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[personal profile] mbarker
 Original posting May 10, 2019

Writer's Digest, June 1990, pages 18-22, has an article by J. Kevin Wolfe, about writing humor. The title is "The Six Basics of Writing Humorously." The subtitle goes into more detail. "You can write funny articles, books, scripts, greeting cards – whatever – even if you don't consider yourself a comedian. Here's how to capture on paper the wealth of humor that waits within you."Sounds interesting! So let's see…Kevin starts by telling us that "deep inside each of us lurks a Bozo." He assures us that anybody can write funny. "All that's required to write comedy is a sense of humor." Aha!Then he turns to that burning question, "What's so funny?" Unfortunately, analyzing comedy often kills it. But, Kevin recommends thinking about what's funny in yourself. Your quirks, your habits, your biases, your point of view can be great sources of material. Think about what irritates you about other people, too. You might laugh at their shortcomings, but you can also look at why that irritates you. What about the problems in your own life, the tricks that fate plays on you?"None of us is perfect; our flaws make us laughable. Write a few jokes about yourself. Humor is many times a painfully honest comment about ourselves, individually and as a species."Fairly often, humorists are the butt of their own jokes. "Our lives are filled with events that can be translated into humorous stories and anecdotes. Look for them."Pay attention to your specialties. Whatever you know best, that's also what you are best qualified to joke about."Whether the humor you write grows from within you or comments on the world we live in, we can generalize to say that people laugh at two things: surprise and misfortune."Surprise? Put together two things that don't fit together. The Pope skateboarding. "Surprise humor lead you in one direction and then takes a sharp turn. When a skateboard goes flying past, you don't expect the Pope!Misfortune? The rich and famous, the poor and ethnic, life where we are, being our self. Think about the butt of the joke. Somebody gets slammed. "There is usually an element of cruelty involved here, either verbal or physical, subtle or blatant."Sometime surprise and misfortune get mixed up. Misfortune can be surprising, and vice versa.Next, Kevin takes a look at the building blocks of humorous writing. He assures us that deciding to introduce humor into your writing is more important than exactly which kind of humor you are going to write. A book with occasional humor, a television sitcom or stand-up comedy routine with a lot of humor, the big difference is the amount of humor, the intensity and style of the humor. But they use the same techniques. "To produce laughs, use these elements."The key is the joke. Just like the sentence, "the joke is the element that humor is built from." So, what's a joke? Well, anything that makes you laugh. Pay attention, take it apart, pinpoint what made you laugh, and there's a joke!Now, jokes may seem complex, but they're really made up of two parts. The setup, and the punchline. The setup introduces the elements needed to get the joke. It makes a little bubble, that the punchline bursts. The setup introduces something we relate to. The punchline delivers the surprise, casting an absurd light on that thing. Sometimes setups present a humorous concept, and then the punchline comments on that concept. For example…Setup: Mattel has a new doll – Teenage Mutant Ninja Barbie.Punchline: She's the girl next-door, provided you live next door to a paramilitary gun shop.Sometimes there are implied setups, or punchlines that start right at the beginning and then grow. Learn to spot these concealed jokes, and then you can do it yourself. The examples he gives focus on building humor, with a repeated refrain, that then gets reversed in the final punchline."It is often said that effective humor lies in the timing, the second basic element of humor-writing." Timing? Well, compare it to music. When jokes are told out loud, the setup establishes a rhythm. Stay on topic, keep the momentum going, then… Deliver the punchline. "The timing of a verbal joke also depends on the beat in the rhythm that you skipped before and after a punchline." Pause to give the audience time to absorb the setup and get ready for the punchline. The second pause? Give them a chance to laugh!Now, how do you print or write a pause? Well, sometimes a period does the job. A comma followed by and or or might do it."The sad thing about the 60s was that the three most remembered voices of the decade were those of John F. Kennedy, Walter Cronkite, and Mr. Ed."The punchline should always be the last example."When writing a humorous story, try this method to skip a beat: place some brief action in the dialogue between the set up and the punchline." Not too long. Sometimes a he said or she said is enough. Then, end the paragraph after the punchline.The third building block? Internal logic. Admittedly, your humor is going to push situations to extremes, but the logic of the situation should remain consistent. You might start with an absurd premise, but then keep it constant.The fourth element is somewhat related, internal consistency. Usually you want to stick with one type of humor, don't mix them up. Biting satire with a slapstick food fight? No. So if you start with satire, end with satire.The fifth building block, though, is that your audience expects you to be unpredictable. If you're not unpredictable, the audience may be surprised, but they're not going to laugh. Make sure the audience can't predict where you are going. When your punchlines get stale, change. Old jokes are usually predictable. Use your own fresh material. Now, plenty of humor is based on clichés, commonplace situations, stereotypes. They're predictable, and don't take very much set up. You can make them unpredictable by twisting or parodying.Last building block? "The best humor is concise." Make it short, make it quick."As I said, all humor begins with the joke, and so must you. Search out the humorous stories you have to tell. But tell them carefully; trust your audience and your writing ability. Be confident: if your writing is funny, the audience knows when to laugh."There's a sidebar that takes apart humorous stories. He looks at four different stories and analyzes them in terms of four elements: a funny opening, colorful narration, colorful characters, and a concise plot. Let's see… nope, I'm not going to try to summarize that. He's got examples of each of these, and he points out exaggeration, reverses, quirks, outrageous parodies, humorous flaws, irony, all that stuff! It's a great introduction to humor in a very short space, but you gotta read it yourself.Okay? An exercise to go with this? Well, you could take something you've read that was humorous, and see how they've used the six building blocks, jokes with the set up and punchline, timing, internal logic, internal consistency, unpredictability, and conciseness. Or, you could take something you're working on and try adding some humor. Maybe just someone telling a joke to another person, maybe a sub plot that is humorous itself. Either way, enjoy the laughs.tink
[identity profile] mbarker.livejournal.com
Original posting 26 August 2011

All right! You've got the answers to that list of questions, and you're ready...
oh, yeah. Time to check the answers. Right...

Writer's Digest, February 1992, pages 23 to 26 have the second step by Jack Bickham. Setting up your story... Planning the story. 19 questions to help you think through your story, before you start writing. And here's the points to check about your answers.
Checkpoint! )
So. Answer the questions. And in the next segment, Jack's going to talk about making main characters vivid and interesting, and filling out the cast.
[identity profile] mbarker.livejournal.com
Original posting 17 August 2011

Say, don't glare at the monitor that way! Come on, you know you want to write a short story, and here's Jack Bickham laying out some steps along the way. If you don't like them, you're certainly free to do something else, but... Take a look. There might be something useful for you. So with no further ado, lean back and read...

Writer's Digest, February 1992, pages 23 to 26 have the second step by Jack Bickham. Setting up your story... Planning the story. As Jack points out, some people sit down to write a story with just the very vaguest idea -- and figure it out as they go. That's fine. However, longer stories usually start with some planning. Figure out what you want to do ahead of time. I like to think that most trips take some planning, and writing a story is kind of like taking a trip.

Anyway, one way to go is to answer some or all of the following questions. Jack suggests especially to start do them all -- and remember that your answers have to fit into the same story. Sometimes you'll need to go back and revise things for consistency. That's normal. You may want to answer a later question before an earlier one, that's okay too. The key is that thinking through these questions and your answers helps you plan the story.

This is one case where the original article may be worth looking up -- Jack provides a little bit of description or examples for most of the questions. In any case, here are the questions with some explanatory material.1. What kind of the story is it? Romance, mystery,...
2. What's the setting? Write a paragraph or two describing it, and make notes about facts that you need to research.
3. What is the time setting? Do you need to do research?
4. Who's your main character? Name, age, occupation, short background.
5. What is this character like? Describe him. Pick out admirable traits from your cards.
6. What does this character want or lack? What's the problem?
7. Why is it so vital for this character to reach the goal, make the decision, or achieve the insight? What's driving them?
8. Who's your antagonist? Who or what is going to oppose the hero?
9. What is the villain like?
10. What is the antagonist's plan? How are they going to fight or block the hero? Why?
11. Why is it essential for the antagonist's happiness to fight the hero, convince him to make the wrong decision, or keep him from achieving the discovery or insight?
12. What can secondary characters contribute to the story? How will they help or hinder the hero and villain? What traits do they have?
13. What is the timeframe of the story? Minute, day, week, what?
14. How does the story start?
15. How and when does the story end? At the climax, where will we physically be? Who will be there? Why? What is going to happen? What does the ending mean question
16. What specialized information or factual research do you need to do?
17. Could you tell this story in dramatic scenes onstage? Could you turn it into a stage play? (Or, for modern thinking, could you make it a TV show or movie?) This helps focus on dramatic action.
18. Where is the narrator's viewpoint in this story? Often, this is a viewpoint character. Usually, one character, most often the hero.
19. Can you identify a publication that might buy this story? Not that you should imitate, or be driven by commercial planning, but having a potential publication in mind can help you shape the story.
There you go. Take your time, answer all the questions, think about them again.

When you've got your answers, come back. Jack provides a self-check list, to let you check your thinking!
[identity profile] mbarker.livejournal.com
Tightening the Screws On Plot and Structure (16)

Chapter 7 on Scenes in Plot & Structure by James Scott Bell starts right out with two pithy paragraphs.
"A good plot is about disturbance to characters' inner and outer lives."

"Scenes are what we use to illustrate and dramatize those disturbances. Scenes are the essential building blocks of plot. And the plot is only as strong as its weakest block."
So we are going to talk about scenes for a little bit. Bell starts by telling us that a scene is a fictional unit, and that we need to make them unforgettable. Fresh, surprising, emotionally intense, with characters we care about doing things that we must pay attention to. Tension, originality. Most often, unforgettable scenes have an intense clash between two characters who have the strongest possible reasons for their opposition.

Bell suggests four chords of fiction that thread throughout the scenes. The two major chords are action and reaction. The two minor chords are setup and deepening. They are often combined in a scene. Oh, and don't forget to separate scenes and beats. A scene takes place in a single location, usually in real time. A beat is a unit within a scene, a stroke of action, an exchange of dialogue, etc.

The action chord is when a character does something to attain an objective. In the scene, the character has a scene purpose. This is a step towards the story goal. Usually, there is conflict and confrontation, with someone frustrating the character, pushing them away from achieving their objective.

Reaction scenes are the emotional response of a character when something happens to them (often bad). Instead of getting the information that would help, the character gets information that makes it harder for them. How do they feel when they are tired, frustrated, and nothing seems to be working? Sometimes reaction is just a beat within a scene.
"Character takes action, is frustrated by conflict, and usually ends up with a setback. He reacts to this development, thinks things over, and decides on another action."
Action and reaction, a ping-pong game to keep the reader watching.

Setup scenes or beats are units that occur to provide a basis for subsequent scenes. They introduce the characters, what they are doing, and their motivations. They reveal the problem that leads to the central predicament of the book. At various places in the story, there may need to be other setup scenes or beats. To avoid making them dull, make sure there are some problems, some conflict, in every scene. Remember, setup scenes are a minor chord, and should be kept to a minimum. Most of them will occur early in the book, leading to a series of action and reaction scenes that drive the rest of the book.

Deepening scenes? Or beats? These are the spices, added to deepen the reader's understanding of the character or setting. Don't overdo it, but the little interludes where a character suddenly tells a story or displays an unexpected talent can be good for pacing, and help to make your story rich.

Not a scene? Bell talks about summarizing, the editorial descriptions that move the reader from one scene to another. I'd also think about scenic descriptions, those word pictures that some authors provide to help us "see" the setting.

Okay. That's probably enough of Chapter 7 for this time. There's a bit more in the book about three essentials for a scene (hook, intensity, and prompt) and Bell's Intensity Scale, but those will have to wait for a while.

An exercise? How about taking a chapter or so of a book you like, and analyzing how it uses scenes? Is the chapter one long scene or several short ones? Can you identify the beats in a scene, and how is the mix and balance between action and reaction, setup and deepening? What kind of scene do you feel comfortable writing, and which do you think you need to practice?

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