mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting March 5, 2019

Over here

https://thewritepractice.com/how-to-write-a-short-story/

They suggest seven steps to write a short story. Hum, this is the basic discovery writing (write by the seat of your pants) method, I think. Still, it's a nice outline of the steps you might want to use to grind out a story, any story.... Here you go:

1. Write the basic story in one sitting. (Just write something!)
2. Find the protagonist. Who is the main character? Who hurts, who learns, who...
3. Write the perfect first line. Crunch!
4. Make a scene list. What are the steps, events, places... what happens?
5. Do any research that's needed
6. Revise! Clean it up, and...
7. Publish! Or for our 6x6 fun and games, SUBmit it to the list!

Rinse, lather, and repeat!
Write? YES!
[identity profile] mbarker.livejournal.com
Original Posting 11 August 2011

Since I can tell that everyone is thrilled to be reading these (I can see right through your monitor... look at those glassy eyes, that intent gaze!)... Here's a six step plan to help you write a short story. Ready?

Writer's Digest, February 1992, p. 20-22 have an article by Jack Bickham with the title, "The Writer's Digest Short Story Blueprint." It's the first part of six. The basic idea is that Jack Bickham is going to coach us through writing a short story. It's a workshop. All right? So let's get started.

Jack starts off with the observation that stories are about people. Usually a protagonist, and often an antagonist. The reader is supposed to like and identify with the protagonist, and dislike antagonist. Sounds pretty simple, right.

But just what kind of personality traits do you find appealing or detestable? Well, your first assignment is to make a list of personality traits that you admire or detest in real people you know or from vivid fictional characters.

How do you make a list? Well, Jack uses file cards. And for this assignment, he suggests starting by, on a single file card, writing down a single aspect of personality that you admire. Then on that same card, write down an action or a handful of spoken words that will show this trait to a reader. It might be something you've seen, or just something you imagine. But make that personality trait concrete for your reader.

Now, next do the same kind of thing for something that is despicable. And under the heading, write down a specific action or speech that shows that trait in action.

Keep going until you have about 20 of each kind, good and bad. You can use three or four words for the trait, but you looking for isolated traits, not big lists. Your cards don't need to be consistent -- they can be traits in different characters. All you're trying to do is identify what you like and dislike.

So with your two lists of traits -- on file cards, Excel spreadsheet, or word document, whatever works for you, next we need to consider what kind of the story you want to write.

Jack suggests that there are three kinds of stories (yes, other people have seven, 20, one monomyth, or whatever. But today, we're studying Jack's ideas, okay?). Conflict, decision, and discovery. He also suggests that stories start with a person who has a vague or even well realized lack -- "Something inside them that aches for change or repair." Life has knocked them out of balance, and something needs to be fixed.

In conflicts, the character has a specific story goal, which they think will make them happy again. But,someone else in the story opposes that quest. They struggle, and in the end, after a confrontation, someone wins and someone loses.

In a story of decision, the central character has a lack or problem to fix. There may not be a clear villain. The major character struggles, and eventually reaches a point where they need to make a hard decision and take some action that is at least potentially life-changing.

In a story of discovery, the character struggles to achieve some kind of realization, which again has the potential to be life-changing. These stories are often quiet and subtle, depending on style and nuance, and may end without as much apparent significance. These are also the hardest to make convincing for readers.

So which one do you like? Well, Jack suggests starting by making some more lists. First, make at least 10 character objective cards, listing something that your character would be willing to fight for. Objects, accomplishments, whatever drives them. Then turn the cards over and describe the kind of opposition your character might run into. Use a villain, and describe why and how they would get in the way. Second, do the same sort of thing for story decisions. Write a difficult character decision -- choose between two jobs, etc. on the back of these cards, make notes about story angles that could make the decision more difficult. Third, make it least 10 discovery cards. On the front, pinpoint the lack or sadness or need that the character faces. On the back, describe a subtle change that might suggest that things are now different.

When you do this, one type of story card will probably come easily. You'll probably find that these are the kind of stories you like to write. But save everything. You never know when that idea that seemed really useless will turn out to be just right.

Finally, Jack suggests a bit of field research. Basically, listen to the dialogue around you. Pay attention to wording, interruptions, slang, all of that. And whenever you can, make a dialogue card about interesting aspects of what you hear. Practice observing.

Checkpoint. Before you go on to step two, you should have stacks of cards or lists somewhere, with your good and bad traits, stories of objectives, decisions, and discoveries, and some interesting dialogue. You may have other lists, too. If you got all that, it's time to go to step two, setting up your story. If you don't have it, you need to do your homework.

That's step one!

So:
- at least 20 traits you admire, each with a concrete action that would show that trait to a reader.
- At least 20 traits you detest, each with a concrete action that would show that trait to a reader.
- at least 10 character objectives, things that your character would be willing to fight for, and the kind of opposition they might run into.
- At least 10 character decisions, things that your character might agonize over, and what would make it harder.
- At least 10 character discoveries, things that might change in your character, and signs that the change had taken place.
- Finally, a collection of interesting observations about real dialogue.
That's just to get started! All right?

Write those file cards. (Is there an electronic equivalent that is really as useful? Y'a know, I vaguely remember something on the old Apple computers that was an electronic card file... and people who used it swore that it was the most useful program. I think it died somewhere along the way, though...)

Oh, well. Make your lists, in whatever media you like.
[identity profile] mbarker.livejournal.com
Original posting 9 August 2009

This is not likely to be terribly organized. Some of Anthony's recent postings got me to thinking about outlining and discovery writing, or plotting and panting -- er, make that writing by the seat of your pants.

One thing I realized is that many of the little tech pieces I've done, and quite a few of the books and articles, are from the outlining or plotting side of the field. Aside from books like Writing the Natural Way, most people seem to focus on structured approaches. Then I got to thinking about it and realized that it is a lot easier to discuss or summarize plotting approaches. Describing outlining is reasonably straightforward, because the outlines or character sheets or plot frameworks are explicit external things that you can point to.

Trying to help people do discovery writing... it's a little bit like helping someone ride a bike? You can do a little bit, but most of it they have to do themselves.

The important question is what helps you to organize your writing. If filling out the "standard" forms and sheets, planning the story in a somewhat abstract form, before you start writing words makes it easier for you, do it. If you prefer to improvise, try this, try that, and then shape things, do that. Or maybe some mixture works for you? There are many people who combine approaches, laying out a plan and improvising. Or improvising a little, planning a little, and mixing things up that way. Whatever works for you, for this story.

http://madgeniusclub.blogspot.com/2009/08/care-and-feeding-of-plots.html

The interesting thing about this blog posting for me was the suggestion that plots are some sort of saturation or crystallization phenomenon. Immerse yourself in a bath of stimulation, reading this and that, going to the museum, listening to people talk -- and at some point, crystals of plot start forming. I think this is more of a discovery writer approach to putting together a story, with a strong dash of random stimulation and neural connections spicing.

Or perhaps take a look at the idea net. This is from How to Write Science Fiction & Fantasy by Orson Scott Card. But I think storytellers in any genre use the idea net. As Card points out, it's really four questions: "Why?" "How?" and "What results?" Now before you tell me that that's really only three, why gets asked two different ways. Why in the chain of actions sense simply asks what action led to this action -- and you can keep backing up along the chain. Why in the sense of intention or purpose asks what the intended result of this action was. What's the motivation? Two very different questions, even though they both look like "Why?" How is much simpler, what's the procedure, technology, Rube Goldberg device -- the policeman's method. And what results -- what happens next? Both intended and unintended results, and those unintended spinoffs are sometimes the most interesting ones.

Anyway, as we're doing discovery writing, questions like this can be helpful in thinking it through. You've just written the character into an alley, where he picks up a stone and breaks a window in a car. Why? You know the events that led up to this, but why would our hero decide to break a window in a car? What's he thinking about? How in this case is pretty simple. Although it might be worth thinking about why he didn't use the gun in his shoulder holster? And then there's the what results question. What happens when you break a window in a car? Most modern cars, the burglar alarm goes off. Which means people are going to be looking. So when the bad guys come racing around the corner, the hero now has an audience.

I'm going to try to remember to include some ramblings about discovery writing when I'm doing the various tech pieces and such. I'm pretty sure I'll forget, so remind me. But it seems to me that taking a look at how to write from those two stances is worthwhile. Sure, outlining and character sheets and all of that are perhaps easier to describe and provide the obsessive compulsive among us with security, but... there are also times to write boldly into the darkness, to let the words take you where they will.
[identity profile] mbarker.livejournal.com
original posting: Thu, 3 Feb 1994 01:30:03 JST

(being a rather abstract look at the same problem we've been kicking about anne frank, bosnia, area writers, and so forth...)

Start with the notion that people largely think in patterns - A happens, B happens, and people derive a pattern mostly by taking the common elements - most differences are tossed and lost. So the worm in the head builds ruts for itself...

Now, what does communication do? back to the old times - we get to send uncle joe around the other side of the mountain, then listen to him to figure out whether or not to go there. if he just says it's more of the same, skip it. If he says there's good eating around the corner, well, maybe we all take a hike. If he says they's monsters and they is coming this way, for sure we all take a walk the other way...

if he says there are golden temples and nymphs and fawns dancing in the mists, we clobber him on the head and have dinner (what a kidder that uncle joe was - there really were mists around there!)

anyway - the key is that we use communication to extend the territory covered by the ruts the little worm doth spin.

's aright? but suppose (just suppose) that there aren't so many virgin frontiers waiting to be crossed. still there are some interesting possibilities hidden behind or between the silky walls of the ordinary ruts. I.e., while the writer may find the easiest task is simply describing what's on the other side of the mountains, an interesting variation on this is helping the little worm break through and build some new ruts right here at home.

Notice that in any case, the job of the writer is never to simply repeat the well-known plodding ruts. even worms get bored, I guess.

This notion of writing as extending, building anew, breaking down, or reworking the perceptual grid through which we structure experience (virtual, fantasized, actual, whatever) is rather interesting to me. If this be true, then it seems as though humor (which generally involves a sharp change in perceptions) may be an integral tool in the process. For that matter, puns (rather than being a corruption of literary purity) are one of the tightest forms of writing, since they always involve two (or more) meanings (well-rutted patterns) being brought into conflict in a very compact form.

Admittedly, many readers may feel more comfortable with slower alterations in the internal scenery. Walk them along the ruts with just enough new stimuli to let them wallow in their torpid placidity, and they will reward you well for it. But perhaps the writer has claustrophobia and wants to open the windows...

hum - this argues that the writer whose background or context differs from that of the readers may have an easier time constructing a message which provides that taste of strangeness that we learned to love in ancient times (exogamy - the love of the stranger - was a practical necessity to survival of the species, as inbreeding does some very bad things in small groups). At the same time, they may have more difficulty linking their message to the well-known ruts of the readers, and I think most readers need some help in getting up speed before they tear through the edges of their own webs... (remember poor uncle joe!)

writing, then, may be considered as one way to counteract the staleness of inbred thoughts, to avoid being trapped in the labyrinth of tiny little passages that all look just the same.

I like that.
tink
[identity profile] mbarker.livejournal.com
original posting: Tue, 11 Jul 2000 20:34:00 -0400

Here's the pitch...

Suppose (it could happen, somewhere, sometime, right?) that someone has developed an actual love potion.  Pheromonal?  Hormonal?  Or maybe just plain mystical magical goo? That's up to you.

Story seeds:
  1. The discoverer -- should s/he tell anyone?  What do you do with this powerful mist?
  2. A perfume manufacturer -- how do you market this?  Network marketing?  Highest bidders only?  What about a limited membership club, that gets exclusive use?
  3. Someone who has used it?  I mean, what does it do to realize that you've done something by chemicals?  Do you respect him/her in the aftermath?
  4. Someone who has been subjected to the potion?
  5. How about someone who isn't affected by the potion, watching all the wild relationships forming?
  6. Maybe someone who refuses to use the potion, for ethical reasons?
And so forth, and so on.

What are the limitations of the potion?  Does it wear off?  Quickly, slowly, nevermore?  Does it affect all sexes and people, or only selected ones?  What happens when the potion accidently is sprayed on a car -- does everyone want an affair with the bumper?

Let your mind play with the potion, and the effects, and the changes that result...

[bonus points for other potions and liniments -- anger rub, the love killer pill, and such.]

and Write!

(BTW: to provide proper attribution, this exercise is based very loosely on an episode of "My Favorite Martian" in which Uncle Martin brews up a love spray...)
[identity profile] mbarker.livejournal.com
original posting: Tue, 26 Feb 2002 01:33:42 -0500

All over Japan, you find torii.  Big ornate ones, small simple ones, they dot the landscape.  Sometimes in cascades, sometimes solitary.

So what is a torii?

Physically, it's an arch.  Typically two poles, with a capping pole across the top.  Most often painted red, and usually built with square timbers, the top one slightly longer than needed so that it extends past the uprights on each side.  Probably the simplest structure possible.

Metaphysically, it's a marker.  Someone standing here saw something that enlightened (or delighted?) them.  And they built a torii to mark the place.

So when you see a torii, it is worthwhile to walk over and stand underneath, looking to see what caught someone's attention enough to build a torii here.

I've also learned to look both ways, because it isn't always clear which direction the view is.  I.e., when you are walking on a path, and someone has erected a torii to mark their point of insight, sometimes you need to turn around to see what they were looking at.

In your writing (or perhaps your reading), you may want to put up a torii from time to time.  Mark out something that really seems to work, or that gives you a little extra insight.

Actually, let's suppose you are walking down the path (of life?  of writing? or just out there in the world...) and you see something that makes you want to put up a torii to mark this place for other people to stop and look.

What is that view?  Why does it ring for you?

Take a few words (500 or so?) and write up the view.  Show it to us so vividly that we feel the insight you got.

And that's your torii!
[identity profile] mbarker.livejournal.com
original posting: Fri, 16 Jan 1998 08:40:42 -0500

Based on the book "20 Master Plots (And How to Build Them)" by Ronald B. Tobias. ISBN 0-89879-595-8.

Master Plot #17: Discovery

(p. 201) "The possibilities of this plot are endless, but all the stories share a certain focus. It is a plot of character, and to this effect perhaps it's among the most character-oriented plots in this collection. Discovery is about people and their quest to understand who they are."

Who am I? Why am I here? What is the meaning of life?

Discovery shows us some answers to these questions, using characters and situations that seem real and concrete instead of philosophical abstractions and arguments.

(p. 202) "Discovery isn't just about characters. It's about characters in search of understanding something fundamental about themselves...."

(p. 203) "...Readers won't tolerate a writer on a crusade to tell the world the _real_ meaning of life. What we will tolerate, however, is your sincere attempt to present a character struggling through the difficulties of life."

Three movements:
(p. 204) "To understand what a character is to become, we should understand what she was before the unique circumstances propel her on her journey." Don't delay the catalyst, but do give a strong sense of what life is like before...

Don't forget--start the story as late as possible! We don't need tons of detail setting the stage, just a quick glimpse as the action begins...

"...who he is, what's important to him, what he wants to accomplish."

(p. 204) "This first movement gives way to the second movement, which initiates change. Very often the main character is satisfied with his life and isn't looking to change it. But then life happens. Events force change. The character may be forced to look at his life closely for the first time and learn that everything wasn't as good as it was cracked up to be."

The third movement begins when the protagonist "starts to understand the nature of his revelation."

(p. 205) The main focus is on the middle. This is where you examine your character in depth. They may resist change, because it is hard. Having been shoved out of balance, they may struggle to regain the old equilibrium, but "events force her to confront aspects about herself that she may have always avoided."

Make sure you let them _struggle_ with their discovery.

And work to match the struggle with the 'revelation'. I.e., a serious, hard struggle shouldn't result in a trivial change, nor should trivial struggle cause major change. The degree of upheaval in their life mirrors the depth of revelation they experience.

(p. 207) "These stories tend to be dramatic, even melodramatic. That may be because they deal with such extremes of emotion: love, hate, death. ... It would be easy for a writer to fall in the trap of melodrama."
"When does a story become melodramatic? When the emotion being expressed is exaggerated beyond the subject matter's ability to sustain the level of emotion."

"Once the plot (action) takes over character, you lose proportion. If you want to be sincere and deal with complicated emotions, you must spend the time it takes to develop a character who is strong enough to carry those emotions. Otherwise, all you're trying to do is glue feelings onto a cardboard cutout of a character."

Checklist:
  1. Does your story focus on the character making the discovery, not the discovery itself? Does it show understanding of human nature?
  2. Does your plot give us an understanding of who the main character(s) are _before_ circumstances change and force the character into new situations?
  3. Does your story start as late as possible, with the character on the very cusp of change?
  4. Is the catalyst that forces the change significant and interesting enough to hold the reader's attention?
  5. Does your story move the character into crisis (the clash between the new and the old) as quickly as possible?
  6. Does your story maintain a sense of proportion? Are action and emotion balanced and believable? Are the "revelations" of the character in proportion with the events?
  7. Do you exaggerate emotions or actions to "force" emotions from the character? Avoid this melodramatic lure...
  8. Do you preach or force the character to carry messages for you, the author? Or do you let the characters and their circumstances show the reader whatever they will, with the readers drawing their own conclusions about the story? (My gloss: could you imagine several readers having a long discussion about the "moral" of your story, each asserting what they got--and none quite sure that the others weren't just as accurate?)
Thus wrote Tobias...and now, let's consider how we're going to write a discovery!

How about starting with a number from one to six?
  1. "One doesn't discover new lands without consenting to lose sight of the shore for a very long time." Andre Gide, The Counterfeiters (1925), 3.15, tr. Dorothy Bussy
  2. "The new always carries with it the sense of violation, of sacrilege. What is dead is sacred; what is new, that is, _different_, is evil, dangerous, or subversive." Henry Miller "With Edgar Varese in the Gobi Desert," The Air-Conditioned Nightmare (1945)
  3. "Let no one say that I have said nothing new; the arrangement of the subject is new." Pascal, Pensees (1670), 22, tr. W.F. Trotter
  4. "The vitality of a new movement in art or letters can be pretty accurately gauged by the fury it arouses." Logan Pearsall Smith, Afterthoughts (1931), 5.
  5. "Each new season grows from the left-overs from the past. That is the essence of change, and change is the basic law." Hal Borland, "Autumn's Clutter-November 3," Sundial of the Seasons (1964)
  6. "There is a time for departure, even when there's no certain place to go." Tennessee Williams, Camino Real (1953), 8.
[Quotations courtesy of The International Thesaurus of Quotations by Rhoda Thomas Tripp ISBN 0-06-091382-7]

That gives us an observation about change, innovation, discovery. Take a few moments to think about that quote, perhaps noting a few points about what it means to you, or why you might consider it to be true (or false).

Now, let us consider our character. Pick a character. Give them a name, sex, age, all those basics. And if you will pick a number from one to six?
1. Trying to get somewhere in time
2. Trying to avoid going somewhere (disliked? feared?)
3. Trying to fulfill a promise
4. Trying to win a better place for oneself
5. Trying to make up for what a relative did
6. Trying to overcome a handicap
Got that? Try working out the details of how this character is trying to accomplish that goal. What's at stake? What's the background that drives them to attempt this?

Now, since romance is in the air, and love is everywhere...suppose that there is a complication, and his/er name is--you tell me. Further, s/he has this emotional edge, this ability to make our main character go wild with (oh, oh, here comes another one. How about a number from one to eight...see which emotional base we're suffering from or with:
  1. Anger: fury, outrage, resentment, wrath, exasperation, indignation, vexation, acrimony, animosity, annoyance, irritability, hostility, and, perhaps the extreme, pathological hatred and violence.
  2. Sadness: grief, sorrow, cheerlessness, gloom, melancholy, self-pity, loneliness, dejection, despair, and, when pathological, severe depression.
  3. Fear: anxiety, apprehension, nervousness, concern, consternation, misgiving, wariness, qualm, edginess, dread, fright, terror; as a psychopathology, phobia and panic.
  4. Enjoyment: happiness, joy, relief, contentment, bliss, delight, amusement, pride, sensual pleasure, thrill, rapture, gratification, satisfaction, euphoria, whimsy, ectasy, and at the far edge, mania
  5. Love: acceptance, friendliness, trust, kindness, affinity, devotion, adoration, infatuation, _agape_
  6. Surprise: shock, astonishment, amazement, wonder
  7. Disgust: contempt, disdain, scorn, abhorrence, aversion, distaste, revulsion
  8. Shame: guilt, embarrassment, chagrin, remorse, humiliation, regret, mortification, and contrition
[list taken from p. 289 in Emotional Intelligence by Daniel Goleman ISBN 0-553-09503-X]

So, our character knows where they want to go, they have a romantic involvement with this other character who keeps tripping emotional landmines in their shared life, and they are about to discover...themselves.

Take some time and consider what they are going to discover--what will change? For example, maybe they will learn that achieving their goal isn't as important as they thought it was--or that only by accepting their own emotional turmoil can they achieve their dreams? A very romantic kind of thing is to sacrifice the long-dreamed-of goal for the wonders of love, but it's up to you as to just how the tension is built and plays out.

Don't forget that (with pink romance contact lenses firmly obscuring the details beneath a billow of cotton candy) love oft is thought to overcome all barriers, so perhaps the romantic coupling which first appears to be an obstacle to achievement in the end provides a royal boost along the way (not a kick in the pants, just a JATO unit to help us on our way)?

Give it some thought, then write...

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