[identity profile] mbarker.livejournal.com
Original posting 31 December 2008

No Small Characters, Only Small Writers

"No matter how small their roles may be, minor characters deserve major consideration." That's what James Scott Bell says in the Fiction Essentials column in Writers Digest, June 2005, pages 16 and 17. He starts out with an example of a bartender, who provides the hero with important information, but all of his actions are cliche. And it's boring to the reader. Bell describes it as "a cliched minor character doing cliched things, who adds nothing to the tension of the story. He exists only to convey information, to give your protagonist a link so he can move on to another scene."

It's a waste of words! Minor characters should add to the novel, not make it boring. "Well-conceived minor characters add an extra spark..."

1. Allies or Irritants. Supporting players need to either help or hinder the main character. Choose up sides, and use those encounters. Even the "little people" -- the doorman, cab driver, bartender, receptionist, and all the other people that we meet every day, that your protagonist has to deal with can help move the story along and develop character.

2. Sound and Sight. "All your minor characters should be individuals -- no stereotypes allowed. Giving them distinct speech patterns and physical traits is a great way to start." Learn to hear characters in your head, with distinct voices and believable syntax. Physical characteristics -- body, clothes, habits, quirks and all that -- are an inexhaustible resource. Make sure each minor character has their own unique details.

Here's your checklist for minor characters:
  • what's his purpose in the story?
  • what traits are you going to give him?
  • how can you make each trait unique and memorable?
  • how are you avoiding cliche?
  • how can this character help the plot? Can they add a twist, a revelation, a setup, a premonition or foreshadowing, or a mood shift?
  • how can this character irritate the protagonist? How can they help him in a unique way?
That's James Scott Bell's points. Even the smallest character has a part to play. Are they helping or hindering? What sets them apart? Remember, they are the stars of their own story. As the actors would say, what's their motivation? Don't just have them walk across the stage -- let them strut, let them tapdance, let them show us just who they are, even if it is a walk-on part. And smile!

Exercise? Take your work in progress, and pick out the minor characters. Look at each one. Is it clear whether they are helping or hindering the hero? Do they have their own unique personality? If you've taken one from the bag of plastic people and inserted it in your story, spend a little time talking with them. Find out who they are, what they're doing in your story. Then let them come to life -- add the dialogue, adjust the action, and let them drop soup in your hero's lap. See what happens then!

(with a hearty hi, ho, happy New Years! Cheers and all that!)
[identity profile] mbarker.livejournal.com
Original posting 24 October 2008

Chapter 24: Secondary and Minor Characters

Whoops. Almost lost track of our friend Make a Scene by Jordan Rosenfeld. Let's see, we are well along into the other scene considerations, and today we're going to look at secondary and minor characters. So what does Rosenfeld have to say.
 
First, think about the protagonist. This is the person that the significant situation focuses on, the person who gets challenged and tested in your story. There might be multiple protagonists. They are the stars of the story, working hard and talking a lot. Their conflicts are what the reader focuses on.

Secondary characters affect the protagonist in meaningful ways, initiating change and conflict, offering help to the protagonists, and making the narrative richer. We're not talking about minor players, but true secondary characters that affect the narrative and the protagonist. There are two main types of secondary characters, antagonists and allies. [tink adds, "villains and sidekicks?"]

Antagonists are the people who work the goals of your protagonist. They cause conflict and put pressure on your hero. They may not be in every scene, but every scene should have some pressure, menace, or uncertainty because of their actions. Make sure you know what motivates the antagonist, and that you show the reader. The antagonist may not develop like the main character.

So what do you need to know about the antagonist?
  1. Why is the antagonist blocking the protagonist? What's his motivation?
  2. What does the antagonist expect to gain?
  3. What does the antagonist expect to lose if he fails?
Basically, you want to know what's pushing the antagonist -- and show the reader in enough detail to make them believable. Antagonists push protagonists are providing a looming threat, making the protagonist take action in fear of the antagonist, or inciting the protagonist to defensive or courageous acts.

Allies include friends, allies, loved ones -- anyone and everyone who supports the protagonist and let's him succeed in facing his challenges. Allies often get involved in sacrifice to let the protagonist carry on, making a surprising act of strength or courage to support the protagonist in a crisis, or bringing in support groups in the nick of time (think of all those troops of cavalry coming over the hills just in time, usually with the faithful sidekick leading the way).

Minor characters are there to add spice and realism. [tink says, "remember the actor's platitude, that there are no small parts, and make even your minor characters memorable."] They are all the little people who interact and challenge your main characters as they move around your world. Frankly, without them, story worlds tend to seem too empty, like ghost towns and stage sets.

What do minor characters do for you?
  1. Offer a piece of plot information.
  2. Act as a witness to major plot events, tying threads together.
  3. Provide a calming influence.
  4. Add realism. Daily life brings us in touch with a lot of other people -- your main characters will too.
  5. Add comic relief
  6. Cause trouble. Trouble and conflict make the story go, but it doesn't all have to be a huge conspiracy. Minor characters can add to the stew, too.
  7. Provide distraction. Think about a mystery where the only other person besides the detective is the bad guy. Guess who did it? Having several other minor characters certainly helps camouflage whodunit.
How do you keep from letting your secondary and minor characters take over? [My hint -- remember the stage? Don't let your secondary characters or bit players upstage the main characters.] Rosenfeld suggests that these smaller characters should
  1. Make infrequent appearances -- they shouldn't appear in every scene.
  2. Demonstrate little or no internal reflection. This doesn't mean they have to be dumb, but the internal monologues and wrestling with himself is for the protagonist.
  3. Not be emotionally complex.
  4. Have actions or personality that challenges or helps the main characters
  5. Act as catalysts for change or a reaction by the protagonist
Sometimes you'll want to promote a secondary character. As you're writing, you realize that this character is rich and vivid, that they appear in almost every scene, that they have their own emotional transformation, and that they are a key part of the plot. Your choice -- do you cut back, promote them into co-protagonists, or maybe put them in another book?

So that's Rosenfeld's advice. Think about the antagonists, the allies, and the minor characters. These are the people in your world. Make sure they play appropriate parts, so that your protagonist and plot shine.

Next time we'll take a look at scene transitions. In the meantime . . .

First exercise. Take a short story or novel that you like. Draw up the Dramatis Personae -- the list of players -- for this work. Identify the protagonist, antagonists, and main allies. You'll probably find this is a fairly small group even in complex works. Now take a look at the minor characters -- you may not want to list all of them. There's the taxicab driver, the doorman, the hotel clerk, and so forth and so on. Do they have names? Take that story apart and look at the people inside.

Second exercise. Now, take a short story or a novel that you are working on. Or (especially given that we're approaching Nanowrimo -- National Novel Writing Month) a novel that you are planning to work on? And draft the same kind of list. Who is the protagonist? What about the antagonists? Who are the allies of the protagonist? Are there minor characters to list ahead of time, or will you just make those up in each scene as needed?

That's probably enough for now. Just remember . . .

Write!

dancing in the starlight, under a paper moon
[identity profile] mbarker.livejournal.com
Get those words up!

Five quick suggestions to help add more words to your nanowrimo efforts.

1. Words for the setting! Take a moment and think about what's around your characters. At least put a broad sketch in, and if you want to spend some words on details, do it. You've got 50,000 or more words to play with, don't hold back. Take a look at magazine pictures, mental images, or some other visual and then write it into your story. Put your characters in a setting, and tell us about the tree standing there with green leaves like three improbable scoops of pistachio ice cream dangling in midair.

2. While you're at it, run through the other senses of your characters, too. Is it hot or cold? Do they smell something? Are there sounds from the trucks on the highway outside the bar? What about that TV mumbling CNN headlines? If they're drinking or eating, or even chewing gum, you might have some tastes. And you definitely have stiff legs and sore backs from hunching over that table talking to each other face-to-face? Keep mixing in the senses, and adding to the word count.

3. Fill in those flashbacks! Don't just say he remembered learning that in school. Go back and show us his third-grade teacher slashing at the blackboard, dropping the chalk in a puff of dust, and brushing her hands together as she turned to glare at the class. And then she called on him, and he stood up, and stuck his hands in his pockets, and... he couldn't remember the answer. But Peggy Sue hissed behind him, "It's four." And he suddenly knew just what to say.

4. Make your little characters real. Don't just have the doorman opened the door. Make it the doorman, dressed in a color-coordinated uniform suited to an imaginary servant from 100 years or more in the past, doffed his hat with one hand and reached toward the door handle with his other white-gloved hand. He gently pulled the heavy door open, bowing slightly as they walked in. Or maybe you can have the waitress do a bit of gum-popping and joking while taking the orders? Whatever, add one or two details to help your bit players stand out -- and add a few more words to the stack.

5. Reactions. As your characters stumble, fail, learn about the new complications, run into more resistance, and otherwise find out just what kind of problems they are running into, they react. Inner monologue, dialogue, maybe even journal entries -- one way or another, let your characters explore their feelings. Let them rant! Let them interpret the situation for themself, weighing the costs, thinking it through, considering what all of the alternatives are - and making their decisions. Those inner thoughts are part of what makes us feel as if we know the characters -- and add yet a few more words to the stacks.

Settings, senses, flashbacks, little characters, and interior revelations?
Make those words rumble!
tink
(about 500 words, but who's counting?)

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