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Original Posting 2022/2/14
Over at https://writingexcuses.com/2022/02/13/17-7-dissecting-influence/ they are dissecting influences. One of the things they mentioned reminded me of something I do from time to time, and I thought I'd toss it out as something you may want to try.

It's simple really. Take your favorite medium, books, short stories, movies, anime, or whatever, and make a list of your favorites. No particular number, but make sure you have several. Then, take a look, and see if there are common themes, subjects, treatments, or whatever that seem to pop up. Usually, you'll find several that share some elements. Go ahead, make a list of those common threads that attract you.

You may want to take them apart a bit. Why is that theme something that resonates with you? Why do you prefer the youngster growing up main character? Of whatever it is... think about what it means to you, and what the key parts of it are.

You may even want to go a bit farther, and think about how to use these themes, character types, plots, or whatever in your own stories and work. After all, if you really love them, you might as well use them to inspire your own work, right?

Heck, you could probably even go ahead and do some sketches, or mix and match tales, and so forth.
Write? 
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[personal profile] mbarker
Original Posting 2022/01/15
Let's see... I have a random prompt generator, stocked with various bits and pieces. Tell you what. Pick a number between one and six, and see what you got!

1. Problem: Psychosocial and environmental problems. Genre: Overcoming the Monster: Hero and the bad guy. Surprise: abduction, eloping, running away. Oddment: a quilted snake in the living room.
2. Problem: Christmas! Genre: Monster in the house. Plots: Mystery, elementary, my dear Watson. Oddment: dragon kittens in my backpack.
3. Character: firemen (emergency worker). Problem: death of a spouse. Genre: voyage and turn, boldly exploring. Surprise: ask/offer help. Oddment: pictures in the kitchen.
4. Character: private eye. Problem: runaway pet. Genre: whydunit. Surprise: revenge, good payback, forgiveness. Oddment: pictures in the trash.
5. Character: doctor. Problem: change of personal habits. Genre: Quest, seeking and finding. Plot: doing good, diplomatic, long or short fork when eating with elves. Oddment: a jar of plastic ants in the bathroom.
6. Problem: when you get engaged. Genre: tragic plot, failure of a strong character. Surprise: dark secrets, hidden abilities. Oddment: wallet in your luggage.

There you go! I left out some of the odds and ends from the generator, but I think there's enough there to get you started. Take those bits and pieces, add setting, characters, events, and so forth to your taste, and...
Write! 
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[personal profile] mbarker
Original posting 2022/01/08
The tv ad says that tomorrow, they're going to have another episode of Hisatsu Shigotonin (Secret Workmen). The funny thing about this is that I've watched the series, and several of the specials, and I'm still looking forward to tomorrow's show, even knowing that it will repeat the formula.

See, these are formula dramas. In this one, there will be some kind of problem, maybe the guys in power pushing around someone, or some kind of bullying. Things will get worse, someone may even die, and... eventually, one of the people who is losing will take their money, usually a fairly small amount, and wander off to the temple where they will offer it. And then... the secret workmen are gathered, and they talk it over. And pick up a bit of the money. Now the music starts playing, and we see the various workmen preparing... a bit of rope, a long nail, this and that. Then they quickly make their way, across the roofs, through the alleys, and otherwise, to wherever the bad guys are, and... they kill them. While the music plays...

Anyway, if you have seen a few of these, you recognize the overall form, and know more or less what is going to happen. Heck, when we all watched Columbo, we knew darn well that he was going to catch that bad guy, one way or another. The fun was finding out just how he was going to do it this time. Same thing with the shigotonin, half the fun is seeing how they manage to kill the bad guys this time around.

There's a certain kind of story that we love to see or read again, and again, and again. Oh, sure, there are variations, but the basic formula really does need to be there.

So, give us that same old story, with a few new decorations, and we'll enjoy it! I mean, when you dance a waltz, you really don't need to do it a whole new way, right? So, get us out there on the dance floor, and lead us through the same old steps, okay?

Write!

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[personal profile] mbarker
Original Posting 2022/01/02
Hum... over here, https://writingexcuses.com/2021/12/26/16-52-structure-is-a-promise/, they're talking about how the various frameworks, structures, or whatever you like to call them make promises to the reader. For example, there's the hero's journey, seven-point story structure, Save the Cat beats, Hollywood formula, M.I.C.E. Quotient, and various others. Probably some others that I can't think of right now.

Along with the various tropes and so forth of genres! I mean, when you stumble across that first dead body in the living room, you might guess you are in for a mystery ride, with a private eye, or perhaps a detective, or even a funny stranger who just stumbled into things, but you have some idea what is ahead. Lots of suspects, clues and red herrings galore, maybe a chase scene or two, and the infamous gathering where we find out what it all means...

Anyway, it's something to consider. Which frameworks or structures do you like to use? What do they do for you? How do you keep them from becoming too obvious to the reader, and still make it easy for the reader to follow along? What twists or combinations do you use, or might you consider trying?

What about new genres or different ones to try? Want to mix a little romance into your mystery? Or vice versa? How about science fiction or fantasy added to your tale? A bit of historical retrospective? Go ahead, mix them up and see what happens!
Write! 
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[personal profile] mbarker
Original Posting 2021/12/16
Writer's Digest, July 1991, pages 38-39, has an article by Chet Cunningham with that title. It's broken into 14 little chunks, mostly with titles that summarize the points. So, let's walk through his ideas.

1. Want to write novels more than anything else in the world. Unstoppable! You gotta want to do it!
2. Create characters you can't stop writing about. Make them people you really know. He says he uses a big questionnaire to work through each of the main characters, including physical description, psychology, work, hobbies, dreams, etc. Make sure you know your characters!
3. Finish your first novel. Then keep on doing it.
4. Aim at a specific market. Probably not a "mainstream novel." Hit the genres. His idea -- pick the one you like, and read 20 contemporary novels in that genre. Take them apart. What's the story line, how does the writer make it work, what is the pitch. Check characterization, style, structure, viewpoint, suspense, twists... 
5. Specialize. Don't jump around, at least to start. Stick to one genre, build a byline. This also lets you reuse your research!
6. Write what editors buy. (hum, this may not be as much of a problem with indy publishing?) Anyway, he suggests analyzing what's on the bookstore shelves to see what the editors bought a year ago. Check the magazines that survey the marketplace (Publishers Weekly, Writer's Digest). Then plan your book for a specific publisher and a specific line.
7. Write series books. Continuing series do great in genre. One great character, one slant or idea, and push out that series.
8. Sell your books with partials. After you have a track record, sell new ones with a partial. 4 chapters and an outline of the rest of the book. 
9. Keep the pipeline full. While you are writing current books, send out queries for new books and new series.
10. Write more than you do now. If you do your daily quota, and there's time left... do some more! Write every day. Focus on writing, and keep that writing time first.
11. Have a work space where you write. Try to do your writing (and only your writing) in one place. Write, plan, plot, research. That's your work place.
12. Set a writing schedule. Lay out your calendar, including research and rests.
13. Join a novel writing workshop. Writing group interaction helps you and them. 
14. Enjoy the hell out of your writing. "Writing is the most wonderful and thrilling and satisfying job in the world." So enjoy it!
Write! 
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 Reposted 10/30/2020

Posted Saturday, October 29, 2016 7:15 PM

(You may think you saw this before! You're right! It's deja vu all over again! Still, I think it might be helpful as we rev up for nanowrimo!)

All right. Nanowrimo is just around the corner, but we've still got a couple of days to get prepared. And looking at the book Save the Cat! By Blake Snyder, I think we can get some pointers.

After all, Blake starts out in chapter 1 talking about the logline. The one line answer to the question what's it about. What's the heart of the story? In particular, you need to include four components.

The first one is what Blake calls irony, or the hook. Something unexpected, emotionally intriguing, something that makes you want to read that story.

The second one is a compelling mental picture. Something that sparks our imagination.

The third one is the one that you may not think you need. A good logline for the movie industry suggests who the audience is and how much it's going to cost. For your story, you probably want to think about the audience. Cost… Well, how big is this story?

Fourth, and final, a really good logline usually includes a killer title. Not generic, the headline of a specific story.

So spend a little time figuring out what your story's going to be about. You need some ideas?

1. Switcheroo -- take a dramatic, thriller, or horror story and make it a comedy. Or, take a comedy story and turn it into a dramatic, thriller, or horror story. Switch those genres, and see what happens!

2. Fish out of water -- name five places that no one would send an FBI agent to solve a crime, and then send an FBI agent there. Private eye, secret agent, teenager -- take a character and put them somewhere unexpected.

3. What kind of a school? Name five examples of unusual kinds of schools, camps, classrooms. What happens when someone tries to put your students in that school?

4. Opposites attract? Take a couple of people who would naturally be on opposite sides of a burning issue, and get them together.

5. Are you after me? Pick an unusual person, animal, or thing that someone might suspect of being a serial killer, murderer, arsonist, or something else. Why did your character suspect them? And what is your character going to do about it?

Psst? Let me toss in that Marion Zimmer Bradley said a good story is

1. A likable character
2. Overcomes almost insuperable odds (opposition, conflict!)
3. By his or her own efforts
4. Achieving a worthwhile goal.

I kind of think that filling in those four parts also makes a pretty good statement about what your story is.

All right. Once you've got your idea, your logline, you probably need to think about the genre. Maybe you already did, but take a minute and figure out which of these "standard" stories you're telling. It'll help you to figure out what needs to go into it.

1. Monster in the house -- there's some limited area, and a monster is loose in it.
2. The Golden fleece -- a quest by any other name.
3. Out of the bottle -- wish fulfillment.
4. Dude with a problem -- an ordinary guy in extraordinary circumstances.
5. Rites of passage -- change of life.
6. Buddy love -- two people. Odd couple, starcrossed lovers, all kinds of two-somes.
7. Whydunit -- a mystery!
8. The fool triumphant -- when the clown wins, we all cheer.
9. Institutionalized -- the system or the individual?
10. Superhero -- the extraordinary guy in ordinary circumstances.

20 master plots, these 10 genres, add in your own favorites. Right now cross genre mash ups seem to be popular, so if you really want to do a steam punk
romance with vampires, go for it. But whatever it is, figure out the general type of story.

Now, with your idea and genre in hand, Blake suggests you focus on whom it's about. Who is the hero? What do they want? Who is going to have the most conflict, the longest and hardest emotional journey, and a primal goal that we can all root for? Who can the readers identify with, learn from, be compelled to follow, believe deserves to win, and has a primal reason that the readers will buy? What's the key to your good guy and your bad guy?

Idea, genre, characters. The next step is where Blake recommends a 15 step pattern. His very own beats. Some people use the hero's journey, other people use three act structure, or a seven step story structure. One way or another, a lot of people recommend hanging your story on a standard scaffold.

Blake Snyder's 15 Beats
1. Opening image
2. Statement of the theme
3. Set up -- who are the characters, and what's the hero missing?
4. Catalyst -- What kicks off the action?
5. Debate -- wait a minute?
6. Break into act two -- The hero takes that step
7. The B story -- changeup
8. Fun and games -- let's try it out
9. Midpoint -- raise the stakes, hit a false victory
10. The bad guys close in
11. All is lost! The mentor dies, friends turn away
12. The dark night of the soul.
13. The break into act three. Aha! There is hope!
14. The finale. The climax. The hero wins.
15. The final image

You can find the hero's journey or the seven step story structure out there on the web. Briefly, the hero's journey looks like:

1. Ordinary world
2. Call to adventure
3. Refusal of the call
4. Meeting the mentor
5. Crossing the first threshold
6. Tests, allies, enemies
7. Approach to the inmost cave
8. Supreme ordeal
9. Reward (seizing the sword)
10. The road back
11. Resurrection
12. Return with elixir

The seven step story structure is

1. Hook: where does the character start?
2. Plot turn one: what is the call to action?
3. Pinch one: what makes this difficult for the character?
4. Midpoint: when does the character quit reacting and start acting?
5. Pinch two: what makes this absolutely necessary for the character?
6. Plot turn two: what is the final bit of information, the aha! that lets the
character save the day?
7. Resolution or climax: where does the character end? Do they save the day, or
lose it all?

Heck, here's a quickie 3 act, 2 door version:

1. Inciting incident
2. The first door of no return
3. Conflicts and complications
4. The second door of no return
5. The climax

The key to all of these is realizing that they are suggesting some key steps in the plot, some scenes that almost always are there. Show where the character is starting, and what kicks them out of that. Make them struggle, and then... take the first step! Now, in the middle, there should be tests, struggles, conflicts, leading up to... taking the second step! And, now, we have the climax, the point of the whole thing.

But aren't there more than (seven, 12, 15) scenes? Of course there. Blake suggests that most movies have about 40. So you need to add more scenes around
and between the key ones. This is where Blake suggests using a cork board, index cards, and pushpins. But you can also do this on paper. A lot of people simply write one sentence for each scene, and move them around as needed. I used to recommend "stepping stone" diagrams. Put your beginning at the top of the page, and your ending at the bottom, then put bubbles in between with a
phrase for each scene. This works reasonably well for short stories, but for longer works, the page is likely to get pretty crowded. Whatever works for you.

Blake does suggest an interesting structure for his cards. He starts off with the setting, where are we. Under this is the basic action of the scene in simple sentences. Characters in conflict, mostly. And at the very bottom,
there's a plus/minus which is where you write the emotional change that occurs in the scene. The other one is >< and beside that you should write the conflict, what someone wants, and what's blocking them.

You might also want to think about scene and sequel, the idea that we have a scene full of action followed by a sequel where the character reacts, analyzes, thinks about what to do next, and makes a decision.

Idea, genre, characters, broadbrush outline, and a list of scenes, with setting, action, emotional change, and conflict? Hey, if you have all that...

YOU'RE READY TO WRITE!

Psst? I'll write something later about brainstorming before writing scenes. For right now, just get your scenes in order!

Nanowrimo, here we come!
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 Original Posting 9/30/2020
Writer's Digest, August 1992, had an article by Michael Seidman, defining the science fiction novel. This was part six of eight articles, talking about the genres – romance, mystery, suspense/thriller, Science Fiction, fantasy, horror, action/adventure, and Westerns. He starts out by telling us that each genre has a formula at its core. "You must understand this basic guideline or philosophy, must learn the formula that makes a category work for the reader… And the editor."

Now, he admits that individual publishers do have specific interests and needs, but there are general rules you need to know.

"Traditional SF is hardware oriented." Imagine tomorrow's technology, and then write stories about it. However, the ideas behind the stories have become more sophisticated. Time travel is more interesting than space travel, because space travel is too close to reality. "To a very great degree, contemporary SF is parable, an opportunity to explore not only the stars but ourselves."

Now, we still like hardware. Robots, communications, weapons, power… All kinds of things.

At that time, he said that, "There's still a broad, active, hungry market for short stories, magazines devoted to the form, and a rabid fandom that sponsors conventions on almost every weekend of the year."

Now, most successful SF writers grow up reading it. You need to know what has happened in the genre, you need to know worldbuilding, and you need to know a mix of physical and social sciences.

In the fantasy fiction categories, fantasy, horror, and Science Fiction, "you are limited only by your imagination and your ability to create worlds." It's the situation more than the characters that drives the story.

What separates SF from technothriller or action/adventure? Partly, marketing. Especially, modern-day or near future stories. Don't worry about the category, tell a good story.

Make sure to follow one cardinal rule: "The story, the action, is all plausible given the rules that you dictated when you sat down to begin."

He does recommend Science Fiction Writers of America (SFWA) and Locus.

So, get those genres rolling…
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 Original Posting 4/11/2020

Here we go. A simple sort of thing. Take... oh, a cartoon show, such as Spongebob or whatever is on Disney. Or maybe a webcomic (Schlock Mercenary? Okay, take your pick). A favorite movie? Maybe a comic book?Now, simply write it up. Be aware that your reader may not know who the characters are, they can't see the setting or the action, and so forth. So you are going to have to tell them all about it! Okay? Make sure that your version is exciting, sets up the joke, keeps the tension up, and so forth, too!If you want an advanced version, consider the side stories or in between stories. Often in webcomics, especially, they jump from scene to scene. Guess what! You can fill in the in between steps. Sure, for the web comic, it is convenient to let the reader imagine it, but you can actually walk us through all the stuff in between. Or even take a side trip to the stuff that gets mentioned but not filled in.Okay? Movies, cartoon shows, anime, webcomics... lots of stories out there that you can use to practice writing a scene, a narration, a full tale in words, without the visual support of that other medium.Go! Write!
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 Original Posting Oct. 19, 2018

Aha! What do you want to say, what is the meaning of your story? You might as well start out with that old cliché, "And the moral of the story is…"

This usually ends up being something you figure out after you have finished the first draft, or even during revision, when you can look at the whole story and see what's going on. Although maybe you'd like to start with a general idea or purpose.

Now, one part of this can be thinking about the genre. Here's one list:

Monster in the house
wish fulfillment
dude with the problem (ordinary person, extraordinary situation)
rite of passage
fool triumphant
superhero (extraordinary person, ordinary situation)
buddies (a.k.a. the odd couple, romance, and so forth)
whodunit (the mysteries!)
Institutionalized (individual versus institution)
quest
adventure
love
one against the odds

Go ahead, which genre do you want to write? Then, in that genre, what you want to say? If you had to sum up your story, the meaning of your story, in a short phrase or sentence, what would it be?

Now, for Halloween... I suppose one of the themes is that there are things in the dark that go bump! Or maybe it's scary in the dark?

You know the next step, right? Yeah...

WRITE!
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[personal profile] mbarker
 Original Posting Nov. 4, 2017

Hum. Poking at my files, I found one called nano template. Sounded intriguing, so I read it. Aha! Just a short list of things that might be worth thinking about while crunching away in the Nanowrimo word mines. Here's the main ones.

First, consider a logline or premise.. What's the story about? Think about the Hook, compelling image, or killer title.

Second, consider this simple description of a story. A likable  character overcomes opposition/conflict through his own efforts to achieve worthwhile goal. Can you pick out or describe these for your story? A likable character, opposition and/or conflict (things in the way!), the efforts of the character, and the worthwhile goal?

Third, which genre is your nanowrimo tale? It doesn't have to be one of these, but sometimes you can use one or more of these as a framework to build on. These are taken from Save the Cat, but you can add your own favorite genres, too. Monster in the house, Golden Fleece, wish fulfillment, dude in wonderland, rite of passage, buddy love, whydunit, fool triumphant, institutionalized, superhero next door. The Golden Fleece is the well-known quest by any other name. Dude in Wonderland? That's an ordinary guy in an extraordinary situation. Oh, and the superhero next door is the extraordinary person in an ordinary situation.

Fourth, pay attention to that main character. What are their goals and motivation? What do they dream about?

Fifth, look at beats. I  like a simple structure, basically just 5 big points. Inciting incident, door of no return, complications, door of no return, climax. The 2 door of no return are where the character first commits to the struggle and then takes on the final climactic action. You can use one of the many other plot outlines if you prefer (e.g. 7 beats, Hero's  Journey).

Sixth, especially for Nanowrimo boosting word count, think about scenes galore! Give us settings in plenty, with characters in conflict, emotional change, and more conflict (who wants what, and what blocks them). Set pieces? Sure, why not? 

There you go. Oh, if you're happily turning out the words about how your hero faced the big bad and fought like never before, keep going! But if you need a little breather, something to help shape the dazzling rainbow of images that you are creating, well, you might find these helpful.

Write, and having written, write some more. To make Nanowrimo 2017 shine!
[identity profile] mbarker.livejournal.com
Original Posting Oct. 8, 2016

Be as hard to write? Anyway, as we're heading into Nanowrimo time, here comes Sarah Hoyt with a quick guide to genres. It seems appropriate to think about using this as a brainstorming tool. What kind of a story do I want to write? Or even what kind of subplot do I want to mix in? So, take a look at the original over here

https://madgeniusclub.com/2016/10/05/romancing-the-genre/

Or consider this list (summarized and commentary by me!)

Erotica – sex and kinkiness!
Romance – relationships. The plot is about the relationship and the emotions.
-- Sweet romance. No sex scenes.
Mystery. Crime and its solution. Murder is the biggie, but... you can have others, too.
-- Gritty or Noir. Dark, tough guys, action in the grime.
-- Police procedural! NCIS?
-- Genius Private Investigator. Rex Stout, Holmes. Intellectual puzzles.
-- Cozy. Milieu and relationships. Miss Marple.
Thriller -- The Chase!
Science Fiction -- What if? Future possibilities.
-- Hard. New Tech!
-- Space Opera. How do people handle this brave new world?
-- Military SF. You're in the Army/Navy/Space Force now...
-- Post Apocalyptic SF -- the world as we know it has ended. What y'a gonna do?
-- SF Romance. Sex and robots?
-- SF Erotica? You must be kidding.
Fantasy. Impossible, but... what if magic?
-- High Fantasy. Tolkein and many, many others. The lost heir?
-- Contemporary fantasy/Historical fantasy -- realistic, but…
-- Urban fantasy -- Set in the city (or at least suburbia), with a character handling magic and evil.
-- Paranormal Romance. Whoops! Magic or evil is sexy? Hum... Rule 34!
Historical -- set in some time, some place, almost anything.
-- Steam Punk? Gears and steam, Victorian sort-of?
Main Stream -- now, with the guy next door, doing every-day stuff.
Literary -- language and other problems.
Horror! Can you scare us! Subtle, or just splatter gore?

Whoosh! Quite a list. Oh, yeah. Don't forget the Young Adult markup.

Most of us know quite well what kind of stuff we like to read, and we often stick with that for our writing. After all, you know the tropes. If you want to switch genres, you're going to at least have to go to TVtropes

http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage (Warning! This site can consume hours and hours of browsing, and... what were you looking for, anyway?)

and see what they say about that genre. Even better, plan on spending a little time reading some of the classics.

Okay? So... what kind of a story are you going to write for Nanowrimo? And are you mixing in subplots of some kind? Oh, one of those?

tink
[identity profile] mbarker.livejournal.com
[I know, it's long, but... I thought you might want it for your Halloween writing pleasure! Don't forget, we've got a contest running! So you might just be in the mood to write a story -- and Blake has some advice about how to do that.]

Blake Snyder, in his book on screenwriting with the title "Save the Cat!" describes a process for writing that you might find useful. This is my summary. For more details, of course, read the book. I think you'll find it worthwhile.
 
1. What's it about? Summarize your story in one line. Blake suggests that great loglines -- one line summaries -- have four key qualities. They're ironic, meaning they hook your interest. They create a compelling mental picture. They tell you who the audience is. Finally, they have a killer title. That's right, a one line summary plus a killer title!

2. What genre is it? Audiences want the same thing only different. The way you do that is figure out what it's like. Now Blake doesn't recommend the standard genres -- romance, western, and so on. He's got 10 that he thinks covers things pretty well. You're welcome to come up with your own, or use his.
  1.        Monster in the house: a confined space, somebody did something wrong, and there is a monster loose!
  2.        Golden fleece: the quest! A hero, their search, and their internal growth.
  3.        Out of the bottle: a wish fulfilled, and then...
  4.        Dude with a problem: an ordinary guy in extraordinary circumstances.
  5.        Rites of passage: growing up and other crises at any age
  6.        Buddy love: the odd couple learns to like it (romance fits in here!)
  7.        Whydunit: crime and digging into the hidden side of ourselves
  8.        Fool Triumphant: the underdog beats the institution
  9.        Institutionalized: the group versus the individual
  10.        Superhero: the extraordinary person in an ordinary world
3. Who is the main character? What is their primal goal? Who's the bad guy? What do they want? Use adjectives to let us know who these people are.

4. Fill out the beats. Blake uses 15 steps as the structure. I know, I know, that's so mechanical. But you can always start with these 15 points and then change it to suit yourself. Again, you'll need to read the book to get the details, but here's a short list:
  1.        Opening Image: the starting point
  2.        Theme Stated: someone poses a question or makes a statement that is the theme.
  3.        Set up: introduce the main characters, show what's missing, get ready
  4.        Catalyst: the life-changing event that makes things happen
  5.        Debate: the hero waffles. Do I really want to do this? Ask a question.
  6.        Break into two: the hero takes the step across the threshold
  7.        B Story: the love story, the other line.
  8.        Fun and games: the good stuff. Show off the idea and enjoy it.
  9.        Midpoint: up or down, the hero is at an extreme. Raise the stakes, and get set for all is lost a.k.a. false defeat.
  10.        Bad guys close in: the bad guys start to win.
  11.        All is lost: opposite of the midpoint, false defeat, everything has gone wrong. Often with a whiff of death, even in comedies.
  12.        Dark night of the soul. The main character really struggles.
  13.        Break into three: but maybe... The B story, the hero thinking it through, there is a solution.
  14.        Finale. The hero triumphs, the bad guys lose, and the world is changed.
  15.        Final image: usually the opposite of the opening image, shows that things have changed.
5. If that's too complicated, try this one. Blake suggests using a cork board and cards. 4 rows -- act one, act two, act two, and act three. Yes, act two gets split into two pieces, before the midpoint and after the midpoint. And there are five key parts -- the opening set piece, the break into two, the midpoint, the all is lost point near the end of the second act two, and the break into three. Aside from that, you can put about 10 cards on a row, 40 cards altogether. That's for a two-hour movie. Obviously, for short stories, multivolume epics, and other variations, you might have fewer or more cards.

Oh, and on each card besides a short description of the scene, you need two notations. One is the +/- notation. This is the emotional change in a character that happens in this scene. Second is the >< notation which is where you indicate the core conflict of this scene -- how are two people butting heads in this scene.

6. With those five, you're ready to write. So go ahead and write it out. Now in Blake's chapter 6, he suggests some helpful rules to consider:
  1.        Save the Cat: early in your story, have the hero do something so that the audience likes him and wants him to win.
  2.        The pope in the pool: exposition, infodumps, backstory are boring, so bury them in something funny or exciting.
  3.        Double mumbo-jumbo: audiences only accept one piece of magic. One incredible coincidence. Two times is too much.
  4.        Don't lay too much pipe: too much set up before you turn on the water
  5.        too much marzipan: too many great ideas spoil the broth
  6.        watch out for that glacier: slow danger is
  7.        covenant of the arc: every character must change
  8.        keep the press out: keep it cozy, not a worldwide mess
7. Last, but not least, revise your draft. Take a look at these questions
  1.        Does my hero lead? Strong goal stated, works to get information, active, tells people what to do?
  2.        Do I "talk the plot" or do the actors do things?
  3.        Is the bad guy bad enough? Does he challenge the hero?
  4.        Turn, turn, turn -- do things go faster and more intense as we move along? Are there more and more revelations, changes, and twists?
  5.        Emotional rainbow: mix it up!
  6.        Do you have flat dialogue? Take the names off and see if you can tell who's talking.
  7.        Take a step back: does the hero grow? Start far enough back to let the hero change.
  8.        A limp and an eye patch: even minor characters should be memorable. Speech, look, manner -- make them stand out.
  9.        Primal urges. Do your characters act out of primal, basic desires? Love, survival, protecting family, revenge?
That's it. Simple, right?

Now sit down and start writing.
[identity profile] mbarker.livejournal.com
original posting 15 June 2011

This is probably one of the more controversial chapters in Blake Snyder's book. Pages 21 to 45 talk about the problem of avoiding cliche while embracing it, and gives you a set of 10 categories to use or abuse. Part of Blake Snyder's point here is that to make great movies (or great novels, great whatevers) you really have to know what's already been done -- and take advantage of it, with a twist. To avoid the cliche, you have to know what the cliche is.

So he starts out by suggesting that once you've got your one line and your title that you've tried out on friends and strangers, the next step is to figure out what your story is like. And, being the generous guy that he is, he suggests 10 categories (or genres) to get you started. Now these aren't things like romantic comedy, because it's hard to figure out what those stories are. Instead, here's the 10 that Blake Snyder suggests you try:
1. Monster in the house. One monster, one house. Will they escape?
2. Golden fleece. The quest, where the hero discovers himself.
3. Out of the bottle. Wishes? I wish I had a... And then what happens?
4. Dude with the problem. Ordinary guy, extraordinary circumstances. Big problems.
5. Rites of passage. Changes. Victory through experience.
6. Buddy love. Walk with me (love stories in disguise!)
7. Whydunit. Evil lurks in the hearts of men -- why?
8. The fool triumphant. Underdog bites establishment bad guy.
9. Institutionalized. Who will win, the group, or the individual?
10. Superhero. Extraordinary person, ordinary world.
Now in the book, he gives examples. Some of them are a little bit surprising! Buddy movies are love stories? Anyway...

Blake Snyder points out that quite a few movies are practically step by step (beat for beat) identical. Story templates work.

"The point I'm trying to get across here is -- it works. And it works for a reason. Because the laws of physics that govern storytelling work every time, in every situation. Your job is to learn why it works and how these story called fit together. When it seems like you're stealing -- don't. When it feels like a cliche -- give it a twist.... The rules are there for a reason. Once you get over feeling confined by these rules, you'll be amazed at how freeing they are." (p. 42)

A lot of people take one look at the categories and start trying to find exceptions. That's not really the point. The point is that these categories can help you tell stories. That's all. What is your story most like? Learn the language, rhythm, and goals of these categories. Use them to make your story stronger. Sure, most of these have roots all the way back in Greece and Rome and ancient fairytales. So what? Honor the traditions, and tell your own story.

Exercises next!
[identity profile] mbarker.livejournal.com
Original posting 1 October 2009

Over here http://aliendjinnromances.blogspot.com/2009/09/genre-root-of-all-evil.html there's a discussion of cross genre and what do we mean by genre and all that stuff.

Down in the middle, there's this section about horror:

"HORROR is defined by the Hero or main POV character being an innocent victim of something huge, overwhelming, unstoppable, unbeatable. The key plot element is that the Hero can NOT WIN (which is the exact nuance that turns a dream into a nightmare). It's not that the Hero is not capable or brave or strong. It's that the Evil stalking the Hero is a part of Nature and by definition can't be destroyed. At the most, it can be immobilized for centuries, (silver chains, sigils, incantations, magic jewels, djinn bottles) but never destroyed. The Hero can not win but only put off defeat to future generations."

"Take a regular Action/Adventure story, but make the adversary an Elemental that can not be destroyed, and the Hero can not win. Leave out "winning" and that turns A/A into Horror."

Ho, ho, ho. So the defining characteristic of horror is that the climax -- where the protagonist faces their fears and dangers and all that stuff -- ends up with the hero failing. The grim reaper, the evil that has stalked the hero throughout the story, wins! Oh, the hero may manage to capture the evil one, but... there's a hand coming up through the dirt, there's a brick falling out of the wall, something shows us that the evil will be back.

And since we just happen to be writing halloweenie horrors... you might want to think about that.
[identity profile] mbarker.livejournal.com
Original posting 20 May 2009

Writers' Digest, October 2004, pages 26 to 33, has a collection of short "nuggets of wisdom" related to getting published. Maria Schneider is the author of the compilation. Take a deep breath, and here we go:
"There's a greater diversity of books being published now. The genres have evolved so every reader can more easily find the kind of book he enjoys. For authors such as myself who once didn't fit perfectly into a specific genre niche, we now have subgenres where we can allow our voices and styles to flourish." Katherine Sutcliffe
I think part of the message here is that yes, you can write genre -- but if you find yourself breaking out of the genre, that's okay, too. Mostly, write what you are interested in, what moves you, what excites you. We have blends and cross-genre writing of all kinds (paranormal romance? thrillers and mysteries and what not in the fantasy worlds? go ahead and dream it!)

Just write!
[identity profile] mbarker.livejournal.com
Original posting for May 2009

Writers' Digest, October 2004, pages 26 to 33, has a collection of short "nuggets of wisdom" related to getting published. Maria Schneider is the author of the compilation. Take a deep breath, and here we go:
"Genre crossing can spur a fresh way of looking at material. It can widen creative horizons, present new challenges, and expand your publishing opportunities." Lauren Kessler
Aha! Instead of just trying to play with the tropes of a genre, mix-and-match, crisscross your plots, and let the genres beware! I mean, you take one cliffhanger from a melodrama and mix well with a dose of romance and a dash of action, and what have you got? Cake!

Don't forget, the tropes the thing over at http://tvtropes.org/ where you can find more tropes than you want to shake a pencil at.

Write!
[identity profile] mbarker.livejournal.com
Original posting 26 March 2009

YA writing?

Writer's Digest November 2005, pages 56 and 57, talks about teen fiction -- young adults. Liesa Abrams lays out several suggestions about how to write for the commercial teen fiction market.
"First and foremost, what makes a good YA book is a core coming-of-age story. No matter what genre -- from straight fiction to horror to fantasy -- the characters must confront basic questions about their identities and their relationship to the world."
  1. You need a hook. A one line concept that makes your story stand out. This isn't just genre. Liesa suggests that "taking a story and adding vampires or flying cars could transform your idea into a horror or a science-fiction genre book, but it doesn't necessarily provide a commercial hook." [tink shudders -- nor would most genre readers or authors agree that such a simple conversion does the job. Just because your cars fly doesn't mean you are writing science fiction!] Liesa recommends thinking about your own and other people's experience for stranger than fiction stories. Think of interesting, quirky headlines. Dig out those hot button topics. What about wish fulfillment for teens?
  2. Keep it authentic. Make sure that your teen characters' emotions and behavior are real. This emotions are close to the surface and intense. Teams don't diss themselves for being teens. In fact, one of the real dangers is teens that act like adults. Precocious, smart -- that's okay. But make sure they're teenagers, not mouthpieces for an adult.
  3. Tighten it up. Commercial YA manuscripts average 40,000 to 65,000 words. Sure, there are exceptions, and post-HP, that length is more open, but keep it tight. "The story she's quickly with a minimum of extraneous detail." Scenes need to move the story forward. Get someone with fresh eyes to identify anything that you can cut.
A sidebar suggests some ways to make sure your teens talk right. First, read teen books and magazines; watch teen TV shows. Keep the dialogue fast-paced, with plenty of interruptions and colloquial speech patterns. Especially for older YA books, think about cursing and talking about sex -- it's all the rage. Be careful of graphic sex, though. And watch your cultural references -- actors and songs get old pretty fast. For that matter, slang dates itself is very quickly and often feels like an affectation. Get a teenager to check.

Authentic characters, a concept that people want to read, and a tight, well-written manuscript. Sounds like a good recipe for any novel.

So get out there and write.

The magic age of science fiction is ...
[identity profile] mbarker.livejournal.com
Original posting 4 February 2009

Moving Right Along

Writer's Digest, January 2006, in the Fiction Essentials column by Nancy Kress, has an article called, "Pick up the Pace." As the subhead points out, "Certain genres require a rapid-fire succession of scenes. Here's how to keep your fiction moving quickly."

Why quick pacing? "It hooks readers, creates tension, deepens the drama and speeds things along."

So what is this pace? Basically, it's the speed at which you introduce events and characters. Nancy suggests that you can think of it as the number of story events divided by the page count. Higher ratio, faster pace. So when you put your foot to the keyboard, there are more events in fewer pages.

How do you decide? Start by looking at the genre you're writing in. Thrillers, mysteries, westerns, adventure -- these are fast-paced. Keep your story moving. One of the advantages of having lots of events is that it raises lots of questions in the reader's mind, so he's going to keep reading seeking answers, trying to understand the connections of all these events and possible outcomes.

Women's fiction, character driven fiction, historical novels -- you may want to take more time to develop scenes and introduce events. And with literary fiction, you may want to go even slower. Notice the slow pace probably means a more polished style, more complex characters, something to keep the reader interested. Complex character development, detailed description, stylistic nuances -- go ahead and help your reader form a deep interest and concern.

Pace increases tension. Fast events mean characters get into trouble more quickly. Conflict is the engine driving stories. When the pace goes faster, there's more chances for conflict. And conflict also sets out and pushes tension. Characters want to get out -- and so do the readers.

A quick pace also increases tension because readers start connecting scenes, even if the characters don't. Changes in bit characters are more obvious when their appearances are back-to-back. Events that happen close together often lead readers to imagine cause-and-effect relations -- whether they are appropriate or not.

Nancy doesn't mention it, but I think there's also the roller coaster ride effect. With a fast-paced story, the reader is wondering what's going to happen next, and reacting to the repeated surprises. Sure, they could read the story more slowly, but that's not what they want.

How do you make your story keep the pace? Some suggestions:
  • start your story in the middle of dramatic action
  • keep description brief. One or two key details
  • combine scenes. Stack the action into one scene instead of splitting it over several.
  • rely on dialogue. Spoken conversation reads rapidly.
  • minimize backstory. Let the reader learn about characters through what they do now in story time.
  • keep chapter short
  • remove unnecessary words. "Wordiness not only kills pace; it bores readers."
So you want to keep the wheels turning, the metronome clicking, tick-tock, tick-tock, as the sweep second hand spins across the clock face!

An exercise. First, take a look at your work in progress. What would happen if you tried picking up the pace? Suppose you wanted to position it as a thriller -- how would you change the pace, the setting, the arrangement of scenes, etc.?

Second, pick a scene or situation that lends itself to the fast-paced thriller description. The automobile accident, the race in the ambulance to the emergency room, or the sudden preparation for an unexpected dinner guest after a phone call? Pick your own problem of time, and then write up the description. Make us feel the anxiety of the situation through the pacing of the story.

Okay?
[identity profile] mbarker.livejournal.com
Original posting 26 December 2007

Genre Tips for Plot and Structure (28)

It's beginning to look a lot like a plot, all around the scenes?

Anyway, before we torture any other old songs with words of writing, let's get to Plot & Structure by James Scott Bell, shall we? Along about page 218 in chapter 14 where Bell gives various tips. Perhaps the most important is the two-fold injunction to know the chosen genre's conventions and always add something fresh. Good advice for all genres!

Mystery. First bit of advice is the suggestion to start with the scene of the crime and plot backwards from that. Take one killer, a good strong motive, and the murder or crime that gets committed. Then work out from that what clues need to be planted in the plot and what other suspects, distractions, etc. will keep the readers guessing.

Thriller. Often like a mystery, but where the mystery is a puzzle or maze full of clues, the thriller is a narrowing chase towards a climactic confrontation. Probably easiest to start with that scene, then plot and write towards that. Make sure your opposition has a good solid motive throughout, too!

Literary. Mood, texture, impressions -  that's the literary goal. So think about resonances, images that will stick to your readers' minds.

Romance. Think about all the things that might keep two lovers apart. Frustration can be good for romance, so pile it on!

Science-fiction and Fantasy. The joy and danger of these genres is the ease with which the writer can change the rules. So don't do it! Establish your world and keep it naturally woven into the story. Make sure there's a real story there, beyond just speculative visions.

Bell cites Brenda Ueland's book "If You Want to Write" where Brenda asserts, "Everybody is talented, original and has something important to say . . . Everybody is original, if he tells the truth, if he speaks from himself."

Plot and structure are tools you use to connect with your readers, but you will be pouring yourself out in the story, that's what makes it unique. So start pouring.

That about does it for Plot & Structure. There's an appendix where Bell summarizes the key points in five pages, and another appendix with a four-step kickstart based around writing the backcover description first, but maybe we'll leave those for purchasers of the book. Right now, it's almost time to start thinking about a story a week!

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