mbarker: (MantisYes)
[personal profile] mbarker
Original posting 2021/9/23
Let's see. Over on Writing Excuses, they are walking through the elements of the M. I. C. E. Quotient. Next week, they'll hit the E (Event!) but... right now, they have milieu, inquiry, and character pieces. So, a quick roundup so far?

Milieu is place, or setting. Typically, it starts with the character crossing a threshold of some kind, entering the milieu, and ends when the character exits the milieu. Conflicts in the middle (or should that be muddle?) are mostly things blocking the character from leaving. Heist stories and survival stories. https://writingexcuses.com/2021/09/05/16-36-deep-dive-into-milieu/

Inquiry stories start with a question, and end when the character finds the answer. The conflicts in the middle are things blocking finding the answer. Mysteries, and many science fiction stories. https://writingexcuses.com/2021/09/12/16-37-deep-dive-into-inquiry/

Character stories start with the question "Who am I?" and end with the declaration "This is who I am!" Heavy on internal conflicts, an exploration of self-discovery. Wanting to change, to be somebody different. Coming of age stories. https://writingexcuses.com/2021/09/19/16-38-deep-dive-into-character/

There's a running attempt to talk about obstacles versus complications in these different types of stories. I think if you start with the old try-fail cycle, and the paired no-and, yes-but endings which often go with that, you might be able to figure it out. Basically, obstacles result in failure, the standard no, we didn't succeed, AND now we've got some new problems. Complications arise when yes, we succeed, BUT now we've got new problems. 

So in a milieu story, the obstacles keep the character from exiting, and add new issues. The complications look as if we're succeeding in getting closer to exiting, but... now we've got different issues.

In an inquiry story, the obstacles keep the character from finding the answer, and add new questions. The complications... well, we've gotten a little farther, but there's these other issues now...

And, of course, in character stories, the obstacles make the character want to turn back, to hold onto that old self-identity, and add more burdens, too. The complications mean the character may have moved a bit forward, but... now there are these other little problems, too!

Y'a know, I don't think I helped that discussion of obstacles and complications at all. Well, maybe the original podcasts will clear it up for you...

Anyway, probably the key to get from all this is these three (soon to be four!) elements of stories. They tend to be nested, so the character may very well step through a door, start looking for the way out, find a dead body on the floor, start trying to figure out who did it, find the killer, and now... get out of the house! Okay? 

How can you use this? Well, two possibilities. First, as you are writing, especially for those who prefer discovery writing, thinking about these elements provides at least a little guidance. Second, when you are editing, looking for the elements can help uncover problems, especially when threads are either not finished, or simply out of order.

Okay? So... there's three of the MICE elements. I'll try to remember to fill in the last one, event, next week. Events are mostly about changes in the status quo, something happens, and we gotta react to it. But we'll talk about that next week!

In the meantime, keep writing!
mbarker: (Smile)
[personal profile] mbarker
Original posting 2021/9/1
Over here, https://writingexcuses.com/2021/08/29/16-35-what-is-the-m-i-c-e-quotient/ is starting a series digging into the MICE quotient. You may have heard of this, it originated with Orion Scott Card some time ago. Basically, the notion is that stories are built around four elements, milieu, inquiry (idea originally, but...), character, and event. Typically, a milieu story thread starts when the character goes into some place and ends when they leave. Inquiry starts when the character asks a question and ends when they find the answer. Character? Who am I up to some kind of self-understanding. Event starts with something disrupting the normal and ends with either a return to the old normal or establishing a new normal. Now, in between these bookends, you get conflicts. Something keeps the character in the milieu, something keeps the character from finding the answer, something keeps the character from changing, or something blocks achieving a norm of some kind.

Anyway, it's one approach to stories. And Writing Excuses is going to dig deep into the framework, the elements and how they fit together, plus how you can use them to guide your writing...

I may have to dig out my copy of Orion Scott Card's book and review what he had to say about it...
Oh! For an exercise, take a short story you are working on or have written, and try to identify the MICE elements at work in it. Can you identify where you start a thread, and where it ends? Do you have them nested, so the inner ones end before the outer ones? 
mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting 3/22/2020

Just contemplating. One of the things that almost every book on writing, whether it's about setting, character, plot, or whatever, seems to do is lay out a list of questions. They may suggest you answer them before writing (plotters! And outliners!) or sometimes they just say you'll want to think about these as you're writing (aha! Painting... no, pantsing, that's it!). But they have a list of questions.Now, one clue to your own writing might be what questions you try to answer before or while writing? What are the questions that start the words flowing? Is it just "What is this guy (or gal) going to do when the skeleton jumps out of the garbage can in front of them?" (Which is probably kind of specific, but I could see someone asking themselves that as they write happily along). Or maybe it's just something like "What is the event that kicks off the second act?"Anyway, stop a moment and think about what the list of questions is that you use to kick your writing into gear. Do you use a checklist ahead of time, craft them as you go, maybe take a look at that old hero's journey during revision?What are the questions that you use to guide your writing?Go ahead, ask them!
[identity profile] mbarker.livejournal.com
Original Posting 29 October 2011

I know Nanowrimo actually doesn't start for a couple of days. Still, I think it's fair to do some preparation. For example, you may want to think about how you're going to do your writing. Personally, I set up a folder for Nanowrimo 2011. One thing that's in it is a spreadsheet. Yes, I know that Nanowrimo provides a tracking facility, so that you can put in your daily word count and see the graphs they make up. But... I find it worthwhile to keep my own. I've actually done it as a Google spreadsheet, so it's available to me anywhere there is a browser.

There's a public copy available over here if you'd like to get your own copy. I'm pretty sure it's set up to allow you to grab a copy -- let me know if it isn't?

https://docs.google.com/spreadsheet/ccc?key=0AlXxRgbVerJHdDViM0psNkdzU2t5b3p6T2JoREdlb0E&hl=en_US

Depending on your writing style, you might want to do some thinking or even outlining. Think about questions like these:
1. Who hurts? This helps you figure out your characters.
2. What can go wrong? This helps you with plot.
3. Who's going to pay, and what will they pay? That's often the driver for the climax.
I actually got those from someone who suggested that was enough. Pretty clearly they're mostly going to write by the seat of their pants.

There is the old four points from the definition of a story:
1. A likable character
2. Overcomes Opposition and conflict
3. By his or her own efforts
4. To achieve a worthwhile goal
Pick a character, set them up with opposition and conflict, have them work to achieve a worthwhile goal. Simple, right?

I often use the 10 questions from Barry Longyear's Science Fiction Writer's Workshop 1. I group them this way:

Background
1. Where are we? (Setting)
2. Who is involved? (Characters, strengths, flaws)
3. Where are they headed? (Goals, motives)
4. What stops or blocks them? (Obstacles)
5. What are they going to do about it? (Plans to overcome problems)
Story
6. What hook(s) or bait for the reader will I use? (Where will it start) What story question do I pose for the reader?
7. What backfill is needed? (Background that needs to be filled in)
8. What build up do I want? (Scenes)
9. What is the climax?
- How does the character change? (Overcome weakness, etc.)
- How is the plot resolved? (Problems overcome and goals achieved)
- What answer does the reader get to the story question?
Higher level
10. What purpose, moral, or theme am I writing about?
Another useful list of points that I have used is:
1. What is the main character's self-concept?
2. What is a significant event that threatens that self-concept?
3. What is the moment of change to start with?
4. What intentions or goals does the character have?
5. What do they plan to do?
6. When, where, and how are you going to answer the story question?
I have to admit, I think that last one is interesting because they didn't mention the story question before that. I suppose in order to answer it, you have to figure out what is.

I've also got a little table, where I've put down various notes about the three act format. For example, act one usually starts with a hook, or inciting incident. Someone suggested that this needs to present the character, the problem, and the crucible -- why are they sticking around to face this problem? Sometimes this is one of the problems with bad horror -- someone or something is killing everyone around this lake. So why doesn't the hero just leave? The other end of act one is the first doorway of no return. This is where the hero makes the commitment to deal with the problem. Fairly often, before that they might turn away. But once they take this step...

Act two begins. Act II is conflicts and complications. Struggles, actions, worry and hope, and getting the hero locked in. The end of act two is the second doorway of no return. This is where the hero gets up, decides they're going to take one more swing at it, and frequently has realized what is going to take and decided to do it.

Act three is the climax. This is where we get our resolution. Everything gets tied up, and we see what it all means.

What about you? Do you have some idea who your characters are, what the main plot is all about, what the problem is? What about the general genre? Are you on your marks? Ready?
[identity profile] mbarker.livejournal.com
Original Posting 6 Oct 2011

Okay! Hey, you don't have an idea, and that contest deadline is breathing down the back of your neck? What, nanowrimo starts in hours, and you don't know what to write about?

Do you have 30 minutes? Just a half-hour?

If you do, you have time to outline a novel! (Or a short story) Here's how.

You'll need a kitchen timer or some other 3 minute alarm (cell phones and iPods and things like that often have one -- poke around in your tools, take a look at the clock app, whatever. Get something beside a clock, because you should NOT be looking at the clock).

Take a look at http://www.sff.net/people/alicia/artout.htm for the original article. Alicia Rasley explains how to "Outline Your Novel in Thirty Minutes." And... here's what you do. Set your timer, and write for 3 minutes about each of the following questions. When the timer goes off, reset it, and write about the next one. KEEP GOING!

A key part of doing this right is to just free write about each question. Don't try to pick up the best idea, don't even try to pick one idea, just keep writing. Read the question, answer with whatever pops into your head, read it again, write some more. You may be surprised how long 3 minutes is. Just keep writing.

All right? Got your timer, your computer/pad of paper/whatever ready, and you've taken a deep breath? Then... get set. GO!
1. At the start, what is unique about your protagonist? What sets them apart from other people? What is their strength and how does this strength get them in trouble?
Set that aside, reset the timer, and go! Next question!
2. When the story starts, what are they just about to do? Why do they think they're going to do that? What does this action represent to the protagonist?
Got it? Good. Reset your timer, go.
3. What external situation forces the protagonist to participate? How does this connect with the opening action? Does it help or interfere? Is there a deadline or ticking clock?
Talk about clicking tocks -- or ticking clocks. Shake your hand out, reset your timer, and go on to the next question.
4. What is the protagonist's goal for the time of the story? Is this connected with the external situation, or is the external situation a diversion? Why does the protagonist say they want to achieve the goal? Is there a deeper motivation that they don't want to know or reveal?
You say you want a revolution? All right. But for now, reset your timer! Go!
5. What problem or external conflict does the external situation present? How can the protagonist resolve that conflict?
A tidal wave in the middle of Omaha? Wow! Reset your timer. And here you go again!
6. List at least three obstacles to the protagonist resolving the conflict. Make at least one an internal obstacle/conflict.
How many obstacles did you get in 3 minutes? Very good. So, reset the timer, and on to the next question.
7. How does the protagonist grow in confronting these obstacles?
Growth, change, personal development, all that good stuff! Ready? Reset your timer. Go!
8. What do you want to have happen at the end of the story?
So that's what's going to happen? Very cool. And reset that timer. Here we go.
9. What has to happen or what has to change for the protagonist to make your ending happen? In particular, this should be something that the protagonist doesn't want to do, admit, reveal -- it's got to be hard for them.
Aha! One protagonist, over easy... Take a deep breath. Relax.

27 minutes and spare change! And if you followed the directions, you should have some ideas there that you can work with.

Alicia explains that what you've got here is the rough parts of the story. Questions one and two are about the beginning, the start. Use those to create your opening scene. Question number eight and nine are about how this is all going to finish. In between, we've got complications and changes.

Question number three and four -- the external problem they're facing, and where they want to go. Five expands on that a bit. Six and seven are obstacles on the road. You can use these to lay out scenes between the beginning and the end.

All right? Admittedly, you've still got work to do, but at least in 30 minutes you've got an idea, a rough sketch to get you started.

So if you're stuck and looking for what to write about, take one kitchen timer, nine questions, and a half-hour. See what you end up with!
[identity profile] mbarker.livejournal.com
Original posting 26 August 2011

All right! You've got the answers to that list of questions, and you're ready...
oh, yeah. Time to check the answers. Right...

Writer's Digest, February 1992, pages 23 to 26 have the second step by Jack Bickham. Setting up your story... Planning the story. 19 questions to help you think through your story, before you start writing. And here's the points to check about your answers.
Checkpoint! )
So. Answer the questions. And in the next segment, Jack's going to talk about making main characters vivid and interesting, and filling out the cast.
[identity profile] mbarker.livejournal.com
Original posting 17 August 2011

Say, don't glare at the monitor that way! Come on, you know you want to write a short story, and here's Jack Bickham laying out some steps along the way. If you don't like them, you're certainly free to do something else, but... Take a look. There might be something useful for you. So with no further ado, lean back and read...

Writer's Digest, February 1992, pages 23 to 26 have the second step by Jack Bickham. Setting up your story... Planning the story. As Jack points out, some people sit down to write a story with just the very vaguest idea -- and figure it out as they go. That's fine. However, longer stories usually start with some planning. Figure out what you want to do ahead of time. I like to think that most trips take some planning, and writing a story is kind of like taking a trip.

Anyway, one way to go is to answer some or all of the following questions. Jack suggests especially to start do them all -- and remember that your answers have to fit into the same story. Sometimes you'll need to go back and revise things for consistency. That's normal. You may want to answer a later question before an earlier one, that's okay too. The key is that thinking through these questions and your answers helps you plan the story.

This is one case where the original article may be worth looking up -- Jack provides a little bit of description or examples for most of the questions. In any case, here are the questions with some explanatory material.1. What kind of the story is it? Romance, mystery,...
2. What's the setting? Write a paragraph or two describing it, and make notes about facts that you need to research.
3. What is the time setting? Do you need to do research?
4. Who's your main character? Name, age, occupation, short background.
5. What is this character like? Describe him. Pick out admirable traits from your cards.
6. What does this character want or lack? What's the problem?
7. Why is it so vital for this character to reach the goal, make the decision, or achieve the insight? What's driving them?
8. Who's your antagonist? Who or what is going to oppose the hero?
9. What is the villain like?
10. What is the antagonist's plan? How are they going to fight or block the hero? Why?
11. Why is it essential for the antagonist's happiness to fight the hero, convince him to make the wrong decision, or keep him from achieving the discovery or insight?
12. What can secondary characters contribute to the story? How will they help or hinder the hero and villain? What traits do they have?
13. What is the timeframe of the story? Minute, day, week, what?
14. How does the story start?
15. How and when does the story end? At the climax, where will we physically be? Who will be there? Why? What is going to happen? What does the ending mean question
16. What specialized information or factual research do you need to do?
17. Could you tell this story in dramatic scenes onstage? Could you turn it into a stage play? (Or, for modern thinking, could you make it a TV show or movie?) This helps focus on dramatic action.
18. Where is the narrator's viewpoint in this story? Often, this is a viewpoint character. Usually, one character, most often the hero.
19. Can you identify a publication that might buy this story? Not that you should imitate, or be driven by commercial planning, but having a potential publication in mind can help you shape the story.
There you go. Take your time, answer all the questions, think about them again.

When you've got your answers, come back. Jack provides a self-check list, to let you check your thinking!
[identity profile] mbarker.livejournal.com
Original posting 14 January 2009

It all started with a little comment . . .

Okay, here's a column on CNN/Oprah that seems like a great starter for writing ideas.
http://us.cnn.com/2009/LIVING/personal/01/13/o.slight.collector/index.html

Starting with the question that must never be asked -- patting a woman on her tummy and asking "When are you due?" Especially three weeks after the baby was born.

Which goes with questions such as:
  1. Has your surprise party happened yet?
  2. How did you learn that your spouse was cheating on you?
and other little wonder questions.

Or the new mother-in-law who commented on the first family dinner cooked by the daughter, "I'm so glad you feel you can practice on us."

How about the mysterious vanishing date? When he didn't show up for a picnic, after the girl had eaten her way through the fried chicken and potato salad, she called. "What happened?" He replied, "Well, I honked... but you didn't come out."

Ouch. That reminds me of the time that I had a date with a girl for the prom, and she was playing elusive about where she lived. After the prom was over -- and I took a friend -- she asked me what happened. I told her that it was really hard to pick someone up when you don't know where they live. She said, "But Rene, my best friend, promised to tell you!" And when we asked Rene, she looked at us and said, "You aren't right for each other." I'm still not sure whether or not the girl I was going to date ever talked to Rene again. We did manage to go out together, but of course, it wasn't the prom.

Go ahead and look at the article. But here's your exercise:
  1. Select one of these little comments, or dream up one of your own.
  2. Add characters.
  3. Walk through the scene -- with the zinger, insult, question that must not be asked. And then take us through the reactions, and the spreading rings of destruction that follow, and . . . if you feel that feuding is a good response, sure, you can go there.
Write!

I heard it on the grapevine . . .

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