mbarker: (Fireworks Delight)
[personal profile] mbarker
Original Posting March 15, 2017

Writer's Digest, February 2001, on pages 24-27, had a piece by James Scott Bell with the title "Burn & Build." The subtitle is "To write fiction from the heart, you've got to come up with an explosion of ideas, then sort through the rubble."

Bell starts by reminding us that "great fiction is an emotional experience for readers." So you need to get involved, too. How do you do that? "Look into your heart, and find what makes you burn. Search for emotional sparks. Set off an explosion of creativity. Then step back, and see what your heart is telling you to write."

So how do you explode? Here are eight different ways!

1. Make a list. Ray Bradbury is famous for his list. You can do it too! Think about things that excited you in the past, and just quickly make a list of one or two word reminders. Memories! "Each of these is the germ of a possible story or novel."

2. Find the outrage. What issues trigger you? What really upsets you? Make a list of your issues. Pick one, ask what sorts of characters would care about it, and put them on opposite sides.

3. See it. "Let your imagination play you a movie. Get in a quiet spot, relax, close your eyes." See what your imagination shows you. When you get a compelling image, follow it.

4. Hear it. Listen to music that moves you, and see what develops.

5. Research. Start reading. On the net, or even in books. Interview people. Travel. See what you find.

6. Write what makes you burn. First thing in the morning, after you've been dreaming all night, sit down with the paper or computer and write "What I really want to write about is…" Write for 10 minutes without stopping. Just follow the thoughts that come to you, stream of consciousness.

7. Find your obsession. Obsessions push characters. What do people obsess about? Ego, winning, looks, love, lust, enemies, career… Create a character. Give them an obsession. And watch where they run.

8. Open up. Write an opening. Then see what possibilities, choices, characters that suggest to you.

Now, look at the pieces. These exercises, or any other exercises you like, can spark ideas for you. Once you've got something that you are excited about, what do you do with it? Well, calm down, and think about it. Take the pieces from the creativity, and put them in a pattern. Consider the following checklist:

– What sort of leading character does my idea suggest?
– What sort of character might oppose the lead? Why?
– How can I make these characters fresh, exciting, and original?
– Is there enough at stake here to sustain a novel? Or would it be better as a short story?
– What plot springs from the characters? What does the lead want, and why can't they get it?
– Am I still excited about this?

Explode, then play the pieces. You'll never run out of ideas.

Now, then. What are we gonna do? Right, write!
tink

[identity profile] mbarker.livejournal.com
Original Posting 2 Feb 2011

I've been musing about several ideas, prompted by David B. Coe's posting over here http://www.sfnovelists.com/2011/01/21/a-new-idea/

Very briefly, David seems to think that ideas, like the prompting of the muse, are basically not under our control. You can't tell where they come from, you can't make them appear when you want them to, they're just some kind of unpredictable spark. Oh, he admits that we can use "what if" to help develop ideas, but that initial spark is something special.

There's a part of me that agrees with David. You probably can't sit down and make yourself come up with one great idea when needed. On the other hand, you can't roll a specific desired number with dice either, although if you let me have a few rolls, I'll bet it turns up. In the same way, while we probably can't sit down and come up with one great idea, there are certainly some steps we can take to help produce a crop of ideas, and then pick out some good ones.

What do I mean? Well, I'm thinking of ideas as somewhat like a precipitate in a supersaturated solution. So to start with, you need a supersaturated solution of ideas -- lots of bits and pieces, lots of images, characters, events and such floating around in the old brainpan. How do you do that?

I used to have a book called Pictures for Writing. It was just a collection of somewhat odd pictures intended to spark your thinking. Nowadays, you can go over to the google images, or YouTube, or lots of other places, and poke around. Plenty of images to kick your thinking!

Or watch some TV or movies. Yes, yes, they aren't great models for writers, but... see what they suggest. Heck, I've been doing some summaries of TV cartoons. It's kind of relaxing, seeing how Shaun the Sheep sets up a problem, runs through several try-fail cycles, and then resolves the problem with a laugh.

Read some articles, do some searches, read some books. Read the news, take a gander through a tech blog, see what people are yacking about online.

Take a walk outside, visit a museum, contemplate some great art.

Heck, see what's on the Discovery Channel (if you are in a place where you have that).

One way or another, fill your head with stuff.

Okay? What methods do you use to set up your supersaturated solution?

Next, we'll look at what you can toss into your solution to get precipatation!
[identity profile] mbarker.livejournal.com
Original Posting 27 Dec 2010

And while I'm cleaning up the scraps of paper from my desk, there's one more in this collection. It says:

Neil Gaiman
"The ideas aren't the hard bit. ..."
You get ideas when you ask yourself simple questions.
What if ...
If only ...
I wonder ...
If this goes on ...
Wouldn't it be interesting if ...

"An idea doesn't have to be a plot notion, just a place to begin creating."
Juxtaposition -- two or more together
ideas + make things up convincingly and interestingly and new

And Dr. Google shows that this is based on an article over here

http://www.neilgaiman.com/p/Cool_Stuff/Essays/Essays_By_Neil/Where_do_you_get_your_ideas%3F

"The Ideas aren't the hard bit. They're a small component of the whole. Creating believable people who do more or less what you tell them to is much harder. And hardest by far is the process of simply sitting down and putting one word after another to construct whatever it is you're trying to build: making it interesting, making it new."

So get the ideas. But then spin some characters, a setting, a plot, and write!

"You get ideas when you ask yourself simple questions. The most important of the questions is just, What if...?"

And once you have some what if ideas, how do you get a plot?

"An idea doesn't have to be a plot notion, just a place to begin creating. Plots often generate themselves when one begins to ask oneself questions about whatever the starting point is."

Bang some ideas together and see what happens!

Go ahead and read Neil Gaiman's posting. Then let the ideas flow.

What if? If only? I wonder? If this goes on? Wouldn't it be interesting if?

And pick one or two out of that flow, then put them together with characters in conflict in a scene, and wrap the words around your vision so that we can all see what you are showing us.

Write!
[identity profile] mbarker.livejournal.com
Original Posting 25 Oct 2010

And while I'm thinking about it... I've got another scrap where I wrote this down.

LWE "The problem isn't a shortage of ideas; it's choosing which ones to use."
Ring changes -- Take a basic idea, and stretch. + standard plot Expand, select, plan, do

LWE? Dr. Google? Aha! Lawrence Watt-Evans. And the article is right over here.

http://www.watt-evans.com/wheredoyougetyourideas.html

Right up top, he says, "I get them [ideas] from the world around me -- from everything I see and hear and read. Just look at anything and ask yourself questions about it. The problem isn't a shortage of ideas; it's choosing which ones to use."

Ideas are cheap? Well, LWE talks about Orson Scott Card's "1,000 ideas in an hour" talk. Take an idea, such as "magic has a cost" and start cross-referencing possibilities. What kind of costs could it have? Now consider variations within that, from minor to catastrophic. Keep ringing changes. This is where combinatorial explosion is your friend -- thousands and thousands of ideas.

"Ideas are cheap. The hard part is turning them into stories -- and at a certain level, even that gets easy, really; it's just a matter of finding time to sit down and do it, and do it well."

Watch for the ones that seem really interesting, though. And for the variations that you want to do. Dig into the background.

"Once you've got a premise, you just fit in a standard plot -- there really are only a few, but you can vary the details infinitely -- and you have a story."

Take an idea. Grind changes. Add a plot. And then write it.

Go for it.
[identity profile] mbarker.livejournal.com
Original Posting 22 Oct 2010

I found a slip of paper today with some vague notes on it. Basically...

Charlie Stross
-- grab bits
-- fit them together in new and interesting ways
-- apply standard plots
"Ideas. Hah. ..." Quote

I vaguely remembered that this was an article that I wanted to summarize some time. Where the heck did I read it? Well, let's ask Doctor Google. About the fourth one down looked vaguely familiar, so I went and looked at it. YES! So over at http://www.tor.com/blogs/2009/04/qwhere-do-you-get-your-ideasq

Charles Stross suggests three steps. First, "throw your net far and wide, and see what comes back to you." Grab bits, in other words. With the internet (web, whatever) getting some input into the gray matter is pretty easy, but you need to do it. Second, "try to fit them together in new and interesting patterns." Think about variations, what happens if these two get together, what if? Let your mind play with the bits. Two easy steps that can keep pumping ideas.

I do think there's at least a third implied step. See, Charles Stross doesn't just think about what might happen, he goes on to wrap it up in several possible stories. Most of them are recognizable -- classic whodunit, near future cautionary tale, creepy literary romance. Having a good acquaintance with a set of standard plots can help you quickly fit the cool new ideas into some possible stories. And then, (fourth step?) you get to pick the best and write, write, write.

Or as Charles Stross puts it, "Ideas, hah. The real challenge in this line of work is being able to weed the productive ones from the chaff, to decide which you are going to spend the next 6 to 9 months turning into something that people will pay for. Remember: ideas are the easy bit. The rest, as the man said, is perspiration."

So... your assignment, should you choose to accept it, is to grab some bits from the news. Take a look at what's playing on the news, the blogs, whatever. Then mix-n-match, put some bits together and push them with what-if. What could happen, who would hurt, and then? Finally, of course, take your ideas and distill a few possible stories. Quick ideas, based on old plots and your new ideas.

Then pick the best one, and write it out.
[identity profile] mbarker.livejournal.com
Original Posting 16 Sep 2010

Writer's Digest, December 2007, pages 42-45, has an article with the title "Blinded by the Light" by Leigh Anne Jasheway-Bryant. This is an article about another part of the creativity swamp, what Leigh Anne calls Too Many Ideas Syndrome (TMIS). This is the problem of having so many ideas that you just don't know what to do.

Leigh Anne suggests nine strategies that might help with picking an idea and getting on with it.
  1. The red dress theory. When you go to a party, lots of women wear black dresses. A few wear red dresses. But, you're more likely to notice the ones wearing red dresses. They stand out, they get your attention. When you got too many ideas, look for the ones in red dresses. The bold, brash ideas. Those are most likely to be inspiring, motivating ones.
  2. It's the stupid idea, stupid. Sometimes crazy, stupid ideas are the most fun. Go ahead.
  3. This idea has legs. When you're overcome with ideas, take a walk. Without the lists and sheets of paper and all the other distractions, what stands out?
  4. The assignment is due. Set your own deadlines. "Too much time often exacerbates confusion and indecisiveness, especially when you're faced with too many ideas. I've taught five-minute writing exercises in my classes for years and found they produce highly creative writing."
  5. Mind over mind. Use a metaphor -- your imagination -- to cure TMIS. One writer thinks of writing as a garden. Some ideas, like weeds, need to be yanked, while others get watered and fertilized. Another writer thinks of writing as cooking. Ideas are like pots on the stove. Lift the lids, look inside, and see which one is closest to being ready to serve. Write that one first.
  6. Give in to passion. Which ideas make you the most excited? Go with the ones that bring you the most pleasure. Go with the ones that you really want to do.
  7. Organize visually. Many writers prefer cards on a bulletin board. Move them around, take down the ones you don't need, and see what's left. Color coding can help.
  8. Go (meta) physical. Doctor Northrup, who writes nonfiction health books, uses tarot cards to help sort through ideas. "There's no magic in these cards; their intuition tool and help me get in touch with what my intuition is trying to tell me."
  9. That's what friends are for. You need some friends you can bounce ideas off comfortably. Try pitching your idea to a friend.
That's the advice in the article. I think of these as various suggestions for selecting among ideas. Once you've got several ideas, screening them and picking out "the good ones" can be a hard job. These are some approaches to helping you with that.

[p.s. traveling this week, which means things are kind of wild and wooly about connections, but... start thinking about how to spend the next month, roughly? November is nanowrimo, right? So should we start planning how to scribble for a month? Who's doing nanowrimo this year, anyway? Come out, come out, wherever you are, and see the young witch... whoops! Later!]
[identity profile] mbarker.livejournal.com
Original Posting 15 June 2010

"Where do you get your ideas?"

That question seems to be one that gets tossed at writing panels and such on a regular basis, to the point where many of them have stock answers that they return. "In the mail from New Jersey." And so forth, and so on.

I think there are various meanings to this question. One is the obvious one -- this story (book, whatever) came from somewhere. What was the seed, the initial thought that led to this? (With a hope that perhaps if I get a similar seed, I can do something like this?) But I think people may also be asking for a description of the process -- how do you get started, and what do you do to take that seed and turn it into this?

And that's kind of an interesting question. I can toss out a bunch of creative thinking tools and tips that might help you find a seed, but taking that seed and growing it into a story -- that takes some knowledge of the forms, some practice, and a bit of cut-and-fit.

Anyway, how do you start? If I said, "Hey, let's write a story!" Where would you go, or what would you do, to get started? What do you do to lure the muse?
[identity profile] mbarker.livejournal.com
Original posting 7 March 2010

Hi, ho. Over here http://aliendjinnromances.blogspot.com/2010/02/how-does-intelligence-work.html Jacqueline Lichtenberg talks about where those crazy ideas come from. In other words, what is her process for getting ideas that go into stories or novels. Admittedly, she's in the science fiction romance area, which combines the trivial and ridiculous ideas of romance with the out-of-the-box crazy and pointless ideas of science fiction. But anyway, here are her seven steps:
  1. Ask silly questions. (tink says I might call that challenging assumptions). In particular, look at things that people take for granted, and ask why or how.
  2. Find a conflict generating emotion, a plot generating dynamic buried in that assumption. Look for fears, panic, worries and concerns.
  3. Do some "What if..." speculation. Try out some variations on that concept.
  4. Re-state the question. Add some details, mix in some things, and ask a question that connects the abstract thought or concept to a reader's daily worries and conflicts.
  5. Look back at the original question.
  6. Now take a world builder's view of what you've been brewing. Apply it to a lot of people, push it to extremes, look for the breaking points.
  7. Build a series of alternate worlds, expressing various versions of your concept. Fantasy, science fiction, paranormal... here on earth, out in space, in another time and place... try it out.
So that's her process, and she demonstrates it as she walks through the seven steps, looking at the little question of "How does intelligence work?"

Obviously, you may want to try your own silly questions, and then push them through the wringer to come up with your very own worlds of what if. That's fine.

Just don't forget to write.
[identity profile] mbarker.livejournal.com
Originally posted 1 March 2010

Writer's Digest, August 2008, pages 30 to 32, have an article by Jurgen Wolff with the title, "From Idea to Script." This subtitle explains, "Here's how to turn your promising concept into a screen-worthy script." Now, I'm not sure how many of us are working on screenplays, but it's kind of interesting reading, and probably helps whether you're working on novels, short stories, and even poetry.

Jurgen, according to the fine print, has had more than 100 TV scripts produced, along with films, books, and he has a website yourwritingcoach.com along with a blog timetowrite.blogs.com

He starts out by saying that in writing conferences, screenwriters often talk about the projects they're working on and their loglines. These are things like:
  • At a campground, a young couple leaves their infant daughter alone for a few minutes and when they come back, she's disappeared.
  • A man hooks up 100 helium balloons to a lawn chair and goes on an odyssey.
These are "high concept: they involve a situation that piques the curiosity." We want to know what happens! That's good. But these are situations, not stories. They promise a lot. And Jurgen points out that fairly often, novices fail to deliver because:
  • they take an exciting situation in a totally predictable or familiar direction. A mentally ill woman snatched the child? It's been done. Unless you've got a surprising new insight, your audience is going to say ho-hum.
  • in an effort to avoid the predictable, the novice screenwriter grafts a totally different situation onto the first one and throws away the promise of the former. When lawn chair man drops into a bank robbery, and gets kidnapped, what happened to the balloons? Don't waste your first idea.
  • the writer starts a story in one genre or with one tone, and then veers into another one without laying the groundwork for such a change. Decide what genre you're writing and stick with it. A sensitive drama that suddenly becomes a thriller or vice versa... give us a hint. Foreshadow the change. Make us suspicious that the sensitive drama is going to explode on us. Or, stick with one genre.
Instead of taking a great situation and turning it into a not so great story, Jurgen suggests finding fresh angles. "The secret is to go more deeply into the aspects of the story that most interests people, but avoid taking them where they have been before." Some questions that can help you explore this:
  • from whose perspective could you tell this story? Sometimes the most obvious viewpoint is not the best one. Consider all the different viewpoints you might use, and tell us this story from one that isn't common.
  • at what point do you want to start this story? Changing the beginning of the story often gives us a different feeling for the story. Do you remember Columbo? Every story started with the criminal carrying out a crime -- so we, the audience, already knew who did it. The real question was how is Columbo going to outsmart this criminal? And we loved them.
  • how does this situation change your protagonist? The character arc, the change that the protagonist undergoes because of experiences, is often the part that really gives depth and meaning to the situation.
A great situation is a starting point. Finding one means you're halfway there. Then use these questions and your own curiosity and insight to come up with a great story based on the possibilities of that situation.

So, there it is. Jurgen's advice -- start with a great situation, then develop it into a great story.

Your homework assignment? Take a look at the news or some other source of ideas. Pick out five possible situations for stories. Then for each one, work through Jurgen's three questions -- whose point of view works best? Where do you start the story? How does this story, this situation, change your protagonist?

And for bonus points, pick the one that you like best and write up the story.

Go ahead, write.
[identity profile] mbarker.livejournal.com
Hum. Over here, http://www.sfnovelists.com/2009/08/26/finding-my-way-in/ Stephanie Burgis and others talk about where you start? What crystallizes the story, what precipitates it, what makes it come to life and start running away with your writing?

Stephanie says it's voice. A character talking to her. Not concept, not setting, some one steps out of the mists, and ... here we go.

Others talk about a character and a situation -- a scene, perhaps? Or a line of dialog. Or worldbuilding. A "what if" idea. And...

Character. Plot. Story Question. Or...

What kicks you into the story? What makes a story come to life for your writing?
[identity profile] mbarker.livejournal.com
Original posting 9 January 2009

Turning Ideas into Stories

Writer's Digest, September 2005, Fiction Essentials column by Nancy Kress has the title, "From Idea to Story." The focus is on how to go from the germ of an idea to a more rounded or complex story. How do you turn things like:
  • a Russian submarine captain decides to defect to the United States
  • an aristocratic lady has an adulterous love affair
  • scientists clone dinosaurs from DNA preserved in amber
into books like The Hunt for Red October, Anna Karenina, or Jurassic Park? Obviously, take one idea, add characters, plot, outcome -- stir well, and there's your story, right? Well, that does sort of assume that you know how to develop characters, plot, and outcome. But at least these four questions will help you put some meat on the bones.
  1. Who will this hurt? Answering this question helps you decide who will be the protagonist and the point of view characters. After all, there are always lots of people who could be involved in your story. How do you decide who to focus on? "Pick someone who stands to be really hurt." Someone with an emotional stake. Someone who may be crushed by the story events.
  2. What can go wrong? "Fiction is about things gone awry." Now that you know who your key characters are, list possible things that can go wrong. Think disasters, thinks surprises, think antagonism. List everything you can think of, and then think about what happens next and what goes wrong with that! Somebody got killed? Okay, what can go wrong with the investigation?
  3. What larger issue is at stake? By picking main characters who will be hurt, you also have an idea about what's at stake for that character. Now back up and ask what's at stake in the larger picture. Think about theme or moral point. Think about big scope, giving your story more depth.
  4. Who pays? In fiction, in particular, someone has to pay the price. Who is it going to be? And what is that price going to be? Usually characters are caught on the teeth of a dilemma, and the solution often requires that they give up something even if they win. "The basic rule is inviolate: somebody loses, and somebody pays." It's up to you to decide who and what.
So take that germ of an idea, and use these four questions to help turn that idea into a story. Who gets hurt -- there's your characters. What can go wrong -- that's a plot! What larger issue is at stake -- there's the theme to go with the plot. And who pays -- there's your outcome.

Go ahead, thrash those ideas against the questions, and see what you come up aswith.
[identity profile] mbarker.livejournal.com
original posting 4 January 2009

Just in case you were wondering, today's the first day of the 2009 Writers 6x6!

Yeah!

So what does that mean? Well, some of us are going to write one story each week for the next six weeks and put them up here. Somewhere between 300 and 5,000 words. And we will be posting on Saturdays -- so keep your eyes open.

That doesn't mean that we have to stop all the other fun and fantasy. If you want to talk about an interesting insight, go ahead. But I have to admit I'm probably thinking about this week's story. Nothing up this sleeve, and, well, yeah, there's a little pile of scribbly notes in that pocket, but ignore them, here, just pull the curtain across them.

Hey! If you'd like some hints about putting together a story, let's take a look at some of the bits and pieces from Plot And Structure.

The intro talks about the need to get motivated, try stuff, play, get those first drafts out there, and keep going. Good thoughts for the 6x6 scribbling, eh? See http://community.livejournal.com/writercises/157549.html for a little summary, or read the book -- James Scott Bell.

Then there's the notion of LOCK. Lead character, Objective, Confrontation, and Knockout ending. Someone that we want to empathize with, who wants to go somewhere or do something, and runs into conflicts, complications, and problems on the way. And then there's the climax, the knockout ending that makes the reader say, "WOW! I didn't expect that, but it's really satisfying." Over here http://community.livejournal.com/writercises/158673.html is a summary. And this one http://community.livejournal.com/writercises/158902.html talks a little bit more about it, including this handy template:
  • My lead is a [fill in the blank]
  • Her objective is to [fill in the blank]
  • She is confronted by [fill in the blank] who oppose her because [fill in more blanks]
  • The ending will be a knockout when [fill in the final blank]
Fill in the blanks, and you're partway to a story!

But what about the plot? Well, we can use the old standby three act structure. Over here's there's more details http://community.livejournal.com/writercises/159814.html but for now, let's consider it as a disturbance and two doorways. The disturbance is at the beginning, when something takes the hero out of their normal routine. It could be small, or it could be catastrophic -- your choice. But the hero starts moving. The doorways are one-way doorways. The first one commits the hero to the action. This is where the hero decides they are going to do it. And then the complications really start! The second doorway ushers in the climax -- and usually has the hero at their worst, beaten, bleeding, and close to surrender. But then, they turn around, and . . . beat the odds, win the impossible gamble, do it! Simple, right? But it's amazing how many stories and novels use this structure.

What, no ideas yet? Okay, okay, take a look at these. http://community.livejournal.com/writercises/160687.html and http://community.livejournal.com/writercises/160805.html and http://community.livejournal.com/writercises/161770.html all provide some approaches to the fun of ideas. The first one talks about digging into your own beliefs and attitudes. The second one has a number of suggestions about ways to spark ideas. What if, borrow a plot, flip a genre, randomize, and have fun! And the third one helps you decide which ideas are really good -- hook, line, sinker!

And you probably thought this was going to be a quiet session of introspection? Huh. Pick a number from one to six? Got it? Good, here's your quote:
  1. "Determine never to be idle... It is wonderful how much may be done if we are always doing." Thomas Jefferson
  2. "We have too many high sounding words, and too few actions that correspond with them." Abigail Adams
  3. "I have witnessed the softening of the hardest of hearts by a simple smile." Goldie Hawn
  4. "My philosophy is that not only are you responsible for your life, but doing the best at this moment puts you in the best place for the next moment." Oprah Winfrey
  5. "For me, it's that I contributed,... That I'm on this planet doing some good and making people happy. That's to me the most important thing, that my hour of television is positive and upbeat and antidote for all the negative stuff going on in life." Ellen DeGeneres
  6. "Nothing is a waste of time if you use the experience wisely." Rodin
Okay? Now, take your quote. What does it mean to you? Can you imagine a character trying to live by it, and having trouble? What kinds of trouble? Go ahead, build on that. Mix well with the LOCK and the disturbance with two doorways. Scramble well, season as needed, and . . . we'll be posting on Saturday.

Do it. Talking about it isn't enough.

Come on, six weeks, you can do it. One little story this week. See you at the storyboards.
[identity profile] mbarker.livejournal.com
Original posting 7 August 2008

I'm working on a course in creativity right now, and of course I've been looking at various books and other materials that I've collected over the years. Fair warning -- you are likely to be hearing bits and pieces as I mutter over the stuff. Prepare to duck now?

Among them is a Creative Whack Pack (r) by Roger von Oech. It's 64 cards each of which has has a little description -- a creativity strategy if you will. He identifies four roles, with 16 cards in each. The roles are interesting.

The Explorer discovers resources to help create new ideas. The Artist transforms resources into new ideas. The Judge evaluates ideas, making decisions about the idea. And the Warrior kicks things from ideas into action. Between them, they cover four major parts of the creativity process. Collecting knowledge and stimulation, generating ideas, picking and choosing, and then taking the steps to make the idea concrete and real.

Just as a first step in playing with this, you might consider how you tackle each of these roles. Since we are talking about writing, when you want to write a new story, where do you go to get your ideas? Do you look at the news, read old books, or what do you do to get the information for your ideas? And how do you transform those into pile of new ideas? What do you look for to pick out the one that you're actually going to work on? And what makes you sit down and turn it into a real story? You may want to have more than one strategy in your kit for each of these.

Just for examples, here are the first in each of the four roles in the Creative Whack Pack (r).

1. Give Yourself a Whack on the Side of the Head

The more often you do something in the same way, the more difficult it is to think about doing it in any other way. Break out of this "prison of familiarity" by disrupting your habitual thought patterns. Write a love poem in the middle of the night. Eat ice cream for breakfast. Wear red sox. Visit a junkyard. Work the weekend. Take the slow way home. Sleep on the other side of the bed. Such jolts to your routines will lead to new ideas.

How can you whack your thinking?

17. Think like a Kid

A high school teacher drew a dot on the blackboard and asked the class what it was. "A chalk dot on the blackboard," was the only response. "I'm surprised at you," the teacher said. "I did this exercise with a group of kindergartners and they thought of fifty different things it could be: a squashed bug, an owl's eye, a cow's head. They had their imaginations in high gear." As Picasso put it, "Every child is an artist. The challenge is to remain an artist that you grow up."

What would a six year old see if he were looking at your project?

33. See the Positive


"The human mind," notes scientist W. I. Beveridge," likes a strange idea as little as the body likes a strange protein and resists it with a similar energy." When you judge new ideas, focus initially on their positive and interesting features. This will counteract a natural negative bias, and help you to develop more ideas.

What's positive about the idea?

49. Take a Whack at It

You can't hit a home run unless you step up to the plate. You can't catch fish unless you put your line into the water. You can't make your idea a reality unless you take a whack at it. If you want to be a singer, go sing. Sing in the shower. Sing for your friends. Join the choir. Audition for a musical. Start now. As adman Carl Ally put it, "Either you let your life slip by by not doing the things you want to do, or you get up and do them."

How can you take a whack at your idea?

How can you shake yourself up? What would a six year old see? What's good about the idea? And how can you get started right now?

Right, write!

When we write, we get to rub our ideas together and see what catches fire.
[identity profile] mbarker.livejournal.com
Original posting 8 Jan 2008

Hey, y'all having fun?

I'll admit, I am. I have my little list of ideas, I've picked one and started scratching out notes, and been reminded of a couple of things.

One is a generic approach to getting work done that someone showed me some time ago. Pretty simple really, with four steps.

Step 1. Make a list of ideas. This is the brainstorming part, where you poke around in various places, maybe take a walk through a toy store, pick some random words, or otherwise stoke the furnaces of your imagination. And make a list of possible ideas. Set yourself a quota, and push to get as many as possible. (I also find it useful to just keep adding to the list as I wander through life, bumping into stuff.)

Step 2. Selection. Here is where you pick through the ideas from the list, setting aside those that aren't quite ripe, don't have the oomph for what you want right now, and so forth. Given the realities of writing, you probably need to pick one to work on right now. Doesn't have to be the idea to end all ideas, just something for now.

Step 3. Plan. Take that idea and stretch it out. For a short story, think about characters, setting, scenes, plot. You might use the checklist of questions . . . what checklist? Oh, here's one at
http://community.livejournal.com/writercises/47919.html
Background
  1. Where are we?  (setting)
  2. Who is involved?  (characters, strengths, flaws)
  3. Where are they headed? (goals, motives)
  4. What stops or blocks them? (obstacle(s))
  5. What are they going to do about it? (plans to overcome problems)

    Story

  6. What hook(s) or bait for the reader will I use? (where start)
    What story question do I pose for the reader?
  7. What backfill is needed? (background that needs to be filled in)
  8. What buildup do I want?  (scenes)
  9. What is the climax?
    - how does the character change? (overcome weakness, etc.)
    - how is the plot resolved? (overcome problems and achieve goals)
    - What answer does the reader get to the story question?

    Higher Level

  10. What purpose, moral, or theme am I writing about?
This step is kind of like outlining and such - do what works for you. But I find some time scribbling little notes before I start writing actually helps me.

And then,

Step 4. Write! Sit down, put words down, try to capture that festival hall in your mind through the words. Don't be afraid to start with the ending, then work backwards, or otherwise write things out of order. And most important, don't fret about trying to think it all through, or have the perfect bits and pieces to start with - get something down, then polish and revise.

Simple, right?

So I hope everyone is having fun!

[When is Saturday again? Eeek - only three more days, four if you count today? That's almost tomorrow! Back to work, oh ye of the easily distracted.]

tink again!

[psst? If you came in late, we're in the first week of a six week exercise called 6x6. Simple notion - start writing a story on Sunday, and post it by Saturday night. 300 to 5,000 words. And then do it again. And again. 6 times. So probably on Saturday, or perhaps before that if some of us get in a rush, you'll see some stories posted out here. And maybe along the way, some reflections about the process? Or at least observations about what kind of craziness it takes to do this? :-]
[identity profile] mbarker.livejournal.com
Original posting 18 Dec 2007

Tricking out with Plot and Structure (27)

All right! Just in time for the holidays, when you may be off watching movies, talking to stranger-than-fiction folks, and doing other odds and ends, Chapter 14 in Plot & Structure by James Scott Bell looks at tips and tools. But probably the key here is to realize that you can and should collect your own. Watch for how things are done, talked about, written; think about whether it works for you or not and how you would do it; and add another little wrench to your tool chest.

Some starters for your kit? Sure. All borrowed from Bell's chapter, go right to the source for the actual explanations in depth.

First off, take that old saying about show, don't tell. Put it in your own words. Think of some good examples. Take a piece of your writing and redo it, replacing each bit that tells the reader something with a bit that shows them the something.

Oh. Bell says showing is like watching a scene in a movie, what the characters say or do reveals all. Telling, now, that's where the writer just explains it for us, summarizing and telling us what's going on inside the characters. Description versus exposition. Or in the original words, show, don't tell.

Beware the list. Bell gets this from Perry Mason books. Erle Stanley Gardner apparently got rushed from time to time, producing bits such as "Perry Mason was urbane, fair, logical, and smilingly frank to the jury." Well, yes, but how about showing us, Mr. Gardner?

Learn from soap operas. They just keep going and going, but there's an art to juggling the storylines, interlacing cliffhanger after cliffhanger, questions, and so forth. Pot boiling? Don't resolve so soon, leave readers dangling. Cut away from one scene that has just dangled a cliffhanger in front of us to another scene, then do it again. Braid those plots!

Plot journal. This seems to be a common practice among better writers, of spending at least part of their writing time talking to themself in journal form about the plot and the writing. Kind of encourages you to take a bit of a step back and think about what you're doing.

Raymond Chandler's provocation. If the story is starting to drag, send some guy with a gun into the scene. It's a surprise, everyone has to react and it gets the story moving again. A telegram arrives, the fire alarm goes off, there is a power outage or whatever, toss in something unexpected and see how your characters handle it.

Start with chapter two. Fairly often we fill chapter one with setup, and it is boring. Chapter two, then, is where the action starts, so skip that setup and start with chapter two.

Step back. Go ahead and write act I or some major chunk with passion. Then set it aside. Come back in awhile, and read it as a first-time reader.

Bell calls it unanticipated. I call it a quota of alternatives. Whatever you call it, learn to stop at the cliches and make a list of alternatives, then pick the one that no one expects. Like the Spanish Inquisition!

Analyze plots. Bell gives us a heavy duty version involving 6 books at the same time, but the basic idea is to take a book of the type you want to write. Read it, and spend at least a day thinking about it. Next, make a set of index cards, one per scene. Number the cards, and fill in the setting, point-of-view character, 2 line summary, and scene type (action, reaction, setup, deepen, etc.)  Next, read through your cards, running through the plot in your head. Finally, lay out the pack in three acts, looking for the beats and doorways that make it up.  As Bell put it, actually taking the time to learn six or so plots like this puts you a big step ahead of those who are waiting for inspiration.

Invert the rifle rule. Chekhov told us that if we put a rifle over the fireplace in Act 1, then somewhere in the play we need to pull the trigger. Bell points out that as writers (or maybe rewriters) part of the trick is making sure that when a character pulls the trigger later in the novel, we go back and plant that gun under the seat early on.

A notebook.  What an old-fashioned idea? And yet . . . You might want somewhere to keep plot ideas, character notes (including name lists, odd sketches, and what not), research, a clean plot summary, and questions. Or whatever headings help you -- this is your notebook after all!

So, that's the main part of this chapter. Bell's got some notes and tips about genres, and if we're lucky, we'll get to those next week. But in the meantime, think about what you might glean out of the family gatherings, office parties and other seasonal delights. Who was that character in the black fur? How did the N'yarker talk? Why did that action movie put everyone to sleep, while the cartoon about the little kitten and the great dane made everyone sniffle?

And just think, we'll be doing 6x6 soon. So tuck those tales away!

T(h)ink
(enjoying the quirkiness of "Batteries Not Included," showing now on Japanese TV for the holidays.  "I think we got elves." Good line!)
[identity profile] mbarker.livejournal.com
Original posting 1 December 2007

Oh, that looks like it could be fun.

I was reading James Maxey's essay at http://jamesmaxey.blogspot.com/2007/11/stories-are-made-out-of-scenes-scenes.html (first of five about his five things he's learned about writing). A good thoughtful piece about scenes and nouns, which you might want to peruse in your spare time. But . . .

Down near the end, he's got an exercise. First, take four "generic" nouns and punch them up. The four he suggests are "man, woman, building, city." Replace with more specific, evocative knowns, and then see what kind of scene or story they suggest. E.g., "Cop, nurse, Superdome, New Orleans" hints at something. Or perhaps "Shuttle pilot, astronaut, launch pad, Cape Canaveral" light your rockets? (Isn't that Cape Kennedy now?)

I also thought his list of starting surprises was interesting. E.g. there was a shark in the kitchen, a skull on the coffee table, a lion in the laundromat, or a giant lizard reading to a kindergarten class - any one of those juxtapositions of the sinister or strange with the mundane gets the brain going and makes the reader want to find out what's going on.

I'm going to be at a conference this week - general chair for the first day's thisworkshop, then attending, so may be a bit quiet. But this gives me something to do during those long conference meetings this week, perhaps? Specify nouns or surprise contrasts, then sketch the results - and smile, that's the end of his talk?

So - write, write, write!
[identity profile] mbarker.livejournal.com
Original posting 5 October 2007

Let's see. It's Friday, October the Fifth, and the deadline is Monday? Monday is the eighth, fifteenth, twentyoneth? Eep, that's only a couple of weeks away?

Yipes! Let's consider what you might write about. Horrors and fears, right? But which ones?

Okay, pick a number from one to eight. Got it?

Here's what you picked:
  1. Fear of death and danger
  2. Fear of the unknown
  3. Fear of Animals
  4. Fear of School
  5. Fear of Medical
  6. Fear of Failure
  7. Fear of Criticism
  8. Fear of scary things
Now, given a fear, refine it. What exactly is the fear? Go ahead and make a list of between five and ten specific fears in that area. For example, death and danger - starvation, fire, drowning might come to mind. What else? Or maybe animals - do you dislike snakes, insects, spiders, bats, llamas? Medical - there must be enough diseases and such to fill volumes, just pick some that make the sweat run cold on your back.

Think about which ones you know something about. You might want to do a bit of googling to get some details, or just dig into your memory. Remember the time when . . . oh, does that make goosepimples rise? Good!

Or you can take a look at the phobias on the web! Over at http://www.realfears.com/ they will give you a random fear, or you can look around at some of them. Fear of demons?

Don't like that spin of the wheel? How about taking a look at the hierarchy of needs? You remember. Maslow. Physiological, breathing, food, water, sex, sleep, shelter. Safety: security, employment, resources, morals, family, health, property? Love/belonging: friends, family, sexual intimacy. Esteem: self-esteem, confidence, achievement, respect. And that self-actualization one up top, with creativity and such for all? Now flip it, and consider that the loss of these things is a kind of hierarchy of fears. Losing esteem, belonging, safety, and physiological needs will drive a person - well, that's your story!

Again, stretch it out and pick your details. Make a list, think about the alternatives, maybe consider how the dominoes fall. Losing your job may not seem like much, but when the house goes, and then . . .

Then quickly pick the worst possible thing for your character. Suppose that little itch really does turn into the creeping crud, and the best the doctors can come up with is repeated amputations? Choppity-chop, his scalpel went snickersnack?

Okay, let's get started here, there isn't a whole lot of time left to put together a story that makes stomachs clench and tears start, that makes people hold their breath to see how it all comes out, that makes them shiver when they finish!

But you can do it! Let the horrors roll!
tink
(where is fear of deadlines? That really should be in the list somewhere, shouldn't it?)

[Based on a couple of factor analyses of youthful fears, based on the Fear Survey Schedule. Citation? Okay, take a look at: Shaefer, B. A., Watkinds, M. W., and Burnham, J. J. (2003). Empirical fear profiles among American youth. Behaviour Research and Therapy 41: 1093-1103.
Available at http://www.public.asu.edu/~mwwatkin/Papers/EmpiricalFearProfiles(2003).pdf
Identified five factors:
  1. Fear of death and danger
  2. Fear of the unknown
  3. Fear of Animals
  4. Fear of School/Medical
  5. Fear of Failure/Criticism
There's another one by Burnham, Shaefer, and Giesen (2006) An empirical taxonomy of youths' fears: Cluster analysis of the American fear survey schedule that looks pretty good from the references. This one is a bit harder to get - have to dig through the reference libraries, and - Aha! Got it - six factors, separating school and medical, dropping failure/criticism, but adding fear of scary things. Not much help, actually.]
[identity profile] mbarker.livejournal.com
Original Posting 11 July 2007

Meandering Our Way through Plot and Structure (7)

Where were we when we stopped last time? That's right, in Chapter 3 of Plot & Structure by James Scott Bell, having just realized that write who you are is critically important, so take a good hard look at yourself. Now, let's consider how you come up with good ideas. A lot of people think you just dream one up, then start working. That's not quite the approach that Bell suggests. Instead he suggests coming up with  hundreds of ideas, throwing away the ones that don't excite you, and then spending some time to nurture and develop something good. Bell is going to suggest 20 (twenty!) ways to come up with lots of ideas. But before we get to that, he's got some rules about how to do it. Let's take a look.
  1. Schedule a regular idea time. At least once a week.
  2. Relax, in a quiet place where your imagination feels comfortable
  3. Give yourself at least 30 minutes of uninterrupted time
  4. Select one or more of the exercises and read the instructions
  5. Start by letting your mind, your imagination, come up with anything and everything, and record it all on paper or the computer
  6. The most important rule is not to censor yourself. Forget about editing, reasonableness, salability, or any of those other filters that stop us. Let the ideas come out in whatever way, shape, form they want to. Don't judge.
  7. Have fun. You should have lots of fun at this point. Laugh at yourself, get tickled.
  8. Save all your ideas.
  9. After two or three sessions, that's when you assess or prune your ideas. That's a later section, but sometimes it helps people to know that it is coming. During idea generation, though, just let the ideas sprout.
  10. Repeat as needed.
So are you ready to generate ideas? I'm going to summarize the 20 methods that Bell suggests. For the full instructions, you're going to have to get the book. Hopefully you get the idea though.
  1. The what-if game: whenever you read, see, or think of something interesting, ask yourself, "What if??" Let your mind ramble, and write down your what-if questions. Put them aside, come back later, and add some notes. What if?
  2. Titles. Make up a title, and then write the story that goes with it. Quotes, random words, first lines from novels. Make up a title using them, then write the story.
  3. The list. Make a list of nouns from your past, then use those personal touchstones to help you start thinking about possibilities.
  4. Issues. What upsets you, what really gets you excited? Make a list, and then think about writing a book about it.
  5. See it. What do I want to write about right now? List the first three things you think of. Pick the one that excites you the most right now. Then close your eyes and watch the movie. Let the movie keep going as long as it will. Then start writing what you remember from the movie. Do this every day for a little while, then take a break, and look at what you've written.
  6. Hear it! Let the music take you, and think about the pictures, scenes, and characters that it inspires.
  7. Character first. Start with a dynamic character, and see where he or she takes you. Close your eyes and imagine a person. Describe them, put them in a setting, ask who is after them or who they are chasing. Or re-create someone you knew. Change their occupation, their sex, their family, and tell us who they are. Take a look at the obituaries! And to make sure you plumb the character, ask the question, "what is the worst thing that could happen to this person?"
  8. Borrow some plots and characters. Make sure to turn it into your own story, but starting with someone else's worked for Shakespeare. Imitate the best!
  9. Flipping a genre. Take the conventions, the standard tropes and themes of the genre and stand them on their head. Mix, slice and dice, and make the genre salad your own.
  10. Predict a trend. Take a look at cutting edge technologies and issues, dig through the magazines, blogs, and discussion groups, and think about who cares, what they're going to do about it next year or in 10 years, what if all of society adopted or rejected it, and who it hurts the most.
  11. Read newspapers. Scan the sections and watch for sparks or things that catch your interest. Do the what if games, and see what comes out.
  12. Research. Immerse yourself in a subject, travel, talk to people, read the books and Google madly. As you go, skim for overviews, jot down ideas, and then dig further. You aren't really trying to become an expert and prove your ideas, but you do want to get those connections right.
  13. What I really want to write about is. First thing in the morning, let your mind roll, and free write for 10 minutes about what I really want to write about is . . .
  14. Obsession. Create a character around an obsession. Then throw complications at them. What happens?
  15. Opening lines. Write an opening line. Tweak it so that it grabs you. Then write the rest of the book.
  16. Write a prologue. Write an action scene with something exciting mysterious, suspenseful, or shocking happening in about a thousand or 2000 words. You may or may not actually use this in your story, but the ideas are what we are after now.
  17. The mind map. Write a word or concept in the middle of a sheet of paper. Jot down connections and associations linked to it, in a free-form line and bubble format. At some point, you'll feel a new sense of direction. That is the idea you want.
  18. Socko ending. Go ahead and come up with the climactic scene, with music, emotions, and characters. Adjust it until it is unforgettable. Then start backtracking to figure out how you got here.
  19. Occupations. Keep track of interesting occupations, take a look at the dictionary of occupational titles from the US Department of Labor, or think about who makes toothpicks or something else that we don't ordinarily pay attention to. Now think about the character to fit that job, or maybe the character who doesn't quite fit?
  20. Desperation. Write anyway. Put down words, one after another, without paying attention to whether it's good or not. Just write. Let your mind suggest things. What was that? Okay, write about that. And then . . .
That's Bell's list. A bit long, but I wanted to just get it down so that you got something to think about. One of the important points I think is to have several idea starters that you are comfortable with and use regularly. Picking three random words out of the dictionary, take two random quotes and call me in the morning, whatever works for you. And practice them. As Bell suggests, having a regular time when we're sprouting ideas helps our mind to decide that it's okay to have ideas now. And pretty soon you may find that you have more ideas than you know what to do with. Guess what, the next section is about how to nurture ideas. How to take a rough idea, polish it a little bit, and then decide whether or not it's worth following up. But we'll do that in the next session, okay?

This week, gives sprouting ideas a try. See if you can come up with a list of 20 ideas using one or more of Bell's techniques.

tink
(I hope this is the next one - I'm still reeling from return jetlag, and not sure which way is up. More soon :-)

Profile

The Place For My Writers Notes

February 2025

S M T W T F S
      1
2 345 6 7 8
910 11121314 15
161718192021 22
232425262728 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 27th, 2025 07:14 pm
Powered by Dreamwidth Studios