[identity profile] mbarker.livejournal.com
Original posting 30 April 2010

Writer's Digest, October 2005, pages 27 to 31, had an article by James Scott Bell with the title, "Pull it together." The subtitle was rather long, "You don't have to start from scratch when determining the best framework for telling your tale. Here are five classic plot patterns that will give your novel good form." Maria Schneider wrote the introduction, comparing the plot to a pattern that pulls "all of the pieces together into some meaningful whole." A plot gives your novel structure and lets you focus your imagination on other parts of your writing.

The five plot descriptions are excerpted from Write Great Fiction: Plot & Structure by James Scott Bell. Quest, revenge, love, adventure, and one against. A little description, essentials, and structure. So let's take a look at one...

The quest:

"a hero goes out into the dark world and searches for something." Physical items, people, knowledge, anything and everything.

Essentials:
  • The main character is someone who is incomplete in his ordinary world.
  • the thing searched for must be of vital importance.
  • there must be huge obstacles preventing the protagonist from gaining it.
  • The quest should result in the protagonist becoming a different (usually better) person at the end. A fruitless quest may end in tragedy.
Structure:
  • the lead character shows some inner deficiency that the quest will help to remedy.
  • There are often a series of encounters, giving the plot an episodic feel. The character encounters setbacks, struggles to overcome them, moving step by step closer to the objective.
  • the final act often has a major crisis or setback, with a discovery or major clue transforming or providing a revelation.
  • "The quest is a powerful pattern because it mirrors our own journey through life. We encounter challenges, suffer setbacks and victories but move on."
Revenge:

Revenge is an old plot pattern. You killed one of mine, I will kill one of yours. An eye for an eye, heroic revenge. Revenge is emotional.

Essentials:
  • the lead character should be sympathetic, because revenge is often violent.
  • the wrong done to the lead that initiates things usually isn't his fault or is out of proportion.
  • desire for revenge affects the inner life of the lead character.
Structure:
  • Act I introduces the protagonist in his ordinary world. It's usually comfortable, making the violent disturbance sharper.
  • the initiating incident is the wrong, breaking the ordinary world.
  • following the wrong, the protagonist has a period of suffering, which helps the readers empathize.
  • the wrong often occurs through betrayal by an ally, and may involve framing the protagonist unfairly.
  • the protagonist needs to discover who did it and how they can punish them.
  • the obvious motive is revenge, but the deeper motive is to restore order. To try to return to the ordinary world.
  • Act II focuses on a series of confrontations, frustrating the protagonist by circumstances or opposition, leading up to an opportunity to punish the opponent. But the protagonist is defeated.
  • achieving revenge can be satisfying, although sometimes sacrificing the desire for the greater good can restore the balance.
  • revenge plots explore human nature. You need strong characters.
Love

Either one of the lovers is the protagonist, or you can have parallel plots with both lovers alternating. Winning love, or overcoming obstacles to love, there's always opposition. Rivals, family, etc.

Essentials
  • one or two people have to be in love.
  • something has to separate them.
  • do they get back together or not?
  • one or both of the lovers grows because of the conflict.
Structure
  • the structure changes a little bit based on what kind of story you are telling.
  • Act I may have the lovers meet for the first time, and one falls in love. Act II then becomes the struggle to convince the other to love them in return.
  • Or Act I may have both of them falling in love, while Act II introduces something that forces them apart. The lovers struggle to get together against opposition.
  • sometimes lovers hate each other when they first meet. Then the challenges of act two teach them to love.
Adventure

"Adventure stories are among the oldest in literature. They originally created a vicarious thrill for the listeners or readers, who were typically stuck in one physical location for life. These stories were also used to inspire and encourage acts of discovery for the benefit of the community."

Even with travel much easier now, most of us live predictable lives. So we still wonder, what if I went looking for adventure? These stories answer that. The core of an adventure story makes the reader wish they were the protagonist.

Essentials
  • The protagonist sets out on a journey. There is no particular quest for an object, just a desire for an adventure.
  •  There are encounters with interesting characters and circumstances.
  • the protagonist usually gain some insight because of the adventures.
Structure
  • Act I briefly introduces the life that's being left behind, and then the protagonist leaves in search of adventure.
  • Act II often consists of a series of mini plots or adventures, with colorful characters and settings.
  • the challenge of the adventure plot is avoiding simple episodic stories without any relationship.
  • often the character change or reflection, the new understanding, ties it together
One against

"There are times when we must stand up for what we believe, even if most people are against us. This takes a lot of inner strength -- more than in most other plot patterns. We value reputation. The one-against story is powerful because the lead carries off that moral duty, and we admire him for it."

Essentials
  • the protagonist embodies the moral code of the community.
  • There's a threat to the community from the opposition, who is much stronger than the protagonist.
  • the protagonist wins by inspiring the rest of the community.
  • that inspiration may come through self-sacrifice.
Structure
  • Act I presents the protagonist as hero. It also presents the threat by the opposition, or the declaration of their fight.
  • Act II develops the conflict, with characters passionately committed.
  • Act III is where the community stands up to the opposition.
"Plot patterns free up your writing. When you have structure, you can be more creative because you don't have to worry about having a cohesive plot."
[identity profile] mbarker.livejournal.com
Original posting 28 July 2009

A quest, a quest...

I was thinking about our challenge -- to write a quest story. And it struck me that quest sounds so serious and major. And I think there is a common quest that most of us engage in fairly regularly.

I call it a shopping trip. You know, where you set out to go to the grocery or a shopping center -- some store -- to get something. That's a quest.

Of course, most of the time, our shopping trips are rather boring. Especially people like me who tend to go directly to the appropriate store, pick up the items on the list, and come back. Not very exciting.

So what would make it more interesting? Clearly some complications along the way. Getting there can be more complicated -- the roads are out, there's a flood, the car breaks down, and so forth. Perhaps the store isn't where we thought it was, or we aren't quite sure which store is the right one?

Having arrived at the place, there are a number of possible problems. What happens when you're supposed to buy bananas, but yes, we have no bananas? Or the bananas we have are strange little green ones? Or perhaps the shopping list isn't so clear? Flower? Which one of the varieties? Or a bundle? Or could that be a bag of flour?

This is when cell phones are useful.

Other possible diversions? Well, there's all those other people, all kinds of advertising and things that aren't on the list, even the simplest store offers a number of sidetracks. And that's before the robbers break in, the roof caves in, the flooring gives way, the freezer unit fails, and all those other little bits and pieces.

But having battled our way to the store, found what we were supposed to get, what's next? Aha, the dreaded checkout. Plastic or paper? Do you have a club card? Cash, credit card, check, debit card, fingerprint and blood samples...

And through the might of cold cash, he won free of the final Guardian of the Gates, and carefully placed the golden eggs in a simple paper bag. He lifted the hard-won prize into his arms and bid the store farewell.

Of course, as we all know, between the store and home there are possible problems. That pedestrian deciding to cross the road without looking? The cat that decides to freeze in the middle of the road. The paper bag that slides off of the seat and onto the floor, with a hearty crunch of egg shells. Or perhaps it's simply the popsicles melting in the sunshine? Flat tires, a song on the radio that scrapes the heartstrings, who knows what could go wrong?

You do. You're the writer. You decide whether the shopping trip is going to be pretty straightforward, or whether it's going to be a fight for life through the hurricane, to bring back the baby food to keep the kittens alive?

A shopping trip. What are we going to get? Who's going to get it? Where do they need to go? What problems and conflicts block them from getting it and returning? What resolves the problems and helps them get the golden eggs?

Or a heroic quest.

However you want to think about it, write.
tink

And just in case you missed it -- here's

The Contest!

In a Nutshell: Write a Quest Story. Submit it to the list. YEAH!

At lengthy...

1. Write a story. Here is the topic:

From What If? By Anne Bernays and Pamela Painter?

Write a linear story, in which a strong main character is on a quest for something important and specific (e.g., a shelter for the baby, medicine for a sick mother, or the key to the storehouse where a tyrant has locked away all the grain from a starving populace). The object is a given -- don't explain its importance. The main character starts acting immediately. She then meets a (specific) obstacle; finally she triumphs over the obstacle by means of a magic or supernatural element that comes from the outside (like Dorothy's red shoes in the Wizard of Oz). You may introduce minor characters but the narrative should never abandon your main character. This story should be told through action and dialogue.

In Checklist Format:
  1. main character is on a quest for something important and specific
  2. Start with action
  3. Have them meet at least one specific obstacle
  4. Have them triumph over the obstacle by means of a magic or supernatural element that comes from outside
  5. Focus on the main character
  6. Action and dialogue
When? Write NOW. But the quota is -- first ten stories posted makes a contest! Or the end of August (when we will start preparing for the big Halloween Contest, right?)

How long? How many? As long as you need, and as many as...

Crits? Yes, please critique/comment on the stories.

And yes, when we have a pile of stories and crits, we shall vote and pick winners!

So, get on your keyboards, pencils, or other writing implements, and write!
[identity profile] mbarker.livejournal.com
Original posting 13 July 2009

[Note: the contest is being held on the Writers list http://mailman.mit.edu/mailman/listinfo/writers and is only open to members.]

Mulling over the contest, how about...

What about this one from What If? By Anne Bernays and Pamela Painter?
Write a linear story, in which a strong main character is on a quest for something important and specific (e.g., a shelter for the baby, medicine for a sick mother, or the key to the storehouse where a tyrant has locked away all the grain from a starving populace). The object is a given -- don't explain its importance. The main character starts acting immediately. She then meets a (specific) obstacle; finally she triumphs over the obstacle by means of a magic or supernatural element that comes from the outside (like Dorothy's red shoes in the Wizard of Oz). You may introduce minor characters but the narrative should never abandon your main character. This story should be told through action and dialogue.
We could tighten it up. Define the Maltese Falcon -- the object of the quest. Pick out a particular obstacle, and a magical element. But I think off-hand, I'd leave it loose.

So, there's the challenge. Write a story:
  1. main character is on a quest for something important and specific
  2. Start with action
  3. Have them meet at least one specific obstacle
  4. Have them triumph over the obstacle by means of a magic or supernatural element that comes from outside
  5. Focus on the main character
  6. Action and dialogue
Does that sound good?

As for the quota or time limit? How about this? If there are ten stories posted for the contest, we'll declare victory. Otherwise, we'll cut it off at the end of August (having my deadline and quota too!). That's mostly so that we can start prepping for the big Halloween contest (October, right?).

Multiple submissions? Personally, I don't mind. So let's leave it open for now (yes, you can!).

'saright? Write a quest story. Submit to list. Lather. Repeat. Until either ten stories or end of August. Can do?

Crits? Yes, we would also like them. How about we try to do them on the stories submitted, okay?

Go for it?
[identity profile] mbarker.livejournal.com
Original posting 27 November 2007

Spinning Webs with Plot and Structure (25)

And just in time for 6x6, here comes chapter 12 of James Scott Bell's handy little book on Plot & Structure. What's so good about that? Well, chapter 12 is about plot patterns, which can be quite handy when you are trying to fill out a plot in a hurry.

Skipping lightly past the question of just how many basic patterns there are, with vexatious references to 36, 3, 20 and 7 as particular favorites, let's take a look at the patterns. You may also want to take a look at 20 Master Plots (see http://community.livejournal.com/writercises/47510.html for a list, or http://community.livejournal.com/writercises/tag/master+plots for a bunch of stuff) or perhaps the Writer's Journey (see http://community.livejournal.com/writercises/1390.html for a book review).

Bell starts out with the venerable and still widely used Quest. Our hero searches for something. The Lead needs something or is somehow incomplete in the ordinary world where they start. The thing they are searching for must be vital. And there need to be major obstacles to getting it. Usually the Lead changes significantly at the end.

The structure of the Quest is very straight forward. In the beginning, the Lead needs something and gets motivated to go look for it. The doorway of no return is where the Lead starts the Quest. Encounters, conflicts, and setbacks make up the middle. The second doorway is often a major crisis or set back and often involves some discovery or mayor clue. And the finale, the climax, revolves around finding the object of the search and learning the lesson of the search.

I think I'll skip lightly through the list of patterns that Bell describes. We all know these, and making up your own description of the fundamentals and the structure is good practice. Or you can buy the book. It's pretty good. So Bell also describes:
  1. Revenge - they done him wrong, and now he is going to return the favor
  2. Love - it takes two to tangle, and will these two do it?
  3. Adventure - What a thrilling place to go, what a rollercoaster ride!
  4. Chase - will they catch up or not? Who will win?
  5. One against (I would call this Taking A Stand) - to dream the impossible dream
  6. One Apart (aka the anti-hero) - the outsider
  7. [Rise in] Power - from rags to riches, and what happens next
  8. Allegory - don't take this literally (e.g. Animal Farm)
Are any of these unfamiliar? But the trick is to put your own characters in their own setting with their own goals, conflicts, etc. using the pattern as an underlying guide. Or perhaps mix a couple of them? For example, suppose one person is intent on their quest, while the other is busy with love. Oops!

That's chapter 12. I'd suggest two exercises. First, think about your favorite stories and novels, and make up your own list of your patterns. (These are a few of my favorite tales?) Second, pick out the bones of those patterns, perhaps in a one page summary.

Third, of course, (No one expects the Spanish Inquisition!) would be to do a short story based around one of those patterns, or perhaps combining two. You could do that for the 6x6 coming up!

And that's the short version of Chapter 12! Watch for chapter 13, common plot problems and what you can do about them, coming soon to a mailing list near you!

tink
tink
and
tink again!

(then write!)

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 23rd, 2025 06:00 am
Powered by Dreamwidth Studios