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[personal profile] mbarker
Original Posting 5/27/2019

Writer's Digest, January 1994, on pages 44-46 has an article by Hal Blythe and Charlie Sweet talking about anecdotes. As the subtitle says, "Anecdotes told by one character to another are an effective means of accomplishing a host of storytelling objectives."
 
They start out by recounting part of Jaws, when Robert Shaw and Richard Dreyfuss are waiting for the great white shark to attack, and Shaw tells a war story. Even while it lets us the viewers catch our breath, it adds to the tension. Now, having characters tell anecdotes to other characters is fairly common in stories, on paper, stage, and movies. So, how can you add this tool to your toolbox? Why would you want to? Well, it at least provides variety, right? But it also has a number of other advantages.
 
First, it helps you deliver information. Sure, writers may get away with infodumping, but playwrights and others usually dramatize information. Even little stories about other characters can help with this.
 
Second, anecdotes are engaging for the audience! Show, right? Well, anecdotes make things very clear. "In short, the more your audience can picture what's happening (instead of trying to decipher abstractions), and the more they wonder about what's going on, the more involved though be in your story." Simple, right?
 
Third, anecdotes often are used to illustrate themes. "An effective means of simplifying a difficult concept is to create a narrative that dramatizes your story's major insights." These anecdotes "translate complex ideas into more easily understood situations, characters, and actions."
 
Fourth, anecdotes can deepen characterization. Readers need insight into characters, and a well constructed anecdote can give them that insight. Often, they can explain motivation.
 
Fifth, anecdotes can save words. You can accomplish multiple goals. Exposition, engaging the audience, characterization, and theme? All in a short anecdote.
 
So, what if you wanted to let your audience in on a character's motivation for a dream? Well, you could just describe it, perhaps in a flashback. But you want to emphasize it, so, think about dramatizing it. When one character tells another character about something, that anecdote gets a little extra polish. They provide an example in their article. Engagement, exposition, theme, characterization, all compressed into a few words. Not bad!
 
Now, to make the-story-within-the-story most effective, use it sparingly. If a short story has four or five anecdotes, people are likely to notice. You can vary the presentation, picking a different speaker and listener, and maybe changing the length. Remember that the anecdotes don't have to be autobiographical every time, for that matter, they don't have to be about humans. The old stories about animals may be just the right anecdote for your story. Do try to have your anecdotes serve multiple functions. It's not just content. "The fact that a character chooses to tell a story, how he relates it, and to whom he tells it can all divulge something about the teller."
 
So, kind of like the cream filling in an Oreo, think about adding a-story-within-a-story, an anecdote, to your story! Where can it add just the right touch?
 
tink
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[personal profile] mbarker
 Original Posting April 16, 2019

I'm sure you all remember Q in the James Bond movies, who carefully handed Bond some gadgets and told him not to play with them. Why? Well, at the end, Bond often escaped the doom descending on him using those gadgets. But, if he had just pulled them out of his socks at that point, we would all groan. However, Q handed them out way ahead of time. So…"In fiction, the Lead character reaches a point near the end when everything looks lost. Lights Out! What he needs is courage and motivation for the Final Battle. This is where the Q Factor comes in."The Q Factor is an emotional push, set up back in Act I, that provides inspiration or instruction at a critical moment in Act III. Sometimes it's an icon or a physical object. Sometimes it's just a memory, a voice in the head. Sometimes it's something that just reminds the Lead about… It's something that encourages the Lead. Sometimes it's a negative example, where the Lead thinks something like, "If I give up, I'll be as bad as…"Why is this here? Remember the death stakes. When you face death, you are afraid! When all that stands in front of the Lead, he's going to be tempted to run. What makes him stay and fight?The Q Factor, an emotional boost, just when it's needed.So, how do you figure it out? Well, James suggests brainstorming Q factors! Make a list of physical items, mentors, characters embodying cowardice and moral corruption. Then, choose one that you like. Write a scene early in Act I that ties this element emotionally to the Lead. You may want to put a reminder in Act II. Oh, you might have The Q Factor before or after Lights Out.James finishes with a reminder. The story is about a character using force of will to fight death. That's not just analytical. It's emotion that moves the main character to action, and The Q Factor is a spark for that fire.So. Doorway of No Return #2 slams behind us. Mounting Forces gather for the Final Battle ahead of us. Lights Out as we face the Final Battle. And... the Q Factor gives us a glimmer of hope, a beacon to guide us, a song to sing as we head into battle!
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[personal profile] mbarker
 Original Posting Aug. 29, 2018

Over here

https://pjmedia.com/lifestyle/how-to-write-a-short-story-and-why-you-really-should-learn-to-a-10-part-series/

Sarah Hoyt is going to walk through writing short stories. But where do short stories fit into the new world of indie publishing? Well...

1. In an anthology, your short story can introduce you to other writers' fans!
2. Filling in the gaps and keeping the raving readers at bay while you work on your longer pieces.
3. Use short stories as permanent free bait on Amazon!
4. Trying things out -- characters, writing styles, genres -- and building a collection for later!

So what's a short story? 2,000 to 10,000 words. But... more than that, it's "a satisfying unit of action, character development, and emotional resolution (ideally all three, practically at least one of those.)"

And that's it for this time. Next, she'll be talking about types of short stories. Watch for it!
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[personal profile] mbarker
 Original Posting Nov. 4, 2017

Hum. Poking at my files, I found one called nano template. Sounded intriguing, so I read it. Aha! Just a short list of things that might be worth thinking about while crunching away in the Nanowrimo word mines. Here's the main ones.

First, consider a logline or premise.. What's the story about? Think about the Hook, compelling image, or killer title.

Second, consider this simple description of a story. A likable  character overcomes opposition/conflict through his own efforts to achieve worthwhile goal. Can you pick out or describe these for your story? A likable character, opposition and/or conflict (things in the way!), the efforts of the character, and the worthwhile goal?

Third, which genre is your nanowrimo tale? It doesn't have to be one of these, but sometimes you can use one or more of these as a framework to build on. These are taken from Save the Cat, but you can add your own favorite genres, too. Monster in the house, Golden Fleece, wish fulfillment, dude in wonderland, rite of passage, buddy love, whydunit, fool triumphant, institutionalized, superhero next door. The Golden Fleece is the well-known quest by any other name. Dude in Wonderland? That's an ordinary guy in an extraordinary situation. Oh, and the superhero next door is the extraordinary person in an ordinary situation.

Fourth, pay attention to that main character. What are their goals and motivation? What do they dream about?

Fifth, look at beats. I  like a simple structure, basically just 5 big points. Inciting incident, door of no return, complications, door of no return, climax. The 2 door of no return are where the character first commits to the struggle and then takes on the final climactic action. You can use one of the many other plot outlines if you prefer (e.g. 7 beats, Hero's  Journey).

Sixth, especially for Nanowrimo boosting word count, think about scenes galore! Give us settings in plenty, with characters in conflict, emotional change, and more conflict (who wants what, and what blocks them). Set pieces? Sure, why not? 

There you go. Oh, if you're happily turning out the words about how your hero faced the big bad and fought like never before, keep going! But if you need a little breather, something to help shape the dazzling rainbow of images that you are creating, well, you might find these helpful.

Write, and having written, write some more. To make Nanowrimo 2017 shine!
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[personal profile] mbarker
Original Posting Aug. 19, 2017

Writer's Digest, March 1999, on pages 30-33 and page 52, have an article by William J. Reynolds with the title Keeping Them in Suspense. All about how to build a page turner.

Reynolds starts out by posing the challenge that you want your readers to say, "I've gotta know." That's the essence of suspense. And to keep them turning pages, you want suspense. Compelling characters, plausible plot, intriguing subplots, richly evoked settings, appealing writing… Yes, you want those too. But suspense is what gives fiction that kick.

Now, he suggests you start by setting up three different sizes of suspense, just like soft drinks: small, medium, and large. Watch out for supersize? Anyway, most stories include all three sizes in different places. Maybe start with some small suspense, I wonder what is really going on. Then add some mortal danger, and get to medium-sized suspense. And build to large-sized suspense, who is this masked man? And, you might have a supersize twist.

Next, Reynolds suggests you plan a roller coaster ride. Waves of suspense! Start slow, build to a peak, drop, build again, drop, and so forth. Give your readers a bit of a breather, some release, interim resolutions.

But where does suspense come from? Well, what is the obvious source? Plot. But sometimes suspense grows out of the characters, too. Their actions and reactions, their motivations. "So suspenseful elements in the plot generate suspenseful episodes that grow out of the characters' personalities." And how the characters respond or react drives forward the plot, generating new suspenseful episodes to which our characters must react." Even the place – setting – may contribute suspense. Earthquakes, bandits, weather, all of these things can add suspense.

And, you need to keep track of your pace. Your style of writing, the viewpoint, the words and the way you use them, all can build suspense. Long, slow passages turn into short, telegraphic bursts.

And the last page – well, the resolution of your story – is a key part of the suspense. Watch out for inadvertently leaving your reader hanging on the edge of a cliff, you do want to resolve events satisfactorily. Not necessarily everything. And you do want the end to come quickly after the climactic shock. A few loose ends is not a problem. Give us a satisfactory conclusion, logical, perfectly in keeping with everything that's gone before. Then don't blunt it.

"Most important, we finally found out what we've gotta know."

Stop.

Practice? Take that work in progress, and go over it, looking at the suspense. Do you have some questions that the reader has just gotta know about right from the start? Do they build, and get resolved, and build again? If you've got some sections where there's no suspense, add a dash. And make sure that when we get that resolution, we don't spend too long hanging around trying to tie up every little loose end. Mostly...

WRITE!
tink


[identity profile] mbarker.livejournal.com
Original Posting Nov. 2, 2016

Over here, K. M. Weiland talks about backstory for Nanowrimo! It's part of her series about How to Outline for Nanowrimo.

https://www.helpingwritersbecomeauthors.com/nanowrimo-outlining-how-much-backstory/

Let's see. She starts out with a bit of peptalk, pointing out that while people often think backstory just kind of happens, you don't have to explore it before you start writing, that approach often leads to missed opportunities and a lot of revision. Backstory influences everything, plot, motivation, theme… So how do you figure it out ahead of time?

This is all that stuff that happened to your character and everybody else before the story. So how do you pick out the important parts? You want the things that influence the main story, right? Take a look at these questions.

1. What brought your character to the beginning of your main story? How did he get here? From two different points of view. First, what's his purpose or reason for being here? Was it intentional? If so, what got him to that point? Second, how'd he get there physically? Intentional or not, how did the character get into this place? What goal, what delivery mechanism. This is where you might use your one major coincidence. But it's better to have a good solid cause-and-effect.

2. What is your character's motivation? What do they want? Why? The backstory is the cause for this! Sometimes the motivation comes from inside the story (e.g., the inciting incident, when someone gets kidnapped, or whatever), BUT if the backstory supports it, it gets even better. Or, the primary motivation for the main story goal may be straight out the backstory. But in that case, why did they set their heart on this goal? What pushed them into it? What changed dreaming into action plan?

3. What is the Ghost that's driving your character? It's the wound in the character's backstory, something that happened and is pushing your character. A deep, dark secret, or maybe something seemingly superficial and normal, but it's the driver.

4. Which revelations about the backstory advance the plot? Having juicy bits from the backstory it is nice, but how can you use them – discoveries, revelations, flashes of insight – to push your plot? Make a list, and think about how to use each item for mystery, building tension, and revelation.

Don't get carried away with the backstory. You don't want to get buried in it, nor do you need to put every little bit of it into the story. It's context and support, but do the iceberg thing – 90% out of sight, only 10% flashing in the sun. Only get into backstory to advance the main plot or to make sure readers understand.

And may your nanowrimo stories be wonderful!

tink
[identity profile] mbarker.livejournal.com
Original Posting Sept. 18, 2015

You mean a story can be short-sheeted? Oh, wait, no... these are templates for drawing up short stories! Okay...

Over here

http://madgeniusclub.com/2015/09/09/short-story-cheat-sheets/

Sarah explains why she dallied with short stories once up on a time (you should read all about it!) and includes the Cheat Sheet. Here it is, in case you missed it:

Title

1. Setting (this includes time and future history if needed) It sets the stage for the conflict.

2. Story Characters

3. Problem or goal

4. Complications

5. Turning point/black moment (often also called mirror moment, when your character realizes he’s been pursuing the wrong goal or the right goal in entirely the wrong way.)

6. Resolution

She also tossed in a couple examples, from story plans that she's not planning to use. You might find those useful if you're wondering just what a story plan using this cheat sheet might look like.

So... the assignment for us, I guess, is to take that Cheat Sheet and try outlining a short story (or four or five!). Then, of course, write it!
[identity profile] mbarker.livejournal.com
Original Posting 23 October 2011

Okay. National novel writing month, also known as nanowrimo or NaNoWriMo, starts up real soon now. November 1. 30 days to write 50,000 words.

The website is over here http://www.nanowrimo.org/

You can sign in, set up your account, even "Create Novel" -- which means writing down the novel title, genre, synopsis, and perhaps a short excerpt. But right now, we're really just getting ready. And yes, if you want to poke around without creating an account, take a look at http://www.nanowrimo.org/en/faq

But you might wonder why bother? After all, you can write any day of the year, or any month that you like. Absolutely true.

However, it's like running a marathon, doing it with other people gives you a little extra boost.

I think of it as a chance to practice. Practice setting aside the critic, that internal editor that insists on double checking every single word? Just tell him to wait, it's nanowrimo time. A chance to practice free writing, just letting it all pour out quickly. A chance to practice hitting a steady pace of writing, with a regular quota, aiming at 50,000 words or more in one month.

It's a chance to lay out a novel-sized idea, and the daily or weekly or whatever smaller ideas to fill out that big idea. You can try out three act structure, character arcs, all of that fun theory. Put it to work in practice.

A chance to learn? I think I can guarantee that if you try it, you will learn some things. If you keep going and finish, that's good! But even if you don't, you'll have a better understanding of what it means to write. Steadily, regularly, towards a goal of so many words.

Another way to look at it is that it's just one month. I mean, if you are looking at writing a novel in a year, that's a huge commitment of time! This is just one month. That's not so daunting. Of course, it's also true that doing something for a month can help establish a habit. And the habit of regular production writing certainly can't be bad for a writer, now can it?

A chance to practice writing, a chance to try out those ideas, and a chance to learn. For just a month of commitment? Sounds like a bargain to me. What about you? Why are you going to do nanowrimo?

Why not do it? Well, the inner critic wants to point out that letting a flood of crud out might not be the best idea. Of course, I'm not sure that keeping it inside makes it any easier to clean up. At least once it's on the page, you've got a better chance to revise it. But that's an argument you and your inner critic need to have.

Incidentally, nobody else has to see what you write. All you have to put into nanowrimo is the word count. Yes, there is a word count validator, but the main thing is just to keep the running word count updated on the website. You don't have to beat anybody, no one will come around and ask why you didn't write yesterday, it's very much a self inflicted discipline.

I suppose another reason not to do nanowrimo is that it doesn't give you practice or guidelines for getting ready, planning, actually finishing your work beyond hitting the goal of 50,000 words, revision, submission, and all the other stuff.

And, of course, November has Thanksgiving. And you need to put the shutters up for the winter. And... It's really easy to come up with reasons not to do something, isn't it?

Anyway, some thoughts. I think the main reason to do nanowrimo really is that you want to. If you don't want to, that's all right. Like a marathon, workshop, and most of the other things in life, it's not for everybody. But if you want to try running a few laps -- grinding out some of that 50,000 words or more -- then you might want to start stretching now. Just so that you can get ready for the starting gun next week.

(About 690 words, but who's counting :-)
[identity profile] mbarker.livejournal.com
Original posting 7 Nov 2010

This will take a little explaining, but I glanced at this posting http://madgeniusclub.blogspot.com/2010/11/sweet-emotion-entertain-and-move-your.html and got intrigued enough to at least look at the links. Good stuff, and in fact, I'm going to talk about what is called motivation-reaction units (MRUs) in one of them. Specifically, over here http://www.advancedfictionwriting.com/art/scene.php Randy Ingermanson talks about these (although he says he got them from Dwight Swain, and kept the name because it is so ridiculous). It's kind of a basic approach to writing narratives with a POV character.

See, the idea is that first you have a short bit of action -- something happens! External, objective, just the facts. A tree falls, the door opens, something happens. So you write that little bit. That's the motivation.

Then, in a new paragraph (or perhaps a sequence of paragraphs), you have the internal, subjective reaction by the POV character. In particular, you may have three parts, and they must be in this order. First, the character may have some instant feelings -- fear, anger, whatever. Then, second, there are some reflex reactions, such as jerking back, jumping, and so on. Finally, third, the POV character gets around to rational action and speech.

And Randy suggests making a discipline of writing your story that way. One bit of objective stuff, followed by a chunk of reaction, and repeat. Step-by-step. Put a series of these together, and build a scene.

Which is the other part of his and Jim Butcher's piece at http://jimbutcher.livejournal.com/2880.html of course. Randy suggests that we build our large-scale scenes using two parts, too. The scene is more external, built out of a goal that the POV character wants to achieve, obstacles that get in the way, and ending in a disaster, a failure for the character.

Which kicks off a sequel, looking at the reaction, the emotional result of the disaster. Followed by trying to figure out what to do now, laying out the dilemma of choices, and ending in a decision, a choice to push ahead -- which takes us to the next scene. Jim Butcher chops up the sequel a bit differently, starting with the same emotional reaction and ending with a choice, but putting two steps in the middle. First is review, logic, reason trying to understand what happened. Then comes anticipation, trying to see what is ahead. But they're both walking us through the internal reactions of the POV character.

And again, as with MRUs, you get this cycle, or layering, with one external chunk, then an internal one, and repeat.

Interesting. I'm not sure about grabbing new writing tools in the middle of the nanowrimo whirl, but it's worth a little thought. Especially that MRU micro-structure. Write an objective paragraph, external action. Then fill in the emotional reaction, the instinctive reaction, and the final rational words and actions. And repeat. Again and again!

Let's see. The aged nanowrimo note over here http://community.livejournal.com/writercises/142259.html was based on an artist who had found that simply turning a picture upside down helped novice artists to draw better, because it forced them to really look at the picture instead of their expectations. And I raised the question of what would convince us to really look and think about the subjects of our writing, so that we could show the reader what is really there instead of simple pre-conceived ideas. In some ways, writing using something like the MRU structure might be that kind of breaker, because filling in the four parts (what's the objective motivation? What's the immediate emotional reaction? What's the instinctive reflex reaction? And what are the rational thoughts, speech, and action at the end?) forces us to think carefully about each step in the story.

I think I see Cape Horn off to the side, or perhaps it's the Cape of Good Hope? Anyway, time to reef some sails and turn this ship. Anyone see a star to steer her by?

Write!
[identity profile] mbarker.livejournal.com
Original posting 8 July 2010

Huh... short, and to the point. Over here http://writersdigest.com/article/motivate-your-characters-like-a-pro there's a short article summarizing an approach to character motivation. Pretty simple, really. Start by deciding where a character fits at the beginning of the story in each of these dimensions:
  1. Tough guy to whiner
  2. team guy to rebel
  3. artist to dreamer
  4. Smarty to dummy
  5. blooming rose to wallflower
  6. grinder to lazy dog
  7. Goody to baddy
  8. believer to doubter
Then think ahead to where you plan the story to end. Where will the character belong in these dimensions after the story arc has made them change? In most cases, the character will change in several or even all of these dimensions.

I need to think about those eight dimensions (intelligence, extrovert/introvert, work ethic, goodness?, belief... but are artist and dreamer really endpoints?) but it's an interesting approach.

So, give it a try. Take a look at your current work in progress (short story, novel, whatever) and see if this helps. Or perhaps try laying out a short story using this as a way to put together the character and the character arc? Or, look at a book or movie and see how well this helps you understand what they did.

Hope you're enjoying the summer sun -- it's raining here today!
[identity profile] mbarker.livejournal.com
Original posting 27 February 2010

Let's see. Over here at the Mad Genius Club, writers division, there's some discussion about how to start a story.

http://madgeniusclub.blogspot.com/2010/02/cheat-post-beginnings.html

In medias res -- in the middle of the action, a problem, a question, a conflict? Maybe a name, setting, cognitive dissonance? Establish a goal, create an emotional connection? What about a concrete, immediate desire that is threatened? Go where it hurts?

And over here, http://www.fmwriters.com/Visionback/Issue27/writinghooks.htm we have a warning against crooks -- a hook that lies. When you use conflict, excitement, suspense... but you set up a false expectation of what the story is going to be, that's a crook. And when the reader notices that you're not delivering on that sparkling bait, they'll throw your story against the wall and you probably won't be able to get them to read another one. And there's a discussion of using your people, plot, setting, or style -- the thing that sets your story apart -- to help find a hook.

What about ARCS? This is a model of motivation, that I often find useful. Attention, relevance, confidence, and satisfaction. Give people that, and they're motivated to try new things, to do something you want them to do, etc.

So a hook needs something to get their attention -- that cognitive dissonance, the dead fish on the coffee table, the bullet hole in the windshield, something that stands out and makes you curious. That certainly seems to be a piece of the hook.

Relevance. This is probably where the point of view character comes in, because we want to empathize with them. Make us feel like this is someone we can relate to, who has problems that we can relate to, abilities that maybe we don't have but we wish we had, and so forth. Or maybe sometimes the relevance comes from this is a setting that I know, or this is a problem that I know, or even this is something I wish I knew about? Anyway, in that little beginning, try to show the reader how this story, these characters, their problems are relevant to the reader.

Confidence. I suppose the key here is the genres. I feel pretty confident about reading mysteries, science fiction, and some others because I know how those stories go, I know how to read them and I enjoy them. But if the story starts out telling me that it is going to be a pastoral romance, for example, or a high-tension thriller with gangland killings everywhere... I am likely to set the story aside. There will be those who read it, but it's not my kind of story. Or if I can't tell what kind of a story it is, then I start to get itchy. So again, the hook needs to quickly establish what kind of a story it is. Setting expectations...

Which leads us to satisfaction. The beginning of the story makes a contract with the reader, it promises certain kinds of payoff. Admittedly, the beginning typically doesn't provide much of the satisfaction -- that's more for the climax. But the hook tells us what we might expect. Am I going to see a romantic pairing and a happily ever after, the bad guys punished and good triumphant, a mystery resolved? What do I think I'm going to find out when I read this book? That question or problem or situation needs to be something that will satisfy me, and then I look for the resolution to complete the satisfaction.

Hooks. How do you get the reader involved, right from the beginning? What are the pieces that you have to have there?

It's a puzzle! So how do you develop your hooks?
[identity profile] mbarker.livejournal.com
Original posting 19 June 2009

Writer's Digest, August 2006, pages 62 to 65, has an article by Charles Atkins with the title, "Killer Personalities." Charles Atkins is a psychiatrist and author of thrillers. In this article, he provides a short guide to some real personality disorders to go with character motivation for criminal behavior. So here's a short guide to the dark side of human nature.

Narcissism. The world revolves around me. Many people have a healthy dose of self-interest and self admiration. However, criticism and rejection, opposition, slights can make narcissists frustrated, angry, sarcastic, or vengeful. Insults may fester and turn into vengeance and retaliation. When confronted, narcissists often lie and deny any guilt or wrongdoing. Narcissists make great villains for revenge plots.

Add in a bit of sadism, taking pleasure from inflicting pain, and you've got the elements for a malignant narcissism. The malignant narcissist stomps everyone. Bullying sheriffs, ruthless corporate climbers, abusive spouses -- malignant narcissism can provide the drive.

Antisocial personality disorder (a.k.a. sociopathy). There are warning signs, steps in the moral development of this problem. Losses, traumas and separations in early life -- abuse, divorce, frequent moves. Empathy develops at an early age, and if it is missed or disrupted, we have people who have no real concern for the well-being of others. That's the main problem for sociopaths. Sociopaths do not see themselves bound by rules of society. Remorse or regret are not part of the sociopath's thoughts.

Borderline personality disorder. This is the flip side of antisocial personality disorder. Instead of acting out with violence, this person directs the violence at themselves. It's often a result of similar traumas, along with a high incidence of sexual abuse. "People with borderline personality disorder have chaotic lives that spin out of control in the setting of real -- or imagined -- rejection and abandonment." These people overdose or engage in other risky behavior to try and hold on to people. The person with borderline personality disorder says if you leave me, I'll kill myself, while the malignant narcissist or sociopath says I'll kill you. The world of the borderline is black and white, with good people and bad people, people who are for you or evil opposition. Substance abuse, self-mutilation, eating disorders all fit into the borderline personality disorder bucket. For writers, such people can make catalysts for action, acting first on their emotions, and often making bad situations worse.

Paranoid personality. They're out to get you. And paranoids often turn violent in self-defense. Everything and everyone is interpreted through the lens of suspicion. Obsessing over hidden meanings and underlying motivations is normal. Most paranoids believe the rest of the world has a problem, and don't understand why everyone conspires against them. Solitary, violent towards perceived persecution, and often with elaborate explanations. Some important strains of paranoia include:
-- shared paranoia, seen in cults
-- drug-induced paranoia, common to certain stimulants
-- paranoid jealousy, with the fixed false belief that the beloved person is cheating on you

Atkins reminds us that there are number of personality types, and that we all have bits and pieces of various ones. The question is where it crosses over into something that can be diagnosed or is dangerous, the obsessions. Readers want to understand what's going on in killer personalities. So you can use that existing interest as part of your characterization.

If you really want to know a lot about this, check out the DSM -- here's a link to the wikipedia article about it http://en.wikipedia.org/wiki/Diagnostic_and_Statistical_Manual_of_Mental_Disorders

And remember, you may be paranoid, but that doesn't mean they aren't out to get you...
[identity profile] mbarker.livejournal.com
Original posting 19 January 2009

Making the Bad Guy Human

Writers Digest, August 2005, pages 20 and 21, in the Fiction Essentials column by James Scott Bell, discusses the need to make the antagonist -- the villain -- a real person.

"Fiction readers thrive on danger. They want to see your protagonist challenged, threatened or uneasy. Sure, there's pleasure in vivid prose. But sooner or later (preferably, sooner) your protagonist must be opposed, or the story starts to drag." And, of course, most opposition comes from bad guys -- strong opponents. Sometimes the opposition is simply through competition, or through some difference of opinion. But in most cases, the opposition is someone "who operates from a negative set of values." A guy in a black hat -- but you need to make him a well-rounded, realistic character.
  1. What makes bad guys run? Don't just blame it on the evil. Get to know your bad guy, including whatever is positive. And in particular, what drives them. "A bad guy ought to be competent. He gets results. If he doesn't, he's not threatening." Think about how many real villains have a certain charm to them, and how that adds to the horror.
  2. The Sympathy Factor. Bell quotes Dean Koontz, "the best villains are those that evoke pity and sometimes even genuine sympathy as well as terror." Bell suggests thinking through your villain's life this way. First, think about what they look like. It's okay if this is a stereotyped person. Second, think about their objective. What is it that they are trying to do or achieve that brings them into conflict with the main character? Remember that from their point of view, they are the hero of their story. Third, dig into their motivation. Why do they want this? Why are they obsessed with it? What is pushing, driving, exciting and tempting them? Fourth, think about a sympathetic background for your villain. Bell likes to use a major turning point in their childhood, a powerful secret that can be revealed late in the story. Perhaps the key here is that you need to know your villain deeply.
  3. Digging deeper. Still not quite sure you know who this villain is? Try these questions to help you understand the opposition:
  • What are his talents? How do these talents help him get what he wants?
  • What do people like about him? What admirable qualities does he have?
  • What do other characters think about him?
  • Why are people drawn to him, what fascination does he offer the reader?
Think about making your villain complex and memorable. Not just a mustache-twirling desperado tying heroines onto railroad tracks and pushing the hero towards the edge of the cliff, but a real person who likes their coffee black.

Exercise? Take your work in progress, and identify the opposition. Do you know where they are headed, what drives them, and their background? Will readers understand, even if they can't forgive and forget, why this person opposes your hero? Where can you add some dialogue, some action, or other bits to help the reader see the opposition as a human?

And for the enhanced version -- turn your story over? What if the antagonist were telling the story? Switch the points of view, and tell us what happens when the Big Bad Wolf gets cheated by those nasty little pigs.

Make sure that everyone in your stories is a real person, not just a cardboard puppet being manipulated by the author.

And beer for my horses . . .
[identity profile] mbarker.livejournal.com
Original posting 7 January 2009

(6x6 Saturday? That's like day after tomorrow? Hurry, hurry!)

The Logic of Emotion

Writer's Digest, July 2005, pages 28 to 31 have an article by Eric M. Witchey with the title, "The Logic of Emotion." Basically, this lays out an approach to character-driven stories. Now why would you want a character-driven story? Well, they sell faster, and readers like them. Why? Because readers get engaged in the emotional reality of characters. So what's that mean?

"The character needs an emotional foundation of motivations. Those motivations drive decisions, the decisions lead to actions and the actions create conflicts that the character can't walk away from. When the conflicts are resolved, the character enters a new emotional state -- and from those emotions flow new decisions, actions and conflicts. Emotion drives Decision drives Action drives Conflict drives Emotion -- ED ACE." Five components that work together to produce character-driven stories.
  1. Emotion. What does the character feel at the beginning of the scene? Let the reader know! There are lots of ways to do that, and your selection of sensory details and subjective commentary will be unique. But make sure that your scene starts with the character's emotions.
  2. Decision. With an established emotional state, let the character make some decisions. Make sure they are consistent, and that they show the reader what's going on. Explicit decisions, choosing an action that builds on characterization, character needs, and character history.
  3. Action. Let the character do something. Whatever they do, it shows the reader what kind of person this is.
  4. Conflict. Opposition! Self versus self, person versus the environment, or that old standby person versus person. Willful opposition builds tension and make stories come alive. Especially when the character has shown us their emotions, their decisions, and their actions -- and now they run into opposition.
  5. Emotion. The conflict pushes the character into a new emotional state. Show that transition, the reactions and feelings. And start the cycle again.
"Reader engagement depends on a connection with character motivation and emotional change. You have to create a sense that your characters have lives filled with emotions that drive their decisions and actions."
An exercise? Well, take your work in progress, and look at a scene. Does the beginning clearly show how the character feels? Is there a decision by the character that moves us into action? Does the action run into opposition? And does the opposition create emotional consequences? If you're missing one or more steps, consider how to fill it in. And keep the rhythm going.

Another exercise might be to take two emotions, and work out what kind of decision-action-conflict chain could move the character from one to the other. Take someone walking into their house, smiling and happy looking ahead to the three-day weekend, and bring them to the brink of tears? Or perhaps to silent raging? You pick the emotions, and connect the dots.

And don't forget to write!
[identity profile] mbarker.livejournal.com
Original posting 6 July 2008

TECH: Make a Scene #11: Scene Intentions

So here we go, looking at Make a Scene by Jordan Rosenfeld. This week we're going to look at intentions among the core elements of the scene.

Let's see. Get the setting right, use the senses, develop and motivate characters, mix in some plot, don't forget the subtext, and work that dramatic tension with us wondering just how it's going to come out. And then to avoid wandering aimlessly in your narrative, make sure that the protagonist has a clear intention in every scene, something that they want to accomplish that gives purpose to the scene. Don't just roll the dice and pick one, tie it directly to the significant issues of the plot and your protagonist's back story.

Jordan points out that the intention is a character's plan to take an action or do something. Motivation, on the other hand, is the reasons that explain why the character has these plans. Intentions drive action and consequences, making the scene relevant to the plot and the characters. Intentions build drama and conflict, because as the character pursues the intentions, you as writer make sure that it is opposed, thwarted, grows in desirability, and perhaps -- at the end of the story -- allow the character to achieve it or a reasonable facsimile along with whatever satisfaction may result.

As you start to write a scene, you need to consider what the protagonist wants, needs, and intends to do. Consider the following questions:
  1. What are the most immediate desires of the character?
  2. When will your characters achieve their intention or meet with opposition? Intention that meets with complications builds drama and suspense. Don't let your characters achieve things too quickly or too easily.
  3. Does the scene intention makes sense for your plot? Beware of tangents and side paths (do we know anyone who would be so easily distracted? :-)
  4. Who will help your characters achieve their goal? Who will oppose them? Decide how the characters and conditions support or thwart your protagonist's intentions, and make sure there is enough resistance to the scene to avoid achieving intentions too soon or delaying them beyond the realistic.
Jordan recommends thinking about intentions in two ways, as plot based and as scene specific.

Plot-Based Intentions

The first imperative for every character in every scene should tie back in some way to the significant situation of the plot. This helps to tie the scenes together. The intention is a course of action that your character plans to take or needs to take in the scene because of the significant situation -- and the consequences of actions.

Scene-Specific Intentions

Along with the grand intentions related to the plot that push the character, there are often more immediate scene-based intentions. These are often tied to consequences -- after the car blows up, characters need to hide. They may want to run down the main street, but with the sniper busily picking people off, ducking into the sewers is a much more reasonable reaction. And so forth.

Opposition to the Intention

But with the character's plan established and starting to go into action in the scene, opposition rears its head. Opposition builds tension, keeps the sense of urgency alive, delays achievement, and raises... dramatic tension. Jordan lists four major ways to oppose intentions:
1. Prevent the completion of the intention. Direct intervention, unexpected storms, accidents -- lots of things can get in the way, and do.
2. Throw in a twist. The protagonist learns that what he intended to do is impossible, illegal, wrong, or otherwise risky. That is the protagonist go ahead anyway, give up, or try something different?
3. Complicate the intention. The protagonist often sets out with one intention in mind, but then circumstances, information, or something else intervenes and adds additional bits and pieces to the course of action. You can't just kill the bad guy, you have to find out where the hostages are.
4. Create a new intention. When the original intention is thwarted, complicated, or twisted, the protagonist may need to change course and figure out a new intention.
Support for the Intention

Allies, assistance, the odd bit of information -- now and then your protagonist will receive some support. "Protagonists need friends and supporters, small acts of kindness, insights and clues that lead them on in their journeys."

So that's Chapter 11, the last of the core elements for scenes. There are the grand or strategic intentions driven by the plot that push the protagonist and the narrative. There are scene-specific intentions, the tactical reactions to consequences within the various scenes. And there's the opposition that builds the tension and drama by keeping your character from simply deciding to do something and doing it. For stories, characters want to do things -- and other people, the world, even their own nature instantly get in the way and keep them from simple achievement. Or to put it another way, because of the resistance, achieving their goal is heroic.

The next big chunk of the book talks about various specific types of scenes. The first scene, the suspense scene, dramatic scenes, contemplative scenes, dialogue scenes, action scenes, flashback scenes, climactic scenes, and final scenes. So you can lay out your scenic smorgasbord and feast, I guess?

Today's assignment? As usual, take a scene from a book or a scene that you've been working on. Now consider the protagonist. What is their intention in this scene? What do they want to achieve or do? Is it tied back to the original plot, or is it a reaction to some of the consequences at this point? What or who opposes them? What support do they get? Now consider whether there are ways to sharpen their intentions? Is there another intention, plot-based or scene-based, that you should include in this scene? Are the motivations pushing their intentions clear and sharp? Do you want to adjust the opposition? Take a look at this scene in terms of the intentions of the characters, and how you might tweak those.

Write? Sounds like a plan to me.

To achieve the impossible dream, follow the improbable path! And keep going.
[identity profile] mbarker.livejournal.com
Original posting 7 June 2008

Make a Scene by Jordan Rosenfeld

So we're looking at the book Make a Scene by Jordan Rosenfeld, and we are in part two, the core elements and the scene. We have looked at the setting and the senses, and now we are going to take a look at character development and motivation. Rosenfeld starts out by reminding us that when we put down a book, what we usually remember or even talk about are the characters. We identify with them, and they bring the scenes to life. Scenes are vehicles for developing people. And of course we the writer have to shape the scenes so that there are opportunities for characters to reveal and express themselves. Scenes need to give characters opportunities to grow and change, to act and react.

Probably the key to developing characters is thinking about how they behave, and what that reveals to the reader about them. Remember that characters act differently with different people and in different situations. You also want to let your characters surprise the readers and each other sometimes. Obviously, your story cannot tell the reader everything about character, but each scene can provide a setting for your character to improvise in. Rosenfeld then suggests four key points.

First, each scene should provide your character with at least one new plot situation or new piece of information to react or respond to. It should also provide a catalyst or antagonist that the protagonist interacts with. Someone needs to help your protagonist change and react OR thwart, oppose, delay and otherwise get in the way of your protagonist. If there's nobody else in the scene, your protagonist will interact with themselves or with the forces of nature.

Second, in every scene your protagonist should be motivated by two things. The first is their intentions for the scene -- what do they expect to do or make happen in the scene? The second is their personal history -- what is the back story or background from which your character does things?

Third, every scene, situation, interaction needs to push the plot and its consequences for the protagonist to be either more complicated or less. More complications build dramatic tension, create character conflict, and makes scenes powerful. Fewer complications probably mean you're resolving some plot threads and heading towards resolution, you're dropping the intensity, or maybe you are lulling the reader before the real dive over the cliff that's coming up.

Fourth, because of these complications -- new information or situations, catalysts or antagonists, motivations, and plot complications -- your protagonist changes. They can change beliefs, behavior, attitudes, relationships, their mind - all kinds of things -- but make sure that they change.

There's a sidebar here about "first glimpse scenes" where the main characters see each other for the first time. These are often key scenes that set the stage for the relationships that will unfold throughout the book.

And back to character development -- plot and character work together. "Your protagonist ought to be indelibly caught up in the plot situation and information of every scene, and should bear or participate in the consequences that follow. Similarly, your plot should not be able to advance or get more complicated without the active participation of your protagonist."

So, let's see. What kind of an assignment shall we consider for this? Perhaps take a scene (of your choice -- from the wider world of writing or your very own work), and take a look at the characters in it. For each and every one, tease out what this scene does for or against them. How do they grow or change in this scene? What causes that, and how is it shown? How does the character react when someone slams the door in their face? What happens? And take a step back, and look at:
  1. What was the new information or plot situation?
  2. What were the motivations driving the character? In this scene, and from their history?
  3. What did this do for the overall plot? Was it more complicated or less at the end of the scene?
  4. How did the character change? What did they change? (their underwear? No, no -- think attitudes, beliefs, etc.)
There's a couple more possibilities, playing with changing characters and seeing how the scene changes, or perhaps trying to diddle the plot and seeing how the scene changes, but we'll let those pass for now. Perhaps leave them as exercises for the student to develop?

In the meantime, don't forget . . .
write!

When we write, we let our characters take the bows.
[identity profile] mbarker.livejournal.com
Originally posted 11 June 2007

I'm slowly working my way through Plot & Structure by James Scott Bell. Right now I'm on page 8, with a section about the power of story. This is where Bell talks about "telling a story in a way that transports the reader." Let's face it, most readers want to get away from their world. They want an experience that is different than their normal day-to-day routine. Or as Bell puts it, "what the reader seeks is an experience that is other." A story gives the illusion of a different side of life events. And we want conflict, story, experience. The plot is a structure that helps readers get into the fictional dream and stay there. Okay? I don't think we need to pound this little two page section to pieces, but it is important to think about it.

Bell says we'll be going over it again, but his basic approach to plot is called the LOCK. Lead, Objective, Confrontation, and Knockout. Simple, right? Just four letters to remember to get a lock on your plots!

L is for Lead. I am pretty sure he means lead character, not lead pencils. So a strong plot needs an interesting lead character. "In the best plots, that Lead is compelling, someone we have to watch throughout the course of the novel." Not necessarily sympathetic, but someone that we want to watch. Okay? So that's our Lead, the L in our LOCK.

O  is for Objective. Where is the character going? He needs an objective, a want, a desire. Normally the character either wants to get something or get away from something. The story question is pretty simple -- will the lead achieve their objective? Note: the objective needs to be important to the lead. So now we have LO in LOCK, our Lead and their Objective.

C is for Confrontation. Opposition, obstacles, something gets in the way. Make it tough for the lead to get to their objective. Confrontation! That's the LOC in LOCK - a Lead with their Objective and the Confrontations on the way.

Last, but obviously not least, K is for Knockout. What Bell is talking about here is the ending. A clean finish, with one person standing and the other knocked out. It shouldn't be obvious, necessarily, but it should have a real knockout finale that makes the reader satisfied. Send the lead over the top, let them find a hundred yellow ribbons round the old oak tree,  blow the bad guys into little balls of juicy hamburger, whatever, but don't wimp on the ending.

And that, in a nutshell, is Bell's basics. A Lead, with an Objective, who faces Confrontations, and has a Knockout ending. LOCK that up and write!

Page 13? And there's over 200 in the book. We are going to be reading a while, aren't we?
[identity profile] mbarker.livejournal.com
I've recently acquired a copy of Plot & Structure by James Scott Bell. It's apparently part of a series called Write Great Fiction, and while I certainly should be doing other things, I expect to be reading it over the next little bit. For the fun of it, I thought I might toss some notes up here along with some contemplation. Obviously if you'd like to join in, that will make the trip a bit more interesting. I'll probably forget to cite the book in every posting, but here's the information from the inside page:

Bell, James Scott. Write great fiction: plot & structure: techniques and exercises for creating a plot that grips readers from start to finish. Copyright 2004. Published by Writer's Digest Books.

Okay? So let's take a look at the beginning, the introduction.

The introduction starts out with consideration of what Bell calls the Big Lie. "Writing can't be taught." Or maybe "writers are born" with the implication that you either have it or you don't.  We've discussed this a time or two here on Writers, and I know it is a somewhat sensitive point, but I'm just reporting that Bell considers this the Big Lie.

So what is the truth? "The Truth is that craft can be brought and that you, with diligence and practice and patience, can improve your writing."

Now, Bell does suggest some discipline or practice that you need. Craft doesn't just fall into your lap, you have to work at it. What are his basics?
  1. Get motivated. Make the commitment to write. And do it!
  2. Try stuff. Writing is not a passive experience. Pen or pencil on paper, fingers on the keyboard, or even dictating madly into a voice-recognition program, you have to try things, do things, put the words out there, watch the reactions, and try again.
  3. Stay loose. Writing is a creative pastime, and you need to have fun at it. Too much rigor squashes the innovation.
  4. First get it written, then get it right. Go ahead and splash the first draft out there, without worrying too much about whether every comma and diddle is just right. Then go back and revise and tinker as needed. The first draft is just a draft, so let it blow!
  5. Set a daily quota. Write, write, write. Most people do well with a certain number of words, although others prefer a certain amount of time. Either way, sit down and do it.
  6. Don't give up. Writing requires persistence. To get the stories done, to submit them, to keep going despite rejection, and then to keep going through the long process of publication!
So, that's Bell's introduction. He's going to talk about craft, and he's going to ask us to write. Regularly, with zest and fun, and keep it up!

Sounds like a plan, doesn't  it? So let's go!
[identity profile] mbarker.livejournal.com
Original posting: Wed, 2 Feb 1994 01:30:03 JST

[lots of new critters in the pond (HI!), but I still want to kick this around... forgive me for not quoting everyone, but I thought I'd just summarize and go bravely where I hadn't rambled before...]

Does the Reader know the Writer?

I think that's sort of the topic we're wandering around.

Okay, let me reiterate what I think was the original question - how important is knowledge of the writer's situation to judging the work? (e.g. does the fact that the anne frank of bosnia is writing in bosnia, and is 13 or something, alter the value of the work?)

randy and stuart have gone wandering a bit, bringing up the questions of shared background, internal meanings vs external words, and so forth.

Tsirbas Christos also added some interesting comments on the notion of categorizing writers by their nationality (or other group membership - I'd never really thought about it, but that "area authors" corner in some bookstores really is a rather nasty ghetto to be stuck in, isn't it?)

[Hi, Tsirbas! thanks for joining in...]

good stuff, one and all...

Let me drop a few more pebbles in the rather muddy waters we're treading about the writer, the words, and the reader.

Interesting - especially if I stop and think about something like Shakespeare's work, or Gawain and the Green Knight, where I need commentary just to have a chance of figuring out some of the social and historic references. Take a gander at the original 1000 nights and a night, without reading the footnotes? very difficult.

I suppose the negative case of Japanese writings where you don't even understand the language doesn't clarify much...

Consider, though, reading something like the original Robinson Crusoe or Swiss Family Robinson (not the kid's versions - the old monsters). Stylistic barbarisms, with an overlay of socially accepted trash (the White Man's Burden, don't you know!).

Or take Tarzan, Lord Greystoke - in the original, with the whole wonderful mixture of "British supremacy" with "the natural man." It's enough to make almost any modern reader feel uncomfortable...

Heck, pull the author and cover off one of the "golden age" space operas (E.E. Smith) and try to convince a modern reader to read it.

It does seem as though the effect (and affect) of a piece of writing in part depends on how similar the background is. At the same time, I think the detailed knowledge of the author's personal history, while sometimes adding some depth or understanding to a piece, really should not be required to understand and enjoy the piece.

Let me switch fields for a sec - Picasso's Guernica (sp?). Disturbing, almost tortured piece of art. I didn't care for it, then someone told me there was a war there... and suddenly the piece started making sense. Now, that little piece of information helped me connect the pattern of thoughts and make a whole out of it.

An interesting question for some kind of theoretician might be what information needs to be added to "set the stage" for understanding a writer's work. Actually, it may not be so theoretical - when you bring a book (or short story, etc.) from America to Japan, for example, there are some severe limits on the "common background" you can expect.

It seems as if there is a kind of continuum here, from the writer and reader having largely common background and knowledge (which allows them to communicate with the least words and should tend to limit misunderstandings) to cases where writer and reader share very little. It might be interesting to compare different readers - could we say that the writer who manages to convey roughly the same message to a statistically larger percentage of the readers is more "effective"? What then becomes of a Bach (or maybe a James Joyce?) whose messages are so bloody complex that most readers don't follow it even when it is simplified and laid out in great detail? (I was thinking of Johann Sebastian, incidentally - the musician).

What about a Marshall McLuhan? I have one of his early books - Mass Communication Theory? something like that. and found it absolutely inspiring, although I could only read about one paragraph a day! DENSE! Then he became popular, and started doing 15 minute books with practically no content - comic books for adults? To me, his later work is eminently discardable, even though it reached a much larger audience.

Hum - complex questions, which probably have complex answers.

BTW - I've seen a write up of someone who took several pieces by well-known authors, polished the names off, then tried submitting them under an unknown name. Rather amusing collection of rejections, editorial slams, and so forth...

Would it make any sense to say that while the names, situation, and so forth are likely to have a high level of influence in our reading of "current" material, these factors are likely to change over time, resulting in rather different evaluation of the writing? E.g., while a piece from the 60's calling for popular support of the Vietnam war might have been a winner at the time, dragging it out now is likely to be a problem.

you know, there is something in here that reminds me of the rather well-known comedy bit, where the young man is excited over the voice on the phone... and then we learn that this exciting voice belongs to a well-worn, rather overstuffed mother of whiny little brats...

does it really matter what the writer is like, or where, or when? if the words ring, the images live, I can't see it being important whether Hemingway was homosexual, impotent, or even a lush. I think I agree with Randy - once the writer "lets go" of the words, the whole business turns into one between the reader(s) and those words. Admittedly, the writer should do the best they can to form and mold those words for the audience they expect - but if the readers find pornographic imagery underlying it that the writer never thought of, that is just as accurate as the writer's vision...

(further ramblings as soon as I find the other file I started on the same topic. sometimes the mental filer misfires. :-)
[identity profile] mbarker.livejournal.com
original posting: Wed, 7 Jan 1998 09:24:01 EST

From Organize Yourself by Ronni Eisenberg...
(p. 6) "Some of the reasons people procrastinate are the following:
  • They feel overwhelmed. This usually happens when there is an overload of information or too many details
  • They overestimate the time needed. They think the task is too time-consuming, that it will take _forever_. A variation of this is thinking that they have forever to finish something.
  • They'd rather be doing something else. Anything seems better than what awaits them.
  • They think that if they wait long enough, it will go away. The project will be cancelled; the appointment postponed, and so forth.
  • They want to do it perfectly. People often fear turning in a report or finishing a project because they worry about failing on 'judgment day.' They delay until the last minute, and then if it doesn't measure up, they say, "Oh, I would have done better if I'd had more time."
  • They don't want to assume responsibility. After all, if they never complete the project, no one will hold them responsible.
  • They fear success. If they complete something and succeed, whill they be able to continue to life up to that standard? How will others relate to them once they are successful?
  • They say they enjoy the last-minute adrenaline rush. Often people feel that they do their best work 'under pressure.' What they fail to remember are the times when they had a terrible cold or there was a family emergency during the time they had intended to devote to the project."
Eisenburg goes on to suggest that you identify your reasons for procrastinating.
1. Which situations generally cause you to procrastinate? What types of situations? What price do you pay for the delay? When you finally do the work, what gets you going (deadline? reward? outside pressure?)
2. When you find yourself procrastinating about something specific, consider: What about this causes conflict for you? What are you avoiding? If you delay, what will happen? If the question really is _when_ to do it, ask yourself if it is worth paying the price of the delay?
(whoops, that wasn't the right one...let's try this one...)

How to be organized: in spite of yourself by Sunny Schlenger and Roberta Roesch

(this might be the one?) They list ten (10!) operational styles, five time, five space:
Time: hopper, perfectionist plus, allergic to detail, fence sitter, cliff hanger
Space: everything out, nothing out, right angler, pack rat, total slob
(darn, that's a reasonably good one too, but it isn't the one I was thinking of...I don't think I'm going to find it right now, so let's just yackity-yack about it, okay?)

Somewhere, someone had the notion that various people work best with various kinds of goal setting. Some folks thrive with deadlines...keep their feet to the fire and they love it! (not me, but I have known people who really did work best that way) Others prefer the slow steady drop of water, timing the minutes, hours, and days of their appointed rounds...i.e., give them a time-based schedule to keep, and they are steady workers putting in their hours. Yet others prefer piece-work thumping: setting a quota (words, pages, scenes, etc.) per (day|week|month) works well for them.

There may have been more variations, but those are the ones I remember: deadline, scheduled time each day, production quota per day.

I recommend contemplating your navel (being honest with yourself, maybe experimenting a bit--oh, and get the fuzz out, too) as a way to decide which one works for you. Don't dive into it, just consider which one you think works best, and try it for a while...if it doesn't seem to be working, switch!

I also strongly recommend giving yourself room--you need to slow down sometimes. You need to leave yourself the "breathing" times when you put the current piece on the back shelf and let the umbilicus that ties you to it fade away...so that you can look at it afresh and clean up those embarrassing blotches, confusions, and tangles that slipped in when you were too close to see them. You need to allow for Murphy--you thought you were going to work on this over the last weekend before you needed it? And your favorite relative just flew into town...

(interjectively, while contemplating the umbilical knotting, the omphalos around which the generations churn, consider this--time can be considered in many ways, including the notions of being late, procrastinating, etc., but also including the notion that you can neither gain time nor lose it--you are always at the present, not one second sooner or later. I.e., you have 24 hours every day at your disposal--but you can't squeeze one extra second out of that allotment nor can you force one extra iota of time into it to do something extra. So use the now well, but accept that you can only do so much...and don't forget to watch the clouds sometimes, as they dance for you! consider the metaphors of time, and which ones you choose to honor and obey.)

Or, of course, you could try something like this...
Delay of the Land

Procrastination is the game,
Dilatory takes the blame,
But speed kills,
haste makes waste, and
Time fled when you were
n't
having fun.

Don't kill time,
embrace it.
[well, that's helped me avoid doing whatever I was supposed to be doing for a while... hope it helps you, too :]

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