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[personal profile] mbarker
Original Posting 2022/3/12
Hi, all. I noticed in my to be read pile I had this intriguing little tome. It's the Novelist's Essential Guide to Crafting Scenes by Raymond Obstfeld, and I think I'll walk through it, and share my notes with you. So... let's get started!

Chapter 1 is entitled What a scene is - and isn't. He starts out by reminding us that when we think of a movie (or any story) we generally don't remember the whole thing. No, we focus on moments, little pieces. Scenes, by any other name!

So what's a scene? Well, in theater, it means action in a single setting. In fiction, we tend to use the same rule, but... you could write a more complex scene spanning multiple settings. So what defines a scene? Raymond says it is the focus, the purpose. He suggests these are common purposes:
- giving the reader information needed to further plot
- Show the conflict between characters
- Highlight some specific trait or action to develop a particular character
- Creating suspense
Often, scenes combine these purposes. So, the writer needs to know why the scene exists and makes it memorable to justify it.

Memorable? Something needs to surprise the reader! Readers have expectations about the scenes, and you need to play with those expectations. Make the scene unexpected! Fresh dialog, an unusual situation, or maybe just wonderful style?

However... Raymond points out that while you want to make your scene do all this when it's finished, sometimes you need to just dive in and start writing. Then go back and make it wonderful.

Then Raymond reminds us that good writing often depends on misdirection, on keeping the reader interested in one thing while you slide some other goodies in where they aren't looking.

He finishes this chapter with a note that scenes are part of a bigger work, and need to be considered in how they contribute to that, too...

And for fun, he gives us a little workshop to finish the chapter. Basically, suppose you have a scene, and you are trying to decide if it belongs in your story or not. Well, fill in one of these four sentences.

1. Plot. The purpose of this scene is (finish the sentence!)
2. Character. When the reader finishes this scene, he should feel (finish it!)
3. Theme. When the reader finishes this scene, he should think ???
4. Suspense. When the reader finishes this scene, he should wonder (what?)

If you can't fill in one of these, what is that scene doing there?
There you go! Chapter one done, and 14 more to go! 
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[personal profile] mbarker
Original posting 2022/3/9
And the last of the bunch! Climax (or battle), what does it mean?, what am I going to do now? and where are we now? All from  https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

19. Battle
During the battle, the goals of the protagonist and the opponent should be crystal clear. There should be no confusion about what each side is fighting for. The story’s plot and subplots usually converge of this point. The winner of the battle achieves their goal.

My comment: The climax, the face-off between the hero and the villian, the final showdown. This is where the whole plot has been aiming, now make it come alive!

20. Self-revelation
The moment after the battle where the protagonist comes to a deeper understanding of their self and what they fought for and perhaps won. The revelation should be meaningful and life-altering. Show, don’t tell, what the protagonist learned/understood. The revelation can be moral and/or psychological.
At the same time, and usually surprising the audience, the opponent can have a change of heart through the protagonist’s revelation.

My comment: Okay, so here the protagonist sees what they have done to themselves, and what they have done, in this story. Final revelation, as the battle fades away...

21. Moral decision
The moral decision is the course of action that the protagonist will take once the self-revelation happens. The protagonist, if that’s the route they’re going for, can even choose to dismiss the moral and/or psychological revelations. It is through the moral decision that the audience learns what the protagonist is truly ‘made of.’

My comment: Now that the hero knows themselves, what are they going to do? What are they planning to do with the rest of their life?

22. New equilibrium
The new stasis in the story world. The ‘new normal’ the protagonist lives in once the goal has been achieved or lost.
 
My comment: And what about the world around them? Has it changed? What happens to it in the aftermath of that battle?

So, we have the battle, and the results of that, both for the protagonist now and in the future, and for the world around them. 

It's interesting that these 22 steps really don't say much about the plot. There's a lot of reflection on the character, the setting or world, and so forth, and on how the revelations of the story affect the character.

Go ahead. Make Truby's steps your own! Take your work in progress, and see how these steps fit your work. Make some notes about the things that don't quite fit, too. And think about whether you want to incorporate some of these steps in your process, your outlining, or whatever.
Write? 
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[personal profile] mbarker
Original posting 2022/3/8
One more time! More revelations, and a really big problem. https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

16. Audience revelation
At this moment, the audience is privy to crucial information before the protagonist.
This is when the audience sees something that the hero doesn’t and learns a vital piece of information. This gives the audience a clearer picture of the stakes and the power of the opponent. In addition, it also heightens the tension of the story.

My comment: Maybe a hidden twist? Something that the audience can see, but our poor battered hero can't? Oh, no, will they realize that in time?

17. Third revelation and decision
The protagonist is given all the facts that are crucial to the story (like the true identity of the opposition or whatever the audience learned before the protagonist), and the actions they’ll have to perform in order to achieve their desire. This information usually emboldens the protagonist and gives them an extra motivation to reach their goal.

My comment: Gotcha! Now the protagonist knows what they have to do, and what it's going to take. So... grit your teeth, and let's do it!

18. Gate, gauntlet, visit to death
The highest moment of tension before the final showdown between the hero and the opponent.
Visit to Death: Can be psychological, and might appear at an earlier moment in the story (perhaps in the apparent defeat).

My comment: The blackest moment of all! 

So, in these three, the stage is being set, and we're really watching the protagonist wrestle with what they have to do. Will they do it?

Go ahead, see if you have these steps in your work in progress. Do you need them?
Write! 
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[personal profile] mbarker
Original posting 2022/3/7
A few more steps from https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

12. Drive
The way that I think about this is a football drive. Which are the plays that the protagonist is going to ‘call’ in order to achieve their goal?

My comment: Aha! Now we're laying out the middle. These are the steps that the protagonist plans to take, what they expect to have happen on the way to that goal. I suppose these might also be the try-fail cycles (remember those?), where the protagonist tries to do something, and... yes-but, no-and hits. Yes, they succeed, but in succeeding, learn about a new challenge, or no, they fail, and in failing, learn about more problems.

13. Attack by ally
The hero of our story is never perfect, otherwise, what would be the point of the story?
The attack by an ally is the moment when the protagonist begins to diverge from their moral compass and gets called out by a true ally. This can result in a schism between the protagonist and the ally (because no one likes a goody-two-shoes). This attack also gives the story a deeper conflict, where the protagonist must decide whether or not to follow a moral path.

My comment: One of those problems along the way! The faults and failures of the protagonist get called out by an ally! And what does the protagonist do?

14. Apparent defeat
All hope is lost and the protagonist is about to give up in the pursuit of their desire. This is the lowest point in the story and the reader might be uncertain if the protagonist will succumb to the opponent, or rally and succeed.

My comment: The dark valley, the black hole in the middle of the story? This also sounds like some of the other plot structures I've seen. 

15. Second revelation and decision: Obsessive drive, changed desire and motive
Yay, the protagonist rallied! Perhaps with a changed perspective on their desire or a different goal, the protagonist continues in their pursuit.

There can also be an ‘apparent victory’ for the protagonist at this point. However, the stakes will be raised even higher when the ‘apparent victory’ dissipates.

My comment: And the protagonist bounces back! Keep going, and raising those stakes. So, it feels to me as if that drive step is really where we take the plan from step 10 and really lay out what's going to happen. Then we have some major plot points to hit, the attack by an ally, the defeat, and the second revelation/decision. So we're filling in the middle, step by step.

As usual, you might consider applying these steps to a work in progress.
Write? 
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[personal profile] mbarker
Original posting 2022/3/6
And, here we go again! This time, a plot piece, and plan and counter-plan? From https://luisanaduarte.com/2018/03/02/trubys-22-steps/

9. First revelation and decision: Changed desire and motive
A threshold in the story that becomes a point of no return for the protagonist. Usually prompted by new information. The revelation can change the protagonist’s desire. Each revelation adds levels of complexity to the plot.

My comment: another actual plot piece! So we got the spark and the goal, the thing that kicked off the action, and where the character thinks they are going. Now we get some kind of revelation and change in what the character wants. So something started the character moving, and now as they get started, bam! Something pitches them into a real journey beyond what they ever imagined they would be doing.

10. Plan
The protagonist’s blueprint to achieve their desired goal. If you want a good story, the protagonist shouldn’t succeed on their first try to execute the plan.

My comment: okay, so we’re digging into what the character plans to do, what they are going to try to do. Lay it all out...

11. Opponent’s plan and main counterattack
Whether because they are trying to achieve their own goal, or actively keeping the protagonist from achieving theirs, the opponent attacks the protagonist’s plan. These attacks can and should come at different points in the story and can be both overt or covert in nature.

My comment: On the other side, we have the plans that the antagonist is making. Ho, ho, ho...

The first threshold of no return? Sure, here we go, out into the big bold world... And both sides lay out their plans for what is going to happen. Of course, we all know what happens to plans, right? Especially when the bad guys have a little plan of their own.

Exercise? Sure, try out these steps on your own work.

Write!

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[personal profile] mbarker
Original posting 2022/3/5
Okay, next batch from https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

Looks like one bit of plot/action, a goal, and a whole group of other characters…

4. Inciting event
The ‘spark’ moment that brings the character’s situation from bad to worse. This event also challenges the character into action.

My comment: aha! Here we go with an actual event, the kickoff start to things! Okay…

5. Desire
The goal that drives the character and the story. Usually, the desire grows/intensifies as the story progresses, raising the stakes for the character.

My comment: what does the character want? Okay, that’s what is specific to this story, to that spark we just noted.

6. Ally or allies
The best buds. Those characters that give aid/advice to the main character. The allies can also have a goal. Sometimes, the ally’s and main character’s goals are the same, promoting collaboration.

My comment: Who does the character have along for the trip? It’s good to have friends!

7. Opponent and/or mystery
Opponent: This ‘bad guy’ doesn’t want the main character to achieve their goal. This relationship is usually the most important one in the story as it provides conflict to the story.
Mystery: The opponent can be a mystery at its roots, therefore giving the protagonist the task of discovering their antagonist, and defeating them.

My comment: okay, the antagonist. If we have allies, there’s probably somebody causing trouble, too.

8. Fake-ally opponent
A ‘sneaky’ character whom the protagonist initially believes is their ally. There is usually heartbreak and deception for the protagonist when the truth is discovered.

My comment: ah, it isn’t bad enough that there’s a protagonist, we need someone who betrays the good guy, too? Okay…

So, in this set of steps, we add in something that kicks off the action, a goal for where we are going, and a set of other characters, both pro and con. 

Again, if you like, you could try applying these steps to your own work in progress. Or even start a new work, just playing with these steps, to see where you go!
Write! 
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[personal profile] mbarker
Original posting 2022/3/4
Hum, that’s interesting. I was listening to the Writing Excuses podcast this week, and they mentioned a plot structure I hadn’t run into before. Truby’s 22 Steps? Google gave me a set of links to examine, and… interesting. Let’s take a look at some of them…

https://luisanaduarte.com/2018/03/02/trubys-22-steps/ has the whole set, with some descriptions. Looking at them, let’s take the first three, since they seem to be somewhat independent of plot or action, more digging into the character…

1. Self-revelation, need, and desire
Self-revelation: The character’s realization of what they need to change/accomplish.
Need: Both a psychological and a moral need.
Desire: The character’s main goal.
These three are elemental when discovering where your character will end up.

My comment: Okay. Start with what the character thinks they need to change or accomplish. Add in a need, and a desire. Mix well, to get an idea of where this character is going.

2. Ghost and story world
Ghost: The history of the character. That which still haunts the character and may cause struggle. Basically,  the character’s ‘backstory.’
Story World: Simply, the world surrounding the character and their daily life.

My comment: aha! The character’s background, where are they coming from, and what is the world like around them. Sure…

3. Weakness and need
Weakness: The flaws in the character. Can be moral and/or psychological. Usually, characters have both. In other words, the internal damage of the character that impedes them from becoming their best self.
Need: The change the character must go through in order to become their best self.

My comment: So, we have a flawed character, who needs  something to become great? Okay, where do they have problems, and what do they need to achieve.

It seems to me as if these three steps are really aimed at understanding the character. What do they think they need, where are they coming from (and what surrounds them), and what do they actually need? Sure, let’s work up the character to start.

What do you think? Do you usually start with these steps?

Exercise? Well, if you have a work in progress or one that you are thinking about, consider these three steps. Can you fill in the details of these for your character?
Write! 
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[personal profile] mbarker
Original Posting 2022/2/14
Over at https://writingexcuses.com/2022/02/13/17-7-dissecting-influence/ they are dissecting influences. One of the things they mentioned reminded me of something I do from time to time, and I thought I'd toss it out as something you may want to try.

It's simple really. Take your favorite medium, books, short stories, movies, anime, or whatever, and make a list of your favorites. No particular number, but make sure you have several. Then, take a look, and see if there are common themes, subjects, treatments, or whatever that seem to pop up. Usually, you'll find several that share some elements. Go ahead, make a list of those common threads that attract you.

You may want to take them apart a bit. Why is that theme something that resonates with you? Why do you prefer the youngster growing up main character? Of whatever it is... think about what it means to you, and what the key parts of it are.

You may even want to go a bit farther, and think about how to use these themes, character types, plots, or whatever in your own stories and work. After all, if you really love them, you might as well use them to inspire your own work, right?

Heck, you could probably even go ahead and do some sketches, or mix and match tales, and so forth.
Write? 
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Original Posting 2022/01/06
Huh. I was trying to remember Lester Dent's formula, and tried plugging "pulp writing formula" into Google, which immediately coughed up Michael Moorcock's summary of it from Wikipedia. Except... it seemed to suggest dividing your story into four parts, and then gave short versions of three parts? So, I went over to https://en.m.wikipedia.org/wiki/Lester_Dent and skimmed it... and there it is! Quote:

Dent's "Master Fiction Plot", often referred to as the "Lester Dent Formula" is a widely circulated guide to writing a salable 6,000-word pulp story. It has been recommended to aspiring authors by Michael Moorcock, among others. Moorcock summarizes the formula by suggesting: "split your six-thousand-word story up into four fifteen hundred word parts. Part one, hit your hero with a heap of trouble. Part two, double it. Part three, put him in so much trouble there's no way he could ever possibly get out of it...All your main characters have to be in the first third. All your main themes and everything else has to be established in the first third, developed in the second third, and resolved in the last third.[28]

That's bizarre. Split your story into four parts. Part one, two, three... what about four?

Wait a minute. So I visited http://www.paper-dragon.com/1939/dent.html which is what I remembered. Ah, yes. Start with a different murder method, a different thing for your villain to be seeking, a different place, or a menace to the hero (one or more of those). Then the four parts. Get the hero in trouble and introduce everyone. Next, more trouble! Third, yeah, you guessed it, more trouble again. Fourth, the hero climbs out of trouble through his own efforts. But at least here, there is a fourth part!
Keep that pot boiling! 
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[personal profile] mbarker
Original posting 2021/11/3

Oho! I was wondering about using the Lester Dent Pulp Master Fiction Plot for Nanowrimo, and decided to poke around in my archives. Found this, which summarizes his approach nicely. Might need to add a few more repetitions of the second or third parts, but that's pretty easy. Or maybe use this for segment after segment of your potboiler? Sure! And keep those words coming! Because there's a man with a gun over there, saying, "Write!"
TECH: Lester Dent Pulp Master Fiction Plot
Original Posting Dec. 2, 2016

Let's see. Someone was talking about pulp fiction recently, and I pulled out Lester Dent's plot. They seemed surprised to learn of it, so... what the heck, let's review!

http://www.paper-dragon.com/1939/dent.html has a copy, if you want to follow along.

First off, Lester recommends brainstorming about four different things. They are:
1. A different murder method for the villain to use
2. A different thing for the villain to be seeking
3. A different locale
4. A menace which hangs like a cloud over the hero
You need at least one, two is better, and three is great! Okay? So do some thinking about what's going to be your unique points.

Next, divvy up the story into four parts. Lester was doing 6000 word stories, with 1500 word parts, but adjust to taste.

First part.
1. First line, or as near as possible, introduce your hero and hit him with a bunch of trouble. Hint at a mystery, menace, or problem that the hero has to deal with.
2. Make the hero pitch in to deal with the bunch of trouble.
3. Introduce all other characters as soon as possible, bringing them on in action.
4. Near the end of the first part, let the hero's efforts get him into an actual physical conflict.
5. Also, near the end, drop in a complete surprise twist in the plot.
Suspense? Menace to the hero? Logical sequence of events? Make sure that your action does more than just move the hero around in the scenery. Let him learn things, and surprises.

Second part
1. Load more trouble on the hero.
2. The hero keeps struggling, leading to
3. Another physical conflict and
4. Another plot twist!
Make sure we have more suspense, increasing menace, and the hero is getting in more and more trouble. Also, we still need that clockwork logic progression.

Show! Make the reader see things.
Try to put at least one minor surprise o each page.
Use tags to keep your characters easy to remember.
Continuous action!

Third part
1. More trouble for the hero!
2. Hero begins to make some headway, and corners villain or someone in
3. (You guessed it!) a physical conflict
4. And yet another surprising plot twist.
Whoosh! More suspense, that menace is turning solid black, and the hero is really in trouble! All in logical lockstep, right?

Feel free to make the physical conflicts different, just to avoid monotony.

Action: vivid, swift, make the reader see it.
Atmosphere: all the senses.
Description: scenery and details.
Make each word count.

Fourth part!
1. More troubles for the hero!
2. Get the hero almost buried in trouble.
3. Let the hero pull himself out using his own skills!
4. The big mystery gets cleared up during the final confrontation.
5. Final twist, a big surprise.
6. Punch line ending!

Keep the suspense going to the last line. Keep the menace there until the ending. Make sure that everything is explained, and that the events all happen logically. Use the punch line to make the reader feel warm and fuzzy! And, make sure that your hero kills or defeats the villain, not someone else.

There you go. Simple, right? Get the character in trouble, keep them fighting and finding out new twists, build it up to another fight and twist, build it up to one more fight and twist, and then kaboom! Let the hero fight their way out, with a final big twist.

Got it? Now write it!
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 Original Posting 2021/4/17

Writer's Digest, July 1994, p. 24-27, had an article by Michael Ray Taylor about fleshing out your writing. He suggest you draw. Oh, not literally, most of us aren't artists enough for that. No, DRAW is an acronym for delineate, ruminate, analogize, and write. Here's his four steps.

Delineate. Make a list. Refine and develop your ideas by listing, and then picking examples. Then for each example, make a list of the sensory aspects of that idea or example. He suggests timing yourself, give yourself 5 to 10 minutes per point.

Ruminate. Summon a vision. Look at your list about one idea or element. Close your eyes, and think about it. Is it primarily visual? What does it suggest? You can add things to your list at this point. This also is timed, 3 to 5 minutes per item.

Analogize. What's it like? For each item, come up with some other things, idea, or image that describes it in an unusual or creative way. Go ahead and write those comparisons down on your list. Again, this is time, about 10 minutes per item, and keep going.

Write. Sketch the flesh. Now, go ahead and create descriptive sentences using the analogies and other thoughts you had. Go ahead and make us see and feel each and every element.

Now, take all the pieces you put together and put them into finished piece. Setting, action, characterization, plot… Put it all together. DRAW gives you a number of written sketches you can use as part of your writing.
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[personal profile] mbarker
 Original Posting 2020/12/24

Writer's Digest, October 1992, pages 29-30, had an article by William M. Ross called The Power of Plot Irony. The subtitle suggests that "this technique can instill your story plots with drama, depth – and unexpected consequences."


He starts out by reminding us that the traditional good plot "has a problem/resolution structure: a character faces a problem, struggles with it over the course of the story, and then solves it at the end with a striking action." Good definition, but how do you make the struggle, the story, compelling? Well, plot irony "can give your story the kind of unexpected plot turns that keep readers turning pages."


Next, he describes a story by Max Brand called "Wine on the Desert" as an example plot irony. An outlaw wanted for murder, fleeing the sheriff, visits his old friend Tony who has a vineyard irrigated by vats of rainwater. Tony is friendly, but the outlaw shoots holes in the vats to keep the sheriff from having the water he needs to follow him. Then he orders Tony to fill his canteen with water. The outlaw grabs the canteen and heads into the desert.


So far, a man on the run, friendship betrayed, rugged setting, lots of action. But… Where's the irony? Well, as the outlaw finds out deep in the desert, Tony filled the canteen with wine, not water. That's the irony.


Now, he explains that plot irony is not achieved by a single incident, but by a pattern of incidents in a specific configuration. You need three interlocking events. First, someone misperceives a situation. Second, he acts on the basis of this misperception. Third, as a result of the action, he experiences unanticipated consequences, either positive or negative.


Since this is usually revealed at the end of the story, often say they like the final twist. What they really mean is they like the ironic pattern which is revealed at the end.


In the story about wine, the outlaw mistakenly believes that his friend Tony filled his canteen with water. He acts on the misperception by running further into the desert. He suffers unanticipated consequences at the end. Separately, these incidents are not ironic, but together they are.


Next, Ross takes a look at a story by O. Henry, The Furnished Room, which he says fails! The misperception is not really wrong, which means that the ending doesn't quite work. So, make sure that your character has a serious misperception. Next, O. Henry doesn't really tie the three incidents together. Specifically, there's really no unintended consequences. So make sure that your protagonist's misperception causes the action and the unanticipated consequences. Finally, O. Henry didn't characterize his characters very well. So even if you're going to use plot irony, don't neglect characterization.


Next, Ross looks at Jack Finney's Of Missing Persons and assures us that in this story, the characterization supports the well constructed irony. The ironic events tie together. The misperception is a major one. And the character traits match the perceptions and the actions.


Finally, Ross walks us through his own construction of a play using plot irony. He started with two brothers, and a situation. Jeopardy, one of the brothers is very invested in his business. But, he starts embezzling money. The other brother threatens him. The first brother sees his other brother as a threat. (A mistaken perception?) So, he lures him out and shoots him. (The action due to the misperception!). Now, a detective lays out all of his evidence, and the first brother pulls out the gun again, explains what happened, and tries to kill the detective. However, the detective had already emptied the bullets from the gun. Then the detective reveals that the dead brother had collected money to help out his brother! That's the irony, the revelation of the misperception.


So, now it's your turn. Have a character misperceive a situation. Then have them act on that misperception. And finally, let them experience unanticipated consequences of the action, either positive or negative. To make it plausible, make sure your characters have the traits that they need so that the perceptions and the actions feel real.


There you go. A dash of irony for your stories!


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 Original Posting 11/02/2019

Now, I know, you are going for 50,000 words, not a mere short story. But... you might find this useful for doing short side trips, or just for a twist? Anyway...It’s available several places. One ishttps://mgherron.com/2015/01/lester-dents-pulp-paper-master-fiction-plot-formula/You might also like this summary (several parts!)https://blog.karenwoodward.org/2013/11/lester-dents-short-story-master-formula.htmlLet’s look at what Lester recommends...Start out by brainstorming one or more of these1 A different murder method for the villain to use2 Something different for the villain to be seeking3 A different locale (aka setting!)4 A lurking menace to threaten the heroNext, divvy up your 6000 word story into four 1500 word chunks. This is where you may need to do some variation, since you are shooting for 50,000 total, but... take a look at his four parts. Do you want to just multiply everything by ten, and end up with 60,000 words? Or maybe do multiple 6000 word chunks and stitch them together later? Up to you...First 1500 words.Start, in the first line or as near as possible, to introduce the hero and a fistful of trouble. Give a hint of mystery, menace, a problem to be solved... something the hero must cope with.Next, the hero tries!And as soon as possible, introduce all the characters. Bring them in action.Fourth, the hero’s efforts cause a physical conflict near the end of the first 1500 words.Finally, there is a surprise twist in the plot.This section should have suspense, a menace to the hero, and everything should happen logically.Second 1500 wordsFirst, more trouble for the hero!Which means, second, the hero struggles more.Third, this causes another physical conflict!And, to finish it off, add in another surprising plot twist.Keep the suspense, the menace, and the trouble for the hero coming! Make sure it is logical, too.Third 1500 wordsStart with more trouble!Fighting all this, the hero starts to get ahead, and corners the villain into...A physical conflict!But, sure enough, another plot twist hits, and usually the hero is now in real trouble!Guess what! Suspense, menace, the hero is getting in deeper and deeper, and it all happened logically. Right!Fourth 1500 words?Start with more trouble.The hero is almost buried in trouble, right?But... the hero gets out, through his own efforts, skills, training, ideas...And in the final conflict, the mysteries are cleared up.And there’s one more surprise waiting for us.Plus a punch line to end it all.There it is. 6000 words? Or maybe a framework for a piece of your runaway masterpiece? One square of your quilt?Anyway, keep writing!
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[personal profile] mbarker
 Original Posting 10/7/2019

Now, with the first act just about in place, in Chapter 7, K. M. Weiland turns to the first plot point. I've also seen this called the doorway of no return #1, which I think makes a good name, too. This is where setup ends, and the heart of the story starts. The character commits themselves, irrevocably. Some decision that means I'm going to do it.This is a major scene! It may be forced on the character, but they are also taking that step! With three decisions.Decision #1, before the first plot point, is your character deciding something that leads up to the first plot point.The first plot point then blows those plans to bits! A tornado sweeps the character off! The world gets shook up, and we are out of the normal world!Decision #2, during the first plot point. This is all about the character's reaction to it. Basically, they need to decide to go ahead. To walk through that door, as scary as it may be, and start the adventure.Decision #3, after the first plot point. Your character probably either charged ahead without really knowing what was coming, or got dragged into it. But now, they need to grab a clear physical goal. Tied to what he wants! Often, this is either an attempt to return to the normal, or to establish a new normal.Questions? Sure...1 What major event crashes into your character's normal world and forces them to change their plans?2 What decision leads the character to the first plot point?3 Does the first plot point seem favorable? How will the complications turn out worse than expected?4 Is the event obviously disastrous? How?5 Will the protagonist willingly step through the door, into the new world?6 Or is he going to be forced through it?7 Does the first plot point destroy the normal world? Or just physically move the protagonist from one world to the next? Or does it change the world around the protagonist?8 How does the character react to the first plot point?9 What new plot goal does the character form in response to the first plot point?10 How does the first plot point start your character on the journey to that new Truth?11 How does the new world beyond the first plot point penalize or stress the character for continuing with the Lie?The first plot point throws the character into a world where the Lie doesn't work, and the character needs to learn the Truth, changing, and growing. So, plan a first plot point that really challenges your character to step into the adventure of their life.Exercise? Probably the best is to take something you are working on, and brainstorm, oh, five to ten different first plot points. Go ahead and dream about what might happen! What kind of doorway of no return will your hero face, and how will they react? Then pick out the best, and make it real.?Write?
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[personal profile] mbarker
 Original Posting 9/11/2019

Writer's Digest, May, 1991, pages 36-37, have an article by Terence A. Dalrymple about revealing a character's thoughts. "... Revealing a character's thoughts can be essential to both characterization and plot development. You have also likely discovered that revealing thoughts believably is tremendously difficult."Terence starts out by pointing out the obvious and not very effective method of having the character talk to themselves. Yes, people do talk to themselves sometimes, but readers tend to see these as a convenience for the author, not a believable element of the story. So what are some other ways?Punctuation. Quotation marks, parentheses, italics can all identify the character's thoughts. You normally would use a tagline such as Myrtle thought with this. Be careful with quotation marks, it's easy to get mixed up with dialogue. Italics can work, although they are usually used for emphasis. Parentheses... Well, this attracts attention and announces that you are doing something. Probably not the best idea.Paraphrasing. Use tags about thought or wondered, and just paraphrase the thinking. It fits fairly naturally. Don't exaggerate, he screamed in his head. Watch out for tonal modifiers, he thought quietly. And redundancy isn't good, he thought to himself.Show it. We all know show, don't tell. If you can show what's on their minds instead of telling us what they think, it's usually better. We are all used to inferring thoughts from words and deeds. You can do the same thing in your fiction. Sometimes you need to reveal a thought. But readers like action.Take a look at your own writing. You probably use one of these methods mostly. You might want to consider, is there another one that fits the pace and the structure better? Experiment, try out one of these other methods."If you agonize over your character's thoughts, your readers won't have to."In other words, yes, you want your reader to know what your character is thinking. But, do it the right way, so that readers don't even notice that you let them peek inside your character.
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting 8/23/2019

Part one of the book is about the positive change arc. As we noted in part one of this series, the positive change arc starts with a person who has some issues. The story challenges those beliefs, they learn some things, and conquer their problems and change for the better. So where does it all start?Chapter 1 is about the lie that your character believes. Characters don’t want to change. That resistance causes conflict, which becomes plot. “Whether the connection is immediately evident or not, the external plot is all about the character‘s internal journey.” Wow, let that sink in. The external plot is all about the internal journey?“Plot, in its simplest manifestation, is all about the protagonist‘s goal. He wants something, and he can’t have it, so he keeps right on trying.“Okay...  Now, the positive change arc is about a change in priorities, in realizing that the character is not getting what they want because either (a) they want the wrong thing or (b) the morals and methods they are using to get it are wrong.So, we’re looking at change. But, what lie does the character believe that is causing this? They have something lacking, there is some reason for them to change. They are somehow incomplete on the inside. There is some misconception that is leading them astray. E.g., might makes right, you have to earn love through X, money is the most important thing in life.The Lie! Some specific belief, that you can state in one short sentence. Now, there may be qualifiers.Okay, how do you find the lie? Start by looking at your plot. Does the conflict show it? Then look at the character’s actions and reactions. Fear, hurt, guilt, secrets, shame… These are all symptoms of the lie. Often, the character wants to shed the symptoms, but the lie holds on to them. If you need some ideas, take a look at the listings of negative traits available in various places.Some questions to ask to help identify the Lie:  1.  What misconception does the protagonist have about themselves or the world?  2.  Because of this misconception, what is the protagonist lacking, emotionally, mentally, or spiritually?  3.  How is the interior lie reflected in the exterior world?  4.  When the story opens, is the lie making the character miserable? How?  5.  If not, will the inciting event and/for the first plot point make them uncomfortable?  6.  Does the lie require qualifiers to narrow the focus?  7.  What are the symptoms of the lie?Whoo! So there is some belief, some way of looking at the world, something that the character holds onto, that is a misconception, a LIE! What is that mistaken idea, that wrong way of thinking, that twist that is keeping our character miserable?Exercise? Sure. Take some stories you are familiar with. Now, think about it. Does the story have a positive character arc? Does the character start out with some problem, learn some lessons, and become a better person? If so, what is the lie, the misconception, the false belief that they start with. Go ahead, write up a short statement of the lie for that story, that character. Do this for at least three positive change arcs.Then watch out for part 3 of this series, where we will look at what the character wants versus what the character needs.
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting 6/7/2019

Writer's Digest, December 1993, had an article on pages 37-39 by Hal Blythe and Charlie Sweet with this title. The subtitle says, "Is straightforward linear structure (this happened, then that happened, then…) dooming your stories to rejection? Here's how to put your characters on a time machine, and catch the attention of jaded editors."It starts out by posing some questions. Suppose you wrote a story with 10 scenes, with the first eight building up to the climactic ninth and a denouement. Classic linear structure, but are all 10 scenes of equal dramatic value? Are they all going to get the same emotional response from your readers? No!All right, suppose the first five scenes are necessary back story, but they're just exposition, slogging details. Do you think the reader or editor will take the time to get to that high point in the sixth scene?Guess what. Readers want fast and early gratification. The Internet age means instant gratification. So… You gotta pay off early. Hook your audience early. One way to do this – tell the story out of chronological sequence. Pay attention to narrative time, flashbacks, and flash forwards.Then they outline a simple story in linear scenes. It's okay, straightforward sequencing, steady pace, climax. Continuity! The problem is that often the writer puts into many details.Okay, suppose you decide you want to try nonlinear. Start with three components. The present moment, the bridge, and the reflected upon moment. Present moment… Pick one! The bridge is when your point of view character starts to reflect or think about an event in the past or the future. Past event, flashback. Future event, flash forward. Be careful, flashbacks and flash forwards are not reminiscing or visions. You're going to dramatize, show us, that past or future scene. Establish setting, provide dialogue, describe the action.Okay, what can you build with those components? First, a frame. Starting the present, then jumped to a long flashback. You may or may not finish by returning to the present. Most of this is linear, just with the opening and closing frame out of joint. It's clear, as the continuity and pacing of linear storytelling, and you've got that hook that makes up the frame!Second, multiple flashbacks. Starting the present, and every now and then drop back to a scene from the past. How many flashbacks? Sometimes people say just two, some people have more, and you can always do a flash forward.So, when do you go time traveling? First, consider your audience. How sophisticated are they, are they going to enjoy a little rearrangement of time? Second, does it contribute to your story? Third, look at your story and figure out the best place to start. The flashback lets you start wherever you want, instead of strictly starting at the beginning.Now, don't play with time just because you want to try the technique. Sure, you're a great writer, but… Story first, technique should never be visible. Also, don't confuse your readers. Make sure that whenever you change times, you make it clear to the reader when this scene is happening. Work on effective bridges. Beware of the "had" problem. Stories are usually told in past tense, so it might seem as if a flashback should be in that nasty past perfect or whatever it is, with had jumped and so forth. But once you get over the bridge, drop back to simple past.Finally, experiment. Try out possibilities, combine reminiscences and flashbacks. Make yourself feel comfortable with these techniques, then use them to tell great stories.So, that's the article. It's basically a look at how you can use flashbacks and control of your time to rearrange your story to be more effective. Instead of "Once upon a time," start with, "I'll huff and I'll puff and I'll blow your house down..." then back up and tell us about the three little pigs building their houses…
mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting March 7, 2019

(The pulp era was known for churning out stories, right? How'd they do it? Well, here's one description!)

Also known as the Lester Dent Formula and other names. Heck, go over here

https://writemorepulp.club/generator/

and click Generate! Poof! A complete plot, ready to roll. Sure, it's a potboiler, pulp, but... Go for it.

Or, go over here

http://www.paper-dragon.com/1939/dent.html

Where they summarize Lester Dent's method in words.

Start with
1. A different murder method! (means!)
2. A different thing for the villain to be seeking! (motivation!)
3. A different locale! (Setting!)
4. A menace which hangs like a cloud over the hero! (dumdadumdum...DUM!)

Lester said he liked to start with at least a couple of these, three was better, and all four was great.

Divide your wordcount (6000 words?) into 4 parts. In each part, put...

Part One!
1. Introduce the hero and hit him with a fistful of trouble. Hint at mystery, menace, problem... something for the hero to take care of!
2. Let the hero try to handle the fistful of trouble.
3. Introduce all the other characters. Bring them on in action.
4. Hero's actions should land him in actual physical conflict near the end of this part.
5. Near the end, put a surprise twist in the plot!
Suspense? Menace? Logical progression?

Part Two!
1. More problems for the hero!
2. Hero struggles... leading up to
3. Another physical conflict
4. Another plot twist
Suspense? Menace growing? Hero in trouble? Logical!

Part Three!
1. MORE trouble for the hero!
2. Hero is working on it, and gets villain into
3. A physical conflict!
4. Toss in another surprising plot twist, with the hero in trouble!
Suspense? Menace getting black? Hero in big trouble? Logical?

Part Four...
1. Guess what? MORE Trouble for the hero!
2. Hero is just about buried in trouble...
3. Hero breaks out, using skill, training, and muscle!
4. Remaining mysteries clear up during final conflict!
5. Final twist, big surprise, and
6. Snapper, punch line ending it all...
Suspense! Menace! Everything explained? Logical? Strong punchline that gives reader warm feeling?

There you have it. Go read Lester Dent's version for more details, but... Mostly, it's trouble, struggle, fight, and a twist. Four times!

http://blog.karenwoodward.org/2013/11/lester-dents-short-story-master-formula.html

also takes it apart and looks at the pieces...

Ding dong, the writing's done... well, no, but we have ways to make you write!
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Jan. 29, 2019

Writer's Digest, August, 1993, pages 22-24, had an article by Dave King with the title Talk on the Wild Side. The subtitle says, "When dialogue serves two, or three, or more purposes, your characters will be better drawn, your plot smoother, and your acceptance checks more frequent."

Dave starts out by reminding us that "good dialogue is not a faithful copy of real speech." Instead, dialogue is a version that sounds like real speech, at least in the reader's head. Dialogue is much more compressed, and serves specific purposes. For example,…

Characterization. "The single most important job your dialogue can do is build character." Sure, you can show the characters in action, describe them, and reveal their thoughts. But speaking is how we really get to know the characters. So you might use dialogue to convince us of your heroine's sophistication. And because dialogue reveals character, you can't afford excess filler. Because those are conventional. They lack character. So your characters need distinct voices.

How do you get good dialogue? Listen! Eavesdrop! Pick out the good dialogue hiding in the middle of real speech. Get rid of the repetitions, stock phrases, and uhm and ohs. Also, pay attention to books and movies. You'll develop your ear for voice. Then go over your own work, and pick out the flat dialogue, and rework it.

Make sure that the character voice is your character's voice, not yours. Try picking out all the line spoken by a single character, and just read those. Check the sentence structure, the word choice, the cadence. Then do the same thing for other characters. See if they sound alike, if they have the same rhythm and flow, or do they have their own unique voices?

Beware of having every line of dialogue be brilliant, original, and witty. You want characters your readers sympathize with, not run away from. Sure, give your readers a chance to catch their breath, lull them before surprise, or just make the characters plausible.

Plotting. Dialogue can advance the plot! Plot twists are often revealed in dialogue. Sometimes blatantly, and sometimes more subtly. Check the effect the conversation is having on your characters. See what they are learning, and what the readers are learning. Are there changes revealed in the dialogue?

As with characterization, every line of dialogue doesn't have to advance the plot. Sometimes, talk is just talk. Also, you don't want your plot to be totally relentless. Give your readers a chance to breathe.

Dave tells us,  "Infusing your dialogue with character will help infuse it with plot… Much of your plot is likely to be linked to character developments. Changes in your characters will be events in your plot. And again, your characters are revealed most effectively through their dialogue."

Exposition. Instead of telling us about things, use dialogue. "Dialogue is an effective way to present information because it makes the exposition of part of the story rather than an impediment to it." Back story! Flashbacks are one way to do it, but… Try having one character tell another character about that important piece of background.

Beware of dialogue scenes whose only purpose is to pass on information. "As you know, Bob…" Or maid and butler scenes are likely to feel artificial. Pay attention to the other uses of the dialogue. Consider interweaving the dialogue with some action by the characters. Make sure your characters react to the story that is being told.

Dave says, "When you're using dialogue for exposition, you must make sure that it is dialogue your characters would actually say in the circumstances. Your expository dialogue must serve characterization and plot purposes, as well."

Characterization, plotting, exposition… "Get everything possible out of your dialogue, and then watch it bring your fiction to life."

There you go. Give your characters something to say, and let what they say show us who they are, what they're doing, and what we all need to know? Sounds interesting…

Want to practice? Take a scene with dialogue that you have written or are working on, and go through it. For each line or interchange in the dialogue, ask yourself how this brings out character, contributes to the plot, or provides important information to the reader and the characters. Ask yourself how that line of dialogue or exchange could be powerpacked with more characterization, plot interaction, or information. Go ahead and make a revised version. See what happens.
mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original posting Oct. 23, 2018

Looking for more? Well, how about starting with these little questions. What threatens the character's self-image? What can go wrong, and what does it cost? What blocks the character, and what are they going to do about it?

Or, you might just think about what events you want to put in your story. Or maybe which candy bar scenes, those ones that you know everybody expects, like the chase scene in a movie.

What about starting by thinking about what is the climax, where are we headed? Then back up, and think about what are the small try-fail cycles on the way there, or the bumps in the road?

Now, if you want a little bit more sequential approach, try walking through this list:

1. What is the moment of change that starts things going?
2. What is the hook for the reader?
3. What is the story problem?
4. What is the first doorway of no return?
5. What are the complications in the middle?
6. What is the 2nd doorway of no return?
7. What is the ending? The climax, character change, and the plot answer?
8. Now what backfill and back story is needed to support this?

There you go. Get the story started, get the character committed, complications along the way, kick off the final confrontation, and explode your ending! Wow!

A likable character overcomes opposition and conflicts through their own efforts to achieve a worthwhile goal…

Characters, purpose and theme, plot…

Write!

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