[identity profile] mbarker.livejournal.com
Original posting Nov. 5, 2010

Hah! Over here, Mercedes Lackey (who has a few books under her belt -- 80 something?) gives a pep talk for the nanowrimowers suggesting that fanfiction is a good way to go! Link right here http://www.nanowrimo.org/node/3853430 What's fanfiction? Well, take that novel, short story, movie, TV show, or whatever that you really loved, and wish someone would just write a little bit more -- and DIY (DO IT YO'SELF!).

That's right, take those characters, setting, and what not, and write your own episode, scene, etc. Now, if you happen to walk into the story and turn yourself into a shining example of everything that is good, true, and marvelous, that would be a Mary Sue, but you don't have to do that. Pick up that unfinished thread that bothered you, write up the background story that was hinted at, tell us the tale behind the shoe that never fell... whatever you want to do. Not for sale, not for anything else but the fun of it. After all, you enjoyed the original story enough to wish for a little bit more, right? So why not whip it up yourself?

And along the way, during nanowrimo time, you can get a little word count, put it in your account, watch the total words grow! 'saright? Do the fan fiction version of daydreaming, and see how you can tell the tale.

Aha! That actually ties in with this little well-aged bit of advice for nanowrimowers. http://community.livejournal.com/writercises/141507.html I suggested exploring alternatives. After all, even the simplest decision, action, whatever, usually comes at the cost of several other possibilities. In ordinary life, if you decide to have hamburger for dinner, you aren't likely to also have shrimp, steak, tofu, or something really exotic, right? But through the magic of writing, we can do multiple possibilities, right here, write now.

Write the scene with the hero chewing on a hamburger. Then do it again, but have them swallowing shrimp. Sizzling steaks, torturing tofu, or whatever you like. Try writing a scene more than once, with the different possible outcomes, or playing with who is there, the setting, the weather, and whatnot. See how your florid, baroque, overdone wordiness provides an opulent setting for the corruption of the mafia lord, or how the mean streets and simple killing suits the dark Sith? Try things out. Take that list of possible outcomes of the confrontation -- Joe wins, Joe wins but gets a broken arm, Joe loses, Joe isn't quite sure what happened, and the cops break it up? -- take that list, and write them ALL!

How does that go with fan fiction? Well, one of the possible things you can do is to take a story or scene that you like, but wring some variations on it. You didn't like the way it went? Write it your way! And then see what happens next.

Take a decision point, write out the alternative possibilities, and then write up scenes with each of them. Your very own small-scale alternate history, played out on the monitor (or paper, or wherever you write) just for you!

Write! And write again, and again, and again.
[identity profile] mbarker.livejournal.com
Original posting 22 Feb 2010

All right. Everyone agrees that one of the most important skills for a writer is being able to hook readers, to grab their attention and make them want to read. So here's a quick, hard exercise in three simple steps. Ready to write?

Step one. Read the news, gaze into space, look at those lists of plot ideas, thumb through your journal, or do whatever you like to get at least one story idea. If you're like me, you might make a list of five or 10 ideas and then pick out the best one for right now. Get one idea. Do it now.

Step two. Now write about 100 words -- just the start of the story. Go ahead and try a couple of different ones. Revise, rewrite, shift the point of view, change the setting, change the action. Work on it to make that 100 words catch the reader's attention, show them what's coming and make them curious about it, make us want to keep reading. Grab us! Just 100 words.

Step three. Try it out. Post it here on writers, grab your writing partner and give it to them, take it to your writing group. Listen to them. How well does your 100 words work to catch their interest and make them want to keep reading? What would make it better? What's missing? What confused them?

Bonus step four. Take that glittering lure that you have now polished quite well and add some more words. Finish the story! Then submit it. Find out whether your hook catches slush readers and editors...

Ready? Write!
[identity profile] mbarker.livejournal.com
original posting 8 July 2009

I think someone asked about this...took a bit of pondering to get here. Hope it helps.

Where to start, where to start?

A bit long, and probably confusing. But take a look, and let me know what you think. Ready? Set?

Creative thinking, lateral thinking, critical thinking -- isn't it all just thinking? Well, yes and no. It's a bit like common sense. It may seem obvious, but common sense is not always common. In the same way, thinking, and especially the creative or lateral thinking flavor, is something that anybody can do, but far too often they don't. We'll talk a little bit about what trips us up along the way.

In fact, one of the first points that I like to make about creative thinking is that it is important to try to identify and separate several different kinds of thinking -- particularly what we sometimes call black hat thinking, critical thinking or criticism. Writers often think of this as the internal editor, the part of us that says this won't work, here are all the little pieces that are wrong, and so forth. Black hat thinking often blocks or stops our green hat thinking -- creative, new ideas, exploratory, imaginative thinking. But we need both.

And in fact, we also need our red hat thinking, our feelings and emotions -- white hat thinking, where we deal with information and data in a very objective way -- yellow hat thinking, where we explore how to do things -- and blue hat thinking where we pop up and look at the process, worry about overviews and summaries and models. We need all these, but we need to be able to say right now I'm going to do green hat thinking and put the others on the hat rack for a while. Postpone the criticism, feasibility, emotions, measurement, and even process thinking and focus on new ideas, alternatives, exploration and imagination.

Give yourself a chance to be creative. Unfortunately, a lot of our education, business experience, and even life experience focuses on teaching us to be critical, to quickly point out problems, reasons that something won't work, and so forth. Creative thinking gets squashed when we do that. Give it a chance. Put your green hat on, set the black hat aside for a while, and take a look at the world as it might be.

So, first point -- when we do creative thinking, we postpone criticisms, questions of feasibility, and other roadblocks to the imagination. Put your green hat on and ride your imagination into the world of alternatives and possibilities.

Second point. The human brain loves to grab the first thing that looks semi-reasonable, and then fret and worry about how to make it fit. And we'll defend that choice, even when something better was just a little further away. It's funny, the same person who very carefully goes through an entire menu before making any choice, when faced with a problem or question, often jumps to the first available, easily remembered and visible, solution. Far too often, these are not the best answers.

So one of the responses is to decide to always challenge yourself to develop a quota of alternative answers before picking one. As a writer, you're often trying to figure out what problem your character faces. Now before you pick one and start madly expanding it, decide that you are going to come up with 10 potential problems. If that's too many, aim for five. Or if you find 10 potential problems is too easy, aim for 20 or 50. But make your list of potential problems quickly, without locking into the first one that looks reasonable. Put some down that are unreasonable. Remember, point one -- no criticism! Unlock the doors of imagination and let the wild ideas in! Push yourself to think of just a few more problems, a few more ideas, no matter how wild, no matter how odd.

Fairly often, we find ourselves putting down a few cliches, the same tired ideas that we've used before. Then we have a few that are a little less common. And then we find ourselves coming up with some odd ones. What if an elephant sat on the car? Wow, the character is not going to get to work now. Put it in the list. What if... Often those last ones will be the really exciting ones. And even if you decide to go with one of the usual ones, at least you know what some of the alternatives are.

So, the second point is to develop a quota of alternatives before making a selection. Build yourself a menu and try something interesting, don't just settle for the same old thing that only sort of hits the spot.

Third point. One of the great strengths of the human brain is forming associations. Metaphors. Give us even a partial image or pattern and we happily fill in the other parts. One of the exercises I used to do when teaching creative thinking was to put up a picture with 6 dots on it. They were carefully constructed using random numbers. And I would ask people in the room what the pattern was. People always saw patterns there. Rorschach tests, the thematic apperception test, visual illusions -- is it a table or is it two faces? -- they all illustrate our ability to find or impose patterns or relationships even on random data. So one of the tools that we can use for creative thinking is to deliberately set up opportunities to form associations. Take five words randomly from the dictionary -- flip the pages and pick the first noun on each page. Now, link those up! Or go to Wikipedia and use the random article link. Visit your favorite quote archive and grab a handful of random quotes. Then let the brain do its dance, finding relationships and associations. Go ahead and follow those out. Or take a set of categories -- I like to use the general metaphors of journey, war, game, organism, society, and machine. For each one, fill in a specific example. And connect those with whatever you are working on.

The third point then is to use your human ability to associate. Random stimulation, a set of categories or metaphors, or whatever you like -- let yourself make the connections. Then use those connections.

Fourth point. As humans, we tend to make a bunch of assumptions, hold expectations, and not look beyond the boundaries. We know how things work. For day-to-day life, it really helps to simplify things. But for creative thinking, we often want to take those assumptions -- make them explicit, and then try reversing them. Or exaggerate things. Or even very simply step into the world of wishes, and ask ourselves what we would like to have happen instead of what we expect.

When I teach project management, one of the exercises we often do starts with assigning people to teams. Then we give out the assignment, which involves each team sending an observer to look at something and report back to the others in the team who try to build a similar object. There are time limits, and a fairly large number of teams fail to build their object. I think that's interesting that the rules do not indicate that teams cannot cooperate or exchange information, and yet I have never had a class where they tried that. The exercise was developed by a professional trainer who has used it for some years. I asked if they had ever had a class where the teams tried to cooperate. No one has ever tried it.

If they did, it would make the exercise much simpler to do. But they assume that the teams are competing, I guess.

Challenge the assumptions, the expectations, the boundaries. What if the sun only came up once a year? I'll bet we'd pay a lot more attention to sunrise. Heck, people might even get up and celebrate it. Or what if...

Fifth and last for now, do you remember those mazes on the placemats? You were supposed to start here and trace a line to the hamburger or the fish or whatever in the middle? Did you ever notice that starting at the middle and tracing backwards to the start was a lot easier? Another principle of creative thinking is to try looking at whatever you're working on from the other end. Or upside down. Change the point of view, and see if it's any easier to deal with. I sometimes think this is one of the best pieces of advice for writers. Starting with the beginning is hard -- you don't know where you're going, and figuring out how to get there can be really complicated. Starting with the ending, and then working backwards -- it might be easier.

So change the point of view. Try different roles or characters. Try different angles -- what does it look like from overhead? Play with it!

Pretty simple stuff really, isn't it? Hold off on criticism. Explore alternatives before making a selection. Use random stimulation or lists to exercise your association ability. Challenge assumptions. And look at things from lots of different directions.

That's my summary of creative thinking for today. There are plenty of articles and books, but that's at least a beginning. And like most things, practice, practice, practice. Remind yourself to spend a little time using these tools regularly.

Hum. Reviewing this, I'm reminded that I usually try to point out that this is the beginning of a process -- create new ideas, prioritize and select, plan, and do it. Just coming up with a list of wild and whacky ideas is good, and lots of fun. But sifting out the good ones, figuring out what to do with them, and then carrying it out... you have to do that, too.

But for right now, green hats on! The next exercise, the next problem, the next time you start a story -- postpone criticism. Set yourself a quota of alternative before picking. Use random stimulation. Challenge assumptions. And try looking from up there!

Creative thinking... by the numbers?
[identity profile] mbarker.livejournal.com
An exercise for the fun of it. Here's the basic notion. As you are aware, there are various sayings, clichés, quotations, etc. that bounce around in our little noggins. For example, "a stitch in time . . ." well, you know how that ends, right?

So what do you do with something like this? You might start by thinking about its background. What could this phrase mean? In the case of the stitching, I suspect it points to the desirability of early repairs. When a shirt or something starts to tear, stopping the tear with a single stitch can avoid having to put in multiple stitches late. So fixing something at the first sign of a problem avoids the growth of the problem, requiring extensive renovations and resources at a later date. Or, as the saying goes, "a stitch in time saves nine."

One of the modern games to play with phrases is to toss it into a search engine. See what Google has to say about "a stitch in time saves nine." Idioms, proverbs, the New Dictionary of Cultural Literacy - and there's a cross-reference to "an ounce of prevention is worth a pound of cure." Plenty of fun and games to mix in.

Another approach is to consider some slightly variant readings. A science fiction fan might wonder about a literal stitch in time, connecting this point in space-time with that point in space-time. Or what about the stitch in your side? How could that change things? Of course you can add various possibilities for the nine. What items does the nine refer to? And how does a stitch in time saves nine iPods, anyway? Or the  inevitable misreading - a snitch in time? A scritch in rhyme? Saves mine? Go ahead, let the word warp and see what you find.

Finally, of course, we might consider using this as a bit of story bait. The theme of the story might very well focus on the saying (or perhaps one of those variants you were playing with?). Or perhaps the story focuses on what happens when people ignore the saying. After all, if you don't make stitches in time, you'll need nine!

So - go to your nearest proverb collection, quote site, or whatever. Or just pull one out of your head. And then consider the background (you can even look it up if you want to), check out the search engine threads, let your synapses fold, spindle, and mutilate the phrase of your choice, and last but not least, consider using it for a story seed.

And you were going to be bored!
[identity profile] mbarker.livejournal.com
aka Multiple Versions -- Alternate History Can Be Your Friend?

Whenever we make a decision, there are usually multiple possibilities. We may decide to buy a Chevrolet, but we could've bought a Rolls-Royce, a Toyota, a Hyundai, or what about motorcycles? All kinds of possibilities, right? (as long as they're black, as our friend Ford might advise us :-) Now normally in life and in writing, we may make a list of possibilities and think about them, but when we make a decision, we do one thing -- or write one version. We pick out what we think will be the most effective and useful path, and beat our way down it. And of course once we start down it, we usually never think again about those other possibilities.

However, sometimes it's easier to explore the possibilities, especially in writing or in plotting and character development, by trying out several of them. In software engineering we might call it prototyping, and in some areas it's called pilot testing -- or trial runs -- but the good news is that in writing it's fairly easy to write out a different version. Your hero could go into the basement, run upstairs, or simply hide in the closet with the telephone and call the police? Write out all three versions, at least roughly, and see where they go. Down in the basement, they get to face the killer in the dark by themselves which might very well bring out certain character traits. Upstairs? Well, now the hero gets to figure out how to escape out the window and over the rooftops. Hiding in the closet takes us in yet another direction, as the hero realizes that everyone else in the fraternity was killed -- and the police think he did it?

You get the idea. It's pretty simple to do. At a major decision point or plot twist, make a list of possibilities. What could happen? You need to do that anyway, just so that you can figure out which way you want to go with your plot. And go ahead and write up the scene or direction you would normally go.

But think about taking one or two or even more of those unused possibilities -- and write up that scene. Make it real, with the setting, characters, and actions/reactions that would happen if . . . you can always cut out the versions that you don't need or use later, but you might discover that one of those other possibilities goes somewhere interesting.

If you prefer, consider some of the alternative actions that other characters might take. Your hero goes into the basement -- what does the antagonist do? Turn and walk out of the house, then blow the dynamite charge they set? Pick up the will from the table and leave? Take their gun out and go down the steps, slowly, slowly . . . what do you think the villain will do? What happens then?

The trick here is to think about alternatives, and then to draft up one or more. Even if you decide not to use them, you will have learned a little bit more about the characters, setting, plot interactions, and so forth. That will make your main line richer. You might not have even thought about what was in the closet before that cowardly version of the hero decided to hide there -- and now you know there is a down coat hanging in there, ready for someone to use when they walk out into the snow.

So write up extra scenes. Sure, when you get to revision and editing you'll want to cut the extra ones, and focus on the scenes that fit and support your plot. But that description of the mantle that you put in the version where the hero built a fire in the fireplace might turn out to be useful? Or the sketch of the villain's war history? Bits and pieces from those alternate lines of plot history can often be woven into your main story.

And sometimes you'll find that the alternate is better than the plan, and decide to take that road less travelled by. And that may make all the difference.

And in the meantime, for nanowrimo, you've got more words.
tink
(about 700 words, for fun)

You've got words -- that new nanowrimo movie, starring Ida Writesalot and Clicky Keyboards, the greasy one.

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