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Original posting March 22, 2019
Okay! Act II is closing down, and through this door… Act III! There is no turning back. This is the doorway that leads to the final battle and the resolution.Let's step back a moment. Act II is where the major action of our story happens. The stakes, according to James Scott Bell, are death, physical, professional, or psychological. The lead, main character, protagonist, our hero has to fight! Act II is "a series of scenes where the character confronts and resists death, and is opposed by counterforces."Then, The Doorway of No Return #2… And Act III begins! Usually, this doorway involves a major crisis or setback, some kind of a clue, a discovery, a revelation… And it sends us on toward the final battle.Now, why do we have this? Well, Act II could just keep going, but the Doorway of No Return #2 sets up the final battle. Now, three act structure says that Act III is about one fourth or less of your book. So that's where you find the Doorway of No Return #2.James gives some hints for plotters and pantsers. Plotters? You may want to leave this until you are well into your outline or even writing. Everything up to this point affects it. The characters, scenes with happy surprises, new events. It all feeds into the Doorway of No Return #2. So leave yourself room to make this great.Pantsers? Discovery is the name of the game for you. So this one really works. Just keep in mind, and think about it from time to time. If possibilities hit you, go ahead and write them down. Then, when you're ready, pick the best one or a brand-new one and go for it.James also has a reminder. Don't use coincidence to get your lead out of trouble. A crisis or a setback is more trouble, so that's okay. But, a discovery, a clue, a revelation really needs to be earned. Make the lead work for them, do something to get them.Act I started off with a disturbance, which led to The Doorway of No Return #1. Then we had a kick in the shins, the mirror moment, and other complications and troubles that led to The Doorway of No Return #2! With The Final Battle looming ahead of us.Kind of like crossing the United States. First you have to get across the Appalachians, then you can wander around until you hit the Mississippi, and across the great flatlands… And there's the Rocky Mountains looming in the distance!How do you get this door right? I'd suggest (a) wait a while. Outlining, writing, see what pops up. (b) Brainstorm a list! What sets up the Final Battle? What key step does the lead need to take? What changes that forces them into that final battle? Now, pick the best one.
Okay! Act II is closing down, and through this door… Act III! There is no turning back. This is the doorway that leads to the final battle and the resolution.Let's step back a moment. Act II is where the major action of our story happens. The stakes, according to James Scott Bell, are death, physical, professional, or psychological. The lead, main character, protagonist, our hero has to fight! Act II is "a series of scenes where the character confronts and resists death, and is opposed by counterforces."Then, The Doorway of No Return #2… And Act III begins! Usually, this doorway involves a major crisis or setback, some kind of a clue, a discovery, a revelation… And it sends us on toward the final battle.Now, why do we have this? Well, Act II could just keep going, but the Doorway of No Return #2 sets up the final battle. Now, three act structure says that Act III is about one fourth or less of your book. So that's where you find the Doorway of No Return #2.James gives some hints for plotters and pantsers. Plotters? You may want to leave this until you are well into your outline or even writing. Everything up to this point affects it. The characters, scenes with happy surprises, new events. It all feeds into the Doorway of No Return #2. So leave yourself room to make this great.Pantsers? Discovery is the name of the game for you. So this one really works. Just keep in mind, and think about it from time to time. If possibilities hit you, go ahead and write them down. Then, when you're ready, pick the best one or a brand-new one and go for it.James also has a reminder. Don't use coincidence to get your lead out of trouble. A crisis or a setback is more trouble, so that's okay. But, a discovery, a clue, a revelation really needs to be earned. Make the lead work for them, do something to get them.Act I started off with a disturbance, which led to The Doorway of No Return #1. Then we had a kick in the shins, the mirror moment, and other complications and troubles that led to The Doorway of No Return #2! With The Final Battle looming ahead of us.Kind of like crossing the United States. First you have to get across the Appalachians, then you can wander around until you hit the Mississippi, and across the great flatlands… And there's the Rocky Mountains looming in the distance!How do you get this door right? I'd suggest (a) wait a while. Outlining, writing, see what pops up. (b) Brainstorm a list! What sets up the Final Battle? What key step does the lead need to take? What changes that forces them into that final battle? Now, pick the best one.