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Original Posting 6/7/2019
Writer's Digest, December 1993, had an article on pages 37-39 by Hal Blythe and Charlie Sweet with this title. The subtitle says, "Is straightforward linear structure (this happened, then that happened, then…) dooming your stories to rejection? Here's how to put your characters on a time machine, and catch the attention of jaded editors."It starts out by posing some questions. Suppose you wrote a story with 10 scenes, with the first eight building up to the climactic ninth and a denouement. Classic linear structure, but are all 10 scenes of equal dramatic value? Are they all going to get the same emotional response from your readers? No!All right, suppose the first five scenes are necessary back story, but they're just exposition, slogging details. Do you think the reader or editor will take the time to get to that high point in the sixth scene?Guess what. Readers want fast and early gratification. The Internet age means instant gratification. So… You gotta pay off early. Hook your audience early. One way to do this – tell the story out of chronological sequence. Pay attention to narrative time, flashbacks, and flash forwards.Then they outline a simple story in linear scenes. It's okay, straightforward sequencing, steady pace, climax. Continuity! The problem is that often the writer puts into many details.Okay, suppose you decide you want to try nonlinear. Start with three components. The present moment, the bridge, and the reflected upon moment. Present moment… Pick one! The bridge is when your point of view character starts to reflect or think about an event in the past or the future. Past event, flashback. Future event, flash forward. Be careful, flashbacks and flash forwards are not reminiscing or visions. You're going to dramatize, show us, that past or future scene. Establish setting, provide dialogue, describe the action.Okay, what can you build with those components? First, a frame. Starting the present, then jumped to a long flashback. You may or may not finish by returning to the present. Most of this is linear, just with the opening and closing frame out of joint. It's clear, as the continuity and pacing of linear storytelling, and you've got that hook that makes up the frame!Second, multiple flashbacks. Starting the present, and every now and then drop back to a scene from the past. How many flashbacks? Sometimes people say just two, some people have more, and you can always do a flash forward.So, when do you go time traveling? First, consider your audience. How sophisticated are they, are they going to enjoy a little rearrangement of time? Second, does it contribute to your story? Third, look at your story and figure out the best place to start. The flashback lets you start wherever you want, instead of strictly starting at the beginning.Now, don't play with time just because you want to try the technique. Sure, you're a great writer, but… Story first, technique should never be visible. Also, don't confuse your readers. Make sure that whenever you change times, you make it clear to the reader when this scene is happening. Work on effective bridges. Beware of the "had" problem. Stories are usually told in past tense, so it might seem as if a flashback should be in that nasty past perfect or whatever it is, with had jumped and so forth. But once you get over the bridge, drop back to simple past.Finally, experiment. Try out possibilities, combine reminiscences and flashbacks. Make yourself feel comfortable with these techniques, then use them to tell great stories.So, that's the article. It's basically a look at how you can use flashbacks and control of your time to rearrange your story to be more effective. Instead of "Once upon a time," start with, "I'll huff and I'll puff and I'll blow your house down..." then back up and tell us about the three little pigs building their houses…
Writer's Digest, December 1993, had an article on pages 37-39 by Hal Blythe and Charlie Sweet with this title. The subtitle says, "Is straightforward linear structure (this happened, then that happened, then…) dooming your stories to rejection? Here's how to put your characters on a time machine, and catch the attention of jaded editors."It starts out by posing some questions. Suppose you wrote a story with 10 scenes, with the first eight building up to the climactic ninth and a denouement. Classic linear structure, but are all 10 scenes of equal dramatic value? Are they all going to get the same emotional response from your readers? No!All right, suppose the first five scenes are necessary back story, but they're just exposition, slogging details. Do you think the reader or editor will take the time to get to that high point in the sixth scene?Guess what. Readers want fast and early gratification. The Internet age means instant gratification. So… You gotta pay off early. Hook your audience early. One way to do this – tell the story out of chronological sequence. Pay attention to narrative time, flashbacks, and flash forwards.Then they outline a simple story in linear scenes. It's okay, straightforward sequencing, steady pace, climax. Continuity! The problem is that often the writer puts into many details.Okay, suppose you decide you want to try nonlinear. Start with three components. The present moment, the bridge, and the reflected upon moment. Present moment… Pick one! The bridge is when your point of view character starts to reflect or think about an event in the past or the future. Past event, flashback. Future event, flash forward. Be careful, flashbacks and flash forwards are not reminiscing or visions. You're going to dramatize, show us, that past or future scene. Establish setting, provide dialogue, describe the action.Okay, what can you build with those components? First, a frame. Starting the present, then jumped to a long flashback. You may or may not finish by returning to the present. Most of this is linear, just with the opening and closing frame out of joint. It's clear, as the continuity and pacing of linear storytelling, and you've got that hook that makes up the frame!Second, multiple flashbacks. Starting the present, and every now and then drop back to a scene from the past. How many flashbacks? Sometimes people say just two, some people have more, and you can always do a flash forward.So, when do you go time traveling? First, consider your audience. How sophisticated are they, are they going to enjoy a little rearrangement of time? Second, does it contribute to your story? Third, look at your story and figure out the best place to start. The flashback lets you start wherever you want, instead of strictly starting at the beginning.Now, don't play with time just because you want to try the technique. Sure, you're a great writer, but… Story first, technique should never be visible. Also, don't confuse your readers. Make sure that whenever you change times, you make it clear to the reader when this scene is happening. Work on effective bridges. Beware of the "had" problem. Stories are usually told in past tense, so it might seem as if a flashback should be in that nasty past perfect or whatever it is, with had jumped and so forth. But once you get over the bridge, drop back to simple past.Finally, experiment. Try out possibilities, combine reminiscences and flashbacks. Make yourself feel comfortable with these techniques, then use them to tell great stories.So, that's the article. It's basically a look at how you can use flashbacks and control of your time to rearrange your story to be more effective. Instead of "Once upon a time," start with, "I'll huff and I'll puff and I'll blow your house down..." then back up and tell us about the three little pigs building their houses…