mbarker: (Burp)
[personal profile] mbarker
 Original posting May 10, 2019

Writer's Digest, June 1990, pages 18-22, has an article by J. Kevin Wolfe, about writing humor. The title is "The Six Basics of Writing Humorously." The subtitle goes into more detail. "You can write funny articles, books, scripts, greeting cards – whatever – even if you don't consider yourself a comedian. Here's how to capture on paper the wealth of humor that waits within you."Sounds interesting! So let's see…Kevin starts by telling us that "deep inside each of us lurks a Bozo." He assures us that anybody can write funny. "All that's required to write comedy is a sense of humor." Aha!Then he turns to that burning question, "What's so funny?" Unfortunately, analyzing comedy often kills it. But, Kevin recommends thinking about what's funny in yourself. Your quirks, your habits, your biases, your point of view can be great sources of material. Think about what irritates you about other people, too. You might laugh at their shortcomings, but you can also look at why that irritates you. What about the problems in your own life, the tricks that fate plays on you?"None of us is perfect; our flaws make us laughable. Write a few jokes about yourself. Humor is many times a painfully honest comment about ourselves, individually and as a species."Fairly often, humorists are the butt of their own jokes. "Our lives are filled with events that can be translated into humorous stories and anecdotes. Look for them."Pay attention to your specialties. Whatever you know best, that's also what you are best qualified to joke about."Whether the humor you write grows from within you or comments on the world we live in, we can generalize to say that people laugh at two things: surprise and misfortune."Surprise? Put together two things that don't fit together. The Pope skateboarding. "Surprise humor lead you in one direction and then takes a sharp turn. When a skateboard goes flying past, you don't expect the Pope!Misfortune? The rich and famous, the poor and ethnic, life where we are, being our self. Think about the butt of the joke. Somebody gets slammed. "There is usually an element of cruelty involved here, either verbal or physical, subtle or blatant."Sometime surprise and misfortune get mixed up. Misfortune can be surprising, and vice versa.Next, Kevin takes a look at the building blocks of humorous writing. He assures us that deciding to introduce humor into your writing is more important than exactly which kind of humor you are going to write. A book with occasional humor, a television sitcom or stand-up comedy routine with a lot of humor, the big difference is the amount of humor, the intensity and style of the humor. But they use the same techniques. "To produce laughs, use these elements."The key is the joke. Just like the sentence, "the joke is the element that humor is built from." So, what's a joke? Well, anything that makes you laugh. Pay attention, take it apart, pinpoint what made you laugh, and there's a joke!Now, jokes may seem complex, but they're really made up of two parts. The setup, and the punchline. The setup introduces the elements needed to get the joke. It makes a little bubble, that the punchline bursts. The setup introduces something we relate to. The punchline delivers the surprise, casting an absurd light on that thing. Sometimes setups present a humorous concept, and then the punchline comments on that concept. For example…Setup: Mattel has a new doll – Teenage Mutant Ninja Barbie.Punchline: She's the girl next-door, provided you live next door to a paramilitary gun shop.Sometimes there are implied setups, or punchlines that start right at the beginning and then grow. Learn to spot these concealed jokes, and then you can do it yourself. The examples he gives focus on building humor, with a repeated refrain, that then gets reversed in the final punchline."It is often said that effective humor lies in the timing, the second basic element of humor-writing." Timing? Well, compare it to music. When jokes are told out loud, the setup establishes a rhythm. Stay on topic, keep the momentum going, then… Deliver the punchline. "The timing of a verbal joke also depends on the beat in the rhythm that you skipped before and after a punchline." Pause to give the audience time to absorb the setup and get ready for the punchline. The second pause? Give them a chance to laugh!Now, how do you print or write a pause? Well, sometimes a period does the job. A comma followed by and or or might do it."The sad thing about the 60s was that the three most remembered voices of the decade were those of John F. Kennedy, Walter Cronkite, and Mr. Ed."The punchline should always be the last example."When writing a humorous story, try this method to skip a beat: place some brief action in the dialogue between the set up and the punchline." Not too long. Sometimes a he said or she said is enough. Then, end the paragraph after the punchline.The third building block? Internal logic. Admittedly, your humor is going to push situations to extremes, but the logic of the situation should remain consistent. You might start with an absurd premise, but then keep it constant.The fourth element is somewhat related, internal consistency. Usually you want to stick with one type of humor, don't mix them up. Biting satire with a slapstick food fight? No. So if you start with satire, end with satire.The fifth building block, though, is that your audience expects you to be unpredictable. If you're not unpredictable, the audience may be surprised, but they're not going to laugh. Make sure the audience can't predict where you are going. When your punchlines get stale, change. Old jokes are usually predictable. Use your own fresh material. Now, plenty of humor is based on clichés, commonplace situations, stereotypes. They're predictable, and don't take very much set up. You can make them unpredictable by twisting or parodying.Last building block? "The best humor is concise." Make it short, make it quick."As I said, all humor begins with the joke, and so must you. Search out the humorous stories you have to tell. But tell them carefully; trust your audience and your writing ability. Be confident: if your writing is funny, the audience knows when to laugh."There's a sidebar that takes apart humorous stories. He looks at four different stories and analyzes them in terms of four elements: a funny opening, colorful narration, colorful characters, and a concise plot. Let's see… nope, I'm not going to try to summarize that. He's got examples of each of these, and he points out exaggeration, reverses, quirks, outrageous parodies, humorous flaws, irony, all that stuff! It's a great introduction to humor in a very short space, but you gotta read it yourself.Okay? An exercise to go with this? Well, you could take something you've read that was humorous, and see how they've used the six building blocks, jokes with the set up and punchline, timing, internal logic, internal consistency, unpredictability, and conciseness. Or, you could take something you're working on and try adding some humor. Maybe just someone telling a joke to another person, maybe a sub plot that is humorous itself. Either way, enjoy the laughs.tink
[identity profile] mbarker.livejournal.com
Original Posting 22 Jan 2012

Okay. Quick ways to get an idea for your very own 6x6 story (or any other story, for that matter).

1. Dictionary!

Almost every online dictionary offers a "word of the day" which can be helpful. For example, over here http://dictionary.reference.com/ they were giving out remora when I wrote this (although the meaning -- an obstacle, hindrance, or obstruction? Wait, I thought a remora was a fish that went with a shark... later! :-) But one word doth not a story make, right? Well...

Go over here http://www.ypass.net/misc/dictionary/index.php?random=1 and you can get a random word. Refresh the page, and you get another one. Plus, you can select verbs and nouns, for example. So you might select a noun, a verb, and another noun -- filling out the pattern noun-verb-noun to make a sentence. E.g. I got "feather ball", "work", and "Norfolk jacket" so I might have a sentence like "The feather ball worked over the Norfolk jacket." Or maybe against? Anyway, you get the idea.

And best of all, http://www.thefreedictionary.com/Dictionary.htm gives you a list of several words, all at once! The start of the list I got was "city, driveway, now, sprint, read, daisy, surveillance, and doily" -- imagine trying to use those in a story? Or just take the five across the top -- homeland, liking, consult, holland, dish.

Anyway, random words from a dictionary sometimes can be the tinder where the fire starts. So pick your words and link them up!

2. Pictures. Nope, dictionaries aren't going to do it? How about pictures? If you google "random pictures" there are sites out there devoted to just this! Although most of them seem to be aimed at funny pictures. Or you could toss something into the google image search and see what you find there. Take a look at CNN -- the Daily Snapshop over here
http://edition.cnn.com/2011/12/06/travel/daily-snapshot/index.html?hpt=hp_bn3 which is actually 7 pictures -- pick one, and tell us what's going on there.

3. Jokes. Oh, did you hear the one about... Yipes! I did a search for jokes, and everybody and their brother seems to have a joke list. However, the first ones I looked at... well, maybe my idea of humor isn't quite what they have? Anyway, yes, if you can find a list of jokes that makes you laugh, you might consider using that as a seed for a story! Just don't yuck it up, okay?

4. Urban Legends. Our friend Snopes over here http://www.snopes.com/ has more urban legends than anyone could read. But hit the randomizer, or the Hot 25, and see if you get inspired. What if... there was some truth in that legend?

5. Plots. Take a look at 20 Master Plots (psst? Try this list, if you like http://writercises.livejournal.com/47510.html ). Or any of the other wonderful lists of plots -- quest, revenge, love, adenture, one against the odds? Or do you prefer journey and return, betrayal and revenge, boy meets girl, overcoming opposition, rescuing the victim, overcoming monsters, finding treasure, sin and redemption, impersonation, comdey, and come to realize? Or... pick a framework or list of plots, and consider doing one. Or part of one? Now, add characters and setting, and write!

6. Quotes. This will take some work. First, go somewhere like http://www.quotationspage.com/random.php3 and take a look at a collection of say 10 random quotes. Pick 3. Now, write your story around those philosophical concepts, those jokes in wordy disguise, those realizations. The hard part here is that random quotes, while typically amusing and witty, often don't exactly suggest characters, scenes, actions, and all that directly. So you will have to work a bit more to wring the story out of the quotes, but... You can do it!

Okay? Some seeds to sprinkle into your 6x6 garden. Then urge them to grow!

and WRITE!
[identity profile] mbarker.livejournal.com
aka Cutting Circles?

Great ARCS, at least. See, as you pound out the words for nanowrimo, sometimes you may want to lift your head and check on the reader. Are you keeping them interested? What's their motivation? I know, I know, it's hard enough to keep track of the characters' goals, motivations, and conflicts, now I'm asking you to think about the readers motivation, too?

Let's keep it simple, okay? Just four little bits -- ARCS! Not the ones you drew in geometry, nor the great circle arcs that we all learned about in geography. No, this is an acronym. Take a look at it this way:
Attention
Relevance
Confidence
Satisfaction
And here's how you can use it. First, get and keep your readers' attention. You know -- fireworks, surprises, hooks, change of pace, and all that jazz! Excitement, thrills, chills -- and maybe a little touch of romance to keep the sighs coming? Right, grab their attention. And keep it focused with questions, complications, suspense, cliffhangers, and all the other twists and turns that you can come up with. Remember that a bored reader won't keep reading -- so toss a firecracker under their feet every now and then, or something!

Second, readers like things that are relevant. We like to identify with the protagonist, and to some extent with other characters. So help the reader understand what the protagonist is doing, and give them a chance to sympathize, to think "I would do the same thing." Let the reader agonize and struggle with problems and complications that the character is facing. Make sure that some of the conflicts and problems are ones that the reader knows. Sure, maybe your protagonist is saving the world from the gray blobs that are eating reality, but your also gets flat tires, struggles with acne and dandruff, and has to wade through oceans of spam to find the urgent e-mail from the president. Don't just have the blobs eating missiles, have one of them eat the litter box -- now your hero (and your readers) have got a real problem, placating the cats. And don't imagine that a shredded newspaper is going to be an acceptable substitute. Make your characters, conflicts, and plot relevant to your readers.

Third, readers like confidence. They like to think they know what kind of a story it is, and that you are playing fair with them. Part of what that means is that if you start out pitching a romance, suddenly switching over to action or mystery or some other genre can be upsetting your readers. Another part of it is how you set the hooks or questions and answer them. First, you don't want to resolve things too fast -- let your readers wonder about the questions or hooks for a little bit -- but you do want to answer some of them as you move along, partly to reassure your readers that you're going to do that. Remember that you want to get their attention and build suspense -- but you also need to show them that you aren't going to just tease them forever. Sometimes I think it's like bouncing a baby -- you can drop them a little bit, but then you have to catch them and give them a hug. If you drop them too far, they get scared. Readers want you to give them little surprises, but also show that you're going to treat them right. Build your readers' confidence -- pose a puzzle, tell them a joke, make them wonder, and then show them that you are going to resolve things -- with a bit of a surprise and flash, but not by dropping them.

Fourth, we all want satisfaction. Payoffs, rewards. Part of the problem with shaggy dog jokes is that they make you think something is going to happen, there must be a reason that this character wants a pink ping pong ball, and then they end. Without a clue. And most of us have a certain homicidal impulse towards the person who dragged that joke out until they could run away. But your story can give those rewards, those payoffs. We want to see good rewarded, we want to see the person who perseveres winning, we want to believe that the world makes sense. And writing lets us give that kind of satisfaction. Your climax, your resolution, your theme provide the reader with satisfaction. Varied types of payoffs, but they are there.

So -- attention, relevance, confidence, satisfaction. ARCS! While you are writing your way around the nanowrimo marathon route, use ARCS to make sure that the readers keep pace with you. Some surprises, something that feels familiar, a little reassurance that we'll like the story, and a resolution that makes the reader glad they read along. Some guidelines for the writing.

tink
(about 800 words)
Swing yo' partner, doh-see-doh . . .

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