mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting 2022/4/11
It must be time for chapter five! You are here: Using setting! A stage, a place, a location? Sure… where are the events of your scene taking place? Raymond tells us that writers sometimes don’t take advantage of setting because they are focused on the dynamics of plot, character, and dialogue. But… the right setting can enhance the impact a lot. It can add thematic dimension or suspense. A different setting can make a scene more exciting, more intense, or more comical. I mean, think about the Wizard of Oz set in… Times Square? Nope… How important is setting? Well, think about some of your favorite story, novel, or film scenes, and imagine setting them some place else.

So, how much setting description do you need? Enough to achieve your goal, but not so much that it detracts from the rest of the scene. Think about the dominating purpose of your scene, then decide how much setting description works. Beware of overdescribing, because you love those purple plains strewn with lots of metaphors. Imply and suggest instead. Also, watch out for clumping, which is infodumping your setting description, all in one huge lump! Figure out what’s essential, then scatter those bits in between actions. A good trick is to ask a question, then give us some description, and then answer the question. The reader will pay attention, and the little delay boosts suspense, too.

Setting also can help with pacing! Both within a scene, and the scenes can help control the overall pacing. For example, suspense novels often have sedentary scenes with plenty of setting description in between the action-packed chases. Detective novels often use settings to help keep the reader interested. 

Setting can even tie into theme. Oh, it might just be interesting, exciting, or suspenseful. But it can be a key part of the story, too. Consider “fish out of water” stories. That clash of cultures and backgrounds makes the story.  Also, sea stories, westerns, jungle tales… the setting helps make the story.

Raymond suggests that there isn’t any best technique here. Try out an interesting setting to pick up the pace, or pick one that fits the theme. Try out longer passages of description, or short punchy ones. Basically, write the scene the way you feel like the writing it. You’re discovering your story, and setting can be part of the discovery.

His workshop focuses on three keys. 1, describe the characteristics of the setting. 2, the setting affects the character(s) in the following ways? 3, the setting affects the plot in the following ways? He suggests tackling this at two levels, one being the grand scene of the general setting, and one being the specific scene you are working on.

Go ahead. Where is your scene? What’s in the background? Is there an elephant in the living room?
Write! 
mbarker: (Me typing?)
[personal profile] mbarker
Original Posting 2022/1/24
Recently, a friend mentioned that they were feeling down, because they couldn’t go anywhere right now. Vacations, airplane trips, all that kind of thing seems to have disappeared, and many people are feeling somewhat restricted as a result.

I thought about it, and asked them to consider (a) take the little google maps figure for a walk somewhere that is interesting! Admittedly, you can't get the figure to walk inside a shop or have something to eat, but you can take a walk along the middle of the Vegas Strip, or perhaps downtown Paris, or someplace else that you find interesting. Also (b) check out travel websites, videos, and such about a place you are interested in. Heck, go ahead and plan that trip, figure out where you would go and what you would do and... do check YouTube, there are a lot of people putting up tours of their locales right now.

They thought about it, and said it sounded interesting. They admitted, they simply hadn't thought about doing something like that. I will admit, we may not be able to take a physical trip quite as easily as we could just a few years ago, but... there's a lot of access on the web! So take a vacation trip in your own living room!

Obviously, this also works for writers. Yes, a trip to that location would be nice, but... do it on the web, and see just how much you can learn that way.
Then, write! Sure, send us a card, tell us about your virtual vacation, and feel free to say, "Wish you were here!" (or there?) 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2022/01/16
So, here's a little bit of fun. Pick a place. It can be somewhere you have been, long ago or recently, or a place you have read about or seen on tv, or whatever. Just make it a place that you would like to explore. Think about the setting, the sights, sounds, smells, what you might feel, all of that. Yes, if you like, walk the little Google maps figure along the road and take a look at it!

Now, take a character or three. Perhaps from a work in progress, perhaps someone you would like to get to know, perhaps from a piece of fiction that you enjoyed? Anyway, one, or two, or maybe three. Probably not too many more, because you don't really want a mob scene.

Then, put them in that place. Why are they there? What are they looking for? Go ahead, let them walk around and explore, perhaps have a bite to eat (or did something bite them?), or whatever. Show us that place, seen through the eyes, memories, toes, and whatever of your characters.

Write that up. This may not be a scene you want to put in your work, but it is both a good way to practice describing places (aka settings, or even milieu) and a way to get into the heads of those characters and see what they notice about those places...

Okay? Pick a setting, put some characters in it, and write up what happens when your characters take a stroll through that place.
Write! 
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting 2022/01/15
Let's see... I have a random prompt generator, stocked with various bits and pieces. Tell you what. Pick a number between one and six, and see what you got!

1. Problem: Psychosocial and environmental problems. Genre: Overcoming the Monster: Hero and the bad guy. Surprise: abduction, eloping, running away. Oddment: a quilted snake in the living room.
2. Problem: Christmas! Genre: Monster in the house. Plots: Mystery, elementary, my dear Watson. Oddment: dragon kittens in my backpack.
3. Character: firemen (emergency worker). Problem: death of a spouse. Genre: voyage and turn, boldly exploring. Surprise: ask/offer help. Oddment: pictures in the kitchen.
4. Character: private eye. Problem: runaway pet. Genre: whydunit. Surprise: revenge, good payback, forgiveness. Oddment: pictures in the trash.
5. Character: doctor. Problem: change of personal habits. Genre: Quest, seeking and finding. Plot: doing good, diplomatic, long or short fork when eating with elves. Oddment: a jar of plastic ants in the bathroom.
6. Problem: when you get engaged. Genre: tragic plot, failure of a strong character. Surprise: dark secrets, hidden abilities. Oddment: wallet in your luggage.

There you go! I left out some of the odds and ends from the generator, but I think there's enough there to get you started. Take those bits and pieces, add setting, characters, events, and so forth to your taste, and...
Write! 
mbarker: (MantisYes)
[personal profile] mbarker
Original posting 2021/9/23
Let's see. Over on Writing Excuses, they are walking through the elements of the M. I. C. E. Quotient. Next week, they'll hit the E (Event!) but... right now, they have milieu, inquiry, and character pieces. So, a quick roundup so far?

Milieu is place, or setting. Typically, it starts with the character crossing a threshold of some kind, entering the milieu, and ends when the character exits the milieu. Conflicts in the middle (or should that be muddle?) are mostly things blocking the character from leaving. Heist stories and survival stories. https://writingexcuses.com/2021/09/05/16-36-deep-dive-into-milieu/

Inquiry stories start with a question, and end when the character finds the answer. The conflicts in the middle are things blocking finding the answer. Mysteries, and many science fiction stories. https://writingexcuses.com/2021/09/12/16-37-deep-dive-into-inquiry/

Character stories start with the question "Who am I?" and end with the declaration "This is who I am!" Heavy on internal conflicts, an exploration of self-discovery. Wanting to change, to be somebody different. Coming of age stories. https://writingexcuses.com/2021/09/19/16-38-deep-dive-into-character/

There's a running attempt to talk about obstacles versus complications in these different types of stories. I think if you start with the old try-fail cycle, and the paired no-and, yes-but endings which often go with that, you might be able to figure it out. Basically, obstacles result in failure, the standard no, we didn't succeed, AND now we've got some new problems. Complications arise when yes, we succeed, BUT now we've got new problems. 

So in a milieu story, the obstacles keep the character from exiting, and add new issues. The complications look as if we're succeeding in getting closer to exiting, but... now we've got different issues.

In an inquiry story, the obstacles keep the character from finding the answer, and add new questions. The complications... well, we've gotten a little farther, but there's these other issues now...

And, of course, in character stories, the obstacles make the character want to turn back, to hold onto that old self-identity, and add more burdens, too. The complications mean the character may have moved a bit forward, but... now there are these other little problems, too!

Y'a know, I don't think I helped that discussion of obstacles and complications at all. Well, maybe the original podcasts will clear it up for you...

Anyway, probably the key to get from all this is these three (soon to be four!) elements of stories. They tend to be nested, so the character may very well step through a door, start looking for the way out, find a dead body on the floor, start trying to figure out who did it, find the killer, and now... get out of the house! Okay? 

How can you use this? Well, two possibilities. First, as you are writing, especially for those who prefer discovery writing, thinking about these elements provides at least a little guidance. Second, when you are editing, looking for the elements can help uncover problems, especially when threads are either not finished, or simply out of order.

Okay? So... there's three of the MICE elements. I'll try to remember to fill in the last one, event, next week. Events are mostly about changes in the status quo, something happens, and we gotta react to it. But we'll talk about that next week!

In the meantime, keep writing!
mbarker: (Smile)
[personal profile] mbarker
Original posting 2021/9/1
Over here, https://writingexcuses.com/2021/08/29/16-35-what-is-the-m-i-c-e-quotient/ is starting a series digging into the MICE quotient. You may have heard of this, it originated with Orion Scott Card some time ago. Basically, the notion is that stories are built around four elements, milieu, inquiry (idea originally, but...), character, and event. Typically, a milieu story thread starts when the character goes into some place and ends when they leave. Inquiry starts when the character asks a question and ends when they find the answer. Character? Who am I up to some kind of self-understanding. Event starts with something disrupting the normal and ends with either a return to the old normal or establishing a new normal. Now, in between these bookends, you get conflicts. Something keeps the character in the milieu, something keeps the character from finding the answer, something keeps the character from changing, or something blocks achieving a norm of some kind.

Anyway, it's one approach to stories. And Writing Excuses is going to dig deep into the framework, the elements and how they fit together, plus how you can use them to guide your writing...

I may have to dig out my copy of Orion Scott Card's book and review what he had to say about it...
Oh! For an exercise, take a short story you are working on or have written, and try to identify the MICE elements at work in it. Can you identify where you start a thread, and where it ends? Do you have them nested, so the inner ones end before the outer ones? 
mbarker: (ISeeYou2)
[personal profile] mbarker
Original posting 2021/6/5

Over at https://writingexcuses.com/2021/05/30/16-22-scenes-and-set-pieces/ this week, they are talking about writing scenes (and set pieces?) for role-playing games and interactive fiction. This week, they recommended thinking about several key elements for a scene. The elements they suggested are setting, challenge, adversaries, rewards, and story development. Basically, where are we, what is the problem or task, who is opposing us, what are the stakes (or maybe consequences?), and how does this scene fit into the overall story.

Now, an interesting question is just how well do these elements play in writing scenes for ... what should I call it? Regular fiction? Short stories, novels, and so forth? And did they miss some things? I have to admit, they seem to be focusing more on providing a background, a stage set, where the players can then act out their version of the scene. They didn't really talk much about the steps in the action, what I guess you could call the fine structure of the scene. That may be a difference between writing for RPGs and writing fiction, of course.

Anyway, something to think about. What are the pieces you put together to make a scene? We talk about them as the building blocks of stories, but what are they? How do you build one?
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting 2021/4/17

Writer's Digest, July 1994, p. 24-27, had an article by Michael Ray Taylor about fleshing out your writing. He suggest you draw. Oh, not literally, most of us aren't artists enough for that. No, DRAW is an acronym for delineate, ruminate, analogize, and write. Here's his four steps.

Delineate. Make a list. Refine and develop your ideas by listing, and then picking examples. Then for each example, make a list of the sensory aspects of that idea or example. He suggests timing yourself, give yourself 5 to 10 minutes per point.

Ruminate. Summon a vision. Look at your list about one idea or element. Close your eyes, and think about it. Is it primarily visual? What does it suggest? You can add things to your list at this point. This also is timed, 3 to 5 minutes per item.

Analogize. What's it like? For each item, come up with some other things, idea, or image that describes it in an unusual or creative way. Go ahead and write those comparisons down on your list. Again, this is time, about 10 minutes per item, and keep going.

Write. Sketch the flesh. Now, go ahead and create descriptive sentences using the analogies and other thoughts you had. Go ahead and make us see and feel each and every element.

Now, take all the pieces you put together and put them into finished piece. Setting, action, characterization, plot… Put it all together. DRAW gives you a number of written sketches you can use as part of your writing.
mbarker: (ISeeYou2)
[personal profile] mbarker
 Original Posting 1/27/2021

Writer's Digest, October 1990, pages 10-12, had an article by Nancy Kress talking about "your story lives and dies on the strength of your opening. Here's how to live."

Nancy starts out by putting us in the head of an editor looking at the slush pile, with all the other work that the editor also has, and asks, "How far do you get before you decide to either finish the story or put it in its SASE?" (aka, reject it!)

Ideally, the writer hopes that the editor is going to give that story the same kind of attention they did, reading it all the way through without any distractions… However, the truth is, "you have about three paragraphs to capture that editor's attention enough for her to finish her story."

Nancy suggests that there are four elements that help an editor (and a reader!) get interested: character, conflict, specificity, and credibility.

Right off the top, the character, "who goes there?" gives a reader someone to focus on. So, introduce them right away, make sure they are integral to the main action of the story, and make sure they are an individual.

"Most successful openings give the reader a genuine character because most stories are about individual human beings."

Second, conflict! "Coming to a scene near you." You don't have to start with the body crashing through a window or something else like that. "Some stories feature overt, dramatic conflict; in others the conflict is subtle perhaps contained completely within the skull of one character." No matter what kind of conflict your story has, the first few paragraphs need to hint at it, give us a clue about the nature of the conflict ahead.

Third, specificity, "a new one on me." Specific details. Speech, setting, thoughts, something that is fresh and original for the readers. This also convinces the reader that you know what you're talking about.

Fourth, credibility, "can this prose be trusted?" Part of this is trust, built by those details, good handling of the language, and so forth. A tight portrayal? The right words, not the almost right word. Language that brings us into the story, not eloquence and erudition that makes us pay attention to the language.

Finally, Nancy suggests that writing "an opening that immediately introduces an interesting individual, hints at the conflict to come, uses fresh and telling details, and convinces a harried editor that you are a master of English prose" is not something that most of us can do immediately. Instead, you get to rewrite. Polish it until it shines!

So, four things to look for in your beginning. That character that makes us want to keep reading, at least a good hint about the kind of conflict that's coming, some really good details, and the right use of language. An obvious exercise is to take something you've written or a work in progress and look at the first three paragraphs, or whatever you think your beginning is (books have a slightly longer beginning than short stories, but you still need a good beginning!). Try writing a variation (or two or three!), emphasizing Nancy's four elements.

Write?
mbarker: (Burp)
[personal profile] mbarker
 Original Posting 5/3/2020

Here you go. This is kind of a good exercise for staying home, and still going out!Start by opening up Google Maps. Pick a town or some other place you have never been, that sounds interesting. Heck, pull up a map of a country, click on a place, then expand it! See what you have chosen.Now, get it large enough, and then pick up the little man and drop him in a street. Boom! Look around, see what's there! And take a walk down the street.You may want to have a notebook open, or a google doc, and take some notes as you stroll along. Hah! You can see the post office from that corner? Whoops, there's a tree over there. Don't forget to turn around and look at what you see!Then go ahead and write up that stroll, or maybe that drive. Think about your character, out for a walk in that strange town, city, wherever, and seeing... well, what did they see? What makes this walk special, this place something they remember and other people will recognize?There you go. Simple, right? Virtual trips, via Google maps, with the added bonus that you get to practice writing up a travel scene. Or you could even put a fight, a chase, some action right there!I hope you enjoy your trip!?Write!
mbarker: (Burp)
[personal profile] mbarker
 Original posting 9/20/2019

All right! So we have taken the lie that our character believes, what they want and what they need, and the ghost that is driving this, and we have at least thought about the characteristic moment that introduces this character to the reader. What's next?Well, in Chapter 5, K. M. talks about the normal world. The normal world? Aren't stories about exciting, different, challenging worlds? Well, yes, but typically they start in the normal world. This is the context for the characteristic moment. The normal world has an important role in act one. Really, this is set up. The normal world grounds your story in a concrete setting. This also provides the baseline to measure the personal and plot changes that are coming. So, think about setting. Where would the character be complacent?Often, the normal world manifests a wonderful surface, until it cracks open and shows what's underneath. It may be safe but boring, and the protagonist wishes they could escape. It may also be lousy, and the protagonist feels that they are stuck there. Or, it might actually be pretty good, but the protagonist just doesn't see it. It may even be challenging, but the protagonist is not yet able to deal with those challenges.Symbolically, the normal world is a place that the protagonist doesn't or can't leave. It's the staging ground, and in some ways it represents or at least supports the lie. You may want to think about what kind of world makes a good backstory for why this character believes the lie. Make it comfy for the lie. Also, make it a good contrast to the adventure world!So, the normal world is the before state.Some questions you might want to ask yourself:1. What setting opens the story?2. How does the setting change at the first plot point?3. How can you best contrast the normal world and the adventure world?4. How does the normal world dramatize or symbolize the lie?5. How does the normal world cause or empower the lie?6. Why is the character in the normal world?7. If the character doesn't want to leave the normal world, what masks the discomfort of the lie?8. If the character wants to leave, what stops him or her?9. Will the character returned to the normal world at the end of the story?10. If the normal world is a good place, how does the character need to change to appreciate it?So, now we're wrapping that characteristic moment in the normal world, a larger setting.Let's step back for just a moment and look at what K. M. Weiland has laid out so far. Basically, the character arc is going to be about some internal problem, a flaw, a mistaken belief, that the character has. So, right up front, think about that Lie that the character believes. This lie, and the symptoms of it, tie right into what the character wants (usually something they believe will give them relief from the symptoms of the lie) and what the character needs (the Truth that will set them free from the Lie!). That conflict, between what the character wants and what they need, drives the character arc, and lies underneath the external conflicts, the plot events, that will teach our character the lessons they need to learn, and eventually result in the change they need to have. Behind that triple threat of lie, want, and need, we have the ghost, the hidden trauma or secret that taught them to believe the lie.All of which you probably want to think about a little before you start trying to put together the characteristic moment, the scene where your readers meet your character for the first time. Then, wrapping around that characteristic moment and the adventure world that will teach our character lessons, we have the normal world! That greater setting that holds the initial scene, and gives us a starting point for everything that is ahead.And that's just the start of the story!
mbarker: (ISeeYou2)
[personal profile] mbarker
 Original Posting 8/4/2019

Writer's Digest, April 1992, pages eight and 10 had an article by Nancy Kress under this title. The subtitle says "To make your characters and setting universal, make them specific."Nancy starts with a short anecdote about a student writer who says their story could be about anybody, so they haven't really decided who the person is. They want to represent the universal human condition!"It's not that a single character in a short story can't represent the universal human condition. Certainly he or she can. But the construction of fiction offers a paradox here: the more universal you try to be, the more particular you must be in terms of character. The way to universality of theme lies not through creating anybody, but only through creating a specific somebody. The only way to achieve Everyman is to create Particularman."Why? Well, basically readers are looking for identification. How much does your character resemble the reader. If the answer is not very much, readers shift to trying to understand a different life. However, those different characters don't represent universals. They don't represent you! On the other hand, when a reader does identify with the character, they become universal – at least there's the author, the character, and the reader… And then there's everybody else."If your reader can identify with your character, that character has at least a shot at representing universality of human truth to the reader."So when do readers identify with the character? It's not through a lack of individual characteristics. Vagueness does not create identification. No, bonds are best built through similarities between the reader and the character, through definite qualities. "That's why the well-drawn individual character will seem more universal than a vague, amorphous one." What the character does and says and believes are things the reader can predict because the people feel real, and the reader can imagine themselves sharing.Reader identification!But, wait a minute, sex, age, socioeconomic class, interests… Those are not likely to be the same as the reader? Well, yes, but while such attributes influence how the character thinks and acts, it's really character, personality, individual essence that let the reader identify the character. Emotions!Along the way, it's not just characters. Setting also needs to be specific, with details chosen to illuminate, to give a impression.So, clean up the fuzz! "Fuzzy characters in fuzzy settings do not add up to depictions of the universal human condition.… To create the universal, create the particular, and create it in such a way that you take us below the surface of both character and setting." Make us notice, make us care, and we will love the story.So there you go. If you're looking for an exercise, take something you're working on, and go through and look for the fuzzy places, the characters and settings that aren't really specific. Then add the details, make them pop into the reader's mind.
mbarker: (Burp)
[personal profile] mbarker
 Original Posting May 18, 2018

Writer's Digest,  May 1990, had an article by Stanley Schmidt with the title, "Staging" Your Fiction. The subtitle reads, "A fiction writer and editor explains a technique for writing sharply written stories -- imagine them as works on a stage, and then write them down." Sounds pretty simple, doesn't it?

Stanley starts by pointing out that writers often are verbally oriented. However, many of their readers are less so. Frankly, readers mostly are not buying a novel or short story to admire clever phrases, they want to "experience vicariously something they cannot experience directly." What you're trying to do is make them forget that they are reading, and give them the illusion of being there. That's what "Show, don't tell" really means.

Stanley says that "I found that the most important key to making a reader see a scene vividly is that the author must see it clearly to be able to convey the illusion to someone else." Then he says that the best advice he can give is "Try rewriting it as a play."

Telling instead of showing really consists of several different kinds of faults. Describing character rather than showing it through dialogue and action, directly disclosing thoughts of non-viewpoint characters, summarizing dialogue as indirect discourse instead of quoting it directly, and speaking in generalities instead of specifics. All of these distance readers from the scene, and reduce the illusion that you are there.

However, in a play, you can't do these things. Nobody on stage tells you what kind of people the characters are. You watch them and see what they do and listen to what they say. So if your scene has you telling too much instead of showing it, recast the scene as a play, and you'll find you have to solve the problems. Then translate that back into a story.

Stanley gives an example of a hypothetical badly-written story. I'm not going to transcribe that here, but he translates a scene into a play. and then back into a story. It's a pretty cool exercise or discipline. Go ahead, take a scene that you have written,  and rewrite it as a scene in a play.  A few parenthetical descriptions of the setting and characters, an occasional parenthetical direction for action, but mostly, dialogue, dialogue, dialogue! Then take that and convert it back into a story. See what happens.

For extra points, Stanley suggests something that an actor and playwright friend suggested.  Don't just write it as a play,  write it as a play "without parenthetical instructions to the actors on how to say their lines." Wow!

There is a sidebar on this article. Basically, Stanley points out some of the differences between a play and a story. For example, readers can't see the stage, so you have to create it in their minds. Be aware that we have been talking about seeing, but you really want perceiving and experiencing. Good writers often consciously try to include three or more senses. You need to give the reader a picture, suitable as a setting for the action, and just enough for verisimilitude.

Okay, go for it.  Scenes into plays into stories! Show us what's happening on the stage in your mind. Make us one of the players!

Write!
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting March 14, 2018

So, let's see. A likable character faces opposition or conflict, and by his or her own efforts, achieves a worthwhile goal. So we need a character, opposition and conflict, efforts, and a goal? Or maybe start with the character and goal, then the plan to get there, and finally the opposition or conflict, what's going to be in the way?


Heck, start with any of these. Characters, Setting, Plot, or even theme or purpose. Then brainstorm away at the others.

Here, start with a character. Who are they? What are their goals and desires? What are their problems and faults? In your story, what changes?

Or maybe a setting? Where are we? What are the scenes and locations?

Of course, plot is a really common starting place. What threatens the character's self-image? What can go wrong, and what will it cost? What blocks the character, and what are they going to do about it? Think about the events you want to have in your story, and especially the climax. Are you going to have some small try-fail cycles, bumps along the road, before you get to the climax?

Another simple plotting approach is:
1. What is the moment of change that starts the story moving?
2. What is the hook for the reader?
3. What is the story problem?
4. What is the first doorway of no return? What is the point where the main character, the protagonist, commits to solving the problem?
5. What are the complications that they are going to face in trying to achieve that?
6. What is the second doorway of no return? What is the twist, the revelation, the point where the main character figures out how to achieve their goal, and starts into the climax?
7. What is the ending? What is the climax, the character change, and the answer to the story problem?
8. Now go back and consider, what backfill and back story do you need?

Another way to brainstorm about it is answering questions. Here's one set:

1. Where are we? Setting!
2. Who is there? Characters, with their pluses and minuses.
3. Where are we going? What are their goals and motivations?
4. What blocks them? What are the obstacles or opposition?
5. What are they going to do? What are their plans?
That's all kind of background. The story itself revolves around:
6. What's the hook? What's the story question or problem?
7. What background do we need?
8. What's the build up? Lay out the scenes, the information, the turning points, the reveals, the surprises.
9. What's the climax? What is the character change, the plot resolution, the story answer?
10. What is the purpose or theme? You may not be able to answer this until you have written at least a first draft.

Or maybe you want to think about genres? Lots of different lists, here's one from Save the Cat:
1. Monster in the house: a monster, and the house. Something scary, and a restricted field.
2. The Golden Fleece: we are on a quest to get…
3. Out of the bottle: wish fulfillment.
4. Dude with the problem: ordinary guy, extraordinary circumstances
5. Rites of passage: life changes
6. Buddy love. Love stories, odd couples, mismatched…
7. Whydunit. A mystery by any other name.
8. The fool triumphant. The underdog wins!
9. Institutionalized. What happens inside.
10. Superhero. An extraordinary person in an ordinary world.

Take your character, your seed of a plot, or whatever, and try running it into some of these questions, or maybe brainstorm how you would write it up as several of these genres. Remember, it's still early, so you've got time to kick the tires. Next week, we'll start having to actually write a story every week! But, I'll let you do a little preparation if you want to. That way you just have to pick out a story idea and sit down and write, write, write.

Whoosh! All that for a little story? Well, you don't have to. You can just sit down and write by the seat of your pants. Many great writers swear that they just sit down and open a vein, and... the words come. The arguments between seat-of-the-pants writers (pantsers, or discovery writers) and outliners have been going on probably since the first cavemen sat down to tell a story over that new invention, the fire. Frankly, do whichever works for you. Some people swear that thinking about it, outlining and planning, takes all of the excitement and interest out of it, and they just can't write a story once they've done that. Others find that blank page terribly intimidating, and a little bit of brainstorming and planning helps reduce that terror.

And just think! Starting Sunday, March 18, we'll all be scratching our heads and churning out a story (or 6!). So watch for the submissions, starting March 24! Right here on Writers! Okay?

Okay? So who's with me? 6 stories. Any size, but write a story, okay?

Get on your marks...
mbarker: (Default)
[personal profile] mbarker
 Original Posting Nov. 4, 2017

Hum. Poking at my files, I found one called nano template. Sounded intriguing, so I read it. Aha! Just a short list of things that might be worth thinking about while crunching away in the Nanowrimo word mines. Here's the main ones.

First, consider a logline or premise.. What's the story about? Think about the Hook, compelling image, or killer title.

Second, consider this simple description of a story. A likable  character overcomes opposition/conflict through his own efforts to achieve worthwhile goal. Can you pick out or describe these for your story? A likable character, opposition and/or conflict (things in the way!), the efforts of the character, and the worthwhile goal?

Third, which genre is your nanowrimo tale? It doesn't have to be one of these, but sometimes you can use one or more of these as a framework to build on. These are taken from Save the Cat, but you can add your own favorite genres, too. Monster in the house, Golden Fleece, wish fulfillment, dude in wonderland, rite of passage, buddy love, whydunit, fool triumphant, institutionalized, superhero next door. The Golden Fleece is the well-known quest by any other name. Dude in Wonderland? That's an ordinary guy in an extraordinary situation. Oh, and the superhero next door is the extraordinary person in an ordinary situation.

Fourth, pay attention to that main character. What are their goals and motivation? What do they dream about?

Fifth, look at beats. I  like a simple structure, basically just 5 big points. Inciting incident, door of no return, complications, door of no return, climax. The 2 door of no return are where the character first commits to the struggle and then takes on the final climactic action. You can use one of the many other plot outlines if you prefer (e.g. 7 beats, Hero's  Journey).

Sixth, especially for Nanowrimo boosting word count, think about scenes galore! Give us settings in plenty, with characters in conflict, emotional change, and more conflict (who wants what, and what blocks them). Set pieces? Sure, why not? 

There you go. Oh, if you're happily turning out the words about how your hero faced the big bad and fought like never before, keep going! But if you need a little breather, something to help shape the dazzling rainbow of images that you are creating, well, you might find these helpful.

Write, and having written, write some more. To make Nanowrimo 2017 shine!
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original Posting Aug. 24, 2017

One of the odd TV shows Japan has right now is called Monitoring. Basically, they set up various situations, with hidden cameras, and show us the results. They often repeat a given situation two or three times with different targets, just for fun. Kind of a variation on the old Candid Camera show.

One of the situations on this evening's show caught my fancy. It's pretty simple, really. One or two people get on a bus, late in the evening. One of the people on the bus remarks that they don't like riding this bus, there are rumors that it is haunted. Then, at the next stop, everyone except the targets gets off. The bus goes on.

As they are rumbling along, a woman's voice can be heard, saying, "Help me." Then it says it again. Finally, it says, "Can you hear me?"

If the target asks the driver if he heard the voice, he says, "What are you talking about?"

Then the buttons flash. The driver says, "You want to get off at the next stop?" If the target says "No," the driver turns off the next stop button.

Next, from one of the empty seats in the back, a woman with long black hair, wearing a simple white shift, and barefoot, appears. She slowly moves up through the seats.

If the target asks the driver about the woman, he shakes his head and says, "You are the only person on the bus."

Now, it depends a little on what the target says, but the ghost (she is a very stereotypical Japanese ghost!) may comment something like "You are the first person who has seen me" and "I've been stuck on this bus since I died." But the highlight is that she asks, "Can I go with you?"

Sooner or later, they stop the bus and the TV people climb on, explaining that this is the Monitoring show. At which point, just like Candid Camera and other similar shows, the targets often are quite chagrined.

Okay? You get the basic picture, right? You climb on a bus, and while it rumbles along, a ghost climbs out of the back, comes forward, and sits down near you. After talking a bit, she asks to go with you.

One of the targets on tonight's show, after finding out that the driver didn't hear or see the ghost, happily agreed that she could come home with him. He did mention that he has two kids and a wife, and it might be noisy. When they asked him, later, why he agreed that the ghost could go with him, he said, "Well, I thought living in the bus must be very lonely, so I wanted to let her have a better life."

So, your exercise. Take that basic framework, with getting on a bus or perhaps some other transportation or place, and having a ghost appear and ask to go with you. Go ahead, make up the setting and character, and have them encounter this situation. What do they think? How do they react to this ghost? And what happens next...

Write?
tink


[identity profile] mbarker.livejournal.com
Original Posting Feb. 7, 2016

Writer's Digest, October 1994, pages 37 to 41, had an article by Michael Orlofsky, with the title "The Power of Place." The first three sentences read "Much recent fiction seems as if Vic could take place anywhere. But today's editors increasingly want stories and characters that are molded by a specific setting. Learn how to use symbolism, structure, theme and more to give your stories this base in place."

The article starts with a short reminiscence about a few small grains of coal buried in Michael Orlofsky's left palm, which remind him of the hard coal region of Pennsylvania and all the wonder of that area.

"The power of place can do that. In fiction, place is determined by the elements of setting -- and setting may be one of the most overlooked aspects in contemporary fiction."

Setting is the location where the plot happens, but it can be so much more. So let's take a look at the pieces...

Stage scenery. One of the innovations of fifth century theater was adding scenery. Readers enjoy knowing where something is happening too. Backdrops, but also tone. You need to know the plants, animals, buildings, and everything else about your setting.

Structure. Setting really provides the infrastructure that holds up your plot and characterizations. Raymond Carver, Ernest Hemingway, and so many other writers have used setting as a skeleton to build their narrative. Watch for the built-in connotations that go with setting, from time to season to mood.

Symbolism. An image superimposed on an idea, or maybe it's the other way around? Anyway, setting too can become symbolic.

Psychological suggestiveness. There's that mood, again. Do beware of the pathetic fallacy, but rain and sun and storms do make us think of certain moods.

Cultural backdrop. History, whether long-term or short-term, often plays a part in good stories.

Theme. Sometimes the setting is a character. Usually this means that the setting has meaning. Personification? Sometimes.

"Setting is a good place to start the invention -- it's right there in the palm of your hand."

Incidentally, there's a short two column insert about place and characterization by James W. Hall. Some quotes from that:

"I believe most successful writers view their surroundings as newcomers or professional anthropologists would, as strangers in a strange land."

"To truly capture the uniqueness of a place in a work of fiction, a writer must create characters who share his passion and ambivalence for the place. They must be both inside and outside the location, be able to stand back from it and see it with an objective enthusiasm."

"Unfortunately, most writers start out believing that setting is little more than a necessary evil; it simply one of the elements they must reluctantly deal with to tell the story they want to tell. Many writers seem to view a book's setting is little more than a static backdrop against which their narratives are set."

So, your task is to take a story you're working on and look closely at the setting. Where is it happening? Have you shown the readers where it is happening? Are the characters affected by the setting? Plants, animals, buildings, topology... Is there a volcano in the background? What about the weather?

Go ahead, write that setting!
tink
[identity profile] mbarker.livejournal.com
Original Posting Sept. 18, 2015

You mean a story can be short-sheeted? Oh, wait, no... these are templates for drawing up short stories! Okay...

Over here

http://madgeniusclub.com/2015/09/09/short-story-cheat-sheets/

Sarah explains why she dallied with short stories once up on a time (you should read all about it!) and includes the Cheat Sheet. Here it is, in case you missed it:

Title

1. Setting (this includes time and future history if needed) It sets the stage for the conflict.

2. Story Characters

3. Problem or goal

4. Complications

5. Turning point/black moment (often also called mirror moment, when your character realizes he’s been pursuing the wrong goal or the right goal in entirely the wrong way.)

6. Resolution

She also tossed in a couple examples, from story plans that she's not planning to use. You might find those useful if you're wondering just what a story plan using this cheat sheet might look like.

So... the assignment for us, I guess, is to take that Cheat Sheet and try outlining a short story (or four or five!). Then, of course, write it!
[identity profile] mbarker.livejournal.com
Original Posting 24 April 2011

Let's see... before I forget.

Another couple of weeks, right? So about May 8?

And on your marks, get set...

Whoops? Topics? Right, right.

Character: Secretary
Setting: Travel Station (Airport, bus station, train station... take your pick. Somewhere that people and transportation get together. Yes, a space station, or even a roost for flying dragons could certainly qualify)
Problem: Missed connections

Where was the secretary going? Why? And what will happen if they don't make it? What do they do now?

Okay?

Good! Let's see, you were set, so next comes... GO!

Write, write, write.
And post.
[identity profile] mbarker.livejournal.com
Original posting 12 November 2010

Hah! I thought I had almost gotten my sinuses dried up, when last evening I walked in the door of our apartment, sat down, and started sneezing! Spent the evening dripping, and teased my wife that I was getting allergic to home.

By this morning, the weather had turned into a cold, rainy slog, which seems to have been the trigger for my sinuses deciding to run again (not that it takes much to trigger them right now). Needless to say, this made the day a bit of a dreary one. Read a little on the computer screen, blow nose, sniffle, run the mouse, see what the dictation software makes of a stuffy nose? sniffle, grab another tissue, blow nose. Hold head where sinuses are aching. What was I doing, again? Oh, yeah. Sniff. Blow nose. What?

Aha! Over here http://community.livejournal.com/writercises/143808.html the old posting suggests thinking about weather. Of course, one is likely to fall into the pathetic fallacy, having a storm when they're arguing, sunny skies when times are good, and so forth, but you can always use the blue sky and glowing clouds to remind us of beauty in the midst of the fight or some such. After all, you might notice the wonderful color of the leaves in the fall, or play games with revealing the seasons through various typical bits and pices (the faint green poking through winter's brown in spring, the rush of corn growing in summer, the pumpkins of Halloween, or even the snowy winter?). Heck, even people in Los Angeles and San Diego sometimes remember what weather is. And as for the extremes of hurricanes, tornadoes, and what not, they can hit almost anywhere, and provide a whole different twist to the story. The two men that thought fighting over lawn care was so important might learn something when the tornado brings down a tree across their houses? or not.

And, of course, weather has effects. When the snow drifts, even people with an SUV and four-wheel drive are likely to find getting places a bit slower and more complicated than usual. Or perhaps the rain makes sinuses run?

Who knows? But when you're thinking about setting, especially if your characters have to go outside from time to time, you might think about the weather. Let your character get dressed up, raincoat, umbrella, galoshes, and all that good stuff. Or have Joe come running in from the outside, drenched, without thinking about it because he was worried about what he would find inside?

Interesting thought. I know that the pathetic fallacy is having the weather reflect the character's emotions. But I have to admit, rainy days certainly don't help me feel cheerful, while a bright sunny day can lift my spirits. Why isn't that a fallacy? I guess there's a question of causality -- while the weather isn't likely to respond to my feelings, no matter how I may wish that it would, it is pretty easy to see that our feelings often do reflect the weather.

Maybe that's why people think the moon influences werewolves and other shapeshifters? After all, just because the moon doesn't change phase when a shapeshifter shifts, doesn't mean that the shapeshifter won't respond to the waxing and waning up above, now does it?

Go ahead, write!

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 10th, 2025 01:58 pm
Powered by Dreamwidth Studios