mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting April 16, 2019

I'm sure you all remember Q in the James Bond movies, who carefully handed Bond some gadgets and told him not to play with them. Why? Well, at the end, Bond often escaped the doom descending on him using those gadgets. But, if he had just pulled them out of his socks at that point, we would all groan. However, Q handed them out way ahead of time. So…"In fiction, the Lead character reaches a point near the end when everything looks lost. Lights Out! What he needs is courage and motivation for the Final Battle. This is where the Q Factor comes in."The Q Factor is an emotional push, set up back in Act I, that provides inspiration or instruction at a critical moment in Act III. Sometimes it's an icon or a physical object. Sometimes it's just a memory, a voice in the head. Sometimes it's something that just reminds the Lead about… It's something that encourages the Lead. Sometimes it's a negative example, where the Lead thinks something like, "If I give up, I'll be as bad as…"Why is this here? Remember the death stakes. When you face death, you are afraid! When all that stands in front of the Lead, he's going to be tempted to run. What makes him stay and fight?The Q Factor, an emotional boost, just when it's needed.So, how do you figure it out? Well, James suggests brainstorming Q factors! Make a list of physical items, mentors, characters embodying cowardice and moral corruption. Then, choose one that you like. Write a scene early in Act I that ties this element emotionally to the Lead. You may want to put a reminder in Act II. Oh, you might have The Q Factor before or after Lights Out.James finishes with a reminder. The story is about a character using force of will to fight death. That's not just analytical. It's emotion that moves the main character to action, and The Q Factor is a spark for that fire.So. Doorway of No Return #2 slams behind us. Mounting Forces gather for the Final Battle ahead of us. Lights Out as we face the Final Battle. And... the Q Factor gives us a glimmer of hope, a beacon to guide us, a song to sing as we head into battle!
mbarker: (Burp)
[personal profile] mbarker
Original Posting July 7, 2017

Over here https://madgeniusclub.com/2017/07/05/the-shadows-of-whats-to-come/ Sarah Hoyt discusses foreshadowing. Apparently early in her career, she often got criticism that she had no plot. Now, since she was outlining, diagramming, and even borrowing structure/plot from other sources, this puzzled her. Then a friend told her that her plot and structure were fine, but she needed to foreshadow.

Foreshadowing? Giving the reader advance warning without spoiling the surprise. That's right, instead of just dropping walls on your characters without warning, toss in some creaks, a few groans, and... when the wall falls, your reader will cheer!

Feelings, premonitions, dreams, bystanders making pithy observations about where this will all end up -- these are all possible. Signals and hints about what's coming!

Foreshadowing, done right, adds to the tension about how things are going to resolve.

In other words, the problem with surprise is that it feels to the reader as if the author is just tossing random events in. Bad. So... foreshadow! Make us worry about what's coming, give us hints and shadows on the walls, and then... unexpected, but inevitable!

Drown your hints in other actions. Make them vague. But make sure the reader expects something to happen.

Three times? Well, that's the rule of thumb for most things. Three little pigs, three bears, three times the raven crows... okay, maybe not that. But don't depend on one hint -- make sure your reader catches on by giving them three chances.

And then when the surprise comes, they will really be shocked!

Practice? Take a piece you've written or are working on. Check what revelation, climactic twist, or whatever you've put in it. Now, where do you foreshadow that? If you don't have enough hints before hand, add some!

And, as always, write!
tink


[identity profile] mbarker.livejournal.com
Original Posting 27 March 2012

And another moldy clipping from Writer's Digest!

Writer's Digest, April 1994, pages 31-33 had an article by Billie Sue Mosiman with the title, "Keep Your Readers in Suspense." It starts out with a little paragraph where Billie Sue said, "I'm going to tell you one of the secrets of selling your fiction..."

And right there, you have an example of one technique of suspense. Get the reader to form a mental question. Secrets, and the promise of revealing them, are a great way to get the reader involved and build suspense. Of course, when you make that promise, you need to live up to it.

A lot of people think of suspense as creaking doors or other hints of horror, but wow it's a common and simple way to build suspense, it's only one way.

"If a character in your book has information or a secret that your protagonist desperately needs to know, that creates suspense. Suspense is an expectation. The writer delays giving out the information the reader needs."

What happens when you show something about to happen to one character, and then switch to another viewpoint and character? Of course, the reader wants to find out what happened to the first character. That's suspense.

Anticipation, mystery, unexplained actions. Billie Sue suggests one way to think of suspense is like a wave. It starts with foreshadowing an event, like the wave building up out at sea. Then the stakes are raised and tension rises, just like a wave rolling closer to shore, growing larger. Next, in the moment before the climax, the wave hits a peak and almost seems to stand still. Then the climax hits, as the wave crashes on the shore. Then in the lull between the scenes of suspense, the wave slips back out to sea to build up again. Depending on what kind of a novel or story you're writing, you might change the pace of the waves, and the lulls in between crashes. But you're probably going to still have have some waves, even at low tide, with the sea low and quiet.

Be careful about misdirecting or distracting the reader without a good reason. You don't want your reader to feel manipulated.

How will the hero escape? Will the evil monster, boss, whatever destroy everything that the protagonist loves? Is romance enough? Most of the time the question you want your readers asking is how will this be resolved. What's going to happen next? That's suspense.

Make sure that you keep your promises, and give readers the information they want. Also, make the protagonist struggle -- the reader needs to worry about them.

"If the reader has nothing to find out, nothing to anticipate, be anxious over or expect, he won't read at all."

So make the reader asked questions, anticipate what's going to happen, and then answer the questions, provide information, show that hero dealing with dangers and threats. Just don't leave them...

Billie Sue ended her column with "There is just one more very important secret I think you should know..."

Cliffhangers. And in our next thrilling episode...

Write, and don't forget the suspense! Keep the reader waiting, just a little bit more?
[identity profile] mbarker.livejournal.com
Original posting 23 December 2008

And it's time for yet another article from Writers Digest. This one, from pages 26 to 29 of the February 2005 issue is by Michael J. Vaughn, with the title "Anatomy of a Bestseller." Basically, he looks at Life of Pi, Bridget Jone's Diary, and the Rule of Four to pull out some lessons about writing. To be precise, he offers six points. They even have exercises! So what are the suggestions?

First of all, "If anyone tells you he has a sure-fire formula for a bestseller, quickly back away and keep one hand on your wallet." Good advice. Still, there are some useful ideas such as:
  1. Make Promises. Foreshadowing that there would be death involved, raising a puzzle about the protagonist, or simply promising to have fun. "You do need to deliver an intriguing promise, and you need to keep it."
  2. The Pistol on the Mantelpiece. If you spend time on something, use it later. When you create an expectation in the reader, fulfill it later.
  3. Lingo Bonding. Circles of friends often use slang and syntax and phrases that help define the group. An author's use of language can also build a relationship with the readers. Wordplay and other treats for the readers can be helpful.
  4. Crank It Up. Give your hero a hard time. "Adversity is the most essential spice in the fiction chef's pantry. Just when things look their bleakest, however, stop and ask yourself this question: How can I make it even worse?"
  5. Mess with People's Beliefs. Challenging long-held beliefs sells books.
  6. Attention to Detail. Many people brush aside comic works, and yet, comedy is hard to write. Well-rounded characters, and attention to detail -- a body of knowledge -- makes people read the book.
"If you take anything away from this session of idea-harvesting, take this: you'll save yourself a lot of trouble if you take on the subject you're passionate about. The work will seem like joy, the joy will radiate from the page and perhaps, someday, you'll find your name on that precious list of bestsellers. And people will steal ideas from you."
So there you have it. Six ideas, no waiting. Oh yes, let's take a look at the exercises.
  1. Make promises. After you write your climax, go back to the first pages of the novel and see if there aren't places you can insert hints about what's coming.
  2. The Pistol on the Mantelpiece. When something just appears in your story and you don't know just what it means, go ahead and write an explanation for its appearance and how it might affect the plot.
  3. Lingo Bonding. Unusual names, phrases, etc.? Devise a bit of back story to explain it, and then feel free to use it as a running thread in the story.
  4. Crank It Up. "Got your hero pinned to the mat? Stop right there, take out a piece of paper and write 10 ways you could make the situation even worse. You may decide to use none of them. But one of them could be just the twist to make your story unforgettable."
  5. Mess with People's Beliefs. If you're considering issues you'd like to write about, think about the ones where you're not sure -- that you struggle with. Gray areas are more interesting and surprising than simple black-and-white ideas. Or take an issue or stance that most people would support and think about a scenario where you would argue the opposite of the majority.
  6. Attention to Detail. When you start your novel, consider the hobbies and backgrounds of the characters. Do some research.
That's from Michael Vaughn. I'd like to add that you might consider taking a few moments with two or three books that you like, and think about what writing lessons or guidelines or ideas you might take from them? After all, making up your own guidelines -- with a catchy little phrase, a description of what it's all about, some links to the examples from the books, and a reminder to practice -- this is a great way to expand your journal of writing tips.

And if you want to, feel free to post some of them here on the list.
[identity profile] mbarker.livejournal.com
Original posting 17 August 2008

Chapter 17: Action Scenes

(continuing our series from Make A Scene by Jordan Rosenfeld)

Hollywood has taught us to think of action as larger-than-life last-minute escapades. However, small personal actions still count. Action scenes rely on some kind of physical movement in a space or context of the writer's creation, with a sense of time passing. Readers feel as if they are participating in action when:
  1. Events unfold in real time, so that the reader feels as if they are participating in the events
  2. The pace is rapid, and there is some kind of physical movement
  3. The protagonist makes quick decisions or reactions, depending on instinct more than intellect
  4. Unexpected consequences raise the dramatic tension
Act first, think later. When the protagonist is caught by surprise, forcing reactions. That's what action scenes are all about. They feel fast and intense. Usually the action is unexpected or surprising. They match well with suspense scenes, epiphanies or contemplative scenes. Readers do sometimes skim through them, so don't expect slow detailed reading. Just like the protagonist, the reader wants to find out what happens, so they aren't going to read slowly and carefully.

Opening action scenes. Most of the scene will be unfolding or exploding action. Even if you want to start slow, think about getting to the action soon.

In medias res - start in the middle of the action -- is a standard recommendation, and works well. Readers have to keep reading to figure out what is going on. Make sure that the reader can follow the essential action, that they know what is going on even if they don't know why or how it will be resolved.

Open with foreshadowing. Small actions or narrative summary that hints at the coming action are sometimes useful. Keep it short, keep the hints subtle, and let the action take over as soon as possible. Be very careful not to make the action an anti-climax by removing the surprise or sizzle.

Character development and plot in the action scene? Action is one way to show the true nature of characters. Every scene needs to involve characters in interaction, reaction, and change, but action scenes force the character to actually walk the talk, acting out their true beliefs. Don't forget that characters can make mistakes, especially in action. Push your characters to discover unexpected facets of themselves through actions. Make sure that the actions are serious, that they can't be undone, so that the character has to face the consequences.

Ending the action scenes. There are lots of ways to end the action. No matter how you do it, though, make sure that the action has changed the protagonist, and that there are consequences that the protagonist will have to deal with. Most of the endings slow down the pace and offer a chance for reflection, increase the tension and suspense so that the reader has to keep going, or end with a bang, a revelation that changes the characters and the plot.

Slow it down. A little bit of exposition or reflection, quietly slowing down the pace, and often ending in a foreshadowing image.

The cliffhanger or suspense ending. Don't stop, run the action right out to the edge and leave the reader turning the pages for the next step. Just delay the conclusion of the action.

A revelation that changes everything. At the very end of the scene, reveal the consequences of the action to the reader and the protagonist. One trick here is that the revelation often is an emotional high point -- action scenes often do not have much emotional impact, but the revelation can change to.

And Rosenfeld's checklist for action scenes:
  1. Is the focus of the protagonist on reaction, instinct instead of thought?
  2. Is there physical movement that conveys a sense of time?
  3. Is there less reflective or emotional content -- keep punching!
  4. Does the action change the protagonist and the plot?
  5. Do the actions produce consequences for future scenes?
Coming up, we have flashback, epiphany, climactic, and final scenes. But for right now, let's set Rosenfeld aside and consider your very own action scene.

First, of course, you might want to take an action scene apart. Admittedly, we all know them from movies and TV, but dig one out of a novel, and see how it works. How did they start it? How do they keep the action moving and realistic? And how did they end it?

Second, think about writing an action scene of your very own. Where would an action scene make more sense than dialogue? Are you going for the high action of the movies and television or for somewhat smaller tramping around the campsite, rafting down the river, or doing something else that doesn't involve car chases, explosions, and other special effects? How do you start the scene, how do you keep it realistic, and how do you finish it? I still remember reading someone's little battle scene and asking them to walk through the action, because I couldn't figure out how the characters were positioned. We ended up talking about doing a paper chart and actually having the characters move across the chart -- and discovered that at least one character was indeed popping from place to place in a rather incredible way. I won't say that the scene was great after we reworked it, but at least people looked the right direction and so forth.

You might take some simple actions -- getting in the car and turning it on, getting a cup of coffee or tea, buying a newspaper -- and write those scenes up as practice. It can be surprisingly difficult to get the character into the right position, get the keys out of his pocket, and actually turn on the engine. Then consider showing us that the character is happy, upset, or otherwise trying to deal with emotions in the middle of the action.

I think action scenes often are considered pretty simple. But selecting the right parts of the actions to suit your story, and providing enough details without going overboard or without simply sliding over the action, is more difficult than it may appear. Action scenes are some of the bread-and-butter basics for writers, and you might as well practice writing them. You need to be able to convincingly convey that these characters are doing something right now.

So, write!

(or should that be plots, characters, actions! Write that scene?)

The writer's job is to help readers see what's happening now in the center ring -- of your story.
[identity profile] mbarker.livejournal.com
But first put it on the wall?

Since we're madly writing away for nanowrimo, you may not be able to go back and do foreshadowing -- although you may want to do that next month or next year when you're doing revisions. However, you still may want to hang a gun over the mantle, and then later make sure someone pulls the trigger. When you do, you're firing Chekhov's gun!

As Wikipedia explains it, "Chekhov's gun is a literary technique whereby an element is introduced early in the story, but whose significance does not become clear until later on."

Chekhov himself indicated that it really means don't include anything unnecessary. When you're doing nanowrimo, don't worry too much about unnecessary -- that's more important during revision -- but the point about having various objects brought out early on, and then later on discovering or explaining their importance is one that mysteries and so forth use all the time. In the dead man's pockets, we find a gold coin, a pack of matches, and a bottle. And the amateur detective carefully tracks down each and every one of them, discovering that the bottle did not contain alcohol or other drinking beverage, but rather . . .

While it's pretty clear that Anton Chekhov gave us the principle that objects introduced in a story should be used later on, it's not quite as clear how he phrased it. Wikipedia has three different versions. I kind of like the first version, "one must not put a loaded rifle on the stage if no one is thinking of firing it."

Then they go into various examples. All of which suggest that you should think about planting various and sundry objects along the way, and then feel free to dig them up and explain them as you roll along in the story. Pistols, guns, carpets, locked chests, maps, secret notes -- they all can be useful!

Oh, while we're talking about odds and ends, we should probably mention the MacGuffin. "A plot device that motivates the characters or advances the story, but the details of which are of little or no importance otherwise." There's some room for debate here, as some folks have argued that the MacGuffin should be meaningful, while Hitchcock apparently thought it wasn't important. But the key is that this is what everyone is after, this is the thing that they are all chasing. The Maltese Falcon, the Holy Grail, treasure chests, secret plans, something that they are all trying to get their hands on.

And then there are plot tokens or plot vouchers. When the hero collects the three pieces of the ancient crown, then they will have the power to . . . and they're off, collecting the three pieces. Fairly often, these are somewhat mysterious odds and ends that turn out to be just what is needed to get the hero through a particularly difficult situation. The jewel that is given to him by a mysterious stranger turns out to be the magic key to the kingdom? Or perhaps the key that someone slipped into his pocket turns out to be the one and only way to get the car going that saves all their lives? Or better yet, the special equipment guy provides a set of odd tools that turn out to be perfect for the dangers ahead? Clearly, sometimes you need to go back and make planting these a bit less blatant, but they're still widely used. One suggestion -- if you are going to have them collect stuff that turns out to be well-suited to resolving the situation, also have them collect other stuff that doesn't help -- having one thing out of a dozen that can be turned to the purpose with some effort and thought seems reasonable, having one and only one thing that is perfectly suited to the purpose feels like an author was monkeying with fate.

If you've never read The Well-Tempered Plot Device by Nick Lowe -- it's over here http://www.ansible.co.uk/Ansible/plotdev.html and you really should read it. Amusing, and who knows, you might find the techniques he skewers to be just what you need for your next plot boiler.

Incidentally, if you're still wondering how to spice up the story, remember Raymond Chandler's advice, "when in doubt, have two guys come through the door with guns."

And then what happens?
tink
(about 725 words)
and bow to your corner

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