[identity profile] mbarker.livejournal.com
Original posting Nov. 1, 2010

Okay! It's the first day of nanowrimo, and at least here, it's pouring rain. Apparently we had a typhoon pass by, and mostly we ended up with lots and lots of rain. Which suggests something that you might want to toss into your nanowrimo words and words -- weather! Yes, tell us about the weather. Just like you tell your friends, it's a nice day, it's a rotten day, sunny, rainy, snow, tornadoes, typhoon, blizzards, all that good stuff that tells us how the weather is. And, as usual, don't just toss it off with a little word, show it to us. Have your character struggling with their umbrella as they try to get out of the car, and ending up with their pants leg drenched! A little bit of dismay as they realize that the seat of the car has also gotten a good soaking. At least it's not leather or anything extravagant, so it will just dry out in time.

While you're at it, you can always go over here http://community.livejournal.com/writercises/140129.html and take a look. November 1, 2008? Anyway, words from previous nanowrimo session suggesting that you pay attention to five areas to help fill in those words. Setting (remember the weather), senses (ha! What does a rainstorm smell like? How about wet jeans? Or that wonderful tactile feeling of walking in jeans with one dry leg and one wet, the odd stickyness and release of the wet side, and the comfort of the dry side?), Or maybe showing us flashbacks instead of just referring to them, making sure that even bit players have an opportunity to shine, and of course, letting your characters really reflect on things. Setting, senses, flashbacks, bit players, and reactions. When you fill those in, your word count is likely to go up! And that's what we're after for nanowrimo, word count.

It's kind of interesting how many different places I'm seeing reference to nanowrimo. Over here http://madgeniusclub.blogspot.com/2010/10/life-nanowrimo-and-just-doing-it.html Amanda Green reminds us to keep doing it. Make the time, keep at it, watch those distractions (shiny? What? Hey, I really needed to check that out on wikipedia, and then there were all those links, and I needed to check my mail, and... what was I saying? :-)

But mostly, quite sincerely, sit down. Put your hands on your keyboard (pen to paper, headset on, or whatever) and let those words flow. Tell us about your characters. Show us where they are, what they're doing, the problems they're running into and how they're going to try to get past them. Let us into their lives. All of which really means...

WRITE!
[identity profile] mbarker.livejournal.com
Original posting 1 November 2008

Get those words up!

Five quick suggestions to help add more words to your nanowrimo efforts.

1. Words for the setting! Take a moment and think about what's around your characters. At least put a broad sketch in, and if you want to spend some words on details, do it. You've got 50,000 or more words to play with, don't hold back. Take a look at magazine pictures, mental images, or some other visual and then write it into your story. Put your characters in a setting, and tell us about the tree standing there with green leaves like three improbable scoops of pistachio ice cream dangling in midair.

2. While you're at it, run through the other senses of your characters, too. Is it hot or cold? Do they smell something? Are there sounds from the trucks on the highway outside the bar? What about that TV mumbling CNN headlines? If they're drinking or eating, or even chewing gum, you might have some tastes. And you definitely have stiff legs and sore backs from hunching over that table talking to each other face-to-face? Keep mixing in the senses, and adding to the word count.

3. Fill in those flashbacks! Don't just say he remembered learning that in school. Go back and show us his third-grade teacher slashing at the blackboard, dropping the chalk in a puff of dust, and brushing her hands together as she turned to glare at the class. And then she called on him, and he stood up, and stuck his hands in his pockets, and... he couldn't remember the answer. But Peggy Sue hissed behind him, "It's four." And he suddenly knew just what to say.

4. Make your little characters real. Don't just have the doorman opened the door. Make it the doorman, dressed in a color-coordinated uniform suited to an imaginary servant from 100 years or more in the past, doffed his hat with one hand and reached toward the door handle with his other white-gloved hand. He gently pulled the heavy door open, bowing slightly as they walked in. Or maybe you can have the waitress do a bit of gum-popping and joking while taking the orders? Whatever, add one or two details to help your bit players stand out -- and add a few more words to the stack.

5. Reactions. As your characters stumble, fail, learn about the new complications, run into more resistance, and otherwise find out just what kind of problems they are running into, they react. Inner monologue, dialogue, maybe even journal entries -- one way or another, let your characters explore their feelings. Let them rant! Let them interpret the situation for themself, weighing the costs, thinking it through, considering what all of the alternatives are - and making their decisions. Those inner thoughts are part of what makes us feel as if we know the characters -- and add yet a few more words to the stacks.

Settings, senses, flashbacks, little characters, and interior revelations?
Make those words rumble!

(about 500 words, but who's counting?)
[identity profile] mbarker.livejournal.com
Original posting 10 December 2007

Stumbling toward Plot and Structure (26)

And here we go again! Sorry about last week, I was at a conference and didn't have my book. What book? Ah, Plot & Structure by James Scott Bell, of course. Where we now find ourselves about to plunge into Chapter 13, a discussion of common plot problems and cures. Or at the very least, some calamine lotion to help with the itches.

So let's get to it!

Problem: Scenes Fall Flat

Every scene needs some tension, some edge to it. Might be action - external stuff - or internal tension such as the characters worrying, but you need that spark. So what can you do if it isn't there?

Bell suggests looking for the "hot spot" -- the moment or exchange that is the focus of the scene. If there isn't one, you might consider dropping the whole scene. But if there is one, highlight it. Then back up. Is the paragraph before it necessary? What about each sentence, or each phrase? Keep moving backward, clearing out (cutting) anything that doesn't lead the reader right to the hot spot.

Problem: Flashback Blockages

Watch out for flashbacks that kill the momentum and frustrate your reader. Some hints are:

Is this flashback necessary? Is this really the best way to present the info? Could you drop it in some other way?

Is this flashback a scene? It should be just as immediate, confrontational, and a unified dramatic action as any other scene you write.

Did you trigger the flashback? Introducing and getting back from a flashback can be stumbling points. One way to keep it smooth is to provide a strong sensory detail that triggers the flashback for the character - something they see, hear, smell. Then write the flashback. Then go back to the sensory detail again to get back.

Don 't get tense in your flashback. You can use one or two "had" verbs to start, but then just use plain old past tense.

Consider the alternatives such as a backflash in dialogue or thought. A bit of dialogue can convey important background. Or a character can think about it.

Problem: The Tangent!

My favorite digression. But when you thought the story was going thataway and suddenly there's this other path, what do you do? Couple of obvious possibilities are to forge ahead ignoring the allure of the byways, confident that sticking to the plan is best . . . or swerve and take a trip into another place!

Bell suggests a blockbuster approach. Set aside your mainline effort for a moment, and in a new file (or a blank sheet) do a little free-form outlining of the next few scenes as if you had no idea what was next. Let your "inner players" free to stage what they think should happen. Summarize this, and ask yourself: if this happened, what consequences would follow?" Summarize. Take a break. Then look at the tangent and decide rationally if it is better or not.

Problem: Twisting Characters to fit the Plot

Oops. Sometimes the little metal soldiers get all bent out of shape as the author tries to force them to follow the plot. Not so good for anyone. So . . .

Some ideas include spending a little time writing free-form journal notes from the POV of the character ... go out for a night on the town with the character. Where does he or she go to relax, who does he or she talk with, what happens when someone throws mud (literally or metaphorically)? Go back and get to know the characters better, then make sure that the plot flows naturally from who they are.

Problem: the Mid Novel Slog

Your writing has gotten dull and you just don't know where this treadmill is going? Take a break, and then either go back, jump cut, or randomize! Go back? Back up to where things were cooking and then consider taking off on a little different angle. Jump cut is just that, jump ahead and perhaps sideways, and pick up there. Look for a high-conflict juicy scene that excites you and write that. Then figure out how to fill the gap.

Randomize? Bell suggests flipping the dictionary open and finding a strong word on that page. Then flip it open again and pick another. Now write something that uses those two words. What does this fragment suggest about your story?

Problem: Shutdown.

Oops. The imagination is on strike, and there is nothing doing.

Don't despair, everyone gets stuck now and then. Here are some kickstarts. Take a look, then pick one and use it.

First, you may need a recharge. If your inner editor is blocking the works, remember that you have permission to be bad and that you can and will go back later and polish. But right now you need to get it down first!

Or may be you're just feeling fraudulent? Who are you fooling, claiming to be an author? Take a break, consider what you are about, talk with a friend. I'd also suggest reading some slush or bad printed stuff -- come on, you can do better than that!

Second, relive your scenes. Go back through, and imagine yourself in the scenes. Punch up the feelings, let things dance and shift, pickup the pace. Make sure your scenes grab the reader and don't let go at the endings. Good endpoints include the moment when a major decision has to be made, just as something terrible happens, a hint at something bad about to happen, a strong display of emotion, or with a question posed but not yet answered.

In other words, tighten up your existing work.

Third, recapture your vision. Sometimes we need to step back and take a look at the over all shape and goal. Think about the meaning and there. Remind yourself of your mission as a writer. Many people find a short pithy statement of their reason d'writing to be useful.

Bell starts his exercises by suggesting you list your own major plot problems, prioritize that list, and plan how you are going to improve. Then second, he suggests looking at a novel you have read that didn't work for you. Identify that was wrong, and how you could do better.

Great! That's Chapter 13! So now we have Chapter 14, A collection of tips and bits, plus a couple of appendices to look at, and that will finish up Plot and Structure.

A couple more weeks, eh? Just about in time to ramble with 6x6.
[identity profile] mbarker.livejournal.com
Let's see. Writers Digest June 2004 has a page and a half selection from someone's submission, along with a critique by G. Miki Hayden on pages 54-55. We won't bother with the submission, but the critique is kind of interesting.
"The main contribution the first few pages of any novel must make is to hook the reader. So often, as writers, we focus on developing our characters were being splashy, when, really, at this point, we have to ask ourselves what effect our writing will have on our audience. Have we provoked a question that needs to be answered?"
The heading on this first section is called "Set out the Bait." That's the critical question. "Readers must have a strong need to know what happens next." You need to entice, reach out and grab the reader, make them want to keep reading. Being smooth, clever, interesting dialogue, nice description and so forth is good, but somewhere you need to set that hook, to get the reader involved.

Hayden's second point concerns using flashbacks in the early story. Hayden says, "Flashbacks can have a kind of dead or irrelevant quality about them. They aren't immediate and don't incite a reader's emotion in the way a current (past tense, of course) scene will do. ? Any backstory injected for development early on mustn't stop the forward motion dead in its tracks."

Hayden suggests that the regurgitation of past incidents may come from authors trying to show too much. Sometimes motivation, explanations for action or emotions, and similar background really doesn't need to be shown to the reader in detail. Don't get lost on the side trips, at least until the reader knows where the main action is going.

Third point concerned the setting. This particular story was in a small city, Midwest setting. Unfortunately, it could've been any small town or city anywhere in the world. While Hayden doesn't recommend encyclopedic descriptions, there need to be some details that help us realize that this is a unique town and unique characters. Instead of looking down the street and seeing people, policeman, firemen, the character needs to look down the street and see Helen Winters wearing a flowered hat even in the middle of winter. Or something else that gives us the essence of this town, this city, and the people who live there. Not anytown, but yourtown!

Since this story was a mystery, the other pieces of information that need to be there are the clues, the trappings of the genre that let the fans know you are going to play square with them. So there are two kinds of information that should be there. Information that the readers need, and information that the readers of the genre expect. Make sure there are enough bits to give the readers the setting and characters and genre, and no more!

Finally, Hayden talks about how to rewrite the beginning. The first question is whether we've picked the best point of departure. Think about the alternatives, think about whether starting a little earlier or later would work better. Do we have reasons to be interested in the characters, and to keep reading? Hayden suggests that one of the best tools for rewriting is a sharp scalpel, and that we excise anything that doesn't contribute to the story.
"While details helped to build pictures in the reader's mind and make the characters and story real and concrete, painting in a sentence or two with key elements can be worth more than several paragraphs that detract or distract from the actual plot line. The balance here may be a fine one, but such an equilibrium between blabbing too much and establishing a foundation is worth seeking."
So there you have it. From the titles of the sections: set out the bait; don't stop the progression; give them the info; and how to rewrite. Four suggestions about points to look at when you're working on the beginning of your story. Make sure you get the reader interested, avoid distractions, put in the details that need to be there, and don't be afraid to rewrite.

Write!
tink
[identity profile] mbarker.livejournal.com
Get those words up!

Five quick suggestions to help add more words to your nanowrimo efforts.

1. Words for the setting! Take a moment and think about what's around your characters. At least put a broad sketch in, and if you want to spend some words on details, do it. You've got 50,000 or more words to play with, don't hold back. Take a look at magazine pictures, mental images, or some other visual and then write it into your story. Put your characters in a setting, and tell us about the tree standing there with green leaves like three improbable scoops of pistachio ice cream dangling in midair.

2. While you're at it, run through the other senses of your characters, too. Is it hot or cold? Do they smell something? Are there sounds from the trucks on the highway outside the bar? What about that TV mumbling CNN headlines? If they're drinking or eating, or even chewing gum, you might have some tastes. And you definitely have stiff legs and sore backs from hunching over that table talking to each other face-to-face? Keep mixing in the senses, and adding to the word count.

3. Fill in those flashbacks! Don't just say he remembered learning that in school. Go back and show us his third-grade teacher slashing at the blackboard, dropping the chalk in a puff of dust, and brushing her hands together as she turned to glare at the class. And then she called on him, and he stood up, and stuck his hands in his pockets, and... he couldn't remember the answer. But Peggy Sue hissed behind him, "It's four." And he suddenly knew just what to say.

4. Make your little characters real. Don't just have the doorman opened the door. Make it the doorman, dressed in a color-coordinated uniform suited to an imaginary servant from 100 years or more in the past, doffed his hat with one hand and reached toward the door handle with his other white-gloved hand. He gently pulled the heavy door open, bowing slightly as they walked in. Or maybe you can have the waitress do a bit of gum-popping and joking while taking the orders? Whatever, add one or two details to help your bit players stand out -- and add a few more words to the stack.

5. Reactions. As your characters stumble, fail, learn about the new complications, run into more resistance, and otherwise find out just what kind of problems they are running into, they react. Inner monologue, dialogue, maybe even journal entries -- one way or another, let your characters explore their feelings. Let them rant! Let them interpret the situation for themself, weighing the costs, thinking it through, considering what all of the alternatives are - and making their decisions. Those inner thoughts are part of what makes us feel as if we know the characters -- and add yet a few more words to the stacks.

Settings, senses, flashbacks, little characters, and interior revelations?
Make those words rumble!
tink
(about 500 words, but who's counting?)
[identity profile] mbarker.livejournal.com
Make a Scene Chapter 18: Flashback Scenes

Walking through Make a Scene by Jordan Rosenfeld, we've been looking at part three, various scene types. The first scene, suspense scenes, dramatic scenes, contemplative scenes, dialogue scenes, action scenes -- and now it's time for the flashback scenes. Remembering the past . . .

Every narrative has a backstory -- the background history, facts, and so forth that push your characters along. It's all the stuff that happened before the current story. Growing up, past encounters, whatever happened before the first moment of the current story, that's your backstory. And when you dive back into it, that's a flashback.

Flashback scenes are just regular scenes, with setting, action, characters, plot, dramatic tension, cliffhangers, and whatever other bits and pieces you like in your scenes, but set in the past. They should:
  • focus on action, information, and character interactions
  • don't overdo the setting and sensory details, keep the pace rapid
  • illustrate or explain something in the front story, usually a plot or character point
  • help the reader understand the protagonist
Don't overdo flashbacks. They are a disruption in the flow of the story. Keep them short and sweet.

Transition into the past. Introducing the time setting is a tricky part of a flashback. A few words of transition and sometimes some verb tense can help. "A few days after they moved in, ..." can start a flashback about the current house. "He had spoken..." instead of "He spoke..." Or you can use a specific date or incident. Make sure the reader knows what the present date is, then clearly indicate the past date. Sometimes have the narrator tell the reader that we're re-creating the past. Or use remembrances. You can also sometimes use the trigger -- a smell, a phrase, or something else that reminds the character of their past. This also helps you get back out of the flashback into the present.

Using flashbacks. Keep them tightly focused on the information that's needed for the current story. Flashbacks often illustrate something that happened in the past which led directly to the present plot point. They can also create suspense, introducing tidbits from the events of the past to build up tension in the front story. There's usually a tension between the bits of the past and the current story in this case. You can also use flashbacks to help make a character deeper and to introduce dead characters. Absent characters can still affect the current story, and using a flashback to show their influence is one way to get around their current inactivity.

Ending the flashback. You need to transition back to the present, either returning the reader to be same point with a flashback started, or giving them a push into the current present. Since many flashbacks are very short, you don't want to the transition to be long, but be careful not to lose the reader. Make it clear that we've returned from the past to the front story.

Rosenfeld's checklist for flashback scenes:
  1. Does the flashback provide action, information, and character interaction?
  2. Does information in the flashback tie into the front story?
  3. Use the flashback likely to confuse the reader about where they are in the front story?
  4. Does the past told in the flashback directly affect the plot in the front story?
  5. Do elements of the past in the flashback create suspense in the present?
  6. Does the flashback deepen the reader's understanding of a character?
Flashbacks are kind of interesting. You may remember the advice of the King to the White Rabbit in Alice's Adventures in Wonderland by Lewis Carroll? "Begin at the beginning and go on till you come to the end: then stop." This simple linear flow gets interrupted by flashbacks. Classical theater also indicated that there should be unity of place, time, and action. One setting, one day of time, and one sweep of action. Anything before that should be recounted by the actors -- a flashback in dialogue, but not in setting or action. And we still prefer that stories start at the beginning and sweep along in a reasonably continuous flow to the end, although we'll accept the fade-out/fade-in and other transitions especially if they help the story move along. But those hops back in time . . . well, if we have to, we'll put up with them, but don't do it too much.

Incidentally, I found that this was one of the key differences between TV mysteries and samurai dramas here in Japan for me as a learner. The mysteries would often have talking heads discuss something that happened yesterday, and if I got lost in the chatter, then I had no idea what had happened. The samurai dramas, though, would say something like, "Yesterday I was at the bar . . . " and pop - we'd have a live flashback scene showing just what happened at the bar. Much easier for someone who was struggling with the language to understand.

So - your assignment? Okay, how about looking at your story, and finding some point of character backstory that really needs to be explained. And then put together the flashback to show it to us. Maybe it's their anger, maybe it's the gentle way they treat children, or whatever, but give us a short flashback to show us why they act that way. Make sure that the transition into it is clear, that the essential point is made, and that we get led back to the front story.

Now where were we? Oh, yes, once upon a time . . . and it happened just that way!
Write?
[identity profile] mbarker.livejournal.com
Original posting: Mon, 31 Dec 2001 22:00:00 -0500

(Still turning?)

Backgrounds and Projections

Let's consider more additions to what you are communicating to your audience about the turning points in your life.  First, what is it about your background that makes the turning point you selected significant for you?  Is there an event in your past, or maybe more than one, that really provides the setting for this turning point?  Or suppose you wanted to foreshadow this turning point in something that happened to you earlier -- perhaps a similar opportunity that didn't work out?

Make a list of two or three background points that lead into this turning point.  Consider whether you want to write up one of these points as a flashback.  What would be the scene, and the action, and the characters that would help your audience understand the background of this turning point?

Or, you may want to consider projecting the results of this turning point into the future.  You may not have experienced yet all of the benefits and costs involved in this decision or choice, but you may be thinking ahead, expecting that out of this will come something special.

As with the background, think about several possible future points that may come out of this turning point.  Then consider writing one of these as a flashforward.

Flashbacks!

Mar. 4th, 2008 11:13 am
[identity profile] mbarker.livejournal.com
original posting: November 10, 1995

[hi, ho, three days to blow...no time to lose, let's get to writing!]

1. Pick a character and a scene. You may have more than one character in the scene, but you will probably want us to identify with one character.

2. Sketch out enough of the scene so that we know where it is going.  Perhaps the main character is going to blow the brains out of the other person? or cheat at cards, kiss and throw up, you be the judge...

3. And, voila, something in the scene drives our poor little character into the throes of the flashback. Here, far from the maddening present, our character relives one of life's moments, and remembers...ah, that's what they remember?

4. Back to the present! However, due to the ameliorating influenza (germ of an idea, virus retrograde, or other twiddle), our character now acts differently, laying down the gun, playing an honest hand (5 Aces? How can this be?), swallowing and grinning, or hanging themselves on the old oak...

Simple, straight narrative technique. Start a scene, interruptus, and resume.

On those keys, get ready, tap-tap-tap!

[do you really, truly like those first sentence quirkies? okay, here's another one...
Uncle Ned lay dead on the dining room table.
and you thought ... what? no, I can't believe...really? wow!]

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