[identity profile] mbarker.livejournal.com
Original posting 22 September 2009

Writer's Digest, December 2006, pages 41 and 42 have an article by Elizabeth Sims with the title, "Start Me Up." The focus is on three different ways to help get yourself through slow times, blocks, bogged down writing that just doesn't seem to want to go. OK? Here we go...

1. Random sentence kick start

When you can't even get started, try this:
  1. Go to your bookshelf, close your eyes, pick a book at random. Fiction, poetry, nonfiction -- it doesn't matter.
  2. Open the book to a random page. Your eyes are still closed, right?
  3. Now open your eyes.
  4. Read the first sentence you see.
  5. Put the book back.
  6. Make that sentence the basis of what you write next. Just let it fly.
Don't worry about whether you're writing good stuff or throwaway, let it get your story going. See what it tells you about your story, your characters, their problems...

2. Spelunking your sewers

Dragging writing often means tired imagination. Adding a dash of nasty, some horror and fascination, can spice things up. So take a look inside...
"Think about something you did that was horrible and that you're not sorry for. That's powerful stuff. Write about it. Now think about something you did that was horrible and that you're ashamed of. There's power there, too. Think about writing a story about that shameful thing from a sympathetic point of view."
Pretend you're the school bully. Write about that. What made you mad? What made you act like that? What was your favorite way to make people hurt? Were you ever sorry?

Have you been someone's scapegoat? Who should suffer for that? How?

Write some answers to these kinds of questions, then go back to your work in progress. You'll probably see ways to deepen your characters, things that can add dynamic actions. Digging into your emotions, your experiences, your fears and desires can give you insights you can use to wake up that tired imagination.

3. Cross-cultural quarrel (a.k.a. the odd couple)

Flat dialogue, boring characters? Take some opposites, put them together, and let them argue. If you're in the middle of a work in progress, use characters from there. Take the ones that you wouldn't think would meet -- the drug dealer and the university professor, or whoever. Put them in a setting -- maybe they have a car accident, they're stuck at a bridge collapse, or they're just sitting together in a bar. Start an argument.

Sample questions? What just happened to you? What are you going to do about it? Why do you think you can get away with that? Who was the last person you kissed?

Or if your own characters are just too dull, grab some characters from somebody else's books. Again, taking them from very different worlds works best.
"How does all this feel? Disheveled and a little silly? Good! That's the point: to get your brain to a place where your inner editor gives up and leaves. When you get your writing going, keep it going. Press it. Be aggressive. When you stop, you'll feel confident about producing fresh work, because you'll have just done some."
Kick yourself with a random sentence, dig around inside yourself, and battling characters. Three quirky, fun ways to get yourself going out of the doldrums. Pick a sentence, dredge your emotional sewage out, and get those arguments going.

Write!
[identity profile] mbarker.livejournal.com
Original posting 10 December 2007

Stumbling toward Plot and Structure (26)

And here we go again! Sorry about last week, I was at a conference and didn't have my book. What book? Ah, Plot & Structure by James Scott Bell, of course. Where we now find ourselves about to plunge into Chapter 13, a discussion of common plot problems and cures. Or at the very least, some calamine lotion to help with the itches.

So let's get to it!

Problem: Scenes Fall Flat

Every scene needs some tension, some edge to it. Might be action - external stuff - or internal tension such as the characters worrying, but you need that spark. So what can you do if it isn't there?

Bell suggests looking for the "hot spot" -- the moment or exchange that is the focus of the scene. If there isn't one, you might consider dropping the whole scene. But if there is one, highlight it. Then back up. Is the paragraph before it necessary? What about each sentence, or each phrase? Keep moving backward, clearing out (cutting) anything that doesn't lead the reader right to the hot spot.

Problem: Flashback Blockages

Watch out for flashbacks that kill the momentum and frustrate your reader. Some hints are:

Is this flashback necessary? Is this really the best way to present the info? Could you drop it in some other way?

Is this flashback a scene? It should be just as immediate, confrontational, and a unified dramatic action as any other scene you write.

Did you trigger the flashback? Introducing and getting back from a flashback can be stumbling points. One way to keep it smooth is to provide a strong sensory detail that triggers the flashback for the character - something they see, hear, smell. Then write the flashback. Then go back to the sensory detail again to get back.

Don 't get tense in your flashback. You can use one or two "had" verbs to start, but then just use plain old past tense.

Consider the alternatives such as a backflash in dialogue or thought. A bit of dialogue can convey important background. Or a character can think about it.

Problem: The Tangent!

My favorite digression. But when you thought the story was going thataway and suddenly there's this other path, what do you do? Couple of obvious possibilities are to forge ahead ignoring the allure of the byways, confident that sticking to the plan is best . . . or swerve and take a trip into another place!

Bell suggests a blockbuster approach. Set aside your mainline effort for a moment, and in a new file (or a blank sheet) do a little free-form outlining of the next few scenes as if you had no idea what was next. Let your "inner players" free to stage what they think should happen. Summarize this, and ask yourself: if this happened, what consequences would follow?" Summarize. Take a break. Then look at the tangent and decide rationally if it is better or not.

Problem: Twisting Characters to fit the Plot

Oops. Sometimes the little metal soldiers get all bent out of shape as the author tries to force them to follow the plot. Not so good for anyone. So . . .

Some ideas include spending a little time writing free-form journal notes from the POV of the character ... go out for a night on the town with the character. Where does he or she go to relax, who does he or she talk with, what happens when someone throws mud (literally or metaphorically)? Go back and get to know the characters better, then make sure that the plot flows naturally from who they are.

Problem: the Mid Novel Slog

Your writing has gotten dull and you just don't know where this treadmill is going? Take a break, and then either go back, jump cut, or randomize! Go back? Back up to where things were cooking and then consider taking off on a little different angle. Jump cut is just that, jump ahead and perhaps sideways, and pick up there. Look for a high-conflict juicy scene that excites you and write that. Then figure out how to fill the gap.

Randomize? Bell suggests flipping the dictionary open and finding a strong word on that page. Then flip it open again and pick another. Now write something that uses those two words. What does this fragment suggest about your story?

Problem: Shutdown.

Oops. The imagination is on strike, and there is nothing doing.

Don't despair, everyone gets stuck now and then. Here are some kickstarts. Take a look, then pick one and use it.

First, you may need a recharge. If your inner editor is blocking the works, remember that you have permission to be bad and that you can and will go back later and polish. But right now you need to get it down first!

Or may be you're just feeling fraudulent? Who are you fooling, claiming to be an author? Take a break, consider what you are about, talk with a friend. I'd also suggest reading some slush or bad printed stuff -- come on, you can do better than that!

Second, relive your scenes. Go back through, and imagine yourself in the scenes. Punch up the feelings, let things dance and shift, pickup the pace. Make sure your scenes grab the reader and don't let go at the endings. Good endpoints include the moment when a major decision has to be made, just as something terrible happens, a hint at something bad about to happen, a strong display of emotion, or with a question posed but not yet answered.

In other words, tighten up your existing work.

Third, recapture your vision. Sometimes we need to step back and take a look at the over all shape and goal. Think about the meaning and there. Remind yourself of your mission as a writer. Many people find a short pithy statement of their reason d'writing to be useful.

Bell starts his exercises by suggesting you list your own major plot problems, prioritize that list, and plan how you are going to improve. Then second, he suggests looking at a novel you have read that didn't work for you. Identify that was wrong, and how you could do better.

Great! That's Chapter 13! So now we have Chapter 14, A collection of tips and bits, plus a couple of appendices to look at, and that will finish up Plot and Structure.

A couple more weeks, eh? Just about in time to ramble with 6x6.

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