mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting April 16, 2019

I'm sure you all remember Q in the James Bond movies, who carefully handed Bond some gadgets and told him not to play with them. Why? Well, at the end, Bond often escaped the doom descending on him using those gadgets. But, if he had just pulled them out of his socks at that point, we would all groan. However, Q handed them out way ahead of time. So…"In fiction, the Lead character reaches a point near the end when everything looks lost. Lights Out! What he needs is courage and motivation for the Final Battle. This is where the Q Factor comes in."The Q Factor is an emotional push, set up back in Act I, that provides inspiration or instruction at a critical moment in Act III. Sometimes it's an icon or a physical object. Sometimes it's just a memory, a voice in the head. Sometimes it's something that just reminds the Lead about… It's something that encourages the Lead. Sometimes it's a negative example, where the Lead thinks something like, "If I give up, I'll be as bad as…"Why is this here? Remember the death stakes. When you face death, you are afraid! When all that stands in front of the Lead, he's going to be tempted to run. What makes him stay and fight?The Q Factor, an emotional boost, just when it's needed.So, how do you figure it out? Well, James suggests brainstorming Q factors! Make a list of physical items, mentors, characters embodying cowardice and moral corruption. Then, choose one that you like. Write a scene early in Act I that ties this element emotionally to the Lead. You may want to put a reminder in Act II. Oh, you might have The Q Factor before or after Lights Out.James finishes with a reminder. The story is about a character using force of will to fight death. That's not just analytical. It's emotion that moves the main character to action, and The Q Factor is a spark for that fire.So. Doorway of No Return #2 slams behind us. Mounting Forces gather for the Final Battle ahead of us. Lights Out as we face the Final Battle. And... the Q Factor gives us a glimmer of hope, a beacon to guide us, a song to sing as we head into battle!
[identity profile] mbarker.livejournal.com
first posted 28 April 2007

Bringing Your Character to Life

How do you make compelling rounded characters? Well, Writers Digest, August 2004, page 20 and 21, James Scott Bell suggests three key features. Let's take a look at them.

Attitude! "Compelling characters have a way of looking at the world that's uniquely their own" In first person point of view, the attitude is part of the narrator's voice. In third person, the dialogue, actions, and thoughts of the character (if you sneak into the head of the protagonist, at least) show us their attitude. James suggests a little freeform fast writing to learn about the attitude of the character. You might use some of these questions to kick off your thinking (answer from the character's pov, please? Although your own answers may be interesting, right now we're exploring your character):
  • What do you care most about in the world?
  • What really ticks you off?
  • If you could do one thing, and succeed at it, what would it be?
  • What people do you most admire and why?
  • What was your childhood like?
  • What's the most embarrassing thing that ever happened to you?
Courage. "Novels are about challenges and threats to your hero, and that means he's going to have to show courage. This creates a rooting interest in the character, always a good thing for readers." James suggests that a dragging novel often means the protagonists has given up too easily, is just taking it or thinking about it. Make sure that your protagonist gets up and does things.

"Go back and put some fight in an earlier scene. Get the hero's dander up again, make him take some action against a person or circumstance. Whether it's as simple as taking a step into the unknown or charging ahead into a dangerous battle, courage bonds your readers with the main character."

Surprises! Raymond Chandler suggested that when your story starts to drag, "bring in a guy with a gun." Surprise us! People often do surprising things when they are excited, under stress, or have some inner conflict pushing them. So get your protagonist in trouble, crank up the tension, and let the behavior be a surprise.

Okay. That's the three suggestions that James had. Make sure your character has attitude, courage, and surprises us. Now, how do you put that into action? One easy thing to do is go back over your story and see where the dialogue or the action shows us the attitude, courage, and surprises of the character. You might use a highlighter and see if there are sections of your story that don't get marked up. If so, you may want to go back and think about putting some attitude, courage, and surprises in those sections. Another trick is to do some brainstorming. Take a sheet of paper, and make a list of at least five possible dialogue or action bits that would show us the attitude, courage, and surprises of the character.  15 little bits? Then pick out some really good ones and work them into the story.

In any case, don't forget. A character with attitude, facing vicissitudes with courage, and some fireworks and other surprises keeps the reader reading - and that's the point!

So write.

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