mbarker: (Burp)
[personal profile] mbarker
  Original posting Feb. 6, 2018

Writer's Digest, July 1990, had an article by Nancy Kress on pages 38 and 39 about coincidence. I have to admit, just reading the title reminded me of Pixar's rules of writing, specifically number 19: coincidences to get your characters into trouble are great; coincidences to get them out of it are cheating.

Nancy starts out by reminding us that writers are often told to avoid using coincidences in fiction. Why? Because coincidence can make a plot seem unrealistic. However, Nancy assures us that used correctly, coincidence can enhance the tension and interest of your stories. But, to use it effectively, we need to know why and when it doesn't work.

As Pixar's rule number 19 suggests, Nancy tells us that "readers will reject coincidences that resolve plot difficulties." Don't use coincidences to get your characters out of trouble!

All right, when can you use coincidence? Nancy lists four situations:

1. "When the coincidence sets up a plot complication instead of resolving it." Or as Pixar rule 19 puts it, use coincidences to get your characters in trouble. "Subsequent events, not the coincidence, deliver tension, character development, and a satisfying resolution."

2. "When the event seem remarkable or contrived at the time, but are logically explained as more information is revealed to the reader and/or the protagonist." The tension here comes from the reader wondering how could that possibly happen. Thrillers sometimes have coincidences that turn out to be the result of elaborate plans. If you're going to do this, you need to make sure that your readers understand that you are going to explain it later.

3. "When the story is humor not intended to represent any reality whatsoever." Outrageous, funny, fresh – okay, you don't have to be plausible. Wild coincidences can help with the improbable twist on reality.

4. "When the point of the story is that life is more mysterious and unpredictable than we think." Aha! If you want to show the reader that we don't really understand how the universe works, you might get away with this one. On the other hand, your story is going to have to make the coincidences seem plausible, right on the edge of possibility. Make sure that your story is tied to reality, despite the incredible strangeness that you are pointing at.

So, check your coincidences. Do they fit into one of these four types, or is it just laziness? Specifically, does your coincidence advance the story or does it just destroy the realism?

If you have a coincidence that isn't working, there's really two ways to fix it. First, Nancy suggests, go ahead and eliminate the scene. Replace it with a similar scene that is more believable. If it happens to be the climax, well, you probably will have to do a lot of rewriting. Second, though, you might try to get your coincidence to fit one of the first two uses. You may have to change the structure a bit.

In any case, control your writing. Don't try writing by coincidence!
[identity profile] mbarker.livejournal.com
Original Posting Sept. 18, 2015

You mean a story can be short-sheeted? Oh, wait, no... these are templates for drawing up short stories! Okay...

Over here

http://madgeniusclub.com/2015/09/09/short-story-cheat-sheets/

Sarah explains why she dallied with short stories once up on a time (you should read all about it!) and includes the Cheat Sheet. Here it is, in case you missed it:

Title

1. Setting (this includes time and future history if needed) It sets the stage for the conflict.

2. Story Characters

3. Problem or goal

4. Complications

5. Turning point/black moment (often also called mirror moment, when your character realizes he’s been pursuing the wrong goal or the right goal in entirely the wrong way.)

6. Resolution

She also tossed in a couple examples, from story plans that she's not planning to use. You might find those useful if you're wondering just what a story plan using this cheat sheet might look like.

So... the assignment for us, I guess, is to take that Cheat Sheet and try outlining a short story (or four or five!). Then, of course, write it!
[identity profile] mbarker.livejournal.com
Original posting 9 Nov 2011

All right, so I'm getting confused about which day it is. For me, it's Thursday, November 10, but due to the wonders of the international date line, you are probably still back on November 9, right?

In any case, you're cruising along with nanowrimo! Words, words, and more words, right? If you happen to be doing a three act structure writing from beginning to end, you've probably posed some kind of a story problem, kicked off your character in pursuit of the goal, and are wandering along somewhere towards the doorway of no return -- the point where the character commits themselves to going on the journey, turns away from the old homestead and sets out to do what he has to do! Or maybe you've already passed that doorway? In any case, you may be looking at the muddled middle, where you need to add complications, distractions, and all kinds of other problems.

One thing you might do is take a look over here. http://www.mindtools.com/smlcu.html has the Holmes and Rahe stress scale -- 43 elements of modern life that are known to cause stress! Notice that the ones near the top are more stressful, while the ones near the bottom add less stress, but they're all problems! Even things like an outstanding personal achievement. I tried grouping them, just for fun, and came up with these nine areas. Death, family, legal problems, health, work, money, achievement, school, and changes in almost anything and everything. It all makes trouble for us. But, for your story, a little trouble goes a long way. Consider mixing some of these into your nanowrimo tale. Keep your protagonist struggling! Not quite as bad as the character in little Abner who walked around with a black cloud dumping rain and lightning bolts on his head -- Joe something or other? But you definitely don't want your protagonist to have an easy time, so go ahead and add some stress in their life.
1. Death: of a spouse, close family member, close friend
2. Family: marriage, change in the number of arguments with spouse, divorce, marital separation, marital reconciliation, change in number of family
get-togethers, gain of a new family member, son or daughter leaving home, trouble with the in-laws
3. Legal: Jail, minor violations of the law
4. Health: personal injury or illness, change in health of a family member, pregnancy, sexual difficulties
5. Work: trouble with boss, change in work hours or conditions, spouse begins or stops work, business readjustment, change in responsibilities at work, change to a different line of work, fired at work, retirement
6. Money: change in financial state, a large mortgage or loan, a moderate loan or mortgage, foreclosure of mortgage or loan
7. Achievement: outstanding personal achievement
8. School: begin or end school/college, change in school/college
9. Changes: change in living conditions, change in eating habits, revision of personal habits, change in sleeping habits, change in residence, change in recreation, change in church activities, change in social activities, vacation, Christmas
Or if you want something a little bit wilder, go visit http://www.snopes.com/ and take a look at some of those urban legends. Try the randomizer, or just the Hot 25 for the ones that seem to be hitting the top of the charts. Postcard virus, egg whites for burns, General Electric outsourcing to China, changes in the Pepsi-Cola can... All kinds of stuff. Use it as is, think about the fear or worry behind it and use that, anyway that you want to use it, there's some good stuff there to help make your plot boil. Your character flaw? Something like that.

Okay? Add those complications and make your words count... Or at least your word count!
[identity profile] mbarker.livejournal.com
original posting Nov. 2, 2010

Once upon a time in the land of nanowrimo, you got to the end of the scene (or will get to one, sooner or later, as the words run trippingly off your fingers. At least I don't think you can write one scene that is 50,000 words long. I'm not sure that the reader would have the slightest chance of being able to keep all of that in their head at one time! Not to mention this incredibly elaborated parenthetical remark about getting to the end of the scene :-) And, the odds are reasonably good that you should start another scene. But what should this next scene do for you? Well, most of the scenes between the beginning and the climax complicate things. Something gets in the way of your characters immediate gratification, they don't get what they want right away because frankly, having dessert right away is kind of boring. Delayed gratification, that's the trick.

So what goes in the middle? Well, over here at http://community.livejournal.com/writercises/140680.html I borrowed from the book Scene and Structure by Jack Bickham a list of seven different possibilities. Let's take a relatively short look at them (or you could just roll a die and pick that one, although where you're going to find seven sided die is a good question).

First, the scene could simply push the character away from quick attainment of goal. He was going to sign the check, but he insists on adding up the balance first. And the balance isn't right? And... one thing after another makes it harder and harder to quickly attain that goal.

Second, you can mix in some unexpected, unrelated problems. We almost had the check when the black turtle ninjas crashed through the window and forced everyone to the floor. Then the white foxes came rolling through. And did we mention the tornado?

Third is very like the second one -- somewhat unrelated problems that have to be solved before getting back to that check. The pen runs out of ink. Looking for ink, the desk drawer is locked, and the key is lost? And more and more things stack up, making it harder and harder to get that darn check signed.

Fourth, subplots. Your main character or other characters can certainly have other things going on. Jane insists on everyone having dinner before signing the check. Little Boy Blue wants to know about the sheep in the backyard, and who's going to clean up?

Fifth is simply adding tension. Put those deadlines, ticking clocks, threats and costs into scenes. Sure, our hero is about to get the check signed, but having eaten dinner, Little Boy Blue points out that the post office in town closes at 9, and we've only got 20 minutes to get there. Do you want to bet that we can have enough flat tires, bad directions, and other problems to turn 20 minutes into a race to the door, only to find that ...

Sixth is more of an arrangement of scenes. At the beginning, there are often a large variety of possibilities open to the hero. Lots of people could sign that check, but one scene after another, we find out why those other people aren't right for the job. Sure, we could get a loan, but... the bank doesn't believe that itinerant cameramen living with their aging aunt who is about to lose her house are exactly the best risks? And then... work through the possibilities and cancel them out, one by one, until finally our hero is just going to have to face Dad once more.

Seventh, revelations. One of the great things about scenes is that they can be used to reveal complications and history, background, the reason that Sally kept her hand inside the purse as they walked into the house. And again, each revelation can make it more necessary to achieve the goal or less likely to get there, or even both! Sure, Sally had her hand on a gun the whole time, but Dad isn't going to sign with a gun to his head. And why does Sally feel this way about Dad, anyway?

Go ahead. Mix a few more scenes into the play, and see how they can complicate the path from here to there. Poor George. He just wanted to get a check signed, and now look what's happened. It's not enough that Dad gets obsessive compulsive about checking his balance, the ninjas destroy the house, the pen runs out of ink, Jane makes sure everyone eats before the signing, the Post Office is closing, and anyone and everyone else who might have loaned George the money turned him down flat. No, on top of all of that, Sally has to get revenge? Will George ever get that check signed?

Stay tuned for the great climax, coming in... oh, say 45,000 words or so?

Go, Nanowrimowers, go!
[identity profile] mbarker.livejournal.com
Original posting 4 Jan 2010

Writer's Digest, March 2004, page 42 to 49, has a bonus section with the title, "Novel Writing Boot Camp," by Bob Mayer. I'm probably not going to summarize all of the bits and pieces, but let's pick out some of the odds and ends.

Pages 44 and 45 describe narrative structure. Bob focuses on five elements: inciting incident, complications, crisis, climax, and resolution. That's the basic blueprint for the story.

The inciting incident is the hook. It's dynamic, something happens that upsets the balance and kicks your protagonist into action. The rest of the novel is the protagonist responding to the inciting incident. Inciting incidents don't have to be bad -- positive events can certainly make protagonists react, too. What happens when Joe wins the lottery?

Complications pile on complications. The growth of complications -- suspense and conflict -- is what fills in the middle. Make sure that it keeps the readers interested.

The crisis forces the protagonist to make a choice. It should not be obvious to the reader which way they're going to go. The crisis is usually the darkest time for the protagonist.

The climax? With the choice made, the balance is restored or a new balance achieved. The protagonist needs to be involved -- an active part of finishing the job.

The resolution is where you wrap up plots and subplots. Make sure that the reader knows what happened, and has a sense of closure.

Plot. This is the sequence of events -- what happens in the novel. Usually, looking at the climax and making the events drive towards that goal helps keep the story focused. But beware of coincidence, and of plots where the author's fingerprints are too obvious. The plot should have internal logic -- it should make sense.

Where to begin. "There are actually two beginnings to a novel: the first words the writer puts down to start the manuscript, and the first words the reader sees as she opens the completed book." Bob points out that since you're probably going to rewrite the beginning extensively, it's not worth worrying too much about where to start. Just get started and plan to redo the beginning. When you do get around to picking the starting line, think about the purpose of the beginning. You need to get people started reading. The beginning needs to hook the readers, introduce the story theme or problem, and introduce the main characters. Don't overwhelm the readers by putting too much into the first chapter. Leave some for later.

The meat of the story. Characters are the most important. Know their motivations -- just like actors, you can't write a part unless you know their motivation. Setting it is also important. Make sure you know where and when things are happening. Point of view -- there are lots of possibilities, but the key is to make sure that the reader knows what is going on and doesn't get confused.

Ending. Characters, locales, points of view, the plot lines -- it all comes together at the end. This is the resolution of the problem that you introduced at the very beginning.

Inciting incident, complications, crisis, climax, resolution. A sequence of events that takes us through all of that. A beginning that grabs the readers. Characters with their motivations, setting, and a firm hand with the point of view. Finally, an ending that ties it all up and makes the reader sigh with the emotional release.

Write!
[identity profile] mbarker.livejournal.com
Original Posting 26 Dec. 2009

The other evening, I stumbled over a short session on TV with an artist working with two students. This particular artist apparently is of the manga comic persuasion. He was helping the students develop four panel comics. What I found intriguing was the broad descriptions of each of the panels that he gave while they were drawing.

Basically, he said that the first panel needs to show something happening -- the setting and a problem. So one of the students drew someone in their bed with the sun shining through the windows -- the person is stretching, throwing the covers back, groaning it's morning! The other student drew a washing machine that was leaking and the kids looking at the leak.

Then, he said, the second panel shows the first reaction of the characters, with the problem getting worse. The first student had their character getting a small milk carton out and not being able to open it. Frustration! The other student showed one of their characters climbing into the washer, headfirst, to find out where that leak was coming from.

The third panel is catastrophe, with the problem getting the upper hand and the stakes going up. The first student had their character yelling and violently trying to pull the carton open. The second student had the upside down character madly spinning around in the washer gone crazy.

The fourth panel is the punchline, with some kind of resolution or release. The first student had their character taking a chainsaw to that stubborn milk carton. The teacher pointed out that there should be a small geyser of milk to let us know that the chainsaw did the job. The second student had the character hanging on a clothesline in the sunshine, drying out.

What I thought was fun about this is the way that it parallels a short story. That initial hook, some action, in media res, and a hint at the setting to get us started. Act one, if you will. Followed by complications and frustrations as things get worse. That's act two all the way. And then the climax, the resolution as the character does something incredible. Act three.

The other thing that was interesting to me was the problems that these two students used for their comics. The frustration of getting up, and a  leaking washing machine. Neither one is earth shattering great issues, and yet the comics were fun. In some ways, I think using these kind of little everyday problems that we can all relate to is really better than the huge crises.

Anyway, something to think about. Four panel comics as a pattern or template for stories.
[identity profile] mbarker.livejournal.com
Original posting 28 July 2009

A quest, a quest...

I was thinking about our challenge -- to write a quest story. And it struck me that quest sounds so serious and major. And I think there is a common quest that most of us engage in fairly regularly.

I call it a shopping trip. You know, where you set out to go to the grocery or a shopping center -- some store -- to get something. That's a quest.

Of course, most of the time, our shopping trips are rather boring. Especially people like me who tend to go directly to the appropriate store, pick up the items on the list, and come back. Not very exciting.

So what would make it more interesting? Clearly some complications along the way. Getting there can be more complicated -- the roads are out, there's a flood, the car breaks down, and so forth. Perhaps the store isn't where we thought it was, or we aren't quite sure which store is the right one?

Having arrived at the place, there are a number of possible problems. What happens when you're supposed to buy bananas, but yes, we have no bananas? Or the bananas we have are strange little green ones? Or perhaps the shopping list isn't so clear? Flower? Which one of the varieties? Or a bundle? Or could that be a bag of flour?

This is when cell phones are useful.

Other possible diversions? Well, there's all those other people, all kinds of advertising and things that aren't on the list, even the simplest store offers a number of sidetracks. And that's before the robbers break in, the roof caves in, the flooring gives way, the freezer unit fails, and all those other little bits and pieces.

But having battled our way to the store, found what we were supposed to get, what's next? Aha, the dreaded checkout. Plastic or paper? Do you have a club card? Cash, credit card, check, debit card, fingerprint and blood samples...

And through the might of cold cash, he won free of the final Guardian of the Gates, and carefully placed the golden eggs in a simple paper bag. He lifted the hard-won prize into his arms and bid the store farewell.

Of course, as we all know, between the store and home there are possible problems. That pedestrian deciding to cross the road without looking? The cat that decides to freeze in the middle of the road. The paper bag that slides off of the seat and onto the floor, with a hearty crunch of egg shells. Or perhaps it's simply the popsicles melting in the sunshine? Flat tires, a song on the radio that scrapes the heartstrings, who knows what could go wrong?

You do. You're the writer. You decide whether the shopping trip is going to be pretty straightforward, or whether it's going to be a fight for life through the hurricane, to bring back the baby food to keep the kittens alive?

A shopping trip. What are we going to get? Who's going to get it? Where do they need to go? What problems and conflicts block them from getting it and returning? What resolves the problems and helps them get the golden eggs?

Or a heroic quest.

However you want to think about it, write.
tink

And just in case you missed it -- here's

The Contest!

In a Nutshell: Write a Quest Story. Submit it to the list. YEAH!

At lengthy...

1. Write a story. Here is the topic:

From What If? By Anne Bernays and Pamela Painter?

Write a linear story, in which a strong main character is on a quest for something important and specific (e.g., a shelter for the baby, medicine for a sick mother, or the key to the storehouse where a tyrant has locked away all the grain from a starving populace). The object is a given -- don't explain its importance. The main character starts acting immediately. She then meets a (specific) obstacle; finally she triumphs over the obstacle by means of a magic or supernatural element that comes from the outside (like Dorothy's red shoes in the Wizard of Oz). You may introduce minor characters but the narrative should never abandon your main character. This story should be told through action and dialogue.

In Checklist Format:
  1. main character is on a quest for something important and specific
  2. Start with action
  3. Have them meet at least one specific obstacle
  4. Have them triumph over the obstacle by means of a magic or supernatural element that comes from outside
  5. Focus on the main character
  6. Action and dialogue
When? Write NOW. But the quota is -- first ten stories posted makes a contest! Or the end of August (when we will start preparing for the big Halloween Contest, right?)

How long? How many? As long as you need, and as many as...

Crits? Yes, please critique/comment on the stories.

And yes, when we have a pile of stories and crits, we shall vote and pick winners!

So, get on your keyboards, pencils, or other writing implements, and write!
[identity profile] mbarker.livejournal.com
Original posting 7 June 2008

Make a Scene by Jordan Rosenfeld

So we're looking at the book Make a Scene by Jordan Rosenfeld, and we are in part two, the core elements and the scene. We have looked at the setting and the senses, and now we are going to take a look at character development and motivation. Rosenfeld starts out by reminding us that when we put down a book, what we usually remember or even talk about are the characters. We identify with them, and they bring the scenes to life. Scenes are vehicles for developing people. And of course we the writer have to shape the scenes so that there are opportunities for characters to reveal and express themselves. Scenes need to give characters opportunities to grow and change, to act and react.

Probably the key to developing characters is thinking about how they behave, and what that reveals to the reader about them. Remember that characters act differently with different people and in different situations. You also want to let your characters surprise the readers and each other sometimes. Obviously, your story cannot tell the reader everything about character, but each scene can provide a setting for your character to improvise in. Rosenfeld then suggests four key points.

First, each scene should provide your character with at least one new plot situation or new piece of information to react or respond to. It should also provide a catalyst or antagonist that the protagonist interacts with. Someone needs to help your protagonist change and react OR thwart, oppose, delay and otherwise get in the way of your protagonist. If there's nobody else in the scene, your protagonist will interact with themselves or with the forces of nature.

Second, in every scene your protagonist should be motivated by two things. The first is their intentions for the scene -- what do they expect to do or make happen in the scene? The second is their personal history -- what is the back story or background from which your character does things?

Third, every scene, situation, interaction needs to push the plot and its consequences for the protagonist to be either more complicated or less. More complications build dramatic tension, create character conflict, and makes scenes powerful. Fewer complications probably mean you're resolving some plot threads and heading towards resolution, you're dropping the intensity, or maybe you are lulling the reader before the real dive over the cliff that's coming up.

Fourth, because of these complications -- new information or situations, catalysts or antagonists, motivations, and plot complications -- your protagonist changes. They can change beliefs, behavior, attitudes, relationships, their mind - all kinds of things -- but make sure that they change.

There's a sidebar here about "first glimpse scenes" where the main characters see each other for the first time. These are often key scenes that set the stage for the relationships that will unfold throughout the book.

And back to character development -- plot and character work together. "Your protagonist ought to be indelibly caught up in the plot situation and information of every scene, and should bear or participate in the consequences that follow. Similarly, your plot should not be able to advance or get more complicated without the active participation of your protagonist."

So, let's see. What kind of an assignment shall we consider for this? Perhaps take a scene (of your choice -- from the wider world of writing or your very own work), and take a look at the characters in it. For each and every one, tease out what this scene does for or against them. How do they grow or change in this scene? What causes that, and how is it shown? How does the character react when someone slams the door in their face? What happens? And take a step back, and look at:
  1. What was the new information or plot situation?
  2. What were the motivations driving the character? In this scene, and from their history?
  3. What did this do for the overall plot? Was it more complicated or less at the end of the scene?
  4. How did the character change? What did they change? (their underwear? No, no -- think attitudes, beliefs, etc.)
There's a couple more possibilities, playing with changing characters and seeing how the scene changes, or perhaps trying to diddle the plot and seeing how the scene changes, but we'll let those pass for now. Perhaps leave them as exercises for the student to develop?

In the meantime, don't forget . . .
write!

When we write, we let our characters take the bows.
[identity profile] mbarker.livejournal.com
original posting 15 May 2008

Chapter 3: Powerful Scene Middles

From Make a Scene by Jordan Rosenfeld

So we've taken a look at launching the scene, using characters, action, narratives, or settings. One way or another, the reader has been invited into the scene. What happens next? That's the focus of this chapter.

Jordan starts by defining the middle of the scene. "The best explanation is to think of each scene's middle as a realm of possibility between the scene opening and its ending, where the major drama and conflict of the scene unfolds." However, the middle also can tempt the writer into wandering down narrative side roads and burying the reader in words. You want to hook the reader and keep them going. So how do you keep a reader interested?

Up the ante, heavy on the complications. Most of us like to solve problems and make the world a better place. But the writer needs to complicate the lives of their characters. Make it harder on them. When your characters stake everything they have, it builds anticipation, significance, and suspense that drags readers along.

Jordan suggests using a four column chart to organize your steps. He labels the first column protagonist, although I think it might be character. The second column is the scene intention -- what is this character trying to achieve at this point in the scene? The third column is a complication, what can happen that gets in the way of achieving this? The fourth column is the result -- what happens or what does the character do in the face of this complication. Jordan shows how a scene may have a linked set of these, moving from the original scene intention down the page as the character dances and reacts to the continuing complications of the scene.

Take people and possessions away from the character, withhold desires, add stumbling blocks and intermediate problems, spice with danger, there are lots of complications! This is part of the fun, making lists of what might get in the way and picking the ones that are hardest for your characters to handle, that reveal just what they really are made of. Keep that dramatic tension high.

Jordan reminds us that "While complications build anticipation and drama, you should not make things difficult on characters just because; complications have to reveal character and push your plot forward."

One of the specific tactics or techniques that you can use to raise the ante is to withhold something. Characters have goals, desires, and ambitions. Dangling an object of desire just out of reach -- you've seen children looking in the candy store window, wishing that they could have just a little? That's your reader! So what kind of withholding can you do? First is emotional withholding, where another character isn't giving emotional approval, love, or something else that the character wants. Second is withholding information. All of the clues, secrets, and even simple information can be teasers for your characters -- and your readers. Third is withholding objects. Maybe your character wants something, and other characters keep passing it around, just out of reach. Or maybe they have to find the one true crystal?

Another technique is to introduce danger to the protagonist or someone he or she cares for. Physical or emotional danger can force the character to reveal themselves.

Finally, a third technique is the unexpected revelation. Let the character learn that secret about their life that forces them to reevaluate everything. No matter how the revelation comes -- letters, babbling friends, strangers, television reports, Google snippets -- these are pieces of plot information that transform the self-image of the characters and drive the narrative forward. Think about how you're going to introduce the revelation, and how the character is going to react to it. Sometimes they can be positive, too. Winning the lottery, finding out that father really is still alive, and other positive changes can also make characters jump. What happens when the world changes in an instant?

That's what Jordan has to say about scene middles in this chapter. It's not much about the peanut butter in the sandwich, but it gives us a something to stick to the roof of our mouths? Hum, maybe we should skip lightly past that metaphor.

Okay. Your assignment? Take a scene from a book or story, or even one you are working on. Try making up a chart like the one Jordan described. Simple, right? Here's the headings:
Character
Scene Intention
Complication
Result
Something like:

Character Scene Intention Complication Result
       
       
       


You might try doing my trick -- set yourself a quota! -- especially if you are working on the scene. Don't just come up with a single complication, come up with five possible obstacles or complications that could get in the character's way when they are trying to achieve that scene intention or goal. Then pick the one that you think works best, and come up with five possible outcomes or results. Pick the best of those, and then go on.

Or how about taking a few scenes, and thinking about the complications and obstacles involved? That beloved little scene with the short guy trying desperately to figure out how to climb the mountain -- why is he so driven? Which of the various techniques that Jordan mentions really make you cheer for the protagonist, leave you sweating and turning the pages to find out what happens next? Now can you put some of that same high tension in your writing?

Launch your scene, fill the middle with rising ante, and . . . next week, on to the endings!

(or if you are at a conference, you can fill your middle with too much food! I guess that might raise the stakes in some ways?)
[identity profile] mbarker.livejournal.com
[Off the topic, but . . . I'm feeling the weight of those feet of clay today.

Had an encounter with academic bureaucracy, and while they all seem to feel that it has worked out well, spending a half-hour on the phone and having to explain repeatedly to people that being stupid was not going to make me go away is irritating, to say the least.

(well, I put it more politely - you tell me I have to have A to get B, but I can't have A until I produce B - this is a Catch-22, folks, can you help me fix it? which was fallacious, since I had not caused the problem nor could I fix it, but I've noticed that people are more likely to help me fix it than they are to admit that they GOOFED! And in the end, they figured out a way to get me C, thus perhaps getting me B by next week, which may, in due time, allow me to do A! Which I thought was the point of the whole exercise in futility, but :-)

Bless the idjits, for they shall be with us always. Right.]

Anyway, let's ignore that. How about a writing exercise?

Hum, perhaps, oh, let's see . . .

Why not?

[get on your marks]

Pick a character. You know the kind, the sort of person who . . . well, sure, that one.

Okay? Now what do they want to achieve? Come on, you know. They want to get to the other side of town, pick up their suit from the cleaners, plant a colony on Mars, invent the next great toothpaste flavor? Whatever, get it clear in your mind. You might even like to make a list of the steps they are taking to get there.

[get set]

Now roll your die. Pick a number from one to six.
1. Bureaucratic bafflement
2. Natural disaster
3. Deliberate interference
4. Accidental animal in the muddle
5. Family demands
6. Personal confusion
So now you have something that can get in the way, right? Spend a few minutes thinking about the wonderful ways that this stumbling block can become a great mountain range between your character and their heart's desire. Ready?

[BANG! Go!]

And write. Have your character starting towards their goal, and encountering the wonders of opposition and resistance, the delights of being pushed further and further from their agenda. And then, with a roar of indignation and commitment, with the blood dripping from their head and hands, with the spare tire flapping madly on the bent rim . . .

Tell us what happens!

(grumble, grumble, grumble . . . I can't believe they did that. Without telling me. And then they explain that . . . argh!)

When we write, we learn about ourselves.
[identity profile] mbarker.livejournal.com
Turn your head and cough?

Okay. I know that the nanowrimo folks are happily writing away, with characters here there and everywhere, right? But you might need a little bit of a complication? Everyone needs a complication in their writing now and then!

You've come to the right place. Today we're having a sale on illness. From Roget's 21st Century Thesaurus, disease, bad health, affliction, ailing, ailment, attack, breakdown, bug, collapse, complaint, confinement, convalescence, disability, diseasedness, disorder, disturbance, dose, failing health, fit, flu, ill health, indisposition, infirmity, malady, malaise, poor health, prostration, relapse, seizure, sickness, syndrome, unhealth, virus, what going around!

Hum - Synonym Collection V1.1 adds in colic and distemper, but Roget's 21st seems to have the bases covered. I suppose we should also mention good health and well-being, since those are also part of the picture.

See, what we're looking at is whether your characters are healthy or not. Colds and sniffles and bruises and scrapes. Cuts! Broken fingers, arms, legs, and so forth (oh! I knew someone who accidentally kicked the corner of a wall at night going to the bathroom -- and ended up with a broken toe! Apparently very painful, and rather slow to heal. And they were kind of embarrassed to explain it to people.) Headaches. Earaches, toothaches, sore muscles.

And we haven't even gotten to the serious stuff yet! What about appendicitis? Food poisoning.

Oh and there's all those wonderful childhood diseases. Measles and mumps and so forth?

What does all this have to do with your characters? Well, it's all too likely that someone might get hurt or simply catch a cold. And now you've got some complications. How does the bank robber wear a mask and blow his nose every few minutes? Or what about the hero planning to attend his daughter's ballet performance? Does he get out of the hospital and limp into the back of the auditorium on crutches in time?

Over-the-counter, prescription only, emergency rooms, doctors' offices and dental drills -- there is all the fun of trying to treat the problem, dealing with its effects on work and home, and so forth.

Go ahead. If you're trying to throw some grit into the character's smooth path, a little dose of indigestion or perhaps something more serious, may be just the complication you need. So take two and write until the morning.

Incidentally, if you want a really exhaustive list of possible ailments, diseases, and all the other goodies, take a look over here. http://www.bbc.co.uk/health/conditions/ has them listed by age, parts of the body, and by category. Wounds, injuries, and poisons? Poisonous plants? Hah, did you know that babies can get sick from chewing the leaves of a philodendron? Or what about pets getting irritation from the sap of a poinsettia?

And you thought your character was healthy! They might have been, but that egg salad at the picnic sat out for a little too long, and now they're suffering . . .

Okay? Pick a character from your story. Decide which illness or difficulty they're going to encounter, and how they and others will react to that. Then let them run into the road sign cleverly hung so that it slices their forehead open. Or let them start feeling just a little poorly -- and what's that odd spot on their neck? Or . . .

Quotes for the healthy:

"It's no longer a question of staying healthy. It's a question of finding a sickness you like." Jackie Mason

"Health is not valued till sickness comes." Dr. Thomas Fuller

"The statistics on sanity are that one out of every four Americans is suffering from some form of mental illness. Think of your three best friends. If they're okay, then it's you." Rita Mae Brown

"The more severe the pain or illness, the more severe will be the necessary changes. These may involve breaking bad habits, or acquiring some new and better ones." Peter McWilliams

Remember, illness is all in your head -- but as the writer, you get to make it your character's problem.
tink
(about 670 words)
gargle and spit
[identity profile] mbarker.livejournal.com
With a little help from CNN?

Or maybe Snopes?

So you want to add yet another complication facing your hero, but your ideas are sagging? Okay, here's the thing. Take a look over here at http://us.cnn.com/LIVING/ -- when I wrote this we had how to handle life's stickiest situations, social networking sites do's and don'ts, and some other odds and ends. So maybe you take a look at life's stickiest situations over at http://us.cnn.com/2008/LIVING/personal/11/05/o.handle.sticky.situations/index.html (if it's still there:-)

Aha, it's an Oprah.com piece. That's okay, they are often kind of fun. So let's see what these situations are... interesting, they didn't headline them as they usually do. Still, a quick scan shows

1. The spouse of a friend of mine propositioned me and I turned them down. Should I tell my friend or not? One advisor says if it is a one time mistake, let it go. If it persists, then it's time to tell. The other advisor says tell your friend, they need to know.

2. Michelle's 12-year-old son met a pretty girl his age. But as they were about to kiss, they were interrupted. However, the girl soon proposed going much further -- via text messages. And the text messages have gotten around the neighborhood. Should Michelle talk to the girl's mother or not?

3. McCauley works with clients and customers who are mostly men. When she takes them out to lunch and dinner, they often make inappropriate comments about her and about the waitstaff. What should McCauley do to put them in their place and not lose them as clients?

4. Kristen has accidentally sent email about a person that she was gossiping about to that person, destroying her friendship with them. Can she recover from that?

5. Patti's girlfriend dated the bad boy of the town. Then she asked Patti what she thought about him. And Patti told her what she actually thought about him, what they already knew. Now her friend is upset. Did she do something wrong?

6. One of Lindsey's friends has terrible bad breath. Should she tell her?

7. What about a friend who wears too much perfume, too much makeup, clothes that are inappropriate for her size?

Okay, these may not be what you would've thought of life's stickiest situations, but apparently they really are problems for many people. So, consider using one of these as a stumbling point for your hero or maybe the sidekick. How does your hero explain to the boy wonder that he really needs to start using mouthwash? Heck, that business with dating the bad boy of the town used to be one of the cliches of the romance trade, and there is still often at least one not so desirable fellow fairly often involved. How do you tell someone that the person they're dating isn't one of the people with white hats?

If you are having trouble coming up with complications, take a look at the living section. See if something there sparks your thinking. Or take a look at the life crisis table over here http://www.mindtools.com/smlcu.html to find some other problems that might be causing your hero, your villain, or other characters in your story to droop. Wherever you look, there are lists and lists -- all to help you write your story!

Snopes? http://www.snopes.com/ has some of the best rumors, urban legends, and so forth. Use them as is, consider what's behind that category of scary snakes, twist them -- use them to spice up your story! Consider it salt for the writer's stew you are brewing :-)

Psst? Don't forget that you want your character to fail a few times. So when you toss in that complication, don't let them just breeze past it. Get them entangled with it, let them struggle with it, make it important that they solve it . . . and just when we all think they are going to have to give up, that's when they figure out that they can do it! And step by step, slowly but steadily, they do! YEAH!

tink
(about 660 words)
Disco? You must be kidding.

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