[identity profile] mbarker.livejournal.com
Original posting 7 August 2008

I'm working on a course in creativity right now, and of course I've been looking at various books and other materials that I've collected over the years. Fair warning -- you are likely to be hearing bits and pieces as I mutter over the stuff. Prepare to duck now?

Among them is a Creative Whack Pack (r) by Roger von Oech. It's 64 cards each of which has has a little description -- a creativity strategy if you will. He identifies four roles, with 16 cards in each. The roles are interesting.

The Explorer discovers resources to help create new ideas. The Artist transforms resources into new ideas. The Judge evaluates ideas, making decisions about the idea. And the Warrior kicks things from ideas into action. Between them, they cover four major parts of the creativity process. Collecting knowledge and stimulation, generating ideas, picking and choosing, and then taking the steps to make the idea concrete and real.

Just as a first step in playing with this, you might consider how you tackle each of these roles. Since we are talking about writing, when you want to write a new story, where do you go to get your ideas? Do you look at the news, read old books, or what do you do to get the information for your ideas? And how do you transform those into pile of new ideas? What do you look for to pick out the one that you're actually going to work on? And what makes you sit down and turn it into a real story? You may want to have more than one strategy in your kit for each of these.

Just for examples, here are the first in each of the four roles in the Creative Whack Pack (r).

1. Give Yourself a Whack on the Side of the Head

The more often you do something in the same way, the more difficult it is to think about doing it in any other way. Break out of this "prison of familiarity" by disrupting your habitual thought patterns. Write a love poem in the middle of the night. Eat ice cream for breakfast. Wear red sox. Visit a junkyard. Work the weekend. Take the slow way home. Sleep on the other side of the bed. Such jolts to your routines will lead to new ideas.

How can you whack your thinking?

17. Think like a Kid

A high school teacher drew a dot on the blackboard and asked the class what it was. "A chalk dot on the blackboard," was the only response. "I'm surprised at you," the teacher said. "I did this exercise with a group of kindergartners and they thought of fifty different things it could be: a squashed bug, an owl's eye, a cow's head. They had their imaginations in high gear." As Picasso put it, "Every child is an artist. The challenge is to remain an artist that you grow up."

What would a six year old see if he were looking at your project?

33. See the Positive


"The human mind," notes scientist W. I. Beveridge," likes a strange idea as little as the body likes a strange protein and resists it with a similar energy." When you judge new ideas, focus initially on their positive and interesting features. This will counteract a natural negative bias, and help you to develop more ideas.

What's positive about the idea?

49. Take a Whack at It

You can't hit a home run unless you step up to the plate. You can't catch fish unless you put your line into the water. You can't make your idea a reality unless you take a whack at it. If you want to be a singer, go sing. Sing in the shower. Sing for your friends. Join the choir. Audition for a musical. Start now. As adman Carl Ally put it, "Either you let your life slip by by not doing the things you want to do, or you get up and do them."

How can you take a whack at your idea?

How can you shake yourself up? What would a six year old see? What's good about the idea? And how can you get started right now?

Right, write!

When we write, we get to rub our ideas together and see what catches fire.
[identity profile] mbarker.livejournal.com
Now There Is Something You Don't See Every Day

Just look at it!

Are you still working on your nanowrimo? Or did you finish it off long ago? Either way, I think you'll find today's piece useful in provoking some extra words here and there. Some of them may even be printable :-) Or at least you can write them down and count them against today's quota, whether it is in your private journal or in the final hours of nanowrimo. So let's get started.

Okay. Today we're going to take a short trip to A Kick in the Seat Of The Pants by Roger von Oech. You might have thought he wrote A Whack on the Side of the Head -- and he did. A Kick is his second book about thinking. It might help to read the fine print on the front of the book which says, "the human body has two ends on it: one to create with and one to sit on. Sometimes people get their ends reversed. When this happens they need A Kick in the Seat Of The Pants."

Anyway, without getting into details, the book discusses four roles in creative thinking. The Explorer, the Artist, the Judge, and the Warrior. And for today's bonus, here's a list of topics from the Explorer (and very brief comments). But to claim your bonus, pick a number from 1 to 14. Go ahead, pick one. Got it? Now see what you picked.
1. adopt an insight outlook: be curious
2. know what your objective is: create a map for yourself
3. look in other fields: leave your own turf
4. look for lots of ideas: too much is not enough
5. one thing can lead to something completely different: don't be afraid to be led astray
6. shift your focus: pay attention to a variety of information
7. don't overlook the obvious: what's right in front of you?
8. pay attention to the small things: get out your magnifying glass
9. look at the big picture: what does it all really mean?
10. use obstacles to break out of ruts: break up your routine
11. slay a dragon: look for ideas in places that scare you
12. find the ideas you already have: remember where you've been
13. look for fun things: enjoyment is excitement
14. write it down: stake your claim to the new territory
Remember that the Explorer is looking for ideas, is going out to search for things. So take your problem -- your story, plot, characters, conflict, or whatever -- and consider using the approach that you just picked out. Look in other fields, don't overlook the obvious, think about ideas you already have -- whichever approach you picked, take a few minutes and try it. What would it mean for you to look in other fields? Well, which field have you been looking in? What other fields are there? You're writing a genre formula story? What about mixing in a little bit -- a subplot -- from another genre? Mystery, romance, fantasy, suspense? Or what about the non-fiction folks? Can you borrow a technique from them? Or jump right out into videos, movies, and whatnot? Anyone for anime? Slip slide into another field and see what you can borrow.

Okay?

And while we're tossing bits and pieces in to complicate the picture, here, pick a number from one to six. Got it? Now, you have chosen:
1. At lunch, your colleagues are running down the work of another colleague who is absent. Do you speak up for the absent coworker?
2. You want to landscape your property but find that trees cost too much. Do you drive into the woods and take some?
3. A childhood friend from overseas is in the country and wishes to visit you. You have not been in contact for 20 years and have little time or space. Do you extend your hospitality?
4. You are an adoption worker. A native child has been living happily with a white family for three years. Now his relatives want to take him back to the reservation. Do you let them?
5. You are waiting at a red light at 4 AM. There isn't a car in sight. Do you go through the red light?
6. You reserve seats at a local theater by phone (without paying). A few hours before curtain, you decide not to go. Do you bother to cancel?
There you go. Six scruples. Fun to think about, and I'm sure that the one you picked relates to your problem. It's the mysterious ability that you have for picking a scruple that relates. Just think about it for a few minutes, and I'm sure you'll see some relationships. Oh sure, there are some differences, and you may need to adjust things a bit, but I'm sure that the colors match :-)

So, there you have it. An Explorer's guideline and a scruple for the trip. Plenty to ponder, eh?

And . . . write!
tink
(about 800 words)
Jette, jette, jette -- and away they go!

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