mbarker: (Burp)
[personal profile] mbarker
 Original Posting 9/30/2020
Writer's Digest, August 1992, had an article by Michael Seidman, defining the science fiction novel. This was part six of eight articles, talking about the genres – romance, mystery, suspense/thriller, Science Fiction, fantasy, horror, action/adventure, and Westerns. He starts out by telling us that each genre has a formula at its core. "You must understand this basic guideline or philosophy, must learn the formula that makes a category work for the reader… And the editor."

Now, he admits that individual publishers do have specific interests and needs, but there are general rules you need to know.

"Traditional SF is hardware oriented." Imagine tomorrow's technology, and then write stories about it. However, the ideas behind the stories have become more sophisticated. Time travel is more interesting than space travel, because space travel is too close to reality. "To a very great degree, contemporary SF is parable, an opportunity to explore not only the stars but ourselves."

Now, we still like hardware. Robots, communications, weapons, power… All kinds of things.

At that time, he said that, "There's still a broad, active, hungry market for short stories, magazines devoted to the form, and a rabid fandom that sponsors conventions on almost every weekend of the year."

Now, most successful SF writers grow up reading it. You need to know what has happened in the genre, you need to know worldbuilding, and you need to know a mix of physical and social sciences.

In the fantasy fiction categories, fantasy, horror, and Science Fiction, "you are limited only by your imagination and your ability to create worlds." It's the situation more than the characters that drives the story.

What separates SF from technothriller or action/adventure? Partly, marketing. Especially, modern-day or near future stories. Don't worry about the category, tell a good story.

Make sure to follow one cardinal rule: "The story, the action, is all plausible given the rules that you dictated when you sat down to begin."

He does recommend Science Fiction Writers of America (SFWA) and Locus.

So, get those genres rolling…
mbarker: (Default)
[personal profile] mbarker
 Original Posting April 1, 2018

Yay for those who are playing along, writing, reading, or even just thinking about it! And here we go, spinning our tales of wonder and wander and all those other er words... blunder? Plunder! Thunder, flounder...

Let’s see. If we’re still sort of using the six themes of fantasy from TVtropes, this week would be... dragons, fairies, knights? Not nights, which would be dark, but those knights in shining armor, or even knights unsung and unarmed, but still doing what they can to make the world a better place? Oh, boy, does TVtropes have a bunch of stuff about this? Here, take a look over here at the knight in shining armor

http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor

And then poke around a bit, and you’ll know more than you want to about this fairytale motif...

But, as usual, we need to think a bit about an engaging character, where they are trying to go, what gets in the way, and how they respond to and hopefully overcome those problems, conflicts, opposition? We need a hero!

Okay, I’m starting to drift into ear worms and other strangeness, so...

Just remember, we all want to read your story! So get set, and...

Write!
mbarker: (Me typing?)
[personal profile] mbarker
Original Posting March 26, 2018

Writer's Digest, January 1991, on page 32, had a short sidebar by Piers Anthony, with the title "Being Smart with Magic." He starts out with some definitions. "Science fiction is the literature of the possible. Fantasy is the literature of the impossible.… The key impossible element of fantasy is magic."

Now according to Piers, "magic is not science, and should not be treated as such." He gives the example of a magical transformation of form. Don't bother worrying about making the mass stay the same. "Conservation of mass is science, and you don't want it polluting your fantasy." The old rules are gone. However, there are some rules you still need to pay attention to.

The rules of good storytelling. "Start with a good story and tell it well; if you do not, no amount of magic will make it fly. You are trying to encourage your reader to willingly suspend his disbelief, and he won't do that if you have obscure characters in a confusing situation inconsistently developed, with a pointless conclusion."

Another rule? Make your magic integral to the situation. "Don't take a mundane story and plug in magic and think that makes it good." Make sure that the magic is a necessary part of your story. "Apply this test: if you can remove the magic and still have a coherent story, then the magic may be extraneous."

Don't let science govern your magic, but… "The magic should be consistent. … Rules are essential, because magic is inherently as limitless as the imagination, and your story will become nonsense if reasonable constraints are not put on it." Rules are what make the game fun. If magic can do anything, there is no challenge! You need constraints.

"It isn't necessary to have special effects." You don't have to have glowing amulets, jags of lightning, and so forth. "If you believe in your magic, let it express itself in its own fashion. On the other hand, if you want to have fantastic effects, consider the magic of illusion. Since there is no substance, you can certainly have anything happen.

"In short, be smart about your magic. Don't overuse it, don't make it garish, do think it through so that it makes a genuine contribution to your story."

So there you go. A good story, where the magic is a necessary part, and is consistent. Sounds like it could be fun.

Practice? Well, obviously you need a story with some magic in it. Now consider, is the story well told? Is the magic a necessary part of it? Is the magic consistent? If you've got special-effects, do they fit?

Now, tap your heels together three times, and say, "There's no place like home."
[identity profile] mbarker.livejournal.com
Original posting 20 May 2009

This was in my morning random quotations.
"It's just human. We all have the jungle inside of us. We all have wants and needs and desires, strange as they may seem. If you stop to think about it, we're all pretty creative, cooking up all these fantasies. It's like a kind of poetry." Diane Frolov and Andrew Schneider
Look inside at the jungle. See what pads along the path, or lurks in the shadows. Is there something dripping, drip, drip, drip from overhead? When you come out of the jungle, where do you find yourself? What landscape greets your eyes? And if you turn around and look into the jungle, who or what is watching you?

Explore that jungle. See what you find there, and share your explorations.

Write.

The lion sleeps tonight...

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