mbarker: (BrainUnderRepair)
[personal profile] mbarker
Original posting March 22, 2019

Okay! Act II is closing down, and through this door… Act III! There is no turning back. This is the doorway that leads to the final battle and the resolution.Let's step back a moment. Act II is where the major action of our story happens. The stakes, according to James Scott Bell, are death, physical, professional, or psychological. The lead, main character, protagonist, our hero has to fight! Act II is "a series of scenes where the character confronts and resists death, and is opposed by counterforces."Then, The Doorway of No Return #2… And Act III begins! Usually, this doorway involves a major crisis or setback, some kind of a clue, a discovery, a revelation… And it sends us on toward the final battle.Now, why do we have this? Well, Act II could just keep going, but the Doorway of No Return #2 sets up the final battle. Now, three act structure says that Act III is about one fourth or less of your book. So that's where you find the Doorway of No Return #2.James gives some hints for plotters and pantsers. Plotters? You may want to leave this until you are well into your outline or even writing. Everything up to this point affects it. The characters, scenes with happy surprises, new events. It all feeds into the Doorway of No Return #2. So leave yourself room to make this great.Pantsers? Discovery is the name of the game for you. So this one really works. Just keep in mind, and think about it from time to time. If possibilities hit you, go ahead and write them down. Then, when you're ready, pick the best one or a brand-new one and go for it.James also has a reminder. Don't use coincidence to get your lead out of trouble. A crisis or a setback is more trouble, so that's okay. But, a discovery, a clue, a revelation really needs to be earned. Make the lead work for them, do something to get them.Act I started off with a disturbance, which led to The Doorway of No Return #1. Then we had a kick in the shins, the mirror moment, and other complications and troubles that led to The Doorway of No Return #2! With The Final Battle looming ahead of us.Kind of like crossing the United States. First you have to get across the Appalachians, then you can wander around until you hit the Mississippi, and across the great flatlands… And there's the Rocky Mountains looming in the distance!How do you get this door right? I'd suggest (a) wait a while. Outlining, writing, see what pops up. (b) Brainstorm a list! What sets up the Final Battle? What key step does the lead need to take? What changes that forces them into that final battle? Now, pick the best one.
mbarker: (ISeeYou2)
[personal profile] mbarker
 Original Posting Feb. 28, 2019

Wait a minute. Disturbance, care package, argument against the transformation, trouble brewing, doorway of no return #1... these all sound good, but that’s not a whole story? I mean, it’s not even a whole beginning.

Step back and think. Signposts, stepping stones, pick your metaphor. These are important pieces that you can use, but, yes, you will need to mix in other stuff. If you are doing a short story, say of the thriller variety, you might even try to do a couple of these together. E.g., you might have the disturbance and the care package together, right there at the start. Let’s face it, the common bit with the girlfriend/wife/daughter missing/kidnapped/whatever right at the start brings in the disturbance and a hint of a care package. The hero may very well sneer and tell us they aren’t going to change, even as the phone rings and the villain laughs... yep, an argument and trouble brewing? And we’re only a few sentences in!

On the other hand, a novel may very well spread these out, adding in plenty of other material. Scene and sequel, action and reaction, side stories and minor characters... you don’t have to do it all on the first page.

So. At least as I see it, James is recommending these as structural members for your story, which you get to place within your story, along with the rest. Nowhere near a complete plot outline, but... that means you get to do it your way!

Whether you build it as an outline, and then write, or just dive in and write, looking up occasionally to see whether you've gone past the signs or not, these are useful pieces for you to incorporate.

Nice.

(No, this will not be included on the test. What test?)
[identity profile] mbarker.livejournal.com
Okay, so I forgot to write you about the book last time. It's Plot & Structure by James Scott Bell, part of the write great fiction series by Writer's Digest books. And so far we've managed to get through the introduction where Bell suggested that at least the craft of writing really can be learned and Chapter 1 where Bell laid out LOCK (lead, objectives, confrontations, and the knockout ending) along with the spices of characters, settings, and dialogue.

And now we' re coming up on Chapter 2! The chapter title gives us a hint, "Structure: What Holds Your Plot Together." Structure puts the parts of a story together in a way that readers follow. Bell suggests that plot is about elements, the things that need to be mixed in to make the story, while structure is about orderly arrangement and timing, so we put the pieces in the right places.

If you haven't heard about it already, Aristotle told us to use a three act structure. And we're still using it. Act one, the setup. Act two, the body or complications. And act three, tada, the payoff, the resolution, the end of the rainbow. Or to be more formal about it . . .

Beginnings. Introduce the who of the story. They also present the story world, getting us into the setting, the time, and the context. They set the tone, suggesting what kind of a story this is and what kind of a narrator. Compel the reader to move on to the middle,  often through a story question or puzzle. And they usually introduce the opposition, the person or situation that opposes the lead.

Next comes the middle. This is the battlefield for the confrontations. It's also where subplots mix in and complicate the picture. This is also where you need to deepen the character relationships, keep the reader interested and caring about what's happening, and set up a final battle or confrontation.

Oddly enough, the third act is the end. This is where you resolve the story. Usually, they tie up loose ends but also give a feeling of resonance, leave us thinking about the story even after we close the book.

I'll skip lightly past the discussion comparing the hero's journey or mythic structure with the three act structure. Especially since Bell gives a nice version for you to remember as a disturbance and two doorways. The disturbance is what is often called the inciting incident in writing texts. Don't get stuck on the jargon, but the idea that the lead needs something to disturb the ordinary world, the status quo, and get them moving is a very common one. So we need a disturbance to kick off our stories.

The disturbance is not the first gateway though. Usually, the hero can return to normal life, can ignore the call, until something forces him through a doorway of no return. Something happens that forces the character out of the ordinary world and into confrontation in such a way that he or she cannot go back or ignore it until the situation has been resolved. The first doorway is when they are forced out of the ordinary world and into the confrontations, which fill the middle. The second doorway, oddly, intensifies this, forcing them out of the confrontations into the final battle, the final showdown, the finish.

So the disturbance gets the action moving. And when the Lead gets forced into a confrontation where they cannot simply walk away, where they can't turn it over to the police or Grandma or whoever is handy and just sit back and wait, that's where they go through the first doorway and start slugging. Then when something happens to set up the final confrontation, that's the second doorway.

So the beginning has a disturbance that introduces the lead, his world, and the tone of the story.  We learn about his objectives here, too. The middle begins with an incident that forces the Lead into conflict with the opposition through a doorway of no return. Finally, some setback, crisis, discovery, or clue pushes the Lead through the second doorway of no return into the knockout ending.

Believe it or not, that's chapter two. Take LOCK and add in the notion of the disturbance and two doorways, or the three-act structure. Okay?

Exercises? Sure. Let's see what Bell suggests.

First, try analyzing some novels or movies in terms of the three act structure or a disturbance and two doorways. When you get bored in reading some novel or watching some movie, try to figure out why. Is there something in the LOCK or the three-act structure that's missing?

Second, take a look at a plot you're working on. Are you using structure? If you're deliberately breaking it, why and how do you think the readers will react?

Third, go ahead and design a plot. Lay out a disturbance scene and events for two doorways of no return. Write them down in summary form, and then play with them to make it original and interesting. Does it look like a story to you?

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