mbarker: (Me typing?)
[personal profile] mbarker
 Original Posting Jan. 4, 2019

Okay. Death, brainstorming, keeping creativity going while you write... and now, scenes! The building blocks of fiction. But, what do you need in a scene? Well, James recommends these ingredients...

1. Objective. What is happening? In particular, what does the POV character want in the scene? It might be explicit or just implied, but... it is going to be there. So what is the objective?

2. Opposition! What person, place, thing, or circumstance is keeping the POV character from their objective? Might be outer or inner, individual, social, natural? But what is in the way?

3. Outcome. James suggests it could be good, bad, or horrible. Usually, for fiction, it isn’t going to be good, in fact, it is going to be pretty bad. Now, elsewhere I’ve seen it suggested that this is usually either a yes-but or a no-and. Yes-but? Yes, they succeeded, but now there’s another problem. No-and? No, they didn’t succeed, and there’s an added complication. Trials and tribulations make a story strong, and a character.

4. Something unexpected. It might be a plot twist, a new character, a new setting, or something else that the reader wouldn’t expect. How do you come up with them? James suggests brainstorm for five minutes. Write down the POV character, objective, and possible obstacles. Put down a tentative outcome. Now, what is something unexpected you could put in? Make a list, and go Wild! Then pick one that you like. And... you are just about ready to write!

We’re about to dive into the beats of Super Structure. But before we get there, James has one more section, looking at emotions. Then we’ll look at the beats that Super Structure lays out for you to use...

mbarker: (Fireworks Delight)
[personal profile] mbarker
 Original Posting Oct. 12, 2018

[Halloween stories? Nanowrimo plotting... it's all about stories, right?]

Let’s start with a simple definition of a story. “A likable character overcomes opposition and conflicts through their own efforts to achieve a worthwhile goal.”

Simple, right? Likable character, opposition and conflicts, their own efforts, and a worthwhile goal. Mix well, and write!

I’ve also seen people suggest starting with the character and their goals, then add in the opposition and conflicts, and work out the efforts. Same four pieces, just a little different order. Of course, there are people who like to start with the goal, add opposition and conflicts, then efforts, and figure out who is doing it last?

Well, that’s the core of the story, anyway. Now, in the next few pieces, we will take a look at some points about that character, the purpose or theme, the plot, and even the setting. But for now, you might think about how Halloween, horror, and such might tie into ... a likable character overcoming opposition and conflicts through their own efforts to achieve a worthwhile goal. Perhaps little Jack really wants to collect a nice bag of treats for Halloween, but... there’s a black cat in the path? A gang of zombies marauding? A ....

Okay, write!
mbarker: (ISeeYou2)
[personal profile] mbarker
Original Posting March 14, 2018

So, let's see. A likable character faces opposition or conflict, and by his or her own efforts, achieves a worthwhile goal. So we need a character, opposition and conflict, efforts, and a goal? Or maybe start with the character and goal, then the plan to get there, and finally the opposition or conflict, what's going to be in the way?


Heck, start with any of these. Characters, Setting, Plot, or even theme or purpose. Then brainstorm away at the others.

Here, start with a character. Who are they? What are their goals and desires? What are their problems and faults? In your story, what changes?

Or maybe a setting? Where are we? What are the scenes and locations?

Of course, plot is a really common starting place. What threatens the character's self-image? What can go wrong, and what will it cost? What blocks the character, and what are they going to do about it? Think about the events you want to have in your story, and especially the climax. Are you going to have some small try-fail cycles, bumps along the road, before you get to the climax?

Another simple plotting approach is:
1. What is the moment of change that starts the story moving?
2. What is the hook for the reader?
3. What is the story problem?
4. What is the first doorway of no return? What is the point where the main character, the protagonist, commits to solving the problem?
5. What are the complications that they are going to face in trying to achieve that?
6. What is the second doorway of no return? What is the twist, the revelation, the point where the main character figures out how to achieve their goal, and starts into the climax?
7. What is the ending? What is the climax, the character change, and the answer to the story problem?
8. Now go back and consider, what backfill and back story do you need?

Another way to brainstorm about it is answering questions. Here's one set:

1. Where are we? Setting!
2. Who is there? Characters, with their pluses and minuses.
3. Where are we going? What are their goals and motivations?
4. What blocks them? What are the obstacles or opposition?
5. What are they going to do? What are their plans?
That's all kind of background. The story itself revolves around:
6. What's the hook? What's the story question or problem?
7. What background do we need?
8. What's the build up? Lay out the scenes, the information, the turning points, the reveals, the surprises.
9. What's the climax? What is the character change, the plot resolution, the story answer?
10. What is the purpose or theme? You may not be able to answer this until you have written at least a first draft.

Or maybe you want to think about genres? Lots of different lists, here's one from Save the Cat:
1. Monster in the house: a monster, and the house. Something scary, and a restricted field.
2. The Golden Fleece: we are on a quest to get…
3. Out of the bottle: wish fulfillment.
4. Dude with the problem: ordinary guy, extraordinary circumstances
5. Rites of passage: life changes
6. Buddy love. Love stories, odd couples, mismatched…
7. Whydunit. A mystery by any other name.
8. The fool triumphant. The underdog wins!
9. Institutionalized. What happens inside.
10. Superhero. An extraordinary person in an ordinary world.

Take your character, your seed of a plot, or whatever, and try running it into some of these questions, or maybe brainstorm how you would write it up as several of these genres. Remember, it's still early, so you've got time to kick the tires. Next week, we'll start having to actually write a story every week! But, I'll let you do a little preparation if you want to. That way you just have to pick out a story idea and sit down and write, write, write.

Whoosh! All that for a little story? Well, you don't have to. You can just sit down and write by the seat of your pants. Many great writers swear that they just sit down and open a vein, and... the words come. The arguments between seat-of-the-pants writers (pantsers, or discovery writers) and outliners have been going on probably since the first cavemen sat down to tell a story over that new invention, the fire. Frankly, do whichever works for you. Some people swear that thinking about it, outlining and planning, takes all of the excitement and interest out of it, and they just can't write a story once they've done that. Others find that blank page terribly intimidating, and a little bit of brainstorming and planning helps reduce that terror.

And just think! Starting Sunday, March 18, we'll all be scratching our heads and churning out a story (or 6!). So watch for the submissions, starting March 24! Right here on Writers! Okay?

Okay? So who's with me? 6 stories. Any size, but write a story, okay?

Get on your marks...
[identity profile] mbarker.livejournal.com
Meandering Our Way through Plot and Structure (13)

Where were we before we fell into the summer doldrums? Ah, yes, muddling through the middles in Plot & Structure by James Scott Bell (nothing to do with Muggles, honestly). That means we're in Chapter 5 and we are about to ARM ourselves for confrontation. Action, reaction, more action. Your lead character needs to be doing something to move the plot along. Plot results from the character taking actions to solve problems trying to gain their goal or desires. So we need a character with an objective and the action towards it, along with opposition, obstacles, problems to overcome.

One of the problems is that often you have characters who are on the same side with similar interests. This can result in lifeless scenes without much interest. To spice them up, you need to add conflict or tension. Maybe the surroundings, or perhaps other characters, can add opposition. However internal tension is probably the strongest driver. All you have to do is think about why the characters would not cooperate. Fear, competition, all those good emotions and motives. Of course, as someone suggested, if things are getting boring, have someone pull a gun. Instant tension.

Write actions and justify them. Remember that the lead character should almost always lose, not attain their desires or their goals, actually end up in a worse situation. Action.

And then reaction. Emotional, but then a commitment to more action.

One of the big problems of act two or the middles is keeping the reader interested. Action, reaction, more action, but what keeps them going? Two big principles: stretch the tension and raise the stakes. Now let's see, Bell has 10 pages about stretching and raising.

Stretching the tension. Step one: set up the tension. What problem has the potential to seriously hurt the character? Step Two: Stretch the physical. Slow down. Put in every detail of action, thoughts, dialogue, and description. What is the worst thing from the outside can happen to your character? What is the worst trouble that your character can get into? Have you provided the setup for the danger for the readers? Step three: stretch the emotional. Show us the roiling emotions and doubts and anxieties. Now what is the worst thing from the inside that can happen to your character? What is the worst information that the character could get? Have we set up the reader to care about the lead character? Make sure that you stretch the big picture and the small details.

Raising the stakes. Always ask yourself "who cares?" What will the lead character lose? Is it important enough? Look at the plot stakes -- the threat to the lead character from the outside. What physical harm can occur, what new forces can come in, and what professional duty or commitments are at stake? Look at the character stakes -- the psychological or personal image damage is involved? How can things get more emotionally wrenching, who does the lead care about that can get caught up in trouble, and are there dark secrets waiting to be revealed? Finally, look at the social stakes. Are the conditions in the society dire? What are the social aspects of the story that could affect the characters, are there large issues that they are dealing with, or are there groups of characters that can line up on sides?

Be mean to your characters. Make lists of things that can go wrong and sort them from least to worst. Most of the time you want trouble to increase as the story moves along. And your readers will want to know what happens.

Okay. There's a couple more pages at least talking about middles, but we'll stop at this point. Arm yourself with action, reaction, and more action. Then stretch the tension. Set it up, and stretch the physical and emotional tension. Finally raise the stakes -- plot stakes, character stakes, or social stakes. Got it?

Write!
[identity profile] mbarker.livejournal.com
Originally posted 14 August 2007

Plodding Bewilderingly Through Plot and Structure (12)

So having almost forgotten to do this last week, where are we? Aha, chapter 5, middles. Those come after beginnings and I'm sure you're surprised to know they come before the ending. So what's filling the middle? Scenes! Scenes that stretch the tension, raise the stakes, keep readers worried, and build towards the climax in a way that seems inevitable, unrelenting, and remorseless. Actually Plot & Structure by James Scott Bell only has inevitable -- I added the other two. There's more detail coming up in Chapter 7, but this chapter focuses on the big picture.

Bell starts with death. Physical death, psychological death, and professional death. Action stories frequently have literal physical death hovering around the corner or down in the basement. But even coming-of-age stories often focus on a reason to live. Psychological loss -- the little death inside of us -- drives many great plots. Professional death, the loss of work, the meaninglessness of work, the professional duties -- the work world also drives many a plot.

A key to keeping the middle lively is a good opposition. Bell recommends a person, and even if it is a group pick a spokesperson who leads the opposition. Finally, make the opposition stronger than the lead character. Make the reader worry that the sympathetic character is going to be squashed. The other key point is to take time to figure out why the opposition character wants to stop the lead character, and what's good about the opposition character. You need to have empathy or emotional understanding even when the opposition character is a thoroughgoing melodramatic villain.

Now one of the important ingredients in a confrontation between your opposition and your lead character is adhesive -- glue. If the lead character can simply walk away and still achieve their objective, the reader may ask why they don't just ignore that stupid idiot. So you need a strong relationship or circumstance that holds the people together. Some other books talk about this as the crucible that forces the characters together. The lead needs to have a good strong reason to keep going and stick around. You have to figure out why the lead and the opposition can't withdraw from the action. The long middle then becomes various scenes of confrontation, mostly ending with setbacks for your lead forcing him or her to analyze the situation again and take some other action toward the objective. Some suggestions about glue:
  1. Life-and-death. If the opposition has strong enough reason to kill, that's superglue. Staying alive is an automatic goal for most of us.
  2. Professional duty. Lawyers, police, military people have duties that keep them involved even if they don't want to be.
  3. Moral duty. When a child is kidnapped, the parents don't stop to count the cost and neither do nearby people.
  4. Obsessions are strong glue.
  5. Physical locations -- if no one can get off the island or escape the boat, then they have to face each other.
Okay. So that's the start of chapter 5, talking about the middles. We'll be looking at threats and opposition, and how you keep the opposition and the lead character together despite their ongoing confrontations. So next time we'll look at action, reaction, and more action -- ARM yourself!

And don't forget, write.
tin
k (oops, slipped)

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