mbarker: (Burp)
[personal profile] mbarker
  Original posting Feb. 6, 2018

Writer's Digest, July 1990, had an article by Nancy Kress on pages 38 and 39 about coincidence. I have to admit, just reading the title reminded me of Pixar's rules of writing, specifically number 19: coincidences to get your characters into trouble are great; coincidences to get them out of it are cheating.

Nancy starts out by reminding us that writers are often told to avoid using coincidences in fiction. Why? Because coincidence can make a plot seem unrealistic. However, Nancy assures us that used correctly, coincidence can enhance the tension and interest of your stories. But, to use it effectively, we need to know why and when it doesn't work.

As Pixar's rule number 19 suggests, Nancy tells us that "readers will reject coincidences that resolve plot difficulties." Don't use coincidences to get your characters out of trouble!

All right, when can you use coincidence? Nancy lists four situations:

1. "When the coincidence sets up a plot complication instead of resolving it." Or as Pixar rule 19 puts it, use coincidences to get your characters in trouble. "Subsequent events, not the coincidence, deliver tension, character development, and a satisfying resolution."

2. "When the event seem remarkable or contrived at the time, but are logically explained as more information is revealed to the reader and/or the protagonist." The tension here comes from the reader wondering how could that possibly happen. Thrillers sometimes have coincidences that turn out to be the result of elaborate plans. If you're going to do this, you need to make sure that your readers understand that you are going to explain it later.

3. "When the story is humor not intended to represent any reality whatsoever." Outrageous, funny, fresh – okay, you don't have to be plausible. Wild coincidences can help with the improbable twist on reality.

4. "When the point of the story is that life is more mysterious and unpredictable than we think." Aha! If you want to show the reader that we don't really understand how the universe works, you might get away with this one. On the other hand, your story is going to have to make the coincidences seem plausible, right on the edge of possibility. Make sure that your story is tied to reality, despite the incredible strangeness that you are pointing at.

So, check your coincidences. Do they fit into one of these four types, or is it just laziness? Specifically, does your coincidence advance the story or does it just destroy the realism?

If you have a coincidence that isn't working, there's really two ways to fix it. First, Nancy suggests, go ahead and eliminate the scene. Replace it with a similar scene that is more believable. If it happens to be the climax, well, you probably will have to do a lot of rewriting. Second, though, you might try to get your coincidence to fit one of the first two uses. You may have to change the structure a bit.

In any case, control your writing. Don't try writing by coincidence!
[identity profile] mbarker.livejournal.com
original posting: Tue, 11 Nov 1997 11:08:47 EST

Most of us have heard of the deus ex machina ("god out of the machine")--where Euripides would use a mechanism to usher in a god (or the power of a god) to rescue the hero or untangle some wrinkle in the plot. Aristotle taught us to avoid it, preferring that the resolution grow from the action.

[and yes, a fortuituous natural disaster, "accidental" coincidences, and similar "out of the blue" bits also fall into this class of cheap plot solutions.]

So we know to avoid artificial devices for resolving difficulties in our writing. The hero/ine needs to make their own breaks, the villian hang themselves with their own ropes, and so forth.

But I want to warn against a tendency I've noticed in some SF/F novels of the last few years. It's the "diablo ex machina" style of character development, especially for the antagonist or villian.

Specifically, in answer to questions such as why does the "bad guy" prefer sex with little children? (or have some other less than appetizing personality trait or quirk)

Simple, s/he's the president of a megacorporation. (or maybe the child of a rich person...)

Or s/he's the politically appointed head of the welfare department. (cabinet post, whatever...the political appointment seems to be the tarbrush)

S/he's a manager.

S/he's a rock singer.

S/he grew up in New York. (well, that one might be...no, that's silly)

I.e., in response to the opportunity to show us where this kind of character fault comes from, the answer is to point to their position, group, or something similar.

I always feel cheated when the author pulls this. Presidents of megacorporations don't automatically have bad personalities. Even the children of presidents aren't automatically bad characters.

Success doesn't automatically mean someone is in league with the devil!

My advice is, don't pull your devil out of the machinery--make them real. Make them someone that might very well be sitting at the corner table in the restaurant, winking at you. Make them people that the reader can believe might be living next door... take the time and do some research into the real causes of whatever antisocial traits you want to endow your bad guys with.

And I think your readers will thank you, for making that "bad guy" just a touch more real than the diablo ex machina.

Oh, and don't forget--no gods from the machinery, either.
[identity profile] mbarker.livejournal.com
Original Posting: Fri, 12 Mar 1993 17:05:01 JST

Practically every book on writing fiction comes out strongly against coincidence. Sometimes they'll suggest that you can get away with using one coincidence to set up a conflict, but after that, you're on forbidden territory.

A very bad book I read used it everywhere - to establish the conflicts, to complicate them, and even to resolve them. Everything "just happened" to work, making the plot a farce, at best. Unfortunately, the author didn't have the humor of "A Hithchiker's Guide to the Galaxy" or other socially redeeming qualities to make me accept this style.

However, one of the scenes reminded me of a similar scene in another book - except that one worked, while this one made me (figuratively) throw up my hands in disgust and discard any pretense of suspending disbelief. To salvage something from my waste of time, I tried comparing the two scenes to see what was different.

In both, the protagonist wandered into a bar where they coincidentally met the people needed to move the story further. The descriptions of the bar, the people, etc. while different, were both reasonably good. Still, one was believable, one wasn't. What was different?

After careful review, I realized the key difference. The one that didn't work started out "The bar was...". The one that worked started out "The third bar was...". One little word, "third", made all the difference - and was difficult to notice.

What does that "third" do? Very simply, it turns the "coincidence" into a result of the protagonist's action - it isn't the first place they walk into that "happens" to have the right people, it's the third one. A tiny difference, but it's enough to take the edge off the "chance meeting" the author is about to introduce.

Without the "third", it may be a surprise to the reader that these people "just happen" to be in the bar (unless you set it up ahead of time - something either book might have done, although both protagonists were improvising at this point in the plots, which would have made such a setup difficult to believe). The only things that belong in the first bar you visit should be things the reader would expect in any bar.

With the "third", the reader smoothly assumes that the protagonist has been looking hard, and now we're going to see something useful or important. So meeting the people in the bar isn't chance - we've been looking, and now we're running into someone (or something) that will help. With the "third", the bar can have exactly what you need to get the plot on track again - since you've looked for it, and found it.

So, when your character needs a "long shot" chance to keep the plot moving, remember the third bar rule. The fifth locker, the fourth cabby, the sixth interview - your character _can_ find what they need to find, but let the reader know they had to look for it!

Or, to paraphrase a common cliche - In fiction, when you look for something, it should NEVER be in the first place you look. It'll be in the third bar, waiting for you to find it.

mike
[identity profile] mbarker.livejournal.com
original posting: Fri, 12 Mar 1993 17:05:01 JST

Practically every book on writing fiction comes out strongly against coincidence. Sometimes they'll suggest that you can get away with using one coincidence to set up a conflict, but after that, you're on forbidden territory.

A very bad book I read used it everywhere - to establish the conflicts, to complicate them, and even to resolve them. Everything "just happened" to work, making the plot a farce, at best. Unfortunately, the author didn't have the humor of "A Hithchiker's Guide to the Galaxy" or other socially redeeming qualities to make me accept this style.

However, one of the scenes reminded me of a similar scene in another book - except that one worked, while this one made me (figuratively) throw up my hands in disgust and discard any pretense of suspending disbelief. To salvage something from my waste of time, I tried comparing the two scenes to see what was different.

In both, the protagonist wandered into a bar where they coincidentally met the people needed to move the story further. The descriptions of the bar, the people, etc. while different, were both reasonably good. Still, one was believable, one wasn't. What was different?

After careful review, I realized the key difference. The one that didn't work started out "The bar was...". The one that worked started out "The third bar was...". One little word, "third", made all the difference - and was difficult to notice.

What does that "third" do? Very simply, it turns the "coincidence" into a result of the protagonist's action - it isn't the first place they walk into that "happens" to have the right people, it's the third one. A tiny difference, but it's enough to take the edge off the "chance meeting" the author is about to introduce.

Without the "third", it may be a surprise to the reader that these people "just happen" to be in the bar (unless you set it up ahead of time - something either book might have done, although both protagonists were improvising at this point in the plots, which would have made such a setup difficult to believe). The only things that belong in the first bar you visit should be things the reader would expect in any bar.

With the "third", the reader smoothly assumes that the protagonist has been looking hard, and now we're going to see something useful or important. So meeting the people in the bar isn't chance - we've been looking, and now we're running into someone (or something) that will help. With the "third", the bar can have exactly what you need to get the plot on track again - since you've looked for it, and found it.

So, when your character needs a "long shot" chance to keep the plot moving, remember the third bar rule. The fifth locker, the fourth cabby, the sixth interview - your character _can_ find what they need to find, but let the reader know they had to look for it!

Or, to paraphrase a common cliche - In fiction, when you look for something, it should NEVER be in the first place you look. It'll be in the third bar, waiting for you to find it.

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