[identity profile] mbarker.livejournal.com
Original Posting 29 Nov 2011

Interesting. It's the end of the quarter, which means the end of some classes that I'm teaching. And of course, it's the end of nanowrimo. And I find myself depressed. There's a piece of me that doesn't want to let go, to finish the classes, to stop racing nanowrimo word count, to move on.

If I stop and think about it, of course, life does go on. I have another class starting soon. The nano tale is far from complete -- more like loose shards that need sorting and connection. And there's no reason not to run MyStoWriMo in December, and every month of the year. (MyStoWriMo? My Story Writing Month! Do-it-yourself word counts, challenges, goals -- and maybe even push some out to Smashwords or other venues? Why not?)

This morning, there's a plea on one of my lists for survey software -- and I know there's free stuff out there, that just needs a little how-to guidance. There are stacks and stacks of books and articles to summarize and turn into whatever. There's lots to do!

There's no reason for a slightly obsessive-compulsive overachiever who feels best when totally swamped to get hit with depression, just because the wheel turns. Finish off the things that are ending, make yourself a list of new goals and challenges, and charge ahead, Don Quixote!

After all, there's words untold, stories unwritten, plots that need boiling, and metaphors aplenty to mix and match.

Yeah! It's the end of a quarter, and the start of a new one. The wheel turns, which means some things hit the ground, but some other things are rising. Keep your eyes on what's coming up, and what's out there on the horizon that we're rolling towards.

Time to make a list of new goals and challenges to help shake the ending blues.
[identity profile] mbarker.livejournal.com
Original Posting 13 April 2010

Writers Digest, August 2007, pages 83 and 84 have an article by Colleen Thompson about endings. With a sidebar by her, and a short piece by James Scott Bell about endings. And there's even an exercise about endings! So... hah! The final part of our four-part series on endings. The end of the endings? And we switch authors, to James Scott Bell.

So what does James Scott Bell have to say? "Endings must wrap up your novel in a way that satisfies and surprises you should know the feeling you want to leave the reader with before you start writing. You don't have to know the details, but you do want a destination to aim for."

Then he suggests you avoid these temptations:
  • Deus ex machina. Someone or something conveniently solves the main characters problem for him, out of the blue. Make sure the main character plays a significant role in the ending.
  • Soliloquy. Don't depend on one long character speech in the last chapter to wrap everything up and explain it all.
  • Anticlimax. Sometimes the main story finished, but for some reason the author just kept writing. When the fat lady sings, the story is over. Stop.
And how do you find an original ending?
  • Brood about it. Let the story material sink into your brain and spend the time to dream up a great ending. Don't rush this.
  • Create several alternative endings, then choose the best. You can even use material from one of the other endings to provide extra twists or depth for the ending you choose.
  • Choose a word to describe the mood of your ending.
  • Find the music that captures your mood.
  • Write your ending, letting the emotions roll, making it memorable. You can always cut it back if you need to, but let yourself go!
  • Edit your ending. Work to find just the right final paragraphs or images. Try for resonance -- that feeling that the story is still ringing in your reader's mind even after they've finished the words.
'saright? So... a great ending! Just like a great beginning, it takes hard work. And they're the bookends of your story. So spend the time to polish them so that the readers find the sparkle and glow attractive.
[identity profile] mbarker.livejournal.com
Original Posting 7 April 2010

Writers Digest, August 2007, pages 83 and 84 have an article by Colleen Thompson about endings. With a sidebar by her, and a short piece by James Scott Bell about endings. And there's even an exercise about endings! So... dawdling on to part three... the sidebar!

Let's see. The sidebar talks about convincing yourself to finish. Writers stall out. Maybe it's embarrassment, failure, success, or just plain not knowing what to do next, but plenty of writers polish their early chapters or do other things instead of finishing. But...try these.
  1. List the worst possible outcomes of actually finishing. Putting down your fears often helps us see whether they are realistic or not.
  2. Describe the positive emotions and feelings that you expect to achieve when you complete the project. Put that list where you can see it often.
  3. Break the big task into small stages. Writing 100,000 words is impossible! But writing a 1000 words, or even 2000 words? Not so hard. Or focus on the proposal -- three chapters and a synopsis. That's not so scary. Then take the synopsis and make a list of the key scenes. Do one scene at a time. Writing one scene isn't very scary.
  4. Goal setting. Even if you don't have an editor imposed deadline, create one. Set some objectives, divide your project into monthly goals and then weekly targets, and make your own deadlines. Keep track of your targets and your actuals -- celebrate your successes, and don't let your occasional misses stop you -- just pick them up and keep going.
Okay? "Writers who allow fear and procrastination to derail their dreams become frustrated and unhappy. But there's another term to describe those who work each day to overcome the challenges of getting to The End. We call these brave souls authors."
[identity profile] mbarker.livejournal.com
Original Posting 1 April 2010

Writers Digest, August 2007, pages 83 and 84 have an article by Colleen Thompson about endings. With a sidebar by her, and a short piece by James Scott Bell about endings. And there's even an exercise about endings! So... part two! Without further adieux?

Exercise! Here's the five step program that Colleen recommends:
  1. List what each protagonist must learn, overcome and change to achieve, revise or abandon the story goal. (tink says, "Oh, how does the protagonist change?")
  2. Reread your book's opening to determine what type of ending its tone or genre promises.
  3. Brainstorm five possible outcomes for your protagonist and decide which will leave the reader surprised and satisfied. (tink says, "Oh, a quota! But shouldn't we have done that way long ago?")
  4. Write a brief synopsis, sticking to the main characters and primary plot. Keep it short. Use it to visualize the story's beginning, middle and end. Try many versions until you find a favorite. (tink says, "Y'a know, Colleen must be a discovery writer. Okay, so she's pulling plot out...")
  5. If you're stuck, skip the build up and write the most emotionally satisfying final scene you can envision. Then write your way to it by filling in the missing pieces. (tink laughs, "Yep! Okay, let's write the final scene, then figure out how to get there.")
Go ahead, write!
[identity profile] mbarker.livejournal.com
Original Posting 31 March 2010

Writers Digest, August 2007, pages 83 and 84 have an article by Colleen Thompson about endings. With a sidebar by her, and a short piece by James Scott Bell about endings. And there's even an exercise about endings! So... here's part one!

Colleen Thompson points out that getting and keeping the reader's attention with a great beginning, a middle that pulls them on and wonderful characters still requires that the ending fulfill the promise of the story. If the ending falls flat, readers are disappointed, angry, and they won't buy your next book or story. So what are the elements of a satisfying ending?
  1. Fair play. The opening of the novel makes a contract with the reader. It sets tone, genre, and introduces us to the protagonist. You're creating expectations for the reader -- the story's going to be tense and dramatic, it's going to be comic, it's going to be lyrical -- and the ending needs to fulfill those expectations. Mystery readers expect a crime to be solved, romance readers want that clinch (or something like that), and so on. Your job as a writer is to meet the expectations in an innovative way, while still completing the framework of the story that you've built. Oh, and while you may want to surprise the reader, you need to foreshadow the solution with subtle clues. Readers should think of course, why didn't I see that coming?
  2. Go for the gut. Truly satisfying endings leave readers with strong emotional reactions. Don't force or manipulate the reader -- contrived situations look like melodrama, and mostly aren't satisfying. But, give us an ending that is a logical outcome of the plot and the characters evolution, and readers will follow you through fire.
  3. Mirror, mirror. Many satisfying endings mirror the opening. The protagonist returns home or encounters a similar problem, but having learned and changed -- having paid the cost -- now they know what to do.
Whether the character succeeds, changes goals, or gives up on the initial objective depends on reader's expectations, the genre, and what the author is trying to do. But all of your crucial scene have built to the climax -- make it great!

So that's Colleen's advice on endings. Make sure that they fulfill the promises you made at the beginning, have emotional depth, and consider how they could return to the beginning.
[identity profile] mbarker.livejournal.com
Original posting 26 January 2009

Resonating Endings

Writers Digest, December 2005, Fiction Essentials column by James Scott Bell has the title, "Leave Them with Hope." He's focusing on how to make the finish memorable, something that resonates with your readers. He admits to writing a good conclusion is hard, but also crucial. Endings need to tie up loose threads, answer this significant story questions, and be satisfying.

"The best endings do something more than give closure. They leave us with resonance. They produce the right emotional notes on that final page. Just as a patron of a great symphony says, 'Ah!' when a musical piece is over, a reader will do the same with a memorable finale."

So how do you create resonance? One of the best, time-honored ways is with a hopeful conclusion, an optimistic finish. To create that kind of an ending, try this:
  • dig into your character's inner thoughts. Write down what your character is thinking as the story climaxes. Get that inner monologue in his or her own words.
  • then feel your character's emotions. What are they feeling at this point?
  • write at least two pages of potential ending material. Then revise it down to a few key paragraphs that are the perfect ending.
  • read your final paragraphs out loud, listening to how they sound
You'll probably end up with a kind of lyrical ending. This only works if it feels organic, and fits the work. So what do you do if you want simple imagery instead? Try this:
  • summarize the key relationships of your characters. Which is the most important one to your lead character? Why is this the most important one? And how has your character's life and his relationship changed for the better?
  • list several images that convey a feeling of the relationship. Symbol, action, place -- whatever fits for you. Now pick the one that creates the best emotion.
  • write up several potential endings using this image. Freewrite about it. Then condense your work. Show off the image.
  • go back into the book and foreshadow and plant the image. Connect the characters to it emotionally.
You want your conclusion to impress your readers. Make it a hopeful one, that satisfies your readers. And listen for the "Ah!"

Okay. Next step, what kind of an exercise could you use? Well, the obvious thing is to take your work in progress and try the steps to create a lyrical ending, or an image-filled one. Go ahead, give it a try.

Another tactic would be to take a couple of novels that you really liked, and look hard at how they end. What did the writer do for an ending? Does it fit Bell's model? Can you imagine going through the process that Bell describes and creating such an ending?

'saright? See if you can make your ending resonate.

(doing the minuet waltz?)
[identity profile] mbarker.livejournal.com
Moseying Along Our Way through Plot and Structure (15)

Once more we venture into the pages of Plot & Structure by James Scott Bell. We're on page 99, about to start walking through Chapter 6 on endings. Plenty of tricks and tools so far, from the LOCK (lead character, objective, confrontation, and knock out), through a disturbance and two doorways of no return, 20 ways to ideas and the filter of passion/potential/precision, hooking the reader, establishing a bond, and forcing the reader into the middle where we find the opposition, adhesive, ARM (action, reaction, more action), stretching the tension and raising the stakes all before we get to endings. Right now are going to look at endings that knock your readers out.

Your ending needs to do two things. It should feel perfect for your novel, and it should surprise your reader. You have to tie up all your loose ends with a flourish that really isn't predictable. You need a knockout ending. Keep the tension on until the last possible moment, making it look like the opposition is going to win. Then let the lead find the strength to fight back with a knockout blow.

Bell recommends adding the "ah!" and the "uh-oh!" The ah comes with the main action of the story wrapped up, and a final scene where something from the hero's personal life is resolved. A little ray of hope.

Quite a few stories also add a sense of foreboding, the "uh-oh!" This is the hand clawing out of the grave, or the other tiny hint that the resolution isn't quite as solid as the hero thinks.

There are three basic endings, the positive ending where the lead gets his objective, the negative ending where the lead loses his objective, and the ambiguous ending where we aren't quite sure. An ambiguous ending needs to cause strong feelings and feel right. It isn't just that we as writers get to skip the ending, it needs to be positively ambiguous. Now, while I've got you confused about that, let me toss in a couple of variations on positive and negative endings. First, the lead may gain his desire but have a negative result. He gets the job, but finds out that losing friends isn't worth it. Or he may lose his desire, but get something better. He lost the job, but kept his pride and self respect. When the hero is on the horns of a dilemma, sacrifice is one of the options.

How do you get these wonderful endings? Bell suggests that we usually don't start with it, but instead, just write towards a generic ending. But when you get close to the end, sit down and make a list of at least ten alternate endings. This is brainstorming time, do it quick and easy. Bell suggests this should take less than 30 minutes. Then set it all aside and let your back brain work on the problem for a day or so. Come back and pick the top four. Push them out a little bit, see where they would go Set aside a little bit again. Then pick the top surprise, and work it into the ending you had planned. Go back and justify it with clues and foreshadowing planted throughout the novel

Tying up loose ends? Well, yes, the end of the novel usually means the loose ends are tied up. But take a look at the ones you have. Are they crucial or ancillary? Try to pick the ones that your readers really need resolved, and make sure you have the scenes or hints to finish them. For some minor ones, have some character explain it. But for others, you may need to work on scenes. Be cautious about epilogues - you really want to put the climax of your story as close to the end of the novel as possible. Incidentally, Bell suggests that finding loose threads is an excellent job for your first readers - listen to their questions and make sure you tie up those loose threads.

Last page resonance. Your last page should make the ending more than satisfying, it needs to be memorable. I know this is the ending, and you may just want to put it away and send it off, but this is a part of the book where you need to focus. Make sure that the language is the best you can do. Sometimes you can have some particularly telling dialogue, but make sure you have hints of it previously. A bit of description may top off the story with reminders of what has been and what may be. Or there's the hint of the character's feelings, his or her hope for tomorrow, reborn. Be gentle with something like that, don't overstate it. Less is more here.

Avoid the final page rush. Bell suggests giving yourself time to daydream throughout writing the novel, and then making sure you keep up your practice of daydreaming when writing the ending. Also, think big. The ending is where you really want to have big bold writing and thoughts, so go for it. Cutting back is easier than trying to stretch writing that is too timid. Finally, take your time with the ending. If you can, avoid writing it under time pressure. Give yourself some slack so that you can write it, rewrite it, and then fix it up again

We actually got through the chapter on endings. Bell's exercises start with analyzing the last couple of chapters from five novels that you like. What kind of endings do they have? Why do you like that kind of thing? You probably will like to write the same kind of ending that you enjoy reading, so take a good hard look at your preferences. It's

Second, Bell suggests thinking about the ending that you had in mind. Go ahead and try writing the climactic scene. You may not use this, but it least it will help you understand where you're headed and what your characters are doing.

The third exercise is to try dreaming up some alternative endings. Start by making a list of ten one line possibilities. Then pick two or three that seem the most interesting, and sketch them in short summaries of 250 words or less.

Fourth, make a list of the loose ends in your novel. Some writers keep a separate document No matter how you got your list, for each one figure out how you are going to tie them up, through scenes, small plot developments, minor characters talking, or whatever.

So there you have it! Endings, in one posting. Of course, next week we'll come back and take a look at scenes, but hey, we've got an overview of all three parts now, right? Beginnings (with their disturbance), middles (through the first doorway of no return), and endings (through the second doorway of no return into the climax).

So write, already.
[identity profile] mbarker.livejournal.com
original posting: Fri, 24 Sep 1993 11:25:48 JST

HI, MARY! WELCOME TO THE GRUNGE WRITERS ROUNDTABLE!

Mary asked
- Is a story better because it has a write-your-own ending? I'm just
- wondering. I've always hated those kind, but now that I think of it,
- the stories with predictable endings/or surprise improbably endings
- are sometimes unsatisfying also. The story about the boy with leukemia
- ended to patly for me -- I was hoping for a different outcome -- maybe
- I would have preferred a write-your-own ending.

better? not inherently. if you like structural notions such as a "story question" which eventually results in a "story answer" or perhaps conflict and resolution, the "write-your-own ending" format is unfinished, incomplete, and not to be tolerated.

On the other hand, given the reader's own drive for closure and the ambiguity of some questions raised in stories, it may be a useful technique on occasion. Not to avoid resolving the issue, but deliberately raising an issue, developing the alternatives, and whacking the reader between the eyes with the dilemma.

If the "write-your-own ending" is a simple escape from digging up a satisfying, unexpected, logical, etc. ending - then the writer is being lazy and should be chastised for it (let the critics at 'em, serves 'em write!). On the other hand, it is possible (if carefully handled) to make the "unfinished" nature a satisfying ending, embodying the dilemma, frustration, confusion (pick your own words) that the protagonist feels.

How do I say this? The writer is trying (fumbling) at making the reader experience (vicariously) something, with some hope of raising some thoughts in that lump over there. One method, generally used, is to walk the reader right along the path, from beginning to end. Another method, somewhat more technically difficult, is to raise the questions and hope the reader tries to finish the path on their own (goes all the way back to Socrates, I believe). Still another approach (very tricky) is to provide the reader with an ending and trick them into finishing the path on their own in rejection of the ending given.

Which is "best"? Depends - on the writer, the reader, the questions or subjects being tackled, and other cosmic influences.

Personally, I have a strong desire for closure - I like endings. I'm not even too happy with the cliche "arm from the grave" horror bit, with its suggestion that the horror isn't really over.

I'm with Roger - I wish I knew what I was talking about. Maybe I'll take up Tarot readings...
[identity profile] mbarker.livejournal.com
Make a Scene by Jordan Rosenfeld

Chapter 4. Successful Scene Endings

So here we are. We've launched our scene, with characters, action, narrative, or setting. And we've filled in the middle, raising the ante with complications and conflicts. Withholding, a dash of danger, and unexpected revelations with all the trimmings. And now it's time to end the scene. Are you ready?

Jordan starts out by pointing out that while we sometimes remember beginnings, endings are often the more memorable and poignant parts. In any case, "the end of the scene is a space for the readers to take a breath and digest all that they've just finished reading." This is where things add up, giving the reader more knowledge and investment in the plot and characters, while still teasing them to find out what happens next.

Jordan suggests that endings fall into two major groups: zoom-in and zoom-out. Do we end up up close and personal or pulling back and looking at the wider picture?

Zoom-in endings include character summaries, revelations especially in dialogue, and the old-fashioned cliffhangers. Character summaries -- whether interior monologues or simple dialogues -- are summaries. They're very good for emotional reflection about the character and their responses. Use them for character development, revealing more about the character -- but be careful not to overdo them. Revelations are dramatic and add tension, whether overt or even somewhat quieter emotional hints. And cliffhangers really make readers keep going to find out what happens. A character on the edge, an action that hasn't finished, or simply some change in how the character sees the world -- the suspense of a cliffhanger doesn't have to be melodramatic, but it makes readers turn pages. Again, don't overdo it.

Zoom-out endings give the reader a little relief. A visual description -- showing the reader something through the senses -- can provide a rest against the action. Simple visual scenes. Philosophical musings, often wandering into similes and metaphors, also can be used. These are more character based, not so much the plot or action driven story.

Then there are conclusive endings. Finish it up and tie up the plot point. Jordan suggests that killing a character, for example, might be a good scene ending. It's momentous, and putting it at the end of a scene lets the reader invest their own feelings in it. You can also answer questions, unmask the bad guys, or otherwise really tie up some plot thread. These are a strong contrast to cliffhangers.

Okay? So that's the sandwich, the launch of the scene that gets the reader into it, the middle filling, and the ending that rounds out the scene. You might think we've covered the whole scene, what's left? In part two, Jordan covers core elements like setting, senses, character development, plot, subtext, dramatic tension, and scene intentions in relation to the scene. In part three, he goes over a number of different types of scenes. So don't fret, the 36 pages we've already looked at are not everything. We've still got many pages to go.

And what about an assignment? Well, take a scene from a book or something you're working on, and consider Jordan's types of endings. First identify which part is the ending of the scene. What does it do for the scene? Is it a zoom-in or zoom-out ending? Which one? Does it use some pieces of others? Suppose you changed that ending for one of the other kinds - replaced the internal monologue with a visual description, for example? Or perhaps instead of the well-rounded ending, what if you wanted to make it a cliffhanger?

Then the door swung open, revealing a shadowy figure that said, "Come."

Don't you want to find out what happened after that?

So, that's this week's report on scenes.

When we write, we help other people wrap up?
[identity profile] mbarker.livejournal.com
Original posting: Wed, 17 Nov 1993 18:00:04 JST

Hi, Allen, jc, et all. I think we're doing "it's been done before" again, with the focus on twist endings. Anyway, let me add my usual endless babbling to the good words jc had to say.

I think maybe the best place to look at how to handle "twist" endings is over in the mystery genre. They are probably the most conspicious and blatant about the story being a puzzle - almost a struggle - between the writer and the reader, with the writer presenting all the pieces and (in the best mysteries) the reader still wondering just who did it, how, etc.

The great mysteries, though, as jc suggests, can be read a second or more times, and still are interesting, even though you know exactly who did it. Some of the keys seem to be in providing a depth of characterization, "other information", and "extraneous plotting" that provide enough other interest that the underlying puzzle really isn't that important.

The mystery genre is fairly harsh about requiring that all the clues and information needed to solve the puzzle be available to the reader, preferably well ahead of time. Frankly, the readers also require it - there is nothing worse than having a writer "pull a rabbit out of the hat" at the end and thus solve the mystery. It is almost as bad as having the writer pull a god out of the blue and resolve the drama that way (deus ex machina, anyone?).

On the other hand, IF the clues and information have been there all along and the reader still doesn't know the solution, then they are delighted when the detective fits it together and catches the criminal. There's a kind of intellectual pleasure in watching the great detectives winnow through exactly the same clues and information you had and show you how to fit it together and solve the mystery.

Part of the trick for the writer is "burying" the clues ahead of time. (I think I've seen articles on this - Mystery Writers Handbook, maybe? Didn't take the time to dig it out, you'll have to settle for notions off the top of my fevered id...)

Some of the ways I can think of to bury clues:

1. buried in rubble - simply include the information as part of a massive amount of information. e.g., the police surgeon details the clothing, etc. and contents of pocket including A, B, C, D, E, and F. Found near the body... D turns out to be the crucial clue, but since it is simply presented without emphasis, most readers skip right by it.

2. the dog that didn't bark - absence of G is crucial. Sherlock Holmes made this famous, but it still throws readers regularly - missing keys, etc. are noticed by the detective, but not by the reader. Be a little careful, because readers can get upset. The best thing is to provide them with the information that G would normally be present in another part of the story or another context (capture a thief and turn out his pockets, including the keys that weren't in the victim's pocket...)

3. purloined letter - hidden by obviousness. knives in a kitchen, the doorman that no one notices, the mailbox that no one checked, etc. if presented as part of the background without special emphasis, the reader skips right by such normal items... until the detective points out that George, the doorman, was there that night too, even though no one has included him as a suspect...

4. misinterpretation by the reader - this is tricky. basically, it involves deliberately leading the reader into implications and suppositions that hide the true meaning of the clue(s) from them. unless it is carefully done, it is very likely to convince the reader that you have misled them as a writer. a good way to cover - use your "Watson" or other minor character as a foil - let them misinterpret it, and be baffled by the detective, then the reader can chuckle at their own mistake because obviously Watson also goofed.

If you want an example - lots of jokes depend on this. consider almost any of the ones about "the doctor" doing something - reader/listener jumps ahead, thinking the doctor is a man - and then revealing that "the doctor" was a woman.

5. Unusual usage - the ice cubes used to lift the table the necessary two inches, the nylons used as a fanbelt (which let her drive the car even though the fanbelt was broken), etc. - the trick is to present something that can be left and described in plain view whose normal use misleds the reader. popular mechanics used to have lists of these "emergency tricks" and I think there are books of them now. part of the trick of getting away with this is making a fuss about the water around the table legs or the condition of her nylons - which clues the reader without giving away the trick.

6. Bits and pieces - presented separately and clearly, but in an order that makes it difficult for the reader to recognize how to put it together into the rube goldberg sequence that makes it work. this is the MacGyver or A-Team or even Mission:Impossible puzzle - you've seen all the pieces, but until they show you how to put them together, they seem insignificant. Notice that while these shows use this kind of puzzle, they normally don't use this resolution as the main plot climax - it is a subplot, playing along with the main part.

The key to all these tricks (IMHO), though, is to start at the end - what are the pieces that the detective puts together to solve the problem? then go back through the story and find natural hiding holes for all these. For example, a lipstick might be an important clue. ok - can you have the criminal passed out? then the detective can go through her purse, looking for ID, and incidentally (haha!) finding the lipstick and ignoring it (as the reader ignores it, since it is perfectly ordinary then).

I suspect the writer may also be the best judge of whether the story has enough depth to stand, even when the trick is known. After all, the writer knows the trick, knows where they've stuffed every clue - all they need to ask themself is whether the story is interesting even ignoring that part. Is there background, changes or revelations about the characters, and action to make the reader come back even when the trick is well-known?

Incidentally, if you want to see a set of SF stories that fall pretty flat the second time around, try the Star Surgeon stories by James White. The first time through, the focus is on figuring out what is wrong with the patient, and the reader puzzles with the protagonist. The second time through - blah!

For a contrast, try Borders of Infinity by Lois McMaster-Bujold. The puzzles are there, and the reader tries to guess. But even after that, you can read and reread the stories for the depth of characterization and emotion, for the sheer fun of the roller-coaster ride.

I think if you grab this ( http://community.livejournal.com/writercises/49414.html TECH: Well-Worn SF Ideas ) I listed the "common slushpile twists" one of the SF editors provided.

Be aware that Card, for example, in Ender's Game, breaks one; Footfall (Pournelle and Niven) runs over well-trod ground - alien invasion; and other writers have made their name deliberately taking on ideas like this that have been done a few too many times - but not the way they did them!

A notion for the birth idea - suppose you assumed that fetuses, unknown to science, actually form a telepathic link with the mother's brain, and experience everything in the womb. And suppose that it is only the trauma and shock of birth that destroys that link and the already well-developed patterns of thought. The patterns of thought imprinted during this time are actually what later develops into the individual...

Heck, you could even postulate that all fetuses are linked - until birth. Imagine being torn from a telepathic community. no wonder they yell!

Anyway, now you have a good reason for a thinking, feeling baby - who may even know that birth will be the end of this life! You've also got a significant struggle - the baby knows this telepathic life, and knows it is ending.

Go ahead and use it - if you want to. I don't think anyone has done that one yet...

and even if they have - put your own spin and depth into it, so that the story doesn't live or die on the twist, and it will be your story.
[identity profile] mbarker.livejournal.com
original posting: Sun, 12 Dec 1993 18:35:02 JST

This exercise is intended to help you focus on two parts of your fiction that need to be closely related, but are often well separated in the actual story. Try it in order first, then experiment with somewhat different ways of tackling the beginning and the end of your tale. Novel writers, poets, and other forms may want to consider how this approach to a short story "maps" to your preferred mode of expression.

Step 1. Write a one-sentence question you want the reader to have while reading your story. It should be in the form of a question.

Step 2. Pick a quota (5, 10, 20) and brainstorm at least that many different answers to the question. Write down the list using short phrases. Then go back over the list and pick the best one.

Step 3. Write out the one-sentence answer you want the reader to "get" after reading your story.

Step 4. Now write the beginning paragraph (at most three paragraphs) of your story. Remember that you want to set the scene, introduce at least one character, display a little of your style and the style of the story, "hook" the reader into reading, and (most important for this exercise) pose the question from step 1 for the reader. You may plan to provide more details, to define the question more clearly, etc. later in the story, but the reader should start thinking about the question from the very beginning.

Step 5. Now write a one to three paragraph "resolution" aimed at getting the reader to realize the answer from step 3. You probably want to avoid directly telling the reader the answer, so you need to show it, or imply it, or "kick" the reader into thinking of it because you don't provide it! While you may not directly use these paragraphs in your story, you need to make this resolution as tight and "real" as possible for now. The resolution need not be the final words in the story, but should be as late as possible.

Step 6. Think about these two and polish as desired.

Step 7. Now comes the fun! Ask someone else through private email or post to read your beginning and ending, then tell you "What question and answer do these pose?" See how close they come to the question and answer you thought you had written about.

Step 8. (optional) Go back and fill in the story in the middle!
[identity profile] mbarker.livejournal.com
[okay, ready to think? let's get those little neurons hot, cause here comes the big scene...]

1. Take your scene (this is your selection. pick one, with characters, etc. come on, just choose something...)

2. The structure of a scene--the moment-by-moment action of characters in a background--is GOAL-CONFLICT-DISASTER. Start by writing down the question you want the reader to have about the scene: specific, definite, immediate goal-oriented, with a yes/no answer.

3. Pick the ending you want to reach. There are only three basics: No!; Yes, but (conditions)--usually dilemma; and No, plus (added failure). Pick out the disaster you want to get to. It should be an unanticipated but logical development that answers the scene question, relates to the conflict, and sets the character back. Write that down.

In searching for your scene-ending disaster, don't always grab the first idea that comes to your mind. Your reader will be guessing along with you, and you don't want him to outguess you and anticipate the disaster before you give it to him. Chances are that if you make a list of six or eight possible disasters that would work, one of them well down the list from your first idea will be fresher, brighter, worse for the lead character - and not predictable by the reader. You always want the reader kept guessing!

4. Make a list of conflicts. You want somewhere between three to five twists or turns. Make a list, then arrange them in a rising order, so that the reader can feel the tension grow.

5. Write it up! Throw the reader into that scene, walk through the action, make us feel Tim dodge and Gwen raise her voice, oh, duck, the monkey just threw a plate across the veldt, and watch for the bomber...

[and for the one-line seed folk...]
She swung the ax down once, twice, three times--and laughed.
[ahah! do you know her? what is she chopping? and why is it so funny?]

buried in a neverending flow of words, afloat among the bytes, I remain.

so what? I divide and conquist adores! (spelling intentional!)

The coda

Mar. 2nd, 2008 05:29 pm
[identity profile] mbarker.livejournal.com
original posting: Fri, 29 Dec 1995 11:32:40 EST

[Avec moi! Feet together, back straight, head up...and bend those knees, bend them, until your taut little buttocks bounce on the ground...le grand plie, if you please! and up, up, up again, slowly and gracefully, that's it, now down again! and two two three four...that, my dear one, is ballet!]

The ending.

The question--posed from the very beginning--elaborated, swollen in importance, with the highest stakes possible hanging on it--diligently explored, extended and enlarged, perhaps even eviscerated through the actions and reactions of the ensemble of characters--comes now to the climax. The blade is poised overhead, the sun glints on that sharpened edge, and the reader holds their breath...

The protagonist, pushed to the edge of the cliff, hanging on by the merest sore hangnail, twisting in the breeze of the impending hurricane, down to her last nickel or dime--will she tumble down to the depths or make an incredible effort of the soul and shaking muscles to rise up and confound the cursed cat that is biting (oh, well, this was out of control a few lines ago, so let's let the nonsense be nonsense and skip right on...)

Okay, here's one approach. For this, you can use a story you haven't finished or one that already has an ending.

1. Write out the question (the goal, the problem, the point!) of the tale.

2. Now make a list of at least five different climaxes (conclusions, ways for the protagonist to win or lose, realizations/satori, etc.) Five is good, ten is better.

3. Pick one of the less obvious ones. For example, suppose the protagonist simply pulls Snidely Whiplash over the cliff and tumbles to their mutual destruction, secure in the knowledge that her beloved horse will be safe from his whip from now on...

4. Write up that scene. You want to make this scene really work for your reader--they've been following along, wondering, waiting, and now comes the point of the whole story. Don't disappoint them, make this the key to the whole story.

5. Polish it. You want to make the reader really enjoy this. Make them sweat over whether Nell can pull herself up that cliff, or whatever the climax you have picked, and give them solid, well-paced writing that makes the scene come alive for them.

That's it. Just a reminder to work on the end, and keep it in shape.

[Now, for something completely different...a man with three...oh, you've heard that before? well...

here are five words for you to use in a tale if you like...

esteem bulwark mettle garland libertine

and for the one line beginning folk:

The tantamount, on mistletoe and foggitheel, did drift a fine hoboken dance that New Year's night before us all.

a toughie, but I'll bet someone feels that itch, that sniffle of words about to sneeze out on the screen or paper, that glorious grinding of mental gears that heralds the best of fairydust in blinking eyes...

WRITE!

and back to the barre...hand up, arm bent, gracefully bow, forehead to knee, and curtsy with courtesy. thank you, and good night...]

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