[identity profile] mbarker.livejournal.com
 Original Posting 2 August 2009

Writer's Digest, August 2006, pages 70 to 73, have an article about professions for characters by Michael J. Vaughn. The title is, "What's My Line?"

I wonder just how many people recognize that as the name of the contest, with three subjects who tried to convince the contestants that they were the real deal. Or have I got my TV shows confused?

Anyway, Michael's article points out that at a party, after the exchange of names, the next thing that we often ask about is what someone does. What's their work? Jobs are a big part of everyone's life. Even if your story doesn't really involve work, figuring out occupations for your characters can help. Some of the ways that this does this include:
  1. Framing the point of view. A character's occupation helps determine how they look at things and react to them. A surgeon and a brick layer have different reactions to disease.
  2. Making the story work. Often work and jobs are not just background and reference, but part of the central conflict. What the character does, who they see, what they are trying to achieve often revolves around work.
  3. Establishing character. Dealing with work and stories about what happened at work are part and parcel of how we all look at each other. Your characters can tell stories about what happened in their works too!
  4. Painting a canvas. Some jobs let the characters -- or even make characters -- show us the background. A policeman walking a beat, a newspaper reporter chasing stories, even a house painter going door to door through the neighborhood all give us opportunities to show the setting.
A key part of all of these is authenticity. Realistic details of that particular kind of work. So how do you find out about different kinds of work?
  1. First and foremost, what do you do? Don't forget summer jobs and other opportunities that you've had for real experience.
  2. Upgrade a hobby. If you did it as a hobby, someone probably does it professionally. You might even have met them.
  3. Be a journalist. Go out and talk to people, do the research. Most people are very happy to tell you about their work. You may even get invited to take a walk through the factory, or spend some time on that fishing boat. Go backstage with the people and find out what it really is like, then add it to your story.
  4. Try it out. When you have chances to do things, give it a shot. Keep your eyes open, and soak those memories away. You might be surprised where they'll turn up in your writing.
Look at your characters. Ask each one, "What's your line?" Listen to the answers. Asks more questions, check out how they deal with that, listen to their jokes. Then use that as part of who they are in your story.

Write?
[identity profile] mbarker.livejournal.com
Original posting 19 July 2009

Let's see.

We're writing a quest story. And I've rambled a little about the inciting incident, and suggested that perhaps Jim Butcher's story skeleton might be useful to put backbone in your tale. "When something happens, you are protagonist pursues a goal. But will he succeed when the antagonist provides opposition?"

Another part of Butcher's blogging over here http://jimbutcher.livejournal.com/ talks about interesting characters. After all, you got at least a protagonist and an antagonist, if not a few supporting characters. So how do you make characters interesting? Jim Butcher suggests five key points.

The first is exaggeration. It may seem melodramatic and certainly not egalitarian, but interesting characters are a little bit bigger than life. The easiest way to do this is simply exaggeration.

A second, related approach is exotic positions. Nothing to do with the Kama Sutra or Kinsey Reports, and Mrs. Grundy won't even get excited. This is simply unusual work or social positions. And as someone once told me, almost anybody else's work is more exciting than our own. So don't be too fast to decide that stocker in a grocery or wearing the golden arches aren't exotic positions -- just consider providing enough detail to make them interesting.

Butcher's third point is unusual. He focuses on the introduction -- how you bring your character into the story. He suggests that a characteristic entry action -- something that your character does whenever they come on stage -- can help to make them interesting.

The fourth part is verisimilitude. We like characters to seem real. We need to see their emotions, reactions, and decisions, and feel like this is the way people act. Butcher suggests that tags and traits -- two or three per character -- are a useful way to organize this.

Finally, there's that funny thing called empathy. If the reader feels for the character, they are invested in the character, they are going to be interested. There's a little bit of a chicken-and-egg thing here, because it's not always clear which comes first, being interesting or having empathy. But when the characters feel real, and the plot causes them real trouble, readers are likely to root for them. And vice versa -- when you're rooting for a character, they feel real, they're interesting.

Okay? Admittedly, we're dealing with short stories. And you may feel as if you don't have time for a lot of deep character development. At the same time, you want to have enough characterization to make the story exciting. And here's some clues about things you might want to use in building your characters. Exaggeration, exotic positions, the character introduction, verisimilitude, and empathy.

So write!
[identity profile] mbarker.livejournal.com
Original posting 1 April 2008

Rather simple, actually. Over at http://us.cnn.com/2008/LIVING/worklife/03/31/fool.pranks.work/index.html there's a list of work place pranks. Your task is simply to pick one and put it in a real - well, fictional - work place. Imagine the people, the office, the work and of course, the prank.

And the aftermath. What happens next? And then?

Let's see. In case the page is gone, the pranks are:
1. Put a pair of pants and shoes in a stall in the toilet to make it appear to be in use.
2. Send a fake love note from one coworker to another
3. Have all the women in the office tell the boss in strictest confidence that they are pregnant.
4. Call the electric company using a coworker's name to tell them that the person is moving and ask that the electricity be shut off.
5. Fill the soda vending machine with beer.
6. Rig the boss's chair to drop during a meeting
7. Place a sign on the toilet door saying "the company ran out of toilet paper, please use your own resources."
8. Page a coworker over the loudspeaker telling them  to report to the CEO immediately
9. Shrink-wrap everything in a coworker's cubicle
10. Put a "house for sale" ad in the newspaper for a coworker's home
Incidentally, the article suggests that faking resignations, gluing office supplies to desks, and covering cubicles in aluminum foil are common pranks. It also suggests that almost one-third of office workers are on one end or the other of April Fool's pranks.

So-pick a prank, and tell us how it works out in that office, right over there in the office building in your mind.

Write!

When we write, we let others imagine.
[identity profile] mbarker.livejournal.com
Writers Digest, September 2004, page 10 has a quick tip by Erika Dreifus. Basically, Erika points out that when we are looking for telling details about a character, it can be useful to remember that everyone has to earn a living. Work situations are familiar and an important part of real life, so use them to help enrich the story with believable details. Some prompts to help you define the character:
1. Write your character's resume
2. Write your character's current job description
3. Write your character's fantasy job description -- what would they like to be doing?
4. Fill out a job application for your character
5. Describe your character through a coworker's eyes
6. describe your character's greatest professional accomplishment
7. Describe your character's greatest professional regret or failure
8. Write a scene in which your character confronts a challenge at work
Now Erika doesn't suggest these, but they are obvious twists. For one thing, give your character a yearly review. What does their boss think about their work? What about a customer or client -- what do they think about your character? How about the company or business - is it doing well, slipping, maybe about to go under?

Put your character to work - and let that work show in the story.

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