mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting 2022/3/13
We recently had lunch with the wife of a man we have known for quite a few years. He had died recently, less than a month before. And there's the puzzle, which I thought you might like to play with in your story...

1. Imagine a set of characters, and their interactions. Perhaps they have taken trips together, or whatever. And...

2. One of the characters has died. And now, the others are getting together for a lunch, dinner, night out... you decide what they are doing...

3. And tell us what they say to each other. Perhaps one of them has photos from their travels to share? Or at the very least, memories...

I suppose it's a bit dark, but we actually had a pretty good meal. We talked about the various times we had traveled together, and what they remembered. We also looked at photo albums which his wife had kept, and laughed about those young folks and what all they got into...

So, take that party of characters for a time, and see how they deal with the death of one of their members.
Write! 
[identity profile] mbarker.livejournal.com
Original Posting 23 March 2012

Fair warning. I found my pile of moldy clippings from Writer's Digest... So I guess I'll do some summaries for you!

August 1994, pages 36, 37, and a column on page 60, had an article by Michael Seidman, with the title "Give a Clue." Michael was a mystery editor, and he's talking about how to plant clues in your stories. He starts off with an interesting paragraph.

"Clues are crucial to all fiction. When characters are trying to make decisions, to choose between the options you give them in the course of a story, their choices will be based on clues, those indicators that tell them how other characters will react to the decisions they make. Because reactions are what your story is about -- and because every scene leads to a reaction -- the clues that you offer will be basic to the development of the characters and the direction of the plot."

So what is a clue? Well, it can be almost anything. Physical evidence, body language, comments, whatever you show to the readers and the characters. You choose the clues, and the red herrings -- the false clues that lead everyone astray. You don't want to make them too obvious, but you also don't want to keep them completely secret. You want to let the reader have a chance.

Probably one of the best sources of clues is human nature, normal behavior. Michael mentions that nine times out of 10 in a house occupied only by a woman, the toilet seat will be down. So the toilet seat being up might suggest there has been a male visitor. But, you don't want to make it too obvious, so what you probably would do is mention the spots on the porcelain rim, or something similar. This points obliquely to the raised toilet seat, since the detective couldn't see the spots if the seat was down.

Lipstick stains, empty glasses, all kinds of things can hint at what's been happening. Why are people doing things, what is going to happen? Motivation and foreshadowing. That's what the clues are best at. Put them out front, but make your reader have to dig for it, and think about it.

Another source of clues is personal behavior. Michael mentions "tells" that reveal someone lying. Set it up as a breadcrumb trail, where in one scene someone notices that the character drums their fingers on the table, and then in another scene we find out that they were lying at the time. Then when you want to, having the character drum their fingers on the table can signal to the reader that they are lying without any further comment.

"Spreading the information throughout the novel has several advantages. You'll not only avoid the pitfall of calling attention to your clue, but you'll also be forced to show, not tell."

Sometimes you do want to make the clues blatant. Usually to give a context for the reader to think about. For example, maybe there are telltale signs of the poison involved. You might go ahead and reveal that these signs go with this poison -- which raises the question of just who knows how to administer that poison?

Be careful about foreshadowing. Yes, we all know that if there's a gun over the fireplace, someone needs to pull the trigger. But if there's too much foreshadowing, too much pointing out what's coming up, too much hinting... Have you ever played with small children who keep pointing to where someone is hiding? At some point it's not much fun anymore. "... Give the reader only enough to pique interest and play fair."

Clues, red herrings, false trails... Ambiguity and misdirection. Smoke and mirrors, making a puzzle that keeps the reader guessing, and leaves them amazed and pleased at the end.

"I should've seen that coming! All the information was there..." Now that's a happy reader!

So, plant your clues, sprinkle well with red herrings, and keep us guessing.

Write!
[identity profile] mbarker.livejournal.com
Original posting 15 June 2008

Make a Scene by Jordan Rosenfeld

It's that time again? Okay, core elements so far include setting, senses, and people. But of course you want the people to do something, right? In the trade that's called plot. And indeed, Rosenfeld next talks about plot.

He starts by pointing out that random events unfolding over time just isn't terribly interesting to most people. We want significance, a meaningful series of events that reveals insights and gives spirits and emotions a jolt. That's the plot. He also points out the plot is not a story! The story can be a sequence of events, a string of information about a cast of characters in a given time and place. The plot adds meaning or method to that story, bringing in tension, energy, momentum. "Plot is the related string of consequences that follow from the significant situation... in your narrative, which darn well better get addressed, complicated, and resolved through engaging, well-crafted scenes by the end." So what makes a plot go? Information.

If you consider the plot as the puzzle that the reader is trying to solve, then each scene adds some pieces for the reader to fit in. Crucial bits of information, teasingly revealed to the reader in small bites so that they are hungry for more.

Probably one of the most important points is that every scene in your narrative must pertain to your plot. Even the most lyrical philosophical or wonderingly beautiful depiction of scenery needs to be related to the plot. Scenes are there to make events real for the reader. And every scene has to deliver at least one new piece of information answering one of these well-known questions: who? What? Where? When? Why? How? And the information should really do three things:
  1. Fill in another piece of the puzzle
  2. Change the course of the main character's thoughts, feelings, or actions
  3. Lead to new consequences, actions, or behaviors that move the plot forward
Who? Not just general character information, but character-related plot information. Identity, the past, secrets, changes of heart. Let your characters surprise each other, revealing new information about each other, about things hidden or covered up, about things denied or protected. As much is possible, reveal things through speech for dialogue or action -- avoid the internal monologues.

What? What next, what do the characters need to learn, what does everyone want to know?

Where? Usually not too crucial, although the setting and background are always important. But they are mostly backdrop. If there are crucial details, make sure they are revealed in the scene and play into the plot, that they affect the character, and that they generate actions that lead to other plot related consequences.

When? Historical, or just the season or time of day. Do make sure that time sequences are feasible. This can be startling, contradictory, or unexpected -- especially when someone puts together when something must have happened with where they were and realizes that something isn't quite right.

Why? Motivation. "Don't fall into the habit of explaining why in narrative summary." Work through the actions dialogue, and flashback scenes that show motivation. It's harder, but it also makes the story richer for readers.

How? We all love seeing McGyver whipping out his trusty Swiss pocket knife and combining this and that with a knowledge of arcane details to make something work. Method is one of those things that mystery writers love to work on, but almost any scene and story can use a healthy dash of how. You as the writer need to know how things were done ahead of time, and then reveal this to the reader through dialogue or other methods. The missing clue that explains just how somebody did something -- readers wait for those revelations.

Doling out the answers -- Rosenfeld suggests that we all get in a hurry to give away the answers, but we need to think about small carefully-orchestrated revelations that keep the reader going. Certainly some scenes may reveal several bits of information, but others will have one very important jewel to display. Don't get too rushed. Rosenthal doesn't suggest it, but it might be worthwhile to consider just how you have laid out the information in your story -- if it's all up at the front, then readers don't have anything to look forward to. If it's all at the end, they'll starve before they get there. You need to have small snacks of information scattered throughout the story, kind of like breadcrumbs guiding your readers to the feast at the end.

Rosenfeld does suggest considering the narrative in three parts. Scenes in the first part need to lay the foundation with just enough information to ground the reader, get the reader involved in the action of the significant situation so that the reader knows what the plot is all about, and create mystery or suspense by withholding information. In the middle part, scenes need to raise the ante new and surprising information, force characters to change or redirect their actions due to conflict in danger, and introduce red herrings and false leads. Notice that we're not giving away secrets or crucial plot information that actually resolves the plot. And the third and final part, we tie up all the threads that got going. Answer the questions, reveal truths, conclude the drama, let characters settle into the changes, and make sure that the readers feel a sense of conclusion.

Whenever you're writing a new scene, take a look at the last scene, and think about what the next step for the reader really needs to be. Up the ante, keep the action moving, tie into the initial significant situation, and be full of consequences growing more complicated and then being addressed and resolved, and don't forget the antagonist helping the conflict. Or as Rosenfeld says, pick the next byte of plot information that:
  1. Involves your main character
  2. Is related to the significant situation or one of the consequences
  3. Gives readers the impression of having more knowledge or clues, or revealing new information
  4. Adds complications and resolves an earlier complication
Simple, right? And keep all the other dishes spinning on their little sticks at the same time :-)

A bit shy on time today, so let's make the assignment a DIY one. As usual, take the tools from this episode and try exercising them.

In other words, write :-)

When we write, the plot's the thing wherein we'll capture the dreams of a king!

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