mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting 10/18/2019

Okay, take a deep breath! So far, Weiland has laid out a conceptual framework, with the Lie the character believes, what the character Wants, and what they Need, and the Ghost, the backstory behind the Lie. Then we’ve got the Characteristic Moment that introduces the character, and the Normal World. Plus six beats for the first act, and the first plot point (or first doorway of no return). Next, in Chapter 8, Weiland talks about the first half of the second act. See, the second act is often about half of the total story, so instead of tackling it in one big lump, Weiland suggests breaking it into three parts, the first half, the midpoint, and the second half. In this chapter, she’s only talking about the first half.So what is happening, now that we’ve gone past the first plot point and ventured into unknown territory? Well, usually the character gets lost! And starts to discover that the Lie may not be as strong as they thought it was. Whoops! Reacting to the first plot point, and still chasing the Wants, he’s in trouble, whether he knows it or not. He’s going to be doing things, and learning that some ways to achieve the goal just don’t work.So, what landmarks do we include in the first half of the second act?1 Provide tools to overcome the Lie. Not everything, but at least a few hints, pieces of the puzzle, to get started. Information on how to overcome the Lie! Advice, perhaps, along with physical skills they will need for the climax. Some Truths to unsettle the lie, and useful truths.2 Show difficulties pursuing the Lie. Let the character try out the old ways, and... run into problems. The Lie is going to get in the way, here in the second act. So, some of the character’s approaches will evolve. He’s going to see the failures, and start looking for ways to change.3 Move closer to what he wants and farther from what he needs. The balance is shifting, but... it’s the wrong way! The character is working harder than ever to get what they want, and letting what they need slip away. While still seemingly moving towards the goal. But... the inner conflict is growing, even if they seem to be winning on the outside.4 Give the character a glimpse of life without The Lie. Probably from other characters, but it might be a personal glimpse. Let them start to wonder, to see some flaws in that Lie.Questions for the first half of the second act? Sure...1 How does the character react to stepping through the first doorway of no return, the first plot point?2 What tools can you give your character to start getting ready to break the Lie?3. What minor character (or characters) can mentor your hero, either through example or advice? What do they do or say?4 How could you show the hero the first step towards breaking the Lie?5 How will the character try to use the Lie to solve the plot problems?6 What will go wrong when they try this?7 What is the character’s reaction to these failures? What do they learn, how do they adjust? What do they try?8 How does the hero’s focus on the plot goal push him closer to what he Wants?9 How does getting closer to what he Wants pull him away from what he Needs?10 After stepping through the first doorway of no return, past the first plot point, how does the new world (or the changed normal world) give the hero a glimpse of life without the Lie?In the first half of the second act, your character is going to try very hard to reach the plot goal. He’s trying to get control and beat the conflict, and it might even seem to be working. But actually, it’s running away, with the Lie and the Want breaking down.This is where you can really explore the character, their personality, beliefs, and desires. Lots of chances for fun, conflict-filled scenes!Exercise? Try sketching out three to five possible scenes or bits for each of the four landmarks that Weiland recommends. Now, add in other scenes that you want or think might fit in this part. And try laying them out in different sequences. What happens if you do this one first, and that one last? Go ahead, play with it!Watch out, because the midpoint is coming. Our reactive hero is about to flip, and become active. But that’s the next episode!
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Oct. 16, 2018

Okay, for Halloween or Nanowrimo or whenever, you want to get your likable character together, so that through their own efforts, they can overcome opposition and conflicts to achieve a worthwhile goal, right? But... characters? What do you need to know about them? What do you want to know about them?

Well, one approach is to think about these questions. Who are they? What are their goals and desires? What are their problems and their faults? That should give you a pretty good idea of who these people are.

You might also tackle it from the situation or plot side of the world. Who hurts? Who hurts the most? What is their self-concept? What changes in the character? That gives you another look at the characters.

Of course, you can tackle it with the simple questions. Who is there? Where are they going? This let you look at their goals and motivations.

Now, you might want to take a look at their desires. One list is:

Power, independence, curiosity, order, savings (possessions), honor, idealism, status, acceptance, social contact, family, vengeance, romance, eating, physical activity, tranquility.

I know, I know, the checklists that some people use are more generic where did they grow up, where did they go to school, what color is their hair, and so forth. But I think looking at what they want to do and why is probably good, too. Names and such, well, yes, you need those details to bring the person really to life. Just think about them sitting there, explaining why they want to make exploding pumpkins, or whatever it is.

Write!
[identity profile] mbarker.livejournal.com
Original posting 29 Dec 2011

Over here, David B Coe talks about attributes that make characters effective and memorable. The four parts are a secret, the wall, loss, and desire. I'm not sure if we can come up with an acronym to help us remember those --  SWoLD? No, that's just silly.

http://www.magicalwords.net/david-b-coe/on-writing-character-development-secret-wall-loss-desire/

Anyway, the secret is just that. Something that the character does not want to share. Sometimes it's a secret that is being kept from the character. Anyway, there is some secret information waiting in the wings.

The wall is whatever sets the character apart from other people. Something makes this character different.

The loss is something that the character regrets. Something about their background or their history has left deep scars, emotional pain.

And the desire -- they want to achieve something, usually to fill in the hole in their own life.

And then he looks at some examples. Sure enough, protagonists seem to have a secret, a wall, loss, and desire.

Now the fun question is, can we turn this around and use it to develop characters? If you're writing a short story or novel, and your character doesn't seem to be quite as interesting as you like, can you take a look at them in terms of these four parts? What is their secret? What is the wall that separates them from the rest of us? What is the loss in their background? What is the desire that is pushing them?

What do you think? Does SWoLD really help in creating characters?

Something fun to think about!
[identity profile] mbarker.livejournal.com
Based on http://johndbrown.com/writers/my-big-draws/

Now, this is where it starts to get complicated. See, John is going to get seriously analytic here, starting with taking apart The Phantom Menace (you remember, the Star Wars movie? Jar Jar Fun Fun and other pains? Yeah, that one. Article right over here, compleat with sections, appendices and all that. Imagine, you too can have your very own Thrill-O-Meter! Go to http://www.hatrack.com/misc/phantommenace/index.shtml and read all about it!)

Quick summary: We all like sympathetic wahoo, curiosity, wanna, wonder, humor, and insight. When a story fails, you get confusion, disbelieve and disregard, mistrust, irritation and anger, and boredom. Now what we as writers want to understand is what sequence (character, setting, problem, plot) makes what effects!

Readers need to understand the situation, trust the author, and believe.

And... that's probably enough. Go read the article for more details.

So, what's that got to do with Thing 1, Lesson 3? I'm glad you asked. Basically, thing one, lesson three is about John Brown's big draws -- and yours. The same kind of thing that John does with Phantom Menace, and that we did with our list of 10 stories (you did make your list, right? And what emotions they stirred in you?) But with more detail.

First, John makes a list of the emotions that his favorite stories generate. Along with some keywords. Not just sympathy, but sympathy, rooting, justice. And he notes that this is basically story. Take a look at his list.

He also notes how he likes to feel when he's finished. When the movie ends, when you close the book and set it aside, how do you like to feel? He's got three, but you might have more or fewer.

Finally, he looked at it in terms of three or four story parts: characters, settings, problems and plots. What do you like to feel about characters? What do you like to feel about settings? What about problems? And of course, plots?

OK? So we've got our lipstick. Stories make us feel emotions. We've got our draws. What specific emotions do we like in our stories? And now, we've taken that list of emotions a little bit further. Polished up the list, looked at what we want to take away, and played a little with which emotions go with which parts of the story.

Go ahead and tidy up your lists. What are the emotions, where do you like to end up, and what do you associate with each part of the story: characters, setting, problem and plot?

And next... we'll look at thing two! How do stories do what they do (that old Black Magic?)?

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