mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting 2022/3/9
And the last of the bunch! Climax (or battle), what does it mean?, what am I going to do now? and where are we now? All from  https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

19. Battle
During the battle, the goals of the protagonist and the opponent should be crystal clear. There should be no confusion about what each side is fighting for. The story’s plot and subplots usually converge of this point. The winner of the battle achieves their goal.

My comment: The climax, the face-off between the hero and the villian, the final showdown. This is where the whole plot has been aiming, now make it come alive!

20. Self-revelation
The moment after the battle where the protagonist comes to a deeper understanding of their self and what they fought for and perhaps won. The revelation should be meaningful and life-altering. Show, don’t tell, what the protagonist learned/understood. The revelation can be moral and/or psychological.
At the same time, and usually surprising the audience, the opponent can have a change of heart through the protagonist’s revelation.

My comment: Okay, so here the protagonist sees what they have done to themselves, and what they have done, in this story. Final revelation, as the battle fades away...

21. Moral decision
The moral decision is the course of action that the protagonist will take once the self-revelation happens. The protagonist, if that’s the route they’re going for, can even choose to dismiss the moral and/or psychological revelations. It is through the moral decision that the audience learns what the protagonist is truly ‘made of.’

My comment: Now that the hero knows themselves, what are they going to do? What are they planning to do with the rest of their life?

22. New equilibrium
The new stasis in the story world. The ‘new normal’ the protagonist lives in once the goal has been achieved or lost.
 
My comment: And what about the world around them? Has it changed? What happens to it in the aftermath of that battle?

So, we have the battle, and the results of that, both for the protagonist now and in the future, and for the world around them. 

It's interesting that these 22 steps really don't say much about the plot. There's a lot of reflection on the character, the setting or world, and so forth, and on how the revelations of the story affect the character.

Go ahead. Make Truby's steps your own! Take your work in progress, and see how these steps fit your work. Make some notes about the things that don't quite fit, too. And think about whether you want to incorporate some of these steps in your process, your outlining, or whatever.
Write? 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original Posting Aug. 24, 2017

One of the odd TV shows Japan has right now is called Monitoring. Basically, they set up various situations, with hidden cameras, and show us the results. They often repeat a given situation two or three times with different targets, just for fun. Kind of a variation on the old Candid Camera show.

One of the situations on this evening's show caught my fancy. It's pretty simple, really. One or two people get on a bus, late in the evening. One of the people on the bus remarks that they don't like riding this bus, there are rumors that it is haunted. Then, at the next stop, everyone except the targets gets off. The bus goes on.

As they are rumbling along, a woman's voice can be heard, saying, "Help me." Then it says it again. Finally, it says, "Can you hear me?"

If the target asks the driver if he heard the voice, he says, "What are you talking about?"

Then the buttons flash. The driver says, "You want to get off at the next stop?" If the target says "No," the driver turns off the next stop button.

Next, from one of the empty seats in the back, a woman with long black hair, wearing a simple white shift, and barefoot, appears. She slowly moves up through the seats.

If the target asks the driver about the woman, he shakes his head and says, "You are the only person on the bus."

Now, it depends a little on what the target says, but the ghost (she is a very stereotypical Japanese ghost!) may comment something like "You are the first person who has seen me" and "I've been stuck on this bus since I died." But the highlight is that she asks, "Can I go with you?"

Sooner or later, they stop the bus and the TV people climb on, explaining that this is the Monitoring show. At which point, just like Candid Camera and other similar shows, the targets often are quite chagrined.

Okay? You get the basic picture, right? You climb on a bus, and while it rumbles along, a ghost climbs out of the back, comes forward, and sits down near you. After talking a bit, she asks to go with you.

One of the targets on tonight's show, after finding out that the driver didn't hear or see the ghost, happily agreed that she could come home with him. He did mention that he has two kids and a wife, and it might be noisy. When they asked him, later, why he agreed that the ghost could go with him, he said, "Well, I thought living in the bus must be very lonely, so I wanted to let her have a better life."

So, your exercise. Take that basic framework, with getting on a bus or perhaps some other transportation or place, and having a ghost appear and ask to go with you. Go ahead, make up the setting and character, and have them encounter this situation. What do they think? How do they react to this ghost? And what happens next...

Write?
tink


[identity profile] mbarker.livejournal.com
Original posting 7 Nov 2010

This will take a little explaining, but I glanced at this posting http://madgeniusclub.blogspot.com/2010/11/sweet-emotion-entertain-and-move-your.html and got intrigued enough to at least look at the links. Good stuff, and in fact, I'm going to talk about what is called motivation-reaction units (MRUs) in one of them. Specifically, over here http://www.advancedfictionwriting.com/art/scene.php Randy Ingermanson talks about these (although he says he got them from Dwight Swain, and kept the name because it is so ridiculous). It's kind of a basic approach to writing narratives with a POV character.

See, the idea is that first you have a short bit of action -- something happens! External, objective, just the facts. A tree falls, the door opens, something happens. So you write that little bit. That's the motivation.

Then, in a new paragraph (or perhaps a sequence of paragraphs), you have the internal, subjective reaction by the POV character. In particular, you may have three parts, and they must be in this order. First, the character may have some instant feelings -- fear, anger, whatever. Then, second, there are some reflex reactions, such as jerking back, jumping, and so on. Finally, third, the POV character gets around to rational action and speech.

And Randy suggests making a discipline of writing your story that way. One bit of objective stuff, followed by a chunk of reaction, and repeat. Step-by-step. Put a series of these together, and build a scene.

Which is the other part of his and Jim Butcher's piece at http://jimbutcher.livejournal.com/2880.html of course. Randy suggests that we build our large-scale scenes using two parts, too. The scene is more external, built out of a goal that the POV character wants to achieve, obstacles that get in the way, and ending in a disaster, a failure for the character.

Which kicks off a sequel, looking at the reaction, the emotional result of the disaster. Followed by trying to figure out what to do now, laying out the dilemma of choices, and ending in a decision, a choice to push ahead -- which takes us to the next scene. Jim Butcher chops up the sequel a bit differently, starting with the same emotional reaction and ending with a choice, but putting two steps in the middle. First is review, logic, reason trying to understand what happened. Then comes anticipation, trying to see what is ahead. But they're both walking us through the internal reactions of the POV character.

And again, as with MRUs, you get this cycle, or layering, with one external chunk, then an internal one, and repeat.

Interesting. I'm not sure about grabbing new writing tools in the middle of the nanowrimo whirl, but it's worth a little thought. Especially that MRU micro-structure. Write an objective paragraph, external action. Then fill in the emotional reaction, the instinctive reaction, and the final rational words and actions. And repeat. Again and again!

Let's see. The aged nanowrimo note over here http://community.livejournal.com/writercises/142259.html was based on an artist who had found that simply turning a picture upside down helped novice artists to draw better, because it forced them to really look at the picture instead of their expectations. And I raised the question of what would convince us to really look and think about the subjects of our writing, so that we could show the reader what is really there instead of simple pre-conceived ideas. In some ways, writing using something like the MRU structure might be that kind of breaker, because filling in the four parts (what's the objective motivation? What's the immediate emotional reaction? What's the instinctive reflex reaction? And what are the rational thoughts, speech, and action at the end?) forces us to think carefully about each step in the story.

I think I see Cape Horn off to the side, or perhaps it's the Cape of Good Hope? Anyway, time to reef some sails and turn this ship. Anyone see a star to steer her by?

Write!
[identity profile] mbarker.livejournal.com
Tightening the Screws On Plot and Structure (16)

Chapter 7 on Scenes in Plot & Structure by James Scott Bell starts right out with two pithy paragraphs.
"A good plot is about disturbance to characters' inner and outer lives."

"Scenes are what we use to illustrate and dramatize those disturbances. Scenes are the essential building blocks of plot. And the plot is only as strong as its weakest block."
So we are going to talk about scenes for a little bit. Bell starts by telling us that a scene is a fictional unit, and that we need to make them unforgettable. Fresh, surprising, emotionally intense, with characters we care about doing things that we must pay attention to. Tension, originality. Most often, unforgettable scenes have an intense clash between two characters who have the strongest possible reasons for their opposition.

Bell suggests four chords of fiction that thread throughout the scenes. The two major chords are action and reaction. The two minor chords are setup and deepening. They are often combined in a scene. Oh, and don't forget to separate scenes and beats. A scene takes place in a single location, usually in real time. A beat is a unit within a scene, a stroke of action, an exchange of dialogue, etc.

The action chord is when a character does something to attain an objective. In the scene, the character has a scene purpose. This is a step towards the story goal. Usually, there is conflict and confrontation, with someone frustrating the character, pushing them away from achieving their objective.

Reaction scenes are the emotional response of a character when something happens to them (often bad). Instead of getting the information that would help, the character gets information that makes it harder for them. How do they feel when they are tired, frustrated, and nothing seems to be working? Sometimes reaction is just a beat within a scene.
"Character takes action, is frustrated by conflict, and usually ends up with a setback. He reacts to this development, thinks things over, and decides on another action."
Action and reaction, a ping-pong game to keep the reader watching.

Setup scenes or beats are units that occur to provide a basis for subsequent scenes. They introduce the characters, what they are doing, and their motivations. They reveal the problem that leads to the central predicament of the book. At various places in the story, there may need to be other setup scenes or beats. To avoid making them dull, make sure there are some problems, some conflict, in every scene. Remember, setup scenes are a minor chord, and should be kept to a minimum. Most of them will occur early in the book, leading to a series of action and reaction scenes that drive the rest of the book.

Deepening scenes? Or beats? These are the spices, added to deepen the reader's understanding of the character or setting. Don't overdo it, but the little interludes where a character suddenly tells a story or displays an unexpected talent can be good for pacing, and help to make your story rich.

Not a scene? Bell talks about summarizing, the editorial descriptions that move the reader from one scene to another. I'd also think about scenic descriptions, those word pictures that some authors provide to help us "see" the setting.

Okay. That's probably enough of Chapter 7 for this time. There's a bit more in the book about three essentials for a scene (hook, intensity, and prompt) and Bell's Intensity Scale, but those will have to wait for a while.

An exercise? How about taking a chapter or so of a book you like, and analyzing how it uses scenes? Is the chapter one long scene or several short ones? Can you identify the beats in a scene, and how is the mix and balance between action and reaction, setup and deepening? What kind of scene do you feel comfortable writing, and which do you think you need to practice?
[identity profile] mbarker.livejournal.com
Meandering Our Way through Plot and Structure (13)

Where were we before we fell into the summer doldrums? Ah, yes, muddling through the middles in Plot & Structure by James Scott Bell (nothing to do with Muggles, honestly). That means we're in Chapter 5 and we are about to ARM ourselves for confrontation. Action, reaction, more action. Your lead character needs to be doing something to move the plot along. Plot results from the character taking actions to solve problems trying to gain their goal or desires. So we need a character with an objective and the action towards it, along with opposition, obstacles, problems to overcome.

One of the problems is that often you have characters who are on the same side with similar interests. This can result in lifeless scenes without much interest. To spice them up, you need to add conflict or tension. Maybe the surroundings, or perhaps other characters, can add opposition. However internal tension is probably the strongest driver. All you have to do is think about why the characters would not cooperate. Fear, competition, all those good emotions and motives. Of course, as someone suggested, if things are getting boring, have someone pull a gun. Instant tension.

Write actions and justify them. Remember that the lead character should almost always lose, not attain their desires or their goals, actually end up in a worse situation. Action.

And then reaction. Emotional, but then a commitment to more action.

One of the big problems of act two or the middles is keeping the reader interested. Action, reaction, more action, but what keeps them going? Two big principles: stretch the tension and raise the stakes. Now let's see, Bell has 10 pages about stretching and raising.

Stretching the tension. Step one: set up the tension. What problem has the potential to seriously hurt the character? Step Two: Stretch the physical. Slow down. Put in every detail of action, thoughts, dialogue, and description. What is the worst thing from the outside can happen to your character? What is the worst trouble that your character can get into? Have you provided the setup for the danger for the readers? Step three: stretch the emotional. Show us the roiling emotions and doubts and anxieties. Now what is the worst thing from the inside that can happen to your character? What is the worst information that the character could get? Have we set up the reader to care about the lead character? Make sure that you stretch the big picture and the small details.

Raising the stakes. Always ask yourself "who cares?" What will the lead character lose? Is it important enough? Look at the plot stakes -- the threat to the lead character from the outside. What physical harm can occur, what new forces can come in, and what professional duty or commitments are at stake? Look at the character stakes -- the psychological or personal image damage is involved? How can things get more emotionally wrenching, who does the lead care about that can get caught up in trouble, and are there dark secrets waiting to be revealed? Finally, look at the social stakes. Are the conditions in the society dire? What are the social aspects of the story that could affect the characters, are there large issues that they are dealing with, or are there groups of characters that can line up on sides?

Be mean to your characters. Make lists of things that can go wrong and sort them from least to worst. Most of the time you want trouble to increase as the story moves along. And your readers will want to know what happens.

Okay. There's a couple more pages at least talking about middles, but we'll stop at this point. Arm yourself with action, reaction, and more action. Then stretch the tension. Set it up, and stretch the physical and emotional tension. Finally raise the stakes -- plot stakes, character stakes, or social stakes. Got it?

Write!

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 29th, 2025 10:30 am
Powered by Dreamwidth Studios