TECH: Save the Cat!
Oct. 11th, 2011 03:50 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
[I know, it's long, but... I thought you might want it for your Halloween writing pleasure! Don't forget, we've got a contest running! So you might just be in the mood to write a story -- and Blake has some advice about how to do that.]
Blake Snyder, in his book on screenwriting with the title "Save the Cat!" describes a process for writing that you might find useful. This is my summary. For more details, of course, read the book. I think you'll find it worthwhile.
1. What's it about? Summarize your story in one line. Blake suggests that great loglines -- one line summaries -- have four key qualities. They're ironic, meaning they hook your interest. They create a compelling mental picture. They tell you who the audience is. Finally, they have a killer title. That's right, a one line summary plus a killer title!
2. What genre is it? Audiences want the same thing only different. The way you do that is figure out what it's like. Now Blake doesn't recommend the standard genres -- romance, western, and so on. He's got 10 that he thinks covers things pretty well. You're welcome to come up with your own, or use his.
4. Fill out the beats. Blake uses 15 steps as the structure. I know, I know, that's so mechanical. But you can always start with these 15 points and then change it to suit yourself. Again, you'll need to read the book to get the details, but here's a short list:
Oh, and on each card besides a short description of the scene, you need two notations. One is the +/- notation. This is the emotional change in a character that happens in this scene. Second is the >< notation which is where you indicate the core conflict of this scene -- how are two people butting heads in this scene.
6. With those five, you're ready to write. So go ahead and write it out. Now in Blake's chapter 6, he suggests some helpful rules to consider:
Now sit down and start writing.
Blake Snyder, in his book on screenwriting with the title "Save the Cat!" describes a process for writing that you might find useful. This is my summary. For more details, of course, read the book. I think you'll find it worthwhile.
1. What's it about? Summarize your story in one line. Blake suggests that great loglines -- one line summaries -- have four key qualities. They're ironic, meaning they hook your interest. They create a compelling mental picture. They tell you who the audience is. Finally, they have a killer title. That's right, a one line summary plus a killer title!
2. What genre is it? Audiences want the same thing only different. The way you do that is figure out what it's like. Now Blake doesn't recommend the standard genres -- romance, western, and so on. He's got 10 that he thinks covers things pretty well. You're welcome to come up with your own, or use his.
1. Monster in the house: a confined space, somebody did something wrong, and there is a monster loose!3. Who is the main character? What is their primal goal? Who's the bad guy? What do they want? Use adjectives to let us know who these people are.
2. Golden fleece: the quest! A hero, their search, and their internal growth.
3. Out of the bottle: a wish fulfilled, and then...
4. Dude with a problem: an ordinary guy in extraordinary circumstances.
5. Rites of passage: growing up and other crises at any age
6. Buddy love: the odd couple learns to like it (romance fits in here!)
7. Whydunit: crime and digging into the hidden side of ourselves
8. Fool Triumphant: the underdog beats the institution
9. Institutionalized: the group versus the individual
10. Superhero: the extraordinary person in an ordinary world
4. Fill out the beats. Blake uses 15 steps as the structure. I know, I know, that's so mechanical. But you can always start with these 15 points and then change it to suit yourself. Again, you'll need to read the book to get the details, but here's a short list:
1. Opening Image: the starting point5. If that's too complicated, try this one. Blake suggests using a cork board and cards. 4 rows -- act one, act two, act two, and act three. Yes, act two gets split into two pieces, before the midpoint and after the midpoint. And there are five key parts -- the opening set piece, the break into two, the midpoint, the all is lost point near the end of the second act two, and the break into three. Aside from that, you can put about 10 cards on a row, 40 cards altogether. That's for a two-hour movie. Obviously, for short stories, multivolume epics, and other variations, you might have fewer or more cards.
2. Theme Stated: someone poses a question or makes a statement that is the theme.
3. Set up: introduce the main characters, show what's missing, get ready
4. Catalyst: the life-changing event that makes things happen
5. Debate: the hero waffles. Do I really want to do this? Ask a question.
6. Break into two: the hero takes the step across the threshold
7. B Story: the love story, the other line.
8. Fun and games: the good stuff. Show off the idea and enjoy it.
9. Midpoint: up or down, the hero is at an extreme. Raise the stakes, and get set for all is lost a.k.a. false defeat.
10. Bad guys close in: the bad guys start to win.
11. All is lost: opposite of the midpoint, false defeat, everything has gone wrong. Often with a whiff of death, even in comedies.
12. Dark night of the soul. The main character really struggles.
13. Break into three: but maybe... The B story, the hero thinking it through, there is a solution.
14. Finale. The hero triumphs, the bad guys lose, and the world is changed.
15. Final image: usually the opposite of the opening image, shows that things have changed.
Oh, and on each card besides a short description of the scene, you need two notations. One is the +/- notation. This is the emotional change in a character that happens in this scene. Second is the >< notation which is where you indicate the core conflict of this scene -- how are two people butting heads in this scene.
6. With those five, you're ready to write. So go ahead and write it out. Now in Blake's chapter 6, he suggests some helpful rules to consider:
1. Save the Cat: early in your story, have the hero do something so that the audience likes him and wants him to win.7. Last, but not least, revise your draft. Take a look at these questions
2. The pope in the pool: exposition, infodumps, backstory are boring, so bury them in something funny or exciting.
3. Double mumbo-jumbo: audiences only accept one piece of magic. One incredible coincidence. Two times is too much.
4. Don't lay too much pipe: too much set up before you turn on the water
5. too much marzipan: too many great ideas spoil the broth
6. watch out for that glacier: slow danger is
7. covenant of the arc: every character must change
8. keep the press out: keep it cozy, not a worldwide mess
1. Does my hero lead? Strong goal stated, works to get information, active, tells people what to do?That's it. Simple, right?
2. Do I "talk the plot" or do the actors do things?
3. Is the bad guy bad enough? Does he challenge the hero?
4. Turn, turn, turn -- do things go faster and more intense as we move along? Are there more and more revelations, changes, and twists?
5. Emotional rainbow: mix it up!
6. Do you have flat dialogue? Take the names off and see if you can tell who's talking.
7. Take a step back: does the hero grow? Start far enough back to let the hero change.
8. A limp and an eye patch: even minor characters should be memorable. Speech, look, manner -- make them stand out.
9. Primal urges. Do your characters act out of primal, basic desires? Love, survival, protecting family, revenge?
Now sit down and start writing.