[identity profile] mbarker.livejournal.com
Writer's Digest, December 2006, pages 37-39, has an article by Jordan E. Rosenfeld with the title, "The Novelist's Survival Kit." Jordan starts out with the suggestion that novel writing is like entering a new relationship -- scary, exhilarating, insecure, worrisome. However, he also points out that the major difference is that you control your novel. You create characters and change them, you manipulate the circumstances and plot, you decide everything (do I hear the twilight zone introduction somewhere in the background? We control the horizontal and vertical... :-)

But you need to be prepared for the first draft being less-than-perfect. Just as you don't get acquainted with a person completely instantly, the first run through of a novel is likely to have some rough edges. So how do you set yourself up and keep going? Jordan suggests a survival kit, building blocks, killing your critic, and beating procrastination. Let's look at each of these.

Survival Kit. This is your collection of things that help you feel prepared for the journey and keep you on the path. It starts off with blind faith: "Faith that you have something important to say, that your competent and capable of writing a novel, and if you don't begin now, then when?" He suggest two notebooks -- one small and portable, for jotting down inspirations and notes. The second is larger, and stays at your work place. This is for all the other details. Timelines, character notes, etc. (Some of us might use an electronic version of this!) Next, a reward system. Design it yourself, make it something that you enjoy, and reward yourself for sitting down to write, for completing chunks, for getting things done. Finally, a schedule. Set up times to work, and take it seriously.

Building blocks. Jordan suggests that the key to your novel is two things. 1. Plot: "a sequence of events with consequences that happen to your characters." You might use the narrative arc -- complication, crisis, solution. Complication: set up problems for the characters. Then add consequences and actions. Finally, work to a resolution and close. 2. Characters. You have to have people. You might want to start with a short biographical sketch of the main characters -- what do they look like, what do they want, what are they afraid of?

Killing your critic. Insecurities and criticism are likely to make you stop writing. Don't do it. Set your own goals and responses to the doubts and procrastination and self-criticism.

Beat procrastination. Resistance, tomorrow would be better, and so forth are sneaky and subtle. Some tricks to avoid waiting:
  • Reduce research. A little bit of research goes a long way, but letting yourself chase down just a little more information can keep you from ever starting. Write down the questions, do the research when you have to or during your scheduled research time, but keep writing.
  • Revision is for second drafts. Trying to get it perfect before you go on often means you never go on. Plan on revising later, and right now get the first draft done.
  • Scene blocking. Pick a number between three and 10. That's your horizon -- the number of chapters or perhaps scenes that you're going to look ahead while you're writing. You need to think ahead and write down basic details to string a plot, but you don't need to know every detail of every piece of the whole story. So lay out enough to reach your horizon, then write that much, and then repeat.
  • Quantity over quality. Give yourself a word count goal.
And keep writing.
[identity profile] mbarker.livejournal.com
Original posting 23 July 2009

A quest, a quest...

The basic building blocks of a story are scenes and sequels. But what do we mean by that? Jim Butcher explains over here at http://jimbutcher.livejournal.com/

A scene is one interaction between a point of view character trying to achieve a specific goal and someone else blocking him, producing conflict. Will the point of view character succeed? Basically, until the end of the book, the answer is no.

What are the pieces that you need to figure out to build a scene?
  1. Who is the point of view character? Who has the most at stake emotionally?
  2. What is their goal in this scene? Needs to be a specific goal that they are actively trying to achieve.
  3. What is the conflict? Usually a specific person tries to make the character fail or tries to achieve a goal that blocks the character. The conflict is the scene question -- what is happening in this scene?
  4. What is the result? The character tries to accomplish a specific goal, and doesn't get there. Disaster. There are three possibilities:
  • yes, but...: they accomplish the goal, but there are complications
  • no: they simply fail
  • no, and furthermore: they fail, and make things worse
Those are the key points about a scene. Who is trying to achieve what, what gets in their way, and what's the outcome.

Sequels are the tails that wag the doggy scenes. The character goes to do something, runs into opposition, and fails. They have to drop back and think about what to do next. This is where the thoughts and feelings of the character are revealed, and it's really what makes readers connect with the character. So what is the peanut butter that you need to spread here? Basically, there are four steps in a sequel:
  1. Emotional reaction. How does the character feel about what happened?
  2. Thinking. Review, logic, reasoning. How does the character interpret what happened?
  3. Anticipation. What could the character do next? What do they think is going to happen next?
  4. Choice. Make a decision, choose a direction, let's do it.
Another way to think about it is that scenes are where we put together the plot -- the events and actions. Sequels are we put together the characters, showing the reader how the character reacts, thinks, and makes decisions.

Now, a quest is normally thought of as an action story. Sequels tend to be fairly light, focusing on making a choice and getting back into the action. You don't have to do that, you can do a full blown sequel, but you might want to think about what works best for your story.

So between the inciting incident that starts things off and the climax, you've got some stepping stones. What are the scenes? And in between scenes, you've got sequels where the character reacts to what happened in the scenes.

Write!

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