mbarker Original Posting Feb. 22, 2019
The Doorway of No Return #1! (Too bad we don't have a soundtrack... we could have ominous music playing to set the mood...)
Almost makes me think about a game show -- behind door number 1, we have... But, no, seriously...
This is a key transition between Act 1 and Act 2. As James points out, in the beginning, Act 1, we find out who are the main characters? What's the situation? We have the disturbance up front, and the trouble brewing to hint at the real big trouble ahead. Plenty of conflict and tension, because that makes good scenes. But... the story really starts with the confrontation in Act 2. And between all the good stuff in Act 1 and the fun and games of Act 2, we have the Doorway of No Return #1.
Hum. Let's see. Disturbance and care package, to kick things off and make us care about this character. Maybe an argument against the transformation to set up the character arc, the growth in the character that will come? A healthy dose of trouble brewing to let us know that there is trouble on the way. Interspersed with scenes and such to introduce the setting, characters, and so forth. And then...
The Doorway of No Return #1!
When you take this step, when you turn and go this way on the path, there is no way back! You are committed, and must face death (physical, professional, psychological) and overcome it, or die!
What's ahead? High stakes trouble! Civil war, professional disaster, psychological toil and trouble... and when you step through this door, you go from the ordinary world into the dark world of the unknown, where these troubles lurk. Act II is all about the death stakes.
Now, why do you need the Doorway of No Return #1? Well, readers want that transition, that marker, to let them know that it's time for the main event. So... slam the door, have a twister blow your heroine off into Oz, or whatever, but tell the reader that the setup is over, and we are about to pull the curtains back on the real troubles.
James recommends doublechecking that your beginning has a disturbance in the opening, and a character worth following (Disturbance? Right! Care package? Right! Huh... he doesn't mention the Argument against the Transformation or Trouble Brewing, but think about those, too, okay?).
Then craft your scene that forces the character forward. Think about what could happen to make them take this step, to make the commitment. Can they resist? Well, what else could twist their arm, or convince them to walk into the trouble with their head up and eyes open? Oh, and one other thing to think about -- is it early enough? Sometimes we stretch the beginning out a little, but it's better to have the Doorway of No Return #1 as early as possible. So think about whether you can slide it up, and get them into the real conflict earlier.
Let's make a handy-dandy checklist out of that.
1. Do I have a disturbance in the opening pages to kick things off right?
2. Do I have a care package to show us that this character is worth following?
3. Do I have an argument against the transformation to foreshadow the character change or theme?
4. Do I have trouble brewing to hint at the problems ahead?
5. Does my Doorway of No Return #1 force the character to step through and commit themselves?
6. Can they resist? How can I close those escape hatches?
7. Is the Doorway of No Return #1 as early as possible?
Alright? Now, James reminds us that a story really is about a character who confronts challenges and overcomes them with strength of will. If there is no action, no conflict, no problem or challenge for the character... nothing happens. On the other hand, sometimes you have things that are outside the character's control -- a twister blowing your house away! -- a door slamming behind the character, a landslide... and those plot thrusts can be good for your character, forcing them into action even when they are a little reluctant to take that step.
One way or another, your character has to step out of the ordinary world, through the Doorway of No Return #1, and into the dark world of Act 2. That's the final step of Act 1.
So behind the Doorway of No Return #1, we have... Act 2, with death (physical, professional, or psychological) waiting for our character! Open that door... and step into trouble.
Write?