[identity profile] mbarker.livejournal.com
Original Posting 21 Feb 2012

One of the television shows here in Japan recently had a rather strange little piece. Basically, they had one or two people sitting in a room when the person arranging things brought one more person in. Who took one look at the person sitting there and said, "Wow, it's been a long time since I've seen you. How are you doing?" The newcomer proceeded to sit down and talk with the other person.

In almost every case, the person who had been recognized said something along the lines of, "Oh, sure. I remember you. We met..."

The trick here is that the newcomer was a hired model -- a young woman or young man -- who had never met the other person before. And yet people happily figured out when they had met, and apparently were happy to meet again.

The thing I wondered about was what happened after they told the people that they had been hoaxed? Were people upset, or did they just take it as a good joke on themselves? I'm not sure how I would feel if someone pulled this on me. I often forget names, and I will admit that from time to time people talk to me that I certainly don't remember. Between classes, conferences, and other stuff, I just meet too many people.

So, take a character -- protagonist, antagonist, whoever you like. And have another character insist that they met before, even though they have never met. What does your character think? How do they react to this stranger who isn't a stranger? And then...

They used to have spies escaping with secret information doing things like this. Sitting down at the bar and insisting on being somebody's friend, just so that they could drop the envelope, roll of film, key to the train locker, or whatever in their pocket. Just before they got up, walked out of the bar, and got run over by a truck.

A stranger or not? That's the question!
[identity profile] mbarker.livejournal.com
Original posting 19 July 2009

Let's see.

We're writing a quest story. And I've rambled a little about the inciting incident, and suggested that perhaps Jim Butcher's story skeleton might be useful to put backbone in your tale. "When something happens, you are protagonist pursues a goal. But will he succeed when the antagonist provides opposition?"

Another part of Butcher's blogging over here http://jimbutcher.livejournal.com/ talks about interesting characters. After all, you got at least a protagonist and an antagonist, if not a few supporting characters. So how do you make characters interesting? Jim Butcher suggests five key points.

The first is exaggeration. It may seem melodramatic and certainly not egalitarian, but interesting characters are a little bit bigger than life. The easiest way to do this is simply exaggeration.

A second, related approach is exotic positions. Nothing to do with the Kama Sutra or Kinsey Reports, and Mrs. Grundy won't even get excited. This is simply unusual work or social positions. And as someone once told me, almost anybody else's work is more exciting than our own. So don't be too fast to decide that stocker in a grocery or wearing the golden arches aren't exotic positions -- just consider providing enough detail to make them interesting.

Butcher's third point is unusual. He focuses on the introduction -- how you bring your character into the story. He suggests that a characteristic entry action -- something that your character does whenever they come on stage -- can help to make them interesting.

The fourth part is verisimilitude. We like characters to seem real. We need to see their emotions, reactions, and decisions, and feel like this is the way people act. Butcher suggests that tags and traits -- two or three per character -- are a useful way to organize this.

Finally, there's that funny thing called empathy. If the reader feels for the character, they are invested in the character, they are going to be interested. There's a little bit of a chicken-and-egg thing here, because it's not always clear which comes first, being interesting or having empathy. But when the characters feel real, and the plot causes them real trouble, readers are likely to root for them. And vice versa -- when you're rooting for a character, they feel real, they're interesting.

Okay? Admittedly, we're dealing with short stories. And you may feel as if you don't have time for a lot of deep character development. At the same time, you want to have enough characterization to make the story exciting. And here's some clues about things you might want to use in building your characters. Exaggeration, exotic positions, the character introduction, verisimilitude, and empathy.

So write!
[identity profile] mbarker.livejournal.com
Original posting 21 April 2009

Writer's Digest, May 2006, pages 20 to 21, in the Fiction Essentials column, has an article by Nancy Kress with the title "When Do I Start?" Nancy points out that there are basically five choices of when to begin your story:

1. The initiating event. "The simplest way to begin is with whatever action will launch the rest of the plot." It needs to be a strong action that provokes reactions, setting all of the events in motion. If you're going to do this, think about these three points:
  • pick an action that sets off all of the conflicts to come
  • jump right into the event, saving the background for later
  • make sure the protagonist reacts strongly and believably, and then let other characters react to him
2. The limited dramatic scene. We're all familiar with the little five minute scenes that movies and TV shows often use at the very beginning. Those are limited dramatic scenes, that foreshadow the major events. It's like an orchestral prelude, that often contains hints of the music to come. This may or may not involve the main characters for the story. Decide whether such a limited scene makes your readers curious, or just forces them to start twice? If you want to do this, consider:
  • pick a scene that is a microcosm of the coming conflict
  • pick a scene that's exciting
  • pick a scene that raises questions so that readers keep reading
3. The distant past. Sometimes, stories start with an event from long ago. These are often events that set up the story, but not directly. This might be in a prologue, to help set it apart from the main story. The main advantage here is that the reader now knows something that the characters may not know -- the deep dark secret that will be revealed later. But, the scene needs to be directly relevant and interesting enough for your readers to put up with two beginnings.

4. The distant future. Sometimes stories start with a scene after all the action, making the story a flashback. This may reduce the curiosity or tension of the story -- we know the protagonist will live, because as an old woman they are telling us the story. But, it does give the writer two viewpoints to play with -- the younger character who doesn't know what is going to happen and the older character who knows how it all turned out. It's complicated having this kind of a frame on the story, so make sure that the loss of tension is compensated for by the richness of the insights and voice and that there are some surprises.

5. In medias res. [I almost always misspell this, in media res, but the correct spelling is medias] this is simply an action-filled scene well into the story. Then with the readers already curious, some flashback and fill-in can be used to bring us up-to-date and then go on from there. The advantage is that an exciting scene hooks the reader. The disadvantage can be that backing and filling, which can make it confusing. Some suggestions about how to make it work for you:
  • start with a scene that becomes more significant as the reader learns about the characters, so that when they find it again, it's almost like a different scene
  • make the opening scene dramatic enough to remember
  • use the contrast between the action-filled first scene and what usually a slightly slower thoughtful pace in the backfilling part.
Nancy points out that most stories can use any of these openings. It's up to you as a writer to decide what you want the reader to feel, and then try out different beginnings until you get a really powerful one for your work.

Five patterns: linear, a little prelude and then the main part, past history and then the main story, they-lived-happily-ever-after framing their dramatic memories, start-in-the-middle and then fill-in the background before continuing. And our job is to figure out which one we want to do.

The exercise? Probably take a look at your work in progress and see which of these you have used. Odds are it's either linear or in medias res. Now consider one of the other openings. How would that work for you? Does it add strength to your story? You might even want to try doing a rough draft version of it to see just what it would look like.

Where's your beginning?

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