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Original Posting 2022/3/28
Here we go again! This time, Raymond turns his sights on size. How long should your scenes be? The title of chapter 3 is Size-wise: Determining Scene Length. He starts off by suggesting that beginning writers tend to make their scenes either too long or too short. Too long destroys the pace and momentum, while too short means readers can’t get involved. So…

What’s the right length? As long as the reader is paying attention and not one bit longer. Two things, the purpose of the scene and its position in the scenes, help determine the right length.

Back in chapter one, Raymond talked about the purposes of scenes. Here, we’re looking at how that affects length. Not so much word counts, as how long can you keep the reader’s attention. Attention span is the key here! Suggestions…

Go short for information dumps, scenes that explain the plot. Also, keep technical information short! Third, scenic descriptions can be short. Finally, erotic scenes should be short, unless you are deliberately trying for comedy. For all of these, imply or suggest, more than giving us every single detail ad nauseum.

Long? Conversations, especially when they reveal character. Emotional scenes, too, can be good at length. Suspense! When you keep the reader dangling, waiting, wondering…

So, that’s some suggestions or hints about length. What about positioning? Well, Raymond suggests it’s like visual arts. Contrasting elements bring out the differences, while similar elements tend to blend. So, put some contrast in to keep it interesting.

His final word, or summary, of this chapter, starts with a reminder. It’s simple. You don’t have to determine the length right away! When you start to write a scene, just write it. Then, later, you can stretch it out or trim it down to suit.

His workshop starts by pointing out that every scene has a hot spot, a moment that the scene is built around. So, he suggests, start by finding that hot spot, and draw a box around it (or highlight it, for electronic media). Then start reading backwards from there. Does that paragraph contribute to the hot spot? Underline or highlight anything that you think might not be useful. Then read the paragraph before that, and repeat. By going backwards, you get a different view of what the writing contributes to this scene, and can be more objective about trimming or changing anything that doesn’t help.

So, there you go! How long should that scene be? Well… 
Write! 
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Original Posting 2022/3/13
We recently had lunch with the wife of a man we have known for quite a few years. He had died recently, less than a month before. And there's the puzzle, which I thought you might like to play with in your story...

1. Imagine a set of characters, and their interactions. Perhaps they have taken trips together, or whatever. And...

2. One of the characters has died. And now, the others are getting together for a lunch, dinner, night out... you decide what they are doing...

3. And tell us what they say to each other. Perhaps one of them has photos from their travels to share? Or at the very least, memories...

I suppose it's a bit dark, but we actually had a pretty good meal. We talked about the various times we had traveled together, and what they remembered. We also looked at photo albums which his wife had kept, and laughed about those young folks and what all they got into...

So, take that party of characters for a time, and see how they deal with the death of one of their members.
Write! 
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Original Posting 2022/3/12
Hi, all. I noticed in my to be read pile I had this intriguing little tome. It's the Novelist's Essential Guide to Crafting Scenes by Raymond Obstfeld, and I think I'll walk through it, and share my notes with you. So... let's get started!

Chapter 1 is entitled What a scene is - and isn't. He starts out by reminding us that when we think of a movie (or any story) we generally don't remember the whole thing. No, we focus on moments, little pieces. Scenes, by any other name!

So what's a scene? Well, in theater, it means action in a single setting. In fiction, we tend to use the same rule, but... you could write a more complex scene spanning multiple settings. So what defines a scene? Raymond says it is the focus, the purpose. He suggests these are common purposes:
- giving the reader information needed to further plot
- Show the conflict between characters
- Highlight some specific trait or action to develop a particular character
- Creating suspense
Often, scenes combine these purposes. So, the writer needs to know why the scene exists and makes it memorable to justify it.

Memorable? Something needs to surprise the reader! Readers have expectations about the scenes, and you need to play with those expectations. Make the scene unexpected! Fresh dialog, an unusual situation, or maybe just wonderful style?

However... Raymond points out that while you want to make your scene do all this when it's finished, sometimes you need to just dive in and start writing. Then go back and make it wonderful.

Then Raymond reminds us that good writing often depends on misdirection, on keeping the reader interested in one thing while you slide some other goodies in where they aren't looking.

He finishes this chapter with a note that scenes are part of a bigger work, and need to be considered in how they contribute to that, too...

And for fun, he gives us a little workshop to finish the chapter. Basically, suppose you have a scene, and you are trying to decide if it belongs in your story or not. Well, fill in one of these four sentences.

1. Plot. The purpose of this scene is (finish the sentence!)
2. Character. When the reader finishes this scene, he should feel (finish it!)
3. Theme. When the reader finishes this scene, he should think ???
4. Suspense. When the reader finishes this scene, he should wonder (what?)

If you can't fill in one of these, what is that scene doing there?
There you go! Chapter one done, and 14 more to go! 
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Original posting 2022/3/5
Okay, next batch from https://luisanaduarte.com/2018/03/02/trubys-22-steps/ 

Looks like one bit of plot/action, a goal, and a whole group of other characters…

4. Inciting event
The ‘spark’ moment that brings the character’s situation from bad to worse. This event also challenges the character into action.

My comment: aha! Here we go with an actual event, the kickoff start to things! Okay…

5. Desire
The goal that drives the character and the story. Usually, the desire grows/intensifies as the story progresses, raising the stakes for the character.

My comment: what does the character want? Okay, that’s what is specific to this story, to that spark we just noted.

6. Ally or allies
The best buds. Those characters that give aid/advice to the main character. The allies can also have a goal. Sometimes, the ally’s and main character’s goals are the same, promoting collaboration.

My comment: Who does the character have along for the trip? It’s good to have friends!

7. Opponent and/or mystery
Opponent: This ‘bad guy’ doesn’t want the main character to achieve their goal. This relationship is usually the most important one in the story as it provides conflict to the story.
Mystery: The opponent can be a mystery at its roots, therefore giving the protagonist the task of discovering their antagonist, and defeating them.

My comment: okay, the antagonist. If we have allies, there’s probably somebody causing trouble, too.

8. Fake-ally opponent
A ‘sneaky’ character whom the protagonist initially believes is their ally. There is usually heartbreak and deception for the protagonist when the truth is discovered.

My comment: ah, it isn’t bad enough that there’s a protagonist, we need someone who betrays the good guy, too? Okay…

So, in this set of steps, we add in something that kicks off the action, a goal for where we are going, and a set of other characters, both pro and con. 

Again, if you like, you could try applying these steps to your own work in progress. Or even start a new work, just playing with these steps, to see where you go!
Write! 
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Original posting 2022/3/4
Hum, that’s interesting. I was listening to the Writing Excuses podcast this week, and they mentioned a plot structure I hadn’t run into before. Truby’s 22 Steps? Google gave me a set of links to examine, and… interesting. Let’s take a look at some of them…

https://luisanaduarte.com/2018/03/02/trubys-22-steps/ has the whole set, with some descriptions. Looking at them, let’s take the first three, since they seem to be somewhat independent of plot or action, more digging into the character…

1. Self-revelation, need, and desire
Self-revelation: The character’s realization of what they need to change/accomplish.
Need: Both a psychological and a moral need.
Desire: The character’s main goal.
These three are elemental when discovering where your character will end up.

My comment: Okay. Start with what the character thinks they need to change or accomplish. Add in a need, and a desire. Mix well, to get an idea of where this character is going.

2. Ghost and story world
Ghost: The history of the character. That which still haunts the character and may cause struggle. Basically,  the character’s ‘backstory.’
Story World: Simply, the world surrounding the character and their daily life.

My comment: aha! The character’s background, where are they coming from, and what is the world like around them. Sure…

3. Weakness and need
Weakness: The flaws in the character. Can be moral and/or psychological. Usually, characters have both. In other words, the internal damage of the character that impedes them from becoming their best self.
Need: The change the character must go through in order to become their best self.

My comment: So, we have a flawed character, who needs  something to become great? Okay, where do they have problems, and what do they need to achieve.

It seems to me as if these three steps are really aimed at understanding the character. What do they think they need, where are they coming from (and what surrounds them), and what do they actually need? Sure, let’s work up the character to start.

What do you think? Do you usually start with these steps?

Exercise? Well, if you have a work in progress or one that you are thinking about, consider these three steps. Can you fill in the details of these for your character?
Write! 
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Original Posting 2022/2/14
Over at https://writingexcuses.com/2022/02/13/17-7-dissecting-influence/ they are dissecting influences. One of the things they mentioned reminded me of something I do from time to time, and I thought I'd toss it out as something you may want to try.

It's simple really. Take your favorite medium, books, short stories, movies, anime, or whatever, and make a list of your favorites. No particular number, but make sure you have several. Then, take a look, and see if there are common themes, subjects, treatments, or whatever that seem to pop up. Usually, you'll find several that share some elements. Go ahead, make a list of those common threads that attract you.

You may want to take them apart a bit. Why is that theme something that resonates with you? Why do you prefer the youngster growing up main character? Of whatever it is... think about what it means to you, and what the key parts of it are.

You may even want to go a bit farther, and think about how to use these themes, character types, plots, or whatever in your own stories and work. After all, if you really love them, you might as well use them to inspire your own work, right?

Heck, you could probably even go ahead and do some sketches, or mix and match tales, and so forth.
Write? 
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Original posting 2022/01/16
So, here's a little bit of fun. Pick a place. It can be somewhere you have been, long ago or recently, or a place you have read about or seen on tv, or whatever. Just make it a place that you would like to explore. Think about the setting, the sights, sounds, smells, what you might feel, all of that. Yes, if you like, walk the little Google maps figure along the road and take a look at it!

Now, take a character or three. Perhaps from a work in progress, perhaps someone you would like to get to know, perhaps from a piece of fiction that you enjoyed? Anyway, one, or two, or maybe three. Probably not too many more, because you don't really want a mob scene.

Then, put them in that place. Why are they there? What are they looking for? Go ahead, let them walk around and explore, perhaps have a bite to eat (or did something bite them?), or whatever. Show us that place, seen through the eyes, memories, toes, and whatever of your characters.

Write that up. This may not be a scene you want to put in your work, but it is both a good way to practice describing places (aka settings, or even milieu) and a way to get into the heads of those characters and see what they notice about those places...

Okay? Pick a setting, put some characters in it, and write up what happens when your characters take a stroll through that place.
Write! 
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Original Posting 2022/01/15
Let's see... I have a random prompt generator, stocked with various bits and pieces. Tell you what. Pick a number between one and six, and see what you got!

1. Problem: Psychosocial and environmental problems. Genre: Overcoming the Monster: Hero and the bad guy. Surprise: abduction, eloping, running away. Oddment: a quilted snake in the living room.
2. Problem: Christmas! Genre: Monster in the house. Plots: Mystery, elementary, my dear Watson. Oddment: dragon kittens in my backpack.
3. Character: firemen (emergency worker). Problem: death of a spouse. Genre: voyage and turn, boldly exploring. Surprise: ask/offer help. Oddment: pictures in the kitchen.
4. Character: private eye. Problem: runaway pet. Genre: whydunit. Surprise: revenge, good payback, forgiveness. Oddment: pictures in the trash.
5. Character: doctor. Problem: change of personal habits. Genre: Quest, seeking and finding. Plot: doing good, diplomatic, long or short fork when eating with elves. Oddment: a jar of plastic ants in the bathroom.
6. Problem: when you get engaged. Genre: tragic plot, failure of a strong character. Surprise: dark secrets, hidden abilities. Oddment: wallet in your luggage.

There you go! I left out some of the odds and ends from the generator, but I think there's enough there to get you started. Take those bits and pieces, add setting, characters, events, and so forth to your taste, and...
Write! 
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Original Posting 2021/12/16
Writer's Digest, July 1991, pages 38-39, has an article by Chet Cunningham with that title. It's broken into 14 little chunks, mostly with titles that summarize the points. So, let's walk through his ideas.

1. Want to write novels more than anything else in the world. Unstoppable! You gotta want to do it!
2. Create characters you can't stop writing about. Make them people you really know. He says he uses a big questionnaire to work through each of the main characters, including physical description, psychology, work, hobbies, dreams, etc. Make sure you know your characters!
3. Finish your first novel. Then keep on doing it.
4. Aim at a specific market. Probably not a "mainstream novel." Hit the genres. His idea -- pick the one you like, and read 20 contemporary novels in that genre. Take them apart. What's the story line, how does the writer make it work, what is the pitch. Check characterization, style, structure, viewpoint, suspense, twists... 
5. Specialize. Don't jump around, at least to start. Stick to one genre, build a byline. This also lets you reuse your research!
6. Write what editors buy. (hum, this may not be as much of a problem with indy publishing?) Anyway, he suggests analyzing what's on the bookstore shelves to see what the editors bought a year ago. Check the magazines that survey the marketplace (Publishers Weekly, Writer's Digest). Then plan your book for a specific publisher and a specific line.
7. Write series books. Continuing series do great in genre. One great character, one slant or idea, and push out that series.
8. Sell your books with partials. After you have a track record, sell new ones with a partial. 4 chapters and an outline of the rest of the book. 
9. Keep the pipeline full. While you are writing current books, send out queries for new books and new series.
10. Write more than you do now. If you do your daily quota, and there's time left... do some more! Write every day. Focus on writing, and keep that writing time first.
11. Have a work space where you write. Try to do your writing (and only your writing) in one place. Write, plan, plot, research. That's your work place.
12. Set a writing schedule. Lay out your calendar, including research and rests.
13. Join a novel writing workshop. Writing group interaction helps you and them. 
14. Enjoy the hell out of your writing. "Writing is the most wonderful and thrilling and satisfying job in the world." So enjoy it!
Write! 
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Original posting 2021/9/1
Over here, https://writingexcuses.com/2021/08/29/16-35-what-is-the-m-i-c-e-quotient/ is starting a series digging into the MICE quotient. You may have heard of this, it originated with Orion Scott Card some time ago. Basically, the notion is that stories are built around four elements, milieu, inquiry (idea originally, but...), character, and event. Typically, a milieu story thread starts when the character goes into some place and ends when they leave. Inquiry starts when the character asks a question and ends when they find the answer. Character? Who am I up to some kind of self-understanding. Event starts with something disrupting the normal and ends with either a return to the old normal or establishing a new normal. Now, in between these bookends, you get conflicts. Something keeps the character in the milieu, something keeps the character from finding the answer, something keeps the character from changing, or something blocks achieving a norm of some kind.

Anyway, it's one approach to stories. And Writing Excuses is going to dig deep into the framework, the elements and how they fit together, plus how you can use them to guide your writing...

I may have to dig out my copy of Orion Scott Card's book and review what he had to say about it...
Oh! For an exercise, take a short story you are working on or have written, and try to identify the MICE elements at work in it. Can you identify where you start a thread, and where it ends? Do you have them nested, so the inner ones end before the outer ones? 
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 Original Posting 1/27/2021

Writer's Digest, October 1990, pages 10-12, had an article by Nancy Kress talking about "your story lives and dies on the strength of your opening. Here's how to live."

Nancy starts out by putting us in the head of an editor looking at the slush pile, with all the other work that the editor also has, and asks, "How far do you get before you decide to either finish the story or put it in its SASE?" (aka, reject it!)

Ideally, the writer hopes that the editor is going to give that story the same kind of attention they did, reading it all the way through without any distractions… However, the truth is, "you have about three paragraphs to capture that editor's attention enough for her to finish her story."

Nancy suggests that there are four elements that help an editor (and a reader!) get interested: character, conflict, specificity, and credibility.

Right off the top, the character, "who goes there?" gives a reader someone to focus on. So, introduce them right away, make sure they are integral to the main action of the story, and make sure they are an individual.

"Most successful openings give the reader a genuine character because most stories are about individual human beings."

Second, conflict! "Coming to a scene near you." You don't have to start with the body crashing through a window or something else like that. "Some stories feature overt, dramatic conflict; in others the conflict is subtle perhaps contained completely within the skull of one character." No matter what kind of conflict your story has, the first few paragraphs need to hint at it, give us a clue about the nature of the conflict ahead.

Third, specificity, "a new one on me." Specific details. Speech, setting, thoughts, something that is fresh and original for the readers. This also convinces the reader that you know what you're talking about.

Fourth, credibility, "can this prose be trusted?" Part of this is trust, built by those details, good handling of the language, and so forth. A tight portrayal? The right words, not the almost right word. Language that brings us into the story, not eloquence and erudition that makes us pay attention to the language.

Finally, Nancy suggests that writing "an opening that immediately introduces an interesting individual, hints at the conflict to come, uses fresh and telling details, and convinces a harried editor that you are a master of English prose" is not something that most of us can do immediately. Instead, you get to rewrite. Polish it until it shines!

So, four things to look for in your beginning. That character that makes us want to keep reading, at least a good hint about the kind of conflict that's coming, some really good details, and the right use of language. An obvious exercise is to take something you've written or a work in progress and look at the first three paragraphs, or whatever you think your beginning is (books have a slightly longer beginning than short stories, but you still need a good beginning!). Try writing a variation (or two or three!), emphasizing Nancy's four elements.

Write?
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 Original Posting 2020/12/15

Writer's Digest, March 1991, pages 22-27, had an article talking about Clive Barker. The subtitle was "His fiction deals with the wildest ideas imaginable, yet Barker strives to maintain 'emotional realism.' Here's how he creates such dark fantasy bestsellers as The Great and Secret Show and Weaveworld."


The article starts out with a little background history of Clive Barker. Born in Liverpool in 1952, in the 70s he went to London and got involved with avant-garde theater. He was "the enfant terrible of London's fringe theater..." In the 80s, he started writing fiction, and was first published in 1984. "Horror stories laced with vivid imagery, sardonic wit and sometimes copious amounts of gore." Wild ideas rooted in a realistic framework. 


And then he tackled movies, too! Hellraiser...


"Readers know Barker for hish use of graphic sex and violence in his work." Hum... rigorous writing schedule, 8-12 hours a day. Writes in longhand! Then they drop into an interview format...


Q: When you're writing, do you first focus on the characters or the ideas?

A: The characters. Very much the characters.... Get the reader to accept one thing, one weirdness, and then the rest of it must follow realistically. ... 

Q: When the story ideas begin to get very bizarre or complex, what can you do to make sure you don't lose that sort of emotional underpinning?

A: The first thing is you've got to believe in the characters. You've got to be thinking with the characters and you've got to be in their skins. ... Any writer's belief in his or her characters -- or the situations in which the characters find themselves -- is central to his ability to convince the audience.

The second thing is that I look for parallel situations.

Q: I know you visited a prison before you wrote "In the Flesh" and I know you've watched an autopsy. Do you think that kind of firsthand research is necessary to what you do, even though your work is so involved with the imagination?

A: I think it's maybe more necessary because I'm involved with the imagination. It's very important to root your material, your fiction, in some knid fo reality. ... Solid research gives you a great place to move off from. It allows you a springboard, if you like, out into the fantastical.

Q: Have you ever had to scale back an idea or a plot line because you thought the characters were getting dwarfed by it?

A: Not really. ... Part of the pleasure of writing is taking risks. 

Q: Working on a novel that size, is there a danger of getting halfway through and thinking ... "Is this idea worth the time and emotion and everything else I'm putting into it?"

A: Absolutely. Starting wtih short fiction showed me that you can put a lot of material in 30 pages. If you are going to write 700 pages, they better be full. You better have an idea which is going to justify that length, justify the audience reading the thing for that long. ... I want a novel to be like getting a box of really great chocolates and you just have to go on to the next one and each one is different. ...

Q: Would you recommend short stories as a good place to start for people who want to write imaginative fiction?

A: ... It depends on the idea the individual's got. Short fiction lets you finish soon. A large novel means you have to pace yourself.

... I think it's very important that you try to be original, that you don't simply follow in the tracks of someone else. ... go out and do whatever makes sense to your imagination.

...

Q: What advice do you wish someone had given you when you first started to write fiction?

A: To have faith in my imagination. To not care that this wasn't 'reality.' 


Whoosh! Okay, so... let your imagination roam, and follow where it leads you!


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Original Posting 9/10/2019

Over here, https://www.helpingwritersbecomeauthors.com/how-to-write-stories-that-matter/, K. M. Weiland has a guest posting by Daryl Rothman. Plenty of people look for the "silver bullet," the "secret formula" that will make your writing good. Well, Daryl is giving it away!"Writing's Secret Formula: How to Write Stories that Matter." WOW!Daryl starts with a little pondering about a quote from Stephen King. It starts out "Writing is magic..."Then he turns to the formula. Writing's Secret Formula: SW2C. So What and Who Cares. Make readers care about our characters and what happens to them.But when you put together all the parts, characterization, plot, setting, POV, will the readers come?Find your why! It's in that formula, So What and Who Cares.Go read the article. I think you'll find his musing thought-provoking.He ends up with five questions that he recommends to help figure out why your story matters.1. Why does it matter to you?2. Why will it matter to others?3. How can you make it matter?4. What effect do you want to produce?5. Do you want readers to feel something, and if so, what?You might want to start with his little exercise, near the end. Three steps. First, "consider what your favorite stories did for you, and how they did it." That's right, what stands out for you, and how does it work? Second, "Why do they matter to you?" Stop and think about why this means something to you. Third, "What are the things that matter most to you in life?" Oh, what are your stakes? What are your goals? Now...WRITE!
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Original Posting 9/4/2019

Had a little spare time, and was considering what we need for a short story. So...Let's see, we probably need a character, right? Well, let's start out by giving them a job. Strolling through the Internet, we findhttps://en.wikipedia.org/wiki/International_Standard_Classification_of_OccupationsWow! 10 major groups, with lots of subgroups? Let's take the 10 major groups...1. Managers2. Professional3. Technicians and associate professionals4. Clerical support workers5. Service and sales workers6. Skilled agricultural, forestry and fishery workers7. Craft and related trades workers8. Plant and machine operators, and assemblers9. Elementary occupations10. Armed forces occupationsSo! Pick a number from one to ten! Then go look at the subcategories of that group. Pick an interesting occupation, and...Feel free to embellish your character with a little back history. How old are they, where did they come from, what about family, relationships, friends? What's their name? And then consider…Add a conflict!So, a goal, and someone (or something) blocking it. What does our character want? Let's take a wander through the Internet again... Aha!https://www.gbnews.ch/who-are-we-steven-reiss-16-basic-desires-that-motivate-our-actions-and-define-our-personalities/Here we go! A list of 16 fundamental desires, with end goals that go with them. So, pick a number from 1 to 16, and... here is what you have chosen:1. Power: achievement, competence, leadership2. Independence: freedom, Ego integrity3. Curiosity: knowledge, truth4. Acceptance: positive self-image, self-worth5. Order: cleanliness, stability, organization6. Saving: collection, property7. Honor: morality, character, loyalty8. Idealism: fairness, justice9. Social contact: friendship, justice10. Family: children11. Status: wealth, titles, attention, awards12. Vengeance: winning, aggression13. Romance: beauty, sex14. Eating: food, dining, hunting15. Physical exercise: fitness16. Tranquility: relaxation, safetySo your character desires something. Go ahead and make it concrete, what is it that they want? How do they think they are going to get it?And, of course, add someone or something getting in the way. An antagonist, someone jealous, angry, or whatever, certainly personalizes the conflict. But a flood, hurricane, comet falling from the sky, or some other impersonal disaster can also make life hard on your character.And what is the endgame? We're doing quickie short stories here, so what is the change, realization, success or failure, what's the point? Considering what the character wanted, what are they going to get?Hum? Stroll through the Internet again? Well... Oh, here's this. Achievements that matter the most?https://www.cam.ac.uk/women-at-cambridge/chapters-and-themes/chapter-1-the-achievements-that-matter-most-and-why1. Being able to pursue interesting, high-quality work that has a positive impact.2. Securing awards, promotions, and other acknowledgments of achievement.3. Maintaining a happy and healthy family life as well as a career.4. Handling challenge, complexity, and change.5. Being a role model or pioneer.6. Exercising leadership, authority, and influence.7. Having a positive effect on and engagement with others.8. Demonstrating authenticity, integrity, and roundedness.What the heck, those sound like they could be fun. So pick a number from 1 to 8, see what you have chosen, then consider that in light of your character and their desire, and… Figure out what they might achieve at the end of your story along those lines.So, character, conflict, and at least a sketchy achievement/climax? It must be time to write your story! Go ahead and start sketching out that tale!Bonus! Over herehttps://docs.google.com/spreadsheets/d/1thvbJEjTVYlkASPG7bTHvGdNaU8npypOhD7jr1yBGGo/edit?usp=sharingThere's a spreadsheet that will give you random mix-and-match of the three elements. Each time you open it, it will give you a new randomized triplet, or you can press CTRL-R to get a new combination. See if that helps spark some ideas!
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[personal profile] mbarker
Original Posting 8/17/2019

I decided to start reading Creating Character Arcs by K. M. Weiland. I'll try to remember to put the Amazon link in here, but you can find it there pretty easily. Incidentally, she offers a free related book at https://www.kmweiland.com/free-characters-book that you might want to get.(Link? Right. https://www.amazon.com/Creating-Character-Arcs-Masterful-Development-ebook/dp/B01M6VC68U/ should get you there, I think.)So, in the front material, she raises some interesting questions. Which arc is right for your character? Positive arc, negative arc, flat arc? You don't want to pit the plot against the characters. Instead, we want to blend the structure and character development, but how do you do that? What are the pitfalls you might run into? What about using overarching character arcs for trilogies or series?Now, you might think that character arcs are pretty simple. Just three steps. The protagonist starts one way, through the story learns some lessons, and bam, the protagonist changes. But, of course, it's not quite that simple when you look at the details.First, character arc and structure go together. Plot is structure, but what is character arc? Well... "The character drives the plot, and the plot molds the character's arc. They cannot work independently."Then, guess what, character arc ties into theme, too! So with plot, character arc, and theme all working together...In the last bit of the introduction, K.M. suggests that there are three basic arcs we need to look at. First, the positive change arc. The character starts out with personal unfulfillment, lacks, problems. The story challenges their beliefs. And, eventually, they conquer their demons and change to a better person. Second, the flat arc. Typically, these are heroes who are acting as catalysts to change around them. Often, minor characters experience growth around them. Third, the negative change arc. It's the positive change arc, flipped. Here, the character ends up worse than they began.Okay? So this book is about characters who change, who start out with some problem or issue, and either improve, stay the same, or get worse. Now, how does that work? Well, K.M. says she is going to mostly talk about the positive change arc, but we will cover all three. So, watch for the next episode in this series!
mbarker: (ISeeYou2)
[personal profile] mbarker
 Original Posting 8/4/2019

Writer's Digest, April 1992, pages eight and 10 had an article by Nancy Kress under this title. The subtitle says "To make your characters and setting universal, make them specific."Nancy starts with a short anecdote about a student writer who says their story could be about anybody, so they haven't really decided who the person is. They want to represent the universal human condition!"It's not that a single character in a short story can't represent the universal human condition. Certainly he or she can. But the construction of fiction offers a paradox here: the more universal you try to be, the more particular you must be in terms of character. The way to universality of theme lies not through creating anybody, but only through creating a specific somebody. The only way to achieve Everyman is to create Particularman."Why? Well, basically readers are looking for identification. How much does your character resemble the reader. If the answer is not very much, readers shift to trying to understand a different life. However, those different characters don't represent universals. They don't represent you! On the other hand, when a reader does identify with the character, they become universal – at least there's the author, the character, and the reader… And then there's everybody else."If your reader can identify with your character, that character has at least a shot at representing universality of human truth to the reader."So when do readers identify with the character? It's not through a lack of individual characteristics. Vagueness does not create identification. No, bonds are best built through similarities between the reader and the character, through definite qualities. "That's why the well-drawn individual character will seem more universal than a vague, amorphous one." What the character does and says and believes are things the reader can predict because the people feel real, and the reader can imagine themselves sharing.Reader identification!But, wait a minute, sex, age, socioeconomic class, interests… Those are not likely to be the same as the reader? Well, yes, but while such attributes influence how the character thinks and acts, it's really character, personality, individual essence that let the reader identify the character. Emotions!Along the way, it's not just characters. Setting also needs to be specific, with details chosen to illuminate, to give a impression.So, clean up the fuzz! "Fuzzy characters in fuzzy settings do not add up to depictions of the universal human condition.… To create the universal, create the particular, and create it in such a way that you take us below the surface of both character and setting." Make us notice, make us care, and we will love the story.So there you go. If you're looking for an exercise, take something you're working on, and go through and look for the fuzzy places, the characters and settings that aren't really specific. Then add the details, make them pop into the reader's mind.
mbarker: (Burp)
[personal profile] mbarker
 Original Posting Feb. 8, 2019

The argument against transformation? Yep. Disturbance to get things moving, a care package to show us this person is someone we want to care about, and then...

The Argument Against Transformation

This is a very interesting beat, because James points out that it's not always there. But, if it is there, it's a great way to frame the character arc. So what is it?

Well, James suggest we start with theme. What's a theme? Lots of different definitions around, but James suggests thinking about it as a "life lesson learned." Something that the character learns by the end of the story, a truth for them to take away in their future life. A transformation of the character, or at least the way they view the world.

So, for example, in the Wizard of Oz, Dorothy learns… You know, there's no place like home! But, early on, Dorothy argues that there ain't no such place. Everyone is upset with her, Auntie Em tells her to go away, and all of that leads into somewhere over the rainbow. About as far from home as possible, right? Dorothy is arguing against the eventual transformation.

James shows us the same thing happening in Casablanca, It's a Wonderful Life, Lethal Weapon, To Kill a Mockingbird, and Hunger Games. Sometimes it's short, sometimes it's more extended, but fairly often there is an argument by the lead, by the main character, against the transformation, the lesson that they will learn. So that transformation, that life lesson learned at the end, works with the argument against the transformation to close the arc.

So why does this work? Well, basically, because readers expect it. They've been trained to expect the main character to argue against the transformation, and then to get hit with it at the end. They like it!

James offers some hints for plotters and pantsers who are trying to develop an argument against transformation. For the pantsers, or discovery writers, he suggests taking a break and writing a little fun piece. Just write a short bit told by the lead, the main character, explaining all the reasons they should not be involved in this story.

For plotters, he suggests using the argument against transformation to help push your plan. While you are working on developing the lead, talk with them, and see if there isn't a "no" that they are holding onto. Something that they just don't believe is going to happen… Or maybe I should say a belief that they do not hold?

The great part about this beat is that it pits the beliefs of your lead, of your main character, against the story events. So it builds conflict, and makes that final transformation stand out.

Now, given how often we find out what the theme is after we finish writing the book or the story, I suggest that sometimes you may have to come back and work on this beat as part of your revision process. If you don't see one upfront, relax. Go ahead and write the book or story. Then, with an idea of what the transformation is, what has changed for your main character, think about where you might slip an argument against the transformation into the beginning of your story. Go ahead and put it in during revision.

So, we have disturbance and the care package setting things up so that we know there's trouble and we care about the person in the middle. The argument against transformation comes from that person, and really says I don't want to change, I don't want to be affected by this disturbance. But...

All right. Three out of 15 beats. Next, trouble brewing. Kind of like the bubble, bubble, toil and trouble kettle?
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting Feb. 1, 2019

Whoo! So we’re off to a great start, with disturbance. Next? James recommends we take a look at a care package. What does he mean by that?

“The Care Package is a relationship the Lead has with someone else, in which he shows his concern, through word or deed, for that character's well being.”

So, the main character does something, or says something, that shows they care! Which gives us a little glimpse of the humanity of the main character, and makes us sympathize with them. Even if they are evil, this gives us a bit of hope that they might be reformed! So... a care package...

James gives us several examples. A thriller, where the main character takes care of his autistic brother, and teaches fifth grade. Hunger Games Katniss takes care of her mother and sister. Star Wars Luke starts out taking care of his uncle and aunt. Dorothy in the Wizard of Oz takes care of Toto!

That care package shows us the main character being unselfish. Also, it’s something that we get a glimpse of early on, usually a relationship from before the story starts. Later, there’s another one called Pet the Dog. Don’t get them confused... pet the dog is the Lead helping someone out in the middle of trouble, while the care package is something they were doing when they got in trouble.

One reason for tossing this in early... to build emotional depth for your story.

For plotters and outliners, this is the emotional foundation for the story. It’s often a piece of the backstory that really brings out the story. Pantsers, on the other hand, may just want to pause and ask what kind of relationship the Lead might have that shows they care?

The point is, show us that the main character is human. “Don’t be afraid to show humanity: caring, flaws, foibles, doubts, inner conflict, love, passion, anger, frailty as well as strength.”

Give us a care package!

Hum... the disturbance shows us the character getting in trouble. The care package tells us that this is someone we should support.

Disturbance, care package... what’s next? An argument?

Stay tuned!
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Jan. 29, 2019

Writer's Digest, August, 1993, pages 22-24, had an article by Dave King with the title Talk on the Wild Side. The subtitle says, "When dialogue serves two, or three, or more purposes, your characters will be better drawn, your plot smoother, and your acceptance checks more frequent."

Dave starts out by reminding us that "good dialogue is not a faithful copy of real speech." Instead, dialogue is a version that sounds like real speech, at least in the reader's head. Dialogue is much more compressed, and serves specific purposes. For example,…

Characterization. "The single most important job your dialogue can do is build character." Sure, you can show the characters in action, describe them, and reveal their thoughts. But speaking is how we really get to know the characters. So you might use dialogue to convince us of your heroine's sophistication. And because dialogue reveals character, you can't afford excess filler. Because those are conventional. They lack character. So your characters need distinct voices.

How do you get good dialogue? Listen! Eavesdrop! Pick out the good dialogue hiding in the middle of real speech. Get rid of the repetitions, stock phrases, and uhm and ohs. Also, pay attention to books and movies. You'll develop your ear for voice. Then go over your own work, and pick out the flat dialogue, and rework it.

Make sure that the character voice is your character's voice, not yours. Try picking out all the line spoken by a single character, and just read those. Check the sentence structure, the word choice, the cadence. Then do the same thing for other characters. See if they sound alike, if they have the same rhythm and flow, or do they have their own unique voices?

Beware of having every line of dialogue be brilliant, original, and witty. You want characters your readers sympathize with, not run away from. Sure, give your readers a chance to catch their breath, lull them before surprise, or just make the characters plausible.

Plotting. Dialogue can advance the plot! Plot twists are often revealed in dialogue. Sometimes blatantly, and sometimes more subtly. Check the effect the conversation is having on your characters. See what they are learning, and what the readers are learning. Are there changes revealed in the dialogue?

As with characterization, every line of dialogue doesn't have to advance the plot. Sometimes, talk is just talk. Also, you don't want your plot to be totally relentless. Give your readers a chance to breathe.

Dave tells us,  "Infusing your dialogue with character will help infuse it with plot… Much of your plot is likely to be linked to character developments. Changes in your characters will be events in your plot. And again, your characters are revealed most effectively through their dialogue."

Exposition. Instead of telling us about things, use dialogue. "Dialogue is an effective way to present information because it makes the exposition of part of the story rather than an impediment to it." Back story! Flashbacks are one way to do it, but… Try having one character tell another character about that important piece of background.

Beware of dialogue scenes whose only purpose is to pass on information. "As you know, Bob…" Or maid and butler scenes are likely to feel artificial. Pay attention to the other uses of the dialogue. Consider interweaving the dialogue with some action by the characters. Make sure your characters react to the story that is being told.

Dave says, "When you're using dialogue for exposition, you must make sure that it is dialogue your characters would actually say in the circumstances. Your expository dialogue must serve characterization and plot purposes, as well."

Characterization, plotting, exposition… "Get everything possible out of your dialogue, and then watch it bring your fiction to life."

There you go. Give your characters something to say, and let what they say show us who they are, what they're doing, and what we all need to know? Sounds interesting…

Want to practice? Take a scene with dialogue that you have written or are working on, and go through it. For each line or interchange in the dialogue, ask yourself how this brings out character, contributes to the plot, or provides important information to the reader and the characters. Ask yourself how that line of dialogue or exchange could be powerpacked with more characterization, plot interaction, or information. Go ahead and make a revised version. See what happens.
mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Oct. 16, 2018

Okay, for Halloween or Nanowrimo or whenever, you want to get your likable character together, so that through their own efforts, they can overcome opposition and conflicts to achieve a worthwhile goal, right? But... characters? What do you need to know about them? What do you want to know about them?

Well, one approach is to think about these questions. Who are they? What are their goals and desires? What are their problems and their faults? That should give you a pretty good idea of who these people are.

You might also tackle it from the situation or plot side of the world. Who hurts? Who hurts the most? What is their self-concept? What changes in the character? That gives you another look at the characters.

Of course, you can tackle it with the simple questions. Who is there? Where are they going? This let you look at their goals and motivations.

Now, you might want to take a look at their desires. One list is:

Power, independence, curiosity, order, savings (possessions), honor, idealism, status, acceptance, social contact, family, vengeance, romance, eating, physical activity, tranquility.

I know, I know, the checklists that some people use are more generic where did they grow up, where did they go to school, what color is their hair, and so forth. But I think looking at what they want to do and why is probably good, too. Names and such, well, yes, you need those details to bring the person really to life. Just think about them sitting there, explaining why they want to make exploding pumpkins, or whatever it is.

Write!

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