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[personal profile] mbarker
Original Posting 2022/1/24
Recently, a friend mentioned that they were feeling down, because they couldn’t go anywhere right now. Vacations, airplane trips, all that kind of thing seems to have disappeared, and many people are feeling somewhat restricted as a result.

I thought about it, and asked them to consider (a) take the little google maps figure for a walk somewhere that is interesting! Admittedly, you can't get the figure to walk inside a shop or have something to eat, but you can take a walk along the middle of the Vegas Strip, or perhaps downtown Paris, or someplace else that you find interesting. Also (b) check out travel websites, videos, and such about a place you are interested in. Heck, go ahead and plan that trip, figure out where you would go and what you would do and... do check YouTube, there are a lot of people putting up tours of their locales right now.

They thought about it, and said it sounded interesting. They admitted, they simply hadn't thought about doing something like that. I will admit, we may not be able to take a physical trip quite as easily as we could just a few years ago, but... there's a lot of access on the web! So take a vacation trip in your own living room!

Obviously, this also works for writers. Yes, a trip to that location would be nice, but... do it on the web, and see just how much you can learn that way.
Then, write! Sure, send us a card, tell us about your virtual vacation, and feel free to say, "Wish you were here!" (or there?) 
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[personal profile] mbarker
Original posting 2021/11/4
Caught this in my morning scramble through Google news... recommended for me?

https://www.lifesavvy.com/22054/five-creative-writing-exercises-to-jump-start-nanowrimo/amp/

Oh, now google news is offering me aids for Nanowrimo? Let’s see…

Morning pages? Right, the Artist’s Way recommended starting your day with three pages of thoughts. Anything and everything that comes bubbling up. Of course, many of us know that approach as free-writing. It’s a good warmup, and a way to keep going when you need it… hum, they snuck one in there, about writing about an object. Just look around, pick something, and go! Google images can help, if you need more pictures…

Memory and dream journaling? Sure, dig back into the past, and tell us about a time when you… what are the stories that you share when talking to friends? What do you remember? What did you feel? Or maybe you want to do dreams? 

Writing prompts? I happen to participate in a weekly round of prompts, but a search on the Internet for writing prompts will keep you busy for many, many words. Looks as if there is one aimed at Nanowrimo, too.

Fan fiction! Pick a story, and retell it. Or maybe pick a bit character from your favorite story and tell their story?
Interesting. The headline says 5 creative writing exercises, but they only seem to have four groups? Maybe the last one is DIY? Do It Yourself… what kind of push will keep you churning out the words, pushing along, aiming at that golden Nanowrimo feeling of accomplishment? Go ahead, make your day, write a bit!  
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[personal profile] mbarker
Original Posting 2021/10/15
I was poking around in some old files and found this list. I think it must be a list of possible actions or events for stories, and I think I added the ones after the dashes as possible alternatives? Anyway, I thought some of you might find it useful for brainstorming. When you want to think about what might happen next in your story… Run down the list and see what catches your eye, what kind of problem could your character be involved with?

Supplicate, ask for help – offer help, deliverance, rescue
victim of misfortune – receiving good fortune
disaster
abduction – eloping, running away, vacation
obtaining – giving away
hatred – love
rivalry – boosting
adultery – reinforcing marriage
madness – sanity
murder – saving lives, giving life
self-sacrifice – self-fulfillment, expression
dark secret – hidden abilities
love blocked – love aided
ambition – promoting others
revenge – good payback, forgiveness
pursuit – helping to freedom
revolt – support
daring expedition
mystery
fatal curiosity – curiosity repaid
mistaken jealousy
faulty judgment – mistaken forgiveness
remorse
recovery/loss

Something there for almost anybody!
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[personal profile] mbarker
Original posting 2021/9/1
Over here, https://writingexcuses.com/2021/08/29/16-35-what-is-the-m-i-c-e-quotient/ is starting a series digging into the MICE quotient. You may have heard of this, it originated with Orion Scott Card some time ago. Basically, the notion is that stories are built around four elements, milieu, inquiry (idea originally, but...), character, and event. Typically, a milieu story thread starts when the character goes into some place and ends when they leave. Inquiry starts when the character asks a question and ends when they find the answer. Character? Who am I up to some kind of self-understanding. Event starts with something disrupting the normal and ends with either a return to the old normal or establishing a new normal. Now, in between these bookends, you get conflicts. Something keeps the character in the milieu, something keeps the character from finding the answer, something keeps the character from changing, or something blocks achieving a norm of some kind.

Anyway, it's one approach to stories. And Writing Excuses is going to dig deep into the framework, the elements and how they fit together, plus how you can use them to guide your writing...

I may have to dig out my copy of Orion Scott Card's book and review what he had to say about it...
Oh! For an exercise, take a short story you are working on or have written, and try to identify the MICE elements at work in it. Can you identify where you start a thread, and where it ends? Do you have them nested, so the inner ones end before the outer ones? 
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[personal profile] mbarker
Original Posting 2021/5/16
This challenge was actually issued in the context of writing resumes, but I think it works for writing, generally. So, here’s the challenge.

What’s the best bit of advice you have gotten (or given) about writing?

Basically, what’s one point, one idea, one piece of advice about writing that you think everyone should know? Basic, advanced, whatever, what is that one thing that you would point up for us all to pay attention to?

Go ahead. Tell us about it? Feel free to make the point, then give us the story behind it, if you like. Or maybe tell us a story, and then the moral of the story? However you want, let us know about the best advice for writing. Okay?

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 Original Posting 2021/5/10

Elsewhere, someone asked for advice about whether or not to stop and make a revision to their work in progress or not. They explained they were about 50% or better into their story, but had just realized that there was a bit character in the early part who could play a bigger role as a red herring, and they wondered whether to go back and rewrite the early part now, or press on to the end and then do the revision. Here's my response...

I think the answer is yes. Seriously, I've seen advocates for both approaches to handling that great idea that comes in the middle of writing. One group suggests that you write yourself a note, to be used during revision, but then press ahead and write the whole thing. Their argument is that you may (and probably will) come up with other changes that need to be worked in, and pushing to finish first (a) ensures that you do finish, and (b) let's you work in all those changes during a revision pass or two, instead of repeatedly restarting during the first draft race to the end. Another group says no, when you have a change like this, go ahead and rewrite, patch it in, and then work forward from a strong base, with the change already in place. That way you don't have as much rework to do on the later parts, since you already worked in the change.

I think a lot of it depends on your own approach. If you are trying to keep the whole thing in your head, and writing, writing, aiming at that finish (aka discovery writing or pantser), then it probably makes sense to just make a note and keep going. You're going to keep on discovering things to work into the story, and that revision is going to be fairly hefty anyway, so go ahead and get a whole list before you go back and start making changes. On the other hand, if you have a pretty good idea of where you are going, and the change will be fairly major, (aka plotter?) then it may make sense to go back and work it in now. Incidentally, Lois McMaster Bujold has talked about her process, which involves writing herself a series of fairly extensive side commentaries while writing (I think of this as co-writing), which lets her keep track of changes like this for later revision, while still pushing ahead on the mainline without too much major upheaval. I suppose that might be a third approach, pause, write up bits and pieces without working them in, enough so that you think you have the idea well in hand, then go ahead.

So, yes. You may want to take a little time and at least write yourself a note, perhaps some character scenes and such, to help you keep track of that new red herring until you come back during revision and work them in everywhere. And go ahead and write the rest of the story as if you had made those changes already, but go ahead and push for the finish. OR stop now, go back and rework things to at least bring out that new character, add some scenes and dialogue and so forth, and then pick up again with a firmer base to work from.

Your choice. Whichever works best for your writing process, at this time, for this story.
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 Original Posting 2021/4/17

Writer's Digest, July 1994, p. 24-27, had an article by Michael Ray Taylor about fleshing out your writing. He suggest you draw. Oh, not literally, most of us aren't artists enough for that. No, DRAW is an acronym for delineate, ruminate, analogize, and write. Here's his four steps.

Delineate. Make a list. Refine and develop your ideas by listing, and then picking examples. Then for each example, make a list of the sensory aspects of that idea or example. He suggests timing yourself, give yourself 5 to 10 minutes per point.

Ruminate. Summon a vision. Look at your list about one idea or element. Close your eyes, and think about it. Is it primarily visual? What does it suggest? You can add things to your list at this point. This also is timed, 3 to 5 minutes per item.

Analogize. What's it like? For each item, come up with some other things, idea, or image that describes it in an unusual or creative way. Go ahead and write those comparisons down on your list. Again, this is time, about 10 minutes per item, and keep going.

Write. Sketch the flesh. Now, go ahead and create descriptive sentences using the analogies and other thoughts you had. Go ahead and make us see and feel each and every element.

Now, take all the pieces you put together and put them into finished piece. Setting, action, characterization, plot… Put it all together. DRAW gives you a number of written sketches you can use as part of your writing.
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 Original Posting 7/5/2019

Writer's Digest, November 1991, has an article by Peter Leschak on pages 26-29, talking about The Five-Step Creativity Workout. The subtitle suggests, "An unexercised mind can't be counted on for heavy writing. Here's how to build your creative muscles."Peter starts by recounting two anecdotes, one about a friend who was a world-class goalie and occasionally found himself catching pucks in slow motion, the other about a Nobel prize-winning chemist who dreamed the formula he was searching for. In both cases, it's practice and hard work over a long time that set up these seemingly amazing achievements. So, "we can achieve similar revelations in our writing – encounter moments when every word seems right and the ideas endless… You can't wait for inspiration. You have to lure it to you – and then reach out and grab it." Then he suggests five keys to help you develop.1. Concentration. The key to writing, to being a creator, is observation, information, perceptions. "The creative mind isn't relaxed and laid-back." Peter suggests remembering your motivation. Making money and paying the bills, your message, "whatever focuses your attention on writing, and keeps it there, is the key to heightening your powers of concentration." Think about the main reason you write.2. Form. "Limits – that is, form – challenge the mind, forcing creativity." Peter talks about a word game that he uses to challenge himself. Close your eyes, flip open a dictionary, and point to something on the page. Use that word as the first line of your writing. Flip some more pages, point again, and use that word in your second line. Keep going! "It's an effective way to jumpstart the mind, and I'm often amazed at the associations and ideas that pop up." Experiment with form. Play with it. "Write a character sketch of your spouse as seen through the eyes of your dog, or better yet, your goldfish."Peter ends his discussion of form with a description of a rather strange experiment. Send students into a room with a chair and a bowl of Jell-O. Tell them to bare their souls to the Jell-O. Surprisingly, the students found they learned lots of new things doing this. "You can't think in an ordinary way when you're talking to a bowl of Jell-O."3. Solitude. Cut off the input and see what you've already got. Set aside a place and time to write. Make sure you have got all the tools, and avoid distractions. "Solitude allows the fresh and unpredictable to surface."4. Patience. "Creative wisdom, the ability to produce good work, often comes only with experience – with time and maturity, and the accumulation of knowledge." Keep plugging.5. Confidence. "If you have a goal that's reasonably within your grasp, then faith plays an important role. The raw belief that you can accomplish something will help bring it about." Peter suggests that you need to realize two things. First, you can write. You learned it as a child, and you been practicing ever since! It's a craft, and you need to keep doing it. Second, you can destroy what you have done. "No one has to see what you've written until you are happy with it." You are in control. Now, creating does take guts. When you present your work to an audience, there's judgment, criticism. "That's painful because there will always be some who won't like what you've written." Remember, though, if you don't write it and publish it, there's no way for anyone else to read it! So, set yourself a goal, and keep going.Exercise? Well, stop and think about it. His five keys, concentration, form, solitude, patience, confidence? How often do you practice those? What can you do to build them? Go ahead, give yourself some time and freedom to work on those, and see what happens to your creativity!There's a sidebar on page 28, called The Liberty Banana by Marshall Cook. It's a different creativity exercise. Basically, consider someone challenging you, or a room full of executives, to give as many answers as they can in five minutes to the question, "How many ways is a banana different from a bell?" Then, take another five minutes and consider the question, "How is a banana like a bell?" And, just to top everything off, take another five minutes and consider, "How can you make a bell better by making it more like a banana?" So, try comparing your hero to a bicycle, or perhaps just two random subjects, to get yourself started! How is it different, how is it like, and how can you make it better?
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[personal profile] mbarker
 Original Posting May 2, 2019

Okay. Here, let's try this. Taken from storyaday.org...Let's start with a list. Go ahead, put your choices in.Adjective:Noun:Strong verb:Subject:Verb:Verb:Verb:Something changes:What has changed:Closing question/statement/image.Here's my list.Adjective: WetNoun: towelStrong verb: slappedSubject: EdgarVerb: jumpedVerb: stumbledVerb: yelledSomething changes: Albert came inWhat has changed: pulled the towel off his faceClosing question/statement/image: Edgar groaned and agreed, "That's not a facehugger."And here's what we plug it all into.A (adjective) (noun) (strong verb) (subject), so they (verb), and because of that (verb), and because of that (verb) until (something changes) and (what has changed?). Closing question/statement/image.So ...A wet towel slapped Edgar...so they jumped...and because of that stumbled...and because of that yelled...until Albert came in...and pulled the towel off his face.Edgar groaned and agreed, "That's not a facehugger."There you go. Fill in the blanks, plug it into the sentence, and see what you get. Then take that and expand it into a story.
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[personal profile] mbarker
 Original posting: March 9, 2019

(Man, short stories, flash fiction, what? Do that in a week? I need to do something else... well, here you go, try sowing seeds!)This is kind of half technique, half exercise. It's based on some ruminations by Misha Burnett (see https://mishaburnett.wordpress.com/2019/02/22/accidental-discoveries/ for more details)Basically the idea is to spend a while, say a week or a month, developing seeds. A snippet, a scene, a sketch, a bit of dialogue, a little description, an event... Just enough to capture an idea, a spark for later. One a day, although I suppose you can do more than one, if you want. Then set it aside to sprout and grow.Later, next month or so, you can come back and see what you planted. And go ahead and turn it into a full story. Add those characters, fill in the background, whatever it needs.So. Take a break from weekly stories or longer term novels. Spend a while gathering seeds. Then see what kind of a harvest you gather later.(So I could do 6 seeds instead? Sure, why not? Go for it! Just write!)Remember, tomorrow is the deadline for our first 6x6 submissions. Note that tomorrow may depend on just where you live, I’m probably ahead of the calendar for most of you...
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 Original Posting March 6, 2019

On another list, someone mentioned that they have the technical ability to put a story together, but they couldn't possibly write a story a week because they didn't have ideas.

After I picked myself up from the floor, I got to thinking. Okay, let's suppose you just don't have an idea for a story. So, where could you find something?

1. Listen to a song! That's right, rock-n-roll, country-n-western, one of those that you like. Now, almost every song has a story hidden inside. Not very hidden in most cases. So, take that story, and write it! Turn those short descriptions into living, breathing characters, build the setting up, and turn those events into scenes! Go for it! Heck, put us in the ship with Francis Scott Key, looking for a flag waving... yes, it's an oldie, but it's still a goodie!

2. Take a joke. Please! If you ask Google about jokes, you get about 689,000,000 results, and that's just the hits. Go to any of those sites, and you'll find plenty of jokes. Now, you can use that joke as your story framework, expanding it. You can use it as a kind of theme, running behind or through your story. Anyway you like it, use that joke.

3. Look at a picture? Try google images. Pick a word, any word, or a phrase and see what turns up! See if one of those pictures sparks something for you. Might be the start of your story, a scene in the middle, or perhaps even the climactic ending, but... write a little story about that picture (or two or three?)

4. Reader's Digest Stories? Sure, why not? Someone here on the list used to take... I think it was the last line, or maybe the first line, from a Reader's Digest story, and use that as the seed for a short story. https://www.rd.com/true-stories/ might get you started, or perhaps https://www.rd.com/jokes/funny-stories/ or https://www.rd.com/funny-stuff/

5. Plumb your own memory or life? Sure... what was an exciting event in your life? What was an upsetting event in your life? Pick some event in your life, far past, recent, whatever. Now, think about it. What might have happened? Go ahead, imagine some variations, play games with that incident. Who else might have gotten involved? What would happen if... Wow! That could be a pretty interesting story.

6. What's your favorite movie? How about one you remember pretty well? Now, pick a scene or event in that movie. And... put yourself into it. Yep, imagine you are riding in an X-Wing fighter, and the spooky voice says, "Trust the Force!" in your earphones... what happens? Oh, wow... Okay, don't like that? Well, take that movie and consider a twist. Imagine the story from the point of view of a bit player? Tell us the story from that point of view...

There. Six possible fonts of ideas for your stories. I'll admit, I think the first five work better for me, but use whichever one you like.

Oh, wait! I forgot comic strips, comics, cartoons... take those stories, and write those up! Yes, those can be fun!

Just write!
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[personal profile] mbarker
 Original post Oct. 22, 2018

Ho, ho, ho... I just put together a little random generator, using horror ideas, elements, devices, and locations from The Fiction Writer's Silent Partner. Let's try hitting it six times, and see what we get?

1.
Idea:  mysterious circus lures young victims to a performance
Element: abominable snowman
Device: flying monsters
Location: locked room

2.
Idea: an artist uses real people for his sculptures
Element: forces of energy
Device: hot wax
Location: a ghost boat

3.
Idea: a monster/wild animals/reptiles/rodents infest a village or town
Element: bats
Device: reptiles
Location: garage

4.
Idea: a train or other vehicle departs its route
Element: prehistoric monsters
Device: flying monsters
Location: locked room

5.
Idea: a scientist creates life or energy that goes out of control
Element: dragons
Device: gouging
Location: deserted warehouse

6.
Idea: an electrical field feeds on other energy, growing stronger and more deadly
Element: monsters
Device: hatchet
Location: deserted fun park

Well, they may not be the greatest, but… Perhaps they will provide you with a starting point? Tell us about the locked room in the circus, or perhaps the ghost boat, filled with sculptures that are eerily realistic? How about the wave of bats and reptiles taking over the town, trapping our heroes in a garage? Or maybe it's the locked room on the train, driven off of its tracks by flying prehistoric monsters? Or the dragons that the bio technicians thought they had under control, out in the warehouse? What about the electrical monsters growing in the deserted fun park?

Go ahead, make it your story!
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[personal profile] mbarker
 Original Posting Sept. 29, 2018

Writer's Digest, September 1993, on pages 40 and 41, has an article by Andrea Carlisle with the title Reviving Stalled Stories. The subheading says, "Stories falter and die for many reasons. But here's one technique that can rev up your imagination – and restart your story."

Andrea starts out by sketching a common problem. One day you're happily writing, and then suddenly… You're not. Why? Well, often it's just a lack of creative spark, what Andrea calls creative nourishment. And, she suggests, crossing may be the trick that gets you going again.

(No, not crossing the beams. And despite the cartoon at the head of the article that shows battery cables on a manuscript, it's not jumpstarting, either.)

"Crossing is the willful, playful bringing together of elements (characters, events, locales) that the writer may not have considered as belonging together." Mix it up! Toss together what didn't happen with what did, maybe some real people meet the fictional people, real locales, whatever. It's what if!

Andrea recommends take a story that stalled! Maybe it had too much personal meaning, or maybe there's too much going on. Something stopped you.

Now, let's start with the story that is overloaded with personal meaning. You may be having trouble turning real characters into fiction

In this case, "crossing begins with making a list of both the characters and the events in your story. You then analyze this list and brainstorm ways to bring in new energy – new characters, settings, or events."

Number one. List the characters, and the events. Next, toss in some possible changes, some new possible characters, some new possible locales, some new possible events. Do any of them seem like the transformation you're looking for, the one that makes the story move and happen again?

Go ahead, let your characters, your events, shift and change as the new circumstances and characters mix in. Don't get carried away! Try crossing with one new element, one fictional person, place, or event, and see if that gets the story moving again. Look for something that he was likely to force your character up against some tough problems.

On the other hand, you may have a story where there's just too much happening. In this case, start by deciding what the theme of your story is, what is the one thing that your story is about. Now, you probably have too many characters, locales, and events going on! So you don't need to add in new elements exactly. But, you do want to start by making a list. Who are all the characters? Get rid of the extras. Then list all the events. Again, cut out the extras. Finally, cross your main character with events and people that bring the theme out.

Finally, Andrea suggests that you might use crossing to generate story ideas. Pretty simple, really. Instead of taking your list of characters and list of events from a story that isn't working, start by just brainstorming a list of characters and events that are interesting to you. Then, cross that with more characters and events. Real and imaginary people meeting, events crisscrossing, see what it suggest to you.

"Before a story can come alive for readers, it must first live for you. Crossing offers a way to nourish the life you're creating. Before you bury another piece without honors, try challenging your characters with someone, someplace, or something new. Then watch your story take on a life of its own."

There you go. Add a little more spice to your stone soup, and see what happens!
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[personal profile] mbarker
 Original Posting July 15, 2018

Okay, so someone suggested that ideas are hard to come by, or at least, hard to turn into stories? Let's see what we can do with that...

First of all, I love frameworks. For example, the MICE quotient, suggested by Orson Scott Card, provides four basic notions. Milieu stories (or arcs? plot building blocks?) are all about setting. They start when the character enters the place, and end when you leave that place. There and back again, journeys of all sorts! Idea stories, or sometimes Ask and Answer (which makes it MACE!) are about questions, and start when someone asks a question, and end when you answer the question. Mysteries are classic idea stories. Character tales start when the character is dissatisfied with something about themselves, and end with satisfaction or reconciliation. Romance, coming of age, lots of these stories around. Finally, event stories start with something wrong with the status quo, and end with a solution. From large-scale disasters to changing a flat tire, these are really well-known. Oh, and you can imbed or mix them! So you can have an event story about the asteroid hitting the earth, with a little character story about the romance in the control center inside it, and... Like that! So these are all about promises (or premises) that kick things off, and then eventually, the fulfillment of those promises.

How can you use those four types to help with ideas or with turning ideas into stories? Well, if you have an idea, try fitting it to those four frameworks? Is it about the milieu, idea, character, or event? Could you make it fit into those? How about going the other way, start with the four frameworks, and see if you can come up with some ideas? What kind of setting or place would be interesting to go? What kind of question or problem would you like to try answering? What could your character be dissatisfied with about themselves? And, of course, what kind of events could make trouble with the status quo?

Might as well haul out another framework, the story skeleton? How about this one? "A likable character faces opposition and conflict, and through his/her own efforts, achieves a worthwhile goal." Simple, right? Likable character, opposition/conflict, his/her own efforts, and worthwhile goal. Brainstorm a few possibilities for those, crisscross with the MICE elements, and see what happens!

So what the heck do I mean? Well, let’s assume you are sitting there, staring at your blank page, and wondering what to right about (or even what to write about!). Hey, grab a sheet of paper and a pencil (I prefer paper and pencil for brainstorming, but your methods may vary). Consider this.

Where could our likable character wander off to? Well, how about Shinjuku? Or maybe diving? The lost temple of the chimpanzees? Oh, into the looking glass? Or maybe... sure, make a list of some intriguing places. Some of them may inspire you...

Not doing it yet, huh? Okay, what kind of questions or issues might get your character involved? There’s the traditional dead body... who and where? Or maybe it’s an ethical issue? Your character hears a woman screaming in the alley out back, but they have been told never, ever go out back? What should they do? What about the question of just how many angels do dance on the head of a pin? No...

Character... ah, what could our character find dissatisfying about themselves? Well, being alone is an obvious one, which can be solved by romantic overtures and other fun and games before a happily ever after comes along? Or perhaps they can’t quite stand the way they talk? Or...

Events? Now that’s where the fires, floods, rain of frogs (no, not the reign of frogs, when the French ruled, that's something else), some guy with a shotgun, a flat tire, and almost anything and everything else could happen to your hapless character. Matter of fact, it’s almost too easy to drop a wall on your character and force them to struggle with it. But these can certainly be fun to consider.

Warming up a bit? I mean, setting, issues and problems, character flaws and other internal difficulties, and all the trials and tribulations of life are just waiting to help your character fill in their story. Take a heaping handful, and write!
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[personal profile] mbarker
 Original posting July 5, 2018

Interesting. Howard Tayler, in a tweet over here

https://twitter.com/howardtayler/status/1013927731665387521

Argues that ideas are easy, plentiful, and that turning the ides into something that makes people recognize the ideas -- that's the hard part. Which reminded me of the old quote about genius being one percent inspiration and 99 percent perspiration.

But then Rachel Gutin responded

https://twitter.com/Rachel_Gutin/status/1013961561772314624

pointing out that kids get really stuck and have to learn how to identify ideas they can write about.

I think the question is at least in part where you have difficulty. Some people have an apparently endless fountain of ideas, but sitting down and grunting through the work to turn any one of those ideas into an actual story... hah! Other people get stuck at the early part, worrying and fretting, looking for a perfect idea, and then find the mechanics of grinding out the story to be fairly straightforward.

It's almost a reflection of the arguments between outliners and discovery writers. To outline before writing, or to write and in the writing, find an outline? Which way do you go?

Anyway, I thought I would ask. Do you find yourself having more trouble getting ideas to write from, or working through the writing? Where do you get stuck? Would more bits and pieces about getting ideas, about how to get stuff from the well of creativity, be more attractive, or do you like the technical stuff?

What do you think?
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[personal profile] mbarker
 Original Posting June 28, 2018

Some years ago, on TV, I saw a gentleman teaching drawing. He said that most people tell him they cannot draw, however, he had a simple technique which he said usually resulted in surprisingly good drawings. Then he demonstrated the technique with some students. He took a picture of someone's head, a typical portrait, and asked the students to draw it.

However, instead of showing them the portrait in the normal position, he turned it upside down. So the picture was someone standing on their head.

Oddly enough, this simple change resulted in surprisingly good drawings! The students were surprised at how easily they could draw this portrait standing on its head.

The teacher explained that he thought most people can't really see the picture because they know what they are looking at. They have an image, a model, an idea of what they're looking at, and they can't really see what is in front of them. However, turning it upside down breaks that barrier and forces them to really look at what is there.

So what does that have to do with writing? Well, all too often, I think our characters, our plots, our settings… We can't see them because the tropes, the mental models, our expectations of what we are looking at get in the way.

So, stand on your head. Then write. Break through those tired old cliches and tropes and expectations, look at what is in front of you with new eyes, and... write about it!

You might be surprised at what you will see, once you stand on your head to look!

Write?
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting April 13, 2018

Whoops! Hope everyone is happily chewing away on their 6x6 stories? I’ve been being frustrated by a computer that seems to want to reboot, blue screen and all that, at the most inconvenient times! I’m actually writing this on my iPod, and I despise hunt-and-peck typing with my finger.

So, just thinking about MICE (or MACE, according to some folks). MICE was Orson Scott Card’s version. Milieu, idea, character, and event. Which, as I understand it, was kind of to identify which thread dominated, say at the beginning of a story, and then you need to have a matching closure at the end of your story. Of course, you may have layers, like an onion, with matching pieces at each end. MACE? Oh, in place of idea, slide in ask and answer. So if the beginning is a character problem, the ending should resolve that, or at least go back to it. Similarly for the other three areas.

Aha! Over here

https://www.writingexcuses.com/tag/mice-quotient/

There's even a summary chart about MICE.

Milieu: enter new place, struggle to get out, survive, understand, and... exit new place. Ye olde quest, more or less.
Inquiry? IDEA. Oh, well. Ask a question (mystery!), get clues and info, and... answer the question!
Character. Unhappy with self. Try to change, New understanding of self.
Event. Disruption, upset, floods, fires, and other calamities. Fight! Chase! Excitement! Status quo resumes (new or old). Action galore!

Or take a look at this summary

http://www.sfcenter.ku.edu/Workshop-stuff/MICE-Quotient.htm

or one of the many, many other writeups available from your friend and mine, Google!

So, there you go. Now layer those, and poof! Write a story!

Now, this does raise a problem. How do you match them up? One answer, that JC, a member of this writing group, used to recommend, was to write the later part first, such as the ending, then go back and do the lead up to it! After all, the reader doesn’t know what order you wrote it in, all they see is the final product. So write it out of order, then shuffle the pieces into the right order.

Write the ending first? Then do the beginning and middle that leads to that? Sure, why not? I mean, often the end is the exciting idea that grabs you, so go ahead and enjoy it!

And meanwhile, I need to crunch a bit. So, go ahead, write it in whatever order works for you, the splinters of milieu (aka setting or world building), idea (oh, fascinating!), character (who are these people?), and event (what happened? And then.,,). Then rearrange!

And when the ends meet, hey, tell us that story!


mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original posting Nov. 2, 2017

Recently, on Writing Excuses http://www.writingexcuses.com/ , they offered a slightly modified version of the venerable Orson Scott Card MICE quotient. MICE, as you probably know, is Milieu, Idea, Character, and Event. However, the new acronym is MACE -- Milieu, Ask/Answer, Character, and Event.

Briefly, they suggested that in a Milieu story, the basic plot movement is going into some place new, and then returning from that new place. Obviously, you can play lots of variations, but the notion of going into something new -- a place, a situation, a kindergarten, whatever -- and exploring that, then returning or at least exiting that new place is the basic plot fo the Milieu.

An ask/answer story, on the other hand, starts with a question. Who dun it, of course, is the well-known mystery question, but there are other questions, too. You might fall back on who, what, where, when, why, and how, the six honest serving men of Kipling's fame. Anyway, ask a question, who did it, what if, where are we, when did it happen, why, oh, why do we keep asking these questions, and how long can this go on... and then answer it, one way or another. Heck, sometimes you may answer it several different ways, just for the fun of it.

The character? Well, these usually start with a problem with the self, something is wrong with our image, our identity. They explore the person, and eventually result in a new self image or identity, or sometimes simply in acceptance of the self that we have.

Then, of course, there are event stories. The typical starting point for these is a broken status quo, something is wrong with the world! After this and that, we eventually achieve either a new status quo or possibly acceptance of the status quo as it is, broken and all.

Whoosh! Four threads that you might use in your Nanowrimo plotting on the fly! After all, you can mix these up, although normally they come nested -- one inside the other. Incidentally, you might consider something I noticed, which is that milieu and event stories are largely external oriented -- go someplace new, a broken status quo -- while ask/answer and character tales tend to be more internal oriented, often focusing on the internal growth and change of the characters more than the external disasters.

Anyway, something to play with while you are grinding out the words, grinding out the words, we shall have rejoicing, grinding out the Nanowrimo words!

Write?
[identity profile] mbarker.livejournal.com
Originally posted 31 August 2010

Over here, http://www.writersdigest.com/article/4-story-structures-that-dominate-novels/ there's an article by Orson Scott Card talking about "The Four Story Structures That Dominate Novels." Basically, Card suggests that there are four elements that help determine the structure of our stories. While every story has some of each, usually one dominates.

What are the four elements? Milieu, idea, character, and event (MICE). And what are the structures or implications for the story?

Structure one, milieu. This is a fancy term for the world -- the planet, society, weather, etc. The usual structure is very simple "An observer who sees things the way we?d see them gets to the strange place, observes things that interest him, is transformed by what he sees, and then comes back a new person."

So the story begins when the character arrives in a new place, and ends when the character leaves.

Structure two, idea. "Idea stories are about the process of seeking and discovering new information through the eyes of characters who are driven to make the discoveries. The structure is very simple: The idea story begins by raising a question; it ends when the question is answered."

Card points out that most mysteries follow this structure. The story begins with a crime. The question is who did it and why? The story ends when the identity and motive are revealed.

Structure three, character. Character stories are about transformation of a character's role in communities that are important to the character. They're about who a character is. The story begins when the main character breaks out of one role and begins the process of change. It ends when the character finds a new role or sometimes settles back into the old one.

Structure four, event. Something is wrong with the world. Someone steps up to struggle with that. And when they change the world, it ends.

So simple, and yet... having MICE in your stories can help?

As an exercise, you might look at some of your favorite stories. Which of the four do they emphasize? What about your own writing? Which do you prefer?

Who moved the cheese?
[identity profile] mbarker.livejournal.com
Originally posted 27 February 2007

Well, not exactly. There's a CNN report about experiments in China with remote-controlled pigeons over here http://edition.cnn.com/2007/WORLD/asiapcf/02/27/china.pigeon.reut/index.html and it ends with the wistful comment that "The report did not specify what practical uses the scientists saw for the remote-controlled pigeons."

Sounds like a job for imagineering!

So, put your thinking caps on. Suppose you had a remote-controlled pigeon. According to the report, right now they can steer them up, down, right and left, but let's take the leap of imagination and say you have whatever fine controls you need (landing, takeoff, jabbering with the neighbors - sure).

So what do you do with them? Formation flying over parades (splat!)? Dive-bombing the squirrels who are eating the birdseed in the feeder? Or . . .

Go ahead, tell us what practical (or laughably impractical) uses you foresee for remote-controlled pigeons.

tink
(or if you prefer, I suppose you could remote-control some other critter. Apparently this same lab said they had remote-controlled mice a while back, but no one knew what to do with them, either. Guess they didn't watch Cinderella or they would know that mice make great dressmakers :-)

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