often used after descriptive, contemplative scenes or dialogue driven scenes that mostly give out plot information. They act as a counter, getting the reader and the protagonist excited and out of their comfort zone. They are also fast scenes that push your reader to keep reading, so they can sometimes be good lead-ins to revelations. Oddly enough, suspense scenes are usually relatively slow paced, focusing on details. The agony of waiting for resolution is what makes it seem fast. Don't rush it, you want to give the reader time to worry.

The opening of the suspense scene should make the reader worry about the protagonist. The protagonist doesn't have to be hanging over the edge yet, but he can certainly be glancing at it. Or you might want to simply have the protagonist picking up some details that aren't quite right -- who left their muddy shoes on the porch?
  • introduce a catalyst or antagonist with intentions that the protagonist does not trust
  • let a character or event threatened or pressure the protagonist who resists
  • let your protagonist under pressure react or do something that causes unexpected conflict
Mood, setting, sensory details -- these are what really build the suspense scene. Don't overdo it (remember the pathetic fallacy, wherein the weather always reflects the protagonists feelings). But select details and words that show the reader that something is wrong.
  • dramatic weather can threaten the characters, block their achievements, or simply complicate everything
  • decay or other evidence of damage makes readers wonder if the protagonist will end up in the same shape
  • color and light -- there is a reason that bad things happen in the dark -- it's scary!
  • eerie touches can certainly add to the picture
Raising the stakes. When the character's fate changes or new complications come in, a suspense scene can dramatize the new directions.

Strange or surprising actions that challenge the normality and expectations of the protagonists and the reader can push suspense. The confusion of this unexpected action raises the pressure and anxiety.

Ending a suspense scene. You need to finish the action and give the reader a pause. This might be a reflection by the protagonists, or maybe some other kind of pause. You need to let the reader take a breath. Another way is to run the scene right out into a cliffhanger. If you do this, pick it up in the next scene.

Note that even thrillers usually don't have all suspense scenes. You need to give the reader a break.

Rosenfeld's key points about suspense scenes
1. Does the scene open in an uneasy or anxiety provoking way?
2. Does the protagonist quickly get into trouble?
3. Is there enough emotional intensity in the scene?
4. Do events or an antagonist put pressure on the protagonist through opposition?
5. Is gratification delayed? Are conclusions to scene events postponed, and are the intentions of characters blocked?
6. Does the scene's end break the suspense or are we left hanging?

So that is Chapter 13. Suspense, getting the hero in trouble and letting them stew.

Incidentally, I think such scenes are a kind of staple for every writer. Thriller, adventure, mystery, romance, science fiction -- maybe if you're writing nonfiction you don't need to write suspense scenes, but I'm not sure about that. So we really need to practice these, setting up the structure and doing it. Can you think of any kind of fiction that doesn't need at least some suspense scenes?

An exercise? Well, these are staples for TV, so how about taking a look at a TV show and picking out a suspense scene? Perhaps the car chase or race somewhere (don't all TV shows have one of those?). Or some other scene that makes you bite your fingernails? How did it start, and what about it makes you worry and fret? Now think about how you might produce similar effects in a written scene. You don't have the background muzak to help, but you have plenty of other tools. So . . .

Write!

The writer's job is to help readers see the invisible -- or at least worry that it's coming.
[identity profile] mbarker.livejournal.com
[In case anyone hasn't been paying attention, this is another chapter from Make a Scene by Jordan E. Rosenfeld. We're wandering through various specific kinds of scenes at this point. And today, we've got . . .]

Chapter 14: Dramatic Scenes

Rosenfeld says that dramatic scenes are where you bring emotional content to the readers. When you deliver stunning emotional consequences, pushing the protagonist and the plot into new territory, you use dramatic scenes.

Rosenfeld says the goal of drama is to get the reader's feelings involved, not fancy writing or even the characters' emotional range. Dramatic scenes often lead up to epiphanies or climax scenes and usually include:
  • a focus on emotional intensity
  • heavy relationship-oriented interactions, deepening connections or sometimes breaking connections
  • actions that push the protagonist into reflection on inner consciousness
  • indications of an upcoming turning point
There are lots of forms of drama, but they all push characters into change. Drama forces characters to make decisions and face complications that makes them think about their own behavior and actions and beliefs.

Dramatic scenes often counterbalance contemplative scenes or dialogue scenes, bringing out the emotional confrontation. Since they push protagonists into change, they're more likely in the middle and the end of the narrative than in the very beginning

Structure of Dramatic Scenes: dramatic scenes often open and close at a slow pace, although the emotional intensity and pacing should grow higher and faster until there is some sort of climax, and then may back off again. Often there are three parts:

1. Slow opening, with exposition, setting details, and interior monologues
2. Rising pace and emotional intensity, with dialogue, actions, and emotional content rising to a crescendo.
3. Slow down for reflection, with increasing interior monologue or exposition

Rosenfeld suggests thinking about emotions as hot and cold. Hot emotions such as anger and passion erupts and spillover, they're loud. Too much hot content leads to melodrama. Cold emotions like shock and hurt often results in silence and withdrawal. Too much cool emotion though can make the scene flat and frozen. You need a balance of both for a good dramatic scene.

Dramatic Scene Openings

Dramatic scenes often builds slowly towards the real crisis. Dramatic tension, the potential for problems and conflict, often needs a setup. Narrow the focus down, bring in actions and characters with a sense of foreboding and emotional intensity. Introduce the interaction with another character or with a larger force of opposition.

Then, through escalating events and their actions, push the protagonist to change. "Dramatic scenes put the pressure on your character to transform so that your plot can move forward." Some examples of emotional complications in dramatic scenes include:
  • confrontations
  • reunions
  • borrowed or limited time
  • crushed expectations
  • the threat of bodily harm or death
"What matters most is that at the end of a dramatic scene, your protagonist has had a new or enlightening emotional experience that causes her to behave, think, or feel differently."

Keep in mind that dramatic scenes need to be based in the overall plot. Intense emotional conflicts should push this story forward.

Closing the dramatic scene: given the emotional intensity of a good dramatic scene, you don't want to end with a cliffhanger. Give the protagonist, and the reader, a moment to reflect on what happened.

Avoiding Melodrama

One of the concerns of many writers is that their dramatic scenes will slide over the line into melodrama. Melodrama, with over-the-top excessive emotional intensity is hard to believe. It's usually a result of a writer not quite trusting the readers to get the point. So to avoid falling into that trap, be subtle. Let your readers figure things out, let them put together the puzzle of the hints and images that you provide.

So where does melodrama happen?
  • sentimentality, with cliches, trite, and corny dialogue and sentiments
  • hysterics, too loud, too emotional, too far out
  • grand or unrealistic gestures, with changed characters acting out their new understanding in bigger than life ways
  • silver screen speeches, with the characters suddenly sounding more like actors than actors. When the reader wonders who is writing this dialogue, you're in trouble.
  • knee-jerk reactions, with characters changing too easily
  • an overabundance of descriptors, a.k.a. purple prose. A heavy layer of adverbs and adjectives sometimes contributes to melodrama.
Reducing the Melodrama Quotient

1. Check the emotional intensity. Is there sufficient grounds for the emotional responses?
2. Fine tune dialogue. Read it aloud, get someone else to read it, and work on it until it sounds like real people talking, not puppets for the writer's voice
3. Adjust character behavior. Make sure the motivations and the actions line up and are natural.
4. Keep gestures human scaled. Your characters need to do things, but they should seem possible.
5. Balance your characters. All of your characters need to be roughly in the same scale. Villains that are so much stronger, interesting, and so forth than the protagonists can make a scene unbalanced.

Checklist for dramatic scenes

1. Does the scene focus on characters' feelings?
2. Does the scene have an emotional climax that pushes the protagonist to change?
3. Are character relationships and interactions the focus of the scene?
4. Are the reactions intense without being melodramatic?
5. Does the dramatic scene introduced an epiphany or contemplative scene?

[Hum? Interesting that we had a whole chapter on dramatic tension that focused on delayed conclusions -- the truck barreling down the alley towards the protagonist, and postponing showing exactly what happens for a while. But now we're talking about dramatic scenes, which I sort of thought might be those that fill in that waiting time, and we've gone off into the emotions and feelings? Oh, well, I shan't let the hobgoblin of small minds hold me back:-]

So instead of Sergeant Friday's "just the facts," we're going to get some emotion into our dramatic scenes, right? One suggestion from me -- think about times that you've felt the emotions and feelings. Pick up details and bits that helped make you feel that way, then transform them for your stories. Maybe that picture of a mother frantically digging into the rubble where a child was buried in an earthquake makes you gulp? Okay, now how can you use that in your story? Or the proud stance when you listen to a song with a someone chasing that impossible dream? Put that into your story!

Assignment? Well, the obvious one is to check out a dramatic scene in one of your stories, and feel free to do that. But . . . let's find that song that makes you sniffle a bit. Might be someone lighting up the sky on Independence Day, might be someone saying "You can let go now, Daddy" or whatever, but take that song. And write up the scene. Go ahead and make it melodramatic if you want to, this is practice. Then tone it down. Can you make that tearjerker just hints and images? Just an impression that makes the reader sigh?

Go ahead, write!
[identity profile] mbarker.livejournal.com
Original Posting: Thu, 27 Dec 2001 23:05:16 -0500

(Some of you might remember this from holidays past...)

For those who may be enjoying holidays of various sorts, here's some little exercises to work on while you're enjoying the spicy steam rising from the turkey and hot cornbread stuffing, with the smell of thick gravy slathered over it, and the deep red stewed cranberries (supposedly a natural remedy for the fat and grease - I just think they taste good).  When you dig into the mashed potatoes, corn fritters, and green beans, think about these.  And when you take a big mouthful of warm pumpkin pie with whipped cream or icecream on top, or maybe a slice of pecan pie, sweet and crunchy with pastry flaking down home taste, or whatever flavor you like, let your mind drift over these. For that matter, when you find yourself groaning in front of the tube watching the parades and bowl games, trying to decide whether you really want a bite of a crisp, fresh apple, red with the sun and wind, small brown scars signs of the struggle it gave to be ripe for you - well, you could ponder some of these.

(I think I just gained 10 pounds writing that paragraph!:-)

1.  Some people may not have a home to go to, a family to share the holidays with.  Write a scenario for them - either the loner at the restaurant (BAH!  HUMBUG!) learning what holidays are all about OR the family opening their home celebration to the loner, and relearning the meaning of the time themselves in the process.

2.  Pick any of those goodies that are weighting the table down, and use it as a metaphor for the day, your feelings, etc.  Write a short "allegory" making the reader taste that food AND feel its hidden meaning(s).

3.  (SF)  R'gnarl, the Centaurian anthropologist, has decided to observe your family during this ritual.  What questions does it have?  How does your family answer them?  What, if anything, does R'gnarl conclude about the implications of this ritual?  (don't forget that R'gnarl's report will determine whether the exterminators are brought in to clear the planet for another attempt at a sapient race or not...)

4.  (SF) The colonists are down on planet Skylor.  The natives aren't sure whether they want to be friendly or not, but they are willing to talk and listen.  The colonists want to celebrate - with a mixture of old holiday memories, some new customs they developed during the trip, and perhaps some native customs.  Describe that festival - and how the colonists explain what it is.

5.  Kiddy times - we have probably all heard the standard holiday stories.  But suppose your (little sister/brother, cousin, next door neighbor - youngster) wants a story, and you want to tell one, set in the old stories BUT using your own special plot/characters/twists.  What is that story?

6.  Many people in other countries have never experienced the American holiday celebrations, of course, but often they have heard of them.  Imagine that you are asked to describe your favorite holiday for them.  Tell them about the food you had, how you spent the time, and what it means - why do you do this?

7.  Imagine you're a ghost of a person who never lived (member of the family?  friend?  Indian who would have lived here?) and you are watching the revelry.  What do you want to say to those who are there?  Can you, in the very ghostly whispers, tell the reader who you are?  Can you make them feel what you feel watching - the holiday you don't have... (hey, spooks deserve love too, you know!)

8.  (Always a good one)  Dialogue Watching!  You may be seeing people meeting for the first time after a separation, or just spending some time with people in a little different mood.  Watch and listen carefully.  What are they doing with their bodies and language?  When some phrase or joke is especially good, keep track of it.  Why is this so effective?  Listen to the dialogue, the rhythms and patterns, and figure out how you know someone without even looking at them.  (If you're like me, you may not want to take notes at the time, but go ahead and make some notes later.  Try to run back over the time and write down bits and pieces that stood out, plus some that are so completely ordinary that you might have trouble noticing them.)

9.  We've recently heard about "random acts of kindness". Keep your eyes open for situations that might allow such "good Samaritan" acts, and consider what might happen if people carried it out.  You may either write up the story or, where appropriate, try it!  (this is known as empirical writing - do something, watch, then report results...)

10.  Have fun!


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