mbarker: (Burp)
[personal profile] mbarker
 Original Posting 9/5/2019

Oh, that's so good. Go over here and read Sarah Hoyt's posting about how to break bad habits (bad fiction writing habits, okay?).https://madgeniusclub.com/2019/09/04/how-to-break-bad-habits/Here's a short summary...?1. "And the whole city rejoiced." Characters are the center of their own story, and what some other character does, is viewed from their OWN POV. Don't project too much!2. "Gaucheness equals pedophilia." Being mean to the main character does not mean they are all evil.3. "Let's bang on my deathbed" Characters need to make internal sense. Don't play "I'm the author, so I can make you do anything" with your characters.4. "Victimhood = Virtue." Just because a character is mistreated does not mean they are wonderful.And from the comments, we can add...5. Peeking at the GMs notes. Don't let your characters do something that only makes sense if they have information they couldn't have.Hum. What other bad habits should we add to that list? Give it a catchy name, and describe the problem, okay? E.g.Procrastination never finishes. Yes, it may not be perfect. Yes, you may have another idea, or even a better idea, tomorrow. BUT... go ahead and write now. Do what you can, finish it as well as you can, revise it as well as you can, and... call it complete for now. Go on. Yes, you can. DO IT!Go on, what writing bad habits have you noticed?
mbarker: (Burp)
[personal profile] mbarker
 Original posting May 10, 2019

Writer's Digest, June 1990, pages 18-22, has an article by J. Kevin Wolfe, about writing humor. The title is "The Six Basics of Writing Humorously." The subtitle goes into more detail. "You can write funny articles, books, scripts, greeting cards – whatever – even if you don't consider yourself a comedian. Here's how to capture on paper the wealth of humor that waits within you."Sounds interesting! So let's see…Kevin starts by telling us that "deep inside each of us lurks a Bozo." He assures us that anybody can write funny. "All that's required to write comedy is a sense of humor." Aha!Then he turns to that burning question, "What's so funny?" Unfortunately, analyzing comedy often kills it. But, Kevin recommends thinking about what's funny in yourself. Your quirks, your habits, your biases, your point of view can be great sources of material. Think about what irritates you about other people, too. You might laugh at their shortcomings, but you can also look at why that irritates you. What about the problems in your own life, the tricks that fate plays on you?"None of us is perfect; our flaws make us laughable. Write a few jokes about yourself. Humor is many times a painfully honest comment about ourselves, individually and as a species."Fairly often, humorists are the butt of their own jokes. "Our lives are filled with events that can be translated into humorous stories and anecdotes. Look for them."Pay attention to your specialties. Whatever you know best, that's also what you are best qualified to joke about."Whether the humor you write grows from within you or comments on the world we live in, we can generalize to say that people laugh at two things: surprise and misfortune."Surprise? Put together two things that don't fit together. The Pope skateboarding. "Surprise humor lead you in one direction and then takes a sharp turn. When a skateboard goes flying past, you don't expect the Pope!Misfortune? The rich and famous, the poor and ethnic, life where we are, being our self. Think about the butt of the joke. Somebody gets slammed. "There is usually an element of cruelty involved here, either verbal or physical, subtle or blatant."Sometime surprise and misfortune get mixed up. Misfortune can be surprising, and vice versa.Next, Kevin takes a look at the building blocks of humorous writing. He assures us that deciding to introduce humor into your writing is more important than exactly which kind of humor you are going to write. A book with occasional humor, a television sitcom or stand-up comedy routine with a lot of humor, the big difference is the amount of humor, the intensity and style of the humor. But they use the same techniques. "To produce laughs, use these elements."The key is the joke. Just like the sentence, "the joke is the element that humor is built from." So, what's a joke? Well, anything that makes you laugh. Pay attention, take it apart, pinpoint what made you laugh, and there's a joke!Now, jokes may seem complex, but they're really made up of two parts. The setup, and the punchline. The setup introduces the elements needed to get the joke. It makes a little bubble, that the punchline bursts. The setup introduces something we relate to. The punchline delivers the surprise, casting an absurd light on that thing. Sometimes setups present a humorous concept, and then the punchline comments on that concept. For example…Setup: Mattel has a new doll – Teenage Mutant Ninja Barbie.Punchline: She's the girl next-door, provided you live next door to a paramilitary gun shop.Sometimes there are implied setups, or punchlines that start right at the beginning and then grow. Learn to spot these concealed jokes, and then you can do it yourself. The examples he gives focus on building humor, with a repeated refrain, that then gets reversed in the final punchline."It is often said that effective humor lies in the timing, the second basic element of humor-writing." Timing? Well, compare it to music. When jokes are told out loud, the setup establishes a rhythm. Stay on topic, keep the momentum going, then… Deliver the punchline. "The timing of a verbal joke also depends on the beat in the rhythm that you skipped before and after a punchline." Pause to give the audience time to absorb the setup and get ready for the punchline. The second pause? Give them a chance to laugh!Now, how do you print or write a pause? Well, sometimes a period does the job. A comma followed by and or or might do it."The sad thing about the 60s was that the three most remembered voices of the decade were those of John F. Kennedy, Walter Cronkite, and Mr. Ed."The punchline should always be the last example."When writing a humorous story, try this method to skip a beat: place some brief action in the dialogue between the set up and the punchline." Not too long. Sometimes a he said or she said is enough. Then, end the paragraph after the punchline.The third building block? Internal logic. Admittedly, your humor is going to push situations to extremes, but the logic of the situation should remain consistent. You might start with an absurd premise, but then keep it constant.The fourth element is somewhat related, internal consistency. Usually you want to stick with one type of humor, don't mix them up. Biting satire with a slapstick food fight? No. So if you start with satire, end with satire.The fifth building block, though, is that your audience expects you to be unpredictable. If you're not unpredictable, the audience may be surprised, but they're not going to laugh. Make sure the audience can't predict where you are going. When your punchlines get stale, change. Old jokes are usually predictable. Use your own fresh material. Now, plenty of humor is based on clichés, commonplace situations, stereotypes. They're predictable, and don't take very much set up. You can make them unpredictable by twisting or parodying.Last building block? "The best humor is concise." Make it short, make it quick."As I said, all humor begins with the joke, and so must you. Search out the humorous stories you have to tell. But tell them carefully; trust your audience and your writing ability. Be confident: if your writing is funny, the audience knows when to laugh."There's a sidebar that takes apart humorous stories. He looks at four different stories and analyzes them in terms of four elements: a funny opening, colorful narration, colorful characters, and a concise plot. Let's see… nope, I'm not going to try to summarize that. He's got examples of each of these, and he points out exaggeration, reverses, quirks, outrageous parodies, humorous flaws, irony, all that stuff! It's a great introduction to humor in a very short space, but you gotta read it yourself.Okay? An exercise to go with this? Well, you could take something you've read that was humorous, and see how they've used the six building blocks, jokes with the set up and punchline, timing, internal logic, internal consistency, unpredictability, and conciseness. Or, you could take something you're working on and try adding some humor. Maybe just someone telling a joke to another person, maybe a sub plot that is humorous itself. Either way, enjoy the laughs.tink
[identity profile] mbarker.livejournal.com
original posting 24 May 2008

Make a Scene by Jordan Rosenfeld

(We're making a scene, checking it twice, gonna find out who's naughty and nice . . .)

Okay. So we got the idea that a scene consists of a launch, a middle, and a bang up ending. In part two of his book, Rosenfeld looks at some of the ingredients or core elements that we use to put that together. The setting, senses, character development and motivation, plot, subtext, dramatic tension, and scene intentions (interesting, Dragon NaturallySpeaking likes to make that "and tensions" or "in tensions" rather than "intentions." And there certainly is a lot of tension :-). Quite a few ingredients in the stew, so let's start chopping.

Chapter 5: Setting starts out by pointing out that unfamiliar surroundings often make us feel unsettled and overwhelmed. The writer's job is to "act as a tour guide through each scene, expertly guiding the reader to all the important details, pointing out only what is necessary and what will help the reader understand what he sees."

So even though setting is mostly there to support and contain the scene action, and in most cases will not be the star, you need to think about it carefully and help the reader feel comfortable about where this is happening. The stage for any scene is what is seen. You're going to make a world, give the reader a framework so that they can sit down and look around. Sounds like fun!

Even though the setting is just a backdrop, you need to establish the setting to keep your characters from being floating heads. You can start out with a pretty sketchy setting and then fill in the details later, but you need to make sure it is there. Big things like the general geographic location, nature, and any homes and buildings. Locations, whether next door or across the galaxy, give the reader and the writer lots of information. A setting in Florida is not the same as a setting in California! Nature and the time of year combine to create outdoor settings that can involve weather and temperature and all kinds of wonderful background. And then there are buildings and houses and homes and rooms. All the great background of civilization, from small towns to great cities.

Next, think about the setting details. What is the time in history? Is it the wacky era of the 70s? Renaissance Italy? Or the year 9595 when it isn't any too certain that Man will still be alive? What about cultural references? Down south, up north near H'va'd, or maybe out west where the coyotes play? How about in Europe, or whatever?

And then there's props or objects. The key to this is purposeful placement, making sure that every object counts or has significance. Rosenfeld suggests thinking about it as a diorama -- all you want are the essentials that are representative in your scenes. Props that bring the scene to life! But be careful, because readers tend to think that every object you mention has significance. Especially the more loving the description and details, the more likely they are to think that it must mean something. And you really don't want too many Maltese Falcons wandering around through your scenes. Some of the possibilities for things you want to include might be mood objects, showing how the narrator feels about things. Significant objects, actually call attention to themselves. These may be plot significant -- the evidence, magic rings, dogs that don't bark, or whatever -- that actually change or influence the plot. Sometimes people are looking for it, sometimes they pop up by themselves, but in one way or another they make the plot go. There are also character significant objects -- things that have sentimental or emotional meaning, lucky pieces, and so forth. You need to make sure that the reader understands how the character feels about the object. You don't need to describe the object so much, but you do need to make sure that the relationship of the character and the object is crystal clear.

One very important point about objects is to describe them in the kind of detail that your character uses. Maybe he or she drives a jalopy, but they're more likely to drive a 1955 Camino Royale (I'm not sure if that's a real car or not, but you get the idea -- not a vehicle, but a specific one!). Avoid generics, or vagueness. Stick with specifics. "Remember that great characters and the wild plot actions they undertake need solid ground and meaningful props to support them. Always ask, what needs to be seen in this scene?"

One of the dangers of setting is that you can end up with too much narrative summary. Describing the setting is the easy and even fun, but it's there to create authenticity and ground the reader for the story. It should be a background, not upstaging the characters and plot! To help you keep the balance, think about:
  • setting helps create mood or ambience as a tone for the scene
  • your protagonist needs to interact with the setting
  • the setting needs to support your plot
  • small actions help break up setting description
The last but far from least, once you've established the place, put the props in, and you've got the characters and action going, stay consistent. Moviemakers have someone whose job is to watch continuity. Make sure that the flowers at the beginning of the scene don't turn into cactus somewhere along the way. Make little diagrams of the rooms, or even of the characters as they move around. One way or another, check to make sure that your props don't appear and disappear or strangely morph into something different.

So that's where Rosenfeld starts looking at the ingredients in the scenic mix -- with the setting. I suppose in a sense, that's the cauldron that we're going to cook in (although I'm probably pushing the metaphor a bit far with that :-) In any case, we need to know where this scene is taking place, and what kind of props are occupying the stage. Or if you like, what pieces did you put into the diorama where your story will take place?

Assignment? Take a scene, any scene -- well, one from a story you like, or one from a story you are working on. Then pull out the pieces. What is the setting for this scene? How does the writer establish the geographical location, the nature or buildings where it takes place? What about the props? How do they get worked in, and what do they tell us about the plot or characters? What is the function of the setting and props in this scene -- and how well do you think they work? Suppose you want to add one more prop or take one away -- what would it be and why? How does that change the scene? What about moving the scene from over there to yonder -- what would happen?

When we write, we let other people see a setting.
[identity profile] mbarker.livejournal.com
I'm not sure why, but recently I woke up thinking, "A foolish consistency may be the hobgoblin of small minds, but favoring inconsistency is surely the mark of a lazy mind."

Today's quick writing exercise: Take a well known aphorism, quote, or phrase, and add a bit of commentary. Here, I'll even toss in a list of quotes:
1. "Listen; there's a hell of a good universe next door: let's go." e.e. cummings
2. "Knowledge can be communicated, but wisdom cannot. A man can find it, he can live it, he can be filled and sustained by it, but he cannot utter or teach it." Hermann Hesse
3. "There cannot be greater rudeness than to interrupt another in the current of his discourse." John Locke
4. "A woman is like a tea bag -- you never know how strong she is until she gets in hot water." Eleanor Roosevelt
5. "You can lead a man to Congress, but you can't make him think." Milton Berle
6. "I dream, I test my dreams against my beliefs, I dare to take risks, and I execute my vision to make my dreams come true." Walt Disney
7. "The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis." Dante Alighieri
8. "Doubts are more cruel than the worst of truths." Moliere
9. "It is worse still to be ignorant of your ignorance." St. Jerome
10. "No amount of time and erase the memory of a good cat and no amount of masking tape can ever totally remove his fur from your couch." Leo Buscaglia
Take the whole thing, take a part - and give it a twist.

And now I'll go get morning tea.

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