[identity profile] mbarker.livejournal.com
Original posting 19 July 2009

Let's see.

We're writing a quest story. And I've rambled a little about the inciting incident, and suggested that perhaps Jim Butcher's story skeleton might be useful to put backbone in your tale. "When something happens, you are protagonist pursues a goal. But will he succeed when the antagonist provides opposition?"

Another part of Butcher's blogging over here http://jimbutcher.livejournal.com/ talks about interesting characters. After all, you got at least a protagonist and an antagonist, if not a few supporting characters. So how do you make characters interesting? Jim Butcher suggests five key points.

The first is exaggeration. It may seem melodramatic and certainly not egalitarian, but interesting characters are a little bit bigger than life. The easiest way to do this is simply exaggeration.

A second, related approach is exotic positions. Nothing to do with the Kama Sutra or Kinsey Reports, and Mrs. Grundy won't even get excited. This is simply unusual work or social positions. And as someone once told me, almost anybody else's work is more exciting than our own. So don't be too fast to decide that stocker in a grocery or wearing the golden arches aren't exotic positions -- just consider providing enough detail to make them interesting.

Butcher's third point is unusual. He focuses on the introduction -- how you bring your character into the story. He suggests that a characteristic entry action -- something that your character does whenever they come on stage -- can help to make them interesting.

The fourth part is verisimilitude. We like characters to seem real. We need to see their emotions, reactions, and decisions, and feel like this is the way people act. Butcher suggests that tags and traits -- two or three per character -- are a useful way to organize this.

Finally, there's that funny thing called empathy. If the reader feels for the character, they are invested in the character, they are going to be interested. There's a little bit of a chicken-and-egg thing here, because it's not always clear which comes first, being interesting or having empathy. But when the characters feel real, and the plot causes them real trouble, readers are likely to root for them. And vice versa -- when you're rooting for a character, they feel real, they're interesting.

Okay? Admittedly, we're dealing with short stories. And you may feel as if you don't have time for a lot of deep character development. At the same time, you want to have enough characterization to make the story exciting. And here's some clues about things you might want to use in building your characters. Exaggeration, exotic positions, the character introduction, verisimilitude, and empathy.

So write!
[identity profile] mbarker.livejournal.com
original posting: Tue, 22 Feb 1994 10:24:41 JST

(Since I'm getting newt's responses to Roger's crits that I don't see until later and other strange anachronisms in the flow from writers, I assume there may be some comments on my "definition" out there... but I'm going to add this comment on my own before I get your comments, just for anachronistic completeness...)

Empathy tends to be valued for being the ability or faculty of "bypassing" the normal communication channels and "reading" the other person - to some extent despite what they may be saying. The person who listens to someone order coffee and says, "I see you're upset. Trouble with your S.O.?" and proceeds to ask, comment, and in time help with the hidden fears and problems that others never notice - that's the person with empathy.

I see art as the complement to this. Instead of "reading" the other person, the artist is the one who "writes" (or draws, composes, etc.) onto our lives. The words, the techniques, are the same ones that other people use, but somehow there is more there than the basics. This is the person who in doing their art illuminates parts of our lives that we may never even have seen before.

So, I suppose, I see art as something that comes from the heart and speaks directly to other lives - whether the words are clear and smooth or rough and chosen ill, the artist makes them do more work than one would think possible. Admittedly, I think the artist can improve their work by study and careful use of the technique - but in some ways that isn't really important for them.

(did everyone disappear on a break or something? hiding behind the couch again? you just got back from Christmas/New Year's - how can you have another break so fast? that's okay - you leave the list open, and I'll have fun shadowboxing with myself for a while... just don't turn out the lights on your way out, please?)

I sure am glad I don't have an aesthetic theory to protect - while I like what I'm saying, and believe it, I think it would be an absolute horror to pin down in a philosophical rigorous way...

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