[identity profile] mbarker.livejournal.com
Original Posting Dec. 20, 2016

Okay. We're still talking about Outlining Your Novel by K. M. Weiland. Chapter 10 has the title Abbreviated Outlining: Drawing Your Roadmap. The key point here is that when you finish outlining, you should make an abbreviated or perhaps condensed version. That lets you see the whole picture at a glance. It's the highlights.

But, why not use the extended outline from chapter 9? Well, K gives us several reasons:

1. Skip the rambling. Remember, the extended version has all the options and pondering, questions, and just about everything else in it. The abbreviated outline is just the key points.
2. Make it legible. K does her extended outline by hand, so turning it into something a little more easy to read is worthwhile.
3. Distill the pertinent points. Pick out those highlights, the key parts that you want to keep in mind while writing.
4. Save time. Getting this all straight before you start writing makes the writing easier.

K gives a couple of examples. One is a straightforward set of one sentence summaries. Another is somewhat more in-depth scene descriptions, but still focused.

So besides boiling it down into a roadmap, K points out that another benefit is that this is a time to really analyze and organize things. Cut out the extra stuff, strengthen what's needed, and go ahead and rearrange if you need to.

Finally, K points out that you can at least begin to divide your material into scenes and chapters. This is a good time to look for dramatic high points and breakpoints. You can start working those into cliffhangers, or other transitions that keep your readers going. K recommends 11 different possibilities:

1. A promise of conflict
2. Keeping a secret (hinting that there is a secret!)
3. Making a major decision or commitment
4. Announcement (Revelation) of a shocking event.
5. A moment of high emotion
6. A reversal or surprise that turns the story upside down
7. A new idea (or new plan)
8. Raising an unanswered question
9. A mysterious line of dialogue
10. A portentous metaphor
11. A turning point (a big change!)

The point is that this is a good time to start to decide your pacing. Short sentences, paragraphs, scenes, chapters – and lots of them! – Probably means a fast pace. Longer, more leisurely development, and perhaps less scenes and chapters, most likely implies a slower pace. In any case, don't forget to cut out the fat!

So, K summarizes this as really doing three things. First, pick out the highlights, the pertinent notes that show the way your story is going to go. Second, check out your scenes and ideas to get rid of extra stuff and organize it all. Finally, at least begin to set up your scenes and chapters. In particular, start working on those transitions! What kind of hooks, cliffhangers, or other tools of suspense are you going to use to keep the reader going?

All right? So now we've got our extended and abbreviated outlines in hand! Time to put it all to work, and start writing? We'll see, in Chapter 11!

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[identity profile] mbarker.livejournal.com
Original Posting Dec. 5, 2016

I'll bet you thought I forgot about this! Outlining Your Novel by K. M. Weiland.

Chapter 9 is titled "The Extended Outline: Creating a Story." So now we're going to get into it! Just in case you lost track, so far we've talked about...

Chapter one was about should you outline?
Chapter 2 was about before you begin.
Chapter 3 delved into crafting a premise.
Chapter 4 was connecting the dots in general sketches.
Chapter 5 taught us about key story factors and general sketches.
Chapter 6 was Character Sketches, part one, about backstory.
Chapter 7 was the second part of the character sketches, about character interviews.
Chapter 8 was about settings.
Now we're about to do Chapter 9 on extended outlines.
Chapter ten takes on the abbreviated outline, aka roadmap.
And then we'll hit the conclusion, in chapter eleven, that talks about using the outline.

Whew! Lots of stuff. Okay...

K says that this is mapping out, in as much detail as possible, every road stop in your story. She suggests that this may take several months, but it's also very highly creative. She provides an example of how she does part of her extended outline, which she writes in her notebook. Dated and numbered, these are very much brainstorming, thinking pieces, where she considers different options and ideas. I would call these scene sketches, trying to work out the plot, but with lots of room for later work.

But before you dive into that, exploring the options and having all that fun, K suggest you should think about:

1. What kind of story are you writing? What about tone, pace? She suggests a simple approach. Think about what would you most like to read. Now write that! Look at the books, movies, or whatever that you enjoy. What elements do you really like?

2. Who is your audience? Age, gender, ethnicity, beliefs. Of course, one of the easy methods is to pick out a person, and write for them.

3. What point-of-view will you use? First, third, and of course there are the variations of third, limited and so forth. Some things to think about include how many POV's are you going to use? Who has the most at stake? Who has the most interesting voice? You may want to try playing with voice and tense.

4. Structure your story. Basically, K talks about three parts, beginning, middle, ending.
Beginning: introduce the main character, show the normal world, maybe a characteristic moment? Don't forget the action! Why should the reader care and empathize? What is the main characters desire/goal? Make sure the inciting incident changes the main character's life forever. Oh, let the main character react to the inciting incident.
In the middle: build that spiral of events that are outside the main character's control. Push the goal further out of reach. Let the main character set new goals. Finally, give the new character a decision that shifts them from reaction to attack.
Ending: let the main character achieve a new understanding of themselves and what they are trying to do. Stretch the main character's resolve, make it hard for them. The last-minute recovery is practically required here. Make the main character a hero. Give them a unique response. You may want to show the defeat of the opponent. Let the main character reach their goals. And make sure you have a memorable ending.

5. Consider the three fundamental elements. K says that's relationships, action, and humor. You want to include some of each, with a good balance for your book.

6. You might want to try framing. Often there is a starting and ending that are bookends, with the story in between.

7. The domino effect! Make every scene matter. They should follow each other like dominoes falling.

8. Try reverse outlining! The easiest way to layout dominoes falling is to start at the end. Then work your way backwards.

Finally, with all of that in your mind, scene by scene, bit by bit, lay it all out. There is your extended outline.

And, contrary to rumors, you still have room to maneuver. Yes, you now have a good understanding of the main points in each scene, how your plot is going to work out, but there's still a lot of detail to describe the background, the action, the dialogue, and all the other parts. With the overview in mind, it's a lot easier to do that.

So, outline! We'll write soon!
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[identity profile] mbarker.livejournal.com
Original Posting Oct. 28, 2016

A quick review

K. M. Weiland, over on http://www.helpingwritersbecomeauthors.com/ has a series of posts about getting ready for Nanowrimo. Basically, it looks like

1. What do you already know about your story?
2. What are the plot holes and questions you already have?
3. Kick your brainstorming with What if ...? What is expected? What is unexpected?

Now, add in a dash of
1. What is your premise? (situation, protagonist, objective, opponent, disaster, and conflict! Start with the situation, protagonist, objective, and opponent. Then toss in the disaster and conflict.) What is the main conflict?
2. Who/what is the antagonist? What are the possible stakes? What the goal, motivation, and plan for each of those kinds of antagonist?
3. What are the protagonist's goals and motivations?
4. What secrets are your characters hiding?

Next, push that brew through these three filters:
1. Plot: What is the external conflict of the story? What are the characters trying to do? What are the stakes in all this? What needs to change?
2. Character: What is the internal conflict? Character arc? What do they want, and what do they need?
3. Theme: What's the theme, pussycat?

Let that cool for a bit, then look for PLOT HOLES!
1. What don't you know about your story? What are the motivations? Do you need some filler scenes to link things? What about relationships?
2. What specific questions need answers? Got any blank spots -- make them into questions.
3. Subplots? Take a look at the minor characters' goals, the links between major and minor characters, and how those minor character relate to each other.

When you find a plot hole, check out the what if's that can point to a good solution, and other questions.

Ready? Set! And...

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[identity profile] mbarker.livejournal.com
Original Posting Oct. 19, 2016

Oho! Over here on her website, K. M. Weiland talks about getting ready for Nanowrimo! Just what we all need, right? Now, she's got three weeks worth of articles already, so let's catch up.

Oct. 3

http://www.helpingwritersbecomeauthors.com/should-you-outline-your-novel/

K. asks the poignant question, should you outline your novel? Well, first, let's make sure we all understand what an outline is? First, it isn't really a list of scenes (which comes straight out of English classes where they said "Outline this story/book" and meant list the scenes). Second, it isn't necessarily about working out a viable story structure. This is kind of the improved version of list of scenes, but instead of doing scenes, you're focusing on major plot points. Better, but still not quite there. So, what is outlining? BRAINSTORMING! It's the process of discovery, of considering and exploring possibilities. So, yes, you may very well produce a story structure and list of scenes. But that's not the point, that's just a by-product. The process, the thing you are doing, is exploring what your story is going to be. Okay? So stay tuned, and we'll look at four questions to ask yourself.

Oct. 10

https://www.helpingwritersbecomeauthors.com/start-your-outline-with-these-4-questions-nanowrimo/

K. continues by tackling the question of where to start the outline! Not the linear beginning. Nope, start with the big picture. What is your story about? Who are the characters? What themes are in this conflict? Where are you going to end? What obstacles will there be in reaching that endpoint? So, we're going to do a general sketch.

1. What do you already know about the story? You probably have some ideas or even impressions. Write those down.

2. What are the existing plot holes and questions? Dang, there are things you don't know yet? What are they? What questions do you have about this story?

3. Ask the 3 important "what" questions? What if ...? What is expected? What is unexpected? That's right! Have some fun filling in the edges.

4 questions to get you going:

1. What general conflict does your premise provide? Write a premise sentence for your story. Now, what is the main conflict in there? Premise: situation, protagonist, objective, opponent, disaster, and conflict, in a nice pithy statement.

2. Who/What is your story's antagonistic force? What kind of global, international, national, public, and personal stakes are there? What is the goal, motivation, and plan for each kind antagonist?

3. What are the protagonist's goals and motivations?

4. What secrets are your characters hiding? For each character, think about what they are hiding.

Go for it! Get the big picture of your story down. Then come back, and we'll talk about the heart of the story.

Oct. 17

http://www.helpingwritersbecomeauthors.com/nanowrimo-guide-outlining-find-heart-of-your-story/

K. now turns to making sure that you've got the heart of your story, not just the skeleton. Plot, events and mechanics, are important, but what is the heart of your story? Theme! And... here are the questions to help you find that.

1. Plot: What is the external conflict of the story? What is the protagonist trying to achieve? Why? What is the antagonist up to, and why? What are the stakes for all this? How does the protagonist have to change?

2. Character: What is the internal conflict in your story? What is the character arc? What does the character want? What do they need?

3. Theme: What is the theme of the story?

Whoo! So we're going to lay out the plot, in big pictures, and take a crack at the theme.

And we still have a week or so before Nanowrimo clobbers us. So get cracking!

Sounds like a plan to me!
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[identity profile] mbarker.livejournal.com
Original Posting Sept. 10, 2016

Hah! Bet you thought I'd lost track of this. Well, yes, it had slipped my mind for a while, but... Time for the next exciting chapter! Chapter 8, Discovering Your Setting.

K. M. Weiland starts out by reminding us that all too often, we focus on characters and plot, and kind of leave setting as an exercise for the reader. But a fabulous setting helps set everything! And take a look at fantasy and other speculative fiction, where often a lot of work goes into the setting. World building! Even if you are using "the real world" you can still use techniques from the fantasy writers to make that world stand out.

Start with making the setting intrinsic to the story. You don't want your story to be in anytown, anywhere. You want them to be in a specific place and time, with buildings, streets, forests... All that stuff that feels so real that people think they can walk there.

Consider how the character views the setting. Also, what mood does the setting convey?

Be cautious. Don't overdo the settings. You want the story to be about the people, not just a slideshow travelogue. Pick your primary settings carefully, and explore them (exploit them!). Think about combining settings, and reusing them. Then consider foreshadowing your settings, let the characters talk about where they are going beforehand!

Now, especially if you are doing a speculative fiction story, consider world building. See the book for a list of points to consider, but you probably want to know at least landscape, societies, technology, natural laws, people, and history.

Second, look for unique and pertinent points. Don't drown the reader in details, but don't be too abstract, either. Try for the Goldilocks details, just right!

As usual, I don't think this is exactly an outlining chapter. More like a think through this major part of your writing project chapter. I agree with K that this is something we need to think about as we tackle a writing project. But I don't know that the result is going to be an outline, per se.

Anyway, another great chapter! Watch for chapter 9, where K gets into the process of an extended outline! Yes, we are going to put together an outline!

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[identity profile] mbarker.livejournal.com
Original Posting Aug. 22, 2016

So, here's another chapter from Outlining Your Novel by K.M. Weiland. This time, it's chapter 7, with the title Character Sketches, Pt. 2: Character Interviews. Here K recommends really drilling into each character, delving into who they are and why. Like many other descriptions of how to do this, K recommends a lengthy set of character questions. You can find the list in her free ebook Crafting Unforgettable Characters: A Hands-On Introduction to Bringing Your Characters to Life.

K suggests that you probably only want to delve into this depth for your main characters, protagonists and antagonists. Maybe one or two important minor characters -- major minor characters, if you like contradictions.

The list starts with the obvious, name, and then quickly delves into such the as background, friends, enemies, outlook on life, physical appearance, personality, and greatest success and biggest trauma. There's a lengthy list, but I'm not going to put it all in here. K recommends instead of just filling in the blanks, to do some freewriting and brainstorming about important questions.

And, if that doesn't seem to be doing the trick, K suggests a freehand interview. Put the questions away, and just talk with the character. Ask questions, and see what bubbles up!

Finally, K admits that she isn't a fan of psychological charting, such as the MBTI, but that if you want to, you might try the enneagram, with its nine categories and see if that works for you.

So. Another chapter in outlining that doesn't feel at all like the old English class outlines. Instead, we're delving into the main characters and their backstory, or even sitting down and talking with them. Good stuff, but... Where's the outline?

Relax. There is one more chapter delving into the setting, and then K is going to get back to the outline. Chapter 9 is about extended or in-depth outlines, while Chapter 10 is about short outlines. And Chapter 11 talks about using outlines. I think K is helping us to develop our story, even if it isn't quite the dive into an outline approach that I might expect from the title.

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[identity profile] mbarker.livejournal.com
Original Posting July 24, 2016

So we've got our premise, worked through a scene list, dug a little deeper into the key story factors, and now... In Chapter 6, K. M. Weiland turns to Character Sketches, Pt. 1: Exploring Backstory. So we've worked through the scene list, story arc, and filled plot holes and it's time to consider characters. How? Character sketches? Yep. No, we are not pantsing, just exploring ideas as part of the outlining process.

So what's backstory? Sure, what happened before the story. Knowing it gives your story more body. But how do you fill in the backstory? Well, K recommends:

1. Start with the inciting event and work backwards from there. What led up to it? Why does the character respond like this? What unresolved issues from the past crop up?
2. Make sure your inciting event is strong! It should be an irrevocable change to the world of the character. It should directly influence the rest of the story. It should create conflict. It needs to grab the reader's attention. And, of course, it should end in action.
3. Tackle backstory by starting with a general statement about each of your main characters. Then expand those. Who or what influenced them? What's their education, jobs, travel? What are the catalysts and notable events in their lives?
4. Don't let backstory swamp your story. Sure, give hints, but wait for the right time to reveal key bits. When you do reveal it, don't stretch it out, present it quickly.

Okay? So we're invited to think about the backstory of our characters, even to write short sketches of important parts. This is another exploratory, almost prototyping step in K's approach. It's a strong tool, built right into the outlining process.

It is interesting to me to see that while we are outlining our novel, so far K has had us doing a lot of brainstorming and exploration, not just sitting down and making an outline. I think this might help reconcile those who are concerned that the mechanics of outlining will squash the excitement of writing.

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[identity profile] mbarker.livejournal.com
Original Posting July 15, 2016

Once more, from Outlining Your Novel by K. M. Weiland. This time, I'm looking at Chapter 5, General Sketches, Pt. 2: Key Story Factors. Chapter 4 was about making a scene list, and in this chapter, K recommends looking at five key factors: motive, desire, goal, conflict, and theme.

K starts with a discussion of three that are closely tied to characters: motive, desire, and goal. Why is this person doing these things? What are their intentions? What do they want to do? Why? Motives, or as the actors put it, what's my motivation? Motive fuels desire, desire sets goals, and then... The character acts. (Go read the book, there's a whole section that I'm shortcutting discussing these three factors).

K suggests:

1. Get a clear idea of who the character is at the start.
2. Usually, open your story with a character imperfect or incomplete, so that they can grow.
3. Give concrete examples of their behavior and what's behind it (motives, desires, beliefs) that needs to change.
4. Give the character tools to improve, such as a mentor's advice, or an unstable situation.
5. Save the revelation to coincide with the emotional and physical climax.
6. Prove their inner change through external actions.

All right? So think about the character arc, and how the character thinks about what is going on.

Next, K tackles conflict. Conflict is fundamental to a good story. So take that motivation, desires, and goals (MDG) of your character and start putting obstacles in the way. Keep it difficult for your character by:

1. Look for lags. Times that are happy and relaxed... Are good times for a problem to crop up!
2. Make a list of the 10 worst things that could happen. If that's not enough, go for 20!
3. Vary the intensity. Make your obstacle course a real pain, with water over here, hedges over there, and maybe a rock wall climb for fun.
4. Evaluate the scenes for frustration. Make sure that every scene has obstacles for your character to overcome.

Some options for obstacles? Sure! Personality clashes. Unexpected situations. High stakes, such as a tight timeline. Inner and outer battles. Look for a balance and increasing conflict. Use foreshadowing and tension to build.

Last, but not least, think about theme. You don't want to be heavy-handed, but let your theme shine through. Use your characters to show us theme. Consider some of these: what is the main character's internal conflict? How does the main character change in their views? Can you demonstrate that change? Do you want to use symbolism? What subtext, that strange implicit writing, can you use to support the symbolism and theme?

All right? So now K has opened up the outline, or the process that is building an outline, to cover thinking about what makes your characters do things, where is the conflict, and what do you think the theme is?

"Every so often, take a mental step back from the creative whirlwind you’re scribbling onto the page and evaluate these elements."

You might have been expecting a fairly linear, make up this outline and then start writing, approach. However, it seems to me that K is actually making sure that we think through our story from various directions, with scene lists, MDG of characters, conflict, theme...

Your exercise, should you chose to try it out, is to take this sketchy description of key story factors and give it a whirl! Take a story, your own or someone else's, and walk through this list. What is the main character's MDG? How about the conflict? And what's that elusive theme?

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[identity profile] mbarker.livejournal.com
Original Posting July 8, 2016

All right, here we are again with another thrilling episode based on Outlining Your Novel by K. M. Weiland, available ... Hum, on Amazon, I think? Anyway, on to chapter 4!

The title of Chapter 4 is General Sketches, Part 1: Connecting the Dots. Chapter 3 was about crafting a solid premise, now... Start doing "General Sketches." List ideas, fill in plot holes, and fill out your story arc. This is general outlining, not detail.

Basically, we're going to work on putting down all the ideas you already have. Exercise the "what if's" and "why's" to try to get a good solid start on your outline.

1. Make a scene list. What do you know already? Don't worry about when (is this backstory? Or part of the plot? Don't worry, get it down!). Don't fret too much about format, either. K. Gives examples of notes based around characters, and also about a list of scenes. Depends on what is lurking in your brain.
2. Highlight problem areas. Every time you hit something that isn't quite there, whether it doesn't make sense yet or needs to be fleshed out, just make a note and keep going.
3. Connect the dots. What have you got? What's missing? Look at your questions and try sketching out some possible answers. Free write a bit! Dream! Oh, and don't forget to get emotional. Make sure that you resonate with what you are writing. So ask questions, rephrase and try again, and push for a little extra.

Basically, we're going to list bits that we already know, highlight what needs development, fill in by asking questions, free write, get emotional... And then ask more questions, especially if you're stuck.

Now, you may be saying, "Wait a minute, this sounds a lot like pantsing, except instead of writing whole chunks, we're writing bits and pieces, notes, and short sketches." Yep. The scene list can be very skimpy, or it might be longer. But again, the idea is to try to get a grasp of the whole story.

Got it? The next chapter continues with General Sketches, so don't be surprised.

And it sure doesn't sound anything like the nasty formal outlines that your high school teacher insisted on, does it?

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[identity profile] mbarker.livejournal.com
Original Posting July 2, 2016

And, here we are again with another segment from Outlining Your Novel by K. M. Weiland.

In Chapter 3, K starts us into something more obviously writing related. Craft your premise! The key idea here seems to be that we should focus on developing a one sentence statement of what the story is about. This should include plot, theme, characters, setting, and central conflict. That's going to be one packed sentence!

K suggests several steps in getting to this. First of all, you might want to think about "What if?" That little question often helps to tickle our brains. Then brainstorm a bit, thinking about variations, possibilities, and so forth. Second, give yourself a kick in the brain by thinking about what is expected? You may decide to use that, or you may want to break out of that mold, but think about what the expectations are around whatever you dreamed about with "What if?"

Psst. In case it isn't obvious, fill in the "What if?" With whatever excites you. What if cats really were telepathic? What if there was a wildfire in town? What if... Whatever you like!

Then, with your thoughts all stirred up with "What if?" And what are the expectations? Sit down and write premise sentences. Include the main character, conflicts, and plot. Go ahead and write out several. Try to hammer out the best one.

Not quite there yet? Or maybe you just want to do a little testing of your premise? Okay, step back and make a list. What are the 4 or 5 big moments in your plot? Next, come up with at least 2 complications for each of those moments.

Still looking for some ideas? Stop and think about what will make the characters uncomfortable during those moments.

What are the settings for your moments?

Now, it's probably a good time to consider, who should be the protagonist of your story? Who has the most at risk, who hurts the most, who will grow the most? Also, who is affected most by the inciting event? Something kicks off your story -- who does it kick? What are two major problems or anxieties that face this protagonist of yours? How do these problems affect the others in the tale?

All right? Take all this stew of thinking, and boil it down to a one sentence statement of the premise of your story.

Keep track of all the brainstorming, ideas, and other odds and ends that you turn up in this stage! Some of it is bound to be useful as we go along.

The keys here are pretty simple. Start with a "What if?" That really reflects the story you want to tell. Then try to develop a premise statement. Use the questions as ways to help you make sure that premise the the best one for you.

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[identity profile] mbarker.livejournal.com
Original Posting June 27, 2016

Continuing along with my reading of Outlining Your Novel by K. M. Weiland...

Okay! So, assuming you think you might want to give outlining a shot, Chapter two is Before you begin the outline. That's right, think before you outline! And here K recommends looking at various methods of outlining, and picking the one that works for you and your situation. Just for example, she suggests four different approaches:

1. Abbreviated. A quickie, especially if you are tight on time and need to crank out those words in a hurry.
2. Scene idea list. Instead of digging into everything, at least lay out the scene ideas.
3. Visual! Sure, some people prefer visual thinking, and either by clipping pictures from magazines and other sources (or maybe doing the modern day equivalent, grabbing Google images and other digital visions?) you can get a visual outline ready to write.
4. Blowout! Walk through all the steps and do a full outline, with all the trimmings.

K also points out that some people prefer mind map, pictures, maps, or dream review approaches.

So, what's a mind map? Basically, take a blank sheet of paper, and in the middle, write the key concept/idea. Put a bubble around that. Then around the sheet, sprinkle ideas that you come up with, and put bubbles around those. Add lines to connect things. Add more notes as you think of them. That's my basic approach. Some people use shapes, even pictures, and there is software available to do them online, if you prefer. However, I find a sheet of paper and a pencil works fine for me. The nice thing here is that it works as a personal brainstorming method, and doesn't enforce structure. You add that after you get enough pieces down on the sheet to start seeing how they fit together.

Pictures? That's the visual thing again. You might prefer doodles or something?

Maps. Quite a few fantasy writers seem to find maps, often made to suit, are a useful method of organizing their journeys.

Dream review? Well, suppose someone is writing the perfect review of your book, the one that you are going to write. What would they say? Who is the main character, and what do they think are the best points of your book. And now that you've written the review, guess what? You get to write the book that leads to that review.

K also raises the question of how you want to do things. Some people (I'm one of them) still prefer to start with pen and paper (actually, I prefer pencil and paper!). However, other people find a text editor or some other app to be good. K points out that yWriter, a freely available piece of software, was developed for writers, and some people prefer it.

Last part of chapter 2. K mentions that quite a few writers, especially those with sprawling epics, find a calendar or timeline to be necessary. Here again, you can go from the simple monthly calendar through timelines in Excel or even specialized apps for timelines. Do what works for you! But don't be surprised to find that keeping track of when things happen can help. After all, you're doing reveals, action in scenes, and all that fun timing to help the reader feel the rollercoaster thrill and tension of your story.

Okay? So the point of this chapter is to suggest some of the various styles of outlining, and get you to think about what suits your personal working style, and the story you are doing. Whether it's a quick list of the scenes, a set of pictures to help you see what's happening, or a more extensive set of notes, you can pick what works for you!

Hum... One thing I didn't see listed is the beat sheets that some folks recommend. Certain well-known points in a plot, whether it's just seven steps, however many there are in the hero's journey, or some other set of steps, these are something you can use to frame a plot outline. Maybe that's coming later?

Okay! So we've looked at why outline, thought about various styles of outline, and next, in chapter 3, we're going to craft our premise!

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[identity profile] mbarker.livejournal.com
Original Posting June 18, 2016

I started reading an ebook with the title Outlining Your Novel: Map Your Way to Success by K. M. Weiland. I know it's available on Amazon. Anyway, these are some of my notes on reading through it. I'd be interested in whatever thoughts you might like to share.

Chapter one is Should you outline? Basically, K points out four major misconceptions that people often have about outlining that cause problems:

1. Outlines require formal formatting (and didn't we all hate those English teachers who insisted on 1a b etc, all properly indented and don't forget the punctuation?)
2. Outlines limit creativity (don't color outside the lines? Come on, it's your outline, you can modify it if you want to!)
3. Outlines ruin the joys of discovery (which is why no one uses maps and travel guides?)
4. Outlines take too much time (yeah, like writing the wrong thing and having to rewrite doesn't take any time at all?)

Then K goes into the benefits of outlining.
1. Ensure balance and cohesion (because you can see the whole picture before you dig into the details)
2. Prevents (well, helps avoid) dead-end ideas. Whack them while they are small, instead of spending a lot of time on them and then realizing it doesn't go anywhere!
3. Provide foreshadowing! Since you have a plan for the whole story, it's a whole lot easier to start foreshadowing earlier in your writing process.
4. Smoother pacing. Again, the broad view and plan ahead of time lets you do a better job of pacing.
5. Indicates the preferred POV. First person, third person, omniscient? Whose POV? It's hard to get right, but again, that overview can help you decide.
6. Maintain a consistent character voice. Since you have had a glimpse of the whole story, you can make that character more consistent.
7. Offers motivation and assurance. If you know what's going on across the story, it's a lot easier to keep the motivations straight, and you are more assured about what you are doing.

That's kind of a quick summary. The trick here, I think, is that if you are reading her book, you are probably interested in outlining and just need some support to try it. I doubt if hard seat-of-the-pants writers would even pick up the book, nor are they all that likely to be convinced by her arguments.

So... Next chapter is all about different styles or approaches to outlining. But I'll stop here for now.

Do you outline? Or discovery write? Oddly, the folks on Writing Excuses often say Dan is a discovery writer, but he's also explained the process of thought he goes through before writing, and it sure sounds kind of like outlining to me, even if he does it in his head instead of on paper. Brandon Sanderson used to claim he was a strict outliner, but then we found out he does three page outlines for 400,000 word books, and actually discovery writes his characters and other important parts of his stories. It seems as if the question might be how is your current writing process structured, and what frameworks or other methods do you use?

To outline or not to outline, was that the question?

tink
[identity profile] mbarker.livejournal.com
Original posting 9 August 2009

This is not likely to be terribly organized. Some of Anthony's recent postings got me to thinking about outlining and discovery writing, or plotting and panting -- er, make that writing by the seat of your pants.

One thing I realized is that many of the little tech pieces I've done, and quite a few of the books and articles, are from the outlining or plotting side of the field. Aside from books like Writing the Natural Way, most people seem to focus on structured approaches. Then I got to thinking about it and realized that it is a lot easier to discuss or summarize plotting approaches. Describing outlining is reasonably straightforward, because the outlines or character sheets or plot frameworks are explicit external things that you can point to.

Trying to help people do discovery writing... it's a little bit like helping someone ride a bike? You can do a little bit, but most of it they have to do themselves.

The important question is what helps you to organize your writing. If filling out the "standard" forms and sheets, planning the story in a somewhat abstract form, before you start writing words makes it easier for you, do it. If you prefer to improvise, try this, try that, and then shape things, do that. Or maybe some mixture works for you? There are many people who combine approaches, laying out a plan and improvising. Or improvising a little, planning a little, and mixing things up that way. Whatever works for you, for this story.

http://madgeniusclub.blogspot.com/2009/08/care-and-feeding-of-plots.html

The interesting thing about this blog posting for me was the suggestion that plots are some sort of saturation or crystallization phenomenon. Immerse yourself in a bath of stimulation, reading this and that, going to the museum, listening to people talk -- and at some point, crystals of plot start forming. I think this is more of a discovery writer approach to putting together a story, with a strong dash of random stimulation and neural connections spicing.

Or perhaps take a look at the idea net. This is from How to Write Science Fiction & Fantasy by Orson Scott Card. But I think storytellers in any genre use the idea net. As Card points out, it's really four questions: "Why?" "How?" and "What results?" Now before you tell me that that's really only three, why gets asked two different ways. Why in the chain of actions sense simply asks what action led to this action -- and you can keep backing up along the chain. Why in the sense of intention or purpose asks what the intended result of this action was. What's the motivation? Two very different questions, even though they both look like "Why?" How is much simpler, what's the procedure, technology, Rube Goldberg device -- the policeman's method. And what results -- what happens next? Both intended and unintended results, and those unintended spinoffs are sometimes the most interesting ones.

Anyway, as we're doing discovery writing, questions like this can be helpful in thinking it through. You've just written the character into an alley, where he picks up a stone and breaks a window in a car. Why? You know the events that led up to this, but why would our hero decide to break a window in a car? What's he thinking about? How in this case is pretty simple. Although it might be worth thinking about why he didn't use the gun in his shoulder holster? And then there's the what results question. What happens when you break a window in a car? Most modern cars, the burglar alarm goes off. Which means people are going to be looking. So when the bad guys come racing around the corner, the hero now has an audience.

I'm going to try to remember to include some ramblings about discovery writing when I'm doing the various tech pieces and such. I'm pretty sure I'll forget, so remind me. But it seems to me that taking a look at how to write from those two stances is worthwhile. Sure, outlining and character sheets and all of that are perhaps easier to describe and provide the obsessive compulsive among us with security, but... there are also times to write boldly into the darkness, to let the words take you where they will.

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