mbarker: (BrainUnderRepair)
[personal profile] mbarker
 Original Posting Jan. 29, 2019

Writer's Digest, August, 1993, pages 22-24, had an article by Dave King with the title Talk on the Wild Side. The subtitle says, "When dialogue serves two, or three, or more purposes, your characters will be better drawn, your plot smoother, and your acceptance checks more frequent."

Dave starts out by reminding us that "good dialogue is not a faithful copy of real speech." Instead, dialogue is a version that sounds like real speech, at least in the reader's head. Dialogue is much more compressed, and serves specific purposes. For example,…

Characterization. "The single most important job your dialogue can do is build character." Sure, you can show the characters in action, describe them, and reveal their thoughts. But speaking is how we really get to know the characters. So you might use dialogue to convince us of your heroine's sophistication. And because dialogue reveals character, you can't afford excess filler. Because those are conventional. They lack character. So your characters need distinct voices.

How do you get good dialogue? Listen! Eavesdrop! Pick out the good dialogue hiding in the middle of real speech. Get rid of the repetitions, stock phrases, and uhm and ohs. Also, pay attention to books and movies. You'll develop your ear for voice. Then go over your own work, and pick out the flat dialogue, and rework it.

Make sure that the character voice is your character's voice, not yours. Try picking out all the line spoken by a single character, and just read those. Check the sentence structure, the word choice, the cadence. Then do the same thing for other characters. See if they sound alike, if they have the same rhythm and flow, or do they have their own unique voices?

Beware of having every line of dialogue be brilliant, original, and witty. You want characters your readers sympathize with, not run away from. Sure, give your readers a chance to catch their breath, lull them before surprise, or just make the characters plausible.

Plotting. Dialogue can advance the plot! Plot twists are often revealed in dialogue. Sometimes blatantly, and sometimes more subtly. Check the effect the conversation is having on your characters. See what they are learning, and what the readers are learning. Are there changes revealed in the dialogue?

As with characterization, every line of dialogue doesn't have to advance the plot. Sometimes, talk is just talk. Also, you don't want your plot to be totally relentless. Give your readers a chance to breathe.

Dave tells us,  "Infusing your dialogue with character will help infuse it with plot… Much of your plot is likely to be linked to character developments. Changes in your characters will be events in your plot. And again, your characters are revealed most effectively through their dialogue."

Exposition. Instead of telling us about things, use dialogue. "Dialogue is an effective way to present information because it makes the exposition of part of the story rather than an impediment to it." Back story! Flashbacks are one way to do it, but… Try having one character tell another character about that important piece of background.

Beware of dialogue scenes whose only purpose is to pass on information. "As you know, Bob…" Or maid and butler scenes are likely to feel artificial. Pay attention to the other uses of the dialogue. Consider interweaving the dialogue with some action by the characters. Make sure your characters react to the story that is being told.

Dave says, "When you're using dialogue for exposition, you must make sure that it is dialogue your characters would actually say in the circumstances. Your expository dialogue must serve characterization and plot purposes, as well."

Characterization, plotting, exposition… "Get everything possible out of your dialogue, and then watch it bring your fiction to life."

There you go. Give your characters something to say, and let what they say show us who they are, what they're doing, and what we all need to know? Sounds interesting…

Want to practice? Take a scene with dialogue that you have written or are working on, and go through it. For each line or interchange in the dialogue, ask yourself how this brings out character, contributes to the plot, or provides important information to the reader and the characters. Ask yourself how that line of dialogue or exchange could be powerpacked with more characterization, plot interaction, or information. Go ahead and make a revised version. See what happens.
[identity profile] mbarker.livejournal.com
Original posting 15 June 2008

Make a Scene by Jordan Rosenfeld

It's that time again? Okay, core elements so far include setting, senses, and people. But of course you want the people to do something, right? In the trade that's called plot. And indeed, Rosenfeld next talks about plot.

He starts by pointing out that random events unfolding over time just isn't terribly interesting to most people. We want significance, a meaningful series of events that reveals insights and gives spirits and emotions a jolt. That's the plot. He also points out the plot is not a story! The story can be a sequence of events, a string of information about a cast of characters in a given time and place. The plot adds meaning or method to that story, bringing in tension, energy, momentum. "Plot is the related string of consequences that follow from the significant situation... in your narrative, which darn well better get addressed, complicated, and resolved through engaging, well-crafted scenes by the end." So what makes a plot go? Information.

If you consider the plot as the puzzle that the reader is trying to solve, then each scene adds some pieces for the reader to fit in. Crucial bits of information, teasingly revealed to the reader in small bites so that they are hungry for more.

Probably one of the most important points is that every scene in your narrative must pertain to your plot. Even the most lyrical philosophical or wonderingly beautiful depiction of scenery needs to be related to the plot. Scenes are there to make events real for the reader. And every scene has to deliver at least one new piece of information answering one of these well-known questions: who? What? Where? When? Why? How? And the information should really do three things:
  1. Fill in another piece of the puzzle
  2. Change the course of the main character's thoughts, feelings, or actions
  3. Lead to new consequences, actions, or behaviors that move the plot forward
Who? Not just general character information, but character-related plot information. Identity, the past, secrets, changes of heart. Let your characters surprise each other, revealing new information about each other, about things hidden or covered up, about things denied or protected. As much is possible, reveal things through speech for dialogue or action -- avoid the internal monologues.

What? What next, what do the characters need to learn, what does everyone want to know?

Where? Usually not too crucial, although the setting and background are always important. But they are mostly backdrop. If there are crucial details, make sure they are revealed in the scene and play into the plot, that they affect the character, and that they generate actions that lead to other plot related consequences.

When? Historical, or just the season or time of day. Do make sure that time sequences are feasible. This can be startling, contradictory, or unexpected -- especially when someone puts together when something must have happened with where they were and realizes that something isn't quite right.

Why? Motivation. "Don't fall into the habit of explaining why in narrative summary." Work through the actions dialogue, and flashback scenes that show motivation. It's harder, but it also makes the story richer for readers.

How? We all love seeing McGyver whipping out his trusty Swiss pocket knife and combining this and that with a knowledge of arcane details to make something work. Method is one of those things that mystery writers love to work on, but almost any scene and story can use a healthy dash of how. You as the writer need to know how things were done ahead of time, and then reveal this to the reader through dialogue or other methods. The missing clue that explains just how somebody did something -- readers wait for those revelations.

Doling out the answers -- Rosenfeld suggests that we all get in a hurry to give away the answers, but we need to think about small carefully-orchestrated revelations that keep the reader going. Certainly some scenes may reveal several bits of information, but others will have one very important jewel to display. Don't get too rushed. Rosenthal doesn't suggest it, but it might be worthwhile to consider just how you have laid out the information in your story -- if it's all up at the front, then readers don't have anything to look forward to. If it's all at the end, they'll starve before they get there. You need to have small snacks of information scattered throughout the story, kind of like breadcrumbs guiding your readers to the feast at the end.

Rosenfeld does suggest considering the narrative in three parts. Scenes in the first part need to lay the foundation with just enough information to ground the reader, get the reader involved in the action of the significant situation so that the reader knows what the plot is all about, and create mystery or suspense by withholding information. In the middle part, scenes need to raise the ante new and surprising information, force characters to change or redirect their actions due to conflict in danger, and introduce red herrings and false leads. Notice that we're not giving away secrets or crucial plot information that actually resolves the plot. And the third and final part, we tie up all the threads that got going. Answer the questions, reveal truths, conclude the drama, let characters settle into the changes, and make sure that the readers feel a sense of conclusion.

Whenever you're writing a new scene, take a look at the last scene, and think about what the next step for the reader really needs to be. Up the ante, keep the action moving, tie into the initial significant situation, and be full of consequences growing more complicated and then being addressed and resolved, and don't forget the antagonist helping the conflict. Or as Rosenfeld says, pick the next byte of plot information that:
  1. Involves your main character
  2. Is related to the significant situation or one of the consequences
  3. Gives readers the impression of having more knowledge or clues, or revealing new information
  4. Adds complications and resolves an earlier complication
Simple, right? And keep all the other dishes spinning on their little sticks at the same time :-)

A bit shy on time today, so let's make the assignment a DIY one. As usual, take the tools from this episode and try exercising them.

In other words, write :-)

When we write, the plot's the thing wherein we'll capture the dreams of a king!

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