[identity profile] mbarker.livejournal.com
Original Posting 11 August 2011

Since I can tell that everyone is thrilled to be reading these (I can see right through your monitor... look at those glassy eyes, that intent gaze!)... Here's a six step plan to help you write a short story. Ready?

Writer's Digest, February 1992, p. 20-22 have an article by Jack Bickham with the title, "The Writer's Digest Short Story Blueprint." It's the first part of six. The basic idea is that Jack Bickham is going to coach us through writing a short story. It's a workshop. All right? So let's get started.

Jack starts off with the observation that stories are about people. Usually a protagonist, and often an antagonist. The reader is supposed to like and identify with the protagonist, and dislike antagonist. Sounds pretty simple, right.

But just what kind of personality traits do you find appealing or detestable? Well, your first assignment is to make a list of personality traits that you admire or detest in real people you know or from vivid fictional characters.

How do you make a list? Well, Jack uses file cards. And for this assignment, he suggests starting by, on a single file card, writing down a single aspect of personality that you admire. Then on that same card, write down an action or a handful of spoken words that will show this trait to a reader. It might be something you've seen, or just something you imagine. But make that personality trait concrete for your reader.

Now, next do the same kind of thing for something that is despicable. And under the heading, write down a specific action or speech that shows that trait in action.

Keep going until you have about 20 of each kind, good and bad. You can use three or four words for the trait, but you looking for isolated traits, not big lists. Your cards don't need to be consistent -- they can be traits in different characters. All you're trying to do is identify what you like and dislike.

So with your two lists of traits -- on file cards, Excel spreadsheet, or word document, whatever works for you, next we need to consider what kind of the story you want to write.

Jack suggests that there are three kinds of stories (yes, other people have seven, 20, one monomyth, or whatever. But today, we're studying Jack's ideas, okay?). Conflict, decision, and discovery. He also suggests that stories start with a person who has a vague or even well realized lack -- "Something inside them that aches for change or repair." Life has knocked them out of balance, and something needs to be fixed.

In conflicts, the character has a specific story goal, which they think will make them happy again. But,someone else in the story opposes that quest. They struggle, and in the end, after a confrontation, someone wins and someone loses.

In a story of decision, the central character has a lack or problem to fix. There may not be a clear villain. The major character struggles, and eventually reaches a point where they need to make a hard decision and take some action that is at least potentially life-changing.

In a story of discovery, the character struggles to achieve some kind of realization, which again has the potential to be life-changing. These stories are often quiet and subtle, depending on style and nuance, and may end without as much apparent significance. These are also the hardest to make convincing for readers.

So which one do you like? Well, Jack suggests starting by making some more lists. First, make at least 10 character objective cards, listing something that your character would be willing to fight for. Objects, accomplishments, whatever drives them. Then turn the cards over and describe the kind of opposition your character might run into. Use a villain, and describe why and how they would get in the way. Second, do the same sort of thing for story decisions. Write a difficult character decision -- choose between two jobs, etc. on the back of these cards, make notes about story angles that could make the decision more difficult. Third, make it least 10 discovery cards. On the front, pinpoint the lack or sadness or need that the character faces. On the back, describe a subtle change that might suggest that things are now different.

When you do this, one type of story card will probably come easily. You'll probably find that these are the kind of stories you like to write. But save everything. You never know when that idea that seemed really useless will turn out to be just right.

Finally, Jack suggests a bit of field research. Basically, listen to the dialogue around you. Pay attention to wording, interruptions, slang, all of that. And whenever you can, make a dialogue card about interesting aspects of what you hear. Practice observing.

Checkpoint. Before you go on to step two, you should have stacks of cards or lists somewhere, with your good and bad traits, stories of objectives, decisions, and discoveries, and some interesting dialogue. You may have other lists, too. If you got all that, it's time to go to step two, setting up your story. If you don't have it, you need to do your homework.

That's step one!

So:
- at least 20 traits you admire, each with a concrete action that would show that trait to a reader.
- At least 20 traits you detest, each with a concrete action that would show that trait to a reader.
- at least 10 character objectives, things that your character would be willing to fight for, and the kind of opposition they might run into.
- At least 10 character decisions, things that your character might agonize over, and what would make it harder.
- At least 10 character discoveries, things that might change in your character, and signs that the change had taken place.
- Finally, a collection of interesting observations about real dialogue.
That's just to get started! All right?

Write those file cards. (Is there an electronic equivalent that is really as useful? Y'a know, I vaguely remember something on the old Apple computers that was an electronic card file... and people who used it swore that it was the most useful program. I think it died somewhere along the way, though...)

Oh, well. Make your lists, in whatever media you like.
[identity profile] mbarker.livejournal.com
Original posting 27 April 2009

Writer's Digest, September 2005, pages 51 and 52, have an article by April Henry
with the title, "A Series of Details." The point of the article is that especially for mystery writers, a first book often spawns a series, or at least a sequel. And mystery writers who have done this have some suggestions about things to think about when writing your first book so that the series isn't so hard to do. Building in the potential for a series, instead of stumbling and causing yourself problems. Okay? Here are the suggestions.
  1. Pick a strong main character. Some authors prefer a character with a similar background, or at least one that they know a lot about. It makes the research easier. Others create a character from scratch, with the setting and occupation designed to make it easy to bring in characters and events. Other authors plan on a series, with protagonists who move around and are really the only thread holding the series together.
  2. A job. The main character's occupation -- how do they make a living -- is something that's important for life and for your series. Sometimes they simply inherit enough money. Other times the job pushes them into encounters. Reporters, policeman, taxicab driver -- they are guaranteed to be poking into things. Sometimes the job is simply distinctive -- an industry or field that is interesting because most of us don't know much about it. Flower arranging, dog training, whatever you'd like to explore. Sometimes there is a bit of difficulty bringing in the mystery genre corpses, but it's generally possible. Or, your character may change jobs.
  3. Series regulars. Coworkers, cronies, relatives -- they suggest balancing kooky and conflict with some support and warmth. Be careful about details of the characters' lives -- you may want to keep the character file, with eye color, height, relatives, and all that stuff to help you keep the continuity. Love life? And you may want to have a loyal sidekick who's really good at research, or has other redeeming qualities (remember Kato -- from the Pink Panther movies?).
  4. Time and place. Is your series set in real time, in a real place? Are the characters aging normally?
An interesting piece of advice is to leave openings for series potential. You don't need to nail down every detail in the first book. Leave some open ends and threads -- it will let you add things later, and it's more interesting for the readers, too.

Exercise? Take a look at a work in progress, and consider how you would answer the editor who says, "I loved it. Can you make a trilogy out of it?"

Write?
[identity profile] mbarker.livejournal.com
Original posting 12 March 2009

Main Characters for Young Adults

Writer's Digest, June 2006, pages 54 to 57, the Writing Clinic looks at a young adult novel and talks about a relatable main character. The critique has four main points:
  1. Set the hook. Young adults want a fast beginning that catches their attention. "A writer must capture their attention without delay, on line 1 of page 1, if at all possible. The faster a young adult is able to sympathize with, root for or worry about the hero of a tale, the better." So throw the protagonist into a mess and grab their attention fast.
  2. Maintain momentum. Every paragraph needs to keep the reader going. They have lots of distractions, so keep a rapid pace with events unfolding one after another. Watch out for unnecessary interruptions that slow down the forward motion.
  3. Think like a kid. Young adult protagonists let kids vicariously experience adventures. "They want to compare a fictional teen's actions and emotions with their own and speculate what they would do in a similar situation." Check your memories, but also talk with kids and watch some of the movies and TV shows. And make sure that the reader knows what the protagonist is thinking and feeling.
  4. No lecture zone. "If there's one thing every teen in the world has in common, it's the intense dislike of being harangued by adults." And they don't like it. So if they smell a lecture or a lesson, your book goes in the trash. Teen rebellion needs to be part of your story, along with mistakes. Life lessons are okay, but not overdone -- let the protagonist struggle. "In any good novel, whether written for kids or for adults, a well-rounded characters one who constantly changes, develops and overcomes obstacles between the first page and the last."
"Writing for kids can be the most rewarding work a writer ever accomplishes. Make the story exciting, keep it real and engage emotions."
I have to admit, most of this sounds like good advice for any novel. Make number three think like your reader, and I think it's good advice for any writer. Start with something interesting, keep things moving, think like your readers, and avoid lecturing. Remember, you're entertaining -- so make sure it's fun.

Write?
[identity profile] mbarker.livejournal.com
Original posting 13 February 2009

All right! Let's try mixing a dilemma with some little questions, shall we?

Pick a number from one to six, okay? Roll that die . . .

You got your number now? Here's what you have picked:
  1. You agree to buy a friend's piano. Later, you discover that the agreed price is too high. Considering that your friend has told other buyers that it is sold, do you try to renegotiate?
  2. Your neighbor's teenager has another wild all-night party. His parents return from out-of-town and asked how things were. Do you say what goes on?
  3. The person you have been living with hints at suicide if you carry out your intention to leave. Do you leave as intended?
  4. You have an essay due in a French language course. Your typist is French. Do you write it in English and asked her to translate it?
  5. You suspect the cleaning woman is sipping your booze when you're out. Do you mention it to her?
  6. You are visiting an unmarried, elderly aunt. On the table is her will. When she is out of the room, do you glance at it?
There you go. Six little problems from the game A Question of Scruples.

Okay? Now the questions. Take your problem and consider:
  1. Who will this hurt? Pick out your protagonist/point of view based on who has the most trouble in this situation.
  2. What can go wrong? Aha, that's the conflicts! Make a list.
  3. What's the larger issue? Go ahead, think about the big scope of your story.
  4. Who pays? Who loses what? There's the climax.
Grind it out. And you might want to make a little matrix -- secrets or conflicts and characters, to help you see what all is going to happen here.
[identity profile] mbarker.livejournal.com
Original posting 9 January 2009

Turning Ideas into Stories

Writer's Digest, September 2005, Fiction Essentials column by Nancy Kress has the title, "From Idea to Story." The focus is on how to go from the germ of an idea to a more rounded or complex story. How do you turn things like:
  • a Russian submarine captain decides to defect to the United States
  • an aristocratic lady has an adulterous love affair
  • scientists clone dinosaurs from DNA preserved in amber
into books like The Hunt for Red October, Anna Karenina, or Jurassic Park? Obviously, take one idea, add characters, plot, outcome -- stir well, and there's your story, right? Well, that does sort of assume that you know how to develop characters, plot, and outcome. But at least these four questions will help you put some meat on the bones.
  1. Who will this hurt? Answering this question helps you decide who will be the protagonist and the point of view characters. After all, there are always lots of people who could be involved in your story. How do you decide who to focus on? "Pick someone who stands to be really hurt." Someone with an emotional stake. Someone who may be crushed by the story events.
  2. What can go wrong? "Fiction is about things gone awry." Now that you know who your key characters are, list possible things that can go wrong. Think disasters, thinks surprises, think antagonism. List everything you can think of, and then think about what happens next and what goes wrong with that! Somebody got killed? Okay, what can go wrong with the investigation?
  3. What larger issue is at stake? By picking main characters who will be hurt, you also have an idea about what's at stake for that character. Now back up and ask what's at stake in the larger picture. Think about theme or moral point. Think about big scope, giving your story more depth.
  4. Who pays? In fiction, in particular, someone has to pay the price. Who is it going to be? And what is that price going to be? Usually characters are caught on the teeth of a dilemma, and the solution often requires that they give up something even if they win. "The basic rule is inviolate: somebody loses, and somebody pays." It's up to you to decide who and what.
So take that germ of an idea, and use these four questions to help turn that idea into a story. Who gets hurt -- there's your characters. What can go wrong -- that's a plot! What larger issue is at stake -- there's the theme to go with the plot. And who pays -- there's your outcome.

Go ahead, thrash those ideas against the questions, and see what you come up aswith.
[identity profile] mbarker.livejournal.com
Original posting 22 December 2008

I warned you! Now, it's time for a moldy article from Writers Digest, February 2005. Pages 20 and 21 are the column Fiction Essentials by James Scott Bell, and in this issue, he's highlighting the three secrets of suspense. Wouldn't you like to know what they are?
"What happens next? When you're writing a novel, that's the question you want in your readers' minds all the time. That's what keeps them flipping pages long into the night. That's suspense. And every novel needs it."
What do you think suspense is? Well, Bell starts out by telling us that "suspense in fiction is a feeling of pleasurable uncertainty." When we don't know what is going to happen -- although we may have suspicions -- and we really want to find out -- that's suspense!

Kind of like waiting for the three secrets of suspense :-) So without further ado, here they are!

1. The Death Threat

"The best suspense is about death." Physical death in various variations -- serial killer, villain, malevolent conspiracy -- death abounds. However, professional death -- loss of work or livelihood -- also works. Or psychological death, the inner death that results from not having a reason to go on living, not dealing with dark secrets from the past, not healing.
"Here is the key to creating a convincing threat to your character's life, whether it's physical, professional, or psychological: Include scenes early in your novel that explicitly show what the central problem means to your protagonist. Get your readers to feel what's at stake from the very beginning of the story."
When death in one guise or another awaits the character, we have to keep reading.

2. The Sympathetic Protagonist

"No matter what kind of danger is present, if readers don't care about your protagonist, they still won't worry much about what happens. To really care about your story, readers need to feel sympathy for its lead character." So what makes readers sympathize with -- feel emotionally bound with -- the hero?

First, a well-rounded character, with flaws and strengths. Neither perfection nor complete failures are terribly interesting. Second, guts -- make the hero active. Third, characters who care about someone else are more sympathetic than self-centered egotists.

3. Scene Tension

"Every scene in your novel should have tension, whether that comes from outright conflict or inner emotional turmoil." Outside tension comes from the character having a goal that matters to him or her and significant opposition to achieving it. Most scenes end with the character failing. Even success comes with a cost. I've seen it described recently as "yes, but..." Yes, we succeeded, but now there's a bigger problem! As for failure, that usually is "no, and furthermore..." Not only did we fail, but we're further away than before. Even relatively quiet scenes can have inner tension -- growing worried, concerned, irritability, anxiety.
"So put a sympathetic character into a life-or-death situation and maintain tension in all your scenes. You'll create the pleasurable uncertainty that readers love to feel, page after page."
Check your story against this checklist:
  1. Do you have a sympathetic protagonist?
  2. Are they facing life-or-death problems?
  3. Does every scene maintain the tension?
Your exercise -- take a character, imagine a situation that faces them with a life-or-death challenge, and make a list of at least three scenes where they try to solve the challenge, and fail. Go ahead and write those up -- if you add a beginning and ending, you'll have a whole short story.

No ideas? How about pick a number from one to six? And you have selected the
following situation:
  1. A building on fire, with people calling for help
  2. An automobile accident, with people pinned inside
  3. A building collapsing, with people trapped inside
  4. A train wreck, with people hurt
  5. A snow storm, with the power out, and people needing help
  6. A boat drifting, with engines out, and people looking for help
Go ahead -- walk your character into that situation, and let them try to help.
[identity profile] mbarker.livejournal.com
Original posting 24 October 2008

[poking around in my files, I found this, and realized that I hadn't posted it. (Whoops! Never finished or posted this one. Sorry about that :-) Sometimes we aren't as organized as we might be, eh?]

Chapter 23: Your Protagonist's Emotional Thread

Wrapping up the last pieces of Make a Scene by Jordan Rosenfeld, this chapter looks at the transformation of the character really across the scenes. Most narratives include some growth or change in the character, which really adds meaning and depth. This emotional thread cuts across the individual scenes, and Rosenfeld has some comments about it.

First, of course, is the point that changes in personality -- in beliefs, attitudes, and so forth -- shouldn't be sudden or easy. People don't change without a struggle. To make it feel authentic, to give credibility to each scene, you need to make sure that the change is motivated, and probably somewhat gradual.

In the early scenes, we're establishing everything. Characters, conflicts, problems, etc. Right up front, you can include character-related plot threads:
  • Involvement. How is the protagonist related to the significant situation? Is it his fault, centered on him somehow? Is he integral to it or does he stumble into it?
  • Stakes. What does the protagonist gain or lose because of events?
  • Desires. What does the protagonist want?
  • Fears. What scares the protagonist?
  • Motivation. Why does the protagonist do things?
  • Challenges. How does the significant situation challenge the protagonist?
At the end of the early scenes, you as author can ask yourself if the protagonist is shaky enough? Are there enough problems and conflicts that readers will be worried? Is the protagonist directly involved in a significant situation? Does the protagonist seem to be struggling, trying to act, being forced to change? Is there enough uncertainty -- readers should be trying to figure out what will happen, not betting on a sure thing.

Scenes in the middle make the reader and the protagonists work. This is where the protagonist gets tested and stretched. These scenes need to include:
  • opportunities for crisis and conflict. Makes things harder, more complicated, add problems on top of the problems.
  • opportunities for dramatic and surprising changes. Given the pressures and complications, the protagonist can start acting differently, perhaps in anger, perhaps in achieving more than seemed possible.
  • opportunities for plot complications. Things were bad before, now they're going to get horrible. New complications and new complexity.
  • opportunities to test drive new behaviors. Emotional reactions can start to pop under the pressure and stress. The protagonist can surprise us.
  • opportunities for dramatic tension. Put the protagonist in danger, emotional or physical, and build an aura of tension -- tighten the suspense.
Desperation, uncertainty, trials and tribulations. Some protagonists get worse before they get better. That's okay. This is the part where the character shows how they really behave when things get hot and tough. The protagonist learns who their real friends are and what their own strengths and weaknesses really are, all in preparation for the final scenes.

The final scenes are where all of the changes get wrapped up. This is where we show who is left after the climax -- who has the protagonist become? So you need to know:
  • what are the consequences of having desires met?
  • what are the consequences of having fears realized?
  • did what the protagonist wants change? What is it now?
  • did what the protagonist fears change?
  • how does the protagonist view the significant situation now?
This is where you demonstrate character change. You need to show through action or dialogue what has changed. You also need to answer any plot questions that are left. Tie up the major consequences. In most cases, this includes showing:
  • the protagonist has learned something
  • the protagonist's attitudes and behavior have changed
  • the protagonist has started a new journey or direction
"The key to successful character transformation is to let your character changes unfold dramatically but also realistically. Let the reader see your characters change by how they act and speak, and by the choices they make within the framework of scenes, not through narrative summaries."
That's what Rosenfeld says about the emotional threads in the plot.

What shall we add? Well, how about taking a look at a story or novel that you like, and consider the growth of the protagonist? Even in a thriller or action story, we're likely to find that the protagonist learns something, changes, faces up to their fears and beats them down, etc. So start at the beginning, and track that golden thread of the protagonist's emotional fabric, beliefs, etc. How is it set up in the beginning? What happens to it in the middle? And at the climax, how does the writer handle it? Normally there is a definite shift from the well-worn emotions at the beginning through tearing and holes in the middle into a restructuring and rebuilding at the end. Something like that, anyway. How does it work in the stories you like?

Then, turn around and consider a story or novel that you are working on. Do you show the readers the emotions, the beliefs and attitudes of your protagonist? In the beginning, do you let them know how the hero feels, and where the flaw is? What about in the middle? Do you keep that thread going? And in the climax and ending, do you show how the person has grown and changed? You don't have to spend pages in internal turmoil and debate, but make sure that the reader feels for the protagonist.

S'aright?

How about a third one? Okay, let's start with picking two numbers from one to 12. Two different numbers, okay? You may roll two pair of dice if you like. Got your numbers? Now find them in this list:
1.  sadness  2. distress  3.  relief  4.  joy
5.  hate  6. love 7.  fear  8. anticipation
9.  anger  10.  guilt  11.  gratitude  12. pride
What you have there is two emotions. Maybe sadness and guilt. And here's the exercise. Consider how you might show a reader that the protagonist feels sadness, right at the start of a story. And then consider how you might show a reader that they feel guilt -- at the end of a tale. And for bonus points, consider how sadness transforms into guilt. Now can you put that together into a story? From sadness over his parents' death to a lurking sense of guilt? Or . . .

Get those writing neurons crackling, and write.

where were you when the lights went on?
[identity profile] mbarker.livejournal.com
Originally posted 11 June 2007

I'm slowly working my way through Plot & Structure by James Scott Bell. Right now I'm on page 8, with a section about the power of story. This is where Bell talks about "telling a story in a way that transports the reader." Let's face it, most readers want to get away from their world. They want an experience that is different than their normal day-to-day routine. Or as Bell puts it, "what the reader seeks is an experience that is other." A story gives the illusion of a different side of life events. And we want conflict, story, experience. The plot is a structure that helps readers get into the fictional dream and stay there. Okay? I don't think we need to pound this little two page section to pieces, but it is important to think about it.

Bell says we'll be going over it again, but his basic approach to plot is called the LOCK. Lead, Objective, Confrontation, and Knockout. Simple, right? Just four letters to remember to get a lock on your plots!

L is for Lead. I am pretty sure he means lead character, not lead pencils. So a strong plot needs an interesting lead character. "In the best plots, that Lead is compelling, someone we have to watch throughout the course of the novel." Not necessarily sympathetic, but someone that we want to watch. Okay? So that's our Lead, the L in our LOCK.

O  is for Objective. Where is the character going? He needs an objective, a want, a desire. Normally the character either wants to get something or get away from something. The story question is pretty simple -- will the lead achieve their objective? Note: the objective needs to be important to the lead. So now we have LO in LOCK, our Lead and their Objective.

C is for Confrontation. Opposition, obstacles, something gets in the way. Make it tough for the lead to get to their objective. Confrontation! That's the LOC in LOCK - a Lead with their Objective and the Confrontations on the way.

Last, but obviously not least, K is for Knockout. What Bell is talking about here is the ending. A clean finish, with one person standing and the other knocked out. It shouldn't be obvious, necessarily, but it should have a real knockout finale that makes the reader satisfied. Send the lead over the top, let them find a hundred yellow ribbons round the old oak tree,  blow the bad guys into little balls of juicy hamburger, whatever, but don't wimp on the ending.

And that, in a nutshell, is Bell's basics. A Lead, with an Objective, who faces Confrontations, and has a Knockout ending. LOCK that up and write!

Page 13? And there's over 200 in the book. We are going to be reading a while, aren't we?
[identity profile] mbarker.livejournal.com
Chapter 23: Your Protagonist's Emotional Thread

Wrapping up the last pieces of Make a Scene by Jordan Rosenfeld, this chapter looks at the transformation of the character really across the scenes. Most narratives include some growth or change in the character, which really adds meaning and depth. This emotional thread cuts across the individual scenes, and Rosenfeld has some comments about it.

First, of course, is the point that changes in personality -- in beliefs, attitudes, and so forth -- shouldn't be sudden or easy. People don't change without a struggle. To make it feel authentic, to give credibility to each scene, you need to make sure that the change is motivated, and probably somewhat gradual.

In the early scenes, we're establishing everything. Characters, conflicts, problems, etc. Right up front, you can include character-related plot threads:
  • Involvement. How is the protagonist related to the significant situation? Is it his fault, centered on him somehow? Is he integral to it or does he stumble into it?
  • Stakes. What does the protagonist gain or lose because of events?
  • Desires. What does the protagonist want?
  • Fears. What scares the protagonist?
  • Motivation. Why does the protagonist do things?
  • Challenges. How does the significant situation challenge the protagonist?
At the end of the early scenes, you as author can ask yourself if the protagonist is shaky enough? Are there enough problems and conflicts that readers will be worried? Is the protagonist directly involved in a significant situation? Does the protagonist seem to be struggling, trying to act, being forced to change? Is there enough uncertainty -- readers should be trying to figure out what will happen, not betting on a sure thing.

Scenes in the middle make the reader and the protagonists work. This is where the protagonist gets tested and stretched. These scenes need to include:
  • opportunities for crisis and conflict. Makes things harder, more complicated, add problems on top of the problems.
  • opportunities for dramatic and surprising changes. Given the pressures and complications, the protagonist can start acting differently, perhaps in anger, perhaps in achieving more than seemed possible.
  • opportunities for plot complications. Things were bad before, now they're going to get horrible. New complications and new complexity.
  • opportunities to test drive new behaviors. Emotional reactions can start to pop under the pressure and stress. The protagonist can surprise us.
  • opportunities for dramatic tension. Put the protagonist in danger, emotional or physical, and build an aura of tension -- tighten the suspense.
Desperation, uncertainty, trials and tribulations. Some protagonists get worse before they get better. That's okay. This is the part where the character shows how they really behave when things get hot and tough. The protagonist learns who their real friends are and what their own strengths and weaknesses really are, all in preparation for the final scenes.

The final scenes are where all of the changes get wrapped up. This is where we show who is left after the climax -- who has the protagonist become? So you need to know:
  • what are the consequences of having desires met?
  • what are the consequences of having fears realized?
  • did what the protagonist wants change? What is it now?
  • did what the protagonist fears change?
  • how does the protagonist view the significant situation now?
This is where you demonstrate character change. You need to show through action or dialogue what has changed. You also need to answer any plot questions that are left. Tie up the major consequences. In most cases, this includes showing:
  • the protagonist has learned something
  • the protagonist's attitudes and behavior have changed
  • the protagonist has started a new journey or direction
"The key to successful character transformation is to let your character changes unfold dramatically but also realistically. Let the reader see your characters change by how they act and speak, and by the choices they make within the framework of scenes, not through narrative summaries."

That's what Rosenfeld says about the emotional threads in the plot.

What shall we add? Well, how about taking a look at a story or novel that you like, and consider the growth of the protagonist? Even in a thriller or action story, we're likely to find that the protagonist learns something, changes, faces up to their fears and beats them down, etc. So start at the beginning, and track that golden thread of the protagonist's emotional fabric, beliefs, etc. How is it set up in the beginning? What happens to it in the middle? And at the climax, how does the writer handle it? Normally there is a definite shift from the well-worn emotions at the beginning through tearing and holes in the middle into a restructuring and rebuilding at the end. Something like that, anyway. How does it work in the stories you like?

Then, turn around and consider a story or novel that you are working on. Do you show the readers the emotions, the beliefs and attitudes of your protagonist? In the beginning, do you let them know how the hero feels, and where the flaw is? What about in the middle? Do you keep that thread going? And in the climax and ending, do you show how the person has grown and changed? You don't have to spend pages in internal turmoil and debate, but make sure that the reader feels for the protagonist.

S'aright?

How about a third one? Okay, let's start with picking two numbers from one to 12. Two different numbers, okay? You may roll two pair of dice if you like. Got your numbers? Now find them in this list:
1.  sadness  2. distress  3.  relief  4.  joy
5.  hate  6. love 7.  fear  8. anticipation
9.  anger  10.  guilt  11.  gratitude  12. pride
What you have there is two emotions. Maybe sadness and guilt. And here's the exercise. Consider how you might show a reader that the protagonist feels sadness, right at the start of a story. And then consider how you might show a reader that they feel guilt -- at the end of a tale. And for bonus points, consider how sadness transforms into guilt. Now can you put that together into a story? From sadness over his parents' death to a lurking sense of guilt? Or . . .

Get those writing neurons crackling, and write.

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