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[personal profile] mbarker
 Reposted 10/30/2020

Posted Saturday, October 29, 2016 7:15 PM

(You may think you saw this before! You're right! It's deja vu all over again! Still, I think it might be helpful as we rev up for nanowrimo!)

All right. Nanowrimo is just around the corner, but we've still got a couple of days to get prepared. And looking at the book Save the Cat! By Blake Snyder, I think we can get some pointers.

After all, Blake starts out in chapter 1 talking about the logline. The one line answer to the question what's it about. What's the heart of the story? In particular, you need to include four components.

The first one is what Blake calls irony, or the hook. Something unexpected, emotionally intriguing, something that makes you want to read that story.

The second one is a compelling mental picture. Something that sparks our imagination.

The third one is the one that you may not think you need. A good logline for the movie industry suggests who the audience is and how much it's going to cost. For your story, you probably want to think about the audience. Cost… Well, how big is this story?

Fourth, and final, a really good logline usually includes a killer title. Not generic, the headline of a specific story.

So spend a little time figuring out what your story's going to be about. You need some ideas?

1. Switcheroo -- take a dramatic, thriller, or horror story and make it a comedy. Or, take a comedy story and turn it into a dramatic, thriller, or horror story. Switch those genres, and see what happens!

2. Fish out of water -- name five places that no one would send an FBI agent to solve a crime, and then send an FBI agent there. Private eye, secret agent, teenager -- take a character and put them somewhere unexpected.

3. What kind of a school? Name five examples of unusual kinds of schools, camps, classrooms. What happens when someone tries to put your students in that school?

4. Opposites attract? Take a couple of people who would naturally be on opposite sides of a burning issue, and get them together.

5. Are you after me? Pick an unusual person, animal, or thing that someone might suspect of being a serial killer, murderer, arsonist, or something else. Why did your character suspect them? And what is your character going to do about it?

Psst? Let me toss in that Marion Zimmer Bradley said a good story is

1. A likable character
2. Overcomes almost insuperable odds (opposition, conflict!)
3. By his or her own efforts
4. Achieving a worthwhile goal.

I kind of think that filling in those four parts also makes a pretty good statement about what your story is.

All right. Once you've got your idea, your logline, you probably need to think about the genre. Maybe you already did, but take a minute and figure out which of these "standard" stories you're telling. It'll help you to figure out what needs to go into it.

1. Monster in the house -- there's some limited area, and a monster is loose in it.
2. The Golden fleece -- a quest by any other name.
3. Out of the bottle -- wish fulfillment.
4. Dude with a problem -- an ordinary guy in extraordinary circumstances.
5. Rites of passage -- change of life.
6. Buddy love -- two people. Odd couple, starcrossed lovers, all kinds of two-somes.
7. Whydunit -- a mystery!
8. The fool triumphant -- when the clown wins, we all cheer.
9. Institutionalized -- the system or the individual?
10. Superhero -- the extraordinary guy in ordinary circumstances.

20 master plots, these 10 genres, add in your own favorites. Right now cross genre mash ups seem to be popular, so if you really want to do a steam punk
romance with vampires, go for it. But whatever it is, figure out the general type of story.

Now, with your idea and genre in hand, Blake suggests you focus on whom it's about. Who is the hero? What do they want? Who is going to have the most conflict, the longest and hardest emotional journey, and a primal goal that we can all root for? Who can the readers identify with, learn from, be compelled to follow, believe deserves to win, and has a primal reason that the readers will buy? What's the key to your good guy and your bad guy?

Idea, genre, characters. The next step is where Blake recommends a 15 step pattern. His very own beats. Some people use the hero's journey, other people use three act structure, or a seven step story structure. One way or another, a lot of people recommend hanging your story on a standard scaffold.

Blake Snyder's 15 Beats
1. Opening image
2. Statement of the theme
3. Set up -- who are the characters, and what's the hero missing?
4. Catalyst -- What kicks off the action?
5. Debate -- wait a minute?
6. Break into act two -- The hero takes that step
7. The B story -- changeup
8. Fun and games -- let's try it out
9. Midpoint -- raise the stakes, hit a false victory
10. The bad guys close in
11. All is lost! The mentor dies, friends turn away
12. The dark night of the soul.
13. The break into act three. Aha! There is hope!
14. The finale. The climax. The hero wins.
15. The final image

You can find the hero's journey or the seven step story structure out there on the web. Briefly, the hero's journey looks like:

1. Ordinary world
2. Call to adventure
3. Refusal of the call
4. Meeting the mentor
5. Crossing the first threshold
6. Tests, allies, enemies
7. Approach to the inmost cave
8. Supreme ordeal
9. Reward (seizing the sword)
10. The road back
11. Resurrection
12. Return with elixir

The seven step story structure is

1. Hook: where does the character start?
2. Plot turn one: what is the call to action?
3. Pinch one: what makes this difficult for the character?
4. Midpoint: when does the character quit reacting and start acting?
5. Pinch two: what makes this absolutely necessary for the character?
6. Plot turn two: what is the final bit of information, the aha! that lets the
character save the day?
7. Resolution or climax: where does the character end? Do they save the day, or
lose it all?

Heck, here's a quickie 3 act, 2 door version:

1. Inciting incident
2. The first door of no return
3. Conflicts and complications
4. The second door of no return
5. The climax

The key to all of these is realizing that they are suggesting some key steps in the plot, some scenes that almost always are there. Show where the character is starting, and what kicks them out of that. Make them struggle, and then... take the first step! Now, in the middle, there should be tests, struggles, conflicts, leading up to... taking the second step! And, now, we have the climax, the point of the whole thing.

But aren't there more than (seven, 12, 15) scenes? Of course there. Blake suggests that most movies have about 40. So you need to add more scenes around
and between the key ones. This is where Blake suggests using a cork board, index cards, and pushpins. But you can also do this on paper. A lot of people simply write one sentence for each scene, and move them around as needed. I used to recommend "stepping stone" diagrams. Put your beginning at the top of the page, and your ending at the bottom, then put bubbles in between with a
phrase for each scene. This works reasonably well for short stories, but for longer works, the page is likely to get pretty crowded. Whatever works for you.

Blake does suggest an interesting structure for his cards. He starts off with the setting, where are we. Under this is the basic action of the scene in simple sentences. Characters in conflict, mostly. And at the very bottom,
there's a plus/minus which is where you write the emotional change that occurs in the scene. The other one is >< and beside that you should write the conflict, what someone wants, and what's blocking them.

You might also want to think about scene and sequel, the idea that we have a scene full of action followed by a sequel where the character reacts, analyzes, thinks about what to do next, and makes a decision.

Idea, genre, characters, broadbrush outline, and a list of scenes, with setting, action, emotional change, and conflict? Hey, if you have all that...

YOU'RE READY TO WRITE!

Psst? I'll write something later about brainstorming before writing scenes. For right now, just get your scenes in order!

Nanowrimo, here we come!
mbarker: (Default)
[personal profile] mbarker
 Original Posting Nov. 4, 2017

Hum. Poking at my files, I found one called nano template. Sounded intriguing, so I read it. Aha! Just a short list of things that might be worth thinking about while crunching away in the Nanowrimo word mines. Here's the main ones.

First, consider a logline or premise.. What's the story about? Think about the Hook, compelling image, or killer title.

Second, consider this simple description of a story. A likable  character overcomes opposition/conflict through his own efforts to achieve worthwhile goal. Can you pick out or describe these for your story? A likable character, opposition and/or conflict (things in the way!), the efforts of the character, and the worthwhile goal?

Third, which genre is your nanowrimo tale? It doesn't have to be one of these, but sometimes you can use one or more of these as a framework to build on. These are taken from Save the Cat, but you can add your own favorite genres, too. Monster in the house, Golden Fleece, wish fulfillment, dude in wonderland, rite of passage, buddy love, whydunit, fool triumphant, institutionalized, superhero next door. The Golden Fleece is the well-known quest by any other name. Dude in Wonderland? That's an ordinary guy in an extraordinary situation. Oh, and the superhero next door is the extraordinary person in an ordinary situation.

Fourth, pay attention to that main character. What are their goals and motivation? What do they dream about?

Fifth, look at beats. I  like a simple structure, basically just 5 big points. Inciting incident, door of no return, complications, door of no return, climax. The 2 door of no return are where the character first commits to the struggle and then takes on the final climactic action. You can use one of the many other plot outlines if you prefer (e.g. 7 beats, Hero's  Journey).

Sixth, especially for Nanowrimo boosting word count, think about scenes galore! Give us settings in plenty, with characters in conflict, emotional change, and more conflict (who wants what, and what blocks them). Set pieces? Sure, why not? 

There you go. Oh, if you're happily turning out the words about how your hero faced the big bad and fought like never before, keep going! But if you need a little breather, something to help shape the dazzling rainbow of images that you are creating, well, you might find these helpful.

Write, and having written, write some more. To make Nanowrimo 2017 shine!
[identity profile] mbarker.livejournal.com
[I know, it's long, but... I thought you might want it for your Halloween writing pleasure! Don't forget, we've got a contest running! So you might just be in the mood to write a story -- and Blake has some advice about how to do that.]

Blake Snyder, in his book on screenwriting with the title "Save the Cat!" describes a process for writing that you might find useful. This is my summary. For more details, of course, read the book. I think you'll find it worthwhile.
 
1. What's it about? Summarize your story in one line. Blake suggests that great loglines -- one line summaries -- have four key qualities. They're ironic, meaning they hook your interest. They create a compelling mental picture. They tell you who the audience is. Finally, they have a killer title. That's right, a one line summary plus a killer title!

2. What genre is it? Audiences want the same thing only different. The way you do that is figure out what it's like. Now Blake doesn't recommend the standard genres -- romance, western, and so on. He's got 10 that he thinks covers things pretty well. You're welcome to come up with your own, or use his.
  1.        Monster in the house: a confined space, somebody did something wrong, and there is a monster loose!
  2.        Golden fleece: the quest! A hero, their search, and their internal growth.
  3.        Out of the bottle: a wish fulfilled, and then...
  4.        Dude with a problem: an ordinary guy in extraordinary circumstances.
  5.        Rites of passage: growing up and other crises at any age
  6.        Buddy love: the odd couple learns to like it (romance fits in here!)
  7.        Whydunit: crime and digging into the hidden side of ourselves
  8.        Fool Triumphant: the underdog beats the institution
  9.        Institutionalized: the group versus the individual
  10.        Superhero: the extraordinary person in an ordinary world
3. Who is the main character? What is their primal goal? Who's the bad guy? What do they want? Use adjectives to let us know who these people are.

4. Fill out the beats. Blake uses 15 steps as the structure. I know, I know, that's so mechanical. But you can always start with these 15 points and then change it to suit yourself. Again, you'll need to read the book to get the details, but here's a short list:
  1.        Opening Image: the starting point
  2.        Theme Stated: someone poses a question or makes a statement that is the theme.
  3.        Set up: introduce the main characters, show what's missing, get ready
  4.        Catalyst: the life-changing event that makes things happen
  5.        Debate: the hero waffles. Do I really want to do this? Ask a question.
  6.        Break into two: the hero takes the step across the threshold
  7.        B Story: the love story, the other line.
  8.        Fun and games: the good stuff. Show off the idea and enjoy it.
  9.        Midpoint: up or down, the hero is at an extreme. Raise the stakes, and get set for all is lost a.k.a. false defeat.
  10.        Bad guys close in: the bad guys start to win.
  11.        All is lost: opposite of the midpoint, false defeat, everything has gone wrong. Often with a whiff of death, even in comedies.
  12.        Dark night of the soul. The main character really struggles.
  13.        Break into three: but maybe... The B story, the hero thinking it through, there is a solution.
  14.        Finale. The hero triumphs, the bad guys lose, and the world is changed.
  15.        Final image: usually the opposite of the opening image, shows that things have changed.
5. If that's too complicated, try this one. Blake suggests using a cork board and cards. 4 rows -- act one, act two, act two, and act three. Yes, act two gets split into two pieces, before the midpoint and after the midpoint. And there are five key parts -- the opening set piece, the break into two, the midpoint, the all is lost point near the end of the second act two, and the break into three. Aside from that, you can put about 10 cards on a row, 40 cards altogether. That's for a two-hour movie. Obviously, for short stories, multivolume epics, and other variations, you might have fewer or more cards.

Oh, and on each card besides a short description of the scene, you need two notations. One is the +/- notation. This is the emotional change in a character that happens in this scene. Second is the >< notation which is where you indicate the core conflict of this scene -- how are two people butting heads in this scene.

6. With those five, you're ready to write. So go ahead and write it out. Now in Blake's chapter 6, he suggests some helpful rules to consider:
  1.        Save the Cat: early in your story, have the hero do something so that the audience likes him and wants him to win.
  2.        The pope in the pool: exposition, infodumps, backstory are boring, so bury them in something funny or exciting.
  3.        Double mumbo-jumbo: audiences only accept one piece of magic. One incredible coincidence. Two times is too much.
  4.        Don't lay too much pipe: too much set up before you turn on the water
  5.        too much marzipan: too many great ideas spoil the broth
  6.        watch out for that glacier: slow danger is
  7.        covenant of the arc: every character must change
  8.        keep the press out: keep it cozy, not a worldwide mess
7. Last, but not least, revise your draft. Take a look at these questions
  1.        Does my hero lead? Strong goal stated, works to get information, active, tells people what to do?
  2.        Do I "talk the plot" or do the actors do things?
  3.        Is the bad guy bad enough? Does he challenge the hero?
  4.        Turn, turn, turn -- do things go faster and more intense as we move along? Are there more and more revelations, changes, and twists?
  5.        Emotional rainbow: mix it up!
  6.        Do you have flat dialogue? Take the names off and see if you can tell who's talking.
  7.        Take a step back: does the hero grow? Start far enough back to let the hero change.
  8.        A limp and an eye patch: even minor characters should be memorable. Speech, look, manner -- make them stand out.
  9.        Primal urges. Do your characters act out of primal, basic desires? Love, survival, protecting family, revenge?
That's it. Simple, right?

Now sit down and start writing.
[identity profile] mbarker.livejournal.com
original posting 6 June 2011

While I was traveling recently, I acquired several books. Among them was a book with the title "Save the Cat!" by Blake Snyder. It's got a subtitle, "The Last Book on Screenwriting You'll Ever Need." I've seen it mentioned several places as a good book for writers, even if you're not interested in screenwriting. And being something of an omnivorous reader, well, I'm going to read it.
Save the cat? )
 More exercises, coming soon!

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