mbarker: (MantisYes)
[personal profile] mbarker
Original Posting 2021/10/15
I was poking around in some old files and found this list. I think it must be a list of possible actions or events for stories, and I think I added the ones after the dashes as possible alternatives? Anyway, I thought some of you might find it useful for brainstorming. When you want to think about what might happen next in your story… Run down the list and see what catches your eye, what kind of problem could your character be involved with?

Supplicate, ask for help – offer help, deliverance, rescue
victim of misfortune – receiving good fortune
disaster
abduction – eloping, running away, vacation
obtaining – giving away
hatred – love
rivalry – boosting
adultery – reinforcing marriage
madness – sanity
murder – saving lives, giving life
self-sacrifice – self-fulfillment, expression
dark secret – hidden abilities
love blocked – love aided
ambition – promoting others
revenge – good payback, forgiveness
pursuit – helping to freedom
revolt – support
daring expedition
mystery
fatal curiosity – curiosity repaid
mistaken jealousy
faulty judgment – mistaken forgiveness
remorse
recovery/loss

Something there for almost anybody!
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[personal profile] mbarker
Original posting 2021/10/1
So, over at https://writingexcuses.com/2021/09/26/16-39-deep-dive-into-event/ this week, they took a look at the fourth element in the M.I.C.E. Quotient, E for event. Event stories focus on disruptions of the status quo, externally driven conflicts. Start with something that upsets the status quo, and finish with either a restoration of the old or establishing a new status quo. Obstacles are when every action seems to push the status quo further out of whack, while complications are opening up different problems. Remember that while big events may be attractive, small events and sequences of events and consequences are interesting too.

So, milieu, inquiry, character, and event. Going into and getting out of a place, asking and answering questions, the journey of self-discovery around "who am I?", and last, but not least, external changes a.k.a. events. Most stories involve more than one of these, although the emphasis is often on one of them. There also is a nesting to them, so the hero goes into a strange place, where he encounters various events and has to deal with them, or perhaps struggles with their identity or even looks for the answers to various questions, and eventually gets out of that strange place again. Or perhaps your detective is trying to find out who done it, and has to deal with various and sundry events along the way? There are certainly various ways to mix the four elements together in your stories.
Does anyone use this framework for your stories? Perhaps in outlining, or in revision? Maybe as a guideline while happily cranking out the words? 
mbarker: (MantisYes)
[personal profile] mbarker
Original posting 2021/9/23
Let's see. Over on Writing Excuses, they are walking through the elements of the M. I. C. E. Quotient. Next week, they'll hit the E (Event!) but... right now, they have milieu, inquiry, and character pieces. So, a quick roundup so far?

Milieu is place, or setting. Typically, it starts with the character crossing a threshold of some kind, entering the milieu, and ends when the character exits the milieu. Conflicts in the middle (or should that be muddle?) are mostly things blocking the character from leaving. Heist stories and survival stories. https://writingexcuses.com/2021/09/05/16-36-deep-dive-into-milieu/

Inquiry stories start with a question, and end when the character finds the answer. The conflicts in the middle are things blocking finding the answer. Mysteries, and many science fiction stories. https://writingexcuses.com/2021/09/12/16-37-deep-dive-into-inquiry/

Character stories start with the question "Who am I?" and end with the declaration "This is who I am!" Heavy on internal conflicts, an exploration of self-discovery. Wanting to change, to be somebody different. Coming of age stories. https://writingexcuses.com/2021/09/19/16-38-deep-dive-into-character/

There's a running attempt to talk about obstacles versus complications in these different types of stories. I think if you start with the old try-fail cycle, and the paired no-and, yes-but endings which often go with that, you might be able to figure it out. Basically, obstacles result in failure, the standard no, we didn't succeed, AND now we've got some new problems. Complications arise when yes, we succeed, BUT now we've got new problems. 

So in a milieu story, the obstacles keep the character from exiting, and add new issues. The complications look as if we're succeeding in getting closer to exiting, but... now we've got different issues.

In an inquiry story, the obstacles keep the character from finding the answer, and add new questions. The complications... well, we've gotten a little farther, but there's these other issues now...

And, of course, in character stories, the obstacles make the character want to turn back, to hold onto that old self-identity, and add more burdens, too. The complications mean the character may have moved a bit forward, but... now there are these other little problems, too!

Y'a know, I don't think I helped that discussion of obstacles and complications at all. Well, maybe the original podcasts will clear it up for you...

Anyway, probably the key to get from all this is these three (soon to be four!) elements of stories. They tend to be nested, so the character may very well step through a door, start looking for the way out, find a dead body on the floor, start trying to figure out who did it, find the killer, and now... get out of the house! Okay? 

How can you use this? Well, two possibilities. First, as you are writing, especially for those who prefer discovery writing, thinking about these elements provides at least a little guidance. Second, when you are editing, looking for the elements can help uncover problems, especially when threads are either not finished, or simply out of order.

Okay? So... there's three of the MICE elements. I'll try to remember to fill in the last one, event, next week. Events are mostly about changes in the status quo, something happens, and we gotta react to it. But we'll talk about that next week!

In the meantime, keep writing!
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[personal profile] mbarker
Original posting 2021/9/1
Over here, https://writingexcuses.com/2021/08/29/16-35-what-is-the-m-i-c-e-quotient/ is starting a series digging into the MICE quotient. You may have heard of this, it originated with Orion Scott Card some time ago. Basically, the notion is that stories are built around four elements, milieu, inquiry (idea originally, but...), character, and event. Typically, a milieu story thread starts when the character goes into some place and ends when they leave. Inquiry starts when the character asks a question and ends when they find the answer. Character? Who am I up to some kind of self-understanding. Event starts with something disrupting the normal and ends with either a return to the old normal or establishing a new normal. Now, in between these bookends, you get conflicts. Something keeps the character in the milieu, something keeps the character from finding the answer, something keeps the character from changing, or something blocks achieving a norm of some kind.

Anyway, it's one approach to stories. And Writing Excuses is going to dig deep into the framework, the elements and how they fit together, plus how you can use them to guide your writing...

I may have to dig out my copy of Orion Scott Card's book and review what he had to say about it...
Oh! For an exercise, take a short story you are working on or have written, and try to identify the MICE elements at work in it. Can you identify where you start a thread, and where it ends? Do you have them nested, so the inner ones end before the outer ones? 
mbarker: (ISeeYou2)
[personal profile] mbarker
 Original Posting 1/27/2021

Writer's Digest, October 1990, pages 10-12, had an article by Nancy Kress talking about "your story lives and dies on the strength of your opening. Here's how to live."

Nancy starts out by putting us in the head of an editor looking at the slush pile, with all the other work that the editor also has, and asks, "How far do you get before you decide to either finish the story or put it in its SASE?" (aka, reject it!)

Ideally, the writer hopes that the editor is going to give that story the same kind of attention they did, reading it all the way through without any distractions… However, the truth is, "you have about three paragraphs to capture that editor's attention enough for her to finish her story."

Nancy suggests that there are four elements that help an editor (and a reader!) get interested: character, conflict, specificity, and credibility.

Right off the top, the character, "who goes there?" gives a reader someone to focus on. So, introduce them right away, make sure they are integral to the main action of the story, and make sure they are an individual.

"Most successful openings give the reader a genuine character because most stories are about individual human beings."

Second, conflict! "Coming to a scene near you." You don't have to start with the body crashing through a window or something else like that. "Some stories feature overt, dramatic conflict; in others the conflict is subtle perhaps contained completely within the skull of one character." No matter what kind of conflict your story has, the first few paragraphs need to hint at it, give us a clue about the nature of the conflict ahead.

Third, specificity, "a new one on me." Specific details. Speech, setting, thoughts, something that is fresh and original for the readers. This also convinces the reader that you know what you're talking about.

Fourth, credibility, "can this prose be trusted?" Part of this is trust, built by those details, good handling of the language, and so forth. A tight portrayal? The right words, not the almost right word. Language that brings us into the story, not eloquence and erudition that makes us pay attention to the language.

Finally, Nancy suggests that writing "an opening that immediately introduces an interesting individual, hints at the conflict to come, uses fresh and telling details, and convinces a harried editor that you are a master of English prose" is not something that most of us can do immediately. Instead, you get to rewrite. Polish it until it shines!

So, four things to look for in your beginning. That character that makes us want to keep reading, at least a good hint about the kind of conflict that's coming, some really good details, and the right use of language. An obvious exercise is to take something you've written or a work in progress and look at the first three paragraphs, or whatever you think your beginning is (books have a slightly longer beginning than short stories, but you still need a good beginning!). Try writing a variation (or two or three!), emphasizing Nancy's four elements.

Write?
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[personal profile] mbarker
 Original Posting 2/21/2020

(Whoops! There's a couple more chapters in the Positive Change Arc... so here we go again!)Deep breath! In Chapter 12, Weiland turns to the third act! Time to heat everything up and go for the gusto! Conflict between the protagonist and the antagonist, a major confrontation! But what's happening inside?That last plot point bushwhacked him, and made him really face up to what's going on here, showed the Lie and the Truth, and showed him that he really believes the Truth. What he Wants? Hey, that may have gotten lost completely. But... he did the right thing, he knows it's right, and... here come consequences!Weiland assures us that the third act is a scramble to get back in balance before running into the climax. But the interior battle is to decide if the Truth is really worth it.Weiland picks out four road signs, or landmarks, for the character arc in the third act. The first one needs to start right after the third plot point, and the last one needs to come just before the climax, but the others will be spread and grow in the first half of the third act.First, up the stakes! You had a scene in the third plot point where the character found out the cost of the truth. Here, the character reacts to that. And the stakes go up! Add problems, emotional, physical, whatever you can think of. You want to show the hero standing up despite the worst that can be thrown at him.Second, keep the character off balance. He needs to start seeing how the Truth gets into everything. So what are the little doubts and questions that he has?Third, prove the change in the character. Again and again, show us how they have changed! Let them reject the Lie physically.Fourth, and final, renew the attack on that new Truth, that new paradigm. Have someone, usually not the main antagonist, attack it! You want to really make the character fight against their own doubts and fears. And... here comes the climax!As usual, Weiland provides a list of question you can use to check the character arc in the third act.1 How does the hero react to the third plot point (or second doorway of no return)?2 How does embracing the Truth mess up the hero's life and pursuit of the plot goal?3 How are you going to up the stakes and force him into physical and emotional trouble?4 How do these problems make the character worry about whether or not the Truth really is the right answer?5 How does he push back those doubts and cling to the Truth?6 What doubts does the character still have about the Truth?7 How does inability to reject the Lie keep the hero from complete happiness?8 How are their attitudes and actions different in the third act than in the first act? How can you subtly reinforce these differences before hit climax?9 How are you going to test their devotion to the truth? Which character or situation will you use to temper or force your hero back to the Lie?The third act is where you can tie up loose ends in your story. For the character arc, that's mostly testing the new dedication to the Truth and showing more growth away from the Lie, in preparation for the Climax!This should be exciting and tense, but it's also the place where you finish setting everything up for the climax. Where we get the real character transformation!Exercise? Take a look at a book or story you really like, and what happens between the third plot point and the climax. Does it have Weiland's four signposts? How does it answer her questions?Get set! Climax next!
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[personal profile] mbarker
 Original Posting 1/17/2020

You say you want to add a little conflict between your couples (married couple, boyfriend-girlfriend, odd couple, take your pick) but you're not sure what would be realistic? Take a look at this list of 10 fights that a relationship therapist says couples have.1. Couples fight over commitment. Usually, one partner feels more committed, wants to push forward, or something like that.2. Fighting about household chores usually means one person thinks they do more than the other.3. Younger couples get frustrated by the other person spending too much time with social media.4. Fights about money? Spenders and savers. You're a cheapskate, you're irresponsible!5. Which is more important, work or our relationship?6. So when are you going to stop drinking, gambling, your addiction?7. You're spending all your time with the kids, not me.8. Too much/too little sex!9. Infidelity, an affair!10. That's not how you raise my child! (Joint decision-making, rule keeping)In the article, they talk a little bit about each of these problems, what causes them and how to deal with them. Just remember, a fight also means you have a chance to learn a little bit more about both of the characters, and a chance for them to make up and change how they do things in the future. So, pick an argument that suits your couple, and... let them fight it out!More details over here https://www.businessinsider.com/most-common-fights-couples-have-2017-12Write!
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[personal profile] mbarker
 Original Posting 11/09/2019

Okay, take a deep breath! So far, Weiland has laid out a conceptual framework, with the Lie the character believes, what the character Wants, what they Need, and the Ghost, the backstory behind the Lie. Then we’ve got the Characteristic Moment that introduces the character, and the Normal World. Plus six beats for the first act, and the first plot point (or first doorway of no return). Next, in Chapter 8, Weiland talks about the first half of the second act. See, the second act is often about half of the total story, so instead of tackling it in one big lump, Weiland suggests breaking it into three parts, the first half, the midpoint, and the second half. In this chapter, she’s only talking about the first half.So what is happening, now that we’ve gone past the first plot point and ventured into unknown territory? Well, usually the character gets lost! And starts to discover that the Lie may not be as strong as they thought it was. Whoops! Reacting to the first plot point, and still chasing the Wants, he’s in trouble, whether he knows it or not. He’s going to be doing things, and learning that some ways to achieve the goal just don’t work.So, what landmarks do we include in the first half of the second act?1 Provide tools to overcome the Lie. Not everything, but at least a few hints, pieces of the puzzle, to get started. Information on how to overcome the Lie! Advice, perhaps, along with physical skills they will need for the climax. Some Truths to unsettle the lie, and useful truths.2 Show difficulties pursuing the Lie. Let the character try out the old ways, and... run into problems. The Lie is going to get in the way, here in the second act. So, some of the character’s approaches will evolve. He’s going to see the failures, and start looking for ways to change.3 Move closer to what he wants and farther from what he needs. The balance is shifting, but... it’s the wrong way! The character is working harder than ever to get what they want, and letting what they need slip away. While still seemingly moving towards the goal. But... the inner conflict is growing, even if they seem to be winning on the outside.4 Give the character a glimpse of life without The Lie. Probably from other characters, but it might be a personal glimpse. Let them start to wonder, to see some flaws in that Lie.Questions for the first half of the second act? Sure...1 How does the character react to stepping through the first doorway of no return, the first plot point?2 What tools can you give your character to start getting ready to break the Lie?3. What minor character (or characters) can mentor your hero, either through example or advice? What do they do or say?4 How could you show the hero the first step towards breaking the Lie?5 How will the character try to use the Lie to solve the plot problems?6 What will go wrong when they try this?7 What is the character’s reaction to these failures? What do they learn, how do they adjust? What do they try?8 How does the hero’s focus on the plot goal push him closer to what he Wants?9 How does getting closer to what he Wants pull him away from what he Needs?10 After stepping through the first doorway of no return, past the first plot point, how does the new world (or the changed normal world) give the hero a glimpse of life without the Lie?In the first half of the second act, your character is going to try very hard to reach the plot goal. He’s trying to get control and beat the conflict, and it might even seem to be working. But actually, it’s running away, with the Lie and the Want breaking down.This is where you can really explore the character, their personality, beliefs, and desires. Lots of chances for fun, conflict-filled scenes!Exercise? Try sketching out three to five possible scenes or bits for each of the four landmarks that Weiland recommends. Now, add in other scenes that you want or think might fit in this part. And try laying them out in different sequences. What happens if you do this one first, and that one last? Go ahead, play with it!Watch out, because the midpoint is coming. Our reactive hero is about to flip, and become active. But that’s the next episode!
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[personal profile] mbarker
 Original Posting 10/18/2019

Okay, take a deep breath! So far, Weiland has laid out a conceptual framework, with the Lie the character believes, what the character Wants, and what they Need, and the Ghost, the backstory behind the Lie. Then we’ve got the Characteristic Moment that introduces the character, and the Normal World. Plus six beats for the first act, and the first plot point (or first doorway of no return). Next, in Chapter 8, Weiland talks about the first half of the second act. See, the second act is often about half of the total story, so instead of tackling it in one big lump, Weiland suggests breaking it into three parts, the first half, the midpoint, and the second half. In this chapter, she’s only talking about the first half.So what is happening, now that we’ve gone past the first plot point and ventured into unknown territory? Well, usually the character gets lost! And starts to discover that the Lie may not be as strong as they thought it was. Whoops! Reacting to the first plot point, and still chasing the Wants, he’s in trouble, whether he knows it or not. He’s going to be doing things, and learning that some ways to achieve the goal just don’t work.So, what landmarks do we include in the first half of the second act?1 Provide tools to overcome the Lie. Not everything, but at least a few hints, pieces of the puzzle, to get started. Information on how to overcome the Lie! Advice, perhaps, along with physical skills they will need for the climax. Some Truths to unsettle the lie, and useful truths.2 Show difficulties pursuing the Lie. Let the character try out the old ways, and... run into problems. The Lie is going to get in the way, here in the second act. So, some of the character’s approaches will evolve. He’s going to see the failures, and start looking for ways to change.3 Move closer to what he wants and farther from what he needs. The balance is shifting, but... it’s the wrong way! The character is working harder than ever to get what they want, and letting what they need slip away. While still seemingly moving towards the goal. But... the inner conflict is growing, even if they seem to be winning on the outside.4 Give the character a glimpse of life without The Lie. Probably from other characters, but it might be a personal glimpse. Let them start to wonder, to see some flaws in that Lie.Questions for the first half of the second act? Sure...1 How does the character react to stepping through the first doorway of no return, the first plot point?2 What tools can you give your character to start getting ready to break the Lie?3. What minor character (or characters) can mentor your hero, either through example or advice? What do they do or say?4 How could you show the hero the first step towards breaking the Lie?5 How will the character try to use the Lie to solve the plot problems?6 What will go wrong when they try this?7 What is the character’s reaction to these failures? What do they learn, how do they adjust? What do they try?8 How does the hero’s focus on the plot goal push him closer to what he Wants?9 How does getting closer to what he Wants pull him away from what he Needs?10 After stepping through the first doorway of no return, past the first plot point, how does the new world (or the changed normal world) give the hero a glimpse of life without the Lie?In the first half of the second act, your character is going to try very hard to reach the plot goal. He’s trying to get control and beat the conflict, and it might even seem to be working. But actually, it’s running away, with the Lie and the Want breaking down.This is where you can really explore the character, their personality, beliefs, and desires. Lots of chances for fun, conflict-filled scenes!Exercise? Try sketching out three to five possible scenes or bits for each of the four landmarks that Weiland recommends. Now, add in other scenes that you want or think might fit in this part. And try laying them out in different sequences. What happens if you do this one first, and that one last? Go ahead, play with it!Watch out, because the midpoint is coming. Our reactive hero is about to flip, and become active. But that’s the next episode!
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[personal profile] mbarker
Original Posting 9/4/2019

Had a little spare time, and was considering what we need for a short story. So...Let's see, we probably need a character, right? Well, let's start out by giving them a job. Strolling through the Internet, we findhttps://en.wikipedia.org/wiki/International_Standard_Classification_of_OccupationsWow! 10 major groups, with lots of subgroups? Let's take the 10 major groups...1. Managers2. Professional3. Technicians and associate professionals4. Clerical support workers5. Service and sales workers6. Skilled agricultural, forestry and fishery workers7. Craft and related trades workers8. Plant and machine operators, and assemblers9. Elementary occupations10. Armed forces occupationsSo! Pick a number from one to ten! Then go look at the subcategories of that group. Pick an interesting occupation, and...Feel free to embellish your character with a little back history. How old are they, where did they come from, what about family, relationships, friends? What's their name? And then consider…Add a conflict!So, a goal, and someone (or something) blocking it. What does our character want? Let's take a wander through the Internet again... Aha!https://www.gbnews.ch/who-are-we-steven-reiss-16-basic-desires-that-motivate-our-actions-and-define-our-personalities/Here we go! A list of 16 fundamental desires, with end goals that go with them. So, pick a number from 1 to 16, and... here is what you have chosen:1. Power: achievement, competence, leadership2. Independence: freedom, Ego integrity3. Curiosity: knowledge, truth4. Acceptance: positive self-image, self-worth5. Order: cleanliness, stability, organization6. Saving: collection, property7. Honor: morality, character, loyalty8. Idealism: fairness, justice9. Social contact: friendship, justice10. Family: children11. Status: wealth, titles, attention, awards12. Vengeance: winning, aggression13. Romance: beauty, sex14. Eating: food, dining, hunting15. Physical exercise: fitness16. Tranquility: relaxation, safetySo your character desires something. Go ahead and make it concrete, what is it that they want? How do they think they are going to get it?And, of course, add someone or something getting in the way. An antagonist, someone jealous, angry, or whatever, certainly personalizes the conflict. But a flood, hurricane, comet falling from the sky, or some other impersonal disaster can also make life hard on your character.And what is the endgame? We're doing quickie short stories here, so what is the change, realization, success or failure, what's the point? Considering what the character wanted, what are they going to get?Hum? Stroll through the Internet again? Well... Oh, here's this. Achievements that matter the most?https://www.cam.ac.uk/women-at-cambridge/chapters-and-themes/chapter-1-the-achievements-that-matter-most-and-why1. Being able to pursue interesting, high-quality work that has a positive impact.2. Securing awards, promotions, and other acknowledgments of achievement.3. Maintaining a happy and healthy family life as well as a career.4. Handling challenge, complexity, and change.5. Being a role model or pioneer.6. Exercising leadership, authority, and influence.7. Having a positive effect on and engagement with others.8. Demonstrating authenticity, integrity, and roundedness.What the heck, those sound like they could be fun. So pick a number from 1 to 8, see what you have chosen, then consider that in light of your character and their desire, and… Figure out what they might achieve at the end of your story along those lines.So, character, conflict, and at least a sketchy achievement/climax? It must be time to write your story! Go ahead and start sketching out that tale!Bonus! Over herehttps://docs.google.com/spreadsheets/d/1thvbJEjTVYlkASPG7bTHvGdNaU8npypOhD7jr1yBGGo/edit?usp=sharingThere's a spreadsheet that will give you random mix-and-match of the three elements. Each time you open it, it will give you a new randomized triplet, or you can press CTRL-R to get a new combination. See if that helps spark some ideas!
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[personal profile] mbarker
 Original Posting 8/23/2019

Part one of the book is about the positive change arc. As we noted in part one of this series, the positive change arc starts with a person who has some issues. The story challenges those beliefs, they learn some things, and conquer their problems and change for the better. So where does it all start?Chapter 1 is about the lie that your character believes. Characters don’t want to change. That resistance causes conflict, which becomes plot. “Whether the connection is immediately evident or not, the external plot is all about the character‘s internal journey.” Wow, let that sink in. The external plot is all about the internal journey?“Plot, in its simplest manifestation, is all about the protagonist‘s goal. He wants something, and he can’t have it, so he keeps right on trying.“Okay...  Now, the positive change arc is about a change in priorities, in realizing that the character is not getting what they want because either (a) they want the wrong thing or (b) the morals and methods they are using to get it are wrong.So, we’re looking at change. But, what lie does the character believe that is causing this? They have something lacking, there is some reason for them to change. They are somehow incomplete on the inside. There is some misconception that is leading them astray. E.g., might makes right, you have to earn love through X, money is the most important thing in life.The Lie! Some specific belief, that you can state in one short sentence. Now, there may be qualifiers.Okay, how do you find the lie? Start by looking at your plot. Does the conflict show it? Then look at the character’s actions and reactions. Fear, hurt, guilt, secrets, shame… These are all symptoms of the lie. Often, the character wants to shed the symptoms, but the lie holds on to them. If you need some ideas, take a look at the listings of negative traits available in various places.Some questions to ask to help identify the Lie:  1.  What misconception does the protagonist have about themselves or the world?  2.  Because of this misconception, what is the protagonist lacking, emotionally, mentally, or spiritually?  3.  How is the interior lie reflected in the exterior world?  4.  When the story opens, is the lie making the character miserable? How?  5.  If not, will the inciting event and/for the first plot point make them uncomfortable?  6.  Does the lie require qualifiers to narrow the focus?  7.  What are the symptoms of the lie?Whoo! So there is some belief, some way of looking at the world, something that the character holds onto, that is a misconception, a LIE! What is that mistaken idea, that wrong way of thinking, that twist that is keeping our character miserable?Exercise? Sure. Take some stories you are familiar with. Now, think about it. Does the story have a positive character arc? Does the character start out with some problem, learn some lessons, and become a better person? If so, what is the lie, the misconception, the false belief that they start with. Go ahead, write up a short statement of the lie for that story, that character. Do this for at least three positive change arcs.Then watch out for part 3 of this series, where we will look at what the character wants versus what the character needs.
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[personal profile] mbarker
 Original Posting March 7, 2019

(The pulp era was known for churning out stories, right? How'd they do it? Well, here's one description!)

Also known as the Lester Dent Formula and other names. Heck, go over here

https://writemorepulp.club/generator/

and click Generate! Poof! A complete plot, ready to roll. Sure, it's a potboiler, pulp, but... Go for it.

Or, go over here

http://www.paper-dragon.com/1939/dent.html

Where they summarize Lester Dent's method in words.

Start with
1. A different murder method! (means!)
2. A different thing for the villain to be seeking! (motivation!)
3. A different locale! (Setting!)
4. A menace which hangs like a cloud over the hero! (dumdadumdum...DUM!)

Lester said he liked to start with at least a couple of these, three was better, and all four was great.

Divide your wordcount (6000 words?) into 4 parts. In each part, put...

Part One!
1. Introduce the hero and hit him with a fistful of trouble. Hint at mystery, menace, problem... something for the hero to take care of!
2. Let the hero try to handle the fistful of trouble.
3. Introduce all the other characters. Bring them on in action.
4. Hero's actions should land him in actual physical conflict near the end of this part.
5. Near the end, put a surprise twist in the plot!
Suspense? Menace? Logical progression?

Part Two!
1. More problems for the hero!
2. Hero struggles... leading up to
3. Another physical conflict
4. Another plot twist
Suspense? Menace growing? Hero in trouble? Logical!

Part Three!
1. MORE trouble for the hero!
2. Hero is working on it, and gets villain into
3. A physical conflict!
4. Toss in another surprising plot twist, with the hero in trouble!
Suspense? Menace getting black? Hero in big trouble? Logical?

Part Four...
1. Guess what? MORE Trouble for the hero!
2. Hero is just about buried in trouble...
3. Hero breaks out, using skill, training, and muscle!
4. Remaining mysteries clear up during final conflict!
5. Final twist, big surprise, and
6. Snapper, punch line ending it all...
Suspense! Menace! Everything explained? Logical? Strong punchline that gives reader warm feeling?

There you have it. Go read Lester Dent's version for more details, but... Mostly, it's trouble, struggle, fight, and a twist. Four times!

http://blog.karenwoodward.org/2013/11/lester-dents-short-story-master-formula.html

also takes it apart and looks at the pieces...

Ding dong, the writing's done... well, no, but we have ways to make you write!
mbarker: (Burp)
[personal profile] mbarker
 Original Posting Jan. 25, 2019

(for anyone just joining us, I'm walking slowly through James Scott Bell's book Super Structure. Today, we're on the very first beat in his list.)

Disturbance! The first signpost along the way. Bell starts by asking us what the first shot after the credits is in the Wizard of Oz. No matter what you might think, it’s a young girl running on a dirt road, with her dog, looking back over her shoulder. She’s obviously frightened, but we have no idea why. But we do know that something is disturbing!

That moment of disturbance, of upset, is what you want to start your story with. Not laying out the wood for a fire, but lighting the match.

Bell warns us that too many manuscripts start with what he calls the Happy People in Happy Land Fallacy. A chapter with no conflict, no trouble, nice characters, nice world... an ordinary life in an ordinary day.

What isn’t wrong with these people! Bell says, “The problem is the scene is too boring to hold our interest. ... what hooks a reader to a character is not how nice they are, but what trouble, challenge, or change threatens them.” Disturbing, right!

So, make trouble. Stir the pot! Right away.

Bell gives us some examples. Twilight starts with Bella’s mother driving her to the airport. We’re thrust right into the change! Or you could allude to a terrible change coming, as Dean Koontz does. Or perhaps a disturbance that has already happened, and will be explained? Intriguing first lines are always good...

Or sometimes the first paragraph just ends with a jolt, a hook that pulls us in. “Across the room sat the man who murdered his father.” Ouch! Disturbing...

Even literary (character more than plot) stories often have disturbing beginnings.

Bell reminds us that the opening, the start, of your story is what makes it work. Agent, editor, reader... they all want to see an opening that engages us, right away. Disturbance does that. “Trouble is the lifeblood of fiction.” So, as the old song says, “We’ve got trouble my friends, right here...”

So, how do you get that opening? Bell suggests writing several opening lines. Try out an opening with two characters in a tense dialogue.

Conflict, trouble, disturbance!

By the way, if things are slowing down or you aren’t sure what to do next with your story, try a little disturbance, trouble, conflict. Sprinkle disturbances throughout your story. Keep the pot boiling...

And make sure to start with a healthy disturbance!
mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting Oct. 12, 2018

[Halloween stories? Nanowrimo plotting... it's all about stories, right?]

Let’s start with a simple definition of a story. “A likable character overcomes opposition and conflicts through their own efforts to achieve a worthwhile goal.”

Simple, right? Likable character, opposition and conflicts, their own efforts, and a worthwhile goal. Mix well, and write!

I’ve also seen people suggest starting with the character and their goals, then add in the opposition and conflicts, and work out the efforts. Same four pieces, just a little different order. Of course, there are people who like to start with the goal, add opposition and conflicts, then efforts, and figure out who is doing it last?

Well, that’s the core of the story, anyway. Now, in the next few pieces, we will take a look at some points about that character, the purpose or theme, the plot, and even the setting. But for now, you might think about how Halloween, horror, and such might tie into ... a likable character overcoming opposition and conflicts through their own efforts to achieve a worthwhile goal. Perhaps little Jack really wants to collect a nice bag of treats for Halloween, but... there’s a black cat in the path? A gang of zombies marauding? A ....

Okay, write!
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting March 14, 2018

So, let's see. A likable character faces opposition or conflict, and by his or her own efforts, achieves a worthwhile goal. So we need a character, opposition and conflict, efforts, and a goal? Or maybe start with the character and goal, then the plan to get there, and finally the opposition or conflict, what's going to be in the way?


Heck, start with any of these. Characters, Setting, Plot, or even theme or purpose. Then brainstorm away at the others.

Here, start with a character. Who are they? What are their goals and desires? What are their problems and faults? In your story, what changes?

Or maybe a setting? Where are we? What are the scenes and locations?

Of course, plot is a really common starting place. What threatens the character's self-image? What can go wrong, and what will it cost? What blocks the character, and what are they going to do about it? Think about the events you want to have in your story, and especially the climax. Are you going to have some small try-fail cycles, bumps along the road, before you get to the climax?

Another simple plotting approach is:
1. What is the moment of change that starts the story moving?
2. What is the hook for the reader?
3. What is the story problem?
4. What is the first doorway of no return? What is the point where the main character, the protagonist, commits to solving the problem?
5. What are the complications that they are going to face in trying to achieve that?
6. What is the second doorway of no return? What is the twist, the revelation, the point where the main character figures out how to achieve their goal, and starts into the climax?
7. What is the ending? What is the climax, the character change, and the answer to the story problem?
8. Now go back and consider, what backfill and back story do you need?

Another way to brainstorm about it is answering questions. Here's one set:

1. Where are we? Setting!
2. Who is there? Characters, with their pluses and minuses.
3. Where are we going? What are their goals and motivations?
4. What blocks them? What are the obstacles or opposition?
5. What are they going to do? What are their plans?
That's all kind of background. The story itself revolves around:
6. What's the hook? What's the story question or problem?
7. What background do we need?
8. What's the build up? Lay out the scenes, the information, the turning points, the reveals, the surprises.
9. What's the climax? What is the character change, the plot resolution, the story answer?
10. What is the purpose or theme? You may not be able to answer this until you have written at least a first draft.

Or maybe you want to think about genres? Lots of different lists, here's one from Save the Cat:
1. Monster in the house: a monster, and the house. Something scary, and a restricted field.
2. The Golden Fleece: we are on a quest to get…
3. Out of the bottle: wish fulfillment.
4. Dude with the problem: ordinary guy, extraordinary circumstances
5. Rites of passage: life changes
6. Buddy love. Love stories, odd couples, mismatched…
7. Whydunit. A mystery by any other name.
8. The fool triumphant. The underdog wins!
9. Institutionalized. What happens inside.
10. Superhero. An extraordinary person in an ordinary world.

Take your character, your seed of a plot, or whatever, and try running it into some of these questions, or maybe brainstorm how you would write it up as several of these genres. Remember, it's still early, so you've got time to kick the tires. Next week, we'll start having to actually write a story every week! But, I'll let you do a little preparation if you want to. That way you just have to pick out a story idea and sit down and write, write, write.

Whoosh! All that for a little story? Well, you don't have to. You can just sit down and write by the seat of your pants. Many great writers swear that they just sit down and open a vein, and... the words come. The arguments between seat-of-the-pants writers (pantsers, or discovery writers) and outliners have been going on probably since the first cavemen sat down to tell a story over that new invention, the fire. Frankly, do whichever works for you. Some people swear that thinking about it, outlining and planning, takes all of the excitement and interest out of it, and they just can't write a story once they've done that. Others find that blank page terribly intimidating, and a little bit of brainstorming and planning helps reduce that terror.

And just think! Starting Sunday, March 18, we'll all be scratching our heads and churning out a story (or 6!). So watch for the submissions, starting March 24! Right here on Writers! Okay?

Okay? So who's with me? 6 stories. Any size, but write a story, okay?

Get on your marks...
mbarker: (Default)
[personal profile] mbarker
Original Posting Feb. 20, 2018

Writer's Digest, November 1990, pages 10-14, had an article by Nancy Kress with the title Your Most Important Paragraphs, II. Apparently the previous part, Your Most Important Paragraphs, I, was in the October magazine. I may find it, sooner or later, but let's take a look at what I do have. I think the subtitle helps, "How to create the 'zing effect'in your story openings."

Nancy starts by reminding us that last month focused on the qualities that a story opening needs. Give the reader a character to focus on, hint at the upcoming conflict, provide fresh and specific details, and write some credible prose. However, Nancy points out that she didn't discuss how much this helps you, that a strong beginning helps you know where you're going, and build your confidence by giving you a strong foundation. Then Nancy raises the question, "What if the opening you've written for a story doesn't particularly please you?" If it's just all right. Or maybe it feels good, but you've got the feeling there might be better opening out there?

Well, one answer is to go ahead and write several short openings, until one of them gives you that zing. What's a zing? "A zing is that feeling of rightness and eagerness that says Yes. This is it."

Then Nancy suggests two ways to create alternative openings. First, vary the narrative mode. Second, vary the point of entrance into the story.

Narrative mode? Well, Nancy says there are five ways to present information, dialogue, description, action, one character's thoughts, and exposition. That's what she means by the narrative mode. Most fiction uses a mixture, but there's often one mode that dominates. Take a look at yours. Which one are you really using? Dialogue, description, action – which is really description in motion, a character thinking, or exposition. Beware the exposition, readers don't like to be lectured. Still, if you don't delay the actual start too long, and it's an interesting chunk of exposition, you might get away with it.

So how can you use these modes? Well, deliberately rewrite your opening in a different mode, until one of them zings for you. Nancy actually takes Cinderella, and walks through five different versions.

Another way is what Nancy calls literary relocation, starting in a different place. You probably skipped over some scenes, left out some incidents, before the current beginning, and of course, there are obviously things that happen after the current beginning. You might try using one of these is a new beginning. Just try starting the story earlier, or later. Maybe with different characters? Lots of possibilities. Make a list, and start trying them out. Look for that zing!

Even if you stick with your original opening, you can mix in some of the ideas that these other options have suggested to you. Make that story richer, because you experimented with different narrative modes and different starting points in the action.

All right? For practice? Take a story you've written, or one you are working on, and write some alternative beginnings. Different narrative modes, different starting points. Try it out, and see what happens.

Write?
tink
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting Jan. 29, 2018

Writer's Digest, October 1991, on pages 34, 35, 65, had an article by Pat Zettner suggesting, as the subtitle puts it, "The problem may be that they're not screwed up enough. An experienced fiction writer explains why only truly troubled characters create the conflict essential to successful fiction."

Pat starts out with a story that too many authors encounter – rejection day! That's right, an editor sent your manuscript back. You don't know why. You're sure it isn't weak characterization, you know everything about your protagonist. You've got a checklist! So what went wrong?

Well, "did you learn the right things about your character? And did you share them with your reader at the right time?"

Take a good long look at that character checklist. How many are external objective details? How many are emotionally charged internals – drives, needs, relationships?

Now check your story. Are you sharing superficial external details with your readers too soon, burying the plot and your character development in those biographical footnotes?

Consider that list of internals. Do you have emotional forces goading your protagonist into actions and reactions? Are there elements that dominate the character?

Obviously, you don't want all the emotional storm necessarily to be immediately visible to the reader, but you, the writer, need to know it, and bring it out in plot. Conflict is what drives a story, and the seeds of struggle are within the heart and mind of the protagonist. Pay attention to "the inner quality that is – or soon will be – bugging your character, screwing him up, tearing him apart."

Now, Pat offers guidelines, an approach, to help you discover that inner quality. So, answer the following questions.

1. How does your character feel about himself? This colors, and often determines, just about everything your protagonist does. Struggling for acceptance and trying to prove self-worth? Self-satisfied? Egotistical? "Discontent, almost of itself, breeds conflict. Contentment, on the other hand, leaves a character exposed and helpless, vulnerable to other characters, to the fruits of his own folly, and to inevitable change."

So what does your character see when they look in the mirror?

2. Is your character in or out of harmony with his environment? Is this situation likely to change? A character at odds with the environment generates plot. Aggressive rebel, emotionally explosive victim, watch out for the event, person, or indignity that starts the fire blazing. Or… Outsider, struggling to understand and adjust? Even a character perfectly adjusted to his time and place often creates conflict. Why? Because change always happens, and now the character is struggling to keep things the same.

What does your character see when they look outside?

3. Who are the most important people in your character's life, and how does he relate to each of them? Obviously, romantic fiction often starts and ends here. But even if character interplay is not the part of your plot, relationships can intensify the primary conflict, by complication or reinforcement. Larger-than-life conflict? Match it with a human relationship, and watch everything get personal. Sometimes, character relationships even help resolve the central problem.

Who does your character see when they look around?

4. What does your character want most that seems unattainable? What price would he pay to get it? Would he later regret the bargain? Struggling for the unattainable goal drives many stories. Worthy, heroic goals, even hollow dreams and greed, can make a story go! But you may want to also consider some variations on those questions. For example, what could your character scarcely bear to part with? What price would he pay to protect it? How would he react if it were lost? Or perhaps what must your character deny or disguise, even from himself, because he absolutely cannot deal with it?

Where does your character look for what they want most?

5. What does your character believe that is doubtful or absolutely wrong? Oh! Conceit, prejudice, snobbery, illusion, misconceptions. What characters believe can certainly make them interesting, even when they're wrong. Or maybe particularly when we think they are wrong.

Now, Pat reminds us that your protagonist is uniquely yours. So don't get lost in this writing advice. But, you may find them useful to get to know your characters, and some of the resources they provide for more tension and complication. Internal conflicts of interest, arbitrary roadblocks, and so forth… Yes, he's a screwed up character, but… "One who charges headlong into troubles of his own making."

Sounds like a character we want to look for!

Practice? Well, take a piece you're working on, or maybe something out of the discard pile, and run your character or characters through the mill of Pat's questions. How do they feel about themselves? How do they fit their environment? Who are the important people for them? What do they want most? And what misconceptions are they harboring? Then see how that helps you to build your plot. Or at least a conflict here and there?

And write!
[identity profile] mbarker.livejournal.com
Original Posting 11 August 2011

Since I can tell that everyone is thrilled to be reading these (I can see right through your monitor... look at those glassy eyes, that intent gaze!)... Here's a six step plan to help you write a short story. Ready?

Writer's Digest, February 1992, p. 20-22 have an article by Jack Bickham with the title, "The Writer's Digest Short Story Blueprint." It's the first part of six. The basic idea is that Jack Bickham is going to coach us through writing a short story. It's a workshop. All right? So let's get started.

Jack starts off with the observation that stories are about people. Usually a protagonist, and often an antagonist. The reader is supposed to like and identify with the protagonist, and dislike antagonist. Sounds pretty simple, right.

But just what kind of personality traits do you find appealing or detestable? Well, your first assignment is to make a list of personality traits that you admire or detest in real people you know or from vivid fictional characters.

How do you make a list? Well, Jack uses file cards. And for this assignment, he suggests starting by, on a single file card, writing down a single aspect of personality that you admire. Then on that same card, write down an action or a handful of spoken words that will show this trait to a reader. It might be something you've seen, or just something you imagine. But make that personality trait concrete for your reader.

Now, next do the same kind of thing for something that is despicable. And under the heading, write down a specific action or speech that shows that trait in action.

Keep going until you have about 20 of each kind, good and bad. You can use three or four words for the trait, but you looking for isolated traits, not big lists. Your cards don't need to be consistent -- they can be traits in different characters. All you're trying to do is identify what you like and dislike.

So with your two lists of traits -- on file cards, Excel spreadsheet, or word document, whatever works for you, next we need to consider what kind of the story you want to write.

Jack suggests that there are three kinds of stories (yes, other people have seven, 20, one monomyth, or whatever. But today, we're studying Jack's ideas, okay?). Conflict, decision, and discovery. He also suggests that stories start with a person who has a vague or even well realized lack -- "Something inside them that aches for change or repair." Life has knocked them out of balance, and something needs to be fixed.

In conflicts, the character has a specific story goal, which they think will make them happy again. But,someone else in the story opposes that quest. They struggle, and in the end, after a confrontation, someone wins and someone loses.

In a story of decision, the central character has a lack or problem to fix. There may not be a clear villain. The major character struggles, and eventually reaches a point where they need to make a hard decision and take some action that is at least potentially life-changing.

In a story of discovery, the character struggles to achieve some kind of realization, which again has the potential to be life-changing. These stories are often quiet and subtle, depending on style and nuance, and may end without as much apparent significance. These are also the hardest to make convincing for readers.

So which one do you like? Well, Jack suggests starting by making some more lists. First, make at least 10 character objective cards, listing something that your character would be willing to fight for. Objects, accomplishments, whatever drives them. Then turn the cards over and describe the kind of opposition your character might run into. Use a villain, and describe why and how they would get in the way. Second, do the same sort of thing for story decisions. Write a difficult character decision -- choose between two jobs, etc. on the back of these cards, make notes about story angles that could make the decision more difficult. Third, make it least 10 discovery cards. On the front, pinpoint the lack or sadness or need that the character faces. On the back, describe a subtle change that might suggest that things are now different.

When you do this, one type of story card will probably come easily. You'll probably find that these are the kind of stories you like to write. But save everything. You never know when that idea that seemed really useless will turn out to be just right.

Finally, Jack suggests a bit of field research. Basically, listen to the dialogue around you. Pay attention to wording, interruptions, slang, all of that. And whenever you can, make a dialogue card about interesting aspects of what you hear. Practice observing.

Checkpoint. Before you go on to step two, you should have stacks of cards or lists somewhere, with your good and bad traits, stories of objectives, decisions, and discoveries, and some interesting dialogue. You may have other lists, too. If you got all that, it's time to go to step two, setting up your story. If you don't have it, you need to do your homework.

That's step one!

So:
- at least 20 traits you admire, each with a concrete action that would show that trait to a reader.
- At least 20 traits you detest, each with a concrete action that would show that trait to a reader.
- at least 10 character objectives, things that your character would be willing to fight for, and the kind of opposition they might run into.
- At least 10 character decisions, things that your character might agonize over, and what would make it harder.
- At least 10 character discoveries, things that might change in your character, and signs that the change had taken place.
- Finally, a collection of interesting observations about real dialogue.
That's just to get started! All right?

Write those file cards. (Is there an electronic equivalent that is really as useful? Y'a know, I vaguely remember something on the old Apple computers that was an electronic card file... and people who used it swore that it was the most useful program. I think it died somewhere along the way, though...)

Oh, well. Make your lists, in whatever media you like.
[identity profile] mbarker.livejournal.com
original posting 13 June 2011

Blake Snyder also provided this one. Start with the conflict!

VERSUS!!!

"Drama or comedy. Name several pairs of people to be on opposite sides of a burning issue. Example: a hooker and a preacher fall in love when a new massage parlor divides the residents of a small town."

Okay. Pick your burning issue (not the bush, please), and then set up some pairs to be in opposition. You might surprise us a bit -- I mean, I never expected that the hooker would be opposed to the massage parlor, did you?

Go ahead, write it up.
[identity profile] mbarker.livejournal.com
Original Posting 2 May 2011

Fair warning! I found a stack of articles that I had pulled out of Writer's Digest to look at later. Since they are turning brown, it must be later, right? So, without further ado, here's a moldy oldie!

In June 1991, Writer's Digest, pages 37 to 39, had an article by Hans Ostrom. The title is "Eight Opening Options" with two sidebars. One on how to start starting, and one on testing your openings by Susan Ioannou. Let's take a look at them, shall we?
eight openings )
Okay? Here's tink's assignment for you to try. First, take a work-in-progress or a story that you'd like to polish up a bit. Now... pick a number from one to eight? And here's what you've picked:
1. Conflict.
2. Character.
3. Combine conflict and character.
4. Dialogue..
5. Suggestive setting description.
6. Character description.
7. Express a Desire.
8. Frame the Theme.
Your assignment? Take that story and rewrite the beginning to your new style. See how well that works, and consider whether it is an improvement or not on your original opening. For bonus points, look at the list and pick another type of opening -- and rewrite that way, too. If your new version of the opening doesn't work, take some time to look at why and think about what this reveals about this kind of opening and about your story.

So -- openings are just the beginning. But they are important. So take the time to practice different kinds, and make sure that you use the best one for the story you want to tell.

Write?

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